============================================================================== ----------------------[ 3D Delta Developers Presents ]------------------------ ============================================================================== MMM MMM MMM WMM MMM MM MMMMMMM MMMMMMM MMMMMMM MMMMMMM MMMMMMM MMMMMMM. MMMMMM MMMM; MMM MMM WMM MMM MM MMM MMM MMM MMM MMM MMM MMM MMM MMM MM MM; MMMMMMM MMM MM MMM MM; MMM; MMMM; MM MMM MMMM; MMM MMM MMM MMM MMM MMM MMM MMM MMM MMM MMM MM MMM MMM MMM MMM MM MMM MM MMM MMM MMM MMM MMM MMM MMM MMMMMMM MMM MMM MMM MMM MMMM; MMM MM; MMMM MMMMM MMMWMMM MMM MMMMMMM TM MMMMMMM Episode I Der Wille zur Macht (The Will To Power) ============================================================================== -= Xenosaga Episode I: Der Wille zur Macht =- FAQ / Walkthrough U.S. Version Version 2.7 -= A Snickers and Roots Production =- Text file last updated on 02-24-2004 (05:00 pm) ============================================================================== ------------------------[ Taking YOU to a higher level ]---------------------- ============================================================================== Title : XENOSAGA EPISODE I - FAQ / Walkthrough Created By : Bremen Copyright : Do I really have to say this? [Make your own!] ============================================================================== Table of Contents ============================================================================== The [##] is the search code. Use it to search for specific sections in this FAQ/Walkthrough. ---------------------------------------------------- [01] I. Introduction ---------------------------------------------------- [02] II. How To Use This Guide ---------------------------------------------------- [03] III. Game Information & Story ---------------------------------------------------- [04] IV. Controls ---------------------------------------------------- [05] V. Battling / Boosting ---------------------------------------------------- [06] VI. Characters ---------------------------------------------------- [07] VII. Character Attacks ---------------------------------------------------- [08] VIII. A.G.W.S. ---------------------------------------------------- [09] IX. Main Menu ---------------------------------------------------- [10] Items ----------------------------------------- [11] Items [12] Special Items [13] Character Weapons [14] Character Accessories [15] Character Ammo [16] A.G.W.S. Weapons [17] A.G.W.S. Accessories [18] A.G.W.S. Ammo ----------------------------------------- [19] Ether ----------------------------------------- [20] Shion Uzuki [21] KOS-MOS [22] Ziggurat 8 (Ziggy) [23] MOMO [24] chaos [25] Jr. ----------------------------------------- [26] Tech Attacks ----------------------------------------- [27] Shion Uzuki [28] KOS-MOS [29] Ziggurat 8 (Ziggy) [30] MOMO [31] chaos [32] Jr. ----------------------------------------- [33] Skills ----------------------------------------- [34] Characters ----------------------------------------- [35] Equipment [36] Boosting Stats ----------------------------------------- [37] A.G.W.S. ----------------------------------------- [38] Battle Formation ----------------------------------------- [39] U.M.N. ----------------------------------------- [40] Mail ------------------------------------ [41] Database ------------------------------------ [42] Gnosis / Enemies [43] Keywords ------------------------------------ [44] Plug-in Module ------------------------------------ [45] E.V.S. ---------------------------------------------------- [46] X. Walkthrough ---------------------------------------------------- [47] Introduction [48] Chapter 1. Woglinde [49] Chapter 2. Asteroid Pleroma [50] Chapter 3. Elsa von Brabant [51] Chapter 4. U-TIC BS [52] Chapter 5. Dock Colony [53] Chapter 6. Gnosis - Cathedral Ship [54] Chapter 7. Durandal [55] Chapter 8. Kukai [56] Chapter 9. Encephalon - Miltia [57] Chapter 10. Kukai [58] Chapter 11. Song of Nephilim [59] Chapter 12. Proto Merkabah ---------------------------------------------------- [77] XI. Xenogears ---------------------------------------------------- [78] Introduction ----------------------------------------- [79] Universe Similarities ----------------------------------------- [80] Characters [81] Miscellaneous ---------------------------------------------------- [82] XII. Secrets/Optional Bosses ---------------------------------------------------- [83] Foundation Robot Academy ----------------------------------------- [84] MOMO's Transformation ----------------------------------------- [85] Ace Pilot ----------------------------------------- [86] Meld Gareth [87] Din Gareth ----------------------------------------- [88] Great Joe ----------------------------------------- [89] Mintia ---------------------------------------------------- [90] XIII. Segment Doors & Decoders ---------------------------------------------------- [91] XIV. Mini-Games ---------------------------------------------------- [92] Tag Game [93] Xeno Card [94] Drill Game [95] Casino [96] A.G.W.S. Game ---------------------------------------------------- [97] XV. Glitches ---------------------------------------------------- [98] XVI. Thanks ---------------------------------------------------- [99] XVII. Contact ---------------------------------------------------- ============================================================================== -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [01] I. Introduction -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- This FAQ was written by bremen to help all of you who may need it or for those of you who are just curious about the game. More than five years ago, a game was created with such intrigue, such mystery, and the most powerful story ever created for an RPG. The game? Xenogears. The game blew gamers away with it's likeable characters, engaging storyline, anime style cinematic's, impressive and innovative battle systems, and some of the best music for an RPG to date. Literally hundreds of pages of text and dialogue tell an amazing story by the end of the game and captured the hearts of many a gamer. Before long the game would amass an enormous and loyal following for years to come. Xenosaga Episode I is the prequel to Xenogears (Episode V). *Note: While I will make every attempt to avoid ruining the story, this is NOT a spoiler free FAQ/Walkthrough! I cannot guarantee the story will not be ruined for you by reading this FAQ. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [02] II. How To Use This Guide -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Use the find feature in conjunction with the section search codes above listed on the "Table of Contents" to page through to specific sections of the FAQ. Basically, the FAQ is divided into 17 sections. Section "X." (10) is the main part of the FAQ and probably the most useful. Everything else is just extra. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [03] III. Game Information & Story -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Title: Xenosaga Episode I: Der Wille zur Macht (The Will to Power) Publisher: Namco Developer: Monolith Soft Genre/Category: Role-Playing System: PlayStation 2 Number of Players: 1 Release Date: 02/25/03 Play Time: 70-100+ Hours Replay: 40 hours - Infinite (depending on your definition of fun) Story: Thousands of years into the future, mankind exists only in deep space. Using their technology and space travel, they discover and collect a mysterious and ancient object called the Zohar. A brutal alien life form, known as the Gnosis, attacks mankind at every turn for unknown reasons. Thus begins the journey of man's survival and race to unlock the secrets of their destiny. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [04] IV. Controls -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- The game has some in-game tutorials that aren't particularly helpful. So I have provided a detailed introduction to the games basic control scheme. There are several sets of controls for Xenosaga depending on what mode you are in. That being said, here they are. ------------------------------------------------------------------------------ -- Story Mode -- (Mode when you are walking around) -------------------------- Left Analog = Moves your character around on the screen. R2 = Allows your character to "WALK" instead of running. This is helpful in situations where stealth could mean the difference between life and death. O = This is your basic action button. Use "O" to talk to other characters, investigate panels, walls, etc., open treasure chests, and open the save menu when you are standing on a save point. Square = The Square button is used to destroy objects initially in the Encephalon. Eventually you will get a the Vaporizer Plug-in and be able to use it in the real world as well. You can only destroy objects that have a blue circle appear on them when you get close to them. If there is more than one destroyable object within sight, you can toggle between them using the L1 or R1 buttons. L1 = Toggles between destroyable objects if more than one is within range of your character. R1 = Toggles between destroyable objects if more than one is within range of your character. Start = Pause. While the game is paused you can skip cinematic sequences by pressing the "Triangle" button. Triangle = Opens the main menu. "O" is used for confirm and "X" is used for cancel or exit. ------------------------------------------------------------------------------ -- Battle Mode -- (Mode when you are fighting enemies) ----------------------- Left Analog = Move Cursor / Select an enemy on the screen Square = Attack (Physical Attack) Cost: 2 AP Triangle = Attack (Ether Attack) Cost: 2 AP O = Used to finish your characters turn even if the character has remaining AP. This is one method of accumulating AP to build up for "Tech" attacks. Note: Characters that do not have an A.G.W.S. will have an additional attack available to them once they build up enough AP. The "O" button is used to activate this attack. Note: The "O" button is also used to confirm selections within the battle mode sub-menus. X = Opens the battle sub-menus. [Battle Mode Sub-menus] Character Mode: Item - Cost: 3 AP Allows your character to use an item. This command cannot be used in A.G.W.S. mode. W-Item will allow your character to use two items at once. Move - Cost: 2 AP Allows your character to move. Different positions on the battlefield result in different damaged inflicted and received. A.G.W.S. - Cost: 4 AP For characters who have an assigned A.G.W.S., this command will cause your character to get in their A.G.W.S and fight. Your turn is over upon boarding. This command is disabled for characters without an A.G.W.S. Guard - Cost: 2 AP Increases your characters chance to defend an attack. Defending an attack lessens the damage you receive. This is one method of accumulating AP to build up for "Tech" attacks. A.G.W.S. (Anti-Gnosis Weapon System) Mode: W-ACT - Cost: 6 AP Allows a character in A.G.W.S. mode to activate a special attack. This command can only be used when the character has the same weapon equipped in both hands and is not using a weapon that does not allow W-ACT. Move - Cost: 2 AP Allows your A.G.W.S. to move. Different positions on the battlefield result in different damaged inflicted and received. A.G.W.S. - Cost: 4 AP This command will cause yor character to exit their assigned A.G.W.S. Your turn is over upon exiting the A.G.W.S. Guard - Cost: 2 AP Increases your A.G.W.S. chance to defend an attack. Defending an attack lessens the damage you receive. This is one method of accumulating AP to build up for "Tech" attacks. L1 / L2 = Changes attack menu descriptions R1 / R2 = Boost Start = Pause. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [05] V. Battling / Boosting -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- The turn-based battle method in Xenosaga can seem very difficult and confusing when first beginning to play. Hopefully this will help you understand it better since the in-game tutorials are only mildly helpful. Unlike most RPG's, random encounters have been replaced in Xenosaga by physical enemies roaming the screens. If your character runs into one of them or alerts them to your presence, you will be attacked and thrown into battle. This is great as it adds a kind of stealth mode to the game that other RPG's lack. Sometimes you can just tip-toe past an enemy instead of fighting it. There will also be times when a cutscene throws you into battle without warning so it will keep you guessing. Just make sure to save often. Now, let's get started, it's going to be a bumpy ride, but stay with me. Battles in Xenosaga rely on AP for the most part. Every turn your character has, gives you 4 AP for that character to use. Every action you take consumes a certain amount of AP. For example, attacking an enemy once with a standard attack, using the "Triangle" or "Square" button, consumes 2 AP. So in effect you can attack twice per turn. However, your character starts with a max AP of 6. So if you save a few AP from a previous turn, you can amass up to 6 AP for the next turn. This will enable you to pull of a special "Tech" attack or a combo. These combos were essentially called "Deathblows" in Xenogears to give you a comparison if you played that game. Now throughout the game you will learn additional "Tech" attacks that are much more powerful. Eventually your combos will and only use 4 AP instead of 6 AP and will allow you to do more, but I wouldn't worry about that for now. In addition to attacking the enemies, there is a special gauge called the event slot. Pay close attention to the rotation of this slot because it can make a huge difference in your attacks and boost the points you receive at the end of a battle. Defeating an enemy when the gauge is on the point bonus can be a huge help in leveling your characters. ------------------------------------------------------------------------------ -- GTW (Group Turn Window) --------------------------------------------------- The GTW is located in the bottom right corner of the battle screen. It looks like two blue disks with faces on it. This window tells you the order of your characters and the enemies. The order goes from left to right. In other words, whose turn it is and whose turns are coming up. ------------------------------------------------------------------------------ -- Event Gauge --------------------------------------------------------------- The Event Gauge is located in the bottom right corner of the battle screen. It is just left of the GTW (Group Turn Window). It looks like a blue box with a red arrow pointing to the GTW. Here are the four values for the event gauge. Empty - When the slot is empty, nothing is effected. Critical - When the