This is one of the few rpgs from the Dreamcast that I wanted to play but never
got around to it cause I never got a Dreamcast. I have to say that I'm a little
bit disappointed after playing it on the Playstation 2. It's still a good rpg
but it's not one that gamers should be waiting with eager anticipation for. Maybe
it's cause I'm spoiled after playing Final Fantasy X. The best way to describe
Grandia 2 is, "if it ain't broke don't fix it." Grandia 2 is pretty much a rehash
and improve version of Grandia 1. Same spell and same battle system but on a different
console system. I've heard that the gameplay between the DC and Playstation 2
is the same with the only difference in graphics on the Playstation 2. The Playstation
2 version had some added CGI cinema that the DC didn't have but base on outside
opinions, it looks like the game graphics looks better on the DC than on the Playstation
2 after the conversion. Oh well, the game itself is still the same as the DC.
So let's review the game...
STORY
A hero to the rescue.
Grandia 2 World Map
Backdrop of the story: Long ago there was a war between two gods. The god of darkness
known as Valmar and the god of light known as Granas. Granas defeated the god
of Darkness and seal his body parts in different regions of the world. End of
backdrop. The story starts of with the our main hero, Ryudo. Ryudo is a Geohound.
The game doesn't really give us much insight on what a Geohound is but they pretty
much are mercenary from the looks of it. Anyways Ryudo recieved a job to escort
and protect a Sister of Granas by the name of Elena to an ancient ruin. At the
ancient ruin, Elena and her fellow Granas Sisters try to seal up the Wings of
Valmar, one of the body parts of the Dark god. Unfortunately they failed and Elena
was possessed with the Wings of Valmar. Afterwards, Ryudo decided to take the
next job and escort Elena to the Great Cathedral to see if the High Priest Zera
can remove the Wings of Valmar from Elena. Uponing reaching the Great Cathedral,
the High Priest told Ryudo that inorder to remove the Wings from Elena, they need
to retrieve the sword of Granas known as the Granasaber. The High Priest ask Ryudo
if he will accept this quest. Ryudo agrees to it. From that point on Ryudo and
Elena embark on a quest to find the Granasaber and stop the resurrection of Valmar.
Along the way they will meet new characters that will aid them and fight minions
of Valmar. So our brief story description comes to an end. How's the story overrall?
I didn't enjoy it very much. It's okay I suppose. Above average. What I found
was that the story seems to go too slowly at times and lacks that punch that would
keep gamers interested in it. The characters are kind of lacklustre as well and
it didn't help make the story anymore interesting. The story doesn't move you
emotionally as well. Most of the emotion is due to the background music than the
actual scene in the story itself. Then there's also a problem with the story getting
too confusing near the end when the game tries to describe the history of Valmar
and Granas or who Valmar and Granas actually are. Well I find it confusing anyways.
I don't know. I just wasn't into the story as much. I spent more time trying to
find a way to fast forward through the story then really caring to read and digest
the story in and that's not a good sign if I'm doing that.
Score: 7/10
CHARACTERS
The power of Fallen Wings
The characters in this game sadly aren't as good as expected. Individually or
as a group. There are a total of 6 main characters. Ryudo, Mareg, Millenia, Elena,
Roan, and Tio. Each main character do have their own personality but unfortunately
none of their personalities are something to talk about. Millenia is probably
the only character with a unique personality that gamers can take a shine to.
But everyone else needs to go to a personality school. Another problem is that
as a group, they don't seem to fit in together unlike other rpgs. The group looks
more like a bunch of misfits than one you would rely on to save the world. Individually
no one is the stand out cool character. Not even Ryudo. Overall the characters
are just plain boring to tell you the truth. The good side is that the characters
are develope nicely with gamers getting an insight to their past as the story
is played out in the game. Too bad the characters themselves aren't very interesting.
Good points for an in-depth background developement but bad points for the lack
of strong personalities that makes these characters come alive.
Score: 7/10
GRAPHICS
I can see you..
What can I say about the graphics?? Sometime is looks good while other times it
looks dull and blurry or too soft. The game uses a rich 3-D graphic with cinematic
animation for some of it's spells and during some story sequences. Character sprites
are done in fine details polygon texture. The details of the characters in polygon
is an improvement from the Playstation but it doesn't hold up to the Playstation
2 standard. But also keep in mind that this game was originally made for the Dreamcast.
The characters however are missing their nose and mouth in close up shots. So
it's not as details as can be. However the world of Grandia is indeed a rich 3-D
environment. One of the best display of 3-D power out there. I'll give them credit
for that. Too bad the colors in this game isn't as good. The word dull comes to
mind. You'll see lots of different brown colors here. Not to mention dark colors.
LOL. It's a shame too. CG/FMV?? Well the game uses quite a bit of CG cinema but
again that is a disappointment. 95% of the CG are mostly background scenary such
as places, ships and moon. There really is no character CG cinema at all. Which
is a disappointment. As much as I like to look at some of the beautiful scenary,
I prefer to get some good CG anime of the characters themselves. Also like with
the rest of the graphics, the CG cinema is quite dull, blurry and too soft at
times as well. In other words, the CG isn't very detail and sharp at all. Graphics
isn't exactly this game strong points I tell you. I hear it looks better on the
Dreamcast before the conversion over to the Playstation 2. Oh well. Poor color,
characters aren't as finely detail, and weak CG cinema that are often too soft
and blurry would make me give the graphics a 7. A higher score on the DC or Playstation
but this is Playstation 2 game we are talking about here.
Score: 7/10
MUSIC & VOICE OVERS
Dinner time..
