__ __ __ __ _ _ \ \ / / | \/ | | | | | \ V /_____| \ / | ___ _ __ | | ___ __ _ ___ _ __ __| |___ > <______| |\/| |/ _ \ '_ \ | | / _ \/ _` |/ _ \ '_ \ / _` / __| / . \ | | | | __/ | | | | |___| __/ (_| | __/ | | | (_| \__ \ /_/ \_\ |_| |_|\___|_| |_| |______\___|\__, |\___|_| |_|\__,_|___/ __/ | |___/ ----------------------------------------------------------------------------- ( Table of Content ) ----------------------------------------------------------------------------- 1. Story 2. Controls and Attacks 2.1 Controls 2.2 Attacks 2.3 Enviormental Abilities 2.4 Fun Abilities 2.5 X-Treme attacks 2.6 Combined Powers 3. Stuff to know before you start 3.1 Terms 3.2 RPG Basics 4. Walkthrough 4.1 Level 1: New York City 4.2 X-Mansion 4.3 Level 2: HAARP Facility 4.4 X-Mansion 4.5 Level 3: Sewers 4.6 Level 4: Arbiter 4.7 X-Mansion 4.8 Level 5: Nuclear Plant 4.9 Muir Island 4.10 X-Mansion 4.11 Level 6: Assault on X-Manison 4.12 X-Mansion 4.13 Level 7: Astral Plane 4.14 Level 8: Weapon X 4.15 X-Mansion 4.16 Level 9: Sewers Again 4.17 The Mount 4.18 X-Mansion 4.19 Level 10: Defeat Juggernaut 4.20 Level 11: Stop the Riots 4.21 Level 12: Defend the Morlocks 4.22 X-Mansion 4.23 Level 13: Astral Plane 4.24 Level 14: Factory 4.25 Level 15: Astral Plane 4.26 X-Mansion 4.27 Level 16: Astroid M 5. Characters 5.1 X-Men 5.2 Brotherhood of Mutants 6. Enemies 7. Items and Equipment * 7.1 Items 7.2 Equipment 8. Forge and Morlock Healer* 9. Powers and Upgrades * 10. Unlockables 11. Cheats 12. Danger Room * 12.1 Danger Room Disc locations 12.2 Danger Room Programs 13. FAQ 14. Credit 15. Version History 16. Contact 17. Disclaimer *Note* To reach a section quickly press and hold CTRL and F on the keyboard to open a search window. Then copy and paste the section you are looking for into the box to quickly jump to it. ----------------------------------------------------------------------------- ( 1. Story ) ----------------------------------------------------------------------------- *Note* I just copied this word by word out of the game's Instruction manual. The first flakes of winter fluttered down on a biting breeze. Betsy Braddock stepped out onto her balcony and stared up at the charcoal New York City skyline in wonderment. Where had all the stars gone? There was no moonlight glow casting long shadows along the rooftops this night. There was, however, enough falling stars to answer the wishes of every child in midtown Manhattan. She had been awaken by a terrible nightmare that the city had gone mad. Screams of terror lingered and seemed to echo in her head. No! Those weren't echos in her head at all...those screams were real! Fires burned, down on thirty fourth street. Somewhere nearby, a car screeched and slammed into the side of a building. A female voice cried out in the darkness, mingling with cries of glee and screams of anguish... ...And in the next moment, like the last rays of moonlight, Betsy, the woman known as Psylocke was gone, lost among the embers and city lights below. This was not how anyone thought it would be. Least of all, the X-Men. Just then, Betsy's apartment shook as a large shadow the length of five cars passed two stories beneath, through the darkness of the night. What was already a dark sky was further darkened further by dozens of mechanized beasts flying above, the man hunting Sentinel swarm, circling about like vultures waiting to feast in the streets below. ...Several blocks away, a car exploded, rocking the street and sending bodies flailing to the ground like dominos. The joints of a fifty foot steel behemoth creaked as it rose above the city lights and awnings in the middle of the six lane street. A small girl hunched over a doll crouched behind a car, screaming for her mother. "Mutant DNA identified...prime objective, terminate," a pair of inhuman eyes the size of of street lamps glared from above and glowed with white hot fury. Just then, a large gloved hand grabbed the child like a doll and lifted her onto the massive shoulders of a mighty, metallic-skinned mutant. Out of the shadows of the X-Jet, a ruby quartz visor burned fiery hotand almost instantly six razor sharp admantanium claws extended, reflecting the monster's yellowish gaze. "Not tonight bub..." ----------------------------------------------------------------------------- ( 2. Controls and Combat ) ----------------------------------------------------------------------------- *Note* I copied the controls word by word from the game's Instruction Manual. -=-=-=-=-=-=- 2.1 Controls -=-=-=-=-=-=- D-Pad - Switch between available team mates Start - Pause Select - Team Information Right Analog Stick - Camera control Left Analog Stick - Moves character R3 - Opens up the map L3 - Not used Triangle - Jump, Special X - Punch Square - Use/Pick up/Thow Circle - Smash L1 - Uses health pack L2 - Calls allies, Targeted enemy will be attacked by allies special, Good for combos. R1 - Uses energy pack R2 - Superpower selector, Use Triangle, X, Square, and Circle to pick which power you want. -=-=-=-=-=- 2.2 Attacks -=-=-=-=-=- These are just simple attacks you can use in combat. They don't consume any EP so you can use them as much as you want. They only attacks that will though are if you use someone who knows fly and do the Head Basher. Triple Hit - X, X, X Knockback - Circle, Circle Pop-up - X, X, Circle Trip - X, Circle, X Stun - Circle, X, Circle, Circle Unnamed combo - X, Circle, Circle, X, X, X Unnamed combo - X, X, Circle, Triangle, Circle Head Basher - Triangle, Circle -=-=-=-=-=-=-=-=-=-=-=-=-=- 2.3 Enviormental Abilities -=-=-=-=-=-=-=-=-=-=-=-=-=- Enviormental Abilities are abilities that affect the enviorment. The abilities somehow alter the surroundigs whether it be putting out a fire or making a bridge. Fire Extinguisher - The fire extinguisher is one of those abilities that is crucial in some missions and not in others. With either Storm or Iceman you can put out most of the fires in the game by using Storm's whirlwind and Iceman's Ice Blast. In missions where you need to put out fires in order to progress is where these abilities come in handy. An example of its usefulness is during the arbiter mission where you need to put out some fires that block your path in a doorway or narrow hallway. Bridge - This an extremely useful ability. Jean Grey, Iceman, and Magma are all able to use this ability. Jean Grey makes bridges by using telekinesis. For Iceman its Ice Blast. And for Magma she uses fiery blast. This ability comes in handy for when you reach a cliff and must make a bridge in order for all of your characters who are unable to fly to cross. Weld - A crucial ability to have during the Arbiter mission! The team mates who know this ability are Storm, Cyclops, and Magma. For Storm she uses Lightning Strike. Cyclops uses Optic Blast. And Magma uses Fiery Blast. Weld is used to close metal objects together such as the breaking walls of the arbiter and to fix broken metal latches at the Nuclear Plant. -=-=-=-=-=-=-=-=- 2.4 Fun Abilities -=-=-=-=-=-=-=-=- These abilites are fun to mess around with. Some are character restricted and some can be used by multiple team mates. Some are useful some are useless. Its really just for fun most of the powers are used for and that they're that mutants main power. Charger - This ability is a Gambit and Jubilee exclusive ability. As Gambit pick something up and then charge it by using Charged Card. This will charge the item so upon throwing the item it will explode. Also standing by something and not picking it up but using the Charged Card attacks will make Gambit charge the item making it explode. As Jubilee its basically the same process but by using Detonate. Fastball Special - This ability is used by basically everyone who knows Might. As Rogue, Beast, or Colossus you can go up to Wolverine and pick him up and throw him like a dart. To pick him up just stand next to him and press Square to pick him up and you will then automatically throw him. When you throw Wolverine he will extend his claws and smash into any near-by enemies taking them down. This is helpful if you have to cross a gap but you don't have a high level flyer who could just lift him and fly him across the gap. For more on flight carries refer to Flight. Teleport - This is a Nightcrawler exclusive ability. With this you can teleport through walls and get far ahead of your team mates or across cliffs. You can teleport allies too by standing next to them and then using teleport while moving in the direction you are facing them and where you want to go. Flight - This ability isn't necessary to beat the game but it does help out if you get in a tricky situation. The characters who can use this ability are Jean Grey, Rogue, and Storm. To use it just fill in one box in the powers section under flight to unlock it. Once unlocked double press triangle to fly. At first you won't be able to fly for very long because it will consume a large amount of ep. As you strengthen it, it will become much more useful. You will be able to fly for longer and then you will be able to pick anyone up. For example there are three types of people you can pick up. The first is enemies, second is team mates, and thirdly NPCs. NPCs are non-playable characters like the crewman from the arbiter. To pick someone up just hover above them and press square to decsend above them and pick them up. This is helpful for when you reach a cliff with no one to make a bridge. For you can just pick up the NPC or team mate and fly back and forth ferrying people to the other side. For enemies you can lift them up and drop them off of cliffs and into water with spikes or any other hazards. The controls for flight are triangle to go up and square to go down. Telekensis - Telekensis is very similar to that of Psi-Ops for those familiar with it. You use it by using Telekensis and you can move enemies around by levitating them from the ground. This comes in handy to use the enemy as a human wrecking ball smashing them into everything. A quick kill would be to levitate them over a cliff then to drop them. You can also levitate any boxes or small things you could lift. Tracks - Tracks are only useable through Iceman and Magma. Tracks enable you to slide along the top of a wave of fire or ice. Its not as good as flight and its very useless. To use it first fill in one box under the tracks ability in the Character menu. With tracks enabled you can now double press triangle to surf on a wave of fire or ice depending on who you use. Like flight, in the beginning you can't go very far before you run out of ep. I recommend you boost other abilities first before getting this ability. -=-=-=-=-=-=-=-=-=- 2.5 X-Treme Attacks -=-=-=-=-=-=-=-=-=- The X-Treme attacks are the most powerful attacks you can get. Its usually just a stronger version of your starter abilities. To use an X-Treme attack you must first fill up one of the circles at the bottom of the screen by collecting four pieces of circle by defeating enemies and breaking boxes. You can fill up to five circles. Once full press R2 + Triangle to use the ability. After using it one of the circles will be emptied. I will list each characters ability and give a description of each. Wolverine: Savage Rampage - Wolverine will go into a beserker state and will run to each enemy and attack them with a devistating claw attack. Cyclops: Optic Rage - Helpful when in a room filled with enemies. Cyclops emits a large beam from his eyes hiting multiple enemies and knocking them back. Jean Grey: Phoenix Force - Jean will be taken over by the Phoenix and will use her teleknetic power to lift up all close by enemies and smash them into the ground. Emma Frost: Psychic Bedlam - This attack damages all enemies within 50 feet and an close by enemies will be inflicted with Fear. Jubilee: Indepenedence Day - The screen will fill up with bright fireworks damaging all close by enemies. Gambit: 52 Pick Up - Gambit sends out 52 charged cards damaging any enemies in front of him. Beast: Orbital Bombardment - One of Beast's inventions helps him. Beast's satelite will shoot down lasers damaging any nearby enemies. Psylocke: Psychic Onslaught - Pslocke will make daggers rain down from the sky hitting any enemies that are currently on screen. Nightcrawler: Blindside Blitz - This is just a stronger version of Nightcrawler's Teleport Flurry Magma: Volcano - A volcano rains fire and rocks and down from the sky. Hits all enemies present. Iceman: Freeze Frame - A status inflicting attack. Freezes all enemies within 12 feet and slows down all enemies within 33 feet. Storm: Cyclone Fury - Storm fills up the screen with wind and lightning do a punishing amount of damage to all enemies on screen. Rogue: Energy Drain - Saps energy from all enemies, stuns them, and prevents them from using their abilities for a time. Colossus: Seismic Smash - A strong