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Walkthrough

Final Fantasy XII Faqs bySplit Infinity (02/16/08 Nice Ashe)

Hints & Tips

Unlockable Fishing Spots
Once the Fishing mini-game began, you can only fish in the Lower Reaches fishing spot. However, you can unlock more fishing spots when get to certain requirements.

Master Den: Fish up Cactoid Crest un the Secret Reaches
Middle Reaches: Get 5 perfect fishing in the Lower Reaches
Secret Reaches: Fish up Cactoid Bond in the Upper Reaches with Matamune
Taikou Chest (treasure): Get 9 perfect fishing in the Master Den
Upper Reaches: Get 5 perfect fishing in the Middle Reaches

Zodiac Spear
The most powerful weapon in the game has a trick to it that those who have to open EVERY treasure chest would miss out on. There are 4 places with treasure chests that must NOT be opened in order for the Zodiac Spear to appear:

1) Treasure chest in Lowtown, outside of Old Dalan's place
2) When sneaking into the palace (Before getting the Goddess Tear), there are several chests in the Cellar. Do not open the two chests in the southeast corner.
3) All treasure chests in the Confiscatory (the place where you get your weapons and armor back after being captured)
4) In the Phon Coast, later in the game, there is an island with 16 chests all near each other. The 4th chest that must NOT be opened is among these, so it is best to leave them all alone. They only contain Gil anyway.

If you've left all these treasures be, you'll find the Zodiac Spear in the Necrohol of Nabudis. It sports a whopping +150 attack and, like all spears, +8 Evasion.

Defeating Adramelech:
Do not attempt this until your characters are at least level 50. It would also be a good idea to save in the land of the Garif. It is the last save spot you will see before this battle. Go to the farthest area in the Ozmone Plain, then go down into the underground cavern called the Zertnan Caverns. Follow the cave though the status-inflicting horses until you reach the third room. You will know you are there when your mini-map gets fuzzy and there is a sandstorm to your right. If you have any damage or you need to get back MP, heal them now for an advantage in the fight. Remember, there is no save crystal before the fight. You should have at least three long range weapons equipped. He is a flying foe. Also get the people with long range weapons the best Ice spell possible. He is a Thunder type, and is weak to Ice. One of the most annoying things in this fight is the corpse that appears. The best strategy is to have two people deal with the corpses and one person hit the Esper. You can make the "zombie attacks" attack the zombies immediately if you make their Attack Gambit into Foe, Undead/attack or foe, Undead/ Curaga to make it so that they attack them. The person who attacks Adrammelech must have a long range weapon. It is best if you control the one attacking the Esper. By doing this you can have your eye on the most powerful enemy in the battle. He sometimes uses his Thundaja attack. It can do a lot of damage and inflict Stop on some of your characters. Just use a Chronos Tear or a Remedy with Remedy Lore 3 to get rid of it. If your first team dies it may be a good idea to use some Quickenings to turn the table. Keep everyone above 60% HP and keep hacking away until the the Esper falls and becomes yours.

This Esper is located at Athroza Quicksands in Zertinan Caverns. The place where you fight him has many other monsters that join him. Do not attempt to fight him until you can routinely kill a numerous amount of level 40 monsters at the same time. Keep in mind he is not summoning them. If you can keep from pushing the battle to areas you have not yet walked on you should be able to stop them from springing up from the ground. One monster spawns for about every one or two square feet in relation to your character.

Defeating Belias:
Have the following party order: Fran, Basche (party leader), Vaan, and Vossler. Equip a character with low magic (in this case Basche) with the Nethicite, as this makes magicks take half damage. If you have the Evil Slayer, it would be very helpful. Buy a lot of Handkerchiefs (oil remover) from the NPC outside and some Phoenix Downs. Before entering the altar to Belias, have Fran cast Protect and Shell on everyone. Next, have Vaan do the healing and Basche do the hitting. Have Fran cast Water and Slow on Belias. When Belias is at 40% HP or less, he will cast Firaja (different from Firaga) on you. This creates an Oil status which makes fire hurt a lot more. Cure this with the Handkerchiefs, and cast Protect and Shell on Basche. Keep this up and eventually you can acquire him as your first Esper (summons).