slot has the critical icon in it (looks like a flame), Any character, friend or foe, that attacks during that turn has an increased chance to do critical damage. Boost - When the slot has the boost icon in it (looks like a yellow ring), Your boost gauge will increase more than in a normal turn when you attack. Points - When the slot has the points icons in it (looks like a coin with a plus sign), you will receive 2x, 4x, or 10x, the amount of Skill points, Tech points, and Ether points at the end of the battle. So you see how useful this effect is. I'd recommend only killing enemies while this icon is in the slot. ------------------------------------------------------------------------------ -- Boosting ------------------------------------------------------------------ Since the in-game tutorial scarcely does this feature justice, I will "attempt" to put this into layman's terms. First, we will talk about the "Boost Gauge". At the top of the battle screen you will see your characters faces along with HP, EP, AP, and BG listed from top to bottom. The BG bar is the "Boost Gauge". Normally at the start of battle this gauge will be empty. This can vary of course using special skills and items that can give you a boost at the start of battle. But for the sake of simlicity, we will assume it is empty. Now, next to the gauge is a number. At the start it is always 0 unless you have a special item like stated above. For now, we'll assume 0. That number represents how many times that character can use boost. The number next to the gauge will go up by 1 everytime you fill the gauge up. The gauge will fill with a red color. In order to fill the bar, you need to do attack damage to an enemy. The more you attack/damage an enemy, the more the bar will go up. Note however that the bar will reset at the beginning of every battle, so the boost gauge will NOT carry over to the next battles. After the boost gauge fills up, the number will go up by 1 and the bar will reset to being empty. You can fill the gauge many times throughout a battle and acummulate several boosts. So the number could technically raise to 4 or 5 or even more. Each time you execute a boost, the number will go down by 1. Also, in multiple enemy battles, if you kill an enemy while the "Event Slot" is on the "Boost" slot, your boost gauge will get filled by a lot more than it normally does when the event gauge is on any other slot. For information on the Event Gauge see the section immediately above this one. Okay, I've explained how to raise the boost gauge and give your character the ability to boost, now let's talk about the boost itself. First we have the GTW or Group Turn Window (bottom right corner of the screen). This window display's the characters faces in their order from left to right that they will get a turn. Imagine your chacters and the enemies all standing in a long line. The person at the front of the line is whose turn it is. Boosting itself is basically line-jumping. If you are 5th in line and you have your boost gauge up to 1 or more, you can execute a boost. When you execute the boost your character will immediately jump to the 2nd place in line. The coolest part is that you will also stay in line at your 5th spot where you were. So in essence, you get 2 turns without having to go back to the end of the line. You can only execute a boost at two times. The first time is when it is one of your characters turn. The only restriction is that you cannot boost a character while it is that character's turn. This prevents a character from getting 2 turns in a row. Note that enemies can also use boost. If an enemy executes a boost before you, you will not be able to boost until the next turn. The second time you can execute a boost is during an enemies turn. So, while you are being attacked. This is known as a "Counter Boost" but is essentially the same thing as a normal boost, just that you are executing it during the enemies turn instead of on one of your characters turn. Now, to execute the boost, simply hold down the R1 or R2 button during your turn or an enemies turn. This will popup a little boost submenu to the left of the event gauge. It looks like a redish-purple circle with the word boost below it. To the right of the circle will be the faces of any of your characters that are eligible for boosting (Elibility for boosting is as I described above, have a 1 or more next to the boost gauge, etc...). If there are no faces that popup, then none of your characters can use boost at that time for various reasons I have stated above. If there are faces that show up, then those characters are eligible for boosting. The color of the square around the characters face corresponds to the colors of the Square, Triangle, or O button on your controller. Pink represents the Square button because the Square button on your controller is pink. Green for the Triangle button, and Red for the Circle button. As far as what color gets assigned to what character, it is NOT random. It is based on the characters position on the battlefield. If your characters backs are to the camera and they are facing the enemies, the character to the far left of the screen will get assigned the pink square for the square button. The character in the center will get assigned the green square for the Triangle button, and the character to the far right will get a red square around their face for the Circle button. Now, while you are holding the R1 or R2 button down, you simply need to press the button that corresponds to the color/face of the person you want to boost. Example: Shion's face has a green square around it when you press R1. While holding R1, you need to press the Triangle button to execute a boost for her. When you execute the boost, two things will happen. First, the number next to the "Boost Gauge" will decrease by 1. Second, your character will immediately be the next person in line for a turn. So as soon as the character/enemy whose turn it currently is finishes their turn, it will be your boosted characters turn. Congratulations! You should have a good understanding of the most confusing aspect of this game (other than the storyline). Hopefully this was helpful and clears up boosting for you. As an aside, I will list some ethers/items that can affect boosting. Boost 1: Shion has a "Boost 1" ether spell that will automatically increase a characters number next to the boost gauge by 1. Booster Pack: Usable item during battle that increases your boost by 1. Red Containers: Destroying red containers creates a fire effect in the area. If an enemy gets hit with the fire and you engage them in battle, all your characters start the battle with a 1 next to their boost gauge. Boost Pack: Accessory that gives character 1 boost at the start of battle. This skill can also be extracted and set on all your characters. Boost Seal: Some enemies use this to prevent anyone from boosting during a battle. ------------------------------------------------------------------------------ -- Status Effects ------------------------------------------------------------ While battling, many enemies will inflict status effect on your characters. Removal of these effect requires the use of items or ether spells during battle. The effects also go away at the end of the battle. Unconscious - Unable to perform any action Stop - Unable to perform any action Sleep - Unable to perform any action Confusion - A confused person might attack friends Poison - Every turn 20% of max HP will be reduced Ether Bomb - Ether damage will be doubled Reverse - Recovery and Damage are reversed (instead of damage hurting you it heals you) HP Half - HP recovery amounts will be halved Admonish - receive the damage of one's own attack EP Half - EP recovery amounts will be halved EP Over - All Ether costs twice the normal amount Slow - next turn comes 50% slower ACC Down - accuracy down 50% EVA Down - evasion down by 50% STR Down - Physical Strength Down 25% DEF Down - Physical Defense Down 25% AP Half - Each turn the AP received will be half normal amount Ether Down - Ether Power Down 25% Lost - Ether can't be used Boost Seal - Boost can't be used ------------------------------------------------------------------------------ -- After a Battle ------------------------------------------------------------ When a battle is over you will recieve several things to aid in your character development. Sometimes you will also earn money and items that dropped from a fallen enemy. Here is a list of what you earn. Experience - Levels up your characters. Tech Points - Used to upgrade "Tech" attacks. Ether points - Used to upgrade "Ether" attacks and learn new "Ether" attacks. Skill Points - Used to learn new skills from an unequipped accessory. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [06] VI. Characters -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ------------------------------------------------------------------------------ ------------------------------------- ---------------------------- Main Characters ----------------------------- ------------------------------------- ----------------------------------- Name: Shion Uzuki Sex: Female Age: 22 Height: 5'4" Weight: 106 lbs Description Shion Uzuki is the main character of Xenosaga. She is the Chief Engineer of the KOS-MOS project funded by Vector on-board the Woglinde. She is part of the elite First Division of R & D for Vector. Though a skilled scientist, Shion longs to be part of the less prestigious Third Division team. She currently is testing KOS-MOS in the Encephalon preparing KOS-MOS for a field test. One of Xenogears main characters was named Citan Uzuki. No one knows for certain if any correlation between the two exists, though many have said it's just a coincidence. I suppose we won't know for awhile. ------------------------------------------------- ------------------------------------------------- Name: KOS-MOS (Kosmos Obey Strategic Multiple Operation Systems) Sex: Female Age: 18 Height: 5'46 Weight: 203 lbs Description KOS-MOS is a prototype for a new battle android weapon to combat the Gnosis. She is currently only beeing tested within the Encephalon and close to her first field test. She is viewed by most to be an inferior piece of technology because more advanced battle unit called Realians have been in use for some time. She is the object of the KOS-MOS project lead by Shion Uzuki. ------------------------------------------------- ------------------------------------------------- Name: Ziggurat 8 (Ziggy) Sex: Male Age: 30 Height: 6'3" Weight: Varies Description Ziggy is a combat cyborg tasked with protecting MOMO. As a human he killed himself and was brought back against his will. Ziggy has an obsession with removing all that was once human in his body and replacing it with inorganic parts so he can be offically dead. ------------------------------------------------- ------------------------------------------------- Name: MOMO Sex: Female Age: 12 Height: 4'8" Weight: 79 lbs Description MOMO (Multiple Observative Mimetic Organicus) is a protoype of the 100-Series Observational Realian. She is viewed as a superior being compared to KOS-MOS because she is a Realian (a synthetic organism). She was created to combat the Gnosis. ------------------------------------------------- ------------------------------------------------- Name: chaos Sex: Male Age: 16 Height: 5'7" Weight: 117 lbs Description A mysterious young boy whose past is unknown, perhaps even to himself. He seems particularly bright and ahead of everyone else as far as intelligence goes. ------------------------------------------------- ------------------------------------------------- Name: Jr. (Rubedo) Sex: Male Age: 12 Height: 4'7" Weight: 84 lbs Description Jr. is a director of the Kukai Foundation of the Second Miltia. An uncommonly bright young man that offers practical solutions when others much older than himself are at a loss for ideas. ------------------------------------------------------------------------------ ------------------------------------- ---------------------------- Other Characters ---------------------------- ------------------------------------- ------------------------------------------------- Name: Kevin Sex: Male Description The former chief engineer of the Vector Industries First R & D Division in charge of developing KOS-MOS. ------------------------------------------------- ------------------------------------------------- Name: Allen Sex: Male Description Assistant to Shion on the KOS-MOS project of the Vector Industries First R & D Division. He is your basic comic relief character pining for a date with Shion throughout the game. ------------------------------------------------- ------------------------------------------------- Name: Togashi Sex: Male Description Member of Vector Industries First R & D Division. He enjoys giving Allen a hard time about Shion. ------------------------------------------------- ------------------------------------------------- Name: Virgil Sex: Male Description Soldier on-board the Woglinde that joins forces with you during the Gnosis attack. ------------------------------------------------- ------------------------------------------------- Name: Commander Andrew Cherenkov Sex: Male Description Commander on-board the Woglinde. He seems desperate to get the KOS-MOS program moving along faster and has a mysterious past. ------------------------------------------------- ------------------------------------------------- Name: Miyuki Sex: Female Description She is one of Shion's subordinate's. She continually provides Shion with new gadgets and information. ------------------------------------------------- ------------------------------------------------- Name: Vanderkaum Sex: Male Description Commander on-board the Woglinde in charge of securing the Zohar. He looks almost identical to the Vanderkaum in Xenogears. ------------------------------------------------- ------------------------------------------------- Name: Margulis Sex: Male Description Commander of the U-TIC Organization. Currently stationed on the Asteroid Pleroma. He is heavily involved with the Zohar. ------------------------------------------------- ------------------------------------------------- Name: Pellegri Sex: Female Description Aide to Margulis. ------------------------------------------------- ------------------------------------------------- Name: Sellers Sex: Male Description Unknown. He apparently has designs on the Zohar and is involved in some way with Margulis. ------------------------------------------------- ------------------------------------------------- Name: Matthews Sex: Male Description Captain of the Elsa. He's a loud-mouthed opinionated salvage expert. ------------------------------------------------- ------------------------------------------------- Name: Tony Sex: Male Description He's the hotshot pilot of the Elsa. ------------------------------------------------- ------------------------------------------------- Name: Hammer Sex: Male Description The engineer and navigator of the Elsa. He shares the same name or nickname as a rat-like character in Xenogears. ------------------------------------------------- ------------------------------------------------- Name: Gaignun (Nigredo) Sex: Male Description Leader of Kukai Foundation along with Jr. Very little is known about him. He may be related to Jr. in some way. ------------------------------------------------- ------------------------------------------------- Name: Mary Sex: Female Description An aide to Jr. on-board the Durandal. She and her sister Shelley were rescued by Gaignun and have served the Kukai Foundation ever since. ------------------------------------------------- ------------------------------------------------- Name: Shelley Sex: Female Description An aide to Jr. on-board the Durandal. She and her sister Mary were rescued by Gaignun and have served the Kukai Foundation ever since. ------------------------------------------------- ------------------------------------------------- Name: Helmer Sex: Male Description A political ally to Gaignun and Jr. of the Kukai Foundation. ------------------------------------------------- ------------------------------------------------- Name: Albedo Sex: Male Description A strange man that seems to have ties with Jr. and Gaignun. He also seems to have an interest in MOMO. ------------------------------------------------- ------------------------------------------------- Name: Joachim Mizrahi Sex: Male Description Labelled an insane madman, Joachim was also the genius behind the creation of MOMO and the other 100-Series Observational Realians. ------------------------------------------------- ------------------------------------------------- Name: Juli Mizrahi Sex: Female Description A political leader of Galaxy Subcommittee and wife to Joachim Mizrahi. She sends Ziggy to retrieve her daughter MOMO who has been kidnapped and taken to the Asteroid Pleroma. ------------------------------------------------- ------------------------------------------------- Name: Wilhelm Sex: Male Description CEO of Vector Industries, the company overseeing the KOS-MOS project. ------------------------------------------------- ------------------------------------------------- Name: Febronia Sex: Female Description A Realian found inside a church during the Enchephalon - Miltia mission. Virgil calls out her name at one point during the game so the two may have known each other in the past. ------------------------------------------------- ------------------------------------------------- Name: Nephilim Sex: Female Description Little is known about this young red-haired girl. She looks identical to Elly from Xenogears and wears a cross identical to the one worn by Sophia (Elly) as well. ------------------------------------------------- ------------------------------------------------- Name: Great Joe Sex: Male Description Optional boss-type character on-board the Durandul. He's a gun-toting powerhouse that wants to challenge Jr. in a shooting match. He may be related somehow to Big Joe from Xenogears. ------------------------------------------------- ------------------------------------------------- Name: Mintia Sex: Female Description Optional boss-type character at the Kukai Foundation. She likes her pet's and often calls upon them to aid her in battle. She wants to challenge MOMO to a battle. ------------------------------------------------- ------------------------------------------------- Name: Ace Pilot Sex: Male Description Optional boss-type character on-board the U-TIC BS. When he is defeated in human form he calls upon one of two A.G.W.S.'s to aid him in battle. ------------------------------------------------- ------------------------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [07] VII. Character Attacks -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- These are the standard two-button combos for each character. Shion Uzuki - Knuckle = Square Firecracker = Triangle Power Kick = Square, Square Stun Shock = Square, Triangle Cherry Bomb = Triangle, Triangle Spin Kick = Triangle, Square KOS-MOS - Punch = Square Blaster = Triangle S-Sault = Square, Square Sword = Square, Triangle Blaster = Triangle, Triangle Needle = Triangle, Square F-Shot = O Ziggy - High Kick = Square Laser Blade = Triangle Jack Knife = Square, Square Ignition = Square, Triangle Laser Swing = Triangle, Triangle Jack Blade = Triangle, Square MOMO - Stardust = Square Melody Ray = Triangle Twin Stars = Square, Square Dream Whirl = Square, Triangle Flower Storm = Triangle, Triangle Cosmic Flip = Triangle, Square Chaos - Tornado Flash = Square Arrow = Triangle Seraphim Rush = Square, Square Electro Upper = Square, Triangle Angel Shot = Triangle, Triangle Star Thrust = Triangle, Square Jr. - Cross Shot = Square Southpaw = Triangle Trick Shot = Square, Square Coin Snap = Square, Triangle Crossfire = Triangle, Triangle Hip Shot = Triangle, Square -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [08] VIII. A.G.W.S. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ------------------------------------------------------------------------------ -- A.G.W.S. Tuning ----------------------------------------------------------- This can be accessed from an Item shop menu that supports A.G.W.S.'s. The A.G.W.S. Tuning sub-menu is divided into the following parts. Buy Frame - You can purchase A.G.W.S. Frames from here. Frames increase your A.G.W.S. max FHP & DPARM. Buy Generator - You can purchase A.G.W.S. Generators from here. Generators increase your A.G.W.S. DPOW (Strength/Power). Restore HP - Restores A.G.W.S. Frame HP. ------------------------------------------------------------------------------ -- A.G.W.S. ------------------------------------------------------------------ STATS ----- FHP - Frame HP PARM - Physical Armor, lessens physical damage you receive EPARM - Ether Armor, lessens ether damage you receive DPOW - Dynamic Power, offensive strength AGL - Agility, how often you attack W-AGL - Weapons Agility, recovery time by weapon between attacks -------------------------------------------------------------------- NAME FHP PARM AGL DPOW EPARM W-AGL -------------------------------------------------------------------- VX-4000 1200 68 7 51 8 0 VX-7000 VX-9000 VX-10000 360 26 6 51 23 1 VX-20000 AG-01 AG-02 AG-04 2400 88 7 76 0 0 AG-05 6000 120 5 130 0 0 ------------------------------------------------------------------------------ -- A.G.W.S. Frames ----------------------------------------------------------- ------------------------------------------------ NAME FHP PARM A.G.W.S. ------------------------------------------------ AG02-F03 1200 62 AG-02 AG02-F06 2400 108 AG-02 AG04-F06 2920 109 AG-04 VX01-F02 740 40 VX-10000 VX01-F06 2320 106 VX-10000 VX01-F03 1120 60 VX-10000 VX02-F06 2700 110 VX-7000 VX06-F05 1780 78 VX-4000 VX06-F06 2100 98 VX-4000 ------------------------------------------------------------------------------ -- A.G.W.S. Generators ------------------------------------------------------- ------------------------------------------------ NAME DPOW A.G.W.S. ------------------------------------------------ AG02-G03 71 AG-02 AG02-G06 97 AG-02 AG04-G06 84 AG-04 VX01-G02 60 VX-10000 VX01-G03 70 VX-10000 VX01-G06 95 VX-10000 VX02-G06 100 VX-7000 VX06-G05 60 VX-4000 VX06-G06 68 VX-4000 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [09] IX. Main Menu -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- The main menu is where all of your party equipping, customization, etc., takes place. You can access this menu by pressing the "Triangle" button while in "Story" mode. ------------------------------------------------------------------------------ [10] Items ------------------------------------------------------------------------------ There are several categories in the Items menu. You can access them by pressing L1 or R1 while in the Items menu. This will toggle left and right between them. ------------------------------------------------------------------------------ [11] -- Items ---------------------------------------------------------------- Antidote - Removes physical status from 1 ally Booster Pack - Boost +1 Bio Sphere - Can only be used at save points. Full HP & EP recovery for all characters. Cure-All - Removes all statuses from 1 ally Defense Shield - Increases Physical Defense Escape Pack - Used to allow one character to escape from a battle. The only other method for escaping is using Shion's "Goodbye" skill. Ether Pack - Low. Restores 10 EP to ally Ether Pack S - Mid. Restores 20 EP to ally Ether Pack DX - High. EP Recovery Ether Pack MAX - Max. EP Recovery Ether Upgrade A - E.Pts +10 Ether Upgrade A - E.Pts +50 Ether Upgrade Z - E.Pts +100 Frame Repair A - Fix 25% Frame HP (A.G.W.S.) Frame Repair Z - Fix 50% Frame HP (A.G.W.S.) Hemlock - HP=1. When used on ally, reduces HP to 1. Good when used in conjunction with Bravesoul / HP Strong. Junked Circuit A - Barter Item Junked Circuit B - Barter Item Kobold Blade - Barter Item Med Kit - Low. Restore small amounts of health to characters. Cannot be used to recover A.G.W.S. HP. Med Kit S - Mid. Restore medium amounts of health to characters. Cannot be used to recover A.G.W.S. HP. Med Kit DX - High. Restore large amounts of health to characters. Cannot be used to recover A.G.W.S. HP. Med Kit MAX - Max. Restores full HP to 1 ally. Cannot be used to recover A.G.W.S. HP. Neuro Stim - Removes psychological (mental) statuses from 1 ally Precious Stone - Barter Item Revive - Revive an ally who has been KO'd. HP Recovery/Low Revive DX - Revive an ally who has been KO'd. Full HP Recovery/Max Rejuvenator - HP & EP Recovery Max Skill Upgrade A - S.Pts +10 Skill Upgrade S - S.Pts +50 Skill Upgrade Z - S.Pts +100 Speed Stim - Increases Speed 25% Scrap Iron - Barter Item Stim DX - Increases Physical Attack 50% Tech Upgrade A - T.Pts +10 Tech Upgrade S - T.Pts +50 Tech Upgrade Z - T.Pts +100 Veil - Ether effects down 25% ------------------------------------------------------------------------------ [12] -- Special Items -------------------------------------------------------- Battle Passport - Use at E.V.S. points to play an A.G.W.S. mini-game. Card Pack #1 - Cards for Xeno Card mini-game. Card Pack #2 - Cards for Xeno Card mini-game. Decoders - The keys to the red doors for the hidden storage rooms. Drill Passport - Use at E.V.S. points to play a drill mini-game. Maintenance Data - Adjusts psychological condition of Realians. Mission Key - Key used in the Encephalon. Required to complete level. M.W.S. - (Multiple Weapons System) Portable weapons unit created by Miyuki. Segment File - Given to you by Sergeant Swaine. Keeps track of the hidden storage rooms created by the nano-machines who build structures for unknown reasons. It also keeps track of the decoder keys you have found. Starter Set - Cards for Xeno Card mini-game. ------------------------------------------------------------------------------ [13] -- Character Weapons ---------------------------------------------------- F * MShot - All/Air/Hit - Arm Missile Pod for KOS-MOS. F * FShot - All/Air/Hit - Arm Missile Pod for KOS-MOS. Penguin Rod - Weak rod for MOMO ------------------------------------------------------------------------------ [14] -- Character Accessories ------------------------------------------------ Angel Ring - Halves EP usage. Beam Coat - Blue Ring - Brave Soul - Increases damage as HP goes down (Similar to the Power Crisis in Xenogears). You can obtain this item by redeeming coins in the Casino. Craft Apron - Skill points earned, up 25% Double Buster - Allows you to perform two tech attacks with only 6 AP. Equip this item and when your character gets to 6 AP in battle, press Square, Circle, Circle or Triangle, Circle, Circle to execute the double attack. Note: You must have tech attacks equipped on your character. D Unit V6 - Physical Defense +48 (KOS-MOS) VOLG50 - Physical Defense +44 (Ziggy) Flame Coat - Golden Dice - Damage fluctuates by HP. You can obtain this item by redeeming coins in the Casino. Green Ring - Guard Pendant - Prevents Physical Defense Down Ice Coat - Neo Armor A - Neo Armor B - Orange Ring - Power Brace - Prevents Physical Attack Down Purple ring - Red Ring - Saint Rod - Physical Attack +12 (MOMO) Samurai's Heart - Scope - Shield Armor - Prevents all status effects/abnormalities. Silver Crown - Soul - Speed Shoes - Spirit - Sniper Goggles - Prevents "Dexterity Down" Star Hat - Physical Defense +14, Also increases E.Pts gained at the end of a battle by 25%. Found in the church where you fight Tiamat AFTER you defeat him. Go back via the E.V.S. Swimsuit - Sword Coat - Techtron Clothes - Physical Defense +38 (All but Ziggy/KOS-MOS) Techtron Helmet - Physical Defense +8 (All but Ziggy/KOS-MOS) Thunder Coat - White Ring - ------------------------------------------------------------------------------ [15] -- Character Ammo ------------------------------------------------------- ------------------------------------------------------------------------------ [16] -- A.G.W.S. Weapons ----------------------------------------------------- ------------------------------------------------------------------------------ NAME W-TYPE STATS CHAR ------------------------------------------------------------------------------ SWD21AG Sword Single/Near/Slash/W-ACT chaos SWD34VX Sword Single/Near/Slash/W-ACT Shion LG10AG Rifle Single/Line/Pierce/W-ACT chaos LG24VX Beam Rifle Single/Line/Beam EA120%/W-ACT Shion SMG99AG Sub-Machine Gun Single/Line/Pierce/W-ACT chaos SMG32VX Sub-Machine Gun Single/Line/Pierce/W-ACT Shion BMP45VX Wide Beam Pod All/Air/Beam EA130% Shion SMP53AG Missile Pod All/Air/Hit chaos AXE11AG Axe Single/Near/Slash/W-ACT chaos SHB67AG Beam Rifle Single/Air/Beam EA 130%/Defense chaos FLM64AG Flame Launcher Single/Line/Fire EA 150%/W-ACT chaos HMP33AG Missile Pod All/Air/Hit chaos ------------------------------------------------------------------------------ [17] -- A.G.W.S. Accessories ------------------------------------------------- Armor Protect Unit - Prevents Armor Failure Auxiliary Armor A - Armor +2 Auxiliary Armor B - Armor +4 EF Circuit A - Ether Defense +2 EF Circuit B - Ether Defense +4 Armor Protect Unit - Prevents "Armor Failure" Engine Shield - Prevents "Engine Stop" Gear Shield - Prevents "Slow" M Chip Guard - Prevents "Wear" AP Shield - Prevents "AP Half" W Circuit Guard - Prevents "Attack Disable" Cockpit Guard - Prevents "Pilot Confusion & Sleep" Guard Cleaner - Clears status abnormalities when guarding Guard Recovery - Recovers 10% of Max FHP when guarding Anti-Fire Armor - Reduces F-Type damage 25% Anti-Ice Armor - Reduces I-Type damage 