concussion attack. Knocks most of the enemies back and does quite a bit of damage. -=-=-=-=-=-=-=-=-=- 2.6 Combined Powers -=-=-=-=-=-=-=-=-=- Sometimes when fighting enemies you may hear Wolverine yell Combo and might wonder as to what that means. What it means is that you and a team mate have just combined powers to do devestating damage to an enemy. Combining powers puzzled me and my friends for quite some time before we realized its true meaning. We had originally thought in order to perfrom the combo that we must press a certain button. This is not correct. We later realized that the Combo is when you and your team mate both attack the same enemy at the exact time. But for it to be a Combo it must be your mutant power and the team mates mutant power. To do this while the game's AI is controlling your team mates just start attacking one particular enemy and then when you use your mutant power press L2 and your team mate will also use their mutant power and if done correctly the combo will happen and extra damage will be done. Also I've noticed that extra EXP is gained after defeating the enemy. By using different combinations of team mates different Combos will occur. ----------------------------------------------------------------------------- ( 3. Stuff To Know Before We Start ) ----------------------------------------------------------------------------- -=-=-=-=- 3.1 Terms -=-=-=-=- HP: Hit/Health Points. This will tell you how much health you have and how much you have over all. An example is 34/100. EP: Energy Points. In RPGs like Final Fantasy this is refered to as MP, magic power. Anyways same system as HP. An example is 78/200. Leveling Up: Leveling up is what it says when you level up. As you gain EXP and reach a certain goal your character will rise to a higher level rewarding you with ability points to use to strengthen your character. Ability Points: These points are awarded after every level up. They can be used on different abilities in the Character menu. EXP: EXP stands for experince points. You are awarded these whenever you defeat an enemy. You are awarded more if you do a combo. Gain enough EXP and you will Level up. NPCs: NPCs are non-playable characters. Sometimes you have to talk to them or save them an example of NPCs are the crewman from the Arbiter mission and Moira from Muir Island. -=-=-=-=-=-=-=- 3.2 RPG Basics -=-=-=-=-=-=-=- If you are new to RPGs I guess you should read this. Legends plays out like Gauntlet, where you have a team run around attacking enemies. The RPG elements are how you level up. You level up like you would in an RPG which would be to fight a lot of enemies to gain EXP until you reach a certain amount then you finally level up. RPG stands for Role Playing Game which is just what you do. You take on the role of most of the X-Men and you go one an adventure in order to stop some sort of evil affecting the world. You also go around collecting money in order to buy equipment to strengthen your characters. Stat raising also plays a major role in RPGs as you raise your character and their stats strengthen as you travel through the game world. This is a different type of RPG than what other RPGs series like Final Fantasy. Final Fantasy has battles that switch to your team team on one side and enemies on the other. The fighting for this game is in real time. Real time battles are just battles where either you or your enemy can make attacks whenever. Well thats all I have on the type of RPG X-Men Legends is. Now for the Walkthrough. ----------------------------------------------------------------------------- ( 4. Walkthrough ) ----------------------------------------------------------------------------- _______________________________________________________________________________ 4.1 Level 1: New York City - Available Team-mates: Wolverine and Cyclops - Level Bosses: Mystique, Blob - Hidden Items: Comic book, Danger Room disc - Objectives: Defeat Blob Defeat Mystique Get to the X-Jet Find Blob ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The level begins and you start as the claw wielding Wolverine. Move forward and you will encounter the first of many hint markers. This one says to toggle the World Map, press the R3 button. You can resize the World Map by pressing it a second time. Continue in forward and you will face your first enemy, An anti-mutant troop. These guys are easy a couple of hits and there done. Also you gain extra exp for every time you throw them into a wall or of a ledge. Make sure you break any destrucables becaues most of them contain money, health, or equipment. Continue along fighting anti-mutant troops until you come to another help marker surrounded by two barrels and an energy pack. This help marker says: " Many objects in the X-men universe cna be damaged or destroyed. Some objects will drop useful items when destroyed." Continue along this path until you can't go any farther you should see a stairwell leading down into the subway by now. Take this stairwell to the subway. Now you will have to fight a few more. For an easy victory you can just toss them into the lava but this will cause you to miss out on some health packs but you will still gain, if any, money that they drop by moving close to it. Once you exit out onto the streets you are instantly attacked by two anti-mutant troops so be ready to fight. With them gone head up that ramp to the right of the entrance of the subway. On the way up collect the health pack. On the way up you will come across another anti-mutant troop, some garbage barrels and a hint marker. Break the barrels kill the troop and read the marker. The marker tells you how to pick stuff up using square and to toss it using square, or X. Head up the next ramp collecting the health pack and then jump off when you reach the end onto the next ramp right after the hint marker telling you how to jump using triangle and attacking whlie jumping with circle. After jumping to the lower level collect the health pack and read the hint marker on how to use health and energy packs by using L1 and R1. Then continue along the ramps getting the health pack until you reach the street and have to fight two more anti-mutant troops. If you head to the left you will come across two more anti mutant troops. Continue on forward to the left if you want to get a health and energy pack at the top of a set of stairs. Then go back to the bottom of the ramp where you came from and follow the footsteps to the top of the screen. Now go forward till the screen says Sqaure West Manhattan. Press square to continue. As soon as you go forward a Brotherhood mutant will appear and make things harder. He will make a wall in front of you causing you to look for another way around...or under. Head to the left of the screen to find a set of stairs leading to the subway. Also if you head to the far right in the screen where that large wall is in your way you will find a set of stairs connected to the building going down allowing you to find a health pack and an energy pack. In the subway a large mob of anti-mutant troops will attack you. For an easy kill and extra exp just toss them into the train tracks. You will also come across a hint marker telling you that square will allow you to grapple. Its around this time that you should level up. To level up press start and go down to characters then select the mutant you want to level up and press circle to open up their details then press X to add a point that you gain from the level up onto the attribute or power you want. You can only select the powers that are named in white. Also if you press select it will bring you to this menu directly. Continue through the subway. On the street you will have to fight another mob of the anti-mutant troops continue on forward until you reach yet another hint marker, this one telling you about basic sequences for attacking. Now go right continuing past the hint marker. You can continue to go straight forward from the subway exit to fight more troops and then head right to go up a stairwell and you will get more exp from fighting another troop and a health and energy pack. Once done head back to the hint marker and go right continuing past it. Keep going right until you reach another street where three more troops will attack. If you move to the far right of this screen two more troops will attack. Now go back to where you entered the street and continue on forward into Central Park. Oh cool Cyclops is here to help. What! he attacks you and then turns back into Mystique. She then turns into your new enemy and runs off. Leaving you to fight two Brotherhood thugs. Now contine down the stairs to the left fighting any thugs that appear and head to the left. There will be a bridge that has been destroyed forcing you to look for an alternate route. If you keep going past the fountain you will come to a smaller bridge so head across it. After you get to the other side a cut scene starts of the Brotherhood mutant known as Pyro and he will make a large firey barrier forcing you to once again find an alternate route. Head to the left of the screen and fight the thugs along the way and a small stairwell will be to your right. If you want an extra health and energy pack keep heading forward till you reach the other side of that destroyed bridge to find the two packs. Now head back to that stairwell that I mentioned above. Jump down into where the sewers empty out and break the bars covering the sewer and head through. On the other side you will have to fight a thug. The fire on the left side of you when you emerge from the sewer is blocking your way. There should be a fire hydrant close to that fire with a blue X above it. Break that fire hydrant to have it hose off the fire allowing you to continue along. With the fire gone you can head forward to an X-traction point. These are points where you can save your game,change your team members, buy stuff from Forge or the Morlocks (Forge and the Morlocks are not available till later on), or load a game. So save your game now and continue along the path fighting the thugs until you go through a gate. Be fully healed before you go through the gate because now its time for the first boss fight. The gates are locked and now you have to fight Mystique. Keep hitting her and when her thugs come onto the screen take them out and continue to fight Mystique. Pressing R2 and using your abilities works well in this fight. When the fight is won Wolverine will question Mystique on where Allison, the girl the Blob kidnaped, is being taken to and why they want her. When you are done click on the option It's time to save Alison. Now head past Mystique to East Manhattan. Now you will mee the real Cyclops and he will join you. Now continue on forward. If you want to switch to any other mutant just press the d-pad in the direction that there face is in on the bottom left of the screen. An example is if Cyclops' face is on the right of the circle then press right on d-pad to switch to him. Now after fighting some thugs you will find another X-traction point so save now. Then keep going forward fighting thugs along the way. Once you reach the street keep following the giant footsteps. Once you reach narrow passage with a truck on one side you have reached the Blob. Make sure to be fully healed and continue on through. Here you find Allison and Blob and Allison hits him and runs off leaving Cyclops and Wolverine to fight the Blob. This is a bit tough. The blob will not be that badly damaged by being hit so you will have to use your mutant abilities. Throwing boxes and anything else that you can at him does a bit of damage too. Make sure to heal yourself and Cyclops once and awhile because the Blob will do some devistating attacks. For more in depth on the Blob refer to the Enemies section and look under Level 1 Bosses. I will always put more on the bosses under the enemies section then in the walkthrough so if you want more help refer to that section. With the battle won you and Jean will talk through telepathy about an escape route to the X-Jet. Now you will have to go to the roof-tops. Once you start you will be on the roof-tops after moving from the fight with Blob. Head over to the X-traction Point and save then head to the left part of the screen to fight some thugs. Then head past the X-traction point. You will now fight a new enemy Brotherhood Insurgent. They are not hard they just have a long distance weapon now. With the insurgent gone head into the building and get your first comic book. Then head to the left of this part and head up the stairs to the roof. Fight your way to the right of the screen. Then head up the flight of stairs and head to the right again. Head up the stairs on the right if you want to get two health packs then go straight to the stairs and continue fighting against the thugs and