When it comes to rpg games, some games have what it takes to become a mainstream rpg game right away while others will never achieve such notoriety. Kingdoms Hearts 2 is one game that has no such problem in achieving mainstream status where even none tradition rpg players would swoop in to pick this game up. The obvious attraction of Kingdom Hearts 2 is the fact that you get to see Final Fantasy characters mix in with Walt Disney characters. This of course makes Kingdom Hearts 2 a massive family rpg game for everyone. Some may say it's a fad but for a fad, it still has a long way to go before dying out as the interest in the rpg series is still in its golden age. Kingdom Hearts 2 is without a doubt one of the highest anticipated rpg game for 2006. Only Final Fantasy XII may draw more hype and attention to the rpg gaming world than Kingdom Hearts 2. Kingdom Hearts 2 is a direct sequel to the first Kingdom Hearts and taking place 2 years after the first Kingdom Hearts. But yet at the same time, takes place after the events of Kingdom Hearts: Chain of Memories which is a side story that lies between both the first Kingdom Hearts and this sequel. Kingdom Hearts 2 was hyped to deliver more story revelations, more Disney characters, and a newer innovative game system that will please all rpg fans alike. Does this game deliver on what it promises? Yes it does and we're going to review just what is so great about this game.
STORY
An Organization of Nobodies
Time to save Kingdom Hearts.
In the late summer of Twilight Town, Roxas and his friends are planning their last summer days together before the summer holiday is official over. However things didn't go as planned as Roxas was distracted by visions of a mysterious girl calling him and visits from unknown men wearing black robes. As the days goes by and summer coming to a close, he felt his soul being pulled from reality and that he didn't belong in the world that he lived in. Deep inside him, there was a calling for him to visit an old mansion in Twilight Town where it's rumor that a mysterious girl lived there. Following his instinct, Roxas decided to explore this old mansion in hopes of finding clues to the visions he's been having. Upon exploring the mansion, Roxas finally met the girl he had seen in his visions, she informed him that he is a nobody of a person who has a heart name Sora. Sora will be waking up soon from his sleep and once he does, Roxas will disappear because Roxas is nothing but a shadow of Sora. Traveling down the mansion basement, Roxas finds the sleeping capsules that contained Sora, Goofy, and Donald. And just as Roxas moved in to take a closer look at Sora, he began to disappear from the world. The doors of the capsules have opened with the re-awakening of Sora, Goofy, and Donald. The trio quickly gathered together to summarized the events that had transpired before them. 2 years have passed since the end of the first Kingdom Hearts. King Mickey and Riku have been locked behind the realm of Darkness. Sora, Goofy, Donald had left on a journey to find King Mickey and Riku. How it is that the trio find themselves sleeping in a bunch of capsules is unclear? What is clear is that they must restart their journey to look for Riku and the King. This means revisiting old friends in various worlds for clues to where Riku and the King might be. A journey that will bring them face to face with old enemies like the Heartless and new enemies known as the Nobodies that are being controlled by an mysterious group known as Organization XIII. Who are these new Nobodies and what is their plan for the world? Perhaps finding King Mickey will provide answers to such questions. Let the search for King Mickey and Riku begin in Kingdom Hearts 2.
