Xenogears
Review by Jonathan D. Dover
Squaresoft certainly has given the gaming community quite a
few games to gawk over and play into immortality. Most of these games are probably
now in some kind of video game hall of fame somewhere. The name Final Fantasy
comes to mind. But sometimes a company can release a game that seems to silence
the grandiose and revered name that I've mentioned before. It just so happened
that Squaresoft quieted itself with the release of Xenogears in 1998, which is
one of the greatest RPGs to date, in my humble opinion. However, the success of
Xenogears hasn't reached it's peak yet, to my knowledge and of course again, I
state my own opinion on that. I may not know much about the world of video game
producers, but I do know the games that they make and this is by far my favorite.
It's a mix of anime style cut scenes drawn in movie-quality art
and polygonal worlds, which are fully rotational, and sprite based characters.
The story goes beyond itself and sweeps the graphic-minded right off their feet.
All of this melded together with the music of Yasunori Mitsuda, who also composed
the music for Chrono Trigger for the SNES, makes for an epic quest to find the
truth behind the main character's history and the history of his world.
STORY
The story begins with the space vessel, The Eldridge, which is
carrying some kind of precious cargo, and its attack by some force that has invaded
their computers and compromised all of the ships systems. This in effect turns
the ship against its them, causing escape pods with people to be shot down by
the ship's own cannons and the engines to go awry. The Eldridge's captain decides
to take matters into his own and hands and self-explodes the craft, sending it
plummeting down to the surface of a near by planet. As the smoke clears and the
debris lay still, a single young woman with indigo hair stands on the beach to
watch the birth of a new day.
Thus begins the current story of Fei Fong Wong in the tiny village of Lahan, where
he lives without remembering much of his past due to an unknown trauma. Then as
Lahan is visited by a stolen Gear, or a giant combat robot, that's piloted someone
from the war-ridden countries of Kislev and Aveh, sending Fei and his allies into
battle for more than a country. They find out that their fight is for the right
to exist and to fight the intentions of an "ancient" evil that will make them
all gods in its eyes. The story is a very complex tale of technology and science
with the usual dosage of RPG magic. Fei and his friends all grow together to make
an unstoppable fighting force. However, they don't always get along at first.
If they did, then there wouldn't be much left for story branches...but I digress.
It will leave you guessing and thinking as you play throughout the game. And with
up to 50-60 hours of gameplay, you will have a lot of time to fall into the storyline,
which is the main driving component of Xenogears. This story's sheer epic feel
and spirit will have you begging for more!
My overall score for STORY is: 10/10
SOUND/MUSIC/VOICE OVER
As mentioned before, the music for Xenogears was composed by
Yasunori Mitsuda for Chrono Trigger fame. It's a blend of triumphant trumpet fanfare
and banging timpanis and soft, melancholy wind instruments. Although the sound
in the game will differ from a live orchestra, as in any video game, it will definitely
leave you satisfied! The soundtrack is the one of the most important elements
in an RPG. It, along with the story and characters, gives the game a soul and
will give the player a chance to know the character's personality. Xenogears'
soundtrack is very appropriate for its content and has something for everyone's
taste in game music. It even has a very beautiful ballad at the end of the game
which is the very reason I purchased the soundtrack to this game, not to mention
the Mitsuda album "Creid", which is based on Xenogears music.
The sound effects are good, but in my humble opinion, weren't as welcome as the
music. Some of them were just loud machine sounds that were necessary for the
game to have the feel that it was given. However, hearing these sounds over and
over again began to become monotonous, such as the clanging sound of a Gear's
footsteps and the explosions of enemies machines when you defete them. But this
is just a minor annoyance and can be overlooked if you are a true RPG fan. The
voice overs in the game were not as clean as they could have been, especially
in the anime scenes, but seeing as how these were originally taken from the Japanese
version, this again can be overlooked.
My overall score for SOUND/MUSIC/VOICE OVER: 9/10
GRAPHICS
The graphics are one of the hottest commodities on the current
market today in the States and Japan. Squaresoft has done some excellent work
with their game and has never failed to impress the public and myself as a gamer.
The graphic side of Xenogears was not one of Square's best works. Xenogears has
360º rotational worlds and backgrounds with sprite based characters as its media.
This is fine of me, but I think that it could have been better presented. I find
that the battles with Gears involved can be somewhat slow and choppy when there
are multiple gears on the screen. The battles between the human characters are
all 2D and are quite nice I think. The screens on the overworld are sometimes
too crowded and it will take the player time to master how to look around tall
objects like trees and buildings. I have to admit that the camera work in the
overworld is very nice and doesn't require any loading and will not slow down
gameplay. I do have to say that the anime movies were one of the greatest graphical
features of this game. I loved the sequences and the quality of the movies. They
all were wonderfully drawn and directed. I do have one complaint about them: they
are too far and few between. There should have been more, but I'm not complaining....lol.
My overall score for GRAPHICS: 7/10
GAMEPLAY
The gameplay system in Xenogears is one that seems complicated
at first, but will blow you over in its simplicity. In the battle sequences, you
are usually playing in a party of 3 and you will either be fighing as the human
characters or in the character's Gears, which are huge fighting machings. When
playing as a human, each character is given a certain number of ability points.
At the beginning of the game, you will have only 3. These points can be alloted
to execute a combination of martial arts or sword skills or gunnery (that depends
on what your character uses as a weapon and is predetermined by the game). For
example, Fei starts out with 3 points and can execute a combo by pressing one
of the three buttons, TRIANGLE for a weak blow worth 1 point, SQUARE for a strong
blow worth 2 points or "X" for a fierce blow worth three points. Once Fei has
reached a certain level, a combination of buttons will become known as a "Deathblow"
and can be used as many times as in battle as desired, as long as the character
has enough AP. Eventually, every playable character will accrue 7 AP each turn
and about a dozen deathblows for his of her use. These AP can also be saved each
turn in battle to gain a maximum of 28. Then a long combo can be made from several
Deathblows, causing major damage.
In Gear battles, basically the same rules apply when refering to the buttons.
However, each time a move is made, it will cost that character fuel that must
be carefully rationed out to continue fighting. As the game progresses, the Gears
can gain Attack Levels and unlease deadly manuveurs against any enemy. The overall
gameplay is great. The battles are smooth, but can sometimes be a bit slow when
there are many polygons on the screen. This is an easily overlookable matter that
shouldn't hinder anyone's enjoyment of Xenogears. There aren't many side quests
or arcade-sytle games in Xenogears, but the ones that do exist are enjoyable yet
frustratingly difficult to the new RPGer, especially the fast-paced XenoCards
game that's played on the Thames in the middle of Disc One.
My overall score for GAMEPLAY: 9/10
REPLAY VALUE
There is one thing that I would have to say that would contribute
to any replay value would be the very complex storyline. I personally played the
game twice before I understood all of the details and am even now a bit confused.
There are so many things to remember in the story that are important to the plot
that is would take the average player at least twice to understand and I classify
as the average player and am no body special...lol.
My overall score of REPLAY VALUE: 6/10
OVERALL
Overall, I would say that Xenogears is definately ahead of its
time. I loved the game's plot and characters and humorous side as well as the
darker side of the human nature involved. I highly recommend Xenogears for the
PlatStation game console to any RPG fan. There are so many RPGs that stir one's
imagination....this is the one that has completely sent mine to new heights and
ways of thinking of RPGs and their future.
My OVERALL score of Xenogears: 9/10
~Jonathan D. Dover