25% Anti-Lightning Armor - Reduces L-Type damage 25% Anti-Beam Armor - Reduces B-Type damage 25% ------------------------------------------------------------------------------ [18] -- A.G.W.S. Ammo -------------------------------------------------------- ------------------------------------------------------------------------------ [19] Ether ------------------------------------------------------------------------------ Ether is used in Xenosaga for various reasons. Healing, attacks, defensive capabilities, etc. They are essentially the spells of this game. The Ether sub-menu is divided into the following parts. Use - This opens your characters Ether menu and allows you to use any Ether skills that can be used outside of combat. Some Ether is only for use while in combat and will be grayed out in story mode. Set - This command enables you to "Set" ether attacks to your characters. You must use this in order to use ether attacks. Use E.Pts - By allocating Ether points to your characters skills, you can get new Ether attacks and transfer them to other characters. Cancel - Cancels out of the Ether sub-menu. ------------------------------------------------------------------------------ [20] -- Shion Uzuki ---------------------------------------------------------- Medicate - Low. HP recovery for 1 ally. Medica All - Mid. HP recovery for all allies. Revert - Revive and Mid HP recovery. Analyze - View enemy stats. Goodbye - Escape from battle. Refresh - Remove status changes from one ally. Jamming - Dexterity down for M-type enemies. Boost 1 - Increases boost gauge for one ally by 1. Queen's Kiss - Steal, occassionally causes instant K.O. Medica Rest - Max. Recovers full HP to one ally. Safety Level - Survive with 1 HP. Quick - Speed up 25%. ------------------------------------------------------------------------------ [21] -- KOS-MOS -------------------------------------------------------------- Mode A7 - Focus physical attack power. Down Dex - Dexterity down for B-type and M-type enemies. Down Force - Attack down for B-type and M-type enemies. ------------------------------------------------------------------------------ [22] -- Ziggurat 8 (Ziggy) --------------------------------------------------- Bodyguard - Increases STR & DEF when MOMO is behind. My Guard - Focus DEF Recharge - Mid. HP recovery to self only. Ether Shift A - Focus EDEF. Ether Shift B - Focus EATK. Red Mark - 80% critical rate to M-type enemies. Charge X - HP & EP recovery x2 up. Speed Boost - Speed up 50%, self only. ------------------------------------------------------------------------------ [23] -- MOMO ----------------------------------------------------------------- Life Shot - Mid. HP recovery for 1 ally. Miracle Star - Ether attack - non-elemental. Sheep Beam - Induces sleep to M-type enemies. Star Wind - Transformation for MOMO. ------------------------------------------------------------------------------ [24] -- chaos ---------------------------------------------------------------- Healing Dew - Low. HP recovery for all allies. Purifying Storm - Removes all status effects from all allies. Best Ally - Revives all allies. Ice Wings - Ice ether attack. Flame Wings - Fire ether attack. Lightning Wings - Lightning ether attack. Supreme Judgment - HP recovery down 1/2. Cataclysm - Resets attack and wait time. ------------------------------------------------------------------------------ [25] -- Jr. ------------------------------------------------------------------ Psycho Arm - Increases physical attack strength. Psycho Pocket - Steal. Dandism - Revive, when female character is behind. Misty - Knock out G-type and B-type enemies. Chain - Evade down for G-type and B-type enemies. Ether Flare Coin Lock - Block all status effects. Speed Machine - Speed up 25%. Magnum Joe - Summons Great Joe. Buster Joe - Summons Great Joe. ------------------------------------------------------------------------------ [26] Tech Attacks ------------------------------------------------------------------------------ As in Xenogears your characters have certain combo moves they can pull off by carring over AP from previous turns. This element gives battling an additional flare that other RPG's lack. Here are the combos for each character and there starting values. ------------------------------------------------------------------------------ [27] -- Shion Uzuki ---------------------------------------------------------- -------------------------------- Name: Lightning Blast Type: Near -- -------------------------------- Name: Spell Ray Type: Far -- -------------------------------- Name: Shock Blade Type: Near -- -------------------------------- Name: Thermal Blast Type: Near -- -------------------------------- Name: Ether Amp Type: Near -- -------------------------------- Name: Gravity Well Type: Near -- -------------------------------- Name: Lunar Blade Type: Near -- ------------------------------------------------------------------------------ [28] -- KOS-MOS -------------------------------------------------------------- -------------------------------- Name: R-Blade Type: Near -- -------------------------------- Name: R-Cannon Type: Far -- -------------------------------- Name: Shock Blade Type: Near -- -------------------------------- Name: X-Buster Type: Near -- -------------------------------- Name: S-Chain Type: Far -- -------------------------------- Name: R-Hammer Type: Near -- -------------------------------- Name: R-Dragon Type: Near -- ------------------------------------------------------------------------------ [29] -- Ziggurat 8 (Ziggy) --------------------------------------------------- -------------------------------- Name: Cyber Kick Type: Near -- -------------------------------- Name: Lightning Fist Type: Far -- -------------------------------- Name: Meteor Shot Type: Far -- -------------------------------- Name: Cyclone Type: Near -- -------------------------------- Name: Cross Lancer Type: Near -- -------------------------------- Name: Executioner Type: Far -- -------------------------------- Name: Hell Fire Type: Near -- ------------------------------------------------------------------------------ [30] -- MOMO ----------------------------------------------------------------- -------------------------------- Name: Star Strike Type: Near -- -------------------------------- Name: Floral Tempest Type: Near -- -------------------------------- Name: Meteor Storm Type: Far -- -------------------------------- Name: Star Cannon Type: Far -- -------------------------------- Name: Angel Arrow Type: Far -- -------------------------------- Name: Dark Scepter Type: Near -- -------------------------------- Name: Magic Caster Type: Far -- ------------------------------------------------------------------------------ [31] -- chaos ---------------------------------------------------------------- -------------------------------- Name: Angel Wings Type: Near -- -------------------------------- Name: Lunar Seal Type: Far -- -------------------------------- Name: Heaven's Wrath Type: Near -- -------------------------------- Name: Angel Blow Type: Far -- -------------------------------- Name: Chained Blast Type: Near -- -------------------------------- Name: Arctic Blast Type: Far -- -------------------------------- Name: Demon Banisher Type: Far -- ------------------------------------------------------------------------------ [32] -- Jr. ------------------------------------------------------------------ -------------------------------- Name: Prelude to Battle Type: Far -- -------------------------------- Name: Moonlit Serenade Type: Far -- -------------------------------- Name: Storm Waltz Type: Far -- -------------------------------- Name: Last Symphony Type: Far -- -------------------------------- Name: Mystic Nocturne Type: Far -- -------------------------------- Name: Angelic Requiem Type: Far -- -------------------------------- Name: Soul Rhapsody Type: Far -- ------------------------------------------------------------------------------ [33] Skills ------------------------------------------------------------------------------ Your characters can learn new skills by extracting them from accessories using skill points. If you cannot extract the skills regardless of how many Skill Points you have, it's because yo need to raise your Skill Level up. To do that, you must extract tons of skills from all kinds of accessories. The more things you extract, the more your skill level will go up. The Skills sub-menu is divided into the following parts. Extract - Extraction screen. Extracts skills from accessories using Skill points. Set - Use to set skills to characters. Must set skills to use them. Cancel - Cancels out of the Skills sub-menu. HP Strong W Special All Guard ------------------------------------------------------------------------------ [34] Characters ------------------------------------------------------------------------------ The Characters menu is where you equip/unequip characters and allocate your "Tech" points to raise character stats. The Characters sub-menu is divided into the following parts. Equip - Use to equip characters with weapons/armor/accessories. Unequip - Use to unequip characters with weapons/armor/accessories. Use T.Pts - Use to allocate "Tech" points to improve character stats. ------------------------------------------------------------------------------ [35] -- Equipment ------------------------------------------------------------ Characters have the following four slots to equip: Weapon: Icon looks like a recycle icon (two arrows circling each other) Use this slot to equip a weapon on your character. Armor: Icon looks like a small person. Use this to equip armor such as a Uniform. Accessory: Icon looks like a ring. Use this to equip accessories like a Scope. Accessory: Icon looks like a ring. Use this to equip accessories. ------------------------------------------------------------------------------ [36] -- Boosting Stats ------------------------------------------------------- By allocating your characters earned "Tech" points to your character directly using the character sub-menu, you can boost the following character stats. HP: Health, raise max HP EP: Ether, raise max EP STR: Strength, raise inherent ability VIT: Vitality, raise inherent ability EATK: Ether Attack Power, raise inherent ability EDEF: Ether Defense, raise inherent ability DEX: Dexterity, raise inherent ability EVA: Evasion, raise inherent ability ------------------------------------------------------------------------------ [37] A.G.W.S. ------------------------------------------------------------------------------ This is the section of the menu where you manage your A.G.W.S. You can equip weapons and ammo, swap them out for other A.G.W.S.'s and bulk them up. ------------------------------------------------------------------------------ [38] Battle Formation ------------------------------------------------------------------------------ The battle formation sub-menu is divided into the following parts. Formation - This commande enables you to change the formation of your party for battles. When you enter a new battle, your party will start in that formation. This can make a big difference if you place your key characters in the right positions. Replace - Swap characters in and out of your party with characters in your reserves. Cancel - Cancels out of the Battle Formation sub-menu. ------------------------------------------------------------------------------ [39] U.M.N. (Unus Mundus Network) ------------------------------------------------------------------------------ This network is basically like a handheld computer. It is comprised of the following functions. ------------------------------------------------------------------------------ [40] -- Mail ----------------------------------------------------------------- Read & reply to emails and download attachments. Read - Read your emails. You can use the "Square" button to page quickly to important parts of the messages. Use the "O" button to reply to messages that require it. History - Review the history of emails. Download - Download attachments from your emails. ------------------------------------------------------------------------------ [41] -- Database ------------------------------------------------------------- An enormous repository of key information from the game. ------------------------------------------------------------------------------ [42] -- Gnosis / Enemies ----------------------------------------------------- This section lists all the enemies in the game. I have broken it up into three subsections: Enemies, Bosses & Mini-Bosses, and Optional Bosses. The listing is in alphabetical order. Key: HP = Hit/Health Points EXP = Experience TP = Tech Points EP = Ether Points SP = Skill Points ------------------------------- Enemies -------------------------------------- ------------------------------------------------- Name: Armaros HP: 3000 Weak: None EXP: 4000 TP: 34 EP: 16 SP: 10 Rare: Skill Upgrade S Item: Med Kit DX Type: Gnosis Cash: 0 ------------------------------------------------- ------------------------------------------------- Name: Attack Drone HP: 80 Weak: Lightning EXP: 13 TP: 4 EP: 2 SP: 4 Rare: None Item: None Type: Mechanical Cash: 0 ------------------------------------------------- ------------------------------------------------- Name: Azazel HP: 4600 Weak: None EXP: 6200 TP: 36 EP: 36 SP: 16 Rare: Tech Upgrade S Item: Ether Pack DX Type: Gnosis Cash: 0 ------------------------------------------------- ------------------------------------------------- Name: Baraqijal HP: 2400 Weak: None EXP: 4600 TP: 24 EP: 24 SP: 10 Rare: Ether Upgrade S Item: Ether Pack DX Type: Gnosis Cash: 0 ------------------------------------------------- ------------------------------------------------- Name: Basilisk HP: 480 Weak: Slash EXP: 300 TP: 14 EP: 10 SP: 4 Rare: Ether Upgrade A Item: Ether Pack S Type: Gnosis Cash: 0 ------------------------------------------------- ------------------------------------------------- Name: Bugbear HP: 980 Weak: Spirit EXP: 480 TP: 24 EP: 2 SP: 6 Rare: Tech Upgrade A Item: Med Kit S Type: Gnosis Cash: 0 ------------------------------------------------- ------------------------------------------------- Name: Byproduct 103 HP: 2600 Weak: Fire EXP: 1360 TP: 42 EP: 24 SP: 8 Rare: Ether Upgrade A Item: Precious Stone Type: Biological Cash: 0 ------------------------------------------------- ------------------------------------------------- Name: Byproduct 145 HP: 1600 Weak: Ice EXP: 1140 TP: 30 EP: 10 SP: 4 Rare: Skill Upgrade A Item: Med Kit DX Type: Biological Cash: 0 ------------------------------------------------- ------------------------------------------------- Name: Byproduct 172 HP: 1800 Weak: Lightning EXP: 1280 TP: 34 EP: 10 SP: 4 Rare: Tech Upgrade A Item: Booster Pack Type: Biological Cash: 0 ------------------------------------------------- ------------------------------------------------- Name: Calx HP: 1100 Weak: Beam EXP: 880 TP: 16 EP: 4 SP: 16 Rare: Veil Item: Med Kit DX Type: Biological Cash: 0 ------------------------------------------------- ------------------------------------------------- Name: Capto Mortum HP: 1600 Weak: Beam EXP: 1040 TP: 16 EP: 0 SP: 20 Rare: None Item: Scrap Iron Type: Mechanical Cash: 0 ------------------------------------------------- ------------------------------------------------- Name: Cerberus HP: 500 Weak: Beam EXP: 320 TP: 8 EP: 8 SP: 2 Rare: None Item: Med Kit S Type: Gnosis Cash: 0 ------------------------------------------------- ------------------------------------------------- Name: Cyber Crab HP: 160 Weak: Lightning EXP: 50 TP: 4 EP: 0 SP: 4 Rare: None Item: Scrap Iron Type: Mechanical Cash: 0 ------------------------------------------------- ------------------------------------------------- Name: Delphyne HP: 2000 Weak: Ice EXP: 2400 TP: 24 EP: 10 SP: 6 Rare: Med Kit DX Item: Hemlock Type: Gnosis Cash: 0 ------------------------------------------------- ------------------------------------------------- Name: Demon HP: 2300 Weak: None EXP: 3200 TP: 16 EP: 28 SP: 12 Rare: Ether Pack DX Item: Med Kit DX Type: Gnosis Cash: 0 ------------------------------------------------- ------------------------------------------------- Name: Dirlewanger HP: 380 Weak: Fire EXP: 220 TP: 12 EP: 6 SP: 10 Rare: Ether Pack S Item: Med Kit S Type: Biological Cash: 400 ------------------------------------------------- ------------------------------------------------- Name: DOMO HP: 150 Weak: Lightning EXP: 80-90 TP: 8 EP: 2 SP: 4 Rare: None Item: Scrap Iron Type: Mechanical Cash: 0 ------------------------------------------------- ------------------------------------------------- Name: Drone F HP: 68 Weak: Fire EXP: 8 TP: 2 EP: 2 SP: 2 Rare: Med Kit Item: None Type: Biological Cash: 10 ------------------------------------------------- ------------------------------------------------- Name: Drone G1 HP: 82 Weak: Slash EXP: 10 TP: 2 EP: 2 SP: 0 Rare: Ether Pack Item: None Type: Gnosis Cash: 0 ------------------------------------------------- ------------------------------------------------- Name: Drone G2 HP: 60 Weak: Beam EXP: 8 TP: 2 EP: 4 SP: 0 Rare: Ether Pack Item: None Type: Gnosis Cash: 0 ------------------------------------------------- ------------------------------------------------- Name: Drone G3 HP: 130 Weak: None EXP: 20 TP: 4 EP: 0 SP: 0 Rare: Med Kit Item: None Type: Gnosis Cash: 0 ------------------------------------------------- ------------------------------------------------- Name: Drone M HP: 50 Weak: Fire EXP: 7 TP: 2 EP: 2 SP: 2 Rare: Med Kit Item: None Type: Biological Cash: 10 ------------------------------------------------- ------------------------------------------------- Name: Fairy HP: 180 Weak: Pierce EXP: 100 TP: 3 EP: 4 SP: 2 Rare: Ether Pack S Item: Ether Pack Type: Gnosis Cash: 0 ------------------------------------------------- ------------------------------------------------- Name: Federation Soldier HP: 320-360 Weak: Fire EXP: 180-250 TP: 6-10 EP: 6 SP: 6-8 Rare: None Item: Escape Pack Type: Biological Cash: 200-300 ------------------------------------------------- ------------------------------------------------- Name: Gardis F10 HP: 60 Weak: Lightning EXP: 5 TP: 1 EP: 0 SP: 1 Rare: None Item: None Type: Mechanical Cash: 0 ------------------------------------------------- ------------------------------------------------- Name: Gardis M1 HP: 450 Weak: Lightning EXP: 350 TP: 10 EP: 0 SP: 8 Rare: None Item: Med Kit S Type: Mechanical Cash: 0 ------------------------------------------------- ------------------------------------------------- Name: Gel Fish HP: 800 Weak: Lightning EXP: 420 TP: 18 EP: 6 SP: 20 Rare: None Item: Junk Circuit A Type: Gnosis Cash: 0 ------------------------------------------------- ------------------------------------------------- Name: Gertzog FE HP: 580 Weak: Spirit EXP: 360 TP: 18 EP: 4 SP: 16 Rare: None Item: Med Kit DX Type: Mechanical Cash: 400 ------------------------------------------------- ------------------------------------------------- Name: Gertzog UT HP: 640 Weak: Spirit EXP: 380 TP: 22 EP: 6 SP: 20 Rare: Med Kit DX Item: Med Kit S Type: Mechanical Cash: 600 ------------------------------------------------- ------------------------------------------------- Name: Goblin HP: 180 Weak: Spirit EXP: 40 TP: 6 EP: 0 SP: 0 Rare: None Item: Escape Pack Type: Gnosis Cash: 0 ------------------------------------------------- ------------------------------------------------- Name: Golem HP: 240 Weak: Slash EXP: 110 TP: 8 EP: 8 SP: 4 Rare: None Item: Ether Pack S Type: Gnosis Cash: 0 ------------------------------------------------- ------------------------------------------------- Name: Gremlin HP: 100 Weak: None EXP: 50 TP: 3 EP: 3 SP: 3 Rare: Med Kit S Item: Revive Type: Gnosis Cash: 0 ------------------------------------------------- ------------------------------------------------- Name: Gremlin HP: 420 Weak: Pierce EXP: 320 TP: 10 EP: 6 SP: 2 Rare: Cure-All Item: Revive Type: Gnosis Cash: 0 ------------------------------------------------- ------------------------------------------------- Name: Hydra HP: 380 Weak: Fire EXP: 200 TP: 5 EP: 6 SP: 2 Rare: Cure-All Item: None Type: Gnosis Cash: 0 ------------------------------------------------- ------------------------------------------------- Name: Ishu Hariot HP: 100 Weak: Fire EXP: 10 TP: 1 EP: 1 SP: 1 Rare: Med Kit S Item: Med Kit Type: Biological Cash: 0 ------------------------------------------------- ------------------------------------------------- Name: Kobold HP: 280 Weak: Lightning EXP: 260 TP: 12 EP: 4 SP: 10 Rare: None Item: Kobold Blade Type: Gnosis Cash: 0 ------------------------------------------------- ------------------------------------------------- Name: Kubel HP: 800 Weak: Lightning EXP: 420 TP: 18 EP: 6 SP: 20 Rare: None Item: Junked Circuit A Type: Mechanical Cash: 0 ------------------------------------------------- ------------------------------------------------- Name: Larva Doll HP: 300 Weak: Healing Items / Healing Spells EXP: 380 TP: 16 EP: 20 SP: 8 Rare: Cure-All Item: Neuro Stim Type: Gnosis Cash: 0 ------------------------------------------------- ------------------------------------------------- Name: Larva Face HP: 300 Weak: Healing Items / Healing Spells EXP: 500 TP: 16 EP: 20 SP: 8 Rare: Cure All Item: Neuro Stim Type: Gnosis Cash: 0 ------------------------------------------------- ------------------------------------------------- Name: Lizard Man HP: 420 Weak: Ice EXP: 260 TP: 10 EP: 3 SP: 2 Rare: Hemlock Item: None Type: Gnosis Cash: 0 ------------------------------------------------- ------------------------------------------------- Name: Manticore HP: 90 Weak: Slash EXP: 30 TP: 3 EP: 4 SP: 0 Rare: Ether Upgrade A Item: None Type: Gnosis Cash: 0 ------------------------------------------------- ------------------------------------------------- Name: Ogre HP: 800 Weak: Spirit EXP: 680 TP: 12 EP: 0 SP: 0 Rare: Skill Upgrade A Item: Antidote Type: Gnosis Cash: 0 ------------------------------------------------- ------------------------------------------------- Name: Shot Crab HP: 1420 Weak: Lightning EXP: 900 TP: 14 EP: 0 SP: 16 Rare: None Item: None Type: Mechanical Cash: 5 ------------------------------------------------- ------------------------------------------------- Name: Sky Fish HP: 560 Weak: Pierce EXP: 380 TP: 13 EP: 10 SP: 4 Rare: None Item: Escape Pack Type: Gnosis Cash: 0 ------------------------------------------------- ------------------------------------------------- Name: Troll HP: 1200 Weak: Spirit EXP: 560 TP: 30 EP: 2 SP: 6 Rare: Med Kit DX Item: Med Kit S Type: Gnosis Cash: 0 ------------------------------------------------- ------------------------------------------------- Name: Unicorn HP: 1200 Weak: Pierce EXP: 600 TP: 16 EP: 16 SP: 4 Rare: None Item: Unicorn Horn Type: Gnosis Cash: 0 ------------------------------------------------- ------------------------------------------------- Name: U-TIC Soldier HP: 90 Weak: Fire EXP: 30 TP: 2 EP: 2 SP: 2 Rare: Med Kit S Item: Med Kit Type: Biological Cash: 40 ------------------------------------------------- ------------------------------------------------- Name: U-TIC Soldier HP: 120 Weak: Fire EXP: 40 TP: 2 EP: 2 SP: 2 Rare: Med Kit S Item: None Type: Biological Cash: 80 ------------------------------------------------- ------------------------------------------------- Name: U-TIC Soldier HP: 120 Weak: Fire EXP: 50 TP: 6 EP: 2 SP: 6 Rare: None Item: Antidote Type: Biological Cash: 100 ------------------------------------------------- ------------------------------------------------- Name: Vive HP: 1000 Weak: Beam EXP: 780 TP: 12 EP: 4 SP: 12 Rare: Veil Item: Med Kit DX Type: Biological Cash: 0 ------------------------------------------------- ------------------------------------------------- Name: Work Droid HP: 2400 Weak: Beam EXP: 1800 TP: 18 EP: 0 SP: 24 Rare: Frame Repair A Item: Junked Circuit B Type: Mechanical Cash: 0 ------------------------------------------------- ------------------------------------------------- Name: Wyrm HP: 1000 Weak: Pierce EXP: 900 TP: 25 EP: 14 SP: 6 Rare: Ether Pack DX Item: Cure All Type: Gnosis Cash: 0 ------------------------------------------------- ------------------------------------------------- ------------------------------------------------------------------------------ [05] -- Bosses & Mini-Bosses (Alphabetical Listing) -------------------------- ------------------------------------------------- Name: Albedo HP: 7400 Weak: None EXP: 54000 TP: 250 EP: 220 SP: 250 Rare: Rejuvenator Item: Revive DX Type: Biological Cash: 0 Strategy: (See Walkthrough Section) ------------------------------------------------- ------------------------------------------------- Name: Ambix HP: 1200 Weak: None EXP: 1800 TP: 62 EP: 16 SP: 50 Rare: B-Max Circuit Item: Frame Repair Z Type: Mechanical Cash: 0 Strategy: (See Walkthrough Section) ------------------------------------------------- ------------------------------------------------- Name: Athra 26 Series HP: 3000 Weak: None EXP: 2400 TP: 120 EP: 24 SP: 100 Rare: None Item: Revive DX Type: Gnosis Cash: 0 Strategy: (See Walkthrough Section) ------------------------------------------------- ------------------------------------------------- Name: Cyclops HP: 560 Weak: Lightning EXP: 560 TP: 30 EP: 16 SP: 24 Rare: SMG99AG Item: None Type: Gnosis Cash: 800 Strategy: (See Walkthrough Section) ------------------------------------------------- ------------------------------------------------- Name: DOMO Carrier (Mothership) HP: 1800 Weak: Lightning EXP: 4500 TP: 80 EP: 20 SP: 40 Rare: None Item: Anti-Beam Armor Type: Mechanical Cash: 0 Strategy: (See Walkthrough Section) ------------------------------------------------- ------------------------------------------------- Name: Doppelwogel HP: 4400 Weak: None EXP: 24000 TP: 180 EP: 160 SP: 80 Rare: Gemini Clock Item: Samurai Heart Type: Gnosis Cash: 0 Strategy: (See Walkthrough Section) ------------------------------------------------- ------------------------------------------------- Name: Drone GX HP: 420 Weak: Slash EXP: 100 TP: 24 EP: 12 SP: 8 Rare: None Item: Ether Pack S Type: Gnosis Cash: 0 Strategy: (See Walkthrough Section) ------------------------------------------------- ------------------------------------------------- Name: Drone SPX HP: 280 Weak: Lightning EXP: 40 TP: 18 EP: 0 SP: 16 Rare: None Item: Med Kit S Type: Mechanical Cash: 0 Strategy: (See Walkthrough Section) ------------------------------------------------- ------------------------------------------------- Name: Ein Rugel HP: 3600 Weak: None EXP: 24000 TP: 180 EP: 160 SP: 80 Rare: Master's Pendant Item: None Type: Gnosis Cash: 0 Strategy: (See Walkthrough Section) ------------------------------------------------- ------------------------------------------------- Name: Gargoyle & 2 Oudogogue HP: Gargoyle (3600), Oudogogue (1000) Weak: Gargoyle (Lightning), Oudogogue (Slash) EXP: Gargoyle (7400), Oudogogue (800) TP: Gargoyle (140), Oudogogue (50) EP: Gargoyle (120), Oudogogue (50) SP: Gargoyle (60), Oudogogue (10) Rare: Gargoyle (Commander's Crest), Oudogogue (Frame Repair Z) Item: Gargoyle (Silver Crown), Oudogogue (Frame Repair S) Type: Gargoyle (Gnosis), Oudogogue (Gnosis) Cash: 0 Strategy: (See Walkthrough Section) ------------------------------------------------- ------------------------------------------------- Name: Gigas HP: 2800 Weak: Spirit / Slash EXP: 7800 TP: 120 EP: 100 SP: 60 Rare: Soul Item: Spirit Type: Gnosis Cash: 0 Strategy: (See Walkthrough Section) ------------------------------------------------- ------------------------------------------------- Name: Iosys HP: 4800 Weak: Beam EXP: 5400 TP: 50 EP: 0 SP: 36 Rare: Frame Repair Z Item: Frame Repair A Type: Mechanical Cash: 0 Strategy: (See Walkthrough Section) ------------------------------------------------- ------------------------------------------------- Name: Margulis HP: 820 Weak: None EXP: 2400 TP: 58 EP: 60 SP: 26 Rare: Purple Ring Item: Red Ring Type: Biological Cash: 3000 Strategy: (See Walkthrough Section) ------------------------------------------------- ------------------------------------------------- Name: Minotaur & 2 Sky Fish HP: Minotaur (920), Sky Fish (240) Weak: Minotaur (Beam), Sky Fish (Pierce) EXP: Minotaur (720), Sky Fish (150) TP: Minotaur (42), Sky Fish (3) EP: Minotaur (30), Sky Fish (6) SP: Minotaur (12), Sky Fish (2) Rare: Minotaur (Skill Upgrade Z), Sky Fish (Escape Pack) Item: Minotaur (Skill Upgrade S), Sky Fish (None) Type: Minotaur (Gnosis), Sky Fish (Gnosis) Cash: 0 Strategy: (See Walkthrough Section) ------------------------------------------------- ------------------------------------------------- Name: Peron HP: 1500 Weak: Spirit EXP: 800 TP: 12 EP: 10 SP: 24 Rare: Ether Upgrade Z Item: Ether Upgrade S Type: Gnosis Cash: 0 Strategy: (See Walkthrough Section) ------------------------------------------------- ------------------------------------------------- Name: Proto Dora & 2 Schutz HP: Proto Dora (12000), Schutz (3800) Weak: Proto Dora (None), Schutz (Lightning) EXP: Proto Dora (32000), Schutz (5000) TP: Proto Dora (240), Schutz (100) EP: Proto Dora (0), Schutz (0) SP: Proto Dora (200), Schutz (60) Rare: Proto Dora (Fast Circuit 50), Schutz (Fast Circuit 25) Item: Proto Dora (Frame Repair Z), Schutz (Frame Repair A) Type: Proto Dora (Mechanical), Schutz (Mechanical) Cash: 0 Strategy: (See Walkthrough Section) ------------------------------------------------- ------------------------------------------------- Name: Rianon Se HP: 5600 Weak: Fire EXP: 20000 TP: 120 EP: 24 SP: 100 Rare: Shield Armor Item: Boost Pack Type: Gnosis Cash: 0 Strategy: (See Walkthrough