insurgents. Notice what the large signs says when you go to get those two health packs said above? Then keep going along the stair until you come to a ramp with a health pack on it. Go across this ramp now you will be brought to North Roof-tops. Keep going forward across the ramps until you come to a set of stairs leading down on the left. Go down and keep fighting the Brotherhood enemies. Now keep going forward untill you reach a ramp going to the right you can take this ramp to a health pack and an energy pack down a long path or go down a set of stairs on the side of the building the ramp brings you onto to get a health and energy pack. When you are done head back across the ramp and head up the stairs. If you go behind the stairs this will bring you to another long path that leads to another health and energy pack. When you are done go up te stairs. When you go up a bit you will find a Danger Room Disc of Teamwork 101. Then continue up the stairs. Once you reach the top you've made it to the X-Jet. Mission Complete! _______________________________________________________________________________ 4.2 X-Mansion -Available Team-mates: Alison -Level Bosses: None -Hidden Items: Danger Room Disc -Objectives: Tour the X-Mansion Explore the subbasement Contact Forge ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Time for a bit of R and R from that mission we had just done.Just make your way around the mansion and Jean will tell you about each room. Also you can ask Jean and Professor Xavier some questions about the Mansion, themselves, the Brotherhood, and their intrest in you, meaing Alison. The library has all the comics that you find through out the game. The Day room has all the cinematics. Proffesor Xavier's computer has a bio on the X-Men. In the dormitories you can go into the X-men's bedrooms and learn a bit about each one. In Storm's room on the far left of the dormitories you can read a letter from Storm to Forge. In Wolverine's room still on the far left if you read his flag its a message from a varsity team called the Alpha Flight. In Colussus room you can look at concept art or at a picture that he is painting on the easel. Then in the room at the far back of the left side dormitories is where you can play the trivia question's game and gain some easy EXP. Look at the cheats section for the answer to all the questions. On the right side of the dormitories are Cyclops, Jean Greys, and Beasts' rooms. In Scott's room is a picture of Jean Grey. In Jean's room is a picture of a rose from Scott. In Beasts' room is a very cluttered chalkboard. And the two final rooms are yours, if you choose to accept it and a large room in the back that has a computer with all of the screen savers on it. When you're done with Jean's tour you can return to Professor Xavier for a subbasement tour. You start you're in the war room. In the War room is a computer that can be used to get missions and a bigger computer to contact Forge with. After talking with Forge a new mission is available. Now you can explore the subbasement's rooms like Cerebro, the X-Jet hangar, the labs, the med-room, and the Danger Room. In the Danger Room you can do missions and gain easy exp. Also in the Danger Room in the left corner is another Teamwork disc for the Danger Room. Also note that in the brig is an enemy bio computer. When you are done tell Professor X you are done with the tour and then go to the war room and select the mission from the computer. _______________________________________________________________________________ 4.3 Level 2: HAARP Facility -Available Team-mates: Wolverine, Cyclops, Rogue, Storm, Jean Grey, and Iceman -Level Bosses: Tank I, Tank II, Pyro -Hidden Items: Comic Book, Danger Room disc -Objectives: Shutdown Surveillance System Destroy tank defenses Find Door Investigate the Brotherhodds activities Find Mystique or Toad ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ If there is one character you must have its Iceman. You will need Iceman to put out fires that enemies will set up to block your path and also Iceman can make an ice bridge as a short cut later on. When the level start you are below the X-Jet near an X-Traction point I highly recommend you save now. When ready head past the barrel and you will encounter a new enemy, HAARP Soldier. Conintue along untill you reach the water and keep killing any soldiers in your way. When you reack a cliff with an X at the edge you can use Iceman to make an ice bridge that will be a helpful short cut. Also any soldiers mear the cliff's edge you can toss off to make some extra exp in an easy victory. If you had used the ice bridge it will bring you to the front door of a large base. You can not go through here untill you take out two transformers. Transformers are those metallic boxes next to the large towers. Next to the large door is one of those boxes it will have a large read arrow above it. If you hadn't taken the ice bridge then you can take the path to the left past that hint marker. Continue along this path untill you reach another transformer thats two down three to go. Tha is if you had gone across the ice bridge then crossed back over it. With both transformers gone you are now able to go through the once locked door that was across the ice bridge. Through the door you are brought to the bridge. When you start head to the left and take out the group of HAARP soldiers. Then keep making your way left untill you come across a large opening on the side of the road. Head up through here untill you find another transformer. Two left now. Return to the road and keep making your way around. You should come to a little area where there is a wall with a soldier hiding behind it and several soliders surrounding this wall if you head to the far left up this slant into a small iscolated area among the trees next to the wall there is another comic book. From that large gap you had just came from to destroy transformer number three if you go about five steps forwar you will see this wall and on the left side a slant leading to the comic. Next to the camp-like area is another transformer. That makes four. Keep going along this path untill you reach a fork in the road. If you go to the right it will bring you back to the beginning. So naturally head left. You will pass under a bridge. You will need to get onto that bridge. Keep going forward untill you can't go forward anymore then head right to find you're last transformer. Now for a boss fight. Head to the left now from the main path and head up the hill. At the top of the hill is a street. On the street is a X-traction point. Save you're game and swithc team members if you need to. Also if you want to make some more health packs or exp then you can always do some of the Danger Room missions. When you are ready head across the bridge to fight Tank I. When you move towards the door three HAARP soldiers accompained by a Tank. Take out the three HAARP guards first then take out the tank so that you will be able to direct all your attention to the tank. With the tank destroyed enter into the Outer Grounds. Head up along the road untill a large group of soldiers attack you. Watch out for the large orange colored barrels with the symbols on them. If you throw these ones they will explode. The broken train prevents you from continuing on forward so head up the pile of snow on the left. As Iceman take out the fire then continue on past it. Follow the train tracks untill you reach a building's roof you can jump onto then down onto the ground. Beat up all of the soldiers here remember for an easy win toss the soldiers off the cliff. Now on the other side of the broken train there is another transformer. Destroy it now for five more to destroy. Now for a Danger Room disc. Jump on top of the broken train that was blocking your way and run along it to the left and onto the roof of a building to find a Danger Room disc. If you try to cross the bridge some soldiers will croos it and blow up the bridge forcing you to find another way around. When the soldiers are on the same side as you just push them off the cliff. Head to the left and look for a ramp leading to the other side. Now on the other side head forward and destroy the transformer then head to the right. Destroy the transformer on this side too. When ready head through the door to the Inner Grounds. At the right of the start point head to the right for an X-traction point. Next head up to the left and clinp up on top of the building and move to the left and destroy the transformer. Keep on the top part and put the flames out using Iceman. Continue on through and destroy the next transformer. In this area you meet a new type of enemy, HAARP Flamethrower. They are the same as regular HAARP Soldiers except now they use a flamethrower. When ready return to the start point and save if you want to. Then continue along the road. When you see a large gap between tow buildings on the right side of the road go through it and up the hill so that your are on top of the building where a group of security attack. Kill them all and get the Danger Room disc from on top of the building. Then chead through the back part of the building adjacent to the building with the Danger Room disc on top of it. A flamethrowerer will light the longs in the narrow passage way on fire so use Iceman to put it out then continue through and kill all the HAARP enemies and destroy the transformer. With all objectives complete conitnue along the road. Now you will have to fight Flamethrower guards and a tank. First douse those fires as Iceman. Then kill the guards and then go for the Tank. With the tank destroyed enter into the base. You start immediately next to a X-traction point so take this time to save an visit the Danger Room if you want to. You start in a tank hangar with lots of boxes so break through a bunch to gain money, health and energy packs, and maybe even equipment. Head through the door way at the top of the stairs. As soon as you go a little bit down the hallway you encounter a wall of laser beams. Head through door to the right. In this room go to your left when you enter the room and punch the wall out between those two metal cabinets to get past the laser wall. Head into this room then go through the door on the right. Now a new much stronger enemy is to be fought HAARP Officer these guys are physical resistant like Blob so you will have to use superpowers or throw things at him. Now go into the left room to get a keycard near the end of the hallway with the laser wall. *Note* You can deactivate the laser wall by using the control panel for fast access to the X-traction point.* You will have to kill the officer to get the keycard. When you are ready head through the door at the end of the hallway. Now you are in the mess hall. Head down the hall fighting enemies and take the first door on the left. Now you will be in the cafeteria. Fight your way to the other end. When the room has been cleared head back to the door you came through into the mess hall. There should be a room on the side and in that room in a corner is another Danger Room disc. Then you can go up into the other part of the room and find more health, money, annd equipment. When ready head out through the other side. On the other side the way is blocked by another laser wall. Head into the room at the top part of the wall and smash your way into the room past the laser wall on the right. In the other room disable the laser wall. Then continue to the left. When walking along this corridor watch out when the left wall explodes. Fight the officer, soldiers, and flamethrower guard then continue along the corner into Systems Operations. Head through the corridors untill you reach the bridge thats above an electrified floor. Head across the bridge to the next room. Fight your way through the computer room and into the room on the left. Move around the corridor and then fight the enemies in this room then head to the room facing the entrance to the room you just came from. Take out the enemies on both sides and in the center part then head through the door on the right. Head down the stairs next to the generator type object then continue up the stairs and go down the corridor fighting soldiers and a flamethrower along the way to the door in the center to the satellite control room. Head around the corner to find an X-Traction point so save and take care of any other business you might have then continue on. Head through the door opposite to the X-Traction point and kill any enemies in this room. Then head up the stairs to find a lab tech. Oh no its Mystique. Then Toad comes in and joins Mystique and talks about the mutant hunting setinels. Then its time to fight Pyro. Since Pyro is a fire based mutant attack him with Iceman. Keep attacking him untill you win. With Pyro gone head through the door on the right. You