Defeating Chaos:
To do this you should be at least level 65 and have completed the " Waterway Haunting " and the "Lost In The Pudding" hunts. This is a very long side quest, but it is worth it. Chaos will always use the enemies weakness against them. After you defeat Judge Bergan, go back to Old Dalan's place. You must find four pieces of a medallion. One is already there. Go to Deeg's house, the kid Seeq, and grab the letter on the table. After you read it, talk to him once more. If you have the Sluice key, go in the waterways. Open all the gates so that the lights are off. Close #11 and #4, open #11, shut #3, open #4, and walk around gate #3, and look for a glint. If it is not there, you have skipped or missed something. If you have not already done so, complete the "Crime And Punishment" hunt. When you are looking for him, only have your female party members out or he will not appear. Make your way to the Nabreus Deadlands. It is not too far behind King Bomb in the Salikawoods. Speak to Ma'Kleou on why he is there. Go back to Old Dalan's place and talk to Roh'kenmou. Then, talk to Filo in the south sprawl. Then, talk to Curious Woman. Next, go to the shopping area and speak to all of the people claming to be merchants. One remembers selling a necklace to an Imperial. Go to the magiks store and talk to the Spotted Imperial. Tell him to talk to the woman at the fountain. Find Kytes. Talk to him and go back to the store. Bring all the items you gained to Old Dalan's. Go to Archades then to the Magikery. Talk to Roh'kenmou about the medal. Go to Old Archades and talk to Otto. Take the medal and give it to Roh. Go back to Nabreus Deadlands. Talk to Ma'kleou. Look for a secret path in northwest Eternity. Reach the shrine at the top to be given the Medal of Bravery, Medal of Love, and Lusterless Medal. Go to the Necrohol of Nabubis. Go to The Door of Loathing, and use the Medal of Love to open the door. You must defeat Fury to go on. Go to The Door of Horrors. Defeat Humbaba Mistant. Use the Medal of Might on the last door. This fight is only difficult because there is no attacking. You can only use magik. Start by destroying the Chaosjets. Then, use Bio on Chaos. Have two people use your most powerful spells on him, and one person heal. He will go down quickly. You now have one of the most powerful Espers in the game.

Defeating Cuchulainn:
Do not attempt until you are at least level 50 and have the spell Curaja. He is located in the Garamsythe Waterway's No. 1 Cloaca under Rabanastere. To get there however, complete the "Waterway Haunting" and the "Lost In The Pudding" hunts to open the way to get the Sluice Gate Key. Now with the key, go to waterway control and follow these steps to get to the Esper.

1. Begin by closing the No. 3 and No. 10 controls in the Central Waterway Control.
2. Enter the No. 3 Cloaca Spur and use the No. 1 South Waterway Control at the end.
3. Return to the Central Waterway control and open No. 3 and No. 10.
4. Close No. 4 and No. 11, then enter the No. 4 Cloaca Spur and use the No. 1 North Waterway control.
5. Return to the Central Waterway Control again and open No. 11 and close No. 3.
6. Enter the No. 1 Cloaca and find the boss at the low point on the south end. Save the game before the battle.

In the battle, there is a constant HP sap in the area that cannot be stopped in any way. Have one character use Curaja always, and the other two attack the Esper. Dispel the Boss immediately, give as many characters as you can a Black Belt, and stop his Disable attacks. Make one of your characters have Ensna as one the first Gambits. When Foolbars join the battle, use your strongest Fire-type spell against them. The Esper likes to use Invert to quickly kill your characters. It resembles an instant-death spell and in combo with the HP sap, and can kill your people very fast. Revive them immediately and use some Quickenings if your first team gets knocked out. Keep it up and the Esper is yours.

Defeating Famfrit:
You will not encounter Famfrit until the near the end of the game. However you will not meet Famfrit alone. He is actually summoned by Dr. Cid. After he loses about half of his heath, Dr. Cid summons him to his aid. Focus all your attacks on the Esper, because he is invulnerable with him out. He is a Water type; use Oil on him and shoot some Firagas at him. You can also use your summoning abilities to summon Belias. If he survives long enough to use his final attack, the Oil will double the damage. He already takes double damage from fire attacks, so it will do quadruple damage. When he has been defeated, you can then focus on Cid.