Section) ------------------------------------------------- ------------------------------------------------- Name: Simeon HP: 8400 Weak: None EXP: 32000 TP: 220 EP: 200 SP: 180 Rare: Fast Circuit 25 Item: B-Max Circuit Type: Mechanical Cash: 0 Strategy: (See Walkthrough Section) ------------------------------------------------- ------------------------------------------------- Name: Sophie Peithos Name: Jaldabaoth (Spawn) Name: Ratatosk (Spawn) HP: 16000 HP: 1200 HP: 1800 Weak: Slash Weak: None Weak: None EXP: 88000 EXP: 2400 EXP: 3800 TP: 250 TP: 150 TP: 180 EP: 250 EP: 80 EP: 120 SP: 250 SP: 20 SP: 20 Rare: None Rare: Revive DX Rare: Revive DX Item: None Item: Revive Item: Revive Type: Gnosis Type: Gnosis Type: Gnosis Cash: 0 Strategy: (See Walkthrough Section) ------------------------------------------------- ------------------------------------------------- Name: Stribog HP: 1500 Weak: Fire EXP: 800 TP: 16 EP: 30 SP: 6 Rare: Skill Upgrade Z Item: Skill Upgrade S Type: Gnosis Cash: 0 Strategy: (See Walkthrough Section) ------------------------------------------------- ------------------------------------------------- Name: Svarozic HP: 1500 Weak: Ice EXP: 800 TP: 30 EP: 16 SP: 6 Rare: Tech Upgrade Z Item: Tech Upgrade S Type: Gnosis Cash: 0 Strategy: (See Walkthrough Section) ------------------------------------------------- ------------------------------------------------- Name: Tiamat HP: 6400 Weak: None EXP: 15600 TP: 180 EP: 160 SP: 120 Rare: Revenge Power Item: B-Max Circuit Type: Gnosis Cash: 0 Strategy: (See Walkthrough Section) ------------------------------------------------- ------------------------------------------------- Name: Xanthosis HP: 4000 Weak: Lightning EXP: 4800 TP: 40 EP: 0 SP: 28 Rare: Frame Repair Z Item: Frame Repair A Type: Mechanical Cash: 0 Strategy: (See Walkthrough Section) ------------------------------------------------- ------------------------------------------------- Name: Zolfo & 2 Mercurio (A.G.W.S.'s) HP: Zolfo (820), Mercurio (640) Weak: Zolfo (None), Mercurio (None) EXP: Zolfo (200), Mercurio (150) TP: Zolfo (22), Mercurio (8) EP: Zolfo (50), Mercurio (10) SP: Zolfo (16), Mercurio (6) Rare: Zolfo (None), Mercurio (None) Item: Zolfo (None), Mercurio (Med Kit S) Type: Zolfo (Mechanical), Mercurio (Mechanical) Cash: Zolfo (200), Mercurio (200) Strategy: (See Walkthrough Section) ------------------------------------------------- ------------------------------------------------- ------------------------------------------------------------------------------ [06] -- Optional Bosses (Alphabetical Listing) ------------------------------- ------------------------------------------------- Name: Ace Pilot HP: 360 Weak: None EXP: 30 TP: 10 EP: 4 SP: 16 Rare: Ether Upgrade A Item: Skill Upgrade A Type: Biological Cash: 50 Strategy: (See Walkthrough Section) ------------------------------------------------- ------------------------------------------------- Name: Din Gareth HP: 8500 Weak: None EXP: 8000 TP: 80 EP: 20 SP: 80 Rare: Fast Circuit 25 Item: Frame Repair Z Type: Mechanical Cash: 1000 Strategy: (See Walkthrough Section) ------------------------------------------------- ------------------------------------------------- Name: Great Joe HP: 9999 Weak: None EXP: 18000 TP: 200 EP: 180 SP: 200 Rare: None Item: Swimsuit Type: Gnosis Cash: 200 Strategy: (See Walkthrough Section) ------------------------------------------------- ------------------------------------------------- Name: Meld Gareth HP: 5500 Weak: None EXP: 4000 TP: 60 EP: 20 SP: 60 Rare: B-Max Circuit Item: Frame Repair Z Type: Mechanical Cash: 1000 Strategy: (See Walkthrough Section) ------------------------------------------------- ------------------------------------------------- Name: Mintia HP: 7777 Weak: None EXP: 22000 TP: 160 EP: 240 SP: 200 Rare: Craft Apron Item: Penguin Rod Type: Gnosis Cash: 12000 Strategy: (See Walkthrough Section) ------------------------------------------------- ------------------------------------------------- ------------------------------------------------------------------------------ [43] -- Keywords ------------------------------------------------------------- KOS-MOS - Kosmos Obey Strategic Multiple Operation Systems. ------------------------------------------------------------------------------ [44] -- Plug-in Module ------------------------------------------------------- A list of your current plug-ins. Mail Plug-in - Your mail client. Database Plug-in - Your repository of data. Spinkle - Mulit-array computing from Miyuki. ------------------------------------------------------------------------------ [45] -- E.V.S. (Environment Simulation Service) ------------------------------ This technology enables you to revisit all the places you been. It also allows you to play mini-games at E.V.S. points. I have listed below the places you will be able to revisit using the E.V.S. KOS-MOS (simulator) Asteroid Pleroma Elsa U-TIC BS Gnosis - Cathedral Ship Encephalon Song of Nephilim -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [46] X. Walkthrough -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ------------------------------------------------------------------------------ [47] Introduction ------------------------------------------------------------------------------ The story begins in the year 20xx, where archaeologists discover something Xenogears fans will immediately recognize. The game then jumps 4000 years into the future and spirals from there. This gives avid fans of the series a great look at how it all began, and new fans to the series, enough information to get going. Note: Don't worry about missing items because you will get an item that enables you to return to places you have already visited to get them, though getting them the first time through is recommended to help you when you need it. ------------------------------------------------------------------------------ [48] Chapter 1. Woglinde ------------------------------------------------------------------------------ The first chapter begins in deep space where the Woglinde, an interstellar space vessel, and it's fleet, salvage an ancient artifact, known as the Zohar. Several salvage operators disappear when they come into contact with the artifact but it is eventually successfully contained and placed on-board the Woglinde. Thus begins the story... You begin as Shion Uzuki in the KOS-MOS research facility on-board the Woglinde. You enter the Encephalon, a virtual reality training facility for KOS-MOS. Notice the password Shion uses to access KOS-MOS: "Ye Shall Be As Gods" This is obviously a nod to Xenogears. If you played that game you will remember that it is the same exact phrase that poured across the Eldridge display screens during the introduction sequence. When you finally get control of your character, head immedietly to your left and climb the ladder. Shoot the red container inside the room on the second level to take out the enemy there. Open the door and grab the treasure chest. Go back down the ladder and take the path on the right that leads slightly down. Destroy the yellow container when the enemy is near it on the upper level to take it out. Then destroy the pickup truck. Climb to the upper level and either fight or avoid the enemy and duck into the open door into the main building. Once inside the facility, head up the stairs and around to the left. Take out the enemy by watching your "radar" and waiting until he is off the screen to the left. Walk over to the yellow container and wait until he gets close and destroy the container to take him out. Head straight down and outside on the catwalk and grab the treasure chest. Head back up and kill the guard again. Then head to the left and up. You will get another cutscene and a fight before the save crystal. -- Mini-Boss Battle -- Name: Drone SPX HP: 280 Weak: Lightning EXP: 40 TP: 18 EP: 0 SP: 16 Rare: None Item: Med Kit S Type: Mechanical Cash: 0 Strategy: Have Shion call her A.G.W.S. and then attack once with a 2 AP attack using KOS-MOS. Then attack using Shion's A.G.W.S. Then perform a combo with KOS-MOS and another attack using Shion. That should easily finish him off. -- After the battle, save the game and head to the right. Climb down the ladder and enter the room to the south. Destroy the crates and grab the treasure. One of the crates will have an enemy in it and you will get a little popup about crates containing enemies sometimes too. You will notice if you head to the right that you are now back at the beginning on the other side of the piled up shelves and boxes. Examine the door and head back to the save point. Head to the right and into the room. Grab the key on the desk and you will get a message saying the enemies have been changed and re-calibrated to detect loud noises. From here on out utilize the the R2 button to walk and not attract attention. Destroy the debris blocking the exit to the right of the room and leave. "WALK" down the stairs to the right and use the key on the large bay door for another boss battle. -- Mini-Boss Battle -- Name: Drone GX HP: 420 Weak: Slash EXP: 100 TP: 24 EP: 12 SP: 8 Rare: None Item: Ether Pack S Type: Gnosis Cash: 0 Strategy: Have Shion call her A.G.W.S. and attack with her sword weapon. This Gnosis is vulnerable to slash attacks so two of these will take it out. -- After the battle a cutscene will take place where Xenogears players will see a familiar face. You will then be out of the Encephalon and back on the ship. When you finally get control again, return to the Encephalon by talking to the guy kneeling down near the red chair. "WALK" back to the bay door inside the facility and grab the "Battle Passport" inside where the red box is. Then go ahead and exit. Upon returning to the ship, you will need to head toward the bridge. Use the map stations if you get lost along the way. when you finally get to the Hangar, after several cutscenes, talk to the guy to the far right near the exit of the hangar and give him your email address. Then head out and up. Find the man past the "accident" and talk to him. He will tell you to talk to the man farther up and to the left behind the stage. Talk to him several times until he tells you thanks and tells you to take anything you find in the crates. Also, I would try and talk to everyone and investigate any flashing buttons, etc. you come across as this will help you a little later. Continue going up and you can play with the switch behind the desk on the right to freak the guy out in the corridor out if you want to. Enter your room up on the right and rest and save. Grab the disk on your desk and head out again. Make your way down and to the left until you enter the Realian lab. Talk to the doctor and all the Realians several times. This will trigger a cutscene and advance the story. Head up through the door and talk to the guy waving at you. Get the lowdown on the doors and he'll give you an item to keep track of them. Head to the left and play the tag game with the two soldiers. Run up and around the block and back to the item. You will get a Med Kit. Feel free to explore the ship. When you are ready, head back to the guy who told you about the doors, then to the right and up the elevator to the bridge. After a cutscene, head for the A.G.W.S. Hangar at the top left of the ship, near the tag game. Get your package and then you can talk to the guy up on the right of the A.G.W.S. hangar if you want to practice A.G.W.S. fighting. When you are done exploring and practicing, head for your room and rest. This will advance the story with some cutscenes. The ship is under attack by the Gnosis and you must try to get back to the lab. When you exit the room the doors below you are sealed shut so you must take the long way around. Just run into the first Gnosis blocking you and you will enter into an unwinnable battle. A cutscene ensues and you escape to the next corridor. It is very important that you do not engage the Gnosis at this point. You WILL die. Make a bee-line for the second partition switch and hit it to block the Gnosis off. Continue forward and run to hit the holographic generator switch to turn on the seraphim girls and distract the Gnosis. See, remember when I said investigate everything earlier? That's so you would be aware of exactly what to do later. Now, continue heading up on the screen and duck into the room with the save point and save! Whew! What a rush! Now, exit the room and get the Gnosis attention around the bend to the left of the room and run quickly back into the room. The Gnosis will get frustrated and stomp off the other direction. Leave the room and head back around the corner and through the door to the next corridor. Climb the ladder and hit the switch the guy earlier told you never to touch. This will suck everything out of the room and clear your path. Now head left and down and you will find your path blocked by a car. Talk to the guy in the corner and he will tell you about the Vaporizer Plug-in in the A.G.W.S. hangar. Now go back up and all the way to the left this time to where there are two bug-like Gnosis contained in a small area. Go all the way over to the left side where the crate is blocking the entrance and the bug will shoot and destroy the crate. Grab the money and run back around to the safety of the other side. Then get close to one of the yellow electric nets (look like a police barricade) and the closest bug will try to get you but get zapped instead. Repeat this process for the other bug and then run in and grab the treasure chest containing 2 Veils. Enter the A.G.W.S. hangar and talk to the guys inside. One of them will give you the Vaporizer Plug-in. You now have the ability to destroy objects like you did inside the encephalon. Destroy the crates inside the hangar for an Escape Pack and 2 Frame Repair A items. Exit the hangar, but instead of going back to destroy the car in your way, backtrack all the way back to the room with the save point in it, destroying crates and plants and objects along the way. The crates above the doors the sucked the Gnosis out it contain some money and a Revive DX. Once you get to the save point, save! After saving shoot the window/forcefield thingy out and run past the bug when it's not looking and grab the treasure chest containing Decoder 18. Now return to where the car was blocking your path and destroy it. Continue down and get ready to play the "Tag" game with two Gnosis. If you run to far ahead of them, one might stop and cut you off from the other side, so keep them near you until you get on the other side of the box in the middle of the room and then let loose. If you do manage to screw up, like I did, just run over and into the A.G.W.S. hangar to reset the Gnosis. Run over to Sergeant Swaine and get the Decoder 7 from him and use it on the red door adjacent to you for a Robot