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Vanguard Bandits:
The Legendary Ultragunner
Review by Chi Phan
When looking at Working Designs, you tend to realize something.
These guys are the car company or car lots that sell or specializes in the sale
of used cars. Instead of used cars you have used video games in the case of Working
Designs. This isn't a bad reputation or anything but that's what they are. We
all know how many people buy used cars and the same thing can be said about used
video games. Why the comparison? Simple. Like any used car, you can put a new
paint job and wax on it and even fix it up a little bit to make it look all nice
and everything but if you look under the hood, you'll notice that it's still a
run down old car. This is especially true in the case of Working Designs latest
game, Vanguard Bandits. You can put a nice enhance cover for the instruction book
and even the CD case itself but you can't hide the fact that Vanguard Bandits
is a game that's way past it's prime. Vanguard Bandits is a little known rpg from
Japan that no one has really heard off until Working Designs announce that it
was being brought over here. After playing it 4 times, I can understand why no
one has ever heard of this game. This isn't a game that will give you a lasting
impression. I'll give you a hint as to why this game isn't so great. You can finish
this rpg game in about 10 hours. If you really suck at rpg games then it might
take you about 15 hours. Well, enough of that and let's look at the review.
STORY
Well, as I mention right above, you can finish this game in about 10 hours
so you can take a guess as to what kind of story Vanguard Bandits is going to
give you. It's not an in-depth one. This is more of a very light hearted comedy
kiddie rpg game than anything else.
The story starts off with Bastion (hero of the game) and his father in training.
Soon after, their training was interrupted by Imperial ATACS in the nearby fields.
ATACS are giant robots. If you played Front Mission 3 or watch Gundam Wing then
you'll probably know what I'm talking about. During this whole sequence of events
and battle, you quickly learn that Bastion father is an outlaw and running from
the Junaris Empire during the past years. You also learn that there is a war going
on. (Seems like there's always a war going on in a strategy rpg game.) Within
a very short time, Bastion father passed away and it was revealed that Bastion
is the Prince of the Pharastia Kingdom whom everyone had thought died many years
ago. The Pharastia Kingdom had long since been conquered by the Junaris Empire.
With this new revelation, Bastion then chooses his destiny to defeat the Junaris
Empire and liberate his homeland, the Pharastia Kingdom. Inorder to do this, he
must first find the Ultragunner, the best and most powerful ATAC in the world.
Thus, the summary of Vanguard Bandits storyline.
Now the story of Vanguard Bandits is very short but it also is broken up into
three story branches and five different endings. In other words, you're looking
at 3 different scenarios with 5 different endings. During the game, depending
on the levels you are at and the choices you make, you can decide what story branch
you want to play out. All 3 story branches are about 10 hours long. The story
branches are Kingdom, Empire, and Ruin. The Kingdom and the Empire are pretty
much base on the same storyline while the Ruin story branch is out on the left
side of the field. The Kingdom has two endings (good and bad one), Empire has
two endings (good and bad one), and the Ruin only has one ending. Each endings
are very short. Overrall Vanguard Bandits story isn't that well develope and is
more of a comedy relief rpg than anything else. I found the whole story kinda
off boring after awhile. The only thing that kept my interest was the different
scenarios.
Score: 6/10
CHARACTERS
In terms of characters, Vanguard Bandits gives you lots of them. That is to
be expected since it's a strategy rpg. Since the game is about only 10 hours long,
don't expect any real good character developement here. What you do have is a
strong abundance of colorful characters each with his or her own unique personalities
and ATACS. Sure you may not know much about the characters themselves or where
they came from but you do get to know their unique personality traits pretty quickly.
This helps sets one character apart from the other. Some characters will give
you a more lasting impression than others due to their personality. Overrall most
of the characters are uninteresting with the exception of maybe one (Andrew).
Score: 6/10
GRAPHICS
Graphics wise, the game uses a 3-D battlefield map with a 3-D animation battle
sequence. The battlefield maps are okay. Nothing that will wow you but adequate
enough for the game. Once an attack sequence take place, the game will then cut
into an animation scene featuring two ATACS. The animation sequences are kind
of dull and boring really. You may watch them for about 3 battle maps out of curiousity
until you realize that it's boring and dragging the battlefield map fights longer
than you would want it. You'll probably turn off the animation battle sequence
after 3 or 4 battle maps fight. The story cut scene consists of drawn sprites
in an art rendered 3-D background. If you've played the Vandal Hearts series or
FF Tactics then you would know what I'm talking about. Nothing that you haven't
seen before. It's about average.