Defeating Flowering Cactoid:
When you locate Flowering Cactoid, defeat all of the surrounding enemies in the area. This will leave him without a place to run and hide. Then, simply defeat him with attacks and magic. Although you can do this with just Vaan, it will be a lot easier if you do this hunt after Penelo has joined the party.

Defeating Garuda:
Have three players with the Arcane magick called "Dark". Garuda likes Vossler and will attack him first. While he does that, command all the members to cast Dark. When they all cast Dark it will do about 1,890 damage total. Keep repeating this and Garuda will die in about fifty seconds.

Defeating Hashmaul:
Start by Dispelling his protections and using Haste and Protect on your party. You should also use a large chain of Quickenings to lower his HP by some, but save some MP for later. He likes to use Slow and Disease at you often. Get rid of it with the proper spell or item. After Hashmaul loses three quarters of his HP, he uses a very powerful attack called Quakeja. There is a secret on how to take absolutely no damage from it. Cast Float on your party before he uses it. He will only use it once. Because he is an Earth type, he is weak to Wind. Shoot Aero at him as much as possible. Keep everyone above 50% HP and keep up your Aero to win in no time.

Defeating Mateus:
Have your party to be at least level 30 at least (for example, Vaan as party leader, Basch, and Penelo). Have both Vaan and Basch to learn Thundara and equip them both with Ice Shield. Equip Penelo with Storm Spear. Buy at least five Banchus Wine (Berserker). At the battle, have Vaan and Basch immediately cast Thundara to kill all the Ice Ace. Then have Basch keep casting Thundara at Mateus and Vaan heal when needed. Let Penelo keep attacking Mateus. Once its effect wears off, make her berserk again. It is possible to defeat Mateus in about seven minutes by doing this.

Defeating Rockeater:
Use a lot of wind magic (Aero) on him and attack him physically. He will go down fairly quickly. To defeat him very fast, make sure you are at full MP and summon an Esper. He will help greatly in battle.

Defeating Shemhazai:
This Esper has a very annoying habit of Silencing your party. Make sure everyone has an Anti-Silence Gambit before fighting, In the battle, immediately Dispel the boss to remove her Haste. Start a chain of Quickenings to deal a good amount of damage quickly. After she uses her Mana Spring ability she is weak to an element, but absorbs all the rest, Only use spells on her if they are non-elementel. The Esper also casts Syphon, stealing some of your MP, but its not that much to worry about. Keep attacking and healing until you win.

Defeating Thextera:
You must be at least level 4. Go to the Sandsea and look at the board that contains information for all the hunts. After choosing the Thextera hunt, talk to Gatsly, who should be east of the board. He should be sitting on the floor. After talking to him, go into the Westersands. Do not look for Thextera just yet. First, defeat all the wolves in the area. If you fight Thextera without clearing out the wolves first, he will call for backup. The wolves you have not defeated will come to his aid. After all the wolves have been vanquished, fight Thextera. He should have two wolves by his side. Try to take them out first by luring them away from Thextera. After they are finished, you will only have Thextera to fight. Make sure you have a decent amount of potions before you fight him -- his fang attack does about 120 damage.

Defeating Tiamat:
When on the Henne Mines, you will fight the Boss, Tiamat. He does an Aero attack on all of your party members which can cause a lot of damage. To prevent this, cast Reflect on all of your party members before the fight. Whenever he uses Aero, it will bounce back to Tiamat. This will cause it to recover a little HP, but you will not receive any damage from that attack.

Defeating Ultima:
You should be at least level 70, and have Light proof armor and Dark type weapons. To find Ultima, go back to Giruvegan. Go back in the Great Crystal and follow these steps. Note that sometimes you will be timed, so be quick.

