WILD ARMS 2(nd Ignition) for the United States Version Authors: WA2_Crew Editor: David Blake WA2_Crew Use E-Mail: greimist@inconnu.isu.edu *** for WA2_Crew use only *** Site Submission E-Mail: iamnothing@inconnu.isu.edu Always available on www.gamefaqs.com first. *** DO NOT MODIFY *** Version: 0.7 Map Available at www.loopyweb.com =================================== NOTICE ==================================== If you need to contact us with questions about the game, we can be found on the Wild Arms 2 Message Board at: http://cgi.gamefaqs.com/boards/gentopic.asp?board=24489 Please do not send email regarding game questions. The answers have been on the board for quite some time. Just search and you'll find it (rather than posting a new topic). Also, check the bestiary sections before asking for monster locations since it has been greatly updated by theendcomes, and includes a section on how to open different locations. If it is not located there, check David Jameson's Monster FAQ on gamefaqs. He did an excellent job with it. Copyright (c) 2000 by the WA2_Crew. This document is for personal, not-for- profit use only. It may not be modified or sold without the express permission of the entire WA2_Crew. To use this FAQ/WT on your site, contact me at: iamnothing@inconnu.isu.edu for the most current version of the FAQ. I will contact the other authors for confirmation. Without it, you cannot post this. These specifications are set as of version 0.2. The bestiary section is Copyright © 2000, Orlando Perdigon. As I am the editor of this FAQ/WT, if you find any inaccuracies or have more information you would like me to put in, send it to the iamnothing address at the top of this document. _______________________________________________________________________________ Section 1 : Version Information Section 2 : Controls Section 3 : Adventuring Explained Section 4 : Story Section 5 : Characters Section 6 : Battle System Section 7 : Magic System Section 8 : Frequently Asked Questions (FAQ) Section 9 : Complete Walkthrough Section 10: Personal Skills Section 11: TOOL Locations Section 12: ARM Upgrades Section 13: Guardians-Medium List / Status Chart Section 14: Crest Locations Section 15: Duplicator Locations Section 16: Bestiary from thendcomes Section 17: Bosses Section 18: Item List Section 19: Books Section 20: Cool Things Section 21: Rumors Section 22: Secrets/Codes Section 23: Who are the WA2_Crew? _______________________________________________________________________________ Section 1 : Version Information We are now a collaborative group, and it's making my job of finding every nook and cranny a little easier. 0.1 - Began documenting the game and generated information from the manual. Tried to come up with an overall structure for the document. 0.2 - Switched from FAQ/WT to a collaborative effort of the WA2_Crew to generate the best FAQ/WT out there. Added items to the item list and bosses and bestiary information. Also added to the walkthrough. 0.3 - Added to the Adventuring Explained Section. Created a FAQ section that I'm pulling mostly from the WA2 Message boards on gamefaqs since many of the people asking me questions are further than I am. Added to Marivel's Red Skills and TOOL locations. Added infotmation to the Monster List and Monster Abilities list. Added to the WT, and Magic section. 0.4 - Added to the walkthrough and did general cleanup. Added to the Guardians/Medium Lists, and Anastasia and Lucied's skills. Added to the Magic section. 0.5 - Added to the walkthrough and bestiary. Added a bitch session at the beginning because I got hate mail. The next version will be a complete walkthrough. Added to the FAQ. 0.6 - Finished the walkthrough. Added information on DualMagic, added a rumors section and fixed readability. Removed bitch session. Updated Crest locations. Added to the Monster Album. Added to the item list, and fixed a lot of small errors and Guardian information. 0.7 - Fixed *multiple* errors, minor and extremely major. Added use contributions. TO DO LIST: - Confirm which Guardian does what since I just lost my email tarball... - Make cheesy maps of Guild Galad. - REALLY need to work on the ARMs section. - Revise, Revise, Revise… - Finish Perfect Dark on Perfect Agent and finish my flow walkthrough... _______________________________________________________________________________ Section 2 : Controls D-Pad Moves the character / moves the cursor in menus Start Start Game / TOOLs menu / Changes the lead character Select Displays the World Map R1 / L1 Rotates Camera R2 / L2 Scrolls pages up/down in menu/combat screens Triangle Display menu / help message inside menus Circle Activate encounter cancel system / Cancel a menu selection Square Use TOOL / Search (on main map) X Talks to people or investigates objects / used in dungeons to solve various puzzles / hold down to perform a dash _______________________________________________________________________________ Section 3 : Adventuring Explained I'll cover this TWICE since everyone asks me questions related to it. To open a location on the main map, you must first talk to the right person (we've tried my best to describe where these people are in the WT). The directions will be in a different colored text. Then, go there and search. You can't just look at a map (say from Versus Games) and try searching that spot. You MUST talk to the right person first. I'll place their quotes in ALL CAPS in the walkthrough. The search system is awful. By pushing the SQUARE button while in the field, you can often find Gella or items. You also have to utilize the search system to find locations and signposts, so use it often. Right now I'm kind of obsessive about using it since I've found several scattered Gella around the different locations I've been to. It's annoying that to find some place on the map, you have to talk to someone who tells you explicitly where it's at (it will be in a different color text) AND you have to search for it. Usually, if you can't find an area, it's because you haven't talked to the right person to open the area. When you encounter an enemy, an exclamation point will appear over your character's head. If the exclamation is white, then you can escape the battle by pushing the CIRCLE button (or the SQUARE in the field). This allows you to avoid weak enemies that will slow you down and give you shallow returns later in the game. It's good to see RPG makers catching on that this is a good thing. If the exclamation point is red, then you have to fight (usually at a disadvantage, like being surprised or ambushed). If the ! is green, then it's a monster you haven't encountered before. As is the usual fare for RPG's, talk to everyone you encounter. Sometimes they have relevant stuff to tell you, and other times...well, it's just fun (though not as fun as some of the minor characters in Thousand Arms; "Ah, I'm destined to stay in this room forever, but what do you care? I'm only a minor character..."). Targeting took me a second until I realized the camera was my best friend (unlike in Excitebike 64 or Alundra 2). When lining up a diagonal shot, rotate the camera so that it is lined up with the object you are targeting. Then push forward and you'll automatically face the object. I guess reading the manual is good. If you are having difficulty getting all the items (because of a puzzle like the switches in the Telepath Tower), then remember that if you leave the room and enter it again, the items will be reset. This is especially helpful when getting the Map Scope and the Pineapple ARM. _______________________________________________________________________________ Section 4 : Story (from Sony Interactive) Once there was a Blaze of Disaster that stained Filgaia with its crimson flames...The flames from the earth scorched the heavens. The blazing whirlwinds threatened to consume the very future of the planet. Mankind clung to its only hope of surviving this life-or- death crisis: the Sword Magess. Born as the daughter of a nameless petty noblemen, she was drawn to the call of the Guardian Blade named "Argetlahm." With no way to fight, the people cast their hopes on the Magess' sword and believed in the future. The night of the seventh day after obtaining the sword--wrapped in a torrent of light, the Magess vanished from Filgaia together with the Blaze of Disaster, leaving behind Argetlahm plunged deep in the earth… Time passed. The Guardian Blade Argetlahm began to be treated as a symbol of power. The battle of the Sword Magess remained in the hearts of the people as a familiar, ubiquitous legend. But legends of the past would have meaning in the present--and in the future. _______________________________________________________________________________ Section 5 : Characters (from Sony Interactive) First of all, I'll cover the main playable characters and their different abilities. Then I'll hit up the supporting cast. +-----------------------------------------------------------------------------| | NAME: Ashley Winchester | | CLASS: Gun Warrior | | AGE: 19 | | HEIGHT: 5'8" | | BIRTHPLACE: Town of Meria | | FAVORITE HERO: Anything Crimson | | TOOLS: Hurl Knife, Booty Call, Flare Gun | | | | Ashley is a young man belonging to a Musketeer brigade in the seaside Town | | of Meria. Strong willed with a fierce sense of righteousness, Ashley set | | out to battle the crisis facing Filgaia after being chosen as a member of | | the Agile Remote Mission Squad (ARMS). Contrary to his gentle demeanor, he | | has become quite skilled at wielding a huge bayonet. | | | | Bayonet Ability and Locations | | - Shotweapon: start with it | | - Multiblast: Under traffic | | - Boltaction: Railine Observatory | | - DeadorAlive: Mt. Chug-Chug | | - Shock Slide: Closed Mine Shaft | | - Fantom Fang: Lost garden | | - Blast em: Gate Bridge | | - Rising Nova: Spiral Tower (Must have Marivel) | | Force Abilities (and level) | | 1 Accelerator : Boosts the response speed to be sure to attack first. | | Happens on the next turn. | | 2 Combine : Summons the Guardian in the Medium worn by the character | | 3 Full Clip : Fires all the ammo loaded in the ARM for a heavy attack | | 4 Access : Releases Ashley's hidden powers | +-----------------------------------------------------------------------------+ +-----------------------------------------------------------------------------+ | NAME: Brad Evans | | CLASS: Prisoner No. 666 | | AGE: 32 | | HEIGHT: 6'6" | | BIRTHPLACE: Slayheim | | FAVORITE INSECT: Beetle | | TOOLS: Kick Boots, Bombs, Earthquake | | | | Brad was a hero, a soldier in the Slayheim Liberation Army. Certain | | circumstances drove him out of the army until he was arrested and locked up | | in a high-security prison filled with the hardest of criminals. An expert | | in firearms, he also has much experience in handling explosives. He is a | | brilliant warrior who faces difficulties with cold, calculating judgment. | | | | Heavy ARM and locations | | - Bazooka: Start with it | | - Pineapple: Telepath tower | | - AM cluster: Aguel Mine (Holst) | | - Lawnmower: T'Bok | | - Rail Gun: Get it automatically (After coffinn of 100 eyes) | | - Mini Scud: Sleeping Volcano | | - Sky eye: Raypoint Geo | | - EZ Missile: Spiral Tower (Need Marivel) | | Force Abilities (and level) | | 1 Lock on : Hit probability of Heavy ARM 100% | | 2 Combine : Summons the Guardian in the Medium worn by the character | | 3 ARM x2 : Use two Heavy ARM attacks at once | | 4 Boost : triples attack power of Heavy ARM | +-----------------------------------------------------------------------------+ +-----------------------------------------------------------------------------+ | NAME: Lilka Eleniak | | CLASS: Crest Sorceress | | AGE: 14 | | HEIGHT: 5' | | BIRTHPLACE: Sielje Region | | FAVORITE FOOD: Jelly Rolls | | TOOLS: Fire Rod, Freeze Rod, Change Rod | | | | Lilka is a sorceress just starting out. Though clumsy and scatterbrained | | with a terrible sense of direction, she still has a boundlessly cheery and | | forward-looking disposition, so she dictates the mood of the party. Ever | | since she was young, she has had an inferiority complex when compared to | | her older sister who was better at everything. She is now constantly | | struggling to become a greater sorceress than her older sister. | | | | Crest Sorcery | | - See the Magic section for more information | | Force Abilities (and level) | | 1 Mystic : Brings out hidden effects of items. | | 2 Combine : Summons the Guardian in the Medium worn by the character | | 3 Extend : Extends the range of spells. | | 4 DualCast : Cast two spells at once. | +-----------------------------------------------------------------------------+ +-----------------------------------------------------------------------------+ | NAME: Tim Rhymeless | | CLASS: Zoa Priest | | AGE: 15 | | BIRTHPLACE: Baskar Village | | | | Tim is a boy with gentle features. He has the amazing power of being able | | to communicate with the Guardians. | | | | Tim gains abilities according to the number of enemies he kills. To gain | | abilities quickly, put Tim on AutoBattle and Balanced. Then defend with | | your other characters. Make sure that you're somewhere with multiple | | enemies so he'll level up quicker. | | | +--------------+---------------+-----------------------------------+----------+ | Ability | Guardian | Description | Kills/FP | +--------------+---------------+-----------------------------------+----------+ | Rock Bolt | Grudiev | | Gravitron | Grudiev | | Red Beaut | Moor Galt | | Napalm Hit | Moor Galt | | Water Gun | Schtudark | | Submerge | Schtudark | | First Aid | Odoryuk | | Turn Undead | Odoryuk | | Sonic Claw | Fengalon | | Tempest | Fengalon | | Lightnin' | Noua Shax | | Plasma Tap | Noua Shax | | Black Gate | Leitea Salk | | Dark Star | Leitea Salk | | Ice Beam | Aru Sulato | | Arctic | Aru Sulato | | Arrow Shot | Stare Roe | | Nova Rain | Stare Roe | | Arcana 13 | Ge Ramtos | | Thanatos X | Ge Ramtos | | Valkyrie | Rigdobrite | | Cosmic Ray | Rigdobrite | | Goldhammer | Chapapanga | | Lucky Word | Chapapanga | | Apocalypse | Dan Dairam | | Heal/Single | Raftina | | Speed Down | Zephyr | | Bold Lancer | Justine | +--------------+---------------+-----------------------------------+----------+ +-----------------------------------------------------------------------------+ | NAME: Kanon | | CLASS: Bounty Hunter | | AGE: N/A | | | | Kanon is a female warrior with her