may want to return to the X-Traction point first before contiuning on. Don't bother trying to put out the fire in the room you fought with Pyro in it can not be put out or jumped over or flown over. Head to the door on the right instead. Now for a new enemy, Brotherhood Marauder. These guys are energy resistent so you mostly physical attacks. When done go down the corridor and through the door on the right. In the next room the left wall explodes and a Marauder comes through the wall. When done head through the door on the far left. You will be in a room with an elevator in the middle and a bunch of Marauders to fight. When done go in the little gap between the stairs and the wall when you first enter the room its on the left. Go down here and break the big green box to find a comic book. When ready take the elevator to the main tunnels. In the ice tunnels you start at the bottom of the elevator. On the elevator is an X-traction so save now then head to the left to fight a new enemy, Brotherhood Revolutionary. Keep heading left and head down the stairs. For an easy kill just toss any enemies you encounter over the ledge. Once you reach the bridge you will have to make an ice bridge. Once you reach an elevator head to the left side of it to find another Danger Room disc. When ready head on the elevator. Again you start right next to an elevator with an X-traction point in it so take this time to save and use the Danger Room if you feel the need to. When ready head down the stairs fighting enemies along the way. Once you reach another broken bridge head to the right to find a sketch book. Then make an ice bridge to the other side. Keep going till you reach an extraction point next to an elevator. Save your game then head up the elevator. Looks like the Brotherhood has abandoned Toad. Leaving you to fight him. Whenever a jet is about to take off keep hitting it till it falls off the building keeping Toad from escaping. Fight the HAARP soldiers that will occasionally come up on elevators. When the battles complete its time to head back to the X-Mansion. Mission Complete! _______________________________________________________________________________ 4.4 X-Mansion -Available Team-mates: Alison; Flashback: Nightcrawler, Cyclops, Wolverine, Jean Grey, Beast, Iceman -Level Bosses: None; Flashback: Sentinels, Juggernaut -Hidden Items: None -Objectives: Sentinel flashback Magma Test Locate Professor Charles Xavier and speak with him Protect the city Battle the Sentinel Find escape route Hold out against the sentinels Meet in War Room Play Juggernaut flashback ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ You start outside by the pool. If you head to the other side you can talk with Iceman about the mssion he just got back from. Head up to the back door to speak with Jubilee. When done head through the door. Head to the room next to Professor Xavier's room to meet Nightcrawler. Talking with him will open the Sentinel Danger Room sequence. When you leave him you can either select or not the Sentinel flashback. -=-=-=-=-=-=-=-=-=- Sentinel Flashback -=-=-=-=-=-=-=-=-=- When the flashback starts you are in the original X-men suits. Your team for this flashback is Jean Grey, Cyclops, Wolverine, and Nightcrawler. Fight the first sentinel then head down the street to reach an X-traction point. Save your game then continue down the street to eighth avenue. Continue down the street till a cutscene comes on. Two sentinels come to attack. When done fighting head down the ally on the left, to ninth avenue. Go down the ally untill you can go right. Head down here untill you reach the street to fight more sentinels. In this area you will have to at first fight five sentinels. Head back the the ally and follow it to the other end. Once you reach the street you will have to fight another two sentinels. When they have been defeated head to the other side and down the ally. Once you reach the street you fight another two sentinels. When theyy have been killed continue down the street to tenth avenue. When you start use the X-traction point on the right to save. When ready you will have to fight waves of sentinels. You will have to defeat eight sentinels before you beat the level. You return to the Mamsion. Now head to the elevators and go to the subbasement. You can go to the brig and talk with Toad or you can go to the War Room and talk with Cyclops. When you are ready head into the Danger Room. Talk with Professor Xavier to take a test to see the strength of your power. -=-=-=-=-=- Danger Room -=-=-=-=-=- You start with two of both Health Packs and Energy Packs. When ready head down the hall. When you open the character menu a notice will tell you that you can now carry fifteen health and energy packs. Head down the hallway to fight the first three of twenty two robots. Head down both paths in the hallway to get more energy and health packs. Then continue down the hall. Keep going down the side rooms getting all the health packs and fighting robots. At the end of the hall a large mob of the robots attack. Once you reach the last room you fight the last of the robots. Now you fight in a small room against Danger Room Sentry. After awhile Alison will release a wave of energy destroying the Danger Room. -=-=-=-=-=-=-=-=-=-=- Juggernaut Flashback -=-=-=-=-=-=-=-=-=-=- Head into the lab near the X-traction point to talk with Beast. Beast will give you the Juggernaut flashback. For your team you will have Beast, Cyclops, Jean Grey, and Iceman. Juggernaut will run through the mansion causing havoc. The bar on the right represents the levels life. When that bar fills up and Juggernaut is not defeated its game over. Once the flashback is over head over to the War Room to get your next mission. _______________________________________________________________________________ 4.5 Level 3: Sewers -Available Team-mates: Wolverine, Beast, Rogue, Jean Grey, Jubilee, Iceman, Storm, Cyclops, Nightcrawler -Level Bosses: Marrow -Hidden Items: Comic Book, Sketch Book, Danger Room Disc -Objectives: Rescue Gambit Shut off water flow from reservoir Find Healer Find Marrow ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ As the level starts head down the corridor. Head up the stairs to find a X-traction point. Save your game then continue on. Head to the door on the left side of the room. Throw the exploding barrel at the wall facing the door you came in through. Head through the hole to fight two new types of enemies, Morlock Brute and Morlock Claw. Brutes are very strong while Claws are good at melee attacks. Head through the door at the top of the room. Then head over the bridge over the floor of spikes. On the other side head through the door on the left. In the next room if you go far left you can use Cyclops to weld the sewer lid down to keep more enemies from coming through. Then head over the bridge to the other side. On the other side head through the door. Make your way around the room killing enemies then head through the door on the right side of the screen. This door leads to Mainline Reservoir. In this area kill all enemies then cross the bridge to the others side in the middle of the room. Next go down the corridor and go either left or right. Both rooms lead to the back so i recommend you go through both collecting items and killing any enemies. In the back room head through the door in the center of the back wall. In this room there is a hole filling up with water and many enemies around. Your new objective is to shut off that water flow. Take out any enemies first then head to the far right corner for an X-traction point. Save your game and take care of any other bussiness then head to the door on the left for the East Trunk line. Head down the corridor and take out the Claws then go up the stairs and make an ice bridge to the other side across the water. When over the bridge head to the right to get a comic book. Now head back across the bridge and go through the door on the right wall. Head down the corridor and through the door and into the next room. In this room fight your way across the bridge. Now go through the next room and head for the door in the far left. In the next room head across the bridge and fight the enemies. When done go to the right and behind some boxes will be a sketch book. Now head into the back room and smash through the wall on the left to reach the water pump. Now for pump number two. Return to the room where the water was filling into the hole and now head to the door on the right to West Trunk Line. After clearing out the first room, go up the left wall to find another Danger Room disc. If you take the first door to the right there is a spike trap. So you can either jump over it or take the second door on the right. After the room has been cleared go through each of the rooms on the other side. You will want to make your way to the far back wall. In the far back room is the second and final water pump now retrunr to the room where the water was flooding into the hole. Now would be a good time to save your game and take care of any other bussiness with the X-traction point near. When ready head into the once water filled hole. Now to Morlock Haven. You are in a community now so that means no fighting...for now. First thing go around the area talking to people. They all pretty much say the same thing. When you are done head up to the area in the middle and go to the right corner to talk to the healer. It will say his name and he will be in a purple gown. After talking with Healer you can now buy items from him at an X-traction point. When ready go to the middle part of where yu talked to the Healer to find Marrow. Head to the door near the one you came through. You will now be in Mainline North. You will meet a new and powerful new enemy, Morlock Goth. Goths have the ability to revive any of their fallen Morlock members. Head across the bridge in the middle part of the room first to reach an X-traction point. When ready go through either the door at the far right or at the top of the screen. They both connect to one another but the one at the far top has a sketch book hidden in a room in the top left corner. To get to it knock out the walls surrounding it. When ready head to the far right to get to another door. Head around the corner and continue down the path. Head through the door at the end to the Filtiration Reservoir. Head through this hall into the next room. Continue down the corridor into the next room. In this room you will have to go down the bridge and jump to the left and right side platforms to fight two Goths. You will have to kil these guys first. On the left platform get the Danger Room disc. In the next corridor you can either head down the left or right path. Both paths lead to the back room, your next destination. In the back save your game and take care of any other business then head through the door in the back wall. Now we are in Twenty Second Street Steam Works. Head to the right and take the ramp to the middle room to find Gambit imprisoned. Now for a fight. This will be tough. For more info on this boss go to the enemies section. When done get Gambit out. Mission Complete! _______________________________________________________________________________ 4.6 Level 4: Arbiter -Available Team-mates: Wolverine, Cyclops, Iceman, Storm, Beast, Gambit, Jubilee, Nightcrawler, Rogue -Level Bosses: Sentinel Controller -Hidden Items: Danger Room disc, Sketch Book -Objectives: Stop the Brotherhood Disable Sentinel launchers Get to lower decks ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The level starts with you right next to an X-traction point so save now and take care of any other business you might have. A new type of solider is now a threat, GRSO Soldier. These guys are the same as the HAARP Soliders except slightly stronger. First things first destroy the Sentinel launching pads. There are only four tubes to destroy so just attack them quickly. Head down the stairs on the left to get some energy packs and health packs. When ready head up the stairs. If you head up the left side the ground will break leaving you to either jump the fire or go the right path. When you reach the second screen destroy the last two tubes. When ready head down the left path and down the stairs to the right, to the Aft Flight Deck. It makes sense now why the Brotherhood attacked Muir Island and stole the Mutant DNA concealer. Blob jumps off to the right and makes a getaway. A new enem is in this area GRSO assult. They are skilled soliders in melee attacks and they have a long laser sword. Head to the other end of the boat. At the other end a Sentinel Controller comes down to fight. He is very powerful attack him with full strength. Also you can save your game on the right platform. Head up the stairs on the left to the top then use the crane to suspend a sub