1.. Begin at Way Stone VIII and trek up to Scorpio Gate Stone. Hit the switch and go back to the stone, turn right, and head up to Way stone IX.
2.. Pass Way stone XX and take either the left or the right path on the opposite side to get to Sagittarius Gate stone. Return to Sagittarius I and II. Go though gate 1 and go to Way Stone XI and use it.
3.. Take the rising path to get to Gemini Gate stone. Hit the switch and go up the next rising path. Go past Gemini 1 and go to Gemini 2. Go though either of the gateless paths after the door to Way stone XV. Use it.
4.. Follow the center path up to Libra Gate stone. Use it, then go back to the Way Stone. Take the path on the right to Gate Libra I. Deactivate it and go on up. Take the rising path on the left to Capricorn Gate stone. Flip the switch and go back down. Take a right, back to Way stone XVI. Use the path going down on the opposite side to find Gate Capricorn I and Virgo Gate Stone. Hit the switch and once again go back to Way Stone XVI. Use the center path to go to the next platform, then take either path to the last Way Stone, XVII. Use it, then save the game. The middle path is Ultima's.

You will most likely not defeat her on the first try. Dispel her first, as always. She uses physical attacks, with a chance of a blast of Holyja. If you have White Masks on it will not hurt as much. Be careful as she may leave Reverse on some of your party. Please do not have group heals. The real problem with this battle is the shifting battle conditions. It starts with HP Sap, then MP Sap, then No Attack, No Magik, No Technicks, No Items, Magnetic Field, then goes back to HP Sap. The HP Sap can be difficult when some of your party members have been Reversed, but you will pull though. The MP Sap is okay if you have the things on your License Grid that gets your MP back without the need to run around. For No Attack, use spells like Darkaga and Flare. For No Spells, just attack. No Technicks and No Items are the easiest to survive, if you do not use those that often. Take advantage of those times. With Magnetic Field, replace heavy armor with light. Do all that you can to not be overwhelmed. Have two people on offense and one healer and you will make it though. To get out, take a right turn from the Save Crystal though a group of Way Stones.

Defeating Vossler:
Start by killing the three soldiers around him. Once they are dead, focus on Vossler. He will be easy, as his attacks do not do too much damage. Heal when necessary. After he is down to a quarter of his HP he will use a move called Enrage, which basically makes him go crazy and attack very fast. He can kill your characters very quickly this way. Summon your newly acquired Esper, Belias. Belias takes full MP to summon. You may want to teach him to a character that is not in your active party. After Belias is summoned, have the character that summoned him step back so that Vossler will target Belias. If you summoned Belias after Vossler used Enrage, Belias will kill him. Heal Belias when necessary.

Defeating Zalera:
Before you attempt this, you must be level 56; no more, no less. To begin you must complete the "Dalmasca's Desert Bloom" hunt. Go back to Dantro after the hunt and he will ask you if you can bring that "Cactus Flower" to his wife in the Estersand South bank village. Go there and find his wife. She will reward you for coming with a buddle of neetles. Exit and reenter and she will ask for some Semclan Shells. There are two sitting on the shore in the area. They are glowing glints. Next, she asks for Nebralim. Go back to Dantro and he will say they are near crates, but they are really on top of the tall boxes. Get two of them and go back. Next on the list is Valeblossom Dew. They are always near a white tree in the broken sands area. Get three and return. Then later in the game go back. Talk to her to learn that the patient has made a full recovery and is behind her house. He is actually a traveler hunter that will give you the item you need to get Zalera. It is called the "Barheim Key". Use it on the "Weather-beaten door" in the area that is left of the village going south. Make your way to Terminus 7. and just keep going though there. Soon you find that there is no way to get to the next bridge. Just look for a mine cart that is on the right-hand side and press X. There will be what seems to be an endless army of the undead on your way. Save at Terminus 7 Adjunct before the fight. There are a few things in this battle that make it annoying. First of all, there is a 5:00 minute timer. If you do not defeat him before the time runs out you must start again. You also cannot use physical The Esper when there are undead in the area. Finally, he can cast status effects on you based on your level. 2-5 are the ones he can do so on, and he can also use status effects on you if you have a prime number for a level. To begin the fight, Dispel the Boss. If there are undead in the area, get everyone to attack them. When his HP starts to get low he will start to cast Sleepga, Stop, and Death, no matter what level you near. Near the end, use a Quickening chain to finish this long fight and get one more Esper.

