-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- SPLIT INFINITY PRESENTS -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ------------------------------------------------------------------------------- Name of game: Wild Arms: The 4th Detonator [NTSC-J; NTSC U/C] Type of guide: Complete Walkthrough / FAQ Platform: Playstation 2 Version: Enil - Final, released on 25th March 2007 Author: Damir Kolar (Split Infinity) Copyrighted to: (c) Damir Kolar (Split Infinity) - All rights reserved Made in: MS Word, Courier New, Font Size 10, Chrs/Line 79 Best viewed: MS Word, Courier New, Font Size 10, Chrs/Line 79 Pic Friend: www.damirkolar.com/wa4/wildarms4.zip WA4 goodies: www.xenosagalover.com/wa4/media ------------------------------------------------------------------------------- If you like this guide, be sure to drop me an e-mail and tell me about it. =============================================================================== =============================================================================== 01.) LEGAL INFORMATION - G0100 =============================================================================== =============================================================================== This document is copyrighted to me, Damir Kolar. It is intended for *PRIVATE* use only. It cannot be used in ANY form of printed or electronic media involved in a commercial business, in part or in whole, in any way, shape, or form. It cannot be given away freely, as bonus or prize, it can't be given away with the game and so on. It cannot be used for profitable or promotional purposes, regardless of the situation. Breaking any of these rules is in direct violation of copyright law. This document is protected by copyright law and international treaties. Unauthorized reproduction and distribution of this document, or any portion of it, may result in severe civil and criminal penalties, and will be prosecuted to the maximum extent possible under the law. Any characters, names, places, or miscellaneous objects are copyright of their respective companies. If you are a webmaster of the site that wishes to post this document, you may do so under one condition - you must e-mail me first for permission. If permission is granted, you cannot change a single character of this document, and you must leave it in txt format. Permission will *not be granted* to fan based websites. *ONLY* following sites can host this guide: - www.gamefaqs.com - www.ign.com - www.neoseeker.com - www.1up.com - www.supercheats.com - www.rpgdreamers.com =============================================================================== =============================================================================== 02.) TABLE OF CONTENTS - G0200 =============================================================================== =============================================================================== If you need to find something quickly, press and hold CTRL (Control), then press F button. This will bring up 'Find and Replace' box. In it type the word you're looking for and you should be taken to it immediately. This is much faster than scrolling through entire guide. For your convenience I've inserted special search codes near every section to help you easily hop on to that section by using search code provided. Each search code will appear only twice in whole guide - thus getting stray hits will be impossible. ------------------------------------------------------------------------------- SECTION NUMBER AND NAME | CODE | WHAT IS IT ABOUT? ------------------------------------------------------------------------------- 01.) Legal information | G0100 | Copyright protection and legal info. 02.) Table of Contents | G0200 | Sections of this guide. 03.) Latest Updates | G0300 | Read what was added in last update. 04.) Introduction | G0400 | A bit about myself and this guide. 05.) Abbreviations | G0500 | What do abbreviated words stand for...? ------------------------------------------------------------------------------- 06.) Control Basics | G0600 | All the buttons, all the actions! 07.) How to Begin | G0700 | Getting started with your game. 08.) Three Game Modes | G0800 | Basic information on WA:T4D's game modes. 09.) Main Menu | G0900 | Explaining main menu and its features. 10.) Battle Mode | G1000 | Learn how to battle efficiently. ------------------------------------------------------------------------------- 11.) Abnormal Statuses | G1100 | Breakdown of negative status changes. 12.) Alter Code F bonus | G1200 | What can you obtain? 13.) Walkthrough | G1300 | Guide from start to finish. 14.) Epilogue | G1400 | Bonus stuffing! 15.) Hints & Tips | G1500 | Some hints and helpful tips. ------------------------------------------------------------------------------- 16.) Formulae Data | G1600 | Game's mechanics. 17.) Character Analysis | G1700 | Pros, cons, PS, and more. 18.) Bestiary Data | G1800 | All the enemies, all the info. 19.) Past Revisions | G1900 | History of this guide resides here... 20.) Credits | G2000 | All who contributed... Thank you. ------------------------------------------------------------------------------- 21.) Contact Info | G2100 | Find out how to reach me. ------------------------------------------------------------------------------- =============================================================================== =============================================================================== 03.) LATEST UPDATES - G0300 =============================================================================== =============================================================================== - Version Enil (25th March 2007) # Addition of info on PAL game glitch and solution for continuing your game. See section "Hints & Tips" for details. =============================================================================== =============================================================================== 04.) INTRODUCTION - G0400 =============================================================================== =============================================================================== Hello! I am Damir Kolar and I welcome you to my new project. To cut time while waiting for FF12, I've decided to cover Wild Arms the 4th Detonator. This guide is based on both Japanese and US versions of the game. It was released in March 2005, and it was until a month ago when a friend of mine (Ken Zhao) recommended the game to me. So I ordered it - when I got it, I completed it for the first time four days later. And now... Wild Arms the 4th Detonator guide! Now let me to address some things: - Picture coverage - I have a TV Tuner, thus enabling me to play games directly onto PC. Meaning? Since the game is fairly simple in regards to puzzles, all of them can be explained with words rather nicely. I focused on taking pics of all the treasure chests and items that are obtained thru events or by searching on the screen in towns. - Spoiler issue - I'm the player of the game, just like you (who is reading this guide) are. First time I've played through the game was completely by myself - therefore nothing was spoiled for me. All the story elements that were supposed to surprise me had such effect. Hence why I do not want include any spoilers (except names of cities, dungeons and NPCs you must address to continue the storyline). - Usage of abbreviations. If you've glanced over some of my other guides, you see that long ago I've grown accustomed to using abbreviations for certain words. Old habits die hard... Are you ready? Power up your PS2, open the disc tray, pop in WA4 DVD, close the disc tray, wait for Media Vision logo to appear, hit Start button, and then select second option from the left, followed by picking top option. ------------------------------------------------------------------------------- Quick Tips On Importing In order to play a Japanese game for the PS2, you'll need a Japanese PS2. I do not recommend any other method such as the mod chip. You can get a Japanese PS2 at the following sites: liksang.com play-asia.com japanvideogames.com ncsx.com If you live in North America, you DO NOT need a power converter. A Japanese PS2 is all you need. If you live in Europe, you will need one. As for memory cards and controllers, you don't need Japanese ones. Unlike the PS2 which has region locks, memory cards and controllers do not have them, therefore it can be said they are region free. This applies to most other accessories unless it's stated otherwise. So, once again, a Japanese PS2 is all you need. Back on the game, you will need a Japanese version of WA4. The game and the console need to be the same region. To get yourself a copy of WA4 (Japanese version), you can try the above sites as well. =============================================================================== =============================================================================== 05.) ABBREVIATIONS - G0500 =============================================================================== =============================================================================== I will be using some abbreviations. ------------------------------------------------------------------------------- ACC ---------------------- Accelerator cca --------------- in rough estimates chr ----------------- single character chrs ------------- multiple characters cross --------------------- crossroads E ------------------------------- east esp ----------------------- especially EXP ---------------- Experience points HP ------------------------ Hit Points N ------------------------------ north na -------------------- not applicable NE ------------------------- northeast NS ------------------- nothing special NW ------------------------- northwest phd ------------------ physical damage prob. -------------------- probability S ------------------------------ south SE ------------------------- southeast SW ------------------------- southwest VS ---------------------------- versus W ------------------------------- west mgd --------------------- magic damage F (number) ------------ floor (number) BP ----------------------- Break Point HEX ----- Hyper Evolve X-fire sequence ------------------------------------------------------------------------------- =============================================================================== =============================================================================== 06.) CONTROL BASICS - G0600 =============================================================================== =============================================================================== Directional buttons - move character - use together with some GOODS/TOOLS square button actions - navigate menu and submenu selections Left analog stick - move character - use together with some GOODS/TOOLS square button actions - navigate menu and submenu selections Right analog stick - zoom in on chr when in dungeon/city field L1 button - lock-on interesting things when in dungeon/city screen - cycle between subpages in menus - hold during text-based cutscenes to fast-forward them - hold in conjunction with R1 to super-fast-forward text based cutscenes R1 button - toggle Accelerator mode on/off - cycle between subpages in menus - hold in conjunction with L1 to super-fast-forward text based cutscenes L2 button - use Detector item - cycle between items, equipment etc. quickly in menus R2 button - toggle Encounter Break on/off - cycle between items, equipment etc. quickly in menus Start button - pause the game when on dungeon/city screen - skip voiced story sequences - skips certain attack animations when in battle Select button - toggle Route Conductor on/off X button Japanese version - cancel selection - jump, then press again for double jump - hold down when on world map to speed up cursor movement - drop GOODS/TOOLS currently held US version - confirm selection - press and hold near certain objects to hold/move them - pick up GOODS/TOOLS - press near NPCs to engage in conversations - press near interactable objects to do something with them - enter the area when on world map Circle button Japanese version - confirm selection - press and hold near certain objects to hold/move them - pick up GOODS/TOOLS - press near NPCs to engage in conversations US version - bring up main menu Triangle button Japanese version - bring up main menu US version - jump, then press again for double jump - hold down when on world map to speed up cursor movement - drop GOODS/TOOLS currently held - cancel selection Square button Japanese/US version - use GOODS/TOOLS - press while jumping to perform stomp dive - press while moving to perform a slide - hold while standing still to crouch - press while on world map to save your game, and view all badges acquired so far =============================================================================== =============================================================================== 07.) HOW TO BEGIN - G0700 =============================================================================== =============================================================================== After you have inserted WA4 disc in PS2, wait for few official logos to go by before title screen appears. Once you're prompted to hit Start button, do so for memory card screen to appear. It will scan both memory card slots for any possible WA4 data (in case you've played before) and offer these options (from left to right): LOAD - This option allows you to continue the game from previously saved data. Select [Load], then select the data you wish to load. You will be asked for confirmation, so select [Yes] and loading is complete. NEW GAME - This option will allow you to start a brand new game. Watch the introduction scene and after a while you will have the control in your hands. Happy gaming! CONVERT - If you have a save from Wild Arms: Alter Code F on one of your memory cards, use this option to convert that save into a New Game with certain bonuses. See "Section 12" for information on what are the bonuses you can get. EX FILE - Meet 9 different requirements during your gameplay in order to unlock special features. Pick this option and then select the save you wish to check - game will load it and scan what requirements have been met, then inform you of your success so far via a special screen. Press Start after you're done examining. Oh, before you forget - you will need a memory card to be able to save your progress. It is highly improbable (though possible) you will beat this game in one sitting, and being able to save progress on memory card is invaluable. How does one save anyway? During your quest you will find glowing spheres on a pedestal - these are called Break Points. Stand near one and press Circle to bring up a menu, then pick first option to advance to Save screen. Choose memory card slot, and then select a spot you would like to save. You need at least 27KB of space on your memory card to make one save slot. If data already exists on the spot you wish to save, you will be asked if you want to overwrite the previous data. MAKE SURE YOU SAVE EARLY AND THAT YOU SAVE OFTEN! You might as well keep multiple saves around, just in case something goes horribly wrong - by having more than one save, you can reload and try to beef yourself up. As for memory card, it's region free which means that if you're playing WA4 Japanese version with a Japanese PS2 or a NA/PAL PS2 with modchip or any other method, you don't need a Japanese PS2 memory card. Either Japanese, NA or PAL PS2 memory card is fine. =============================================================================== =============================================================================== 08.) THREE GAME MODES - G0800 =============================================================================== =============================================================================== WA4 consists of three main modes. They're briefly explained in this section. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -------------------------------- ACTIVE FIELD --------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Active field will be used quite a lot. In this field you walk around in a town or a dungeon, talk to various NPC for clues on where to go next (sometimes getting an item from them as well), examine barrels and such for hidden items, examine treasure chests, solve puzzles, go crazy shopping for items or weapons, and so on. ------------------------------------------------------------------------------- TREASURE CHESTS Regarding treasure chests, they come in four varieties. BROWN CHEST - the regular one, can be opened straight away GREY CHEST - find a bomb nearby and bring it to the chest; activate the bomb and let it explode while you're near the chest; this will cause it to creak open, so all you need to do is claim the contents BLUE CHEST - requires a Duplo to open RED CHEST - there's 13 of them in the game, and they can be located in several ways: - load ACF save, and you will see red chests as you progress - obtain Detector from final dungeon, and then press L2 when on same floor as red chest to uncover it - play EX New Game, and you will see red chests as you progress ------------------------------------------------------------------------------- BREAK POINTS Regarding Break Points, they come in three varieties. GREEN BP - usually found in towns; offers "Save", "Modify ARM", and "Meeting" GREY BP - usually found in dungeons; offers "Save", "Modify ARM", and "Break" (not all grey BP can be purified) WHITE BP - result of purifying grey BP in a dungeon; offers "Save", and "Modify ARM" ------------------------------------------------------------------------------- TOOLS (or GOODS in Japanese version) There's a variety of tools Jude can use while crawling around. SWORD - can be swung repeatedly by pressing the tools button in quick succession - used to activate switches and break smashable objects - breaks if third-in-succession slash hits a solid obstacle and becomes Broken Sword BROKEN SWORD - press tools button and Jude will throw the handle - used to activate certain switches out of reach WOODEN SWORD - can be swung repeatedly by pressing the tools button in quick succession - used to activate switches and break smashable objects - breaks if third-in-succession slash hits a solid obstacle and becomes Broken Sword BROKEN SWORD - press tools button and Jude will throw the handle - used to activate certain switches out of reach SHIELD - press tools button to hold it in front of yourself - blocks flames and lasers for a short period of time - crumbles after certain amounf of damage is taken and becomes Crushed Shield CRUSHED SHIELD - press tools button to hold it in front of yourself - blocks flames and lasers for a short period of time - continue taking damage with such shield and it will shatter BOMB - just your average everyday bomb for handy destruction - while held, press tools button to ignite it so it becomes Lit Bomb LIT BOMB - put it down near bombable objects to activate them or blow them up - lit bomb can also be thrown CRATE - throw a crate at switch to activate it EXPLOSIVES - throw an explosive crate at a pile of rubble to blow it up WONDER STAFF - can be swung repeatedly by pressing the tools button in quick succession - used to activate switches and break smashable objects - breaks if third-in-succession swing hits a solid obstacle - if you swing it near flame source, it becomes Flame Staff - if you swing it near source of light, it becomes Light Staff FLAME STAFF - can be swung repeatedly by pressing the tools button in quick succession - emits ball of fire for each swing - used to activate switches, break smashable objects and light specific fire pots LIGHT STAFF - can be swung repeatedly by pressing the tools button in quick succession - emits ball of light for each swing - used to activate switches, break smashable objects, and is used for teleporting WONDER POT - can be used to catch lava balls, becoming Flame Pot - can be used to touch a source of flame, becoming Flame Pot - can be used to hold water, becoming Ice Pot - can be placed down or thrown (shatters in throwing case) FLAME POT - throw at ignitable spot to set fire to it - if you get water in it, becomes Ice Pot ICE POT - no specific use, other than messing your attempt at puzzle solving - catch a lava ball or touch flame source, and it becomes Flame Pot BROKEN POT - if you nab one, discard it as it has no use WONDER CRYSTAL - throw at a source of flame to become Flame Crystal (you'll also extinguish that source of flame) - throw in the water to become Freeze Crystal FLAME CRYSTAL - use in vicinity on flame pots to set them on fire, becomes Wonder Crystal ICE CRYSTAL - use in vicinity of lit flame pots to extinguish them; becomes Wonder Crystal MIST CLOAK - allows you to become a cloud of mist and move thru grated doors or fall thru grated ground SEAL KEY - forces random encounters when used - if used near red crystal, initiates optional boss battle ------------------------------------------------------------------------------- ACCELERATOR Aside from slowing down time, and allowing you to complete some time-crucial events, Accmode has one more feature. By using it at specific places inside the dungeon, hidden gella coins and bags may be revealed. By collecting these during single Accmode you will collect increasingly higher and higher amounts of gella - the higher the chain, the more gella you get ([Chain no. x 10] for a coin, and [Chain no. x 100] for a bag). You can also find hourglasses scattered around - pick one up to completely refill your ACG back to full. Hourglasses can help you rack even higher gella bonuses in this way. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -------------------------------- BATTLE FIELD --------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- While walking around on active field in dungeons (and sometimes in towns as well), you may engage in random battles, thus initiating battle mode. The battle ends once: - your party has killed all enemies - your party escaped - you kill some enemies, but then escape - enemies escape from battle Aside from random battles, you will need to claim victory in several event battles (usually boss battles). EB (event battles) cannot be escaped from. After battle ends, you get EXP and gella for enemies killed. Sometimes a chest appears in one of seven hexes at end of battle - if you have a chr in that hex (KO-ed or not) you will receive whatever was in that chest. If you kill some of the enemies, but then escape, EXP and gella awarded will be zero. However, if you kill some enemies, but then remaining enemies escape, you get EXP and gella for enemies you successfully subdued. If all of your battling chrs become KO-ed or petrified, you receive Game Over. If that happens, you have two choices: top option allows you to retry the battle you lost once again, while bottom option returns you to title screen. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ------------------------------- WORLD MAP FIELD ------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- When on world map, you can move between towns and dungeons, save your game, fiddle around with main menu, and view badges acquired so far. Blue dots denote towns. Red dots denote dungeons and minidungeons you have either not yet cleared; or you have cleared them, but haven't purified respective BP yet. Yellow dots denote completed dungeons and minidungeons with purified BP. =============================================================================== =============================================================================== 09.) MAIN MENU - G0900 =============================================================================== =============================================================================== Pressing Triangle while on world map or active field will bring up main menu. - top left corner you have the name of the place you're currently in - top right corner total play time, with total gella acquired - help line below - seven available submenus on left half of the screen - chrs' avatars on right side of the screen (next to their avatars you'll see name of the chr, Class LV, current LV achieved, current/MAX HP, current/MAX MP, and amount of EXP needed to reach next LV. - not all options are available from start of game, but you will get them soon enough Let's discuss those seven submenus now. They're shaped like a big hexagon, with six smaller hexagons surrounding middle hexagon. EQUIP 1 GC GRAPH ORDER 6 2 ITEMS 7 SKILLS SYSTEM 5 3 STATUS 4 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -------------------------------- EQUIP SUBMENU -------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Here you can equip weapons, armor and badges. Please note that Jude cannot switch to any other weapon - his weapon will always be XERD_003SS ARM. Regarding badges: they act like accessories. From start of game you will be able to equip one badge per chr, however the number of available badge slots increases as chrs level up. 1st slot - initially available 2nd slot - reach lv45 3rd slot - reach lv95 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -------------------------------- ORDER SUBMENU -------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Allows you to switch positions of two chrs. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ------------------------------- SYSTEM SUBMENU -------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Here you can fiddle with various settings, which are: LOAD GAME - loads previously saved game VIEW TUTORIALS - view tutorials already seen so far KEY CONFIGURATION - select default key config - you can set up your own preferred control method if default settings aren't to your liking CURSOR - select initial cursor location - selecting Memory automatically highlights battle command used during the last turn VOICE - select default voice activation rate in battles - choose custom voice activation rate in battles SUBTITLES - switch voiced scenes subtitles on/off BATTLE MESSAGE - select default battle message speed - choose custom battle message speed BATTLE CAMERA - switch battle camera on/off (if on, camera moves in close to whoever has current turn and shows his/her/its action) BATTLE PERFORMANCE - switch between normal and simple BATTLE MOVIE - switch battle movies on/off (affects Yulie's Material force ability and force combination arts) ACCELERATOR - switch between "toggle" and "hold" modes for usage of Accelerator mode SOUND - switch between stereo mode or custom mode VOLUME - switch between default/costum volume levels VIBRATION - switch vibration function on/off (I recommend off) SCREEN LOCATION - allows you to adjust the screen location -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -------------------------------- STATUS SUBMENU ------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Consists of five subpages (six for Jude) with following info: SUBPAGE 1 (STATS) HP - Amount of MAX hit points. If HP are depleted to zero, chr is KO-ed. MP - Amount of MAX mind points. If MP are depleted to zero, chr cannot use Original Commands (OC for short). EXP - Total amount of EXP accrued so far. NXT - Amount of EXP needed to reach next level. ATTACK - Affects the amount of physical damage chr does (ATK). DEFENSE - Affects the amount of physical damage chr receives (DEF). MAGIC POWER - Affects the amount of magic damage chr does (MAG). RESISTANCE - Affects the amount of magic damage chr receives (RES). ACCURACY - Affects the accuracy of chr's physical attacks (HIT). EVASION - Affects chr's ability to dodge enemy's physical attacks (EVA). REFLEX - Affects chr's speed and how often can chr act in battle (RFX). CLV - Class level. At each CLV (gained at every 10 lvls), character gets +100 MAX HP, and +10 to all other stats. Max CLV is 10, which is achieved when chr reaches lv100. LV - Chr's current lvl. CLASS - Chr's class. ------------------------------------------------------------------------------- SUBPAGE 2 (EQUIPMENT) View equipped weapons, armors and badges. ------------------------------------------------------------------------------- SUBPAGE 3 (ARM STATS) Note: Jude only! ATP - Attack Power. Higher it is, more damage you do. ACN - Action Rate. For indepth explanation look a bit below. ACCURACY - Affects accuracy of shot attacks. CRITICAL - Critical attack rate. BULLET NR - Amount of bullets ARM holds. USABILITY - Auto-reload