eye on Ashley. Known as a "Merc," she is | | a bounty hunter who wanders the land. | | | | To gain Kanon's Force Abilities, it is important to have her Luck at Best | | and use her lower level attacks. | | | +------------+-------+---------------------------------------------------+----+ | Abilities | Level | Description | FP | +------------+-------+---------------------------------------------------+----+ | Left Edge | 1 | | Pike Kick | 1 | | Drive Cut | 1 | | Wire Fist | 2 | use Left Edge in battle (25% chance to learn) | 50 | | Arc Kick | 2 | use Pike Kick in battle (12.5% chance to learn) | 70 | | Vortex Cut | 3 | use Drive Cut (6.25% chance of learning it) | 75 | | Phalanx | 3 | use Drive Cut (2% chance of learning it) | 90 | | Eagle Claw | 4 | use Phalanx (1% chance of learning it) | 99 | +------------+-------+---------------------------------------------------+----+ +-----------------------------------------------------------------------------+ | NAME: Marivel | | CLASS: Crimson Noble | | AGE: Ancient | | HEIGHT: N/A | | BIRTHPLACE: Crimson Castle | | DEMEANOR: Wants friends like her, but hates humans | | TOOLS: Electel, Wind-Up Key, My Mike | | | | Marivel is a Crimson Noble who only joins ARMS because she doesn't want to | | see Filgaia be destroyed. She can drain skills from a variety of beasts | | during her travels through Filgaia | | | +-----------------------------------------------------------------------------+ | Marivel's Red Skills | +--------------+----------------+---------------------------------------------+ | Skill | Monster | Location | +--------------+----------------+---------------------------------------------+ | Absolute 0 | Gigafrost | Raypoint Muse | | Air Slash | Briareos | Raypoint Wing | | Anti-Magic | Humpty | U-shaped island east of Promised Catacombs | | Aport | Bockle | Desert area south of the Crimson Castle | | Armageddon | Dumpty | U-shaped island east of Promised Catacombs | | Booster | Agion | Outside Spiral Tower | | Canceller | Aamon | Plains Area south of the Crimson Castle | | Cremation | Efreet | Raypoint Flam | | Def Down | Elbucky | Spiral Tower | | Demonangle | BlackSabbath | Werewolf's Den | | Erg Phasor | Buckbaird | Coffin of 100 Eyes | | Esc Down | Potatohead | Southwest Island | | Firebolt | Urchin Bug | Past 1st island after raising the bridge | | Frigid | Fluerety | outside Sielje Region | | GellaCrazy | Melchom | outside Fiery Wreckage | | Geyser | Cuttlefish | Inner Sea | | Guillotine | Hope Diamond | Promised Catacombs | | Inspire | Furfur | Diablo P. Caina | | Maelstorm | Vapar | Waters near Island Outpost | | Megaton | Nybbas | outside Pirate's Warren | | Power Sealed | Earth Figure | plateau neat Holst (Need Lombardia) | | Rock Gazer | Alligatiger | Raypoint Geo | | Sacrifice | Will-o'-Wisp | Glaive le Gable | | Shadowbolt | Twin Tail | Desert outside Quartly | | Sleep | Man Trap | outside Sylvaland region | | Status Lok | Skid Lancer | Near Ptolomea's D.Pillar | | Tera Break | Myremecoliothe | SMALL island next to raypoint Wing | | Thunderbolt | Thunderdrake | Thunder Lion Cage | | Twister | Gargoyle | Wind Tiger's Den | | Wild Card | Balloon | Outside Meria | +--------------+----------------+---------------------------------------------+ +-----------------------------------------------------------------------------+ | NAME: Anastasia | | CLASS: Sword Magess | | AGE: N/A | | | | Anastasia is the legendary heroine known as the "Sword Magess." She | | vanished together with the "Blaze of Disaster" who had attacked the land of | | Filgaia. | | | +--------------------+-------------------------------------------------+------+ | Force Skills | Description | Cost | +--------------------+-------------------------------------------------+------+ | Refresh | Restores abnormal states and HP (single) | 36 | | Providence | Ups DFP and MGR values (all) | 50 | | Air Guard | Ups RES value with wind protect (all) | 50 | | Salvation | Prevents Charactes from falling (all) | 80 | +--------------------+-------------------------------------------------+------+ | Force Levels | Description | +--------------------+--------------------------------------------------------+ | Lv.1 Impulse | Sword Attack with power of friends | | Lv.2 BladeHeal | Argetlan Power restores all damage | +--------------------+--------------------------------------------------------+ +-----------------------------------------------------------------------------+ | NAME: Lucied | | CLASS: Guardian of Desire | | Age: N/A | | | | Lucied is the Guardian of Desire. He is said to have cooperated with the | | "Sword of the Magess" in the battle against the "Blaze of Disaster." | | | +--------------------+-------------------------------------------------+------+ | Force Skills | Description | Cost | +--------------------+-------------------------------------------------+------+ | Wolf Fang | Lucied's Fang attack (single) | 50 | | Last Fang | Final attack of the werewolf (single) | 70 | +--------------------+-------------------------------------------------+------+ | Force Levels | Description | +--------------------+--------------------------------------------------------+ | Lv.1 BlackDash | Slash enemy in a high-speed dash | | Lv.2 RageMoon | Moon power damages all enemies | +--------------------+--------------------------------------------------------+ Irving Vold Valeria Irving is a nobleman who lives near the Town of Meria. He bought the rights to ARMS on the verge of its collapse and built it into a private, independent guerrilla squad. He is a dependable leader for Ashley & Co. Altaecia Rune Valeria Altaecia is Irving's twin sister. A woman with a gentle mind and a mild disposition, she has taken it upon herself to pull cafeteria duty for ARMS. Marina Irington Marina is a childhood friend of Ashley's. She and Ashley have become aware of their feelings for each other but they have not been able to express themselves truthfully. Vinsfeld Rhadamanthus Leader of the terrorist organization named Odessa. He is aiming to use his powerful charisma and overwhelming military power as weapons to establish a dictatorship over Filgaia. Caina Officer of Odessa and member of Cocytus. Although, the youngest member, she is a powerful summoner who manipulates Randolph the Magic Key. Antenora Officer of Odessa. She excels at assassination and as a front-line strategist. Ptolomea Officer of Odessa and member of Cocytus. He excels at warfare with modern weapons. He is popular with his subordinates. Judecca Officer of Odessa and member of Cocytus. The owner of an obstinate personality, he is an expert on guns. _______________________________________________________________________________ Section 6 : Battle System The battle system is rather simple to understand, though the manual devotes multiple pages to it. Basically, you select icon choices and confirm your selection like in most RPG's. Battle Icons Level 1 Battle Icons Level 2 EQUIP POWERS AUTO ATTACK RUN ITEM ATTACK DEFEND FORM CUSTOM Battle Icons Level 1 Explained: EQUIP - Allows you to equip armor and weapons. AUTO - The computer takes over according to the settings you set up in the options screen (default is attack only w/o magic). ATTACK - Opens Battle Icons Level 2 Screen RUN - Attempt to escape battle FORM - Change your party's formation in battle for a strategic advantage. Battle Icons Level 2 Explained POWERS - Access the character's special powers (ie. magic, force attacks, etc.) ITEM - Use an item. ATTACK - Swing or shoot the enemy. DEFEND - Reduce the damage to yourself by hiding behind a shield. CUSTOM - Used to utilize the abilities for the Medium you have equipped. You can escape battles with weak creatures by pressing the Circle button. Weak battles are identified as a white balloon over the character's head, as opposed to a red (surprised, etc) or green (new monster encountered). As you deal and take damage, your Force Meter will rise. There are four levels of force to gain (as explained in the character section) to allow for different abilities for your characters. Items like the Mini Carrot and Full Carrot can take the force level to its maximum. Without enough force, it's impossible to cast spells or use ARMs. _______________________________________________________________________________ Section 7 : Magic System The create a spell at the Magic shops located around the world of Filgaia, you need to have a Magic Crest. Each Crest can hold a single spell, and can be wiped clean and used for another spell if you need to change your magical lineup. Here is a basic list of the spells available. +------------+------------+------------+-----------+ Lv. 1 | GEO | FLAME | WING | MUSE | +-------+------------+------------+------------+-----------+ | GEO | Break | Shield | Air Screen | Heal | +-------+------------+------------+------------+-----------+ | FLAME | Protect | Flame | Spark | Dispel | +-------+------------+------------+------------+-----------| | WING | Rise&Shine | MageWeapon | Vortex | Freeze | +-------+------------+------------+------------+-----------+ | MUSE | Revive | Reflect | Quick | Aqua | +-------+------------+------------+------------+-----------+ +------------+------------+------------+-----------+ Lv. 2 | GEO | FLAME | WING | MUSE | +-------+------------+------------+------------+-----------+ | GEO | Hi-Break | Armor Down | Field | Hi-Heal | +-------+------------+------------+------------+-----------+ | FLAME | Irresist | Hi-Flame | Hi-Spark | Sabre | +-------+------------+------------+------------+-----------| | WING | Restore | HypeWeapon | Hi-Vortex | Hi-Freeze | +-------+------------+------------+------------+-----------+ | MUSE | Hi-Revive | Might Body | Slowdown | Hi-Aqua | +-------+------------+------------+------------+-----------+ Every spell uses a certain amount of Force Points to cast. +-------------+---------------------------------------+----+ | Spell Name | Description | FP | +-------------+---------------------------------------+----+ | Air Screen | attacks a single enemy (Wind) | 12 | | Aqua | attacks a single enemy (Water) | 12 | | Armor Down | Reduces Physical Defence (group) | 68 | | Break | attacks a single enemy (Earth) | 12 | | Dispel | cancels magical attacks from enemies | 10 | | Field | Halves Elemental Damage (single) | 8 | | Flame | attacks a single enemy (Fire) | 12 | | Freeze | attacks a single enemy (Ice) | 12 | | Heal | Restores a little HP to an ally | 5 | | Hi-Aqua | Lv.2 Water attack (single) | 48 | | Hi-Break | Lv.2 Earth attack (single) | 48 | | Hi-Freeze | Lv.2 Ice attack (single) | 48 | | Hi-Heal | Restores a medium amount of HP/Single | 53 | | Hi-Revive | Revives character to full HP | 58 | | Hi-Spark | Lv.2 Lightning attack (single) | 48 | | Hi-Vortex | Lv.2 Wind attack (single) | 48 | | HypeWeapon | ups Physical Attack Power (single) | 68 | | Irresist | Reduces magic resistance (group) | 68 | | MageWeapon | Raises the physical attack power | 25 | | | of an ally | -- | | Might Body | Ups parameters in Auto Combat (single)| 3 | | Protect | raises the magical defense power | 8 | | | of an ally | -- | | Quick | Raises single ally's speed | ?? | | Reflect | Reverse spell effects back to enemy | ?? | | Revive | Revives a single fallen friend | 10 | | Rise&Shine | awakens a single sleeping ally | 10 | | Sabre | Non-elemental attack (single) | 38 | | Shield | protects a single ally | ?? | | Slowdown | Reduces RES value (group) | 68 | | Spark | attacks a single enemy (lightning) | 12 | | Vortex | Whirlwind attack | 12 | +-------------+---------------------------------------+----+ Also, you can learn higher level magic, but first you need the Teleport Orb. Heres what to do: 1.) Teleport to Sielje Region and talk to Karayan (library) She tells you about Mr.Day and that he's off at some distant location. 2.) Switch to Lilka as your main party member and use the orb (it should malfunction) and you should be on island, explore it and find an outpost, talk to Mr.Day and he will give you an item. 3.) Teleport back to Sielje and talk to Karayan, once she disapears go back to Mr.Day at the Island and he will offer to teach you more powerful Spells! Dual Magic When Lilka receives her fourth Force ability, she can use DualMagic by combining spells of the same type. (thanks RPG Master) +-----------------+-----------------------------------------------------------+ | Spell name | Combine these spells | +-----------------+-----------------------------------------------------------+ | Gaia Crush | break + hi-break | | ??? | Flame + hi-flame | | Spiral Typhoon | vortex + hi-vortex | | ??? | aqua + hi-aqua | | Thunder Break | spark + hi-spark | | Snow White | freeze + hi-freeze | | Acacic Rewriter | saber + saber | | Critical Heal | heal + hi-heal | +-----------------------------------------------------------------------------+ _______________________________________________________________________________ Section 8 : Frequently Asked Questions Q: How do I get past the rocks in Holst/Aguelite mine? A: You have to go upstairs in the inn and search the last bed to get the Bomb TOOL for Brad. Bomb them. Q: Where is Quartly? A: Call the Valeria Chateau and they'll open the location on the map. Then, take the hovercraft up the long river to the beach leading into the desert. Head north and a little east to the canyon and search. If at first you don't find it, just keep searching. It'll appear. Really, it will. Q: How do I use Kanon's Force Level 2-4 skills? It says my bionic arm is not working. A: Keep using her Level 1 attacks (at best luck) to gain her Level 2 attacks. Do the same with these to get 3 and then use 3 to get 4. Q: How do I get Raftina, Justine, and Zephyr? A: Once you get the statues from the Sacrificial Altar, wait until you've solved the Trapezahedron and then go talk to Colette in Baskar with Tim. Talk to Marina with Ashley in the Valeria Chateau, and to Billy with Brad in T'Bok. Q: Where do I get Marivel? A: Follow the walkthrough for the Crimson Castle to find Marivel. Q: How do I get Ard unstuck? A: If you are in the room with the closing walls, pull and push the statue with its wings closed into the gap. by Ard. If you are in the room where he puts his tail in the mouth, kick the back of the face. Q: How do I get into the locked door in Guild Galad (not the Duplicator one)? A: Go down the stairs and flip the switch to open it. The switch is pretty well hidden. Q: How do you get past the sleeping guard in