Before you look for him, you should have Vaan, Penelo, Ashe, Basch, Baltheir, and Fran with you. They should know all of their Quickenings. Once you get to him you should have everyone at level 20 or higher. Have your strongest people using Cura or Curaga Magick on your party and Zalera, have at least five Ethers, and in Config set the Battle mode on "Wait". Start by having only one person in your party (preferably your weakest). Then, immediately have them use their Quickening. Immediately afterwards, bring out another person (the second weakest), but keep the person you used before out, and use their quickening immediately. Next, bring out another person and use their Quickening, then put your weakest member into your reserve and bring out another person to use their Quickening. Repeat this until everyone's MP is zero. You should have done six Quickenings. By this time, if you did at least an eight-combo Quickening each time he should have about 5% health remaining. Restore the people using Healing Magick's MP and switch out your strongest people to use healing Magicks on him to finish him off. You will end up in the waterways and your party will probably be too weak to kill the monsters. Save, and summon Zalera. He will use Kill on the monsters that you pass so you can leave easily.

Defeating Zeromus:
It is recommended that this be done at level 50 or higher. You can defeat Zeromus as soon as you complete the Stilshrine of Miriam dungeon and get through the scenes at Mt. Bur-Omisace afterwards. Upon defeating the Judge, exit the map where you killed him. Speak to the Acolyte somewhere on the map to receive a Stone Of Condemner. Stock up on healing items. You cannot use magic during the battle with Zeromus. At the southern end of the Ward of Measure, touch the Waystone. You will be given an option to use the Stone Of Condemner. Use it. You will be transported to the Throne Of Veiled Gods. Before you open the door to Zeromus, place positive status effects on your characters and tweak your Gambits to use items instead of magic to heal. You may want to do this later in the game when you have more powerful equipment and are at a higher level.

Easy experience:
Go to the Lhusu Mines. Battle only skeletons as you run through it. As you begin to build up , steal from them as much as possible. You will collect Bone Fragments from them, even after a defeat. Each skeleton will give you about about 150 experience points each time. It is possible to build up to 83 level chain with 53 bone fragments in about fifteen minutes. If you run out of skeletons in a certain area (the bridge way), run to the area where the scene with the Nethicite took place earlier. Face a few there and work your way back to the bridge to build it up once more. You will also gain something for your collection for the 50 or more Battle Chain completion.

Easy gil:
Very early in the game, the easiest way to gain money fast is to do the first hunt mission. Also, Steal from the Cactoid in the Eastern Sands. You will Steal a Cactus Fruit usually. This sells for about 77 or more gil each, allowing you to get a decent amount of money to start the game.

Easy LP:
When you are doing the God or Devil hunt, on the first floor that you visit on the elevator trip to Penumbra, you will encounter a creature called a Magic Pot. Do not attack it immediately. If you have to, turn Gambits off. If you attack it when you see it, there is a significant chance you will die. It will be immune to your attacks and magic if you attacked. The only way to kill it is to wait until a message appears stating that it craves an item. If you have the item it wants, use it on the Magic Pot. It will then become ecstatic and begin hopping around the room. You can now attack it without it attacking you. When you manage to kill it you will be rewarded 0 experience points, but 123 LP. Equip the accessory that doubles LP earned to get the most out of each kill.

Easy Restoration:
Find a place without any mobs. Run around until your Magick bar fills to capacity. You can then heal and remove status effects from your allies without using any potions or special items. This may take a long time depending on your level.

Exodus Esper:
This Esper becomes available after you battle Cid in Draklor Laboratories. Go to the Babbleing Vale in the Moshphoran Highwastes. One of the villagers there by one of the shires will tell you that the shrines have started working, but he is not sure what they do. Activate the three eastern wind ones first (northeastern, eastern and southeastern). You can only activate three at a time. Look at your map and you will see three new marks on it that indicate bridges have formed to areas you could not reach previously. Next move east to the Rays of Ashen Light section and find the Chocobo in the northern section. Feed him a Gyshal Green and ride him through the newly opened area to the end where you will see a path leading onward blocked by bushes that only a Chocobo can cross. This will take you to the Sky Reach Ridge section on the western side of the Vale. From here you can enter the Vale and activate a shrine that was out of reach before. Once you have gone north of the shrine to the big boulder, you will find a section that you can break to clear a path into the Vale. You must now activate one more shrine to get access to Exodus. It was the north or northwestern shrine. Check you map to be sure. It will open a place near the last shrine you activated on the northern part of Sky Reach Ridge. Next, go back to Sky Reach Ridge and fight him. Part way through the battle he will become immune to physical attacks. He is very good at keeping up his reflect barrier. Make sure to dispel it before hitting him with magic. He has some very powerful magical attacks, like flare.