Part - Right Arm. Exit the room and head back down to exit the corridor. Don't forget to destroy plants on the walls and other objects along the way like statues, vending machines, etc. After a custscene, search the dead soldier on the ground for his room key. enter his room and grab the SMP53AG from the chest. Exit and enter the second room and save. Exit the room and continue making your way toward the Realian lab. Another cutscene will show the Hilbert Effect and essentially enable you to kill the Gnosis. -- Mini-Boss Battle -- Name: Cyclops HP: 560 Weak: Lightning EXP: 560 TP: 30 EP: 16 SP: 24 Rare: SMG99AG Item: None Type: Gnosis Cash: 800 Strategy: This Gnosis absorbed one of the A.G.W.S.'s and fused with it. It looks like a cross between a squid/starfish/A.G.W.S. This should be a fairly simple battle, just use physical attacks and combos to bring it down quickly. -- After the battle you will get an A.G.W.S. from Allen and you will be able to use it in upcoming battles. I would suggest equipping it with the following: SMP53AG - Shoulder SWD21AG - Right Arm SMG99AG - Left Arm Heal your characters if they need it and move on. Shoot the yellow container and move on. Once you get to the 3-way corridor where 3 Gnosis are feeding on an A.G.W.S., run up and into the room and open the partition that was blocking your path near your room. Then open the red segment 18 door by your room and get a Coat - Lightning. Get to your room and rest/save. Exit your room and this time take the south fork in the corridor, avoiding the Gnosis and continue on toward the hanger with the Zohar in it. At this point you can choose to fight or avoid the Gnosis. It doens't matter. You can fight and level up and rest/save, etc. if you want to, but you don't really need to. Just make sure you have a good amount of HP before entering the hangar. After a cutscene you will fight a boss battle. -- Boss Battle -- Name: Minotaur & 2 Sky Fish HP: Minotaur (920), Sky Fish (240) Weak: Minotaur (Beam), Sky Fish (Pierce) EXP: Minotaur (720), Sky Fish (150) TP: Minotaur (42), Sky Fish (3) EP: Minotaur (30), Sky Fish (6) SP: Minotaur (12), Sky Fish (2) Rare: Minotaur (Skill Upgrade Z), Sky Fish (Escape Pack) Item: Minotaur (Skill Upgrade S), Sky Fish (None) Type: Minotaur (Gnosis), Sky Fish (Gnosis) Cash: 0 Strategy: Quickly take out the 2 Sky Fish first using long range ether attacks. You can also throw Shion into her A.G.W.S. to take some damage if you want, but I would exit the A.G.W.S. before it reaches 0 HP. Once the Fish are out of the way, utilize "Tech" attacks on the Minotaur. It should go down after a couple of rounds. -- VERY lengthy cutscene. ------------------------------------------------------------------------------ [49] Chapter 2. Asteroid Pleroma ------------------------------------------------------------------------------ This chapter begins with you in control of Ziggurat 8. You will be invisible to the guards and it's fun to play with their heads. Shoot all the crates and containers you can find BEFORE entering the facility and get a Scope and 2 Ether Upgrade S items. Equip the Scope if you want to and head for the door. Upon entering the facility, your cloak will fail and you will be visible. From this point on you will need to utilize "walking" by pressing R2. Hide from the guards using the walls and after you pass the first set of guards, shoot the pillar and the wall just to your left upon entering the next segment right near the entryway. Head into the opening and up the stairs to grab a Snake Hunter. Destroy the wall and check the red segment 4 door. Head back down and slip past the guards. Make sure you destroy the statue in the middle for a Decoder 11. You may have to fight one battle if the guard sees you. Keep heading right and enter the next room. Use the crane to distract the A.G.W.S. and to knock a treasure chest down. Defeating the A.G.W.S. will give you the Decoder 4. But you might want to wait to do this later because Ziggurat may not be strong enough to beat it alone. Now climb down the ladder and head to the right. Take out the two guards, head down the steps, destroy the yellow container when the guard walks by, hurry and grab the treasure the crane knocked down, and head back to th stairs. Wait for the bug bot to come by, "walk" behind it and destroy the crates behind the truck. Then head down and through the door. There are 6 crates in the first room. They are organized like this: [ ] [ ] [ ] [X] [ ] [ ] The one with the "X" in it is an enemy. Don't destroy it unless you feel like fighting. Now head down to the monitoring station and enter it. Run up and destroy the Sentry and grab the Master Key from the treasure chest. Head back to the cells and enter the first cell for the treasure, then the second cell to save, and then finally the third cell with MOMO in it. After the alarm sounds, head back to the monitoring station for a short scene on Ziggurat's past. Push the flashing red button to unlock the door in the corridor and head through it. Make a break for it, destroying and grabbing items along the way. At the first doorway leading up, enter it to find the sanctuary you saw earlier below you. Grab the treasure and head back. Make a break for it to the right again and try not to fall off the pipes. Climb the ladder at the end of the corridor and another cutscene takes place. -- Boss Battle -- Name: Zolfo & 2 Mercurio (A.G.W.S.'s) HP: Zolfo (820), Mercurio (640) Weak: Zolfo (None), Mercurio (None) EXP: Zolfo (200), Mercurio (150) TP: Zolfo (22), Mercurio (8) EP: Zolfo (50), Mercurio (10) SP: Zolfo (16), Mercurio (6) Rare: Zolfo (None), Mercurio (None) Item: Zolfo (None), Mercurio (Med Kit S) Type: Zolfo (Mechanical), Mercurio (Mechanical) Cash: Zolfo (200), Mercurio (200) Strategy: Guard with Ziggy every other round to build up for "Tech" attacks and lessen the damage he receives. Use MOMO's ether skills to heal Ziggy when he needs it. Don't attack when the enemy has it's shield out! This is very important as it will waste your combo. Take out the 2 Mercurio's first (after 1 is gone the Zolfo will start attacking) Zolfo can hit MOMO as well so heal her if she needs it. Use an Ether Pack S for 20 EP restoration when MOMO needs it. You may also want to use some of the Med Kit S items as well for healing. After the 2 Merc's are gone, combo the Zolfo until it's out of commission. I takes about 3 of Ziggy's Lightning combos to knock out a Merc. -- After the battle, enter the command center and save. Heal your characters up and head out the door and try and avoid the guards on your way out (left). When you exit the facility you will face a difficult boss battle. -- Boss Battle -- Name: Margulis HP: 820 Weak: None EXP: 2400 TP: 58 EP: 60 SP: 26 Rare: Purple Ring Item: Red Ring Type: Biological Cash: 3000 Strategy: Move Ziggy to be in front of MOMO (can do this before battle as well) so that Margulis "push to back row" attack will only do damage and not push you back. The same strategy applies here as in the battle with the A.G.W.S.'s. Do NOT use lightning attacks against Margulis. It will either do 0 damage or heal him depending on the mode he is in. Use physical attack combos and wear him down. Make sure you use Ethers to restore EP and keep healing Ziggy/MOMO with Ether and items. You can also try using a Stim on Ziggy to increase the amount of damage he does per attack. Do not use Ziggy to do anything but guard and attack. Margulis's attacks are devastating if you are not guarding. After what seems like ages, he will go down. Note: You can also just lose this battle and move on without wasting any items, time, etc. -- Cutscene. ------------------------------------------------------------------------------ [50] Chapter 3. Elsa von Brabant ------------------------------------------------------------------------------ You will now have control of Shion on-board the Elsa. You need to find the Cherenkov (Commander) and give him his food. First, head to the bottom left door and talk to the robot bartender to get the Card Passport. Head up though the door to the cabins and you will get an email containing the E.V.S. You can use this item to revisit places you have already been. Head down into Cabin 2 and grab the Disarm Key on the curved orange couch. You can check the map if you want to in this room. After you are finished, you can head to Cabin 1 and rest by talking to the robot. You don't need to though. Head toward the bridge and hang a right at the fork to the yellow save crystal and the grey shop crystal. You can buy a Starter Deck and some Cards at the shop if you want to. Save. Head down the elevator to B1 to advance the story. Explore B1, destroying crates along the way. When you are done exploring B1, head to B2F. Go across the bridge and activate the Slide Deck to get a Decoder 10 from the crate and red segment door. So far you should have come across doors 14 & 8 on the ship. Explore B2F until you come across a save point near chaos and save the game. In the next room down, the A.G.W.S. hangar, you can talk to the robot to upgrade your A.G.W.S. and heal Frame HP. It's up to you if you want to or not, though it will come in handy in an up-coming boss battle. Note: If you do not upgrade your A.G.W.S. before the story advances to the point of fighting the boss, you will not be able to upgrade your A.G.W.S. until after the boss fight. If your people are strong enough (level 10), you won't need to upgrade and you can save a little money like I did. Now, if you head all the way down to the bottom of the hangar area you can grab a Coat-Beam from the treasure chest. Now head back up and to the lift on the left side into KOS-MOS room to advance the story. Head back to the bridge where Matthews will tell you to take a look at the malfunctioning catapult. If you head back to the hangar first you will come across Tony and he will ask you to help him find the Hazardous Material Map. If you want to find it, go back and speak with the captain and he will give it to you to give to Tony for a Med Kit DX. Then make your way down to B3F to the catapult room to advance the story. Then head back to the bridge and you will see a cutscene where Ziggy & MOMO get picked up in the catapult room. Head back to the catapult destroying crates along the way because the items have re-spawned. About halfway to the catapult, the scene will switch and you will have control of Ziggy & MOMO in the catapult room. Make your way to the bridge with Ziggy & MOMO and you will meet up with Shion & party. Choose 3 characters to use and head down to the A.G.W.S. hangar to find and destroy the "Mothership". When you hit the save point in the connecting room heal up & save the game. You can also deactivate the Mag-Floor in here but I wouldn't. Head out the door on the right and avoid or fight the enemies that are stuck to the ground. Don't worry about your feet being zapped, it doesn't hurt you. Grab all the items by destroying all the crates and head back to the save point. Make your way down to the hangar. You can "walk" to avoid the enemies, or fight them if you want the Exp, Pts, etc. Head through to the next section and run into the boss. -- Boss Battle -- Name: DOMO Carrier (Mothership) HP: 1800 Weak: Lightning EXP: 4500 TP: 80 EP: 20 SP: 40 Rare: None Item: Anti-Beam Armor Type: Mechanical Cash: 0 Strategy: When I reached this battle, I had not upgraded my A.G.W.S.'s. I ignored them completely because I didn't think they were worth it. As it turns out, I was correct. However, it does make the battle difficult. Once you reach this point in the story, it is too late to upgrade your A.G.W.S. The robot who will sell you stuff is gone for now. Note: If you do not upgrade your A.G.W.S. before the story advances to the point of fighting the boss, you will not be able to upgrade your A.G.W.S. until after the boss fight. If your people are strong enough (level 10), you won't need to upgrade and you can save a little money like I did. At the start of the battle DOMO Carrier will select an event slot where it will perform a "Tremor" attack, that damages everyone in your party, everytime its turn is on that slot. If it selects "Critical" as its slot it will make this battle much more difficult because its "Tremor" will be much stronger. If it selects "Boost" then it will constantly boost ahead for extra turns. Overall, hope it selects "Boost", it's easier. The key to this battle is boosting your characters. This way you can try and limit the amount of times DOMO does its "Tremor" attack. If you see DOMO coming around to land on the slot it picked as its "Tremor" slot, try to boost a character ahead into that slot to prevent DOMO from getting it off. Use lightning attacks against it and KOS-MOS R-Cannon works very well against this boss. It should go down after a few rounds. -- When you are finished with the battle, you can explore the ship if you want. When you are ready to advance the story, head to Cabin 2 on the upper level of the ship. Cutscene. ------------------------------------------------------------------------------ [51] Chapter 4. U-TIC BS ------------------------------------------------------------------------------ This chapter begins with you in control of Jr. During the cutscene where the enemy uses short jumps to get on-board and the attack at the Zohar hangar, you will hear, in my opinion, one of the best musical scores of the game, if not the best. Take advantage of Jr.'s W-ACT in the first battle. When you finally get control of Jr., save the game and then head inside the ship. In the first room you come to, destroy the generators to disable the red laser lines and hit the switch behind the door to open it and the other door blocking your path. Head down and around the corridor and hit the #4 switch to open the large #4 door blocking your path. Then move down and save in the room on your left. After saving, backtrack and head through the door on the right. Destroy the generators on the walls to disable the alarms on the doors. Otherwise you will be attacked upon touching them. The first door contains a soldier who won't tell you about "Card No. 3". -------------------------------------------------------------------------- deonal@earthlink.net sent me this: I found some information about the soldier that won't talk in the U-TIC BS. It is possible to successfully interrogate him. It can be a little tedious, but for those that want the satisfaction of doing a successful interrogation, it'll be worth it. You have to talk to the two officers a couple of times each to begin. This is a kind of "Good cop, Bad cop" procedure. After then, talk to them, saying "Yes" to them in the following order: 1. Mean 2. Nice 3. Nice 4. Mean 5. Nice 6. Mean 7. Mean 8. Nice 9. Mean 10. Mean 11. Nice When this is done, the soldier will, as the old saying goes, "Sing like a