above the ground then attack the sub to drop down to the floor below. You start right next to an X-traction point. Fight your way forward to the other side of the room. When you go up the stairs for an easy victory throw any enemies into the blue electric current. Don't you go in it or you will lose health. Head to the right and through the door to Aft Hatchway. For the next part open your map by pressing the right analog stick in then go to each yellow X on your map to find a sentinel dispatcher. When you get to each one destroy the computer with the red arrow above it. If you come across another one of those beams like the blue one this time red it will drain you of your ep. I went through the back door at the start and then went through the right door to find an ep draining ray. Beat up the enemis then head through the back door watch out for a turret on the far right in the next room. When ready go past the turret you will need to destroy then head through the door to the right. In the next room disable the ray wall and then head across the hall. This door will bring you to Starboard Launch Bays. At the start use the X-traction point then head through the door. Head down the stairs and to the right to find another sentinel dispatcher. Destroy the sentinel first then the computer next to the dispatcher. Head to the other end of this room and head up the stairs. Head down the hall and destroy the ep ray and then head through the door on the right. Head down the stairs and destroy the sentinel dispatcher and sentinel then head up the stairs. You can go through the doors on the left to pick up some money and health. Head through the doors on the right to pick up a sketch book. In the first room on the right do not break the two missle like objects up against the wall. They will cause a large explosion giving anyone near a lot of damage. When ready head through the door at the end of the hall to Fore Launch Bays. Head through the next room and destroy the sentinel dispatcher and sentinel then head up the stairs and go through the first door on the left. Head through the next room and head through the door on the right. Continue down the hallway You can head through the first door on the left to get more items. Continue down the hallway and go through the door on the left. Head down the stairs and once again destroy the sentinel dispatcher and sentinel. Head up the stairs to the next room. In the room before the hp ray stay here and let some of the enemies come to you first. Then as someone with a long distant ability shoot out the hp ray. Then head to the elevator to the Brig. +NOTE+ This is a timed mission! Therefore save as soon as this part starts. Do NOT save over this beginning file until you beat the whole level. You WILL get messed up if you save with a few seconds left because theres no way to restart the level. For the next area you will need someone who can weld, somone who can put out fires, and someone who can build bridges. Your team mates who can use these are Cyclops and Storm to weld. Storm and Iceman to put out fires.Iceman to make bridges. Refer to to the section Controls and Attacks for more help with these abilities. Now its time to save the crew members before Blob cracks the hull. There are certain characters that are a must for this level. You must have Cyclops, and either Iceman and Storm. Its a good idea to have a very strong character too like Wolverine or Rogue. You can use Cyclops to weld cracks up to gain some extra time. First head to the far left side and lead the crewman to the center door to a lifeboat. You will know it by the red arrow. Next head to the far right to the next yellow X on your map. Note you WILL need your map out for this misson make it big and use it to get everyone. In the same room as the crewman on the far right is a switch that makes the laser wall go away allowing access to the Infirmary. Avoiding fights is the best way to get through this level.Try not to fight anyone unless you have to. Head into the next area and go to the far left and up. Use Iceman to make an ice bridge to save the stranded crewman. Then use Cyclops to weld the cracks. Head through the door on the right wall and they go through the first door on the right and break a hole in the wall behing the beds. Head through to get the crewman to safety. Next move towards the large fire to the left. While standing in front of the large fire head left into the room and break a hole forward to bypass the flames. Once on the other side of the flames go up to the control panel to disable the flames. Then head down the rest of the hallway. In the next room head left then go to the left side of the room and head down through the hallway to reach a room disabling a laser wall. Get the crewman back to the lifeboat then go back up the hallway and head right and up to the next room. You should now be in the galley. When you start is another X-Traction point save your game only if you have a lot of time left. A lot of time would be about ten minutes and up. Go into the room on the left and destroy the ep ray if you want but head through the door on the right side of the hallway to find a control panel that disables the laser wall. Go down the once blocked hallway and head through the door at the top of the hallway. Once you go through the door jump onto the platform to the right of the entrance and punch out the wall next to the platform at the end of the platform to enter the room and get a sketch book. Then go to the broken bridge to have Iceman make a bridge across. On the other side head through the door into the large room. Go down the corridor past the caved in door in the previous room we came from after the bridge. Anyways go down the dead end and punch out the wall to find another crew mate. Go down the corridor and around the corner to get him to a lifeboat then go through the door oposite of the lifeboat. Go down the corridor to a door and then go through it to find a door blocked by fire. As Iceman or Storm put out the fire then head through the door to find another crew mate. Bring him to the lifeboat as well. Retrun to the room where the fire blocked the door just a moment ago and head through the door on the left. Go down to get to a door leading to Maintenance. When the level starts head down the hall and to the left. Head down the hall and go up the little hallway and go through the door on the right. Go to the next room through the door at the other end of this room. Go down the hall and go through the left door till you reach a room full of water. Go to the top of the room and make an ice bridge. Then as Cyclops weld the cracks shut while standing on the bridge. Head into the next room and at the top burst into the next room by smashing out the wall. Then go into the room on the left and put out the fire and head down the hall. Go into the room on the right to find a crewman then head to the left and disable the laser wall. Continue down the hallway. Take the first right down the hall to reach the lifeboat. One crew mate remains. Continue down the hallway basically following the map. Go through two rooms untill you reach a door blocked by fire. Put out the fire and head into the room. In this room break the left wall to find a Danger Room disc. Bring the last crew mate to the lifeboat and a movie will play. It seems Blob is attacking all the troops while Mystique slips by unnoticed. Mystique frees the leader of the Brotherhood, Magneto. Mission Complete! _______________________________________________________________________________ 4.7 X-Mansion - Available Team-mates: Alison, Cyclops, Wolverine - Level Bosses: none - Hidden Items: Danger Room disc - Objectives: Locate Storm and Wolverine Explore the X-mansion Find Blob Defeat Mystique Find Wolverine and talk to him Meet in War Room Catch the director ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ You start out in your room with the option to examine your suitcase. Do so if you wish. When done exploring the dormitories head to the Ground Floor. Head to the couches near the back door to find Nightcrawler. You can talk to him if you want to. Jubilee is in the T.V. room if you want to talk to her also. Across from the T.V. room in the Dining room is Iceman. Again talk to him if you want to. When ready take the elevator to the subbasement. When you get off the elevator use the X-traction point. You can go to the lab and talk with Beast. He will tell you a bit about Magneto. Jean Grey is in Cerebro if you want to talk to her about controlling powers. Head into the Danger Room to find Storm and Wolverine. Talk to whoever you want first. If you talk to Storm first you can do a Danger Room mission. -=-=-=-=-=- Danger Room -=-=-=-=-=- The mission is Level 1 again. This time you play through it as Alison. Exactly like Level 1. Go forward and then down into the subway. I won't bother listing enemies again just refer to the Level 1 enemies if you need help. When you exit the subway fight the two troops and head to the left. Go up the ramp and continue along the ramps making your way to the street. Go to the far left to get a health and energy pack. Continue down the street to West Manhattan. As soon as you go forward a Brotherhood mutant will appear and make things harder. He will make a wall in front of you causing you to look for another way around...or under. Head to the left of the screen to find a set of stairs leading to the subway. Also if you head to the far right in the screen where that large wall is in your way you will find a set of stairs connected to the building going down allowing you to find a health pack and an energy pack. In the subway just toss the enemies into the train tracks. Bust up any destructables to get more money, health packs, energy packs, and equipment. When you are ready head up the stairs to the street. On the street you will have to fight another mob of the anti-mutant troops continue on forward until you reach yet another hint marker, this one telling you about basic sequences for attacking. Now go right continuing past the hint marker. You can continue to go straight forward from the subway exit to fight more troops and then head right to go up a stairwell and you will get more exp from fighting another troop and a health and energy pack. Once done head back to the hint marker and go right continuing past it. Keep going right until you reach another street where three more troops will attack. If you move to the far right of this screen two more troops will attack. Now go back to where you entered the street and continue on forward into Central Park. Oh look it Cyclops. You know what happens. Punch, reveals herself, disguises again, runs off. Leaving you to fight two Brotherhood thugs. Now contine down the stairs to the left fighting any thugs that appear and head to the left. There will be a bridge that has been destroyed forcing you to look for an alternate route. If you keep going past the fountain you will come to a smaller bridge so head across it. After you get to the other side a cut scene starts of the Brotherhood mutant known as Pyro and he will make a large firey barrier forcing you to once again find an alternate route. Head to the left of the screen and fight the thugs along the way and a small stairwell will be to your right. If you want an extra health and energy pack keep heading forward till you reach the other side of that destroyed bridge to find the two packs. *Note* Go to the other side of the broken bridge to find a comic book. Now head back to that stairwell that I mentioned above. Jump down into where the sewers empty out and break the bars covering the sewer and head through. In this area fight the enemy. Then break the fire hydrant and continue down the path. Once you go through the gate its time to fight Mystique. Quickly win the fight now its time for Blob. Conintue on to East Manhattan. Now you will meet the real Cyclops(again) and he will join you. Now continueon forward. Now after fighting some thugs you will find another X-traction point so save now. Then keep going forward fighting thugs along the way. Once you reach the street keep following the giant footsteps. Once you reach narrow passage with a truck on one side you have reached the Blob. Make sure to be fully healed and continue on through. Now fight Blob. Its an easy fight. IF you need help refer to Level 1 enemies section. Mission Complete! You return to the Danger Room. You are now an X-men. You return to your dormitory now as an X-Man. Time to find Wolverine. You can talk to Nightcrawler, Jubliee, and Iceman about becoming an X-man. They say the same things but will say congradulatons upon intitating conversation. Head to the subbasement. You can talk to Storm in the War Room. You can find Wolverine in the X-Jet hangar in the corner with his motorcycle. Wolverine will tell you about