_______ ______ _______ _____ ___ __ _ __ _____ | ___ \| ___ || ___ \ / ____| / _ \ | \ | | / \ / ___ \ | | \ || | \|| | \ | | | / / \ \ | | \ | | / /\ \ \/ | | | |___/ || |__/| | |___/ | | \___ | | | || |\ \ | || |__| | / / | ____/ | ___| | __ / \___ \ | | | || | \ \| || __ | / / | | | | | | \ \ \ || | | || | \ \ || | | | / / | | | |___/|| | \ \ ____/ | \ \_/ / | | \ || | | | / /__/| |_| |______||_| \_\|_____/ \___/ |_| \_||_| |_| |______| ___________________ | ___ ___ ___ | PERSONA 2 ETERNAL PUNISHMENT FAQ | | | | | | | | (UPDATED FOR THE ENGLISH VERSION) | |___| |___| |___| | |___________________| WRITTEN AND COMPILED BY ARCHAEOPTERYX ____ _ _ |____| | | | | EMAIL ADDRESS: spotted_moray@yahoo.com ______ | | | | |______| | | | | VERSION: 0.25 ____ |_| | | LAST UPDATED: 1/06/2001 |____| | | ____ | | |____| /_/ _______________________________________________________________________ VERSION HISTORY _______________________________________________________________________ --------------------------------------------------------------------- VERSION 0.25 (1/6/2001) What's new: -Created a new FAQ section -Created spell/fusion spell list for the US version -Added some info to the demon and Persona lists (comments and the stuff the Personas say to you when you initially summon them) -Made the usual minor corrections Version Note: Still so much more to do. ^^ --------------------------------------------------------------------- VERSION 0.1 (12/28/2000) Includes: -Complete Demon Contact List -Persona Compatibility -Rare Personas List -Info on Persona Mutation -Persona Talk Info -Almost Complete Demon/Persona Lists Version Notes: This guide was originally made for the Japanese version of Persona 2 Eternal Punishment. Although most of the names in the FAQ have been updated to fit the English version, it's still far from complete. I just decided to release this early to help those having trouble with some aspects of the game that were not explained very well in the game's manual (or, for that matter, in the worthless official Prima guide). There still may be a few names from the Japanese version, but I'll make sure to correct these as soon as possible. This FAQ is under HUGE construction, and I still have a lot to include. If you have any questions on Persona 2, your best bet is to post a message on the Persona 2: Eternal Punishment message board at GameFAQs. If you have any comments on this guide, e-mail me. Also, if you're looking for a fusion spell or item list, the ones I wrote for the Japanese version (also available at GameFAQs) still apply to the US release. Surprisingly enough, most of the spell names are identical. --------------------------------------------------------------------- _______________________________________________________________________ FREQUENTLY ASKED QUESTIONS _______________________________________________________________________ --------------------------------------------------------------------- Q. This game's too hard! The bosses are too difficult, and there are too many random battles. I can't stand having to level-up before each boss. And I hate the fact that after you get tarot cards the battle ends and you won't get any experience or money. That just doubles the number of battles you have to fight! I give it a 3 out of 5! A. Hmm..... Persona 2 is _not_ a difficult RPG, and it literally boggles my mind when people say that it is. It just requires a slightly different approach than other RPGs. Levels really aren't important to your survival in Persona 2; however, the Personas you have equipped, the spells these Personas can use, and the fusion spells that you can potentially use ARE important. The bosses may seem somewhat difficult at first, but you just need to take note what sort of attacks the boss can use, what weaknesses (if any) the boss has, and equip the appropriate Personas that will allow you to defend the boss' attacks, and exploit the boss' weaknesses. As an example, I'll point to Joker Noriko, a boss that many people seem to have trouble with. She uses mostly water and ice spells, which should automatically tell you that she's weak against fire. So here's my strategy: I had Ulala (equipped with CUP Matsuo Sama) cast Wall of Water in the first round (thereby nullifying Joker Noriko's Maha Aques attack). I also had Maya and Baofu (using ROD Hotei and DEATH Hel, respectively) cast the "Blazing Hell" combo (fire --> fire) each round, while having Katsuya (equipped with STRENGTH Otohime) heal. Joker Noriko was dust in less than 5 turns, and my characters were only at around level 17! There are only