canary", and the information will be correct. -------------------------------------------------------------------------- The second door will throw you into a battle. After the battle destroy the containers to find the Segment Door 11 and open it with your Decoder 11 to get a Coat-Ice. Leave the room and continue on around the corridor until you reach the switch to open Door #5. You can backtrack up and save if you want. Head down towards the A.G.W.S. hangar and grab all you can. Go through the door on the right, destroy the container and grab the U-TIC Card. Card No. 3 is in the second room. Head back to the corridor where the soldier wouldn't talk to you and unlock the 3rd door in the corridor using the U-TIC Card you found. Grab the Decoder 16 from the treasure chest and backtrack back to the beginning where you were blocked by the #3 Door. Use Card No. 3 on panel to active console and then open #3 Door. Then go through the door to the bridge. Hack into the mainframe (center console) and prepare for a boss fight. -- Boss Battle -- Name: Ambix HP: 1200 Weak: None EXP: 1800 TP: 62 EP: 16 SP: 50 Rare: B-Max Circuit Item: Frame Repair Z Type: Mechanical Cash: 0 Strategy: This boss is easy. Just attack and use W-ACT when you have 6 AP. He'll be down and out in no time. You really shouldn't have a problem. -- Cutscene. ------------------------------------------------------------------------------ [52] Chapter 5. Dock Colony ------------------------------------------------------------------------------ Find Ziggy down in his room with the save point on B2F. Rest and save and then head out the airlock to the left of the bridge. Explore the Clinic and the "Talk To Me" store. On the bottom level of the store is Segment Door 2. When you are ready, head all the way down and to the left out on the main screen. After the cutscene, explore the colony, buy anything you may need, upgrade your A.G.W.S.'s (better stuff here than on Elsa), then head back to the bridge on the Elsa and enjoy another cutscene. ------------------------------------------------------------------------------ [53] Chapter 6. Gnosis - Cathedral Ship ------------------------------------------------------------------------------ The path here is fairly linear so just head along until you see a "disturbing" cutscene involving Cherenkov. Afterwards, keep moving along and head behind the red fish sign. Destroy it and grab the treasure. Go back around and down to the next screen. Climb the ladder and get the items and treasures from destroying the objects along the way. Then head back down and take the bottom path. Destroy the crates blocking the elevator and then head back around to the top path. Take the elevator down and go to the next screen. Get MOMO in your party and set her as your lead character (the one walking around on the screen). Move around and take the first staircase up. On top of the building there will be a couple of indestructible boxes. There should be a little sparkling light on one of the boxes. Go up to it and touch it. You will get the Tech Attack Magic Caster and the Ether Star Wind. Star Wind is a transformation spell for MOMO. Magic Caster can only be used while she is transformed and it allows you to steal rare items from enemies by casting (fishing pole style) onto an enemy and retrieving it. Her transformation isn't that much really, she just changes into a blue outfit and has access to some other magic. Now shoot the bridge to the right and it will fall down allowing you to pass over to the other side. Then take the stairs back down and cross the bridge. You must fight the enemy to get the treasure. -- Mini-Boss Battle -- Name: Svarozic HP: 1500 Weak: Ice EXP: 800 TP: 30 EP: 16 SP: 6 Rare: Tech Upgrade Z Item: Tech Upgrade S Type: Gnosis Cash: 0 Strategy: Do not use fire attacks against him, it heals him. Shion's sword attack in her A.G.W.S. works very effectively. Physical attacks are best against him. Ziggy's Jack Knife is also effective. -- Grab the treasure, a Tuned Circuit, and go back across the bridge and past the first staircase and take the lower path this time. Follow it around and up a different set of staircases. Head across to the right and around until you hit a save crystal and an item crystal. Now might be a good time to extract the "Prevents Poison" skill from an item you should already have in your inventory. If you missed it, buy one. Equip it or extract and set it for each of your 3 main combatants. The reason for this is because there are quite a few Lizard Men ahead that put the smack down on you with poison. Poison in Xenosaga is ridiculously devastating, taking off huge amounts of HP every turn. Important: I highly recommend purchasing at least 1 Guard Pendant and 1 Power Brace to extract the "Prevents Physical Attack Down" and "Prevents Physical Defense Down" skills from. Without these skills an upcoming boss battle will be much more difficult. You can also just buy 3 of each of them to equip if you don't want to waste your skill points. -- Mini-Boss Battle -- Name: Peron HP: 1500 Weak: Spirit EXP: 800 TP: 12 EP: 10 SP: 24 Rare: Ether Upgrade Z Item: Ether Upgrade S Type: Gnosis Cash: 0 Strategy: Do not use lightning attacks against him, it heals him. Similar to the battle against Svarozic, physical attacks are good. Ziggy's Cyber Kick is works well. -- After the battle, climb the escalator and take out the Hydras in the Costmary for the Decoder 15. Grab the flower seeds behind it on the desk and head back out and around to the next area. You could also go back and save and the enemies will not respawn. Go around the upper level of a large warehouse and down the lift in the next room. Head into the crate room and destroy everything. Grab the treasure, items, and the Segment Door 13. If you have trouble defeating the Unicorn's you can run from them or use this strategy. The Unicorn will respawn its blockers 6 times. Or you can kill them both at the same time to clear a path directly to the Unicorn. Unicorn's drop "Horns" that are worth 500 bucks a pop when sold. You can also use them to level up by allowing the Unicorn to continually respawn its blockers and killing them until it runs out. You can get 100 or so Tech Points per person, per battle. Go back up the lift and around and down to head outside. Go down the rocks and you can head either right or left. It's basically a loop around if you go to the right. Left takes you around as well, but has some extra branches off. I recommend heading right to grab the items and when you make your way around to a fork that will take you left, take it. Now you will eventually go under a bridge and encounter a mini-boss guarding a chest. -- Mini-Boss Battle -- Name: Stribog HP: 1500 Weak: Fire EXP: 800 TP: 16 EP: 30 SP: 6 Rare: Skill Upgrade Z Item: Skill Upgrade S Type: Gnosis Cash: 0 Strategy: Do not use ice attacks against him, it heals him. Similar to the battle against Svarozic and Peron, physical attacks are good. Ziggy's Cyber Kick (fire attack) owns this guy. -- After you defeat him, grab the Decoder 9 from the chest and head back up and to the right to make the complete loop back around. Destroy the rocks blocking your way up and step into the pulsing rings ahead for a cutscene. Enter the Research Laboratory and you will encounter the Lizard Men I was talking about. They are also good for leveling up since they don't damage you much without their precious "poison" attacks. Bwahahaa...denied. Destroy the statue for an Ether Pack Max. Head up to the next room and destroy the two red locks blocking the elevator. Save. Then enter the door to the north and search all the cubes in the room. Go up the stairs on the right side of the room and out the door. Destroy the lock on the right side and hit the switch to lower the ladder. Go back down and up the stairs on the left side of the room and out the door. Destroy the lock and climb up the ladder. Destroy the two locks and shoot the wall to reveal a doorway. Go through the door to discover Segment Door 9. Decode it and grab the Robot Part - Left Arm. Now go all the way back down to the lower level and save the game. Take the elevator down and you will come to a large circular catwalk. Three Lizard Men guard it walking in a clockwise motion. Just trail one of them and shoot the walls blocking both off-shoots on the left and right of the circle. Head back around the circle to the bottom and up into the center to the elevator. Take it down and after a ten minute elevator ride you reach the bottom. Head up and unlock the door the massive door. Go inside the door for a difficult boss battle. -- Boss Battle -- Name: Gargoyle & 2 Oudogogue HP: Gargoyle (3600), Oudogogue (1000) Weak: Gargoyle (Lightning), Oudogogue (Slash) EXP: Gargoyle (7400), Oudogogue (800) TP: Gargoyle (140), Oudogogue (50) EP: Gargoyle (120), Oudogogue (50) SP: Gargoyle (60), Oudogogue (10) Rare: Gargoyle (Commander's Crest), Oudogogue (Frame Repair Z) Item: Gargoyle (Silver Crown), Oudogogue (Frame Repair S) Type: Gargoyle (Gnosis), Oudogogue (Gnosis) Cash: 0 Strategy: Important: I highly recommend purchasing at least 1 Guard Pendant and 1 Power Brace to extract the "Prevents Physical Attack Down" and "Prevents Physical Defense Down" skills from. Without these skills an upcoming boss battle will be much more difficult. You can also just buy 3 of each of them to equip if you don't want to waste your skill points. You can buy these items at the item shop crystal a little ways back on this level (before the warehouse/ shopping mall area). Take out the Oudogogue's first. They do an all-party attack each per round. They will also heal Gargoyle 600 HP when it is damaged. When you take out the 1st Oudogogue, Gargoyle will power up. When you take out the 2nd Oudogogue, Gargoyle will power up again. Do not use A.G.W.S.'s in this battle, they are two slow and ineffective. I had my characters around level 17 when I attempted this battle. My party consisted of Shion, Ziggy, and chaos. I used Shion primarily for healing and reviving. Ziggy for his lightning attack and some healing. chaos was the champ as far as attacking. His Heavens Wrath attack will make or break you. Make sure you have this attack set at HI speed. After the Oudogogue's are gone, just keep landing lightning attacks on Gargoyle and heal as often as possible. He will go down after a tough fight. -- Cutscene. ------------------------------------------------------------------------------ [54] Chapter 7. Durandal ------------------------------------------------------------------------------ Your task is to find MOMO on the ship. She is located at the Park, but I would suggest going there last. Explore the ship as much as possible first. You can find the Casino Passport at the upper right corner of the Residential District. When you are done exploring, head to the Park and find MOMO. Then you will need to go to the 1st room in the Residential District (the one with the red carpet). You will then need to head to the Dock and take the shuttle to Kukai. When you are able to go back to the Dock Colony by talking to MAtthew's outside the Elsa at the Durandal Dock, head to the infirmary at the Dock Colony and give the Flower Seeds you got from the Gnosis - Cathedral Ship to the little girl named Luty in the first room staring at the flower pot. You will come back later to see what happens and receive an item. ------------------------------------------------------------------------------ [55] Chapter 8. Kukai ------------------------------------------------------------------------------ Leave the beach and head to the A.G.W.S. Parts Shop & Foundation Robot Academy on the Kukai World Map. Play the quiz game on the far right to win a PM Card C. Here are the answers to the Quiz Game: 1. Talk To Me 2. Professor 3. Smelly looking purple T-shirt 4. Holgar (scroll down to see find his name) 5. Luty After playing the quiz, head down to the lower level and talk with the Professor. He will tell you about an invincible robot. Leave the room and come back. Give him the Robot Parts you have collected so far. He will ask you to clear his room of junk, so go around and destroy everything you can and talk to him again. He will reward you with a Summon. Return to the World Map and go to Sectors 26 & 27. Explore this area as much as you can. You can find a PM Card B inside the dryer of the Dry Cleaners. There is also a Segment Door 3 behind the cabinets at the back of the Dry Cleaners. Inside King's warehouse you can find a Pink Bug inside one of the crates. DON'T destroy it. Talk to it. It's the one Tom told you about on the Dock Colony. It will give you some helpful information and enable you to get the Decoder 1 from the Observation Room (Park) on the Durandal. It will also take your picture that you will receive via email with a ghostly picture of Allen's head floating next to yours. Find the Fish Detector on the upper level of the Dry Cleaners, on a white suit hanging on the wall. Return to the Beach and go into the water and catch all the fish. Use the Radar to easily find them. The large fish has an Engagement Ring in its mouth. The other small fish have either nothing or a Med Kit & a Speed Stim. Give the ring to the girl at the far left who is crying at a table inside the Ironman bar/club to get the Decoder 8. When you are finished exploring, rest at the inn and head back to the Elsa at the Durandal Docks. At this point you can speak to Matthews outside the Elsa to return to the Dock Colony if you want to. Grab the Decoder 1 at the far right of the Observation Room (Park) and then return to the Elsa. Save the game and then talk to Allen who is standing just south of the bridge to advance the story. After a cutscene you will be tossed into a battle with chaos against 2 guards. Take them out easily and when you get control back, head to the right and then up the corridor. Take a right at the fork and go inside the room with the item crystal and grab the Equip Item from the treasure chest. Head back out and down to the next corridor towards the Casino. Save the game. Now, it's time to decide about Great Joe. Great Joe is an optional boss. In order to get this encounter you must have Jr. in your party and have him selected as your LEAD character (the guy walking around on the screen). In case you don't know how to do this, go into the menu, select the Characters Item from it, place the cursor on Jr. and hit the "Square" button. After you are ready, Great Joe is back in the room you just came from where you found the Equip Item and the item crystal. Once inside the room, blast the two wall/panels on the top left side of the room to trigger the battle. Choose "Bring it on!" to his question to fight him. Beware, he is quite powerful. I would recommend skipping him for now. -- (Optional) Boss Battle -- Name: Great Joe HP: 9999 Weak: Non