Sylvaland Castle? A: Ring the castle bell after noticing him sleeping. Q: How do I find the secret room in the Sylvaland Castle (not the library)? A: Touch the wall in the treasure room (where the guard was sleeping). Q: How do I get into the Shining Garden? A: Sleep at the Guild Galad Inn four times and talk to the girl outside the inn. (thanks Elow and DrunkenRhino) Q: What are the different passwords? A: It's amazing how much these questions pop up… - Power Plant A : TA2360 - Power Plant B : TB8180 - Power Plant C : TC6503 - Alchemic Plant : ISK - Shining Garden : RAY Q: How do I get past the rolling traps in Ptolomea's Tower? A: Bomb them (5 or 6) and they'll explode, or "get stuck" in them by bombing as the turn. If you are one step away from the block, and bomb as it turns, you will get stuck. Q: How do I get to the Fab Lab and the Promised Catacombs? A: For the Promised Catacombs, take Marivel to read a book in the basement or Meria Castle. For the Fab Science Lab, take Marivel to talk to the girl in the tavern at Damzen. (loopy rocks) Q: Where the hell is a Skid Lancer? A: Yea, the dark-brownish (that's wut it looks like to me) water after the TRIPOZION level is when you can get STATUS LOK. (Yeah, MasterLL) Q: How do I place the pieces in Raypoint Muse? A: (from north to south) CLOUD, MOON, SUN, STAR (near…far) Q: How do I solve the two Muses puzzle in Raypoint Muse? A: Jump up to the northern door and go to the room with a single statue. Jump on the tile three steps below the chest to fall through the floor. Q: After the Spiral Tower sliding puzzle, there is a room with a purple stone and a red switch. What do I do? A: Bomb the stone and stand on the switch. Q: How do I get into the Good Luck Zone? A: Wait for a Golpa and pickpocket it's secret key. Use the key on the door. You only need one. (My Favorite) Q: Do Ashley and Marina have sex? A: Uh, it's implied, but then so is Irving and his sister… And Billy sold his body to pay for food for he and his sister in Xenogears. And in Thousand Arms… Well, we all know about Thousand Arms. Q: Do you know of any other good RPG's for the PSX? A: Xenogears, Final Fantasy VII, Chrono Cross, Wild Arms Q: Can I have your ICQ number? A: No. For one, I'm not a personal answering service when you have a problem. And two, this is a collaborative FAQ/WT and so you'd have to authorize a lot of people. I learned not to give it out with Syphon Filter 2. "Okay, I'm in the basement of the burning building...do I go right or left?" Damn, I'm at work. I don't know. Q: Will you be my friend? A: Sure. It's just kinda weird that I've had so many people ask me this. All of the WA2_Crew is pretty friendly, though, even if some of us have a little bit more Slim Shady in us than the rest. So we're up for it. CRPG's forever. _______________________________________________________________________________ Section 9 : Walkthrough All directions are according to the compass pointer. If you are unsure of your direction, rotate the camera until it is pointing north and follow the directions. I have included story elements in *** STORY *** tags to enable players who leave the game for a while (like all summer when you should be outside having fun) to know what has commenced. Do NOT read ahead in the walkthrough or much of the game will be ruined. _______________________________________________________________________________ _________________________________________________________ASHLEY'S_SCENARIO_____ *** STORY *** You are on your way to where three kidnappers has a child hostage. Name your character (which I will refer to as Ashley) and enter the Withered Ruins. *** STORY *** +---------------------------+ The Withered Ruins +----------------------------+ | Items: Gimel Coin, Mini Carrot, Hurl Knife TOOL, Heal Berry (x3), Bullet | | Load, STR Apple | +-----------------------------------------------------------------------------+ Talk to the other soldiers in the main room. Enter the southwest door and talk to the musketeer to learn more about the Mercs. Exit and go in the southeast door and talk to the soldier. He will tell Ashley about the Continue system. Get the Gimel Coin from the chest and enter the southeastern door. Climb the stairs and go north. Navigate the walkway and talk to the Musketeer. The kidnappers are three laborers from Meria. Continue along the walkway and enter the southwest door. Get the Mini Carrot from the chest. Go back down and to the main room. Enter the southern door near the medic. Talk to the Musketeers. When the one near the hole moves, jump in the hole. Talk to the wounded man. He'll give Ashley the Hurl Knife TOOL and open the door. Enter the doorway and get the Heal Berry from the Chest. Exit and head back along the hall past the guy who gave you the Hurl Knife and through the door. Climb the stairs and get the Heal Berry from the chest. Enter the eastern door. Throw a knife at the switch behind the hole. Enter the eastern door. Go down the hall and through the door. Climb the stairs and enter the northeastern door. Cross the blocks quickly in this room and look for stable flooring. Get the Heal Berries from the chests (don't jump down). Enter the northern door. Head west and pick up the gems to revive Hit Points. Exit the southwest door. Talk to the Musketeer. Here is the first mini-puzzle. Follow the map: 2 1 -'s are stable walkways. - --X-- - X's are break-away blocks. - - - - ----- ---- - ---- X - - - ----- -X-- - - - - - ---- ---X---- - X- - - -- X - -- ----- 3 - X 4 <- Throw your knife at the switch. Enter door 2 and open the chest for a Bullet Load. Hurl your knife at the switch (4) and enter door number 3. Jump down and talk to the health official. Continue north and save. Cross the walkway, getting the gems and enter the southwest door. Get the gems and continue south. Take the souththern walkway down and around the pillar. Hit the pillar with your knife so that it will fall on the switch. Enter the southern door. Jump down to the next highest level to get all of the gems and the STR Apple from the chest. Exit the western door. Follow the hall to listen in on the kidnappers. *** STORY *** It seems they've stolen an orhpan names Tony. After a comical staging, you realize that Kalivos has been awakened by your plan. The soldiers order the ruins destroyed. You decide to fight Kalivos. *** STORY *** _________________KALIVOS______ Body Segments: Right Claw - HP: 200 Left Claw - HP: 200 Kalivos - HP: 400 Attacks: L Claw, R Claw, Dual Claw, Laser Beam XP: ??? Gella: ??? Strategy: Take out each claw and then hit the body for the maximum experience points. Heal when necessary. ______________________________ After the battle, Ashley is put on house arrest. It is time to select another character. SAVE POINT _______________________________________________________________________________ ___________________________________________________________BRAD'S_SCENARIO_____ You begin in a forest, five years ago… +-------------------------------------- Forest -------------------------------+ | Items: Heal Berry (x6), STR Apple, VIT Apple, Kick Boots TOOL, Big Berry | +-----------------------------------------------------------------------------+ Brad is on the run. Name him and head north (the south path is barracaded). Get the Heal Berry from the northwestern chest. Save the gems until you need them. Get another Heal Berry from the eastern chest. Continue north. Take the northwest path for some more gems and STR Apple. Head back around and take the northeast path. Jump down and continue north. Get the gems and keep going north until you come to five crates crates. Pick them up and break them. Inside the one behind the tree is a Heal Berry. Go north. Go to the edge of the cliff. There is no turning back from here. Jump down the eastern side of the cliff and get the VIT Apple from the chest. Jump down to the next one to get the gems. There are five boxes. The middle one has a Heal Berry in it. Continue north. *** STORY *** A puppy will jump out and run to the guards to the north. Brad jumps behind a tree. The guards are fooled by the puppy and continue their search elsewhere. The puppy comes back and somehow gives Brad a Heal Berry. It also joins you. *** STORY *** Continue north. Head east. Enter the double doors and go into the small room to the east. Get the Kick Boots TOOL. Save your game. Exit the building and kick the south eastern gate. Enter the shed behind the building. Get the Big Berry. Exit and continue around behind the shed. Get the Bullet Load from the chest. Go back around the building and exit to the west. Break the boxes and head north. Break the boxes and continue north. Break the single box for a Heal Berry. Kick the pillar. You will shake loose the rope slide and jump on board. Continue north. Get the gems and continue. Two recruits will see you duck back into the cliffs. They're from T'Bok village and want to capture you for credit to end their mercenary work. Suddenly, a monster chimes in. The villagers don't know what to do. Brad runs to the rescue. __________________GREMALKIN_____ Body Segments: Belly - HP : 450 Gremalkin - HP : 540 Special Attacks: Parasite Battalian (20), Roaring Busrt (30), Chest Buster (<5) XP : 100 Gella : 500 ________________________________ Kill the belly first and then the beast for full experience. You should be about Level 3 by now. +--------------------------------- World Map ---------------------------------+ | Items: RES Apple, Gella (5) | +-----------------------------------------------------------------------------+ The soldiers decide to wait, and Brad get's out of the forest. Just east of the forest's exit, there is five Gella if you use the search function (SQUARE). Just south of there in the forest is a RES Apple. Head northwest and you'll find T'Bok village. Enter the village. *** STORY *** Brad passes out and is nursed back to health by Merril. If you tell her that the puppy is yours, you can name it. From now on, I'll call it Rassyu. There is a commotion outside. Merril runs out to see what is going on. The army is there. Brad makes a grand entrace when the army threatens the village. They take Brad into custody because you want to spare the lives of the village. *** STORY *** SAVE POINT. _______________________________________________________________________________ __________________________________________________________LILKA'S_SCENARIO_____ *** STORY *** Lilka accidentally appears on the table during a town meeting. It seems her teleportation gem has run amuck again on her way to the Valeria household. She decides to spend the night. During dinner, she explains about the use of magic and how the teleport gem has it in for her. The scene disolves to the Millenium Puzzle. *** STORY *** +---------------------------+ The Millenium Puzzle +--------------------------+ | Items: none | +-----------------------------------------------------------------------------+ The trick to noticing the moving blocks, is to notice that the sides are different than the rest of the blocks. They have a solid color while the other blocks are patterned. You need to trigger the remaining three switchboxes like your sister showed you with the first one. Head south to the teleportation gem. Save your game. Continue south to the next teleportation gem. Stand on the discolored block and shoot the central switchbox with your Fire Rod. Climb the grade and shoot the east switchbox. Then shoot the western switchbox. Take the western walkway and enter the teleportation gem (the southern and eastern gems lead back to each other and a lot of life gems if you need them; it also helps out a lot with your experience points and levels). Continue west to the switchbox. Stand on the block next to the higher block and shoot the switchbox. Continue south, jumping down the blocks, and through the teleportation gem. Walk up to the switchbox and activate it. Shoot it again when you are on a normal block. This will move the next block into place. Stand on the block and rotate the camera to line yourself up with the switchblock. Shoot it. Go through the eastern teleport gem. Continue east and south, getting the gems. Jump down and shoot the switchbox under the path you just jumped down from. This lowers the obstructing blocks and allows you to continue south. Go to the south side of the pillar and stand on the discolored block. Shoot the switchbox. Enter the teleporter. Shoot the switchbox. This will open a new area and take the remaining switchboxes left to open at two. Save your game to the south and then enter the new teleport gem. Cross over the central blocks and shoot the eastern switchbox. Now shoot the western switchbox (closest to you). Climb the ramp and cross the boxes. Take the southern route and enter the teleportation gem (the northern route is a dead end with a few gems). Go down the ramp and head west. Get the life gems and enter the next teleporter gem. Jump down and stand on the discolored block to the far west. Shoot the switchbox. Enter the northern teleport gem. Continue around the pillar, getting the life gems, and enter the northern teleport gem if you need more life gems. Otherwise jump down to the path below. Walk to the discolored block to the west and shoot the switchbox. Take the western teleporter. Stand on the block behind the pillar and activate the switchbox. Enter the teleport gem. Shoot the switchbox. There's only one left. Head south to save and then enter the new eastern teleport gem. There are several paths from this room. It looks like: 1 2 The numbers (1-5) are the teleportation gems. - - The -'s are normal blocks. --E---E--------- The O's are the switchboxes. -----O-------O--E---5 The E's are elevator blocks stand on them and rotate --E---E--------- the camera to shoot the switchboxes - - 3 4 1 leads to some life gems and a pillar three blocks high. 2 leads to some life gems and a pillar two blocks high. 3 leads to some life gems and a pillar one block high. 4 leads to some life gems and a pillar three blocks high. in 5, raise the blocks to the following heights according to the previous rooms: 3 2 1 3 This will open up the pathway. Head along it to the east and enter the teleport gem. Stand on the block east of the pillar and shoot the switchbox. Enter the teleport gem. *** STORY *** The main gate will open and your sister's cries will become muffled and distant. The scene cuts back to the table where Lilka was eating