Gaining notoriety:
While you are in the floating palace and need to gain popularity by claiming to be Captain Bosche, the best way is to just walk into a store and press Square. Be careful and make sure that a guard is not facing you or you will lose a lot of notoriety.

Deathbringer sword:
The Deathbringer sword is a very powerful weapon that you can obtain early in the game. It has a good hit rate of 1300 to 1500 and it can cast instant death whenever you strike. If you have been working on your weapons licenses, this weapon would be the best choice that early in the game. The Deathbringer sword can be stolen from a creature named Ithuno in the Barheim passage. In order to obtain it early in the game you must do a few quests. Keep playing the game until you and your party arrive to the Jahara village. This is when Larsa will join your party. You do not have to wait that long if you want the Deathbringer sword early, but it is preferred. You must next go to the South Bank Village in the Dalmasca Eastersands to complete two side quests. Also check if you done any hunts, more specifically the one with the Cactaur leader and the hunt for the Nidhogg. Make sure that you keep the snakeskin and the flower from each of those hunts. First, help Danturo's wife take care of a sick traveler. She will ask for some herbs and other things to take care of her patient. She will begin to ask about you obtaining the Cactaur flower. If you have gone on that hunt and have gained the flower from the fallen enemy, give it to the wife. She will then ask for more ingredients to help out the sick traveler, like fresh dew from a flower and a great snakeskin. If you have hunted down the Nidhogg, give her the snakeskin so that the traveler can heal faster. For the dew you must cross the river, and for that you must help out Danturo's son to get his father back. Check for a boat at the docks and a boy asking for help. Agree to help the boy and move on to the other side of the river where Danturo and other villagers are held hostage to a huge family of Cactaurs. The father will tell you to find the Cactaur mother's son so that they can go free. Go back over the river and ask Danturo's wife about the Cactaur. If you have been doing some hunts and given the Cactaur Flower to her earlier, she will say that the flower the Cactuar had was already boiled and tossed in the back. Go to the back and investigate the flower to discover that the Cactaur has grown back. Go back over the bridge and deliver the son to the Cactaur family. You will recieve an award and can move on to obtain the dew from the flowers in the next areas ahead in the Eastersands. Get as much dew from the flowers as possible. You can now go to the village and deliver the medicine to the wife. She will finish treating her patient, which should give you time to obtain a tool to help steal the rare Deathbringer sword. Go over the river and head to the Mosphorean Highwastes. Try to go to the center to find a transportation save crystal and a merchant in that same area. Talk to the merchant and buy three Thief's Cuffs from him. These items will help you obtain the Deathbringer sword. Make sure that you have enough License points to equip them. If not, fight in the Highwastes until you can. After that, then return to the South Bank Village and speak to Danturo's wife. She will say that the traveler is fully healed and that you can speak to him. Speak to the traveler and he will give you a key to Barheim Passage. Go to the door to the Barheim Passage and enter. Make sure that you have the Thief's cuffs equipped. Enter the passage and continue on the path until you reach a save crystal. Save the game then go back down the passage. Once you reach a fork in the road, from the direction of the save crystal move to the right. Keep going straight until you reach a section called Special Op Sector 5. There will be some strong enemies in the sector. Make sure that you have your three strongest characters go in. Once you defeat all of the enemies in this sector, there will be a treasure vase behind a big rock on the mine tracks after the big turtle enemy Anamantitan. The Ithuno have two ways of appearing. The Ithuno is there if there are two vases behind the bolder (one a regular color and the other a metallic white), or there should be a treasure vase there with the same brownish color like the others but with a red tinted shadow underneath the vase. If the vase gives treasure or if there is no vase there, keep coming in and out the sector until the vases have the red tint or two of them appear. Investigate and Ithuno will appear. This rare creature has the Deathbringer sword. Once he appears, go into your menu and equip the Thief Cuffs to the three characters that are facing Ithuno. Also enter the Gambit menu. Change the Gambits for the three characters going against Ithuno. Turn off all of the Gambits and turn on the Gambit that reads "Foe: Any >Steal". All of your characters should now be stealing from Ithuno. Because Ithuno is level 41 or 42 he will hit hard, Make sure to heal when it hits. If you have Larsa, who has unlimited potions, he can do the healing while all three steal with the Thief's Cuffs. Repeat this until you obtain the Deathbringer. Then you can either attack it or run out of the area. Once you do, save the game and return in order to find the creature again. Repeat the entire process until you get enough Deathbringer swords for your party or to sell.