Score: 5/10
MUSIC
The music is pretty good. There's not alot of selection but the ones they
do have are very good. The english song version, Together and Believe My Hearts
are okay when sung in english. I mean it's not anyway as good as Eyes on Me but
good enough for you to enjoy it. The battle tunes are very few but very good.
The best music clearly comes from the ending credits scroll tunes. There's like
a few different version of ending credits tunes too. All are pretty good.
Score: 8/10
GAMEPLAY
Now for the gameplay. The gameplay is pretty much basic stuff and very straightforward.
You get a story cut-scene, then a menu to save and do whatever you want, then
a battlefield map fight. Then repeat again. Now all battlefield maps are turn
base with the conditions to kill all enemies. Your basic commands are attack,
defend, avoid, and skills. Now the game uses an AP and FP bar. AP for attack points
and FP for fatigue points. Everytime you do something, whether to move or attack,
you use up a number of attack points. How far you can move or whether you can
enter a command depends on the amount of AP you have left during your round of
turns. Now fatigue points are pretty simple. Everytime you attack or defend, you
acquire a number of fatigue points. If your FP bar is full, you can't do anything
thus end up as a sitting duck for the enemies to hit you. Magic and special attacks
are under your skills and attack commands. Now what kind of magic you have or
special attack skills you have depends on your level and personal stats and the
elemental stone you have equip. Magic attacks comes soley from elemental stones
that you can only buy in shops. As for special attacks. The special skills you
get depends on the weapon you are using but more importantly the level you are
at and your personal stats. Now after each level up, you get 3 extra stats points
where you can distribute them among your personal stats bars (DEX, DEF, AGIL,
ect). Inorder for you to get a certain special attack, you need to have certain
stats bars at a certain level. For example, if you want strong slash, you need
to raise you DEX to 5, POW to 6, and BAS to 7. Depending on what story branch
you are playing, your party member can range from 6 to 10 in a battle map fight.
That's pretty much sum up the battle system.
Now the game uses a morale system. This is very important as it will indicate
what kind of ending you will get. This of course doesn't work in the Ruin storyline
branch as there's only one ending for it. But if you are playing the Kingdom or
Empire, you always have to make sure to check your party's morale. During the
menu screen, there's a briefing icon where you can check and talk to each of your
party members. You can only talk to three of them before the briefing icon closes
up. You can raise a party member morale by talking to them in the Briefing screen
or by raising their levels. Now party members morale goes down everytime they
die during battles. It is very important to make sure you don't have alot of party
members die during battles and that they don't die frequently. You can only get
the good endings if your morale is high. Other than these points, the gameplay
is pretty much average stuff here. The fact that you can finish this strategy
rpg game in 10 hours should say enough about the gameplay.
Score: 5/10
EXTRAS/REPLAY
Without a doubt this is the strongest part of the game. With a game lasting
only 10 hours, you need something that will give you that extra play value. Vanguard
Bandits does that perfectly. With 3 different storyline to choose from during
your gameplay and 5 different endings, there's alot to replay the game for. The
fact that the game last only 10 hours makes replaying the game not much of a chore
unlike replaying a game that last 40 hours long. Second, after finishing a game
you can then load up the game stats. This is used to unlock three secrets stuff
in the option menu. Ending credits music for the Empire branch, Extra opening
anime movie for the Ruin branch, and Together and Believe My Hearts songs for
the Kingdom branch. Note that you can only open these secret options if you get
the good endings. Despite that fact that I didn't really enjoy the game that much,
I did play it 4 times simply to unlock the secret stuff and to see the different
endings. The fact that it only takes about one day of hard game playing to finish
one game makes replaying this game easier.
Score: 10/10
Surprisingly, this game isn't too bad but it's not too good either. One kinda
feel that Working Designs intention to bring this game over here is more of a
light snack for rpgers before the main course which of course is Lunar 2. This
game is best played for beginners or for those that are plain bored and what to
play a quick and short rpg game.
Final Score: 7/10
Favorite character: Andrew
Funniest character: Andrew
Best storyline: Empire branch
Best ATAC: Ultragunner (duh!)
Best facial expression: Bastion
Hardest storyline to play: Ruin Branch
Best stats to level up: Agility (speed kills)
~Chi Phan
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