his past. Then you can start his flashback. -=-=-=-=-=-=-=-=-=- Weapon X Flashback -=-=-=-=-=-=-=-=-=- It starts in the Weapon X instillation in Canada. Break out of the tank and jump through the window on the left to find an X-traction point. Head through the door on the left into the hallway. Head through the door down the hall to the left. In here is a very powerful enemy called Weapon X security. They have a strong laser gun. Take these guys out first. Head through the door on the right in the next room. Go through the hallway and keep following the path until you are behind the laser wall that was blocking your path. Head to the left from here. The director gets away behind a laser wall. Head left then up the corridor and through the door on the right at the end of the hall. Go through the rooms until you are behind the laser wall. Head down the hall. Head right at the end of the hallway and go through the door. Go down the stairs and jump up on the pipe and break through the glass. Next get through the room and into the hall. Run down the hall and go left. When you go down through the doorits the director again. Keep heading down and fight any enemies that get in your way. When you reach the farthest down you can go, go through the door on the right. Head down the stairs and then back up them on the opposite side. Go straight into the room infront of you to get a Danger Room disc. Head to the room on the far right and enter the door on the far right of this room to get to Fission Gate. From your starting point go left down the hallway. Go through the door on the left and go forward through several rooms. When you reach an X-Traction point you will find the Director. In this room head left and jump over the pits with the green laser stream going through it. Make your way all the way to the end of this hallway to reach Automated Defense Control. The turrets on the right side will be disabled now so go to the right and continue to jump over the pits. At the end of this hallway are a set of stairs on the left. Go down them and make your way around the corridor. Watch out for the flames that come out of the wall. At the end of this hall is another set of stairs leading down. Continue down to the center of the area and watch out for the green energy pulses. Jump over the gap and go up the stairs on the other side. On the other side you will have to deal with the flamethrowers again. Head to the end of the hall and head up the stairs again. Head up to the next platform and jump over the green pits again. In the room at the end of the hall you will find the director after Wolverine's vengence its back to the X-Mansion. When ready save your game and head to the War Room. And use the War Room computer to get your next mission. _______________________________________________________________________________ 4.8 Level 5: Nuclear Plant - Available Team-mates: Wolverine, Storm, Iceman, Cyclops, Beast, Gambit, Jubilee, Magma, Nightcrawler, Jean Grey, and Rogue - Level Bosses: none - Hidden Items: Danger Room disc(2), Sketch Book, Stat Point - Objectives: Stop the Brotherhood Locate Colossus Redirect coolant Raise coolant level Locate a helpful scientist ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ When you start you start next to an X-Traction point. Do what you gotta do then continue down the hall. In the next room is a lab tech. Talk to him about the location of the mutants. If you ask this he metions a metal mutant. It must be Colussus. In the center of the room behind a box in that hole in the bottom part down the stairs is a Danger Room disc. From here go down the hallway on the left. At the end of the hallway is a door leading to Turbine Facility. In the next area is an X-Traction point to the right of the start point. Take care of any business you might have with the X-traction point then head across the bridge. In the next room go left on the upper platform and into the room. Run across all of the bridges until you reach a broken bridge. You will have to have Jean Grey or Iceman in your party. If you don't run back to the X-Traction Point and trade in one of your current party members for either one. Once you cross the bridge you enter into a big room. In the middle is a bridge that leads to the other side of the room. Watch out though because a large electic field will come up and down on the bridge. Wait until the electric field goes down before you cross the bridge. On the other side go left to disable the green laser wall by using the computer. Go to the right and head into the once blocked room. Head across the bridge and into the next room and then continue through the hall and into the next area, Reactor Core. Head across the bridges until you reach a lab tech. He tells you that you will need to redirect coolant by redirecting it. This will require four pumps to be redirected. Head past the lab tech. Keep going forward until you reach a control panel to call in elevator up to your level. Also in this area is a new very powerful enemy. When all the enemies have been killed press the control panel then get on the elevator. On this floor are some boxes to destroy and items to collect. Baiscally follow the yellow Xs on the map to get all the pump controls. Theres a pump on the top floor to the right of the area. But you won't be able to access it without first hitting the switch at the other end of one of those bridges with the electric current that goes up and down. After pressing the switch return to the area that I described above. Then go through the door behind the pump control. You wont be able to use the pump control just yet so don't worry about it for now. Just head into the next room which is Coolant Pumps. In this room you start next to an X-Traction point so use it to your liking then continue down the right hall. When you reach an area with stairs on the left and a broken bridge on the right fix the broken bridge first and move on across it to get two of the pump controls. When you are done head down the stairs on the left path and you will now be thrown into a mini battle. The Nuclear security is fighting against the Alcoytes and now you get pulled into the mix. Oh well, take 'em all out and then there should be a bridge on the right that is broken. Repair it, go across it, and press the final two pump controls. Then go donw the path that you hadn't explored when you come up the stairs head the the left to find a control panel and the green laser wall. Use the control panel to disable the wall. Then use the X-Traction point if you feel the need to do so. Then return to the room from before. Go straight forward to find a control panel that was previously unaccessable. Now press it to complete another objective. Return to the lab tech and he will tell you that Colussus is in need of help. Return to the other side of the bridge, the side you had just came from and go to the elevator control. Behing the control is a door leading to Conversion Sequencer. In this room there is only one way to go, down. Go across the bridge to find Colussus struggling to keep a nuclear explosion from happening. You will have to get to a control room now and repair brakets to keep the explosion from happening. Continue across the bridge and hurry because you are being timed again. When you reach stairs go down them first to disable a fire current at the top of the stairs going up. Once disabled go up the stairs and then back down them on the other side. Keep going forward onto the ground again and off the bridge to get to another set of stairs leading to a door that goes to Secondary Control Center, and your next objective. When the level starts use the X-Traction point,if you gotta, also make sure to have either Cyclops or Storm. Storm may be the better choice because there will be a fire that you will need to put out to continue. If you wana have Iceman and Cyclops that works to just make sure to bring Iceman if you do bring Cyclops.When ready with your team selection continue on down the hall. Go into the room on the right and cross over the bridge. There will be some Acolytes in this room. Fight only if you need to. Once you reach the other side of the bridge and go down the sets of stairs you reach another broken bridge repair it and head across. On the other side keep running up the sets of stairs. On the platform on the left if you have someone who can fly they can get on that platform to get a sketch book. At the top room you find a lab tech. Looks like you need someone you can weld. In the same room go up to the control panel with the large green arrow above it to disable the green laser wall at the bottom of the stairs. When ready go into the room that was once blocked by the laser wall. From here you can go to the Consender Corridor. From the start point go through the door and continue on through the next room. Go down into the lower part where a small army of Acoyltes are waiting for you. When they have all been taken care of head up the stairs to the right. At the room at the top of the stairs go into the room on the left. In this room break the boxes on the right to find a Danger Room disc. Then go back to where you entered the room go down the stairs to the control panel. The control panel puts the fire out if you don't have Iceman or Storm. Go through the door. Into Conversion Sequencer. Use the X-Traction point only if you have a lot of time left. When ready continue on through the room. Use the control panel at the left corner to open the door on the right. You will need Jean Grey to push the large bar into the energy generator and weld it. Fly over to the left to find a Danger Room disc and an extra stat point Then go through the door on the right. Then make your way around to the other side of the generator and push the bar over and do the same thing again to beat the mission. Mission Complete! _______________________________________________________________________________ 4.9 Muir Island - Available Team-mates: Alison - Level Bosses: none - Hidden Items: Sketch book - Objectives: Talk to Forge Reboot mainframe ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ You assume the role of Alison again, talk to Moira if you want. On the left side is Multipleman and on the right is a X-traction point. Talk to Multipleman about controlling your powers. When ready head down the hall. The door on the right brings you onto a platorm where Colussus is. Continue down the platform to get to a set of stairs ledaing to the ground part of the room. Continue around the curve of the room to the left to find a sketch book. In the room to the left of the Sketch Book is Forge. I guess you have to go to the Primary Core. Continue into the next room. There are a lot of Danger Room sentries in this room to deal with. Go up either the left or right side of the platform to get to get to the System Monitor. Upon using it qon't resond until you clear the bridge off. Go to the door you came through and go down the stairs in the center. Defeat all the enemies then return to the System Monitor and jump through the glass to the right of it. In this area kill all the sentries then use the control panel on the right side of this area. This will lift a bridge up and jump up on the to the lifting bridge to reach the main console. Retunr to the first are and access Alighnment console A and B on the bottom right and left of the area. Now return to the main console thats across the bridge. Mission Complete! You return to Moira. Go up to her for a conversation between Forge and Moira to strike up. Cyclops will phone in and ask for everyone to return to the X-Jet and will invite Colussus to join. _______________________________________________________________________________ 4.10 X-Mansion - Available Team-mates: Alison - Level Bosses: none - Hidden Items: Comic Book - Objectives: Meet in War Room ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ You start out by the pool. Head back into the X-Mansion and you will talk to Emma Frost. Head down the left corridor to find Cyclops. He tells you he is leaving for a while. On the right side in the T.V. Room to find Rogue and Gambit discussing Rogue's past relationship with Magneto. When ready head to the subbasement. Beast is in the lab if you feel like talking to him. In the brig is another comic book so make sure to stop by and pick it up from in front of the laser wall. The X-Jet Hangar is unaccessible for the moment. In the War Room you can find Nightcrawler. Access the War Room Computer when you want to do the next mission. _______________________________________________________________________________ 4.11 Level 6= - Available Team-mates: Wolverine, Colussus, Storm, Cyclops, Beast, Emma Frost, Gambit, Iceman, Jubilee, Magma, and Rogue - Level Bosses: none - Hidden Items: none - Objectives: Search for GRSO soldiers ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This mission takes place in at the X-Mansion. The mission starts you in the Basketball court with an X-Traction point. When you leave the Basketball court two GRSO Infiltrators attack and two Infiltration Droids. There are at first ten of the GRSO enemies to kill. Move to the left path and then go left into the large open area to find another infiltrator. Go to the Manison's back door to find another three infiltrators. Head to the Basketball court on the right to find another Infiltrator. Head around the pool to find some more infiltrators around the pool and the grassy area surrounding the pool. With all ten infiltrators killed in this area head into the next area through the entrance on the left part next to the Mansion. When you start there will be three energy and health packs on both your sides. Now you will have to find twelve infiltrators move forward in this area to find a group of them. Continue moving forward into the top left corner to find another infiltrator. Head to the fountain in the middle of the area to find another three infiltrators. By the front door is another two infiltrators. Head to the right to get the last few infiltrators. _______________________________________________________________________________ 4.12 X-Mansion - Available Team-mates: Alison - Level Bosses: none - Hidden Items: Danger Room disc - Objectives: Locate Jean Grey Explore X-Mansion Mission Selection ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Back to the X-Mansion. You start in the lab so talk to Beast if you want to and head out to the X-Traction point. Jean Grey will be in Cerebro so talk to her first. Jean will tell you some more about the Astral Plane. If you return to the dormitories and look on the balcony overlooking the ground floor on the right of the stairs there will be a Danger Room disc. When you are ready head to the War Room. In the War Room go to the computer to pick which mission you want to do. The choices are Astral Plane and Weapon X. I picked to do Astral Plane first. If you want to do Weapon X first press CTRL+F and type in Level 8: Weapon X to get to that section. Or scrolling down works too. Whatever floats your boat. _______________________________________________________________________________ 4.13 Level 7: Astral Plane - Available Team-mates: Professor Xavier(!), Jean Grey, Emma Frost - Hidden Items: Danger Room disc, Comic Book - Level Bosses: none - Objectives: Rescue Illyana ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Ok for this misson you have the very powerful Charles Xavier. When the level begins head over to the X-Traction point on the left. Move towards the object with a green arrow to the right of the door for it to disappear. Then go up the stairs on the right to reach another object with a green arrow above it. Upon touching it, it disappears continue forward to reach another one that too disappears. Jump up the platforms to the right all the way to the top to reach another object. This time you can use it so press the switch. Now go along the left path until you reach a gap and a switch on the other side use telekenesis on the switch. Then return to the once blocked door. In the next area some enemies attack so attack back. They are called Astral shade and Charles is able to kill them with two punches. Head to the right and down the stairs. At the bottom of the stairs keep fighting the Astrals until a switch appears to open the door. In the next large roomhead down the left stairs to reach a Danger Room disc. In the right room are just a bunch of astrals to kill. Head into the room in the center and kill all the astrals and head through the glowing blue door on the right. The door will have brought you to the Chamber of Echos. In this area you can head down either right passages to get into a much larger room full of enemies and the left path brings you to a room that connects to a corridor that brings you back to the room you started in. Go to the far up top of the room on the right to get into a new room. Use the stairs on the left to get to the room below and to get to another X-Traction Point. Then go down the right stairs to find another Danger Room disc. Return to the X-Traction point and then go down the stairs on the left. At the bottom of the stairs you will be attacked again by enemies head over to the ledge and wait for the platform to return to your side. Once it does quickly get on it and ride it to the other side. On the other side press the switch that will make a bridge for the rest of your team to follow. Then go into the room on the left of the switch. In this room go through the door to the Endless Stairs. Go to the back part and down the stairs into the next area. Go to the far right and down the ses of stairs until you come to another one of those platforms. Jump on it to the other side to press a switch to make a bridge to reunite with your team mates. Then go to the left onto another one of the moving platforms. On the other side you will find a Warped Synapse. They make the Astral enemies. A few hits and they die. Press the switch to, again make a bridge and open a door to the left of the switch. Go through the door and up the stairs. In the next room after killing a certain number of wardens a switch will appear to open the door. With the door open the Astral Plane starts to fall apart. The Shadow King will show himself. He looks like Venom's brother. After the cutscene its just Jean and Emma. Move foward and go right first to get a comic book. Go the left path and go through each room to right any enemies if you don't want to then go to the room at the top and take the stairs up to the top. At the very top is an X-Traction point. On the right side of the room with an X-Traction point infront of a statue is an Astral Stone. When ready take the stairs down then at the bottom cross over to the other side of the room and then go all the way up the stairs. In the room at the top its Illyana. Kill all the enemies around to save Illyana. Mission Complete! _______________________________________________________________________________ 4.14 Level 8: Weapon X - Available Team-mates: Cyclops, Wolverine(after Havoc fight) - Level Bosses: Havok - Hidden Items: Danger Room disc, Sketch Book - Objectives: Explore facility Locate Havok Defeat Havok Free the mutants ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The level starts with Cyclops. Go up and in the next room jump in between the large metal thing to find a Danger Room disc. Then go left into the next room. At the end of the hallway go into the room on the left to find an X-Traction point. Then continue on into the next room. You will have to jump through the window to get into the next room. Go into the room on the left and continue on down the hallway. At the end of the hall is a computer you will have to weld. With it welded the door next to it will now open. Exit through the door on the right into the hallway. Go into the room across the hall from the room you had just came from go to the other end of this room and break the glass and drop down into the room. Go up the stairs on the right and jump over the gap to reach another computer that needs to be welded. Shoot the computer then head through the door on the left to the computer. In this room is an icon calle XP that awards you with thirty thousand XP. Now return to the hallway before the room you broke through the glass in and go down the hall to go into the next area, which is Lab Support Ruins. Continue down the hall and enter the room at the end of the hall. In the room shoot the two computers. The room on the left has a energy pack. The room next to it has a health pack. Continue to the other end of the room to find Havok. You will now have to chase Havok down and beat him. For more information on this fight refer to the enemies section. After the fight Wolverine comes out and stops the fight. Now you have to explore the rest of the area. Move around a little to hear Cyclops' impressions of the area. Continue through the area. Go up a set of stairs into a small room with an elevator. Hop on it to get to the next area. In the next area you can now switch between Wolverine and Cyclops. Head into the room infront of you when you start. There will be some new enemies here but nothing to tough. Also by the elevator you came off of there is a X-traction point. Continue through the rooms. Once you reach a room with a blue laser room head through the door at the top right corner. Go down the stairs and then up the set of stairs on the right side. Go into the room at the top of the stairs. In this room is a ep draining ray. Take it out then concentrate on the enemies. In the next room there are two ep drainers and a lot of enemies. The room in the middle doesn't have anything too important. Look on the map and go to the yellow X to find a GRSO Contol Panel. This disables the blue laser wall. Move to the right in this room to get a Danger Room disc. Go through the once blocked door on the left part of the room. In the next room move into the room on the right to get to D-Block Ruins. Move forward into the hallway killing enemies along the way. Go through the door on the right first to get another Danger Room disc. Then in the same room go through the door on the left. In this room is yet another ep drainer. Take it out then kill any enemies in this room. When ready go through the the door at the top of the room. In this hallway the master sniper shoots a hole in the pipe causing a stream of fire to come from it. As Cyclops weld the pipe then kill the sniper. Go into the room on the left and then break through the room at the top wal. In the next room go through the door. So by now you will have bypassed the blue laser wall. Go to the right side of the laser wall as if you were on the opposite side and go into the room and then break through the wall on the left. Continue on through the next set of rooms. In the next big room there is a strange lookig purple thing in a corner. Approach it and a lab tech will talk to you. Continue up the stairs oppoite of the astral gate. At the top of the stairs is a ep drainer. Destroy it and head through the door next to it to get to Holding Cells. When you start go forward to reach an X-Traction point. The left side is blocked by a blue laser field so head right instead. In the next room break a hole in the left wall. Go through the door at the top of the screen. Go down the right corridor. At the end of the corridor your objectives get updated. You now have to free mutants from their cells. There are a total of two cells to open. Continue down the hall and around the corner until you reach a set of stairs. Continue along the path taking out any ep drainers you come across. Follow the map to the yellow X to get to the cell controls. Go around the corner to the next set of controls. Remember to kill all of the enemies because one of them carries a proximity keycard that you will need. Go through the door on the right before using the last controls to get a sketch book. Then go back and press the controls. With the mutants released they talk to you about their treatment. Head to the far left and go forward to go through the door. Refer to the map for more info. Mission Complete! _______________________________________________________________________________ 4.15 X-Mansion - Available Team-mates: Wolverine, Iceman, Rogue, Cyclops, Beast, Colussus, Emma Frost, Gambit, Jubilee, Magma, Nightcrawler, Jean Grey, and Storm - Level Bosses: none - Hidden Items: none - Objectives: Defeat the Sentinels Meet in War Room Locate Emma and Jean Talk to Beast and Storm Find Wolverine and talk to him Locate Cyclops ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ With your team selected you go out to meet Magneto. Then all of a sudden sentinels come from the sky. There are only twelve to defeat now so get a crackin'. There is an X-Traction point behind you when you start so quickly run over and use it. After each wave of sentinels has been destroyed a new wave comes to take its place. I won't bother making another enemy section for sentinels just refer back to previous enemy sections should you require help. With the last of the sentinels defeated a cool cutscene comes about. The sentiels are gone with Magneto. Back to Magma now. You sart at the front door. Go to the T.V. room to find Wolverine relaxing. Talk to him about the Sentinels and Magneto. Then go to the subbasement. Use the X-Traction point if you want to. Go into the medical room to find Beast and Storm. Upon talking to them they tell you about Xavier's condition. Also in the medical room is Colussus and Illyana. Go into cerebro next to find Jean and Emma. In the War Room you will find Cyclops. When done access the War Room computer. _______________________________________________________________________________ 