Now I'm not a big fan of the Kingdom Hearts storyline. I never was. I love the idea of bringing Final Fantasy characters and Disney characters together. I just don't like the story that was developed for this idea. The whole notion about the hearts of people and heartless didn't make sense in the first Kingdom Hearts and it sure as hell didn't make sense in the sequel. And don't throw all this mumble jumble about reading the Ansem Report for a better understanding of the Kingdom Hearts story. It's still doesn't make sense period, with or without reading the Ansem Report. I love Kingdom Hearts and think it's a great rpg series, but I'm not a total fanboy that buys every single piece of crap that they throw at you and agree that everything makes sense like some of the fans out there. I can draw a line where I will say, "Man, that don't make any sense at all and I don't get it." I drew that line in Kingdom Hearts and I will now draw that line here, in Kingdom Hearts 2. Throwing in the introduction of the Nobodies and Organization XIII doesn't make this senseless storyline more sensible. Apparently Nobodies are beings who were born from beings who were turned into Heartless. In essence, Nobodies are beings that are totally the same being as their counterpart but without a heart. Roxas is the opposite of Sora but Roxas doesn't have a heart like Sora. Something to that effect. To make things more confusing and senseless, Organization XIII is made up of a bunch of Nobodies. The Organization objective is to obtain hearts for all Nobodies. Now in order to do this, they need to get the hearts from the Heartless which is why they need Sora to go around killing Heartless for them. Because each time a Heartless dies, its heart will be release into the world. The Nobodies can then use those release hearts to give themselves hearts. Err…okay… but isn't the reason why they are called Heartless is because they have no hearts to being with? LOL. And if killing Heartless means releasing whole bunch of hearts like this sequel has shown, than why didn't killing all the Heartless in the first Kingdom Hearts released any hearts? LOL. See what I mean. Makes no sense at all. Heartless, Nobodies, Organization XIII and all that. None of it really makes any sense. The whole story behind Kingdom Hearts series is nothing but a giant jigsaw puzzle that they are trying to force together into one stable good story. Unfortunately forcing idiotic ideas together to make into one story won't automatically make it into a good story plotline. Unfortunately some fans out there can't see no wrong with this series and manage to convince themselves that everything makes perfect sense. Now to be clear, even though I think the whole idea behind Heartless, Nobodies, and Organization XIII is stupid, it doesn't mean I didn't enjoy the story overall. In reality when you are playing this game, the story behind the Heartless, Nobodies, and Organization XIII only takes up about 30% of the total game's story. Most of the story is really focus on Sora traveling to various Disney worlds and helping with Disney characters in their movie plotline. It's really Sora, Goofy, and Donald being integrated into each Disney movie storyline. An example of this is Sora, Goofy, and Donald visiting Simba and helping him defeat his uncle Scar to become the new king of the pride. If you watch the Disney movie, the Lion King, you know the event is true. With the exception of Sora, Goofy, and Donald having never been there to help Simba out as it was Simba who did this on his own. So that is what I mean when I say the trio been integrated into each Disney movie storyline. The whole Nobodies plotline is nothing more than the means or excuse as to why Sora needs to go and revisit the Disney worlds again. And really that is what the whole story is really about, Sora traveling to various worlds and visiting all the Disney and Final Fantasy characters. That's the part of the story where I find it fun and interesting. Not the part of Nobodies and a bunch of idiot characters dressed in black robes. And clearly the story is the weakest link to this game. Its only saving grace is the fact that the Disney storyline integration is done nicely.
Score 7/10
CHARACTERS
The gang is all here.
Well quite obviously one of the biggest attractions of Kingdom Hearts 2 is the characters of both Disney and Final Fantasy being presented in the game. Heck it's probably the main factor as to why Kingdom Hearts 2 has just a big buzz around it. Ok now let's focus at the main characters or returning characters. Since this is a direct sequel to the first Kingdom Hearts, Sora, Goofy, and Donald Duck are the big three main characters. At this point in the game you are pretty much familiar with them from the first game so character developments isn't the main focus in this sequel other than explaining what they've been doing since the end of the first Kingdom Hearts.
Other special none Disney characters like Kairi and Riku are back but their role in Kingdom Hearts 2 have greatly been reduce to guest spots than key supporting characters. The usual Disney casts of characters from the first game have all made their return here in their own integrated Disney story from the Disney movie that they were feature in. Unfortunately for the Final Fantasy characters, not all of them have made a return in this sequel. But the key Final Fantasy characters or the more popular ones such as Cloud, Yuffie, Aerith, and Squall all made their return here. To balance this out, Kingdom Hearts 2 does introduce new Final Fantasy characters that weren't in the first game. Characters such as Tifa, Seifer, and Vivi all make their first appearance in the series here. New Disney characters were also introduced in this sequel. The most noticeable characters were those from the Disney film, Tron and Pirates of the Caribbean. It's really a pleasant surprise on just how well the game integrated Sora's adventure into a sub part of each of these Disney movies that have Sora helping these Disney characters base on the original sub plot of the Disney movies. With the exception of the new bad guys, the game does introduce a small number of new non Final Fantasy/Disney characters in the game. The new character that the story has the most focus on is a character name Roxas who was introduced at the beginning of the game. However all of these new original characters take a back seat once the story reaches pass the 20% stage and their roles in the story simply vanished once everything is refocus back on Sora, Goofy, and Donald. Overall this is one of the most colorful and appealing cast of characters around featuring both the Disney world and the Final Fantasy world together. It's this uniqueness that is the main appeal and attraction of the game.