before the Millenium Puzzle. It seems that the village is having a monster problem. And the dialogue uses emoticons… *** STORY *** +------------------------------+ Palace Village +-----------------------------+ | Items: None | +-----------------------------------------------------------------------------+ Talk to the mother about Mercs and then go upstairs to talk to to the child and read the Trail of the Comet from the bookcase. Exit the house. The general setup of Palace Village is as follows (the numbers are doorways): 3 4 7 1 S 5 2 6 8 9 10 1. Beginning house 2. Shed next to the beginning house 3. Private Residence 4. Private Residence 5. Personal Skills 6. Item Store 7. Granary 8. Tool Shop 9. Magic Shop 10. Inn Talk to everyone in town. When you've talked to the everyone, the monster attacks the granary. _________________OLIVIER______ Body Segments: Leg: 200 Olivier: 400 Abilities: Bufoooooh (30), Olivier Juice (17), XP: 60 Gella: 250 Weaknesses: Flame Locations: Palace Village ______________________________ *** STORY *** The town is happy, as is Lilka. "V is for Victory, sucka!" They give her a teleport gem, which whe uses to spirit her away… She only hopes to get the Valeria home. *** STORY *** SAVE POINT. _______________________________________________________________________________ ________________________________________________________________AS_ASHLEY______ *** STORY *** A commet disrupts the heavens and a mysterious girl runs to town. Marina, the bakers's daughter opens the window and wakes Ashley up. He has visitors. *** STORY *** +--------------------------------+ Town of Meria +----------------------------+ | Items: RES Apple, Bullet Load, Kitten, Crest Cap, Heal Berry (x2), 10-Gal | | Hat, Gimel Coin, Full Revive | +-----------------------------------------------------------------------------+ Get the RES Apple and Bullet Load from the barrels near the door. Leave the room and head downstairs. Go out the front door. It's Tony. He introduces you to his two friends, Scott and Tim. Tell them that you'll help them and they ask you to catch a kitten who is on the roof othe bakery. The town is set up like: +--------+--+ 11 +--+--------+ 1. Item Shop/Personal Skills Shop | | |======| | | 2. ARMs Shop +---+-10-+ +-9--+---+ 3. Magic Shop | 8 7 | 4. Inn +---+ +---+ 5. Bakery | 6 | 6. Private Residence; Heal Berry in barrel +---------+ +-----+---+ 7. Private Residence; 10-Gal Hat in barrel | | | | 8. Private Residence; Heal Berry in barrel | +--4--+ +--5--+ | 9. Cat room; Gimel Coin in barrel +---+ +---+ 10. Private Residenc | 1 3 | 11. Castle entrance; Full Revive in carrier | | | | Big Berry in barrel in soldier's quarters | +--1--+ +--2--+ | | | | | | +---------+---| |---+-----+---+ Enter the bakery and climb onto the roof. The cat will run away. Follow it around the rooftops. Talk to the guy who's fixing the hole in the Inn's roof. Head east. The cat will jump back to the bakery's roof. Talk to the guy again and ask him to help you catch the cat. Jump down in the hole and make the trek back up to the bakery's roof. Follow the cat again and the guy will chase it into the hole. Jump in the hole and get the kitten from the corner. Tony will give you the Crest Cap you got from the kitten as a gift. Tim will give you the Medium Grudiev. *** STORY *** Marina delivers a message to Ashley. It seems he's been assigned to a special squad. Marina is not happy about it, and Ashley is confused since he was confined to quarters for insubordination. Ashley wonders what kind of relationship he has with Marina. The next morning everyone in town shows up to see him off except for Marina. His Knighthood is to take place at the Sword Cathedral at the foot of the mountain far to the northwest. As he is about to leave, Marina makes her entrance. He promisses to come back after the ceremony and takes his leave. *** STORY *** +----------------------------+ Outside Meria +--------------------------------+ | Items: Gella (6) | +-----------------------------------------------------------------------------+ There are two sections of forest where Ashley can find Gella (5 and 1). Since he gets more for attacking monsters, just forget finding these. Head west along the coast. Approach the mountain near the sandy beach and search. The Sword Cathedral will appear. Enter it. +---------------------------+ Sword Cathedral +-------------------------------+ | Items: none | +-----------------------------------------------------------------------------+ *** STORY *** Agile Remote Mission Squad (ARMS) is being formed to aid in the increasing frequency of monster attacks. Those just Knighted will be blessed by the Sword Magess. Ashley must attempt to draw the Guardian Blade, Argetlalm, though those around him believe it cannot be done. After a cool cut-scene describing the history of the Sword Magess, Ashley is chatting up the other knights in the dining hall. It seems he didn't do any better than the rest of them. *** STORY *** Talk to all of the Knights. *** STORY *** After a conversation with the commander, the earth shakes and huge vortex opens in the middle of the Cathedral. The Knights begin to mutate. Ashley and the remaining unchanged knights run for the front gate. It's locked. They all begin to change. Ashley hears an inner voice telling him to destroy all the rest of them. Ashley changes into a more powerful demon. *** STORY *** Head north. Ashley sees himself in the mirror and is horrified. Enter the east room next to the mirror. Save. Now enter all the rooms and systematically slaughter your former ARMS. Kill them all and get the experience (30 each). Head up the northern hallways and enter the last door. Pull the sword from the stone. *** STORY *** Ashley meets the Woman of the Light who asks him what he wishes. He just wants to go home. She offers him Argetlahm. Ashley changes back and a mysterious Man on Crutches enters. You can name him (I'll stick to Irving in the walkthrough). When you go to take his hand, Ashley faints. From above the Sword Cathedral, a Large Magestic Warrior (Sir Vinsfeld) and a Silver-Haired Key User (Caina) recant their demon summoning. They are trying to change history, but do not trust the one who gave them the power. Ashley is evolving into something else. The voice taunts him while he is unconcious. It wants "it" destroyed. Ashley wakes up in bed. Marina was worried because the army told everyone there was an attack rather than a demon summoning (imagine that). The baker and Marina want you to thank Sir Valeria. *** STORY *** +--------------------------------+ Town of Meria +----------------------------+ +--------+--+ 11 +--+--------+ 1. Item Shop/Personal Skills Shop | | |======| | | 2. ARMs Shop +---+--9-+ +-10-+---+ 3. Magic Shop | 7 8 | 4. Inn +---+ +---+ 5. Bakery | 6 | 6. Private Residence +---------+ +-----+---+ 7. Private Residence | | | | 8. Private Residence | +--4--+ +--5--+ | 9. Private Residence +---+ +---+ 10. Cat Room | 1 3 | 11. Castle entrance | | | | | +--1--+ +--2--+ | X. Woman who tells location of Chateau | | X | | | +---------+---| |---+-----+---+ Go outside to meet Lilka. After a fun moment with Jelly Rolls, she joins Ashley to head to the Valeria household. Use the map key from before. Enter the private residence to the west of the castle steps (9) and talk to the girl. She'll tell you about a girl obsessed with the Valeria Chateau. Exit and head down to the town gates to the south and talk to the girl there. She tells you that it's at the top of a cliff. Leave town and go south to the cliff and search. Climb up the cliff and enter the Valeria Chateau. +------------------------------+ Valeria Chateau +----------------------------+ | Items: Schturdark Medium, Moor Galt Medium | +-----------------------------------------------------------------------------+ *** STORY *** The butler shows you to the third floor parlor. Lilka has a letter of invitation, but forgot to mention it. He lets you in on the secret that the ceremony was an experiment in demon summoning. He is now in control of ARMS and wants to make it an autonomous organization. His sister, Altaecia comes in. Both Ashley and Lilka are now members of ARMS. He asks them to wait for their mission. *** STORY *** Exit the room through the door to the west. Enter the elevator to the west and take it down to the first floor. Save your game at the Memory Service to the north of the elevator. Head south and through the western door. Talk to the shop keeper for any items you might need. Go back to the elevator room and go east. Keep going until you exit the Chateau. You will meet two mysterious women who tell you that this area is off limits and that Irving is in his room. Go back to the elevator and take it to the second floor. Head down the hall to the east to the third set of door. Enter the northern door and open the chest to get Medium Schturdark. Head back to the elevator and enter the southeast door. Open the chest to get the Medium Moor Galt. Go back up to the third floor and head north and east around the floor. Talk to Irving and tell him Ashley's ready to do the mission. *** STORY *** He asks to see Ashley's ARM, shoots it, and tosses it back to him. Then he has Ashley arrested and sent to prison with Lilka as an escort. Asley, necessarily, feels slighted. Lilka goes to get his weapons. *** STORY *** +--------------------------------- Illveil Prison ----------------------------+ | Items: Heal Berry (x5), Cute Ribbon, Jail Card, Mini Carrot, SOR Apple), | | Crest, Big Berry | +-----------------------------------------------------------------------------+ Lilka can return to Ashley to be healed as you search for his weapons. Move north up the prison aisle and activate the security terminal to open the door to the waiting area. Enter the door. Shoot the gun in the corner with magic and search the lockers for a Heal Berry (x2), Cute Ribbon. Exit the room and go down the stairs. Head south along the walkways, shooting the guns with magic. Listen to the announcement on the security terminal and enter the door. Climb the ramp and down the other side, through the door. Navigate the walkway, shooting the guns. Climb the stairs. Open the northern door with the security system near the cells. Enter the northern door. Shoot the two guns and activate the switch. Go on in. Get the equipment from the lockers, a Jail Card, and a Heal Berry. Save. Use the Jail Card to open cell doors. Head back to Ashley. Unlock the door and talk to Ashley. Go back to the ramps past the gun turrets and enter the northern door at the top of the ramps. Climb the stairs and enter the door at the top. Switch to Ashley and throw the knife so that it bounces off the wall and falls on the guard. Go in the northern door, down the stairs, and through the lower door. Enter the northern door next to the dead guard. Head up the hall, destroying the turrets along the walls and near the far door. Go on through. Shoot the gun inside the door. Go up the ramp, notice the rusty door, and head down the other side. Shoot the gun. Enter the door. Listen to the announcement on the security system and head south, blasting turrets. Climb the stairs. Open the door just past the security console and talk to the Brad. Use Brad's Kick Boots on the security system to open the door. Enter and shoot the gun with Ashley's knife or Lilka's magic. Open the lockers for a Mini Carrot, Heal Berry, and a SOR Apple. Exit and head down the stairs. Go back to the rusted door and kick it open. Enter the eastern door before talking to the warden. Search the shelves for a Heal Berry and a Crest. Exit the room and talk to the Warden. _____________ESCAPEE_CAPTURE_ROBOT_GAONIM_____ Body Segments: Right Claw - HP: 900 SP: Hammer Swing GAONIM - HP: 1900 XP: 450 Gella: 900 Item: Big Berry Special Attacks: Hammer Swing, Chew Up ______________________________________________ ------------------------------- Valeria Chateau ------------------------------- *** STORY *** They escape and the warden meets a bad end at the hands of the Man with Glasses. You all head to the boat docks where Irving is waiting. The guy with glasses posed the prison insurrection, and both he and Irving are wondering who else was involved. Back at the Chateau, Irving has new mission orders and control over Brad with an explosive device. A cave-in has occurred in the underground trade route called Under Traffic south of the Chateau. Irving gives Ashley a communicator. *** STORY *** Save you game and exit the Chateau. Head south to the cliffs and search. Enter Under Traffic. +------------------------------- Under Traffic -------------------------------+ | Items: MultiBlast Cartridge, Crest, Moonstone, Map Scope | +-----------------------------------------------------------------------------+ Head west along the tunnel. Kick the box back into the corner with Brad and then shoot it with Lilka's Fire Rod to blow up the cave-in. Enter the tunnel. Use the same strategy as above to get boxes near the cave-in and blast through. Enter the next door. In this room, you have to kick and blow the boxes in order. Line up the camera so that you are looking towards the south. Kick the first box right twice and back to the rocks. On the second box, kick it twice to the right and then back to the rocks. Blow it. Kick the third box to the left twice and back to the rock. Blast it and head south. Enter the southeastern doorway. Stand on the raft and kick the wall. Get on the eastern raft and kick the rock. Open the chest for the MultiBlast Cartridge for Ashley. Go back to the center island. Stand on the western raft and kick the stone. Enter the door and blow up the rock with the box. Get the life gems and enter the south door. Kick the box off the ledge and back to the rock blocking the northwest doorway. Blast it and enter to get a Crest and a Moonstone. Exit the room and kick the box off the ledge and back to the rocks. Hit it. Go through the southern door. Kick the first box off the ledge and back to the rocks. Blow it. Do the same for the other box and rocks. Get the Map Scope from the chest. Exit the room and reenter. Kick the boxes off the ledge so that they form a bridge to the other side. Go out the southern door. Save. Exit the western door. Move down the hall to the injured peddler. Call Irving to see what to do with the injured peddler. He tells you to exit Under Traffic to the south and then head Southeast to Damzen. Head southeast through the