Demonsbane:
In the Tomb of the Great King (King Thornwall or whatever name ends with the word wall), there is a secret door in the tomb that gives you the Demonsbane sword. It adds +59 to attack. After you defeat the two Demon walls in the main corridor there will be three teleport pedestals. The middle one takes you back to the beginning of the tomb. The other need to be activated. Take the right path and explore through the area until you reach a room with a jewel in the wall. Activate the jewel. An altar will rise and give you a brief description of what it is. Take the teleporter pedestal back to the others. Then, take the left path this time. Explore the area to find another jewel in a room. Activate it and an altar will lower, leading you to the room with Belias. However, do not go this way yet. Backtrack to the room with the activated jewel and teleporter pedestal. Take it back to the others. Then take the first pedestal back to beginning. Here (if you defeated the first demon wall) behind where the demon wall was located is another jewel. Activate it, then take either of the new stairways to the secret area that does not show up on the map which are to the left and the right. Once through the doors you can take either way to the bottom. However, be careful as there will be many high level elementals that fall from the ceiling. At the very bottom of the staircases, go towards the middle. There will be chest. This chest should contain Demonsbane.

Feather Of The Flock:
When in the Giza Plains during the Rain season, there are five withered trees on the banks of the water. Strike them all down. They will float down the river and cause a path to form in the south bank. Cross it and go all the way to the southeast corner to find an urn. Open it and you will receive the Feather Of The Flock. It gives you a bond with Cockatrices.

License:
If you want your characters very strong in low levels, the best way is complete all of the Gambit portion of the license chart and get all the physical lore. After completing that, your characters will be almost un-defeatable. If you are level 37 and completed that portion, you will be able to defeat level 45 to 48 monsters.

Ragnarok:
To obtain Ragnarok with 109 attack power you must pass the Pharos at Ridorana. After you pass the Pharos, go to the clan hall and talk to Montblance. He will give you special hunt to kill Ixion. Once accepted go back to the Pharos at Ridorana. You must be at least level 66. Purchase a Golden axe for 18,000 gil and some Echo Herbs and Eye Drops. Equip the Golden axe to your strongest character. It will take a ranged damage of 1 to 9,999. Make sure you have three Bubble Belts to double your maximum HP. To find him, go to the lift just when you get in and take it up to Penumbra. It will require a few attempts to find and kill him. Once you do, go back to the petitioner and he will give you a Ragnorok.

Sky Pirate's Den Figurines:
Complete the indicated task to unlock the corresponding figurine.

Ashe: Have the average party level over 50.
Ba'Gamnan: Complete the hunt catalog.
Balthier: Attack 300 times.
Basch: Kill 500 enemies.
Belias: Obtain every Esper.
Carrot: Defeat Carrot.
Chocobo: Walk 50,000 steps.
Crystal: Obtain every character's magics.
Daran: Complete every map.
Death Gaze: Defeat Death Gaze.
Devil Dragon: Defeat Devil Dragon.
Fafnir: Defeat Fafnir.
Fran: Use magic 200 times.
Gabranth: Initiate every fusion technique.
Gilgamesh: Defeat Gilgamesh.
Gurdy: Spend 1,000,000 gil.
King Behemoth: Defeat King Behemoth.
Larsa: Master every character's license board.
Migelo: Sell 1000 loot.
Mimic: Obtain every rare bazaar goods.
Montblanc: Attain monster chain level 50.
Penelo: Get 100,000 gil.
Reks: Get 500,000 clan points.
Trickster: Defeat Trickster.
Ultima: Defeat , Ultima.
Vaan: Steal 50 times from enemies.
Vayne: Use techniques 100 times.
Vossler: Obtain every character's techniques.
Yazmat: Defeat Yazmat.
Zodiac: Defeat Zodiac.