Score: 9/10
GRAPHICS
Something to cheer about.
The graphical achievement in this game is top notch. What makes this game such a treat to look at is the fact that the game doesn't simply take on one look but multiple looks of different animation base on the current Disney world or movie that the current story line is base on. Overall the entire environment and character designs are done is a rich colorful 3-D animated designs that gives off a very cool striking cartoonish flair. But as you travel from one world to the next, Sora and his friends are re-design to a look that adapts to their Disney counterpart that the movie segment is base on. Whether it's the beautiful animation of Beauty and The Best to the realistic look of Pirates of the Caribbean, each of the world's visual animation matches to near perfection as to what was seen in the actual Disney movie themselves. It's the graphical ability of this game to make it look so much like the actual Disney movie itself is what will put you in awe. If you're a huge Disney fan, you just can't help but praise at just how wonderful this game has done to achieving the exact look of your favorite Disney movie. On the Final Fantasy side of things, some of the more realistic characters look very nice such as the FFVII and FFVIII characters while the other Final Fantasy characters have a bit of a more toony look to them. But toony in a nice way. Surely the end result that you can tell is a family oriented look for the whole family to be able to play and get into. This in itself is a good thing as most rpg games these days are targeted to the Teen+ market out there. But remember to keep in mind that just because the game may look a bit kiddy for those in the older generation doesn't mean this game doesn't look good. You really have to play this game to appreciate just how much effort the game designers took into making each world as realistic as possible to their movie counterpart. A perfect score because I really can't find any fault within the graphics at all. It's a simple graphical approach but it looks outstanding.
Score: 10/10
MUSIC
Sephiroth..Sephiroth..Sephiroth
No doubt one of the best musical soundtracks around, Kingdom Hearts 2 soundtrack consists of over 80 different instrumental & orchestral scores and songs. The different variation of musical scores is impressive. You have the traditional Disney musical sing along songs that are feature in the Atlantica part of the game which were sung by some very talented singers as well as a new English J-Pop opening theme song called Passion (Sanctuary). The new J-Pop opening song isn't as catchy as the Disney songs but the more you hear it, the more you get into the new J-Pop song. It does grow on you. The gameplay musical scores such as characters, towns, and battle themes are all done in various instrumental, rock, and fully orchestrated musical scores that matches the setting of the current world that you are visiting as well as the current moment of the game in the storyline. Every single musical score seem to bring the joy out of playing this game even more. The way the music is adapted into the gameplay is also done perfectly too. It's not too quiet in the background that you don't hear it but it's not to loud that it over shadows the story cut scene to the point where you are annoyed with the music while you are on your adventure quest. The placement of the music is just right that you can't think of playing this game without any sound at all. In some game, you can just turn off the sound and not miss out a beat but in this game, you be very hard press into wanting to turn the sound off at all.
This game also has a lot of voice actors done by some very professional actors from the Disney films. Haley Joel Osment, Christopher Lee, and Geoffrey Rush are some of the bigger names you might recognize from the movies. And if some of the original Disney movie actors weren't providing the voices than the voice actors from the adapted Disney TV series of each Disney movie will lend a hand and provide the voices there. This brings out an all star talent of professional voice actors for the game. The drawback is that for some reason, the Final Fantasy characters don't seem to get the same kind of all star treatment when it comes to their voices. Still having said that, this is probably one of the best casts of voice actors around for a game.
With an exceptional musical soundtrack and a professional cast of actors providing voices for key characters in the game, the music and sound segment of the game is one of its strongest selling points when it comes to buying this game.
Score: 10/10
GAMEPLAY
We make a great duo, Sora.
Give me a high-five, Aladdin.
Game Information
Genre: Action Rpg
Publisher: Square Enix
Disc: 1 DVD Disc
Memory: 90 KB
Players: 1 Player Mode
Analog Control: Yes
Digital Control: Yes
Vibration Function: Yes
Rating: Everyone 10+
Release: March 2006
The original Kingdom Hearts gameplay is back in this sequel but it's been improve with more features and better game flow. To say Kingdom Hearts 2 is simply a hack and slash action rpg game is just plain wrong. True the majority of your time will be chaining hack and slash combos together at your enemies but with the introduction of limits, reaction commands, drive forms, and new summons, you get total control of how you want to play this game. The gameplay itself is actually easy and the learning curve in mastering this game takes less than two hours. It's actually quite possible to simply hack and slash all the way to the end of the game but there's no fun in that. Nothing beats teaming up with your favorite Disney characters and switching different party members in and out during battle to try out cool new limit breaks with them or calling out your summon friends to do battle against evil. Sure it's action rpg gameplay but it's action rpg game with Disney party members. This is what makes the game so fun to play.