activation rate. Here's an ACN explanation (submitted by Black Cow): ACN raises # of hits by normal attack ACN value of [2] means you'll do around 1~2 hit (depends on your HIT) ACN value of [1.25] means you'll do around 1~2 hit, but you'll only have 25% chance of getting 2 hit So, if you have 10x ARM upgrade on ACN (total ACN of 10 at max lv) and only have 500 ATK, you'll do 500 x 10 ATK = 500~5000 (1~10 hit, depends on your HIT rate). Understood? However, even though ACN multiplies your ATK, it depends on your HIT. If you're low on HIT, this means that you'll do less # of hit. ACN may multiply your damage result, however, it doesn't multiply your base ATK. Example: Jude has 500 ATK and 10.00 ACN Enemy has 200 DEF Result : (500-200)*10 = 3000 (max damage) However, when the enemy's DEF gets really high, ACN proves to be useless. Jude has 500 ATK and 10.00 ACN Enemy has 1000 DEF Result : (500-1000)*10 = 0 But if Jude has 1950 ATK and 1.00 ACN and enemy's DEF at 1000 Result : (1950-1000)*1 = 950 (max damage) To sum up, high ACN can be useful against low-DEF enemies, and high ATK can be useful against high-DEF enemies. ------------------------------------------------------------------------------- SUBPAGE 4 (PASSIVE PERSONAL SKILLS) Note: Listed as Subpage 3 for chrs other than Jude! Shows you all Passive Personal Skills (PPS for short) chr has learned so far. ------------------------------------------------------------------------------- SUBPAGE 5 (ORIGINAL PERSONAL SKILLS) Note: Listed as Subpage 4 for chrs other than Jude! Shows you all Original Commands (OC for short) chr has learned so far. To the right of skill's name you see amount of MP required to cast it. ------------------------------------------------------------------------------- SUBPAGE 6 (FORCE ABILITIES) Note: Listed as Subpage 5 for chrs other than Jude! Shows you all Force Abilities (FA for short) and Force Combination Arts (FCA for short) chr has learned so far. To the right of ability's name you will see amount of FP required to cast it. To cycle between subpages, press left or right. To cycle between chrs, press L1 or R1. To cycle quickly between items on same page, press L2 or R2. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -------------------------------- SKILLS SUBMENU ------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Here you can toggle PPS your chrs have learned so far on or off. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ------------------------------ GC GRAPH SUBMENU ------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- This submenu lets you view all Personal Skills (PS for short) chr can learn once certain level is reached. Here you can do three things: - adjust the HP/MP ratio (counting from middle, slider can be adjusted five times in either left or right direction) [HP loss/gain = GCP x 0,5] [MP loss/gain = GCP x 0,2] - remove all GC points invested in PS (explained below) - invest GC points in PS chrs haven't learned yet, thus enabling them to gain access to some PS way earlier (explained below) Now, about GC point (GCP for short) distribution: - For each LV chr gains one GCP is awarded (maximum of 100 GCP at lv100). - You can expend GCP to allow chrs learn PS way before they reach required level. Example: Raquel is lv80, so she has 80 GCP. There is "Add Badge Slot" PS she can learn at lv95. But instead of waiting that long, you can expend 15 GCP and she will learn that PS (denoted by silver star). - Don't overdo it with GCP distribution, as each GCP you expend decreases MAX HP and MP. - You can withdraw GCP the same way you expend them. Or place the cursor on GCP bar, press Circle and choose top option to withdraw all of them at once. - Once PS is mastered by reaching required level, it will be marked as such with gold star and words "MASTER" appearing next to it. If any GCP were expended towards that PS, these GCP are returned to your GCP total. Adjusting MAX HP and MAX MP details: - at lv100 Jude has 6000 base MAX HP and 300 base MAX MP - by putting HP/MP ratio to the left Jude will have 3500 MAX HP and 400 MAX MP - by putting HP/MP ratio to the right Jude will have 8500 MAX HP and 200 MAX MP - calculations are done like this: -> if sliding left: new MAX HP = [base MAX HP - GCP x 25] -> if sliding right: new MAX HP = [base MAX HP + GCP x 25] -> if sliding left: new MAX MP = [base MAX MP + GCP] -> if sliding right: new MAX MP = [base MAX MP - GCP] Additionally, this submenu allows renaming chrs' OC in any other way you wish. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -------------------------------- ITEMS SUBMENU -------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- This submenu is divided into six subcategories. FIELD ITEMS - Here you will find items which you can use only when on field screen. BATTLE ITEMS - Here you will find items which you can use only when on battle screen. WEAPONS - View all weapons acquired so far. ARMORS - View all armors acquired so far. BADGES - View all badges acquired so far. BOOKS - View all books acquired so far. To cycle between subcategories, press L1 or R1. To cycle quickly between items on same page, press L2 or R2. You can also arrange items to your liking, or having the game auto-arrange them for you. =============================================================================== =============================================================================== 10.) BATTLE MODE - G1000 =============================================================================== =============================================================================== First a quick rundown on what you will see on battle screen. - Help line at the top. - Upper left corner has: a) battle commands. b) names and HP bars of all enemies encountered. Info displayed depends on what command you select. - Upper right corner has chrs' avatars, with HP and MP bars below. - At the bottom you see battle turn order, showing you whose turn it currently is and whose turn will be next (useful for planning your course of battle). - PPS activation notices which regularly appear in lower right corner. - Force Gauge (FG for short) at the right of the screen. Let's discuss various battle subjects now. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ------------------------------- BATTLE COMMANDS ------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- It is in a shape of hexagon as well (like main menu): ITEMS 1 OR. COMMANDS FORCE AB. 6 2 ATTACK 7 ANALYZE SYSTEM 5 3 MOVE 4 1. ITEMS Use battle items from your inventory. You can also rearrange them. 2. FORCE ABILITIES Use chr's unique FA or learned FCA (for more info on latter, please look into Force Combination Arts subsection under Battlefield entry). You need at least 25 FP to perform FA. 3. SYSTEM Fiddle around with game settings (the same as in main menu, except that you can't load previous game from here). 4. MOVE Move your chr to nearby unoccupied hex or to nearby hex already occupied with other party member/s. If you target the hex you're currently standing on, chr will guard until next turn (in Jude's case he will also reload his ARM if any shots have been fired already). Please note the following: Six outer hexes have another "boundary", which points to "outside". If you manage to have one of your chrs successfully reach this "boundary", your party escapes from battle. Event battles cannot be escaped from! If you wish to escape from battle, try grouping all of your chrs on the hex you will escape from. The more chrs you have in escapee hex, the less gella you lose from running. Optionally, if the chr who makes the escape attempt is wearing Rabbit badge, no gella is lost. Otherwise, it's like this: Chr is alone in escapee hex -> [enemies' gella total x 4 = gella lost] Two chrs in escapee hex -> [enemies' gella total x 3 = gella lost] Three chrs in escapee hex -> [enemies' gella total x 2 = gella lost] All four chrs in escapee hex -> [no gella is lost] 5. ANALYZE View information on enemies encountered. Following info is available: LV - level of enemy HP - MAX (or remaining, if already hit before) HP of enemy EXP - EXP awarded when enemy is killed GELLA - gella awarded when enemy is killed ATTRIBUTE - special attribute enemy possesses, like undead or machine FIRE AFFINITY - enemy's fire element resistance WATER AFFINITY - enemy's water element resistance WIND AFFINITY - enemy's wind element resistance EARTH AFFINITY - enemy's earth element resistance WEAKNESS - tells you suggested method for taking the enemy out, like using Sanctify on undead etc. ITEMS CARRIED - a single enemy can carry up to four items; item listed as first has the lowest % of being stolen, and item listed at bottom has the highest % of being stolen Please note the following: while items indeed appear when all enemies are defeated, they have no connection whatsoever with items enemies carry. For example, you fight a group of Gobs, who carry Gella Cards, Lucky Cards and badges. But when battle ends, you may be awarded with Dragon Fossil. 6. ORIGINAL COMMANDS Use OC chr has learned so far. Please note that you need MP for them - no MP means no fireworks. Some OC may be affected depending on which hex you stand at time of execution. Depending on the type of OC used, chr is allowed to target any hex on the battlefield, adjacent hexes or two hexes in a straight line, etc. For such information look into Original Commands section. 7. ATTACK Use the equipped weapon to attack nearby hex. - Jude's ARM has a reach of two hexes in a straight line. If Jude's ARM runs out of bullets, it will transform into a sword (allows Jude to attack hexes adjacent to his) until Jude reloads. - Yulie can attack hexes adjacent to hers. - Raquel can attack hexes adjacent to hers. - Arnaud can attack hexes adjacent to his. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- --------------------------- CHARACTERS' QUICK INFO ---------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- You will see this in upper right corner. It consists of four things: - chr's avatar - current HP (if it's full, the number is blue; some of it lost, number is white; critical HP, number is red; chr is KO-ed, number is grey) - red bar, representing ratio of current to MAX HP - green bar, representing ratio of current to MAX MP -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ------------------------------ BATTLE TURN ORDER ------------------------------ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Appears on bottom of battle screen. It shows up to nine entries with small avatars of your chrs, or having word "ENEMY" or "BOSS" (along with appropriate letter) in it. The entry which appears on far left is the combatant whose turn currently is. Once that combatant makes a move, his/her/its turn ends and it's next combatant's turn. Reaction stat of combatants dictates how quickly they get a turn, as well as equipment carried and previous actions they did in battle. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- --------------------------- PPS ACTIVATION NOTICES ---------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- As battle progresses, and if your chrs have learned/mastered any PPS so far, and also assuming they haven't been toggled off, once the requirements for PPS activation have been met, you will be notified of PPS activating by a small notice in lower right corner. Example: Raquel has PPS Red Zone, which allows her to instantly get a turn if her HP is reduced to a critical level. When she's hit with an attack that does so, you will see Red Zone's name appear in lower right corner, and Raquel's entry appearing at far left of battle turn order bar. Some PPS award bonus EXP rate when activated. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- --------------------------------- FORCE GAUGE --------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Appears on far right of the screen and consists of two bars. Blue bar on the left fills as various actions occur in battle: - your chr attacks an enemy - enemy attacks your chr - chr guards - and so on... As it reaches values of 25, 50, 75 and 100, red segments on the right will fill up. If at least one is full, you can have one of your chrs perform FA. JUDE'S FA: MYSTIC Use a battle item from your inventory and have that item affect all hexes. YULIE'S FA: MATERIAL Depending on color of the hex she's standing in, she will summon a guardian. - Grey hex: a guardian which recovers team's HP - Green hex: a guardian which deals wind mgd to all enemies - Yellow hex: a guardian which deals earth mgd to all enemies - Red hex: a guardian which deals fire mgd to all enemies - Blue hex: a guardian which deals water mgd to all enemies ARNAUD'S FA: JUMP Arnaud as well as any allies (even if KO-ed) in current hex will jump to any other unoccupied hex or any other hex already occupied by a team member. If relevant PPS is learned, Arnaud still retains his current turn and can act again. RAQUEL'S FA: INTRUDE When Raquel uses Intrude, she will gain two turns in a row. This is a very cool FA indeed - if your FG is full, and it is Raquel's turn, you can have her perform four to five attacks in a row. Use Intrude, attack once, use Intrude, attack once, etc... You may wonder just for how much does FP rise if certain actions are performed in battle, be it you attacking the enemies or vice versa. There's a lot of actions in battle that make your FP rise, and several actions which make it drop. I'll list only the latter, as I need to focus on other things. Regarding FP increases, you should know following two notes... NOTE: If chr is standing in a hex under misery status, *all* FP increases are locked to 1. NOTE: If FA is used, no FP are awarded! ------------------------------------------------------------------------------- ACTION TYPE | FP LOSS ------------------------------------------------------------------------------- Chr's unique Force Ability is used | 25 FP Force Combination Art is used (cost is either 50, 75 or 100 FP) | Formula FP Enemy's attack on team's FG (25 FP per chr in target hex) | 25 FP -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- --------------------------------- BATTLEFIELD --------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Battlefield consists of six smaller hexes