cliffs near Under Traffic and search to find Damzen. +------------------------------------ Damzen ---------------------------------+ | Items: Mystic Word, Heal Berry (x2), Mittens | +-----------------------------------------------------------------------------+ The layout of Damzen is as follows: | +-- +------+ -+ Gallows Pole Prices The Inn costs 10 gella/person | | | | -+ Riot Ram 500 | | | | +-+ | Flak Jacket 450 | +-+ +-11-+ Pixy Parasol 400 | | Mist Blazer 300 | +---+ +---+ | Punch Drunk 600 | | 8 9 10 | | Travel Vest 500 | +---+ +---+ | ------------------ | +--+ | Antidote 20 | | 7 +---+ | Medicine 20 | | -4 | | | Violet Rose 20 | | 6 | | | Pixie Dust 20 | +---+ | | | Pinwheel 20 | 5 | | Toy Hammer 20 | +---+ +---+ | Softener 20 | | | 4 | Peppy Acorn 20 | | 12 +---+ | Teleport Gem 100 | | | | | | | | 2 3 | | Gunner's Heaven Drinks and information | +---+ +---+ | Purple Typhoon 85 Ashley NE of the city is a | | 1 | | Beri-Bari Chill Moon 100 Brad strange building. | +---+ | Damzen Milky 40 Lilka +------+ +----+ 1. Mystic Word 2. ARMs shop 3. Inn 4. Heal Berry 5. Gunner's Heaven 6. Gallow's Pole 7. Personal Skills Shop 8. Private Residence 9. Windmill 10. Private Residence 11. Hospital 12. Magic Shop Get the Mystic Word from the barrel to the side of the ARM shop. Enter the Gunner's Heaven and talk to the patrons. Luka was once a Merc. She asks you to meet her later at her house. Drink from the menu to find out about a strange building northeast of town. Get the mittens from the barrel. Get the Heal Berries from the barrels as you move north through the town to the hospital. Enter the hospital and go into the east room. Talk to the doctor. The doc fixes up the miner and he explains that he thinks it was a planned cave-in. Irving calls. You get officially introduced to Kate and Amy (the girls you kicked Ashley out of the off-limits section of Valeria Chateau). Head east and switch to Ashley. Talk to the Strange Woman in a Costume. Talk to the family in the private residence (8 on the map). The old man upstairs tells Ashley that south of Demzen, lies the Telepath Tower. Buy items, weapons, and upgrade your ARMs and Personal Skills. Exit the town. Head northeast and search along the cliff to find the Odd Headquarters. --------------------------------- Odd Headquarters ---------------------------- Here you can change your name and view the different monsters that you've battled. Later you can access the Black Market (Disc 2). Go back towards Damzen and then south into the mountains and search for the tower. Go on in. +------------------------------ Telepath Tower -------------------------------+ | Items: TeleportGem, Booty Call TOOL, Mini Carrot, ReviveFruit (x2), Crest, | | Pineapple ARM, Lucky Card (x2) | +-----------------------------------------------------------------------------+ The goal of the main room is to use the crates to set all of the switches. Pick up a crate and stand about three steps away from the switch in the central hole and toss it on it. Pick up another box and stand right next to one of the higher switches and throw it to activate the switch. Do the same with the final switch. This will open the central souththern door. Go in. Navigate the hallway and stairs and enter the door at the top. You're in a gearworks. Walk up to the control panel and use it. Enter the northern door. Navigate more stairs and go into the door. Go through the room and take the south door. More stairs, but this time you come out above the large lever. Jump down and activate it. Go back up to the bridge and cross it. Go through the door and up the stairs and through the door. Save. Exit the eastern door. Go down the hall and flip the switch. Climb the stairs and get the TeleportGem from the chest. Go back down to the save room and into the door that was locked. Go down to the third floor and get the Booty Call TOOL from the chest. Head up to the fifth floor now. Exit the western door and get the Mini Carrot, Revive Fruit, and a Crest from the chests. Go back in and check the communication terminal with the Empathite. Exit the southern door near the elevator and navigate the stairs. You are in a room with several switches. +---+---+---+---+ | 1 | A | B |C 2| 1 is a ReviveFruit +---+---+---+---+ 2 is the Pineapple ARM for Brad | D | E | F | G : -> +---+---+---+---+ -> : H | I | J | K | +---+---+---+---+ Trigger h and then d. Get the ReviveFruit from the chest. Then trigger A, E, D, I, K, F, E, D, H, I, K, then go through the door. Go right back into the room and trigger G, F, J, I, D. Kick the treasure chest to get the Pineapple ARM for Brad. Go back out the door and go up the stairs and into the room at the top. Continue up the stairs and through the next door. The party sees a transmission from Odessa. He rants about his desires to lead Filgaia to greatness with an iron fist. _________________MYSTERIOUS_PHANTOM_BEING_VAGESTA_____ Body Segments Right Claw - Hp: 1200 Left Claw - Hp: 1200 Vagesta - Hp: 3000 XP: 1200 Gella: 1200 Weakness: Vortex Special Attacks: Distortion, Disease Cloud, Life Returner Items: Lucky Card x2 _____________________________________________________ ------------------------------------- Damzen ---------------------------------- The group leaves the tower, deciding to go talk to the engineers about what happened in the tower. Head north to Damzen. Go in and talk to the family. When the group leaves the house, the Strange Woman in Costume comes to talk to you. She saw a Gull Wing-class plane flying east from Damzen. Ashley discovers that the woman is Marivel. She disappears and Irving calls. He wants Ashley to be in charge of the mission to stop Odessa. Exit the city and head east. There is a lucky card near the thin pillar and the beach if you search. Climb the small plateau and search it to find the Mt. Chug-Chug. Enter the cave. +-------------------------------- Mt. Chug-Chug ------------------------------+ | Items: Head Gear, Crest, Empathite | +-----------------------------------------------------------------------------+ Search the pyramid (it's one of the Sealed Monsters) and enter the north door. Navigate the mine and enter the northern door. Enter the eastern door. Get the Head Gear from the chest. Exit the room to the east. Climb the grades and kick the mine cart into the hole. Head south. Get the Crest from inside the chest and go east. Go back to where you kicked the mine cart in the hole. Jump in. Kick the cart. After the ride, flip the switch on the console. You'll get a piece of Empathite. You'll need to flip the switch now (the first time was to get the Empathite). Use the lift. Go back and enter the eastern door. Take the lift closest to the ground. Jump in the hole. Take the lift. Save. Navigate the hallways and exit the door. _________________SPECIAL_COCYTUS_SQUAD_MEMBER_PTOLOMEA_____ Special Attacks: Iron Saber XP: 750 ___________________________________________________________ *** STORY *** You get to meet the Odessa Special Forces unit: Ptolomea and His Fun Friends. Ashley starts talking to his inner voice again after they fly off. Cut to the Valeria Chateau. Irving needs to rethink his strategies and puts you all out on leave. Head back to Meria and talk to the kids. It seems Tim has the hots for someone. They want you to go talk to Merina. You give the Empathite to her and she's pretty happy, or as happy as she can be without Ashley nearby. *** STORY *** +------------------------------------ Meria ----------------------------------+ | Items: SOR Apple, VIT Apple, Letter | +-----------------------------------------------------------------------------+ Search the barrel for a SOR Apple. Head downstairs and search the barrel for a VIT Apple. Exit the bakery and go to the castle. Talk to the guards outside the Throne Room to gain an audience with the king. Leave the castle and exit the town. You'll be met by Brad and Lilka. He has gotten permission from the King to operate in other lands. You'll start with Sylvaland. Ashley must take a letter to the Queen of Sylvaland. There is a transporter southwest of the Chateau. Exit the Chateau and head southwest. It is in the forest if you search. +------------------------------- Live Reflector ------------------------------+ Enter the eastern door to find the kids from Meria. Ashley decides to take them with the group. Enter the lower door. Activate the console. Everyone is attacked. The kids take off. _________________THUNDERBOLD_BATTLE_MONSTER_ELEBALT_____ Body Segments: Elebalt: 2500 Right Claw: 1200 Left Claw: 1200 XP: 2800 Items: STR Apple x2 Special Attacks: Elebalt Corrida ________________________________________________________ Tim opens the way using his Medium. Ashley's group goes into the teleporter room. Go to the northwest tapestry and check it out. Enter the teleporter. *** STORY *** Odessa is squabbling. It seems that the Alchemic Plant is not up to par and it needs to be. Ptolemy will take care of it. Antenora enters with an update. She reports on ARMS to Odessa. They even know where the party is heading. Judecca wants to take care of them. *** STORY *** Exit the Live Reflector. Head into the forest and search near the center to find Sylvaland Castle. *** STORY *** The queen is not sure if she should accept the request of ARMS free travel with the Life Reflector. She wants Irving and his sister to visit her. There has been an attack on the town of Halmetz. +--------------------------- Sylvaland Castle --------------------------------+ | Silver Harp, Hazel Sprig, Blue Anklet, Clear Chime, Red Cap, Scapegoat, | | Crests (x2) | +-----------------------------------------------------------------------------+ Talk to the southeast guard at the bottom of the stairs to find out where Halmetz is located. Enter the southern room and push the book in the southwest bookcase. Stand on the table. Get the Silver Harp, Hazel Sprig, Blue Anklet, and the Clear Chime from the chests. Push the book into the bookcase and step on the table. Exit the room and head through one of the other southern doors. Keep going south and exit the doorway. Talk to the guard to find out more about the direction that Halmetz lies in. Exit the southern doorway and save. Take the northeast hallway and enter the eastern door. Check out the sleeping guard. Now, exit, and head to the west side of the castle and ring the bell. The guard will come running in. Go back and get the Red Cap from the chest. Touch the southern wall to open a secret room. Get the Scapegoat and Crests from the chests. Exit the castle. Head southeast and search near where the mountains and the ocean meet to find Halmetz. The entire town of Halmetz is deserted except for Judecca and BOSS and a church bombing. _________________POISONOUS_ARMORED_DRAGONOID_TRASK______ Body Segments: Trask: 3500 Crystal: 1900 Weaknesses: Special Abilities: Poison Breath, BioMissle XP: 2250 Gella: 2250 _______________________________________________________ Ashley blasts Trask with his inner light and Judecca is rightfully worried about ARMS. So he taked their unconcious bodies and throws them in Golgotha Prison. +---------------------------- Golgotha Prison --------------------------------+ | Items: Lucky Card, Heal Berry, Crest | +-----------------------------------------------------------------------------+ None of ARMS knows what happened, but they know they need to escape. Kick the tilted block in the northern corner of the cell and pull it out from the wall. Walk up the passageway and push the stone out of the wall. Jump into the room. Navigate the narrow paths (to avoid the pikes keep moving) and take the eastern junction first to get a Lucky Card from the chest. Then follow the western path and go in the door. Go down the stairs and across the spikes to the "safe" spot near the lever. Activate the lever and go our the door. Use your dash attack to get by the spear traps and get the Heal Berry from the chest. Exit the southern door. Dash for short distances to get past the spear traps. Go through the southern door. Dash all the way to the end of the walkway and throw a knife at the switch. Dash back and go through the northern door in the middle of the spear traps. Save. Head north. Don't open the tempting door and continue north. Rotate the camera so that you can see all the doors lined up. These are from right to left. Open the third door for a Crest. Open the second to last door to find the exit. Go out. Kick the switch three times (left, right, left) to open the door. Go through it and shoot the sconce past the spears with the Fire Rod to open the door. Get the life gems and continue on. The villagers of Halmetz are being held here. Keep pulling on the lever (a few times will do it) to open the big door. Enter the large room to hear the needs of the town. Ashley decides to scout ahead. _______________________________________________________________________________ __________________________________________________________________AS_ASHLEY____ Go through the south door and then the west door. It's another puzzle room. +---+---+---+---+---+ You enter door A. Follow the x's to door B. | T xxxxxxxxx T | The T's are traps. + + x + + x + + | xxxxx T T xxxxx | + x + + T + T + x + B x T T T x | + T + T + + T + x + | xxxxxxxxxxxxx | + T + x + T + + + A xxxxx T | +---+---+---+---+---+ Enter the room directly across the hall to hear about Odessa's consternation about Judecca's plans. Exit the room and climb the stairs. Judecca has Lilka and Brad crucified. He pops Trask out again and forces Ashley to fight it. Ashley transforms into a Power Ranger™. _________________POISONOUS_ARMORED_DRAGONOID_TRASK_______ Body Segments: Trask - 3500 Crystal - 1900 Weaknesses - Special Abilities - Poison Breath, BioMissle XP - 2250 Gella - 2250 Items - Force "Access" _________________________________________________________ ARMS heads back to the castle and get permission to use the Live Teleporter. There is someone waiting downstairs for Ashley. Head to the entrace to the castle to meet the townspeople of Halmetz. *** STORY *** Odessa wants to gain Guardian influences by kidnapping Tim. Ashley dreams about Marina. A cool question to heroism follows, and most RPG designers should listen to it...as well as the makers of this game. Marivel snaps him out of it and asks him if he knows he is the Black Knight, KnightBlazer. Obviously, he hasn't a clue. The next mission is to counter the flying machine Varukisas. There are two types of Energy