The concept of the gameplay is much like in the first Kingdom Hearts, it's fairly simple and linear. You start off on one world and do the usual talking to various characters within the world to progress the story. After which you'll probably need to explore some areas within that world to progress the story. As you explore the areas, Heartless will pop up and you'll need to fight them to clear them from the area. In some areas you'll be fighting the new enemy, Nobodies instead of simply the Heartless. Each time you kill an enemy, they will general drop HP, MP, Drive, and Money items for you to pick up. Familiar stuff you've seen in the first Kingdom Hearts. Once you manage to clear the first mini story of a world, a new world will open up on the world map and a route to it will be display. Pretty much telling you where you have to go next. Very linear stuff. The route to the new world will be close at first until you clear it. To clear the route to create a pathway from world to world, you'll need to enter the route and blast your way through on your Gummi ship. Once that's done, you are free to travel from world to world without having to enter Gummi ship battle mode. Once you enter the new world, you repeat the process of talking to various characters and clearing out the areas to end the mini story of that world. This is pretty much the whole concept of the game. To make the game more interesting, all the returning features have been improved with innovation. There are also some really cool new features introduce as well to give out a complete gameplay experience. Next we are going to take a look as some of these cool innovated features.
Reaction Command: The most prominent feature that you will notice in
this game is the new Reaction Command feature. The reaction command is really
a short cut key using the Green Triangle to activate Limit Breaks between Sora
and his party members. Reaction command also serves another purpose. During some
battles at key moment, Sora can use special moves that are connected only to a
particular enemy at a particular battle. Reaction Command is the feature to activate
these special moves. Some of these reaction command moves are really cool to use
and to watch it unfold. Especially when you are up against 1000 Heartless and
the only way to take them all down is by using the Reaction Command over and over
to cut down the numbers. Understanding and getting the timing of when to use Reaction
Command is the way to master this game. Drive Forms: In Kingdom Hearts 2, Sora has the ability to change into different
type of special attack forms that gives him a boost in power and abilities. These
forms are known as Drive Forms. There are a total of 5 of them, Valor Form, Wisdom
Form, Master Form, Final Form, and Anti Form. Valor Form allows Sora to have more
power and great boost in abilities but he can't cast any magic. Wisdom Form works
in opposite of Valor that it greatly boost magic and abilities but lack the power
of Valor Form. Master Form is the combine power and abilities of both Wisdom and
Valor. Anti Form provides great speed but lack power, magic, and defense. And
finally Final Form has the power of all the forms combined. There are certain
conditions that need to be met first in order for Sora to change to Drive Form.
Each Drive Form has a different level requirement that the Drive Gauge need to
reach in order for Sora to change to the Drive Form. When Sora changes to a Drive
Form, all other party members will disappear until the Drive Form time limit is
up. The higher level the Drive Form is, the longer Sora is able to remain in Drive
Form. Leveling each Drive Form will be different because each Drive Form has their
own unique way of gaining experience points. The maximum level a Drive Form can
reach is level 7. Drive Forms are really fun to transform into and it really becomes
the main feature you'll be using on your battles in this game. It sort of makes
all the other features obsolete beside the Limit feature because Drive Forms are
just that powerful. Limits: One of the best new feature in Kingdom Hearts 2 is the introduction
of Limit Break attacks between Sora and various other Disney characters in the
game. Each Disney character will have their own limit break attack. Some will
have more than just one limit break special move. In order for a limit break to
be used in battle, two conditions must first be met. The most obvious one is that
you must equip the limit break on the Disney character. The second condition is
that your MP needs to be full as limit break usage will consume a full MP gauge.