surrounding middle hex, thus seven hexes in total. When battle begins, your chrs and enemies encountered are randomly positioned in hexes. ------------------------------------------------------------------------------- LEY POINTS First thing to take into account are Ley Points (LP for short). You will always find three LP in one battle. Their colors are: RED - FIRE BLUE - WATER GREEN - WIND YELLOW - EARTH Now, what do LP affect? Quite a few things, actually. - fire and water are opposed to each other, as are wind and earth - if you're standing in water LP, you take half damage from water attacks - if you're standing in water LP, you take double damage from fire attacks - same applies for fire, wind and earth LP - likewise, if enemy is standing in water LP, and you use a fire attack against it, you'll score double damage - some OC are given element properties if you're standing on a respective LP - Yulie's FA is affected by element properties of LP she's on as well ------------------------------------------------------------------------------- HEX OCCUPATION Single hex can be occupied by up to four chrs or four enemies (some enemies are very large in size, and as such only one fits in one hex). A combination of say one enemy and two chrs standing in same hex is not possible. There are four enemy "sizes", so to speak. They are: S - small (equals 1) M - medium (equals 2) L - large (equals 3) XL - extra large (equals 4) So, for example, one hex can be occupied by four S size enemies, or one L size enemy and one S size enemy; but not one L size enemy and one M size enemy. If total amount exceeds 4 (note that all of your chrs belong to S size), no more enemies can enter that hex. What else does hex occupation mean for you? - any attack on a hex will affect everybody in it (same applies for both your chrs and your enemies) - using an item on a hex will affect everybody in it ------------------------------------------------------------------------------- BATTLE NOTICES As battle progresses, sometimes colored numbers or other notices pop up. GREEN NUMBER - denotes HP recovery VIOLET NUMBER - denotes MP recovery BLOW OUT! / CRITICAL H - instantly destroys the target NO COUNT! / NO EFFECT! - attack used has no effect on target BLOCK! - a physical attack on target hex has been blocked MISS! - physical attack missed the target - status attempt failed 1HIT!, 2HIT!, 3HIT!... - denotes amount of hits combatant took (proportional to damage inflicted) HP loss has interesting approach. According to enemy's weaknesses and attributes, HP loss has following colors: GREY NUMBER - denotes HP loss, but the enemy halves it or is resistant to the damage from attack type you just used YELLOW NUMBER - enemy is immune to attack type you just used, and instead absorbs damage as HP recovery RED NUMBER - denotes HP loss, and the enemy is weak to attack type you just used (double damage is inflicted) WHITE NUMBER - denotes HP loss, and the enemy takes normal damage from attack type you just used Regarding types of attacks, here are the battle icons used: SQUARE - physical attack, ATK and ATP govern the damage inflicted - can indicate special occurences in battle (e.g. enemy skips the turn) CIRCLE - magical attack, MAG governs the damage inflicted HYBRID1 - looks like half-circle, half-square - most often denotes attacks with elemental affinities HYBRID2 - looks like half-square, with small crown on top - denotes usage of FA or Material DIAMOND - magical attack, attack power of the item governs the damage inflicted ------------------------------------------------------------------------------- DETONATION! When battle starts, you may see one or more of the combatants emit red stars. This means they're in "Detonation!" mode until end of battle. Basically, "Detonation!" mode raises all of combatant's attributes, making it a versatile enemy or powerful ally (depends on who it happens to). CHR'S "DETONATION!" STATISTIC BONUSES - ATK +100 - DEF +100 - MAG +100 - RES +100 - HIT +100 - EVA +50 - RFX +100 ENEMY'S "DETONATION!" STATISTIC BONUSES - ATK +100 - DEF +100 - MAG +100 - RES +100 - HIT +100 - EVA +0 - RFX +50 ------------------------------------------------------------------------------- EXP BONUS RATE Certain actions during battle award extra EXP to the base [x1,0 EXP] when battle is over. Here's some of those actions: ------------------------------------------------------------------------------- ACTION | EXP MULTIPLIER ------------------------------------------------------------------------------- Killing an enemy | x 0,2 Killing last enemy** | x 0,5 Evade enemy's attack | x 0,1 Counter PPS activates | x 0,1 Defender PPS activates | x 0,1 Magic Defender PPS activates | x 0,1 Finest Art attack | x 0,2 Destroy a crate | x 0,5 Use Lucky Card*** | x 1,0 Have Hen badge equipped* | x 0,1 ------------------------------------------------------------------------------- * NOTE : Hen awards extra [x 0,1] bonus EXP for all actions that cause bonus EXP to be awarded ** NOTE : You get combined [x 0,7] bonus EXP for offing last enemy (killing an enemy & killing last enemy = combined bonus) *** NOTE: Lucky Cards don't stack, so don't waste a second one in same battle. ------------------------------------------------------------------------------- FORCE COMBINATION ARTS If at least two or more chrs are standing in same hex, they aren't affected by any negative status changes, and provided that FG is at respective value (see below), then chrs may randomly learn FCA. You will know so when you'll see partner chrs engage in small conversation before FCA is learned and added to their FA battle submenu. All you have left to do is select it and watch the enemies fly. - 2P FCA: You need at least 50 FP and correct partner chr standing in same hex - 3P FCA: You need at least 75 FP and correct partner chrs standing in same hex - 4P FCA: You need 100 FP and all chrs standing in same hex There's three 4P FCA you can learn. One can be learned as soon as 4th chr joins your party, second is learnable in final boss battle only, and for third you need to gather certain items first. ------------------------------------------------------------------------------- BATTLE TRAPS Among your battle items you will also find traps. You can plant these into any hex that's currently unoccupied and then watch the enemy get blown up or whatever. Just be careful you don't accidentally forget where you planted it. Only Yulie and Jude can use them, once they learn Hi-Item PS. There are six different items, and as such six different traps you can put down on target hex. EXPLODER - hex trap which reduces combatant's current HP by 50% IMPRISONER - hex trap which prevents the combatant from leaving the hex once entered RAID CANCELLER - hex trap which prevents the hex from being entered; if combatant attempts to enter the hex, combatant will be bounced back and also waste a turn TELEPORTER - hex trap which teleports combatant to random other hex MONEY PIT - hex trap which sucks away 10% of combatant's gella RANDOMIZER - hex trap which triggers death effect; it will cycle between hexes with alive combatants and when a hex is chosen, kill everyone in it; if immune, damage is inflicted instead Only one hex trap can be active at a time. If you use another hex trap on a hex which has already been trapped, first trap is void. ------------------------------------------------------------------------------- POST BATTLE CHESTS Sometimes after battle ends, a chest with an item will appear in one of seven hexes. If you have a chr in the same hex chest appeared in, contents of the chest is yours to keep. ------------------------------------------------------------------------------- ENEMY'S ELEMENTAL AFFINITIES There's five of them: WEAKNESS - enemy takes double damage HALVED - enemy halves the damage RESISTANT - enemy takes no damage ACTIVE - enemy absorbs damage as HP recovery and stats temporarily increase NORMAL - enemy takes normal damage ------------------------------------------------------------------------------- SHERIFF STAR'S GOODNESS If first hit against chr, equipped with Sheriff Star or Castle Wall, causes zero damage in the first place, [Ignore Damage] effect will not trigger. =============================================================================== =============================================================================== 11.) ABNORMAL STATUSES - G1100 =============================================================================== =============================================================================== Abnormal statuses can be further divided into several categories. a) negative hex status condition b) negative hex statistic condition c) positive hex statistic condition d) negative combatant status condition e) special combatant status condition f) positive combatant status condition g) Gob statistic condition Conditions listed under a), b) and c) are in effect for as long as combatant is standing in affected hex. If combatant moves to another hex, combatant is no longer under the influence of condition. Condition listed under d), e) and f) are in effect until you clear them with respective countermeasures or until battle ends. If combatant moves to another hex, combatant is still under the influence of condition. Conditions listed under g) are exclusive to Gob enemies only. Condition activates once two or more Gob enemies stand together in same hex. Please review the Bestiary section for more info on which Gobs trigger which conditions. ------------------------------------------------------------------------------- NEGATIVE HEX | CONDITION'S EFFECTS STATUS CONDITION| AND COUNTERMEASURES ------------------------------------------------------------------------------- Poison | Combatant in affected hex will lose 25% of MAX HP at start of | combatant's turn. Hex status can be removed with Antidote | (and several other items as well), or Yulie's Material FA | once she has learned relevant PPS. Poison is removed from hex | by itself after several turns. Chr becomes poison immune by | equipping Moonstone or Frog badge. ------------------------------------------------------------------------------- Disease | Combatant in affected hex cannot recover HP in any way | possible. If diseased hex is occupied by fallen chr, such a | chr cannot be revived. Hex status can be removed with | Medicine (and several other items as well), or Yulie's | Material FA once she has learned relevant PPS. Disease is | removed from hex by itself after several turns. Chr becomes | disease immune by equipping Hazel Sprig or Frog badge. ------------------------------------------------------------------------------- Amnesia | Combatant in affected hex will not gain any EXP when battle | ends. Hex status can be removed with Toy Hammer (and several | other items as well), or Yulie's Material FA once she has | learned relevant PPS. Amnesia is removed from hex by itself | after several turns. Chr becomes amnesia immune by equipping | Memo Pen or Frog badge. | Enemy positioned in hex under amnesia status has its RFX | lowered by a degree. ------------------------------------------------------------------------------- Misery | Combatant in affected hex cannot execute OC and FA. | Additionally, all FP increases are locked to 1 FP. Hex status | can be removed with Peppy Acorn (and several other items as | well), or Yulie's Material FA once she has learned relevant | PPS. Misery is removed from hex by itself after several | turns. Chr becomes misery immune by equipping Heart Leaf or | Frog badge. | Enemy positioned in hex under misery are more prone to | skipping its turn and using "Assessing the situation." ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- NEGATIVE HEX | CONDITION'S EFFECTS STATISTIC COND. | AND COUNTERMEASURES ------------------------------------------------------------------------------- ATK down | Combatant's ATK stat is reduced by 100. Move out of or cast | Dispel on affected hex. ------------------------------------------------------------------------------- DEF down | Combatant's DEF stat is reduced by 100. Move out of or cast | Dispel on affected hex. ------------------------------------------------------------------------------- MAG down | Combatant's MAG stat is reduced by 100. Move out of or cast | Dispel on affected hex. ------------------------------------------------------------------------------- RES down | Combatant's RES stat is reduced by 100. Move out of or cast | Dispel on affected hex. ------------------------------------------------------------------------------- EVA down | Combatant's EVA stat is reduced by 100. Move out of or cast | Dispel on affected hex. ------------------------------------------------------------------------------- RFX down | Combatant's RFX stat is reduced by 100. Move out of or cast | Dispel on affected hex. ------------------------------------------------------------------------------- HIT down | Combatant's HIT stat is halved. Move out of or cast Dispel on | affected hex. ------------------------------------------------------------------------------- Locked | Hex is locked. No combatants are able to enter it, and | combatants that were already in the hex once it was locked, | are unable to exit it. Cast Dispel on affected hex. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- POSITIVE HEX | CONDITION'S EFFECTS STATISTIC COND. | AND COUNTERMEASURES ------------------------------------------------------------------------------- ATK up | Combatant's ATK stat is increased by 100. ------------------------------------------------------------------------------- DEF up | Combatant's DEF stat is increased by 100. ------------------------------------------------------------------------------- MAG up | Combatant's MAG stat is increased by 100. ------------------------------------------------------------------------------- RES up | Combatant's RES stat is increased by 100. ------------------------------------------------------------------------------- EVA up | Combatant's EVA stat is increased by 100. ------------------------------------------------------------------------------- RFX up | Combatant's RFX stat is increased by 100. ------------------------------------------------------------------------------- HIT up | Combatant's HIT stat is increased by 100. ------------------------------------------------------------------------------- Recovery | Combatant recovers 5% of MAX HP at start of combatant's turn. ------------------------------------------------------------------------------- Turn Extension | Hex effects have been extended for 20 turns. ------------------------------------------------------------------------------- Force Boost | Combatant's FP increase rate is doubled. ------------------------------------------------------------------------------- Weapon Power Up | Combatant's physical attack power is doubled. ------------------------------------------------------------------------------- Physical Barrier| Physical damage is cut by 25%. ------------------------------------------------------------------------------- Magic Barrier | Magical damage is cut by 25%. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- NEGATIVE COMB. | CONDITION'S EFFECTS STATUS CONDITION| AND COUNTERMEASURES ------------------------------------------------------------------------------- Sleep | Affected combatant falls asleep and you're unable to enter | any commands. Status can be removed with Breath Mint (and | several other items as well), or Yulie's Material FA once she | has learned relevant PPS. Sleep wears off by itself after | several turns, and combatant may wake up after being hit with | physical attack. Chr becomes sleep immune by equipping Alarm | Clock or Fish badge. ------------------------------------------------------------------------------- Confusion | Affected combatant becomes confused, and his/her/its actions | erratic. Commands can be entered at start of each turn, but | there's a chance affected chr will perform something else | (for example, you told Yulie to use Heal Berry on Raquel, but | instead she'll hit her). Status can be removed with Pinwheel | (and several other items as well), or Yulie's Material FA | once she has learned relevant PPS. Confusion wears off by | itself after several turns, and combatant may regain senses | after being hit with physical attack. Chr becomes confusion | immune by equipping Clear Chime or Fish badge. ------------------------------------------------------------------------------- Petrify | Takes several turns to work. On 1st turn combatant's EVA | becomes zero (0), on 2nd turn combatant's OC and FA are not | available, and on 3rd turn combatant becomes stoned. If | stoned combatant is hit with physical attack, combatant | shatters and becomes fallen. Magic attacks are ineffective | against stoned targets. Status can be removed with Pygmalion | (and several other items as well), or Yulie's Material FA | once she has learned relevant PPS. Chr becomes stone immune | by equipping Holy Ankh or Fish badge. ------------------------------------------------------------------------------- Fallen | Occurs when combatant's HP becomes zero (0). HP counter | becomes grey, commands cannot be entered. Status can be | removed with Revive Fruit (and several other items as well), | or Yulie's Revive or Material FA once she has learned | relevant PPS. Chr becomes fallen immune by equipping Holy | Grail or Fish badge. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- SPECIAL COMB. | CONDITION'S EFFECTS STATUS CONDITION| AND COUNTERMEASURES ------------------------------------------------------------------------------- Provoke | Enemy has been provoked by Jude's Funny Pose OC, and will | attempt to attack Jude exclusively until enemy's next turn. ------------------------------------------------------------------------------- MAX HP down | Chr's MAX HP has been reduced by 20% as a result of not | reviving him/her before previous battle ended. Condition | persists until treated properly. Condition stacks if chr | enters fallen status repeatedly without curing it inbetween. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- POSITIVE COMB. | CONDITION'S EFFECTS STATUS CONDITION| AND COUNTERMEASURES ------------------------------------------------------------------------------- EXP bonus | Chr's EXP bonus rate has been increased by x 1,0. Lasts until | end of battle. ------------------------------------------------------------------------------- Double gella | Target enemy will drop double amount of gella once the battle | has ended. Lasts until the target enemy is killed. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- GOB STATISTIC | CONDITION'S EFFECTS CONDITION | AND COUNTERMEASURES ------------------------------------------------------------------------------- Gob Strength! | All Gobs in same hex as Axe benefit from ATK +25 bonus. ------------------------------------------------------------------------------- Gob Shield! | All Gobs in same hex as Shield benefit from DEF +25 bonus. ------------------------------------------------------------------------------- Gob Speed! | All Gobs in same hex as Shotel benefit from RFX +25 bonus. ------------------------------------------------------------------------------- Gob Spirit! | All Gobs in same hex as Princess benefit from MAG +25 and | RES +25 bonus. ------------------------------------------------------------------------------- =============================================================================== =============================================================================== 12.) ALTER CODE F BONUS - G1200 =============================================================================== =============================================================================== WA4 allows you to start a new game, by loading any save you have made in Wild Arms: Alter Code F. See "Section 7" for more info on how to load such save. Here's the stuff you can get by using (completed) Alter Code F (I'll also add the info on what my completed save contained, and then make necessary changes at respective points in the guide): - Level bonus (initial level + <*> Level) - <*> level bonus is added to initial level of each chr - <*> equals amount of Sheriff Star/s you have obtained in ACF - My achievement - 1 (one) Sheriff Star obtained in ACF - therefore 1 extra level - Gella bonus (initial money + <*> gella) - <*> gella bonus is added to initial money at start of the game - [<*> = amount of killed ACF enemies - number of ACF saves made] - My achievement - 7367 enemies killed, 331 saves made - therefore 7036 extra gella - Item bonus - Bonus items added to the inventory at start - If you load completed ACF save, you also get 6x Extra Challenge items added - The amount of other bonus items depends on Mariel's level in ACF - Heal Berry: Mariel's Level / 2 - Revive Fruit: Mariel's Level / 3 - Potion Berry: Mariel's Level / 4 - Nectar: Mariel's Level / 5 - Mega Berry: Mariel's Level / 10 - Vibhuti: Mariel's Level / 15 - Holy Berry: Mariel's Level / 20 - Full Revive: Mariel's Level / 25 - Ambrosia: Mariel's Level / 30 - Level Apple: Mariel's Level / 50 - My achievement - Mariel was lv15 when she left my party - therefore I get 7x Heal Berry, 5x Revive Fruit, 3x Potion Berry, 3x Nectar, Mega Berry, and Vibhuti - I also get 6x Extra Challenge cos of completed ACF save - Badge bonus - Convert Badge added to the inventory at start - Convert Badge reflects your Rudy's ARM upgrade parameters - You *must* have a completed ACF save, which is made after ending credits have rolled; loading any other save won't give you Convert Badge - My achievement - I upgraded Rudy's ARM ATT only - this is Rudy's final ARM setup: Attack power = 310 Accuracy = 8 Bullet amount = 3 ARM weight = 1 Critical percentage = 1,5 - Bonus treasure chests added - At specific maps you will be able to find red chests (13 total) - You do *not* need ACF save to get these chests, as you can also nail them once you have Detector! - 3 of them contain Familiar Tale items - The rest contain <*> gella - My achievement: - 517424 damage - Bonus to the abilities of specific weapons - Raquel's Lombardia: the more battles you do in WA4, the stronger it gets. ACF's amount of battles is added to Lombardia's ATP when you obtain it. - Raquel's Fafnir: ACF's amount of canceled encounters is added to Fafnir's ATP when you obtain it. - My achievement: - 3677 battles fought, 1725 canceled battles - Characteristic Force Change - Guest combatant inherits force characteristic of ACF - He will inherit whatever selection you made with Rudy's Lock-on power up in ACF at the specific point in the story - My achievement: - I chose Lock-on Destroy for Rudy Lock-on (regular): 100% accuracy, raises ATK by 25% Lock-on Plus: 100% accuray, raises ATK by 75% Lock-on Active: 100% accuracy, raises ATK by 25%, 100% counter and reload rates until next turn, every attack is critical hit until next turn Lock-on Destroy: 100% accuracy, raises ATK by 25%, "Blow Out!" effect - EXP bonus - EXP from Black Box is increased - EXP raise depends on your chrs' average level in ACF - My achievement: - all chrs were lv100, so average is lv100 - Gella bonus - Gella award from Charybdis is increased - Gella raise depends on your gella amount and playtime in ACF [(ACF gella amount) + 1) / (ACF playtime (in hours) + 1)] = gella bonus - My achievement: - 9999999 gella, 230 hours and 2 minutes of playtime Review the choices available, and toggle them on/off as needed. When you're satisfied with the selections you made, press Start, choose top option to confirm, and off you go. =============================================================================== =============================================================================== 13.) WALKTHROUGH - G1300 =============================================================================== =============================================================================== Welcome to Wild Arms: The 4th Detonator! TIP: Usually the levels of enemies you encounter (check them out under Analyze battle option) are suggested levels your chrs should be at to ensure you're not underleveled. This comes in especially handy when facing boss enemies. TIP: Check out and download pictorial reference guide available at: www.damirkolar.com/wa4/wildarms4.zip It contains 217 pictures pertaining to locations of all treasure chests and most items you gain thru events or by searching around. Enjoy. Once you have pressed Start at the beginning screen and chosen New Game, you will gain the control of Jude (begins at lv2; ACF save - lv3), who is in... -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- CIEL SHELTER -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- F3: After initial scenes use this screen as a test ground for various actions Jude can do: jump, double jump, sliding, stomp diving etc. When you think you've had enough, go S. Notice the tutorial you'll be given about floors and route conductor. Also note that there is a lot of things and stuff you can lock onto with L1 button and get a description of it, but I won't be telling specifically what you can lock onto. It's up to you to find it out. F1: From earlier WA experience a seasoned veteran knows to go check various barrels and such, only to find *nothing*. So much for that then... at S end of this part of the village you'll find a Break Point (BP for short) along with a tutorial. BP recovers your MP and allows you to save your game. Once you're done talking to people, enter the NW house, which is Jude's home. After a scene get out and take W exit to reach... F2: In NE corner you'll find a glowing sphere, called Photosphere. These thingies contain GOODS, items which you'll have to use to solve dungeon puzzles and such. Pick up the sword with Circle and do whatever with it. Then enter the door with knight's plate above it for a scene. If you're patient person, do this: with the sword in hand swing it at the training dummies 100 times. You can't leave the area, you're not allowed to put the sword down, and you mustn't break the sword. Once you deliver 100th strike, Jude levels up. You can only do this once. Explore the rest of the screen, then return via E exit to... F1: Go down past BP and via exit to the right to... -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- SUNLIT PATH -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- WARNING! ONE TIME DUNGEON! 5 chests = 5 TOTAL OUT OF 178 As this is one time only dungeon, you need to collect all chests, and fight all types of enemies). There's only one type here and you fight it automatically, so no worries about that. F1: Super easy - just go right. Notice "SIDE VIEW" in lower right corner? On such screens you can only go left and right. A tutorial on jumping will pop up - kinda late for that, I think. Keep going right and jumping. A scene follows. Proceed going right. F2: Let's put jumping skills to test. Go right and double jump over river's stream to land on a rock - now go NE and jump to next rock, then to next rock. Plunder two chests for ITEM: 3x HEAL BERRY and ITEM: 2x NECTAR. Return to the start of your jumping excursion and follow the road N. F3: Simply follow the path. After some curves a ledge will appear - jump onto it to get ITEM: LUCKY CARD from the chest. Back and continue N - soon you'll spot another opening. Check it out for ITEM: REVIVE FRUIT & ITEM: GELLA CARD. Back to main track and more N for a scene. REFERENCE: WildArms001-WildArms005 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- RAVAGED FOREST -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- WARNING! ONE TIME DUNGEON! 