a few reasons why you should ever "level-up" in Persona 2. First, you usually can't equip certain Personas until you're at a high enough level. Usually, a character can't equip a Persona unless it's no more than 5 levels higher than him/her. Also, levels are important when trying to forge a contract with a demon (you can't get a contract unless your level at least matches that of the demon). That's pretty much it. As long as your levels are on par with that of the demons in the current dungeon you're in (which is quite easy to do through normal exploration), you're doing perfectly fine. In fact, I think it's a lot better if you _don't_ level up too much during the course of the game! Here's why: In some of the dungeons, there are some enemies I've come to call "rare demons". These are demons have extremely low encounter rates, and have levels that are generally higher than those of the other demons in the current dungeon. These demons usually drop Material Cards after defeating them, making it good practice to track them down. I've found that the easiest way to encounter these "rare demons" is with the Estoma spell. This spell allows you to completely avoid random encounters with demons of a level lower than Maya's. If your level is higher than that of normal demons in the current dungeon, but lower than that of the rare demon that you're trying to encounter, just keep using the Estoma spell until you meet that rare demon. Doing so will undoubtedly save you hours of time fighting enemies trying to find the rare demon by normal means. As for the random battles, there are so many easy ways to get around them. There's the aforementioned Estoma spell, which allows you to avoid random encounters from weaker enemies. The Clean Salt item has a similar effect. Likewise, using the appropriate aromatherapy effect (from Kaori) can help reduce random encounters with demons of a certain class. The notion that you can't get experience points or yen after obtaining tarot cards from contacting demons is absolute rubbish. Demons generally come in groups, so if you kill some of the demons first, then contact the last demon for tarot cards, you'll still get experience and money for the demons you've already defeated. Now quit bashing Persona 2, or I'll "Wiseman Snap" your ass to kingdom come! =P --------------------------------------------------------------------- Q. Are there any easy ways to increase a character's base attributes, besides leveling up? A. Here are some ways: -Equip 'Sources'. These are accessories, which, when equipped, give you a slight increase in stats when you raise a level. These accessories are hard to come by, however. You cannot purchase them in any shops; the only way to get them is to either find one in a treasure box or obtain one when deleting a Persona. There are seven different 'Sources' available in the game: 1. Hit Point Source: +5 HP at Level-Up 2. Spirit Source: +5 SP at Level-Up 3. Strength Source: +1 STR at Level-Up 4. Vitality Source: +1 VIT at Level-Up 5. Technique Source: +1 TEC at Level-Up 6. Agility Source: +1 AGI at Level-Up 7. Lucky Source: +1 LUC at Level-Up Note that some Sources are more useful than others. For example, though you _could_ use a Hit Point Source to get an extra 5 HP at Level-Up, you could essentially do the same thing and then some with the Vitality Source equipped (remember, increasing your vitality increases your HP as well as Defense). Same thing goes with the Technique Source, which is more powerful than the Spirit Source. -Use Incenses. These items permanently increases one or more of a character's parameters by 2. The best such item is the ALL Incense, which increases all parameters by 2. The easiest way to obtain ALL Incenses is talking them out of FORTUNE class Fenrir demons (using the 'forge a contract, ask for an item' method). You could encounter Fenrirs in the last area of Monado Mandala, and in the 8th area of the Shelter. --------------------------------------------------------------------- Q. Are there any easy ways to increase a Persona's rank? A. Undoubtedly. According to the Persona 2 Club: Innocent Sin World Guidebook, the fastest way to raise a Persona's rank is by using HP recovery spells (like 'Dia') and assist spells (the 'Kaja' spells). So here's my trick: When initially summoning Personas, give them either a healing or an assist spell by using a spell card. Equip these Personas on your characters, go to a dungeon with weak enemies (like Kasugayama high school), and get into a battle that you can't possibly be killed in (like 3 slimes). Set the battle mode to 