Final Fantasy X is my first Playstation 2 rpg game and I'm glad it was. I
was eagerly waiting for this game for quite some time when I heard that Square
decided to go back to the FF8 approach. I didn't read much about it or heard much
about it other than that it included lots of voice acting and a love story. I
wanted this game to surprise me and it definetly has. See, while I did enjoy FF9,
I was kind of disappointed that FF9 took a step back toward the old school tradition
with fighting classes and fantasy drawn characters which is totally different
than the realistic approach of FF8. I wanted to see Square take the next step
with FF9 but they took a step back instead. Personally FF10 is what FF9 should
be and that's taking the next step after FF8. FF10 presented to us with even more
realistic graphics and detail character animation which includes voice acting
and an even bigger movie style love story than FF8 ever did. How much did I enjoy
this game?? You're going to have to find out and read on. Well you better read
on or else I've type all this up for nothing. Bunch of losers you all are.
STORY
It all begins here.......
The beginning of
a new love
Another new approach is the way the story is presented
to us. First the story starts of with narration from the main character Tidus.
For about 3/4 of the game, the story will consist of Tidus narration as this is
his story. Unlike all previous rpg game where the story starts off from the beginning
and goes all the way to the end. FFX takes a movie approach and actually starts
the story near the end of the journey with the group at a camp site. Here Tidus
starts to narrate the story and then the games goes back to his flashback as to
how it all began. As I said a movie approach to things. Now onto the flashback
on how the journey all began. Tidus is a star blitzball player from the city of
Zanarkand getting ready to enter a blitzball game. Blitzball is an underwater
sports that's a cross between soccer and dodgeball I guess. Don't ask me how these
guys are able to breath underwater. Anyways moving on, during the game, the city
of Zanarkand is attack by SIN. What is SIN? SIN is a monster. SIN basically looks
like a giant mutated whale. That's just my opinion. During the destruction of
Zanarkand due to SIN's attack, Tidus is sucked into SIN. Or near the source of
SIN's frontal assault. As the next day comes, Tidus awakens to find himself in
nearby village called Besaid. Here in this village he meets Wakka, Lulu, Kamahri,
and Yuna. Tidus soon learned that Zanarkand had been destroyed 1000 year ago.
Ouch. Time travel anyone? Nothing worse than waking up and finding yourself in
the future. Not only that but Tidus soon learn of what SIN is. SIN is an evil
monster that has appeared since the destruction of Zanarkand. To simply put SIN
is a big bad monster that can't be killed. SIN can only be stopped for a short
period where SIN is put to sleep for a time before SIN is revived again. This
period where there is no SIN is known as the Calm period. How is SIN stopped??
With a summoner and the Final Aeon. I assume those of you who are reading this
know what a summoner is. An Aeon is a guardian force like in all the FF games.
Back to the summary. Yuna is a summoner and she and her friends are on a journey
to acquire the Final Aeon to stopped SIN. It just so happens that the final place
to acquire the Final Aeon is at the ruins of Zanarkand, Tidus home city. So naturally
Tidus decides to come along with the group on the journey. Thus the story of FFX
begins.
Now along the way, there is some great plot developement as well as character
developement. This is a good story with some really good plot twist involve and
a very sad and unexpected ending. FF8 appeals more to the female FF gamers and
I expect FFX will do the same. Personally I think the story would even be more
of an emotional rollar coaster ride if the 2 key characters were alot better.
Tidus and Yuna to me aren't very strong lead characters. They are alot better
than whats his name with the tail and the princess but I don't think they will
compare well to Cloud & Aeris or Squall and Rinoa. I'm a sucker for sad endings
and I know it would even be better with stronger leading characters. Nevertheless
I give it a 9.
Score: 9/10
CHARACTERS
No comment!
In terms of character presentation and developement.