6 chests = 11 TOTAL OUT OF 178 F1: You'll have to make it thru the encampment without being seen. Don't worry, nothing really hard is involved. On this screen no jumping too high! Just go N, jump on next ledge, then curve E. F2: Look, a BP! You'll be shown which path to take. Save your game, then go S, drop down the ledge, turn right, go near the mech, turn up, then immediately right, venture inbetween two mechs, and you'll see two odd boxes (an "!" appears over them if locked onto). Jump onto the boxes, followed by double jump over the soldier's head and safely landing near the entrance into next area. If you're spotted, no harm done - you'll simply be returned to previous area. F5: A patrol. Play solitaire a bit until the soldier gets bored and stops in NW corner of the room. Or run past him when he's looking left. Go up the stairs in NE corner, then take N door. F6: Remember the door... now take the E stairs down. F7: Go downstairs, then immediately S. F8: Ransack the room for ITEM: KEY BUNDLE & WEAPON: WIDE SWORD, then back out the same way you got in. REFERENCE: WildArms006-WildArms007 F7: Go N and examine closed door. At the prompt pick top option. F9: Go left until tutorial about sliding kicks in. Press and hold Square, then keep tapping left until you slide out of soldier's view. Repeat the exercise once again and you're thru! F10: Go left, slide under the crates, at the end double jump to higher level, then go right jumping from crate to crate (watch the head work, though). Unlock another door by picking top option. F11: Go E and then examine the door for a few scenes. Arnaud joins the party and he starts at lv5 (ACF save - lv6) - Order submenu option becomes available as well. Go upstairs and thru W door. F10: Go left, then drop down and go right. F9: Just go left. F7: Go S, then upstairs. F6: Damn! Check NW door where another person was held for a scene, then take S exit. F5: Continue S. F2: With all soldiers gone you can now check two tents just to your left. Enter first one. F4: Pop open ITEM: 4x BREATH MINT & ITEM: 2x HEAL BERRY. Back out. REFERENCE: WildArms008-WildArms009 F2: Another tent to your left, so enter it. F3: Grab ITEM: 2x HEAL BERRY & ITEM: 2x NECTAR from two chest. Back out. REFERENCE: WildArms010-WildArms011 F2: Head W, save at BP, then take W exit. F1: Hop on over to the big tree and check it thrice for: ITEM: 5x HEAL BERRY, ITEM: 2x HEAL BERRY & ITEM: HEAL BERRY. Then strike out via S exit. REFERENCE: WildArms012-WildArms014 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- SUNLIT PATH -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- WARNING! ONE TIME DUNGEON! F3: As you walk S a bit... It's battle time! After quick tutorial dismission dispatch two enemies. Note that your HP is restored after each battle, but MP is *not*, so careful with it. Try reaching at least lv4 for Jude to make things a little bit easier at start. When you kill both enemies, proceed S. Also, I recommend you don't waste whole MP supply of Arnaud. F2: Next battle, next tutorial. When enemies are gone, follow the path to... F1: Go left. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- CIEL SHELTER -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- After a batch of scenes a kick-ass music will start playing, denoting a coming of a... ------------------------------------------------------------------------------- BOSS BATTLE!!! JUDE & ARNAUD VS 4x NOVICE TROOPER & LAND GEAR ------------------------------------------------------------------------------- NOVICE TROOPER'S STATS no.140 - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - - LV | HP | EXP | GELLA | FIR | WAT | WIN | EAR | MOVE | SIZE 5 | 1100 | 5 | 10 | HLV | HLV | HLV | HLV | 1hex | S - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - - ATK | DEF | MAG | RES | HIT | EVA | RFX | SPDF | Attr: none 322 | 108 | 12 | 258 | 222 | 70 | 180 | 150 | Weak: none - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - - Fallen | Sleep | Confuse | Petrify | Critical | %Damage | Provoke 0 | 50 | 50 | 50 | 75 | 75 | 100 Common - 75,3 - - - - - - - - - ITEM STEALS (%) - - - - - - - - - - 12,5 - Rare 2. Heal Berry - 50,2 | 1. LVL Apple - 12,5 3. Potion Berry - 25,1 | none - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - - 1. Attack ------------------------------------------------------------------------------- LAND GEAR'S STATS no.223 - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - - LV | HP | EXP | GELLA | FIR | WAT | WIN | EAR | MOVE | SIZE 5 | 6760 | 30 | 50 | HLV | HLV | HLV | HLV | 1hex | M - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - - ATK | DEF | MAG | RES | HIT | EVA | RFX | SPDF | Attr: Machine 243 | 133 | 13 | 233 | 237 | 51 | 295 | 150 | Weak: Short Circuit - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - - Fallen | Sleep | Confuse | Petrify | Critical | %Damage | Provoke 0 | 0 | 0 | 0 | 0 | 0 | 0 Common - 0 - - - - - - - - - ITEM STEALS (%) - - - - - - - - - - 0 - Rare none | none - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - - 1. Attack 2. Rock Buster - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - - Tutorial for starters. When dismissed, things heat up. Jude's sword is gone and is now replaced by an ARM, loaded with three bullets. When Jude runs out, ARM may reload automatically. If not, guarding reloads the ARM. Wait for Troopers to come near you, and then take them out with Arnaud's Blast and Jude's ARM (two hits of whatever will do). If things get hairy, there's Heal Berries for you to use. When they're killed, Tony enters the fray in a mech. Another tutorial follows - Original command for Jude is now unlocked. He'll start with Phantom Line. Unless you've *really* been leveling up, Short Circuit (OC best suited for machine enemies) is far away, so for now we'll have to stick to what we have. First have Jude and Arnaud occupy two nearby hexes (boss is quite fast and there's no need to take double beating for each of his turns) - I suggest leaving Arnaud at grey hex (because that way his Blast won't be affected by elements and will do full damage to Land Gear) and sticking Jude in middle hex (so he can attack Land Gear at any given turn). Gear's attacks do somewhere around 300 dmg, so use Heal Berry after taking three hits. About 5 Phantom Lines and/or 8 Blasts later boss is history. CONGRATULATIONS!!! YOU ARE VICTORIOUS!!! ------------------------------------------------------------------------------- F1: Yulie joins the party (begins at lv1; ACF save lv2). Oh noooo, whatever am I going to do? You may want to save first, though! Then run to the left. F2: Keep going left and then jump on high ledge. Proceed into NW corner where transport pods are found and you're outta here. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- THE FORSAKEN ROAD -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 2 chests = 13 TOTAL OUT OF 178 A rare enemy Greater Beast can be found here. F1: When scenes end, proceed N. Accelerator function becomes available. Tutorial battle against six jellos will ensue, complete with another tutorial. Force Ability is now unlocked for usage in battle. Jellos don't attack (only in this battle, though), so you can launch attacks against them until you have 25 FP. Also notice you begin the battle in red LP. When it's Yulie's turn, have her use Material FA. Bang! After being disposed of, proceed N, then take a right turn and into the hole... F2: Right you go until another tutorial. To make it across collapsing bridge, Jude needs to activate Accelerator (Acc for future reference). He can do so by pressing R1 - also, notice the glowing white balls? Collect them during Accmode to hoard gella! By picking up sandclocks you can extend Accmode. Note that there is a LOT of places where gella are hidden when you're running around in Accmode, and I do not intend to reveal them nor actively hunt for them. My job is to get you through the game and that's the main purpose I tend to focus on. About halfway you'll come to a brick house - use the arcs as jumping stand to get on house's roof, then fall down on the other side and "enter" the house. Collect BOOK: ADVENTURER'S GUIDE CHAPTER 7 from the chest (tutorial kicks in). REFERENCE: WildArms015 Now about that BP - as you see, it's not glowing white, but is rather blackish instead. We need to "purify" it - it can be done in several ways: - killing specific enemy - doing an optional task within the dungeon However, as of now, this BP cannot be purified yet, but you can save your game. Head right till the end of screen. F3: Go S first and loot the chest for ITEM: 2x NECTAR. Turn around and go N, then right at the cross and keep going N. Do you have 500 gella with you? If not, suggest you stick around some and hoard the gella (you can always go to BP for a recharge). At the end scene follows and your team automatically ends up in... REFERENCE: WildArms016 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- PORT ROSALIA -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- F1: Let's get around for a while. First the item hunt, though. From the entrance to the port, go left until you bump into Cafe & Bar "Seabreeze Port" (on the plateau above the cafe you will find a BP). To the left of it two crates and a barrel are stacked - check the latter for ITEM: HEAL BERRY. On the very W of town there's a shop "Gargantua". Check the barrel's SW from shop's entrance for ITEM: REVIVE FRUIT. And then there's four oil drums NE from shop's entrance - one of them has ITEM: NECTAR. In N portion of this part of port you'll see a house with no roof, but there's a cat up there. Use the nearby crate to jump onto the house and then examine the barrels up here for ITEM: 2x BREATH MINT. Done, so take NE exit from this part. REFERENCE: WildArms017-WildArms020 F2: Go N. At the cross, there will be a cart to your right. A bit ahead from this cart is a barrel with ITEM: HEAL BERRY. Check the iron barrel with fire on it for ITEM: 4x ANTIDOTE. That's all items in port Rozalia! Oh, something else... at the cross go left, under the arc and then talk with the kid that will approach you. He wants to sell you Antidotes for 50 gella a pop. Buy 10 of them and he spits out WEAPON: LOMBARDIA, a special sword for Raquel (who's about to join very soon). ATP of Lombardia at time of acquisition was 3688 (3677 battles from ACF + 10 battles in WA4 until this point). Now, you can explore the rest of the port by going to the end of this path and taking the right path at the cross to reach F3, but there's nothing of interest there right now, so return to F1. REFERENCE: WildArms021-WildArms024 F1: Enter "Seabreeze Port" for a scene. Oh yeah baby! Raquel joins the party (begins at lv10; ACF save - lv11). Woohoo! I love girls with big swords! Yeah! What am I saying?!? Errr... a tutorial on GC Graph appears. This also unlocks GC Graph and Skill submenus of main menu. If you have some spare cash, you may want consider buying some stuff, so enter Gargantua and check around (tutorial will kick in the first time you enter a shop). Not much else you can do now, so go save your game and then get out of Rozalia. WORLD MAP: Tutorial explaining overworld functions follows. A bit of advice on skills, if you wish... Jude - invest GCP into Joint Struggle Arnaud - invest GCP into Slowdown Yulie - invest GCP into Revive Raquel - invest GCP into Comet Now enter the map spot that just appeared. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- CULANE TEMPLE -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 5 chests = 18 TOTAL OUT OF 178 Now that you have four chrs, begin learning FCA! Your most desired target is High Material 4P FCA, which can often times deal hugeass dmg to all targets if casted from LP. F1: Be vary! Often times you will need to best a boss before getting the option to save at BP. Go N and pop open a chest for ITEM: 8x FIRE (elemental attack gem) to the right of entrance to next area. REFERENCE: WildArms025 F2: Go N, then left. F3: Go left and collect Sword GOODS from the Photosphere. Bag ITEM: 2x GELLA CARD from nearby chest, then swing the sword at the blue stone on top of a small pillar so that it turns red and path forward opens. Don't discard the sword yet! REFERENCE: WildArms026-WildArms028 F4: Go forward, smack the blue-turns-red stone, upstairs, smack another blue-turns-red stone and you can reach next screen. F5: Get rid of the sword and jump on the big ledge. Pick up the crates and throw them at three blue-turns-red stones to open path forward. F6: Just go right skipping from stone to ledge, from ledge to stone... F7: Drop down and then step on blue pressure switch for a bridge to form. As soon as you step of blue switch, enter Accmode and run like hell up the stairs just formed - don't forget to recharge Accmode by picking up that sandclocks. Get ITEM: 1ST ALTER PARTS from the chest up here. These items, as explained by tutorial, are used to power up Jude's ARM. Now drop down and use S exit. REFERENCE: WildArms029 F8: Go SW, at the cross go left and collect ITEM: 2x LUCKY CARD from the chest. Return to the cross and continue SW. REFERENCE: WildArms030 F9: Drop down and grab Sword GOODS. You have four blue-turns-red stones. If you hit one, it will return to original color after a while. So you'll need to activate Accmode and then quickly run around to hit each of the pillars at least once (hint: after hitting two, collect the sandclock to extend Accmode). Take the exit which was just unsealed. F2: Danger! Follow the path... oh look, a BP! As you run for it... ------------------------------------------------------------------------------- BOSS BATTLE!!! JUDE & YULIE ARNAUD & RAQUEL VS TARASQUE ------------------------------------------------------------------------------- TARASQUE'S STATS no.122 - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - - LV | HP | EXP | GELLA | FIR | WAT | WIN | EAR | MOVE | SIZE 7 | 7430 | 55 | 50 | NTH | NTH | NTH | NTH | 1hex | XL - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - - ATK | DEF | MAG | RES | HIT | EVA | RFX | SPDF | Attr: Hard 250 | 137 | 187 | 212 | 242 | 35 | 298 | 170 | Weak: Magic / Smash Hit - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - - Fallen | Sleep | Confuse | Petrify | Critical | %Damage | Provoke 0 | 0 | 0 | 0 | 0 | 0 | 0 Common - 75,3 - - - - - - - - - ITEM STEALS (%) - - - - - - - - - - 12,5 - Rare 2. Antidote - 74,9 | 1. LVL Apple - 75,3 3. Heal Berry - 25,1 | none - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - - 1. Toxic Breath 2. Blocker - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - - Tutorial for starters. Tarasque begins in middle hex, thus it can attack any hex. It'll keep poisoning one hex for several turns, thus forcing you to waste turns using Antidotes. Because of Hard type, it is fairly resistant to physical attacks and shot attacks, but not magic! Tarasque can also completely block physical attacks. As Raquel possesses Smash Hit, she's choice number one in dealing damage, followed by Arnaud's Blast. Put chrs in groups of two (say Jude and Raquel, Yulie and Arnaud). That way one can attack, while other heals. While Yulie and Jude can use attacks