'normal' (so the auto battle will keep on going instead of pausing each round), and set up the battle such that each character is casting either a healing spell or an assist spell (or any other spell that would allow the battle to continue ad infinitum without killing any of the demons). And just let the battle run nonstop. Within 10-15 minutes, all the Personas you have equipped will be at rank 8! This trick is especially useful if you're summoning these Personas for the sole purpose of deleting them (if they give you a valuable item for returning them to the Velvet Room at rank 8, for example). Also, there's an item available in the game called 'Awaken', which, when used in battle, will raise a chosen Persona's rank by 1. If you have 7 'Awakens' in your inventory, you can get any Persona from rank 1 to rank 8 in no time! However, the only easy way to obtain this item is to get it from a CHARIOT class Talos (use the forge a contract/ask for item method). The Talos demon can be found in the last section of Monado Mandala, and in the eighth area of the shelter. --------------------------------------------------------------------- Q. Could you give me a list showing the order of the dungeons I need to go through to finish the game? A. Sure. 1. Seven Sister's High School 2. Mifune Trail 3. Sanitarium 4. Science Museum 5. GOLD 6. Zodiac 7. Aoba Park 8A. Sewers/Science Laboratory (Nate's Route) 8B. Sumaru TV (Ellen's Route) 9. Smile Mall 10. Aoba Park (2nd visit) 11. Factory 12. Nichinmaru 13. Ocean Ruins 14. Iwato Mountain 15. Subway Tunnel 16. Torifune 17. Sumaru Castle 18. Monado Mandala --------------------------------------------------------------------- Q. How and when do I get Nate and Ellen to join the party? What are the differences between the two routes? A. After your first visit to Aoba Park, you have an opportunity to spread a rumor about a person you'll meet at Parabellum. If you spread the rumor that the person is allegedly a man, Nate will end up joining your party. If you spread the rumor that the person is allegedly a woman, Ellen will join your party. Differences between the Nate and Ellen routes: DUNGEONS: In Nate's route, you'll have to go through the Sewers and the Science Laboratory. In Ellen's route, you'll have to go through Sumaru TV. CHARACTERS: In Nate's route, Mary and Chris from Persona 1, and Eikichi and Sugimoto from Persona 2: Innocent Sin will play an important role in the story. In Ellen's route, Yuki and Brad from Persona 1, and Lisa, the MUSES singing group, and Junko Kurosu from Persona 2: Innocent Sin will play an important role in the story. BOSSES: In Nate's route, you'll have to fight Devil Sugimoto in the Science Laboratory, and Kandori in the Ocean Ruins. In Ellen's route, you'll have to fight the Black Cat and Wang Long Chizuru in Sumaru TV, and you'll have to fight Chizuru again in the Ocean Ruins. RUMOR DEMONS: In Ellen's route you can fight Reiko Kashima at Sumaru TV, and the Blue Mantle in the Nichinmaru dungeon. In Nate's route, you can fight Tsuchinoko in the Sewers, and the Red Mantle in the Nichinmaru dungeon. PERSONAS: Nate joins your party equipped with the HIEROPHANT class Aizen-myouou Persona, while Ellen with the JUDGEMENT class Nike Persona. In the casino, the material card needed to summon the DEVIL class Lucifer can only be obtained in Nate's route, while the material card required to summon the JUDGEMENT class Satan can only be obtained if you played the game in Ellen's route. --------------------------------------------------------------------- Q. What's the point of the Cat statue in the Detective Office, and the Dog statue in the Police Station? A. If you donate 100000 Yen to the Cat statue, you'll gain access to the office restroom, where you'll meet the Rumormonger Nekomata. If you donate 10000 Yen to the Dog statue in the Police Station, you'll receive a Hihiirokane (a material you can use to make weapons or armor in Padparacha). --------------------------------------------------------------------- Q. Is there any purpose to the Kasugayama HS dungeon or the Bomb Shelter? A. The Kasu HS and the Bomb Shelter are optional dungeons. Basically these dungeons are here for you to meet old enemies (if you want to complete your analyze data), and get tarot cards. There are also 'rare' demons lurking in the Shelter as well; these demons drop Material Cards after you defeat them and are worth tracking down. The Bomb Shelter is divided into eight sections, and the doors to access each area will open up as you progress through the game: AREA WHEN THIS AREA COULD BE ACCESSED 1 After