Once those conditions have been met, you can enter limit break mode and attack
all enemies nearby. Each limit break is like a combo attack and need to end with
a finishing move. Using reaction command, you start your limit break attacks from
a steady stream of attack into a finishing Limit move that causes massive AOE
damage to all those around you. The fun thing about this is that not only are
those Limit attack cool to watch and do, it's the fact that you get to do them
with various different Disney characters is what's so fun. The thing to note is
that since Limit attack is between Sora and another party member, the third party
member will temporary disappear until the Limit attack is over. Summons: New Summons are introduce in this game and they are Genie, Stitch, Peter Pan, and Chicken Little. You're limited to just 4 summons here which it isn't a lot. On the other hand, with Drive Forms and Limit attacks, you don't really use your summons a lot either. The interesting improvement in the Summon feature is that each Summon can now perform their own limit break with Sora. When you call a Summon out to help you fight, Sora's other party members disappear. For a limited amount of time, it would only be Sora and the Summon against the enemies. The amount of time you get to have with your Summon is base on the level gauge of your Summon. The higher the level gauge is, the longer the Summon will be out. Each Summon will perform their own unique job in helping Sora fight the enemies while they are out. To make things more interesting, Sora can switch to Summon Limit Break mode and use Summon Limit attack to do more damage on the enemies. However the drawback is that using Summon Limits will speed up the amount of time you have left with your Summon. Magic: Magic and magic usage is very limited in this game. You can learn up to 5 different type of magic. You can customize your buttons so that you can have short cuts to these magic attacks but overall the game doesn't really require much usage of magic at all. Out of the 5 magical attacks, only about 2 of them are really useful in this game. Your magic automatically upgrades itself as you progress deeper into the story. Abilities: All party members can equip abilities that they learn as they
gain higher in levels. Abilities are broken down into three groups: action, growth,
and support. Support abilities function just by having them equip. Growth abilities
function the same way as support but the difference here is that growth abilities
can also gain level up themselves. Action abilities only work if you decide to
use the corresponding button to have that ability take into effect during battles
regardless of whether or not you have that ability equip on a character. Unlike
the other characters, Sora has a unique advantage in that all of his separate
Drive Forms have their own unique abilities. And as each Drive Forms gain in level,
those abilities will become unlock to the point that Sora can equip those Drive
abilities even when he's not in Drive Form. Synthesis: Synthesis is actually a new customizable feature for the sequel.
No longer are you constrained in just buying equipment and items from shops. You
can now create your own weapons and items through the Moogle Synthesis feature.
The concept is very simple. You find recipes of items or equipment from treasure
chests. Once you have a recipe and know what materials are required to make that
item or equipment, you just bring it to the Moogle and have it create that item
through Synthesis. Synthesis materials are dropped off of various Heartless and
Nobodies in the game. It's a bit tricky in trying to track down which monster
drop the materials you need and time consuming trying to get monsters to drop
those materials when you fight them. Synthesis is really a nice feature here but
at the same time sort of render pointless in the game because the game itself
is too easy that you really don't need to spend time synthesizing any items or
armors that you may need. Gummi Ship: The Gummi ship feature is back with some improvements. Traveling
from one world to the next is done with your Gummi ship like with the first Kingdom
Hearts. You'll need to clear the route first by blasting away at enemy ships when
you travel to a new world for the first time. After clearing the route, you have
the option of doing Gummi Ship Missions in the route or just forego entering the
route and just fly straight to the next world. The Gummi Ship Editor is a bit
more advance and allows you for better customizing and editing your current Gummi
Ship or creating your own new Gummi Ship from scratch. In addition to your main
Gummi Ship, you can now customize and create your own Teeny Ships that will accompany
your Gummi Ship on missions. Even though the Gummi Ship feature is considered
a standard feature in this game, this game could probably be played without having
the Gummi Ship feature in it at all as in reality the Gummi Ship feature looks
sort of out of place in this game and has no real effect on the actual story or
gameplay at all. Combos: Combos are automatically done when you perform 2-3 consecutive swings. In essence after doing 2-3 hits, you pretty much automatically end the attack off with a combo finisher. As you gain in level, you'll also gain abilities that will increase the number of combos you can do on the ground and in the air. It's really a beauty to watch you jump up in the air and perform these multiple hits back to back on an enemy without actually falling down for a few seconds.