FFX does this nicely. There are a total of 7 main characters. Each characters
have their own unique background, personalities, looks, and voices. Unlike other
rpgs where your characters meet up with one another on a long journey, here 4
out of the 7 characters all know one another from the beginning. Yuna, Wakka,
Lulu, and Kamahri. It's a wonder how the details of each character shows and their
personality. Especially when you have voices to go along with it. It help make
them shine even more. From Rikku, youthfullness to Wakka easy going way. The developement
of the 2 main characters are excellent. The only lack of key developement would
probaby be Rikku as you really don't know much about her past. Everyone elses
past are slowly played into the storyline as you advance further into the game.
As a group these characters work well together. But individually none of these
characters really stood out for me. Generally in terms of characters in rpgs,
I like to really look for a character that stands out. Here none of the characters
really did it for me. There wasn't really one character that I like to use over
and over again in the game. I have the hots for Lulu but unfortunately having
the hots for Lulu doesn't mean she's my favorite character at all. LOL. I say
a 9 out of 10 is good.
Score: 9/10
GRAPHICS
A moment alone..
The graphics in this game is revolutionary, reminisence
of Final Fantasy VII for the Playstation. Without a doubt, Final Fantasy X will
define the standards for future rpgs as to what graphics should be on the Playstation
2. The graphics used in the game is very similar to that of FF VIII. The characters
are realistic looking with great facial details. The world consist of a beautiful
color 3-D environment. The FMV once again are up to the usual Squaresoft standard.
But while the FMV are similar to FMV from the Playstation. It's the gameplay graphics
that stands out in this game. The gameplay graphics is the biggest improvement
in terms of graphic transition from the Playstation to the Playstation 2. Here,
story cut scene and gameplay scene are very realistic with fine details and almost
on par with the FMV graphics. And this is still in the early stages of the Playstation
2 life. Imagine what future FF games would look like once developers become even
more familiar with the Playstation 2 specs. There's no doubt that it is the strongest
part of the game and Square made sure it is. I really can't say much more about
the graphics as you really have to see it to believe it.
Score: 10/10
MUSIC & SOUND
Chocobo Power!
In the past Square always have a high standard for
music in the FF series and there's no exception here. All the tunes in this game
are excellent and played perfectly at the right moment. With some remixes added
on from previous FF games. There's no doubt in my mind that lots of gamers will
have favorites tunes from this game. My personal favorites are the Omega Weapon
theme and Yuna theme. The Heavy Metal theme against the end game boss is also
pretty cool and unique. I believe that this is the first time heavy metal music
was ever used in rpgs. Note that Yuna theme is actually a remix of Aeris theme
from FF7 which is why it will easily become everyone's favorite. If a game can
give you some favorite tunes that you want to hear over and over again then the
music director is doing an excellent job. Another high quality is the sound effects
and the voice acting. If you listen carefully you will hear the fine details of
sound effects from footsteps to birds chirping. Unlike previous FF games, FFX
once again define the next step in rpgs by including high quality voice acting
throughout the game. Of course what is consider high quality voice acting depends
on your point of view but I believe most will agree that the voice acting is very
well done. With this much voice acting from FMV sequence to story scene to battle
gameplay, FFX feels like a high quality movie. I especially like the voices during
the battle gameplay which ranges from cute to cool. It might take a while to get
used to some of the voices but once you do, it's really good. The only downside
is that the voice acting doesn't sync in with the lips of the characters but that's
understandable since the game was originally made with japanese actors. Excellent
quality overall.
Score: 10/10
GAMEPLAY
HOT babe
alert!
What are you looking
at?
Game Information
Genre: Traditional
Rpg
Company: Squaresoft
Disc:1 Disc DVD
Memory:64 KB
Players: 1 Player
Mode
Vibration:Yes
Dual Analog:Yes
Digital Control:Yes
Rating: Teen
Release:December
2001
The Ice Queen.
Face to face with
SIN
Omega Gold (Nemesis)
Leave it up to Square to always come up with something
that's new and cutting edge for each FF game. FFX uses a gameplay system that
is unlike any other. Things that are new: sphere grids, overdrive, customizing
of weapons & armours, and bribing.