Bazaar items:
All the merchants in the game take part in the Bazaar system. The Bazaar often offers exclusive deals and bargains based upon the amount of loot you have sold to merchants. The loot is used to make item packages that are often cheaper than normal, or are exclusive to the Bazaar. The rarest bazaars are from collecting the following loot:

Ancient Turtle (1337): Drops from Adamantitan in Cerobi Steppe and Nabreus.
Shell: Deadlands; poach from Silicon Tortoise in Giza Plains.
Aquarius Gem (150): Drops from Golem in the Feywood
Arcana (10): Drops from rare monsters; drops from all monsters after obtaining Canopic Jar.
Beastlord Horn (1334): Drops from Humbaba in Mosphoran Highwaste.
Cancer Gem (150): Drops from Preying mantis in the Feywood.
Capricorn Gem (150): Steal from Neglamer.
Charged Gizzard: Drops from Thunderbug in the Henne Mines.
Chimera Head: Drops from Chimera brain in the Pharos.
Coeurl Whisker: Drops from Ose in Great Crystal upper layer; steal from Grimalkin in Tchita Uplands.
Corpse Fly: Drops from Dragon Lich in the Pharos.
Damascus Steel: Dropped or stolen from Bune in the Pharos; steal from Vishno in the Pharos; steal from Anchang in Paramina Rift; steal from Bluesang in Cerobi Steppe.
Deimos Clay: Reward for the clan hunt "Paramina Run".
Dorsal Fin: Drops from Focalor in the Nabreus Deadlines.
Empyreal Soul: Sell High Arcana x1: Soul Powder x1: Wargod's Band x2.
Feystone: Dropped or stolen from Entite monsters.
Gemini Gem: Drops from Behemoth in the Feywood and Giruvegan; drops from Blood Gigas in the Stillshrine of Miriam; steal from Wendice.
Godslayer's Badge: Reward for final clan hunt.
Great Serpent's Fang: Drops from Python in Mosphoran Highwaste.
Hell-Gate's Flame: Drops from Cerberus in the Feywood.
High Arcana: Sell Arcana x10: Soul of Thamasa x1: Feystone x1 to Bazaar; drops from many monsters after obtaining key item Canopic Jar.
Horakhty's Flame: Reward for clan hunt "Crime And Punishment".
Leshach Halcyon: Dropped or stolen from Leshach Entitie in Paramina Rift during snowstorm.
Libra Gem: Drops from Ose in Great Crstal upper layer; drops from Tartarus in the Feywood.
LuShang's Badge: Complete fishing mini-game.
Mirror Scale: Drops from Mirrorknight in the Feywood; drops from Dreadguard in the Feywood.
Moondust: Drops from Mu in the Feywood.
Mythrill: Drops from Mythrill Golem in Giruvegan.
Omega Badge: Drops from Omega MK: X11 in Great Crystal upper layer.
Orichalcum: Drops from Deidar in the Pharos; dropped or stolen from Vishno in the Pharos.
Phobos Glaze: Reward for clan hunt "Paradise Risen".
Ring Wyrm Liver: Drops from Shield Wyrm in Cerobi Steppe.
Sagittarius Gem: Drops from Hecteyes in the Henne Mines east section; dropped or stolen with Thief's Cuffs from Oiling in the Stilshrine of Miriam.
Salamand Halcyon: Dropped or stolen from Salamand Entite in the Ogir-Yensa .
Sandsea During Sunny Weather: Reward for Gibbs and Deweg side quest.
Scarletite: Drops from Emeralditan in Nabreus Deadlands; steal from Aspidochelon in Cerobi Steppe.
Scorpio Gem: Steal from Gargoyle Baron in Giruvegan; steal from Larva Eater in Great Crystal upper layer.
Serpent Eye: Drops from Basilisk in the Feywood.
Serpentarius: Clan reward for collecting all 13 Espers; steal from Zodiark in the Henne Mines east section; sell High Arcana x1: Snake Skin x4: Serpent Eye x2 to Bazaar.
Sickle Blade: Drops from Preying Mantis in the Feywood; steal from Rageclaw in the Salikawood.

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