I have to say that I had one of the best times playing this game. It's a simple straight forward hack and slash game but very fun. What makes it so fun is that you get to fight along side with various Disney characters and perform limit breaks with them. You can now have Sora change into various different Drive Forms with more combos and abilities to use. There are new and different summons too and each summon have their own unique skills and limit abilities with Sora. These all make the sequel fresh and new for returning players. The minor drawback is that magic is limited once again to just 5 types of magic and their higher level upgrade. Item usage is limited as well. The challenge of the game is also a bit too easy as well. Still even with the water down version of magic and items, the flow of the game is still a fast pace one that requires gamers to be interactive and alert. I generally can't find any fault with this gameplay at all. I enjoyed the battle system a lot. I love traveling to various different worlds. The initial Gummi Ship mission when you need to travel to a world for the first time is kind of pointless but it's still fun to just blast at everything in sight. There just wasn't anything about this game that I didn't like except that it was a bit too easy. Okay maybe having to spend hours trying to complete Jimmy's Journal was annoying but that's more of an optional thing and time consuming than something that I hated. The Jimmy's Journal completion is probably the only hard challenging thing in this game and the satisfaction of completing such a hard challenge is well worth the risk of trying to complete it. It's been a long time where I actually level a character to level 99 like in this game. To take the time to do it and actually don't mind wasting so much time leveling to 99 shows you just how much I enjoyed playing this game. I really can't think of any reason as to why anyone wouldn't like to play this game. And that's the bottom line.
Score: 9/10
EXTRAS/REPLAY
The Madness of Jimmy's Journal
Kingdom Hearts 2 may not offer much in terms of story side quests or extra areas to explore but there's still a lot that can be accomplish in terms of completing extra stuff. Almost all of the extra features center on completing Jimmy's Journal. Jimmy's Journal is a book that has a list of various tasks that gamers need to complete in each town. These tasks can include meeting all the characters in a particular town, completing the story involved in the town, completing various mini games with certain high score, completing synthesis items, or even winning all the tournaments in the game. Upon completing Jimmy's Journal, gamers will be able to get the secret ending in Standard Mode. You don't need to complete Jimmy's Journal in Proud (Hard) Mode to get the secret ending. Just complete the game in Proud Mode to have access to the secret ending. Now a bit of warning for those that would like to attempt the insane task of completing Jimmy's Journal in Standard Mode. This is probably one of the hardest tasks of extras that you need to do in order to unlock a special feature. Not only are you pretty much required to level up to 99 just to finish the Hades Cup tournament, you'll also have to waste countless hours farming for those synthesis materials from monsters in hope of having those monster drop those rare materials so you can get a complete synthesis list for the journal. On top of all that, some of the tasks of requirements from the mini games that you need to accomplish for the journal are insanely difficult. Jimmy's Journal is truly for the die hard gamers out there who are up to the challenge. To cut down on the many hours of headache you get from having to complete Jimmy Journal to get the secret ending, you really are better off playing the game in Proud Mode. But if you want your money's worth, go for completing Jimmy's Journal. Besides Jimmy's Journal, the one other extra activity you can take part in is the Gummi Ship feature. Within the Gummi Ship feature, you can create and edit your very own Gummi ships for Gummi Missions. Completing various Gummi Missions don't have any affect on the actual game itself other than to provide gamers with something fun outside of the regular quest if they want to take a break from the journey to save Kingdom Hearts. The game provides everything for extra except for bonus areas to explore and visit. But despite not having any extra area to explore in, you'll find yourself spending many hours on doing mini games, boss fights, and tournaments alone that makes everything all worth it in the end.
This game doesn't have any New Game+ feature which is a real shame but it does provide three difficulty settings you can choose from when starting the game. If you try Beginners or Standard Mode first, you may want to take a crack at Proud Mode after as part of your replay option. However that's as limited as it can get for replay value.
Still total package for extra and replay is excellent overall that you can't be disappointed on this potion of the game.
Score: 9/10
When you're looking at an rpg game overall, you're looking for innovation, originality, fun factor, soundtrack scores, and of course visual presentation. Kingdom Hearts 2 score on all counts in those categories. Its only weakness really is the story behind Kingdom Hearts. The idea of bringing Disney and Final Fantasy characters together is unique and interesting but the plot behind that idea doesn't come off too well. Still you're not really playing this game for the story but more to see the coolness of all these characters together in one game. The fact that the gameplay is in real time action sequence with the main character doing special moves with these Disney characters make it all the more fun. And this game is definitely fun to play. Only those who are Disney haters or stuck up haters will claim this game isn't good or not fun. This game might be a fad like those haters claim but fact of the matter is, it's a good fad that many gamers like to enjoy. And right now, I'm willing to bet that this fad will last for a very long time if it continues to deliver what fans expect for each new game in the series. Already the excitement of Kingdom Hearts 3 is here. Bring on the Keyblade War.