Crystals to obtain: Aguelite and Germatron. Then ARMS can power the EMMA motor. Aguelite is mined near the town of Holst. A few Germatron Crystals are supposed to be left in the shut-down Raline Observatory. Both are in Sylvaland. *** STORY *** -------------------------------- Valeria Chateau ------------------------------ Exit the room. Take the elevator to the second floor. Talk to the guy outside the elevator to find out that Aguelite is in the Ruins Mine, and the Germatron is in the Dragon's Vein. Take the elevator to the first floor. Exit the Chateau and use a TeleportGem to go to the Town of Halmetz to upgrade your armor for the battles ahead. +---------------------------------- Halmetz ----------------------------------+ | Items: Lucky Card, Memo Pen | +-----------------------------------------------------------------------------+ - Get the Lucky card in Private Residence behind the ARMS shop. - Get the Memo Pen in the barrel in the Private Residence north of the item shop. - Upgrade your personal skills and pump points into Confusion to abate the attacks of the most difficult monsters to come in your exploration for the Aguelite and Germatron. - There is a Sealed Monster in the northeast section of town. - Upgrade armor. Leave and go to the Live Transporter. Select the Ruins Mine or the Dragon's Vein (the Ruins Mine will be documented first). Head south from the Live Teleport and search to find the town of Holst. Go in. +------------------------------------- Holst ---------------------------------+ | Items: Bomb TOOL, Gaze Mirror | +-----------------------------------------------------------------------------+ +-----------+ 9 +----------+ | | | | | +8+-+ | 1. Item Store | | | | 2. Inn; Bomb TOOL (upstairs under the | +-+ | | last bed) | 7 +8+ | 3. Magic Shop | | 4. ARMs Shop | +| 5. Private Residence; barrel contains a | 6 / | Gaze Mirror | +-+ 6. Weapon Store | | 7. Personal Skills | +----+ 8. Pricate Residence | 4 5 | 9. Mine Entrance | +++ ++ | 3 | | | +----+ +---+ | 1 +--2-+ | | | | | | | | | +----------+ | | | | / +-------------| |-----------+/ Enter the Inn and go upstairs. Search the far bed to acquire the Bomb TOOL for Brad. Enter the Private Residence (5) and search the barrel in the kitchen for a Gaze Mirror. Talk to everyone else in town. I'd recommend upgrading your Confusion personal skill since the most difficult enemies will use confusion to make your party chave HP off itself. Enter the Aguelite Mine. +--------------------------------- Aguelite Mine -----------------------------+ | Items: Heal Berries (x3), Crest, ARM "AM Cluster," Aguelite | +-----------------------------------------------------------------------------+ Go through the western tunnel. Get the Life Gems as needed. Bomb the rocks and continue through the north tunnel. Continue north. Ignore the door to the western branch for now. Bomb the rock and continue north. Head north. Blow up the boxes and get the Heal Berries. Get the Crest from the chest. Head back and take the western branch. Navigate the tunnel and exit the western door. Save. Follow the track north. Bomb the boxes and pull the lever to open the rail guards. Go west. Bomb the rocks and go north. There is a Sealed Monster here (you can't fight it now and wouldn't want to) and a Heal Berry under the northern chest. Kick the box to get the ARM "AM Cluster." Head back to the rail guard room and head north. Naviaget the tunnel, getting life gems as necessary. Go down the slope and place a bomb near the Explosive Rock Excavator to break the rock. Go into the new tunnel. Drop a bunch of bombs near the block to the north tunnel. This is a puzzle room. Bomb the blocks in this order (I got lucky and did this the first time): 1 2 4 3 Head north. Get the Aguelite from the chest. ARMS leaves the mines. Go back to the Live Reflector and go to the Dragon's Vein. Exit the temple and head north. At the end of the peninsula, search to find the Raline Observatory. +---------------------------- Raline Observatory -----------------------------+ | Items: Barrette, TeleportGem, BoltAction, Germatron | +-----------------------------------------------------------------------------+ Go north until you hear a cry for help. Continue north to fight Elemental Spirit Undines and save Liz and Ard. _________________ELEMENTAL_SPIRIT_UNDINES____________ Body Segments: Undines: 3000 Belly: 5000 Special Attacks: Intifada, Reject All Fools, Hooky Bust, Shocking Guinea Weak Against: Spark XP: 2700 Items: Gimel Coin Strategies: Just use Spark and you won't feel a thing. ____________________________________________________ Liz and Ard, the two badly translated lizard scientists join the party. Go north move towards the levers. Liz will activate the first lever. Activate the second to regain her. Go north and then north again. Walk between the statues and the walls will come crashing in. Reset the trap and dash through the walls. Ard gets stuck. Move the only statue that is different than the rest (wings closed) into the gap. Ard will jump out. Exit the western door. Get the Barrette from the chest. Go back to the Sliding Trap room and go north. Head west. Walk up to the lever on the lower level. Ard throws Liz on it. Go south. Save. Continue south and get the TeleportGem from the chest. Move the block into the one of the small spaces. Walk across it. Go down the stairs and through the east door. Move the two boxes so that you can cross them. He east. Flip the switch. Head back through and then up the stairs and through the south door. Check out the face. Ard sticks his tail in the mouth to flip the switch and gets stuck. Kick the back of the face to release Ard. Go south. Continue west. Liz will head over and hit the lever. He falls down the pit. Go through the door. Climb the stairs and get the BoltAction from the chest. Use it on Ashley to be able to use it. Make the trek again and go through the northern door. Go down the stairs and through the south door. Thow a knife at Liz to get him to flip the lever. Get the Germatron from the chest. Liz and Ard betray you. They are working for Odessa, and now you get to fight them. _________________LIZ_AND_ARD______ XP: 750 Items: ? Strategies: Kill Ard first and then Liz. They're not difficult because all of their bomb attacks hurt them as well. Liz and Ard take off. ------------------------------- Valeria Chateau ------------------------------- Your next mission is to find the Guardians, but it can wait for you to rest. Ashley decided to go to Meria to see Marina. Go there and you'll see some Odessa soldiers chasing the kids around the square. They run off and Irving contacts Ashley. The airship is right above the town. He has a plan of starting an air war. Odessa releases some monsters into Meria. BOSS BATTLE - Progenitor Bird with Winds of Light Alphael XP: Items: RES Apple x2 Take out its legs first (normal attacks and Break spells) and then hit it hard with ARMs and Break. Use Revive as necessary. It's not that difficult of a battle. ARMS takes Tim to the Valearia Chateau. They decide to go to his hometown. His friends have stowed away on board the Valeria Chateau. +------------------------- Moving the Valeria Chateau ------------------------+ | To move the Valeria Chateau, press up on the D-pad or press X. To turn, | | press left or right on the D-Pad or L1 or R1. The party can only board and | | deplane at a landing pad in the field. Touch the landing pad and push the | | Circle Button to exit the Chateau. Touch the landing pad and push X to | | board. You can push the Circle Button and have the ship fly you to Baskar | | Village. | +-----------------------------------------------------------------------------+ Have the autopilot take you to Baskar Village. Head north through the forest and search to find Baskar Village. +---------------------------------- Baskar Village ---------------------------+ | Items: Head Gear | +-----------------------------------------------------------------------------+ After talking to the Elder and learning that Tim has an extended ability to talk to the Guardians, you get to control Tim. Save. +---------------+ | +---+ | 1. Colette's house. | | | | 2. Elder's home | +-6-+ | 3. Chest the Hard Gear | 5 | 4. Item Salesman | 4 | 5. Stone altar |3 +--+ | 6. Old Woman's home | | 2 | | +--+ +--+ | | 1 | | | +--+ | \ _ | \_/ \__ _/ | | Get the Hard Gear from the chest and enter 1. Pick up the bauble on the table. *** STORY *** A girl will run in and scare Tim. Then the Elder and Irving explain about Tim and Colette being "Pillars." A trial is involved, and Tim decides to take it in the place of Colette. You rest and are ready to go to the arena. *** STORY *** Exit the house and leave town. Colette will show you the way to the arena. It is hidden in the middle of the forest south of the village. Head south. Near the small jut of rock, search to find the Hidden Trial Arena. +----------------------------- Hidden Trial Arena ----------------------------+ | Items: Pooka TOOL, Heart Leaf, Crests (x2), Mini Carrots (x2) | +-----------------------------------------------------------------------------+ Colette will wait for you. Walk north and talk to the Sub-Spirit, Pooka. He is Tim's first TOOL. Go north. Stand against one switch and push Pooka against the second to lower the wall. Continue north. Don't worry about the chests for now. Just continue north. Stand on the northern stone platform and push the button with Pooka. Push both buttons using Pooka and get the Heart Leaf from the chest. Go back and stand on the southern stone platform and push the button. Go in the door and climb the ramp to where the chests are. Get the Crests from the chest, and continue through the other door. Keep going and head west. Use Pooka to push the button and then dash over the slabs. Use Pooka again to flip the switch and dash down the ramp and out the northern door. Head down the hall and through the southern door. Get the Mini Carrots. Exit and go through the eastern door. _________________COMPOUNT_PLANT_MONSTER_REGULEUS_________ XP: 2000 Gella: 2000 Strategies: It's easy, just use physical attacks and you'll take it down in no time. _________________________________________________________ Continue east and save. Walk up the steps and Tim will start the trial. Push the button with Pooka and dash across the slabs. stop after the third set and push the next button with Pooka and dash again, all the way through the door. This room is like the last one except that the buttons are on the opposite side and there are only two slabs placed differently. Just stay in the middle and you'll be fine. Continue north through the next room. Climb the small ramp and head back west. Go south and get the Crest from the chest. Head back to the ramp and stand on the slab. Activate the button with Pooka and dash across the slab. Continue north. Tim must now fight for his Trial. _________________TRANSFORMING_NINJA_MONSTER_GEHENNA_NEROS_______ XP: 4000 Gella: 4000 Strategy: Okay, you now have the combine magic. Equip Grudiev and start building Force Points using physical attacks. Combine. The Magnetron Bomb should kill them. ________________________________________________________________ *** STORY *** All of ARMS get the Combine ability when Tim returns to them. Colette and Tim have a touching moment in the field of flowers. The chief of the village gives Tim 10 Heal Berries, 3 Big Berries, and 1 Mega Berry as a reward. The elder and his goons are talking about a sacrifice when Tim comes down in the middle of the night. They start to gang up on him. Something has breeched the Chateau. *** STORY *** +------------------------------- Valeria Chateau -----------------------------+ Exit the conference room. Save. Go down the elevator. The invaders are Judecca and Antenora. _________________ANTENORA______ XP: 1500 Strategy: Just lay on the attacks with ARMs or just normal physical attacks. It's really easy to kill her if Ashley turns into a Power Ranger(tm). The Bazooka also works well. _______________________________ Tim decides to fight Judecca. _________________JUDECCA______ XP: 1500 Strategy: Hit him until you can use Combine. Then take him out. Heal as needed. Repeat. ______________________________ Down in the loading bay, there is a bomb beast planted by Odessa. _________________EXPLOSIVE_RED_THUNDER_TOAD_BLASTADON_____ XP: 4500 Gella: 4500 Items: VIT Apple x2 Strategy: Take out it out with all the different combines. Moor Galt's is the best as it criticals the Blastadon. __________________________________________________________ *** STORY *** Ashley uses Access and saves the ship, and Tim is made a member of ARMS. They return to the King of Meria Boule. They're going to hold another Filgaia Summit, in the Chateau. The new Mission is to protect the leaders of the Summit. The Summit is not going well, when Irving gets a call. They're going to launch ARMS into the ship to disable it's battle stations. *** STORY *** +----------------------------- Warwing Varukias ------------------------------+ | Enemies: OdessaMan | +-----------------------------------------------------------------------------+ Go north. Check the terminal. Power plants A, B, and C are starting up. Kick the canister blocking the hall and continue along the hall. Save. Head north. This is the Connection Room. Go west and through the north door. Pull out the block and place it in the other niche to make a walkway. Cross the Canister and the box and turn off the Barrier. Also, turn the Power On. Go west and access the console to turn on the Lift. Climb the ramp and check the Power Code (TA2360). Also turn on the Power. Cross back over the lift and move the boxes so they form a walkway. Jump down and cross the walkway and head west. Climb the ramp and activate the Crane. Cross the slab and enter the code: TA2360. This turns off the power to Power Plant A. Go back to the Connection Room and go north and climb up the eastern ramp. Move the crates onto the lift. When it falls, go north. Climb the ramps and head through the door (watch for falling sections since they are annoying). Take the path along the wall to avoid a falling section (dont hit the corner or it'll fall). Turn off the barrier switch. Now, head back to the room where you moved the crates on the lift and go west. Read the console for the code (TB8180). Head back to the room where you turned off the Barrier. You need to fall on the containers and turn off the