Let's begin with the quest first. The quest itself is very straight forward. You
really can't get lost. There's really no world map for you to journey on. What
you have is a small navigational map that appears at the top right corner of your
screen. Note that you can turn the small navigational map off but it's not recommended.
The small navigational map gives you the layout of the area as well as to provide
you with a red arrow pointing out to you on where to go next incase you get lost.
The world consists of a 3-D environment but since there's no option to change
your camera angle or rotate your camera angle, it's best to use the navigational
map to help guide you. I think the only draw back on the movement of the game
is the lack of ability to change your camera angles. Being able to rotate your
camera angle would be nice. Another drawback is that this game utilizes a puzzle
solving element when you need to acquire a new Aeon. I don't know about the rest
of you but I find the puzzle aspect of the game to be very hard. The good part
is that the puzzle solving element is very small to the overall game. Very small.
Thank god for that. LOL.
Now for the battle system. Battles take place in a random encounters. You can
have up to 3 characters in battle with 3 characters in reserve. Now unlike previous
FF game, you can switch party members in and out during battles. This isn't new
to rpgs in general but new to FF games. This is a very cool feature that should've
been used more in past FF game. Second is the way the game is set up. Unlike past
FF game where gamers can just choose the 3 fighters they like to use the most,
here you literally have to use all of your fighters depending on the monsters
that you are using as each fighter has a uniqueness about them. For example: if
you are up against flying monsters than the only fighters that only can kill them
are magic users and long range attack fighter like Wakku. And if you are up against
monster that are 4 legged and fast then you would use Tidus. For monsters with
a hard shell then use fighters with piercing abilitis. So in each case, you will
end up with a balance party. The developers are very smart this time around. Another
unique feature is the ability to break your hp, mp and damage limit. In most rpgs
and in past FF games, fighters hp limit are usually 9999 hp and damage limit to
monster are set at 9999 Hp. But in FFX it's possible to achieve 99999 Hp with
999 Mp for fighters and do 99999 Hp damage to monsters. In other words it's very
easily possible to achieve god-like status in this game. You will most likely
need to achieve god-like status if you intend to fight the extra bosses in monster
arena. This leads us to customization.
Customization can range from weapons, armours to Aeons abilities & attributes.
Weapons or armours can be brought at shops or dropped by monsters. Each weapon
or armour will come with between 1 to 4 slots. Some slots will be empty while
some slots with automatically come with an added attribute to them. These added
attributes can range from auto-haste to HP+20%. Of course the key here is the
ability to make your own weapons or armours with the abilities that you want on
it. This is possible by acquiring a certain number of an items to unlock that
ability. For example: inorder to get Break Damage limit on a weapon for your fighter
to do over 9999 Hp to monster, you need to get get 60 Dark Matters. You can get
items to unlock abilities in 3 ways, monsters dropping them when they die, stealing
from monsters, or bribing from monster by paying them off with Gil.
Now besides using these items for customizing weapons & armours, you can also
use these items to increase the stats of your Aeons. Which brings us to the Aeons.
As stated before, Aeons are your Guardian Force. Only Yuna, the summoner can summon
Aeons. Unlike previous Guardian Forces, the Aeons are quite weak and mostly best
used as cannon foddler to absorbs hits. In a game where your fighters including
magic users doing 99999 HP damage to bosses with one swing, what's the point in
having Aeons? You will find pretty early on in the game that your Aeons can die
quite easily. Only much later on near the end of the game when you can get your
hands on the Magus Sisters Aeon will you be able to really use an Aeon to your
advantage. Stats of an Aeon will go up in 2 ways. Yuna's stats or by customizing
their stats with items. As Yuna gets stronger, so do the Aeons. The strength of
your Aeon is reflected on the strength of Yuna. You can also increase certain
Aeon's stats attributes by acquiring the amount of items needed to increase that
stat much like with customizing weapons. Well that's about it for the Aeons.