against Tarasque, their attacks will be halved and damage reduced (or even blocked altogether). Keep peltering Tarasque with Raquel's attacks and Blasts from Arnaud until it goes down. Here's the big reason why Raquel is so great: if your FG is full, Raquel can have five attacks in a row because of her Intrude FA, so make sure you abuse the hell out of it. Don't forget to use Lucky Card! CONGRATULATIONS!!! YOU ARE VICTORIOUS!!! ------------------------------------------------------------------------------- F2: BP has been purified! A tutorial will appear, followed by appearance of ENC gauge in upper left corner (below Floor number). Switch it on/off with R2. To the left of BP you will see a high ledge leading somewhere. No matter how hard you try, you cannot reach that ledge yet. Save at BP, then trek N. F6: N you go. F10: Go N, then E at the cross. F12: Drop down, then grab a crate and carry it upstairs. At about halfway up throw the crate at blue-turns-red stone to create path forward. F10: Step on blue switch (it'll turn red), then drop down and take W exit. F11: Go left and pick up ITEM: 2x REVIVE FRUIT from the chest. Turn and go right, jumping on the higher ledge this time. REFERENCE: WildArms031 F10: Step on another blue switch (will turn red) to lower the stone gate, thus granting access further. BTW, I recommend going back to F2 to save your game. F13: Tutorial on L1 button follows. There's a patch of yellow flowers in SE corner - lock onto it with L1. And... REFERENCE: WildArms032 ------------------------------------------------------------------------------- BOSS BATTLE!!! JUDE & YULIE ARNAUD & RAQUEL VS 3x NOVICE TROOPER & POWERED LAND GEAR ------------------------------------------------------------------------------- NOVICE TROOPER'S STATS no.140 - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - - LV | HP | EXP | GELLA | FIR | WAT | WIN | EAR | MOVE | SIZE 5 | 1100 | 5 | 10 | HLV | HLV | HLV | HLV | 1hex | S - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - - ATK | DEF | MAG | RES | HIT | EVA | RFX | SPDF | Attr: none 322 | 108 | 12 | 258 | 222 | 70 | 180 | 150 | Weak: none - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - - Fallen | Sleep | Confuse | Petrify | Critical | %Damage | Provoke 0 | 50 | 50 | 50 | 75 | 75 | 100 Common - 75,3 - - - - - - - - - ITEM STEALS (%) - - - - - - - - - - 12,5 - Rare 2. Heal Berry - 50,2 | 1. LVL Apple - 12,5 3. Potion Berry - 25,1 | none - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - - 1. Attack ------------------------------------------------------------------------------- POWERED LAND GEAR'S STATS no.224 - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - - LV | HP | EXP | GELLA | FIR | WAT | WIN | EAR | MOVE | SIZE 8 | 7020 | 70 | 60 | HLV | HLV | HLV | HLV | 1hex | M - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - - ATK | DEF | MAG | RES | HIT | EVA | RFX | SPDF | Attr: Machine 278 | 139 | 18 | 239 | 262 | 86 | 299 | 180 | Weak: Short Circuit - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - - Fallen | Sleep | Confuse | Petrify | Critical | %Damage | Provoke 0 | 0 | 0 | 0 | 0 | 0 | 0 Common - 0 - - - - - - - - - ITEM STEALS (%) - - - - - - - - - - 0 - Rare none | none - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - - 1. Attack 2. Combat Knife 3. Blocker - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - - Tony doesn't chicken out at start, but begins the battle along with his sidekicks. He has more HP and now has the ability to block physical attacks, nulling damage completely, so switching to Phantom Line and Blast is recommended. Have Yulie be the healer and also cast Protect every so often to reduce the damage your chrs are taking. Arnaud can cast Fragile (and Shutout, if enough GCP have been invested, and thus making it completely helpless) on the boss. Avoid standing on element LP, as all enemies in this battle take half damage from elements. Raquel can use her Intrude & smash-everything-to-bits supreme strategy - nonetheless her big sword will make a huge dents into Tony's HP. Don't forget to regularly heal and you will win, and make sure you use Lucky Card! CONGRATULATIONS!!! YOU ARE VICTORIOUS!!! ------------------------------------------------------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- PORT ROSALIA -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- F1: A tutorial about Meeting function of the BP shows up. What you need to do is head for the BP and examine it, then pick the second option, then the fourth option. After the scene you'll get 2000 gella and a tutorial on ARM modification - any time you find a BP, you can tune up your ARM by choosing second option (Yulie must be in your party as well!). Use the Alter Parts you bagged and increase ATP of Jude's ARM. The shop Gargantua has improved its lineup of items by getting weapons and armor. When done, exit the port to world map. REFERENCE: WildArms033 May I have your attention, please? I can't wait to kick all your asses. After scenes end, move to the newest map spot. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- CELESTI RUINS -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 7 chests = 25 TOTAL OUT OF 178 By investing GCP try to have Jude Joint Struggle and Item Steal, Arnaud Slowdown and Shutout, Yulie Stigma and Revive, Raquel Comet and Poison Bite. Lots of stuff here is vulnerable to Stigma, so Yulie will be your main offensive force. F1: Take the door leading W. F2: Use the broken floor to get past the obstacle, then pick up a bomb nearby with Circle. Face the debris, light the bomb with Square and then throw it with Square. It will hit the debris and destroy it as well. Pick up a bomb in NW corner of the room and carry it to to a couple of chests (one is buried under the rubble). Use the lit bomb on it to remove the rubble, then check two chests for ITEM: ADVENTURER'S GUIDE CHAPTER 7 & ITEM: BRONZE MOON BADGE. Pick up one more bomb and carry it outside. REFERENCE: WildArms034-WildArms035 F1: Take the bomb to NE corner and use it on barricaded entrance. F3: The blue glowing chest can only be opened with Duplicator which you don't have yet - sigh. Same goes for sealed door at N wall. For now take the exit at NE corner. F5: Get over the bridge for tutorial on ladders. Climb or jump down, and then go to left side of the street. More bombs - pick one up and carry it N where a pile of rubble is rubbling on. Get rid of it, then check the chest for ITEM: 10x DUPLICATOR (and a tutorial on them, no less). Return the way you came. REFERENCE: WildArms036 F3: First examine the blue chest and use a Duplo for ITEM: DRAGON FOSSIL (and I suppose you expected the tutorial as well, no?). Then head on over to sealed gate and use a Duplo to open them. REFERENCE: WildArms037 F4: Climb the ladder at W end. Use the parts of former roofs as support and you'll reach next screen soon. F5: Drop down from the bridge and advance N. Shoulda told ya... ------------------------------------------------------------------------------- BOSS BATTLE!!! JUDE & YULIE ARNAUD & RAQUEL VS EARTHBOUND SPIRIT ------------------------------------------------------------------------------- EARTHBOUND SPIRIT'S STATS no.003 - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - - LV | HP | EXP | GELLA | FIR | WAT | WIN | EAR | MOVE | SIZE 9 | 10350 | 80 | 70 | NTH | HLV | HLV | HLV | 1hex | L - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - - ATK | DEF | MAG | RES | HIT | EVA | RFX | SPDF | Attr: Undead 323 | 141 | 192 | 311 | 266 | 70 | 325 | 190 | Weak: (Hi)Sanctify - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - - Fallen | Sleep | Confuse | Petrify | Critical | %Damage | Provoke 0 | 0 | 0 | 0 | 0 | 0 | 0 Common - 75,3 - - - - - - - - - ITEM STEALS (%) - - - - - - - - - - 12,5 - Rare 2. Heal Berry - 74,9 | 1. Prism Staff - 75,3 3. Potion Berry - 25,1 | none - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - - 1. Attack 2. Slow Down 3. Magic Absorb - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - - Like most enemies encountered here it is also undead creature and as such very vulnerable to Stigma magic, which should be your primary means of assault. If Arnaud has been able to learn Slowdown and Shutout, by all means use them! The boss can pester you a great deal by sapping your MP and casting Slowdown. As you currently cannot counteract Slowdown, you'll need to move out of affected hexes. Luckily, boss doesn't recover HP, so it'll go down sooner or later. When FG is filled up, bring in Raquel and her Intrude for huge damage. As usual, don't forget to use Lucky Card! CONGRATULATIONS!!! YOU ARE VICTORIOUS!!! ------------------------------------------------------------------------------- F5: Path is clear, so go N. F6: Go N, then E. F7: Hmmm, a BP, but needs purification first. Go N, then W at 1stcross, pick up a bomb at end of the path, carry it back to 1st cross, go N now, and take a W at 2ndcross. See the blue stone? Light the bomb and throw it at that stone - when hit, it'll turn red, purify the BP and cause ECN gauge to appear. Switch encounters off now if you'd like. Return to where you picked first bomb, pick up another and return to this place, only this time throw the bomb at the pile of rubble blocking the entry to next area. Still not done, though! In NE corner you can jump over small gap to reach next handful of bombs. Pick one up and carry it to the left. You'll see two rubble piles across another gap - bomb first pile, then pick up another bomb and throw it at second pile (little aiming practice will do the job). Hop across and bag two chests for ITEM: 2x GELLA CARD & ITEM: 2x LUCKY CARD. Now get out of here and into next area. REFERENCE: WildArms038-WildArms040 F8: At W end pick up a bomb and carry it E. Stand close to rubble pile, light the bomb, then throw it on the pile. While bomb is flying, switch to Accmode and then run E towards the exit. F9: Go right, jumping over the holes. F10: Simply make it to E end, and ignore the chest for now. F11: Go E, then upstairs, pick up a bomb and carry it to previous floor. F10: Face the chest, light the bomb and throw it - the explosion will crack it, thus allowing you to liberate ITEM: BAD OMEN BADGE from the chest. REFERENCE: WildArms041 F11: Go E, then upstairs. Place two bombs near the base of the sculpture, then pick up third bomb, light it and *place* it close to the other two. When all three go off, so does the sculpture. Proceed E. F12: Go right, but... ------------------------------------------------------------------------------- BOSS BATTLE!!! JUDE & YULIE ARNAUD & RAQUEL VS JEREMY ------------------------------------------------------------------------------- JEREMY'S STATS no.088 - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - - LV | HP | EXP | GELLA | FIR | WAT | WIN | EAR | MOVE | SIZE 9 | 9800 | 90 | 80 | NTH | NTH | NTH | NTH | 1hex | XL - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - - ATK | DEF | MAG | RES | HIT | EVA | RFX | SPDF | Attr: none 317 | 166 | 19 | 216 | 276 | 75 | 370 | 190 | Weak: none - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - - Fallen | Sleep | Confuse | Petrify | Critical | %Damage | Provoke 0 | 0 | 0 | 0 | 0 | 0 | 0 Common - 75,3 - - - - - - - - - ITEM STEALS (%) - - - - - - - - - - 12,5 - Rare 2. Potion Berry - 100 | 1. Potion Berry - 100 - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - - 1. Attack 2. Vulcan Missile - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - - Love the boss music. Jeremy has two attacks: physical attack (moderate dmg), and long-range missile shot (hurts if it hits) and can counterattack. By now you should have already grown accustomed to the roles of your chrs: Jude attacks with Phantom Line, Arnaud traps the enemy first with Shutout and then slows it down as well as cast Fragile to reduce its defensive power, Yulie takes upon protective role with Heal and Protect, while Raquel takes the punishment until time is right to spam her Intrude FA. As usual, don't forget to use Lucky Card! CONGRATULATIONS!!! YOU ARE VICTORIOUS!!! ------------------------------------------------------------------------------- F12: He won't give up that easily, will he? Go right. F13: Go right and you're out. Next map spot appears. First return to Cartless Highway, though. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- FORSAKEN ROAD -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Jet for F2. F2: Nothing much can be done here, except purifying the BP (win an event battle) we left for now. Then return to world map and depart for map spot added just a bit before. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- THE GREAT STAIRWAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 3 chests = 28 TOTAL OUT OF 178 Beware of bird enemies here. If they steal your item (they steal battle items only), kill them before they escape to claim the stolen item back, else it's lost forever. F1: You'll be walking N for a fair while... at 1stcross go left and claim ITEM: GUNSTAR SIGN BADGE from the chest. Back to cross and trek N, then climb the ladder. REFERENCE: WildArms042 F2: At 1stcross go right and bust open the chest for ITEM: 2x REVIVE FRUIT, then waste a Duplo on blue chest for ITEM: AMBROSIA. At 2ndcross go right again to see BP at the end. Save your game, then pick third option, and then first option to engage in battle VS three enemies. See, this is one of the ways to purify BP - in this type you need to defeat a selected group of enemies. To not make it too easy, all of these enemies are in "Detonation!" mode. After they fall, you may switch ENC off. About halfway thru this floor you'll come upon a merchant (complementary tutorial included). REFERENCE: WildArms043-WildArms044 F3: Just keep on keepin' on. You now have access to next map spot. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- THE WHITE ORPHANAGE -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 6 chests + 1 red chest = 35 TOTAL OUT OF 178 F1: Step in reception booth to get ITEM: ADVENTURER'S GUIDE CHAPTER 15 from the chest. Then go upstairs and thru NW door. REFERENCE: WildArms045 F3: Nothing of interest (check stuff up at the computer), so take E exit. F4: N you go. At the end perform stomp dive at the switch (tutorial). F5: Examine the lit computer and fire will appear inside last pot. In E end of the room there are two Photospheres containing Sword and Staff GOODS. Pick up the Staff and stand close to burning pot. Swing the Staff and it will turn into Flame Staff - by pressing Square button it will emit a flame burst in direction you're facing. Face the other pot and lit it to open path forward. Before you do so, return to previous floor *with* Flame Staff! F4: Go S. F3: Take SW exit. F1: Go downstairs and light the pot to open up another door. F2: Discard Flame Staff and drop down. Open the chest for ITEM: ARCTIC BLADE BADGE, then waste a Duplo on blue chest for ITEM: EXTRA CHALLENGE (will come to use in one of next towns). Ignore the gem for now - as per WA tradition, one of game's optional bosses is sealed inside. Get out of the room now. REFERENCE: WildArms046-WildArms047 F1: Go thru NW door. F3: Take E exit. F4: Go N. F5: Grab a Staff, then go N. F6: Keep an eye out for a space in the glass tunnel where you can jump to the right. Discard the Staff and go thru small sidetunnel to reach two chests, containing ITEM: LUCKY CARD & ITEM: GELLA CARD. Return to main glass tunnel, pick up the Staff and go all the way N. REFERENCE: WildArms048-WildArms050 F7: You have three unlit pots (and another burning one in W corner). Let's call them left, middle, right. Go to the burning pot and swing your Staff at it to have it turn into Fire Staff. Now stand below left pot, throw a fireball at it and activate Accmode at the same time. Quickly throw a fireball at middle and right pots as well. Reason: the fire soon goes out and all three must be burning at the same point to open path forward. Now jump towards NE exit. F8: Go right and then perform stomp dives at the boxes in the floor to get lower. Once you do, go right. F9: Drop down and head for SE corner of the room. Smash the boxes and find a chest with ITEM: 2ND ALTER PARTS. Afterwards, there's an exit in SW corner. If this is your first (by loading completed ACF save) or second playthru (or you're scourging the dungeons for missed chests with Detector tool), you'll find 1ST RED CHEST on one of the tubes against W wall of the room. This red chest contains some gella - 1000 GELLA (ACF save - 10408 gella). Supposedly you need WA: Alter Code F save data on your memory card and start a new game with loading that particular data. However, I did not have any such data, but I was able to find and claim red chest's contents nonetheless. REFERENCE: WildArms051-WildArms052 F6: Go S, but there's... ------------------------------------------------------------------------------- BOSS BATTLE!!! JUDE & YULIE ARNAUD & RAQUEL VS MISCREATION ------------------------------------------------------------------------------- MISCREATION'S STATS no.201 - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - - LV | HP | EXP | GELLA | FIR | WAT | WIN | EAR | MOVE | SIZE 12 | 10500 | 120 | 100 | NTH | NTH | NTH | NTH | 1hex | M - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - - ATK | DEF | MAG | RES | HIT | EVA | RFX | SPDF | Attr: none 305 | 122 | 256 | 172 | 249 | 1 | 333 | 220 | Weak: none - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - - Fallen | Sleep | Confuse | Petrify | Critical | %Damage | Provoke 0 | 0 | 0 | 0 | 0 | 0 | 0 Common - 0 - - - - - - - - - ITEM STEALS (%) - - - - - - - - - - 0 - Rare none | none - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - - 1. Attack 2. Stone Bullet (counter) 3. Toxic Breath - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - - Miscretin can cast earth magic as well as put poison on hexes - in addition to that it has high RFX and ATK. Do the usual trapping with Shutout and then Slowdown with Fragile on top, Raquel waits for FG to be filled up (to Comet its ass), Jude Phantom Line forever, and Yulie heals or provides Protect. If boss can't move and is seriously crippled, then there's no trouble for you, correct? When FG is filled up, bring in Raquel and her Intrude for huge damage. As usual, don't forget to use Lucky Card! CONGRATULATIONS!!! YOU ARE VICTORIOUS!!! ------------------------------------------------------------------------------- F6: Carry on S. F10: BP is found in NE corner. Save the game, then hop on over to SW corner. Smash all the boxes and then stomp dive three switches to purify the BP. Bye to random encounters... Take SW exit. F12: Go left and there's a tutorial on sliding attack... duh, we used it many times so far. Get rid of four crates and then stomp dive the ones in the floor to get lower. Then keep on going left. F13: We meet again... ------------------------------------------------------------------------------- BOSS BATTLE!!! JUDE & YULIE ARNAUD & RAQUEL VS JEREMY ------------------------------------------------------------------------------- JEREMY'S STATS no.089 - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - - LV | HP | EXP | GELLA | FIR | WAT | WIN | EAR | MOVE | SIZE 12 | 11000 | 160 | 120 | NTH | NTH | NTH | NTH | 1hex | XL - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - - ATK | DEF | MAG | RES | HIT | EVA | RFX | SPDF | Attr: none 305 | 122 | 170 | 197 | 254 | 87 | 289 | 220 | Weak: none - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - - Fallen | Sleep | Confuse | Petrify | Critical | %Damage | Provoke 0 | 0 | 0 | 0 | 0 | 0 | 0 Common - 75,3 - - - - - - - - - ITEM STEALS (%) - - - - - - - - - - 12,5 - Rare 2. Potion Berry - 100 | 1. Potion Berry - 100 - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - - 1. Attack 2. Vulcan Missile 3. Inertia Cancel +1 - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - - Small tutorial first. Beware of Jeremy's turns - it works like Raquel's Intrude! It will grant him another turn in battle. Jeremy has two attacks: physical attack (moderate dmg), and long-range missile shot (hurts if it hits) plus his counterattacks. Cast Slowdown first and then follow up with Fragile. If he moves to one of side hexes, cast Shutout on him - his missile attack works like Jude's Phantom Line, which in essence means you're safe in two hexes (all he'll be able to do is skip turns, hehe). Jude uses Phantom Line, Yulie heals and provides Protect is possible, and final nail in the coffin spamming Raquel's Intrude. You'll be taking so many hits anyway, causing your FG to skyrocket. As usual, don't forget to use Lucky Card! CONGRATULATIONS!!! YOU ARE VICTORIOUS!!! ------------------------------------------------------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- AERIAL FORTRESS EULALIA -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- WARNING! ONE TIME DUNGEON! As this is one time only dungeon, you need to collect all chests, and fight all types of enemies. There's no chests here, and there's four enemy types here (not counting event battles). F1: Go around the room and find the BP on one of huge crates. This BP cannot be purified, BTW. There's a pole in NE corner you can climb (tutorial comes along too). Go up, then take the exit in SE corner. F2: OMG, we're in the air? Take the short path by jumping E and taking E exit, or take longer route around (hint at Accmode!). Again, I recommend activating Accmode in every room you enter to check around for hidden gella. F3: Drop down all the way and break the boxes. You'll see a new type of crate. Stand close to the crate and press Circle to grab it, then move that crate with directional buttons in desired direction. For this case you want to move it E. Jump up and towards NE exit. F4: Go around the catwalk all the way down and take E exit. F5: Go right and jump across two times to grab onto a pole. Climb up and have Jude's back towards next pole, then jump onto it. Repeat as needed for third pole. Slide down and jump right onto the ledge, then onto next ledge. Here grab on either pole, climb up and then jump onto the ledge. Hike E now. F6: Next few floors will involve skilled use of Accmode and jumping skills. Jump up and then stomp dive the switch to have few wall ledges pop up temporarily allowing you to get higher - don't forget to hit Accmode! Keep on keepin' on until next floor. F7: Go right for a tutorial. See the metal pipe? Jump towards it and Jude will grab onto it. Press X to pull yourself up, or press Square to hang on (if standing on the pipe) or drop off (if hanging from the pipe). Work your way right. F8: F5 terror strikes again, but it's actually easier this time. Only two switches, the rest of the way up is done by jumping from and to those damn pipes. Yippee. F9: Hmmm, sounds fishy... ------------------------------------------------------------------------------- BOSS BATTLE!!! JUDE & YULIE ARNAUD & RAQUEL VS INCUBATOR (INFINITE) LARVA ------------------------------------------------------------------------------- INCUBATOR'S STATS no.022 - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - - LV | HP | EXP | GELLA | FIR | WAT | WIN | EAR | MOVE | SIZE 14 | 11000 | 200 | 180 | NTH | NTH | NTH | NTH | 1hex | M - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - - ATK | DEF | MAG | RES | HIT | EVA | RFX | SPDF | Attr: none 310 | 151 | 259 | 201 | 281 | 100 | 321 | 240 | Weak: none - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - - Fallen | Sleep | Confuse | Petrify | Critical | %Damage | Provoke 0 | 0 | 0 | 0 | 0 | 0 | 0 Common - 0 - - - - - - - - - ITEM STEALS (%) - - - - - - - - - - 0 - Rare none | none - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - - 1. Attack 2. Sharp Edge 3. Stone Bullet 4. Shout ------------------------------------------------------------------------------- LARVA'S STATS no.214 - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - - LV | HP | EXP | GELLA | FIR | WAT | WIN | EAR | MOVE | SIZE 14 | 4950 | 80 | 50 | NTH | NTH | NTH | NTH | 1hex | S - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - - ATK | DEF | MAG | RES | HIT | EVA | RFX | SPDF | Attr: none 310 | 126 | 5 | 176 | 251 | 100 | 281 | 240 | Weak: none - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - - Fallen | Sleep | Confuse | Petrify | Critical | %Damage | Provoke 0 | 0 | 0 | 0 | 0 | 0 | 0 Common - 0 - - - - - - - - - ITEM STEALS (%) - - - - - - - - - - 0 - Rare none | none - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - - 1. Attack - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - - Incubator will frequently summon Larva sidekicks into battle (latter only know physical attacks) - up to maximum of 4 Larva can be present. Trap Incubator in one hex with Shutout, then Slowdown and Fragile. Follow up by pelting it from afar with Phantom Line, and Yulie taking care of healing with occassional Protect if possible. You can spam this battle and kill off Larvas as they appear for some massive EXP after the battle... Then we have Raquel with Intrude and don't forget to use Lucky Card! CONGRATULATIONS!!! YOU ARE VICTORIOUS!!! ------------------------------------------------------------------------------- F9: Go N. F10: Drop down, then push/pull the blue block towards N wall. Jump on it, then double jump to grab onto metal pipe above. Climb up and alternate between two pipes until you reach N exit. F11: Climb all the way up and save at BP (it cannot be purified). The funny chest here is a shop box (kinda like traveling merchant you met at Twenx Great Steps). When you're done shopping, shoot the tutorial... I mean, take N exit. F12: Let's sneak up... ------------------------------------------------------------------------------- BOSS BATTLE!!! JUDE & YULIE ARNAUD & RAQUEL VS 2x SWORD TROOPER SHELL SHOOTER CRACK SOLDIER ------------------------------------------------------------------------------- SWORD TROOPER'S STATS no.114 - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - - LV | HP | EXP | GELLA | FIR | WAT | WIN | EAR | MOVE | SIZE 13 | 1540 | 17 | 15 | NTH | NTH | NTH | NTH | 1hex | M - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - - ATK | DEF | MAG | RES | HIT | EVA | RFX | SPDF | Attr: none 323 | 124 | 13 | 174 | 291 | 94 | 231 | 230 | Weak: none - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - - Fallen | Sleep | Confuse | Petrify | Critical | %Damage | Provoke 75 | 75 | 75 | 75 | 75 | 75 | 100 Common - 75,3 - - - - - - - - - ITEM STEALS (%) - - - - - - - - - - 12,5 - Rare 3. Heal Berry - 50,2 | 1. Potion Berry - 50,2 4. Potion Berry - 25,1 | 2. Revive Fruit - 25,1 - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - - 1. Attack 2. Piercing Blow 3. Strategic Retreat ------------------------------------------------------------------------------- SHELL SHOOTER'S STATS no.086 - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - - LV | HP | EXP | GELLA | FIR | WAT | WIN | EAR | MOVE | SIZE 13 | 1540 | 17 | 15 | NTH | NTH | NTH | NTH | 1hex | M - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - - ATK | DEF | MAG | RES | HIT | EVA | RFX | SPDF | Attr: none 308 | 124 | 6 | 174 | 272 | 87 | 199 | 230 | Weak: none - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - - Fallen | Sleep | Confuse | Petrify | Critical | %Damage | Provoke 75 | 75 | 75 | 75 | 75 | 75 | 100 Common - 75,3 - - - - - - - - - ITEM STEALS (%) - - - - - - - - - - 12,5 - Rare 3. Heal Berry - 74,9 | 1. Potion Berry - 50,2 4. Potion Berry - 25,1 | 2. Revive Fruit - 25,1 - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - - 1. Shoot ------------------------------------------------------------------------------- CRACK SOLDIER'S STATS no.058 - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - - LV | HP | EXP | GELLA | FIR | WAT | WIN | EAR | MOVE | SIZE 13 | 1540 | 17 | 15 | NTH | NTH | NTH | NTH | 1hex | M - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - - ATK | DEF | MAG | RES | HIT | EVA | RFX | SPDF | Attr: none 13 | 174 | 8 | 199 | 10 | 84 | 167 | 280 | Weak: none - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - - Fallen | Sleep | Confuse | Petrify | Critical | %Damage | Provoke 75 | 75 | 75 | 75 | 75 | 75 | 100 Common - 75,3 - - - - - - - - - ITEM STEALS (%) - - - - - - - - - - 12,5 - Rare 3. Heal Berry - 74,9 | 1. Potion Berry - 50,2 4. Potion Berry - 25,1 | 2. Revive Fruit - 25,1 - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - - 1. Guard 2. Strategic Retreat 3. Defender - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - - Crack Soldier with the shield may move in and reduce the physical damage taken (he takes all the damage