Power Plant by putting in the code: TB8180. This turns off Power Plant B. Go back to the Connection Room and go east and then north. Kick the canisters and climb the ramp to access the control panel.Turn the Barrier off and check the access code (TC6503). Exit and go through the east door. Kick the canisters and continue down the hall. Push the button to lower the wall. Then climb up the ramps and use Pooka to push it again. Cross the wall and put in the code: TC6503 to disable Power Plant C. Run back to the Connection Room and try and go to the anchor. Ptolomea will jump in. _________________PTOLOMEA_____ XP: 3000 Strategy: Get your force levels up to two and Combine to take him out. He's a wimp, just like last time. ______________________________ Take the lift. Head north. Jump down and access the flight controls. *** STORY *** Brad crash lands in the water. Guild Galad left a hovercraft to use. Now, the mission is to find three data tablets. The king tells ARMS that the hovercraft is docked on the WEST coast. Talk to Irving to find out about the beach to THE NORTH OF THE INLAND SEA. *** STORY *** Stock up and exit the town. Teleport to the Sylvaland Castle and walk to the Golgotha Prison. +------------------------------ Golgotha Prison ------------------------------+ | Items: Big Berry, Scapegoat, Gimel Coin | +-----------------------------------------------------------------------------+ Enter the small side-door and navigate the stairs to find the conference room. Go into the small chamber and break the box to get a Big Berry. Use Pooka to open the chests along the wall for a scapegoat and a Gimel Coin. Teleport back to Meria. Go west. The hovercraft is near the Sword Temple. +----------------------------- Hovercraft Controls ---------------------------+ | To move the Hovercraft forward, press the D-Pad up or the X button. To | | rotate, press the left or right on the D-pad or R1/L1. ARMS can only board | | or disembark at the shore. To disembark, press the Circle button. To board | | the hovercraft, touch it and press the X button. | +-----------------------------------------------------------------------------+ Head west to the small island and first beach. Search to find Tablet 1. Go north to the second beach to find Tablet 2. Follow the shoals to the next beach. Search and find tablet 3. Call Irving. He wants you to return to Meria Boule Castle. The island where you found Tablet 1 is good for going up levels. Go back. Irving wants ARMS to go to the Sielje to crack the encryption on the disks. He tells you to go to Damzen and talk to the miners there to see where the coal mine is. Teleport to Damzen City, or using Under Traffic. Mt. Chug-Chug seems to have an entrance to the Seilje region. Becky (the Merc in the inn) tells ARMS to go WEST, CROSS THE INLAND SEA to get to Filgaia's largest river. A man in the tavern tells ARMS of an island NEAR THE CENTER of the inland sea with flotsam and jetsam. Talk to the man in the corner near the bar to get the Boss Symbol to gain access to Mt. Chug-Chug's other tunnels. +-------------------------------- Mt. Chug-Chug ------------------------------+ | Items: DeadOrAlive, Freeze Rod, Heal Berry, Migrant Hat, Duplicator | +-----------------------------------------------------------------------------+ Go back to Mt. Chug-Chug and open the southern door with the Boss Symbol. Climb the ramps and enter the south door. Enter the first door to the east and get the DeadOrAlive from the chest. Use it. Navigate the ramps to get through the southeast door. Get the Freeze Rod from the chest. Extinguish all of the flames with the Freeze Rod to enter the lower south door. Jump down and move the box under the doorway. Climb the ramp and throw a knife at the switch. Jump down and exit the room. Get the Heal Berry from the chest. Get the life gems if you need them and continue south. Navigate the ramps (and drop the blocks) so that Ashley can get the Migrant Hat and a Duplicator from the chests. Exit to the south. Move the first box onto the southeast switch. This will lower the other box. Put it on the southwest switch. Drag the first box off and into the gap to make a walkway. Cross it and exit to the east. Navigate the tunnels, getting life gems as needed, and exit to the Sielje region. Call Irving and he will tell you that the Sielje regions is SOUTHWEST of the exit from Mt. Chug-Chug. It's on the NORTH SIDE OF THE RIDGE. South is the Gate Bridge. Search in the Tundra for it. +------------------------------ Sielje Region --------------------------------+ | Items: Eat My Dust, Serenade, Eagle Quill | +-----------------------------------------------------------------------------+ Enter the force field. After an amusing introduction to Terry, ARMS is free to explore the town. The town is small enough that I don't need to supply a map. Just remember that behind the far north building (there is a small walkway), you can get a Serenade and a Eagle Quill from the chests. Climb the stairs near the entrace and enter the door. Go down the hall and go in the eastern door at the end. Talk to the professor. *** STORY *** The professor begins translating the discs, and learns that they are information about a special reactor plant. Then the discs are stolen and it's up to ARMS to get them back. The professor gives Ashley the Bridge Key. *** STORY *** Stock up and upgrade PS and ARMs. Exit the town and Terry will give Lilka the Eat My Dust bomb. Head southwest and search to find a SOR Apple. Go around the mountains and to the Gate Bridge. Use the Bridge Key. Enter the Gate Bridge. +------------------------------- Gate Bridge ---------------------------------+ | Enemies: Ninja Hound, Clay Puppet, Iron Maiden | +-----------------------------------------------------------------------------+ Walk forward and Liz and Ard will raise the bridge. Brad reopens it. ARMS has five minutes to cross. Dash between the enemy balls or fight them for okay experience and additions to your monster cards (the clock stops for battles). Continue and shoot the switch. notice the blocks that are slightly raised and avoid them or they'll shut the door and you'll have to reset the switch. Exit and continue along the bridge. In the next room, stand near the closed door and rotate the camera to shoot the switch. Exit and continue along the bridge. Keep going and Liz and Ard will be waiting in the control room. _________________LIZ_AND_ARD_____ Strategy: Just take them out like last time. They do more damage, but kill themselves off as well. They pull out Trask 2.0, to fight. _________________________________ _________________TRASK_2.0_______ Strategy: Just heal and take out the crystal first. Use ARMs and abilities. Trask likes to kill Tim, so the revive fruits from the enemies on the bridge come in handy. _________________________________ Liz and Ard run off. Exit the building. It seems that they are heading through Greenhell. Nead northwest along the mountains. Enter the two pillars. +---------------------------------- Greenhell --------------------------------+ | Enemies: Stolas, Spawn, Triffid | +-----------------------------------------------------------------------------+ Head north along the path. Just keep heading north. The path should be pretty clear since you've already gone through here before. Jump down the cliff and continue north. Kick the support column like the last time and ride to the other side of the chasm. Keep going north. Head to T'Bok Village and go in. +-------------------------------- T'Bok Village ------------------------------+ | Items: Teleport Orb, Data Tablet, Lawnmower ARM, Crest | +-----------------------------------------------------------------------------+ +----+ | 5 | | 1. Shack; Lawnmower ARM +----+ 2. ARM loader +-----+ 3. Stable +---+ | | 4. Merril's house | 3 +-4---+ 5. Billy's house; crest +---+ +---+ +---+ | | | 1 +---+ +---+ 2 Kick the chest in 1 to get Brad's Lawnmower ARM. Talk to the dog outside Merril's House and call him by the name Brad gave him five years before (default name is Rassyu). She takes Brad to a man who was in the Slayheim Liberation Army with Brad. Then Brad talks about what happened to Slayheim. Get the crest from the barrel in Billy's house. Talk to the kid down by the beds to find out that Odessa was heading for THE WESTERN DESERT. The guy right outside of Billy's house tells ARMS that they were heading for the DESERT ON THE WESTERN CONTINENT. Talk to Rassyu again and he'll bring a Teleport Orb and a data tablet back to Brad. The tablets have been destroyed. Leave the town and switch to Lilka and use the Teleport Orb. Search the small island to find the Island Outpost. ------------------------------- Island Outpost -------------------------------- Enter the building. Talk to the sorcerer. He wants you to deliver a book of high level magic to Karayan in the Sielje Region. He gives ARMS the book High Crest. Leave the outpost and teleport to the Sielje Region. -------------------------------- Sielje Region -------------------------------- Go around the outside of the museum and enter the northeast door and continue north to the library. Talk to the kid next to the ladder. He leaves to tell the world about higher magic. Teleport back to the Island Outpost and engrave magic on your crests. Call Irving and he'll tell you the location of Quartly. ARMS needs to go up the Likikis River, which flows into the SOUTHWEST PART OF THE INLAND SEA. Teleport to the hovercraft and head to the southwest river inlet. Get off the hovercraft in the desert section and search to find a signpost. Head northwest along the canyon and search to find Quartly. ----------------------------------- Quartly ----------------------------------- +--+-| |-+--+ | | | | 1. Private Residence | | 7 | 2. Items/Weapons | 6 +--+ 3. Magic Shop +--+ 5 | 4. Inn | 4 | | 5. Personal Skill Shop | | +--+ 6. Private Residence | | 3 | 7. ARM Shop | | | | +--+ +--+ | 1 2 | +--+-| |-+--+ Move forward through town and you'll meet Kanon. After staying the night at the inn and seeing a strange interlude with Brad, the party decides to press forward. Upgrade, stock up, and leave town to the northeast. Search where the beach, white sands, and rock all meet. +------------------------------- Slayheim Castle -----------------------------+ | Items: Elven Boots, Duplicator, Adult Mag, Secret Sign, Plus Brand | | Enemies: Helter Skelter, Nachtgeist, Blood Ruby, Kanon | +-----------------------------------------------------------------------------+ Walk north and enter the northeast door. Continue north along the hall and enter the meeting room. Straighten the picture to open the western door. Enter the door. Get the Duplicator from the chest. Go back out and east. Blow up the bunch of boxes on the east side of the room. Go north and down the stairs. Push the switch and enter the door. Head back to the main room and enter the northwest door. Go west to the library. Kick the bookcase with a large book on it. Get the Adult Mag. Put the Adult Mag into the slot in the small bookcase. Enter the door and get the Secret Sign. Exit the room and go back to the hallway branch. Go north. Enter the western hallway and go north up the stairs. Stand behind the huge pendulum and kick it so that it knocks Brad over the pit. Get the Elven Boots. Continue north. Push the switch and enter the next room. Go north. This unlocks the center door in the entryway. Get the Lone Wolf and head back to the entry. Go through the center door. Go kick the top, northeast pillar. Go down the stairs and through the door. Get the Plus Band from the chest. Exit and run back up the stairs. Kanon comes in, intent on Ashley's destruction. _________________KANON_____ Strategy: Just use the ReviveFruits and Big Berries while you raise Force levels to use Combine against her. She's the most difficult boss, yet. ___________________________ +-------------------------------- Odd Headquarters ---------------------------+ | Items: Scapegoat, Odd Sandals | +-----------------------------------------------------------------------------+ Teleport to the Odd Headquarters and go down the stairs. Use the Duplicators on the chests to get a Scapegoat and Odd Sandals. Exit and teleport to Quartly. Ashley will contact Irving. Talk to the guy outside the inn to have him tell AMRS the the SEA OF SAND lies south of Quartly. Leave Quartly and head south. The Alchemic Plant is just north of the signpost. +--------------------------------- Alchemic Plant ----------------------------+ | Items: Recorder | | Enemies: Shanzen, Blackou | +-----------------------------------------------------------------------------+ Follow the walkway east. Head down the stairs and into the second door. Climb up on the little block and jump off the north side. Navigate the walkway and climb the next little block and jump off the east side. Exit the northern door. Climb up the stairs and enter the door. Go along the walkway and through the door at the end. Enter the western door. Cross the catwalk and into the next door. This is the control room. Brad leaves the party to figure out the controls. Go north. Jump down to the ledge below and go through the eastern door. Go down to the locked door and use the Call function to listen in on the transmission. Exit and go back up to the guard robot. Use the Ice Wand and then the Fire Wand. Go north. Listen to the operator in the room. She left her codebook in a locker somewhere. Go in the southern door. Search the middle locker to get the code book. It says: 3 2 1 <- Shift columns to the left to find the new Z S U G H | I | 0 Q B L F T V password (3 : ISK) A J K P R | S | N 0 A C E G Q M V W X I | K | M W Y D E Y C Exit the room and go up the stairs and go in the door. Go through the next door. Listen to the Radio Operator with the transmitter. They were using Q0W, but are using ONM, so the new password is ISK. Go back out and down the stairs. Access the password door and input: ISK. Enter and save. Listen at the door and enter the western door. Climb the stairs and listen at the door. Exit through the door and navigate the bots and stairs and go through the door. Listen in (three times). Go down the stairs and through the door. Listen to the Commander (twice). Go back up and to where she was transmitting. Get the recorder from the middle locker. Go back to the commander's door and down the hall and out the door to the Save Room. go up the west steps and find the radio operator (E) talking to Antenora. Use the Recorder on the door to record her voice. Return to the Save Room and use the recorder on the big door. Enter the room and prepare for battle with Antenora. _________________ANTENORA_____ Strategy: Just pump up the Force Level to be able to combine. Also, use Access on Ashley and then Red Fencer. It's an easy battle. ______________________________ *** STORY *** Brad was doppleganged. He uses Eat My Dust to destroy Antenora's form. He is also going to sacrifice himself for the cause of ARMS. Irving gives ARMS the mission to protect the Guild Galad Master's son on his journey back to his country. *** STORY *** Exit the room and go to the Control Room. Land and teleport to Quartly and head northwest. It's at the base of the mountain. Search and enter the Urartu Station. ------------------------------- Urartu Station -------------------------------- Go down the stairs to talk to the Guild Galad Master's son, Noel Anaheim Guild Galad. Everyone gets on the train. It gets stuck in "strange space." Exit the train. +------------------------------ Emulator Zone --------------------------------+ | Items: Air Ballet TOOL | | Enemies: Odessa Man 2, Kanon | +-----------------------------------------------------------------------------+ Go north and pull the block which is blocking the door and place it on the shiny block at the edge. Go through the door. Go east, south, east, south, search the stone, north, north, south, use Pooka to get the Air Ballet TOOL. Use the Air Ballet TOOL to move the block onto the shiny pad. North, Caina will contact you. _________________CAINA_____ Strategies: Just like the previous bosses. Get your levels high enough to Combine and Access. Then just keep barraging her. She does a fair amount of damage, but is still much less difficult than Kanon was. ___________________________ Go east. Go down the stairs and step on the change pad. Go to the southern platform and jump down to the eastern platform. Step on the change pad. Head east. Variation 1 VARIATION 2 /``\ /^^\ | 5 | | | /``\ /``\ /``\ /``\ | || 4 | | 3 || | /``\ /``\ /``\ /``\ /``\ /``\ : || || | | 1 || 2 || | \__/``\__/``\__/ \__/``\__/``\__/ | 2 || 3 | | || | \__/``\__/ \__/``\__/ | 1 | | | N \__/ \__/ | W -O- E Variation 3 Variation 4 | /``\ /``\ S | 5 | | | /``\ /``\ /``\ /``\ | 3 || 4 | | 4 || | /``\ /``\ /``\ /``\ /``\ /``\ | || || : | 1 || 2 || 3 | \__/``\__/``\__/ \__/``\__/``\__/ | 1 || 2 | | || | \__/``\__/ \__/``\__/ | | | | \__/ \../ It is currently at position 1. Jump down and step on Change Pad 5. Go north and shoot the block with the Air Ballet. Go south. It is currently on Variation 2. Jump down and step on 1. It's at variation 3. Step on 1. Go south through the door and shoot the block. Go north. It is currently on Variation 4. Step on 4. It is now on Variation 1. Step on 5. It's now on Variation 2. Step on 2. Jump down and go east. Shoot the block. Kanon will attack ARMS. _________________KANON______ Strategies: She's a hard one. Get you force levels up and keep your Hit Points above 1100. Access and Combine are your best friends. ____________________________ Exit the room and step on 5 (variation 3). Step on 1. Exit the door and run back to the train. The rear cars are dropped to make the train get through the dimensional seam quicker. Guild Galad is northeast of the station. Use Pooka to open the chest at the front of te train to get a Lucky Comb. Head up the stairs and out the doors. Guild Galad is on a small peninsula to the northeast. Search and enter it. ---------------------------------- Guild Galad -------------------------------- It seems that there was a Super Weapon in the freight cars and now Odessa has it. They upgrade the hovercraft. Stay at the inn three times and talk to the woman outside. She''l tell you about a set of ruins on an ISLAND TO THE SOUTHEAST. Exit the town and get on the hovercraft. Head southeast and land on the island. Teleport to the Chateau Valeria and fly just north of the hovercraft and land. Search near the volcano to find the entrance to the Wind Tiger Den. +-------------------------------- Wind Tiger Den -----------------------------+ | Items: Fengalon Medium | | Enemies: Gargoyles | +-----------------------------------------------------------------------------+ Head north and talk to the woman there. Go north and use the Fire Rod on the sconce blocks between wind gusts. Continue north. Light the three sconces between gusts to open the northern door. Exit the room. Light all the sconce blocks in this room starting from top to bottom. Continue on. Talk to Fengalon, the Guardian Medium. Equip it and start using PickPocket. Exit the den. Teleport to Holst. -------------------------------------- Holst ---------------------------------- Enter the Private Residence near the Inn and talk to the miner. He'll tell about a a small one northeast of town. It has to be reached by hovercraft. Leave the town and teleport to the hovercraft. Contact Irving to find out the mine's actual location. Circle the island in the hovercraft and search NE of Holst. Enter the Closed Mine Shaft. +---------------------------- Closed Mine Shaft ------------------------------+ | Items: Blue Ribbon | | Enemies: ?? | +-----------------------------------------------------------------------------+ Head north. Avoid the bats as you walk north. Detonate the rock and continue. Break the boxes until you get to another rock to detonate. Blow it. Cross the bridges and continue along the tunnels. Dash through the bats. Activate the detonator and turn the valves as the fuse gets near to stop the water. Continue north. Navigate the bats and holes to continue north. Save. Go north. Get the Crest, ShockSlide, and Blue Ribbon from the chests. Continue north. It's time to fight Kanon again. _________________KANON____ Strategies: As before, she's harder than anything you've fought yet. Build up Access and Combine levels, while using ReviveFruit and Big Berries. Lots of them. __________________________ Kanon joins and Judecca closes the exit. Somehow they get Kanon to Holst. Marivel shows up to help out. Odessa attacks and Kanon fights Judecca. _________________JUDECCA____ Strategies: Get the Force Level up and use Gat Level 1 with the Drive Cut and the battle should be over quickly. ____________________________ ARMS heads back to the Valeria Chateau. Teleport to Quartly. Switch to Kanon and head south. Use Kanon's map to find the Coffin of 100 Eyes. Search. +-------------------------- Coffin of 100 Eyes -------------------------------+ | Items: D Bison, Duplicator, Crest Wand, Dumbrella, Big Berries (x2) | Enemies: Gremlin, Mushussu, Buckbird (Pure Literature rocks me to sleep!) +-----------------------------------------------------------------------------+ Go north and step on the elevator. Continue north. Enter the southeast door and get the Wire Hook from the chest. Shoot the pillar and go through the north door. Navigate the levels and pillars to get the Trench Coat from the chest. Jump into a pit and head back through the door. Go through the south door. Navigate the pillars and get the D Bison from the chest. Go west. Check the console and head north. Throw a knife at the switch and open the door. Cross the gap and use Pooka to get the Duplicator from the chest. Jump down and cross back. Go north and save. Go east. Use the hook wire to cross the gaps and exit the north door. Throw knives at the switches to start the engines and continue north. Go west and navigate the pillars. Go west and hook yourself and go through the north door and get the Crest Wand. Go back and east. From the doorway, hook the pillar and get the Dumbrella from the chest. Cross the gap and head north. Navigate the pillars and get the Big Berries using Pooka. Head west. Go north. Check the console. Go east and throw a knife at the switches to move the boxes to get across the gaps. Go north and Liz and Ard will attack. _________________LIZ_AND_ARD____ Items: Tiny Flower (x2) Strategies: They get a little stronger, but a few ReviveFruits, Big Berries, and Live Horns can go a long way to taking them out. ________________________________ True to form, they pull out the Arms Killer. _________________ARMS_KILLER____ Items: Bullet Load XP: 10000 Gella: 10000 Weaknesses: (right and left claw) Earth Magic Use a Lucky Card. Just keep having Tim use first aid and this is an easy battle. Just Combine and Access. Take out the Right Arm first to avoid status attacks. Then take out the Left and the monster itself. ________________________________ Liz and Ard run off again. Search the terminal. Call the Chateau. Brad comes back for the attack. Now we get to see how Brad survived. _________________FAKEBRAD____ Items: Uppercut Strategies: Use a Lucky Card and LockOn and the Lawnmower to take him out easily. _____________________________ After a tearful interlude, enter the Chateau and talk to Amy. She'll tell you that one Pillar is in the SOUTHEAST SEA in the Devil's Triangle, where the water is dark in color. Another is SOUTHWEST OF GUILD GALAD, separates by a mountain range. Number three is in the WOODS SOUTHWEST OF BASKAR. The last one is on a BIG ISLAND NORTH OF [MERIA]. Go down to Irving's room and talk to Marivel. She will upgrade your Map Scope. It's a good idea to stock up on Mediums and spells before tackling the towers. Teleport to Guild Galad and use the duplicator on the magically locked door in the northern section of town to get four crests. Teleport to the Island Outpost and fill your crests with Level 2 spells. You can ignore these locations until later if you're aching to get on with the story. Just skip to the Diabalos P. sections. ---------------------- Quick Level Gain and Duplicators ----------------------- Save before going to this next place, and don't use any Gimel Coins. Search the beach south of Sylvaland Castle to find a coin purse. The monsters here are pretty good for experience as well (remember that this is one of the places that Humpty and Dumpty are when you get Marivel). You can also steal Lucky Cards from the Melchom Liche, while the Imitators drop them. Pray that the Melchom Liche doesn't cast GellaCrazy (7000 pts to all members). Raise until all characters are about Level 33 (about an hour). Make sure to equip the Odd Shoes to increase the frequency of encounters. Next, head down south to the small island with a Meteorite Crater. Walk around in the center of the crater (on the red) to fight Babalou's. Steal Duplicators from them. These are easy after the last place I had you gain experience. You can also Dig Out Heal Berries and antidotes when fighting Babalous. Get at least 12 Duplicators (they attack in 3's). Teleport to the Hovercraft and head along the northern side of the inner sea. Follow Kanon's meter to find the Shining Garden. +----------------------------- Shining Garden --------------------------------+ | Items: Medium Star Roe | | Enemies: Sadas, Brandt | +-----------------------------------------------------------------------------+ Move north and touch the teleport gem. Read the tablet and enter the northeast door. Then enter the northwest door. Then exit the door you just came in. Climb the stairs and look at the east wall. It spells out the word RAY. Enter the southern door and look at the pedestal. Answer the question: RAY. Continue south and get the Medium Star Roe. Exit the Shining Garden. Get back in the hovercraft and continue along the parimeter of the inner sea. get off at the next beach and search to find the Thunder Lion Cage. +---------------------------- Thunder Lion Cage ------------------------------+ | Items: AlbumCoupon, Crest, Crest Cap, Medium Noua Shax | | Enemies: Thunderdrake | +-----------------------------------------------------------------------------+ Use Pooka to get the AlbumCoupon from the chest. If you need life, enter the door under the stairs. Go down the stairs and enter the southwest door. Climb the stairs and enter the eastern door. Use Pooka to get the crest from the chest. Flip the switch. Head back to the main room. Go through the southeast door. Go up the stairs and through the door. Flip the switch. Head back to the main room. Climb the stairs and enter the top most door if you have a Duplicator and get a Crest Orb from the chest. Go back and jump down to the lower level. Enter the door. Throw a knife at the switch. Go south to get the Medium Noua Shax. Exit the Thunder Lion Cage. Teleport to the Odd Headquarters and give the album lady your AlbumCoupon. Now you can access it from the menu (makes it really handy in finding weaknesses of enemies in the Diablo Pillars). Teleport to Guild Galad and get on the hovercraft to explore the outer sea. Go to the island where Holst is and land. Search near the shore to find Dark Reason. +-------------------------------- Dark Reason --------------------------------+ | Items: Medium Leita Salk | +-----------------------------------------------------------------------------+ Head south. Dash along the bricks and enter the southwest door. Enter the southwest door again. Enter the third door (southeast near middle). Navigate the falling blocks and enter the south door to get the Medium Leita Salk. Exit Dark Reason. +------------------------------ Abandoned Icebox -----------------------------+ | Items: Lucky Card (x2), SOR Apple, STR Apple | | Enemies: Kerberos, Mystical Pot | +-----------------------------------------------------------------------------+ Head north, reading the plaques as you go. Head up the ramp and back east and use Pooka to get the STR Apple and SOR Apple from the chests. Go west and northeast. REad the plaque and head west. Continue and then back track to get the Lucky Cards from the chests. Head back south. Step on the orbs in the following order: 6 4 2 1 3 5 Head north and talk to the Guardian to get the Medium Aru Sulato. Exit the Icebox. Search the dark seas east of the Sielje region for Ptolomea's Pillar. +------------------------------ Diablo P. Ptolomea ---------------------------+ | Items: | Enemies: Virsago, Land Lamprey, Decarabia, Okypete +-----------------------------------------------------------------------------+ Head up the stairs and touch the teleport gem. Touch the next one as well. The key to this room is to set a lot of bombs so that the boxes roll on them. Touch the teleport gem. Ditto on the next gem. Blow up all the boxes with bombs and touch the gem. Touch the next gem. Clim