Next comes the Limit Breaks. Or in this case the Overdrives. They might as well
just call it limit breaks as that's what they are. Overdrives can be archieve
in different ways. Your overdrive gauge will fill up base on the Overdrive modes
that your fighter is set on. There are different types of Overdrive modes in the
game and you will begin to learn the different modes as you progress in the game.
An example of this. A fighter is set on Warrior Overdrive Mode. Warrior Mode means
that each time a fighter does damage to a monster, his Overdrive gauge will fill
up. Once a figher does enough damage and his overdrive gauge fills up, he/she
can then unleash his/her limit break. Understand?? There are different Overdrive
Modes available so pick the one that suites you. Note, that including all your
fighters, Aeons also have Overdrive as well.
This pretty much brings us to the last and biggest feature of this game. The Sphere
Grid. What's a Sphere Grid?? I'll get to that in a minute. First off, unlike previous
rpgs or FF games, this game doesn't use a level up system. Meaning that your characters
don't level up nor do they have a level for you to judge on. "If they don't
level up then how do they get stronger, you ask?" Sphere Grid. Sphere Grid
is your way of leveling up or in this case making your character stronger. The
Sphere Grid looks like a giant size board with bunch of spheres connecting to
each other with roadways. After each battle, your fighters gain AP (ability points).
As you gain more AP, you will then start to level up your Sphere Level. This is
important as your Sphere Level determines the distance that you can travel around
on the Sphere Grid. Once you have travel around activating the spheres to increase
your stats, your Sphere Level resets back to 0 to the point where you cannot move
around the Sphere Grid again. Then you have to start the cycle of leveling up
your Sphere Level again. Now the kind of spheres grids that are on the Sphere
Grid Map are Hp+, Mp+, strength+, defense+, and of course the various skills and
magic spheres such as Ultima, Haste, ect. So basically each time you activate
these spheres, you are increasing your stats. Hence a way to gain level up for
your characters. Now inorder to activates the tiny sphere grids, you need spheres.
There are 4 main type of spheres. Power Sphere for increasing hp stats, defense,
and strength stats, Mana Sphere for increasing mp stats and magic defense, Speed
Sphere for increasing evasion and agility stats, and Ability Sphere for learning
fighting skills and magic. Of course there are more spheres than the ones I mention
but those are the most commons one. You gain spheres from defeating monsters.
Also note that spheres can also be used to increase Aeons stats as well. In the
Sphere Grid Map, each of your 7 fighters are placed in different section of the
Sphere Grid Map at the beginning. This doesn't really mean anything much as you
can move your fighters anywhere on the Grid Map. But intially at first each fighter
will be place in the area of the Grid Map that suites their style. Example of
this is Rikku. Rikku is pretty much in the thief class so she is placed in the
area where the Grid Map is heavily dominated with Speed Spheres as well as Abilities
Spheres to learn skills such as Steal, Mug, and Bribe. Yuna would be place where
there are lots of white magic spheres and so on forth for the other characters.
As Rikku gain sphere levels, she can move about and learn abilities that other
characters have as well. This applies with all the other characters too. So basically
characters gain in stats by traveling around the sphere grids and activating each
spheres. If you level up enough, and gained enough sphere levels, you can actually
complete the entire Sphere Grid Map and create a god like character. That should
summed up the Sphere Grid system.
That's about does it for the gameplay. Overall this is one of the most intriguing,
fun, and unique gameplay around. I thoroughly enjoyed playing this game. With
the exception of the puzzle element. A major big thumbs up for me.
Score: 10/10
EXTRAS/REPLAY
I have to go, Yuna
If you're looking for extras then this game got
it all. Lots of stuff with lots of things to do. I can easily say that the amount
of time you spend on the extras is probably the same or greater than the actual
time you spend playing this game. There's side quests for you to do inorder to
get some really cool Aeons. Then there's the Celestial weapons (your characters
ultimate weapons) sidequest. But going on the side quest to get your weapon isn't
enough. After gathering all the weapons, you then have to go on another sidequest
gathering the materials needed to activate your Celestial weapons. This is very
time consuming and some of these mini games quest to get the materials to activate
your weapons are extremely very hard and frustrating and require lots of luck.