The one biggest bright spot is the music in this game. The one standout theme
that this game has is the Grandia main theme from the first Grandia game. Normally
I didn't think much about the main theme when I first heard it on the first Grandia
game but in this sequel, hearing that theme again sort of put the stamp on that
this is a serie that will become a classic series to remember by. The game also
feature some great sad piano themes. In fact the music is so good that it's the
one thing that really bring life and emotion to the story that the story itself
lacks. Each musical score is played perfectly for each scene making the scene
seem to come to life. Some of the best story sequences are the sad one with the
piano sad theme playing perfectly in the background. I really enjoy the music
and for one of the few times in my rpg career, I actually notice the importance
of what music can do for an rpg story.
The game also feature alot of voice acting just like in the first Grandia. But
this time the voice acting was much better and I enjoy it alot. If you didn't
like the voice acting here then you must be pretty anal when it comes to judging
voice acting then.
Score: 10/10
GAMEPLAY
The Sisters of Granas
The Dark God, himself.
Game Information
Genre: Traditional
Rpg
Company: Ubi
Soft
Disc:1 Disc DVD
Memory:68 KB
Players: 1 Player
Mode
Vibration:No
Dual Analog:Yes
Digital Control:Yes
Rating: Teen
Release:February
2002
Gameplay of Grandia 2 is pretty much the same as
the first one but with some improvements here and there. The overall game is easy
with easy puzzles to solve in mazes/dungeons. The game also doesn't possess any
random battles much like the first Grandia so you don't have to worry about having
to fight a random battle every 5 steps or so. This is pretty much a straightforward
game where you go to your next destination on the world map by following the pointing
arrow on the world map to a city or town. Once inside a town, just talk to the
townsfolk to get a story cut sequence going to get you to your next dungeons.
When you are inside a dungeon you will see monsters roaming about.You can avoid
getting into fights by just running past them and not letting them touch you.
If you touch the monster first then you will get first strike. If you monster
touch you first then they get first strike. That's the glist of the gameplay.
Next would be the battle system, special moves, magic and skills points. After
each battle you will gain experience points, money, battle and magic skill points.
Battle skills points are used to activate and raise special moves and stats aiding
skills while magic skill points are used to activate and raise magic powers. Now
magic is acquire by equiping an egg. The kind of magic available depends on the
egg. Now equipping an egg isn't enough as you will need to activate and level
up the individual magics within the eggs inorder to use the magics available in
the eggs. You can level up or activate the magic by distributing magic skill points.
The higher your magic level, the faster you will cast the magic and the more powerful
the magic becomes. Special moves are done the same way. Each fighter will have
their own special moves. To activate or level up the special moves, you will need
to distribute battle skill points. In addition to special moves and magic, you
have stats aiding skills learned from books called Book Skills. You use battle
skill points to activate and raise these stats aiding skills from Book Skills
then equipping these skills to your fighters. A little note here. The magic spells
are the same kind as the one that appear in the first Grandia. But of course they
are bigger and better with CG cinema in them. So we've arrive to the last part.
The battle system. Once a battle takes place, you are sent to a 3-D battle environment
in a turn base system where characters run around to attack the monsters. The
battle system uses an IP Gauge. An IP Gauge is pretty much a gauge that determine
when a character turn comes up. Once a character IP Gauge fills up, he/she then
can perform an action. To attack, cast a spell or defend. It's still a turn base
system but this time around you will have to wait for the IP Gauge of your individual
fighters to fill up before you can send in a command. If memory serves me correct,
this is the same system used in the first Grandia. I guess if it ain't broke,
don't fix it. That's it for the whole gameplay. Which is pretty much a rehash
of the same gameplay used in Grandia 1. It's simple, easy and great for beginners
but I prefer something a little more complex.
Score: 7/10
EXTRAS/REPLAY
The glory days..
Very weak here people. In terms of extras, there's like only a couple of mini
games where you can win some items. The mini games themselves are very weak and
short. You can win like maybe 5 different items from the mini games before you
can't play the mini games anymore. Side quest? There's only one side quest. That
is if you can call it a side quest. Basically late in the game you can re-enter
a clear stage that you passed earlier in the game. In this stage you can fight
a new class of monsters that are guarding some rare items. In all honestly the
rare items aren't even that great and I never ended up using them at all. That's
about it for the extra stuff. Replay?? If you really enjoy the game and want to
play it again. I won't be playing this game again for quite some time, thank you
very much.
Score: 3/10
Grandia 2 is a good rpg but that's about it. It's doesn't offer you anything
special. The overall gameplay is too easy and too short for the core rpgers but
it's a great beginner rpg game. As for me? I played it, enjoy it but it's something
I won't play again for a long time as there's nothing in that game that would
challenge me to want to play it again anytime soon.
Final Score: 6.8/10
Time to complete: about 30 hours
Difficulty: easy
Favorite character: Millenia
Least favorite character: Elena
Best magic to use: Zap!
Best fighting skill: Blue Lightening Slash
Best Advice: Cancel, cancel and cancel.
Also try: Grandia 1
Up next: Jade Cacoon 2
STORY
A decent storyline but nothing that will actually get you excited about.At times
the story can be too confusing too.
7
CHARACTERS
A small cast of characters that lack strong personalities.
7
GRAPHICS
Too dark and dull at time with CG cinema being too soft or blurry as well. Could
use some more details on the character designs.
7
MUSIC
The best feature in this game. Provide the emotional value that the story itself
like. And hey I'm starting to dig the maiin Grandia theme now.
10
GAMEPLAY
A little above average gameplay. Nothing special here. Pretty much the same stuff
you saw in the first Grandia.
7
EXTRAS/REPLAY
Not much to do in terms of extra or any real replay value at all.