4.16 Level 9: Sewers Again - Available Team-mates: Wolverine, Iceman, Rogue, Cyclops, Beast, Colussus, Emma Frost, Gambit, Jubilee, Magma, Nightcrawler, Jean Grey, and Storm - Level Bosses: none - Hidden Items: Sketch Book, Comic Book, Danger Room disc - Objectives: Find Healer Rescue Healer Free Healer Find Gateway Go through the portal ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ You start directly in the Morlock village. If you head up the stairs in the center and go to where the Healer was you will meet a suspicious looking morlock. Ask him where Healer is to find out he is with Marrow. After talking with him a door will open. That is your next destination. Open the map for a more direct route to the door. The door brings you to the Storm Drain. Continue down this corridor for about a second until you reach an X-Traction point. Head through the door at the end of the hall and a mob of Morlock Brutes will rush through. In the next room there is not much to do. A few barrels, boxes, and other destructibles if you need the cash, health, or energy packs. Go through the door on the left. In the next room just go through the door and into the next room. In here go across the bridge first to get a Sketch Book. Then go down the stairs to the left of the bridge and go left all the way down. When you reach a set of stairs on the right go up them and then through the door on the right corner. In the next corridor it looks as if you have reached a dead end. Break through the bookshelf and then through the wall behind it to continue your search. Exit through the door on the right and cross the bridge. Keep going along the path going through rooms until you reach a door to the left. Go across the bridge and then into the small corridor and to the right to enter into Influent Bypass. From the start point head left. Keep going left till you reach an X-Traction Point. Go into the room through the door that is diagonally facing the X-Traction point. Continue to the other side of this room. Keep making your path along the corridor until you come to a set of bridges. Once you reach the bridge fight your way across the first one then go left onto the second bridge. When you reach a door don't go through it just yet. Instead go to the left and down the corridor. There will be a goth along here so kill him first. Keep forward along the path. At the end of the hall go into the room to find a comic book. Then go back to the door I told you not to go through. Go on through now. Go to the other side of the caged in area to find a set of stairs leading down to the switch. With all the enemies defeated head over and use the lever. The lever opens a door on the left side of the room. Go through the door and then the one on the right to get to Wastewater Basin. Go along the starting hallway into a large room with a bridge suspended above a floor of spikes. In the next room past the bridge is a goth and two giants, nothing tough. Kill them and continue along the left or right side of the room. When you reach the top center there is a door. Go ahead and enter into the next room. Continue through the corridor until you reach the door at the end. This door leads into another one of those rooms where a bridge is suspended above a floor of nails. Once you get off the bridge you find the next area has been locked up. With no other choice go to the left from the door. In the next room theres an X-Traction point and a lever. Use the X-Traction point first then the lever. With the door unbarred go back to it and through to Overflow Reservoir. Keep going down the corridor until you have the option of going either left or right. If you go to the right door a huge mob of enemies will attack and there will be two goths with them. The left path is relatively clear but if you want te exp then go right. Also if you go the left path and go into the first room on the right, theres a Danger Room disc. The bridge in the center is what you will have to cross next. On the other side go into the corridor on the right via the door. If you continue on the corridor's path it will bring you to a large room with the healer trapped in cage. Now you will have to look for a way to free Healer. Behind Healer is a door to another corridor. Well of course take the path. Go through the big room to the left room after the corridor. In the room to the left is the lever so go aheand and use it. Return to Healer and he will thank you. Healer will also tell you about the transportation methods of the Brotherhood. It seems they use something called a Gateway. Go up the stairs from before you found Healer and go right. For more info refer to your map. When you enter you find someone named Gateway. Gateway will then open a portal to The Mount. Walk towards it to automatically teleport. _______________________________________________________________________________ 4.17 The Mount - Available Team-mates: When you start you will still have whoever you had in sewers until you reach an X-Traction point. - Level Bosses: Avalanche and Sabertooth - Hidden Items: Sketch Book, Comic Book - Objectives: Stop the Brotherhood ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ I will just keep this under the Level 9 section because the two levels are connected. Similary to the New York rooftops thing. You start on a large grate. Go along the lava side. go a little further to find some Acolytes, for a quick kill throw them into the lava. Go up the right path to reach an X-Traction point. Then go along the left path. If you far enough a large door will be locked on your right side. Before the bridge is a path on the side of the lava you start on. There is a very narrow path that will bring you to a comic book. Use the map near the bridge for a better idea of where the path is located. Go across the rock bridge. On the other side is a Sketch Book surrounded by computers. When you obtain it go up the path on the right. At the very top of the path use the computer to open the door. Return to the door and go through to Transport Conduct. Head across the rock bridge to find two Brotherhood mutants, Avalanche and Sabertooth. Pretty straightfoward just keep fighting them. For more info refer to the enemies section. After the fight the only way to Astroid M is gone. Return to the X-Mansion. Mission Complete! _______________________________________________________________________________ 4.18 X-Mansion - Available Team-mates: Alison - Level Bosses: none - Hidden Items: None - Objectives: Explore the X-Mansion Go to the War Room ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ You start in your room again. Go into anyone elses room you want. When ready go to the ground floor. In the ground floor you can take care of any bussiness you might have then go to the subbasement. In the lab is the Astral Portal. Talk to Beast about it. In the medical lab is Jean Grey. Emma Frost can be found in Cerebro. Talk to her about Professors well being. Wolverine is outside the Danger Room talk to him about the happenings in the world. When all done talking to everyone head into the War Room and access the computer for your next mission. You will have three missions to select from now which are Stop the riots, Defend the Morlocks, or Defeat Juggernaut. I chose to dfeat Juggernaut first. If you want to do another mission first press CTRL+F and paste in the mission you want. The missions are Level 11: Stop the riots and Level 12: Defend the Morlocks. _______________________________________________________________________________ 4.19 Level 10: Defeat Juggernaut - Available Team-mates: Wolverine, Iceman, Rogue, Cyclops, Beast, Colussus, Emma Frost, Gambit, Jubilee, Magma, Nightcrawler, Jean Grey, and Storm - Level Bosses: Juggernaut - Hidden Items: Danger Room disc, Comic Book - Objectives: Defeat Juggernaut ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ When you arrive on Muir Island the whole place has been destroyed. It seems Juggernaut is out to kill Forge. When you start theres a Danger Room disc to your left. Go through the broken glass behind you when you start and go up to find a comic book. Refer to the enemies section should you require any help during this fight. Once defeated Forge thanks you for the help. Juggernaut is now in captivity for you to ask him some questions. After questioning him talk to Forge to your right. Moira is to the left side of you when facing Juggernaut so talk to her next. Head to the back corner to talk with Multipleman. After talking with everyone head through the door to the next area. _______________________________________________________________________________ 4.20 Level 11: Stop the Riots - Available Team-mates: Wolverine, Iceman, Rogue, Cyclops, Beast, Colussus, Emma Frost, Gambit, Jubilee, Magma, Nightcrawler, Jean Grey, and Storm - Level Bosses: none - Hidden Items: Danger Room disc, Sketch Book - Objectives: Save Mutants 3rd Street(3) 4th Street(4) 5th Street(5) 6th Street(6) Sentinels 3rd Street(7) 4th Street(11) 5th Street(13) 6th Street(15) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ When the level starts you are next to an X-Traction point so take care of anything you might have to do. Then go fight the seninels. Move forward to fight another two sentinels. Go to each yellow X on your map. If you had kept going forward you will come to the first X. Each X is a mutant in need of help. From the first X go right to the yellow X on the far right of the screen to get to an ambulance. There are a total of three mutants to save. If you go right from the ambulance another sentinel attacks. Go down the ally to the left of the X-Jet to fight another sentinel. Go down an ally to the far left to find another mutant. Refer to the map for a more precise location. Bring the mutant to the ambulance. From the ambulance go up to find another mutant. Upon finding him the last sentinel will attack. You will now move onto the Fourth Street. At the top of the screen in the middle part behind some barrels is a Danger Room disc. Go up the street on the far left. Move down the street to find an amublance and two sentinels will attack. On the left side of this street is a mutant so bring him over to the ambulance. Go down the street to the left and another two sentinels come to fight. Go down the ally on the right side of the street to find another mutant and a sentinel. Half way down the street two more sentinels attack and theres a mutant on the right side of the street. When you make it close to the end of the street you spot Psylocke in need of help. With all the sentinels defeated you can talk to Psylocke. Theres a mutant on the right side of the street in a small ally. Now you will have to go to Fifth street. Go down the street until you reach the screen saying press square to go to Fifth Street. On this street there is a new enemy. Its a sentinel that looks like a spider. At the top of the street you will have to fight two sentinels. On the left side of the street is both a X-Traction point and a ambulance. Go down the right street first. Down here you will fight many sentinels. Also on the right side of the street look in the first gap behind a tree to find a Sketch Book. Continue down the street to get another mutant. After returning them to the ambulance go bac down the street and down the ally on the fight. Here three sentinels will attack and there will be a mutant on the right side behind some barrels. After returning him to the ambulance go down the street pass the ambulance to fight more sentinels. There will also be a mutant on the right and left side of the street. After bringing both to the ambulance continue on down the street. Once you reach a mutant on the left side another two sentinels attack. Continue down the street to fight the last sentinel. On to the Sixth Street. Move forward to find another two sentinels and an amnulance. Move down the the right street to find another three sentinels and a mutant in need. Destroy the sentinels then bring the mutant to the ambulance. Go down the left street to find another mutant. Move down the street pass the ambulance to find another two sentinels. At the end of the street a sentinel is attacking a kid. Fight the sentinel to save the kid who you find out is Bishop. Then go on the right side of the street to find another mutant. Go down the ally on the right near the ambulance to find yet another sentiel and mutant. After bringing the mutant to the ambulance go back to the ally and jump the fence to fight a sentinel and find another mutant. Head out of the ally and another two sentinels will attack. On the street going past the ambulance go down the stairs to the subway to find a skill point. At the end of the street past the ambulance go to the right street to find the last mutant and the last two sentinels. With all the sentinels destroyed and all t