There's also the monster capturing game which if you choose, can do but note that
it is extremely time consuming. You can pretty much capture all of the monsters
that appear in the game. The amount of monster you capture will get you cool items
to use to customize your weapons with. Plus capturing monsters can open up over
20 hard bosses for you to fight in the Monster Arena. I'm talking about extra
bosses from 1 million HP to 10 million HP. Now if that's not enough, there of
course is the blitzball game. Spending numerous hours on blitzball will net you
Wakka's Overdrives as well as one of the material needed to activate his Celestial
Weapon. Lastly there's also the sidequest to fight Omega and Ultima Weapons. So
as you can see, you can spend well over 30 hours of extra gameplay on all the
extras available. The only downside to all this is that it's too time consuming
and some of the mini games are so frustratingly hard that it drives you nuts.
Everyone will have one mini game that they hate the most. Some would say the stupid
chocobo racing game, others would say dodging lightening 200 times straight, but
for me, it's the stupid butterfly game that drove me nuts the most. There are
of course other smaller extras but you get the idea of how much this game offers
in terms of extras.
There are no multiple endings or extra game mode so the replay value will come
from whether or not you enjoy the game enough to play it again. Overall a 9 out
of 10. I'm knocking 1 point off due to some of the extremely hard mini games.
Mini games are suppose to be fun, not frustrate gamers. Hence the term mini games.
Score: 9/10
In the long run, how will FFX be place among the FF series, who's to say
but it definetly is a step up to the previous FF game which is the somewhat disappointing
FF9. FF7 change the revolution of what the next generation of FF games should
be like after the old school age. FF8 took it a step further and gave us a movie
love story feel to the game and made it the biggest selling FF of the Playstation.
FF9 gave us the old school feel and didn't sell as well as FF8 as most of today's
generation FF gamers didn't warm up to the game. It's understandable why FFX then
went back to the ways of FF8. FFX as a game is great and unique and offers much
to gamers. I really had a good time playing this game. The only thing I didn't
like about this game is probably the overall cast of characters. There wasn't
one that I really took a shine too. In FF7 I fell in love with Aeris and from
this day regards her as my favorite female rpg character. FF8 had Laguna as the
guy that I related to and felt sorry for. FFX cast of characters are more like
FF9 in a sense that not one individual stood out but as a group worked well together.
Sure I think Lulu is hot but that's a different thing from a favorite character
as I honestly don't have a favorite character in this game. The ending is a very
moving ending and I really enjoyed it. It's not often where you get an ending
where it's more realistic instead of the usually happy theme in all rpgs.
Final Score: 9.8/10
Time to complete: 100+ hours for a complete game including side quests
Difficulty: medium to hard
Favorite character: Wakka?
Least favorite character: Kamahri
Hottest FF babe: Lulu. She's so hot!!!
Most useful Aeon: Magus Sister
Least favorite Aeon: Yojimbo
Best magic to get: Ultima or Holy
Best fighting skill: Quickhits
Best Advice: Learn Haste and Quickhits
Also try: Final Fantasy VIII
Up next: Grandia 2
STORY
A narrative storyline with good plot twist and a very good ending. More of a movie
story than an rpg story.
9
CHARACTERS
A good cast but not great leading characters. All with unique personality of their
own.
9
GRAPHICS
By far the best rpg graphic today. Nothing comes close to it from any other rpg
game around.
10
MUSIC
Overall it can't get any better. One of the best musical selection around.
10
GAMEPLAY
A unique and interesting gameplay system that's never been used before. A truely
fun game to play.
10
EXTRAS/REPLAY
Excellent value for your game. Numberous side quests and extra bosses to be had.
Total gameplay spend on side quests and hard bosses can be over 40+hours.