clearing GOLD 2 After clearing Club Zodiac 3 After clearing either the Laboratory (Nate's Route) or Sumaru TV (Ellen's Route) 4 After clearing the Factory 5 After clearing the Ocean Ruins 6 After clearing the Subway Tunnel 7 After clearing Sumaru Castle 8 After defeating Shadow Maya and Shadow Baofu in Monado Mandala Initially, you cannot use the automap feature in the Shelter; you'll have to find the map in each section before you could do so. Also, you'll find various notes and diary entries lying around in the dungeon; these are all pieces to a puzzle that will give you access to a treasure room in Area 8. --------------------------------------------------------------------- Q. What is the password to Sachiko's Room in Area 8 of the Shelter? A. 3341, though you should have solved the puzzle yourself. =P --------------------------------------------------------------------- Q. What is the password to the video game room in Mu Continent? All the security guard is "before, too". A. 1342 And, if you're wondering how on earth you're supposed to solve this puzzle: 13 = B (Be) 4 = fore 2 = too --------------------------------------------------------------------- Q. How do I obtain FOOL cards? A. I'll warn you now: it's quite difficult to do, and you'll have to "know" the demons' overall characters well. When you first encounter a demon, try contacting it and make it interested (yellow). There's a chance the demon will ask you a question; if this happens, choose the appropriate answer to make it angry (red). If the demon asks you a question after that, choose the correct answer to make it interested again. Then, if the demon asks you question after that, choose the appropriate answer to make it angry. The trick is to try and make the conversation with the demon last as long as possible without any pauses, first making it interested, then angry, then interested, then angry. If you do this, and if you are lucky, there's a minute (1/32) chance that the demon will ask you a final question that'll determine whether or not you'll obtain a FOOL card. This question almost always asks what kind of human you are, to which you must answer something along the lines of 'a foolish human'. The demon will then give you a FOOL card. Fortunately, if you've previously obtained a FOOL card through this method, the chances of getting that pivotal final question will rise from 1/32 to 1/16. FOOLS are definitely not easy to obtain, but FOOL Personas weren't exactly easy to come by in the first game either. Getting the 'Silver Dragon' effect (from Sumaru Genie's Wang Long fortune telling service) does help bump up the chances of a getting a FOOL card a lot. This effect, during contacting, increases the number of times you must illicit a single emotion before getting a response to 4. However, the process of getting a FOOL card does *not* change, and this effect thus gives you more than one chance to get a FOOL card within a single contact attempt (like if, for example, the conversation fails to go into question and answer mode when you first make interested, you can try again). You could also obtain some FOOL cards as prizes for returning complete maps to Salam late in the game. However, if you want to summon the more powerful FOOL Personas (like Junnosuke Kuroda or Fuuma Kotarou), you'll need to obtain some FOOL cards by contacting (as the total number of FOOL cards you'll get from Salam wouldn't be enough to summon some of the more powerful personas). --------------------------------------------------------------------- _______________________________________________________________________ CONTACT LIST _______________________________________________________________________ Lvl Name Personality Tone Recommended Contacts: 1 DEVIL Gloomy, Boy Int: Maya Ghost Foolish Joy: Maya + Katsuya 1 TOWER Foolish Slime Int: Maya Slime Joy: Maya + Katsuya 2 LOVERS Bluff, Girl Int: Katsuya + Ulala Pixie Cheerful Joy: Ulala + Katsuya 2 DEVIL Timid, Boy Int: Ulala Poltergeist Gloomy, Joy: Katsuya + Tatsuya Foolish 3 HANGEDMAN Bluff, Boy Int: Katsuya + Ulala Guzfan Cheerful Joy: Maya + Ulala 3 MOON Timid, Girl Int: Ulala Nightmare Gloomy, Joy: Baofu + Ulala Foolish 4 HERMIT Arrogant, Girl Int: Ulala Ratatosk Foolish Joy: Katsuya + Maya + Ulala 5 TEMPERANCE Arrogant, Gal Int: Katsuya Harpy Wise Joy: Katsuya + Maya + Ulala 5 TOWER Foolish Slime Int: Maya Blob Joy: Maya + Katsuya 6 LOVERS Bluff, Boy Int: Baofu Puck Cheerful Joy: Maya + Ulala 6 DEVIL Arrogant, Suspicious Int: Maya Phantom Gloomy, Fellow Joy: Ulala + Baofu Foolish 7 MAGICIAN Bluff, Vamp Int: Katsuya Empusas Wise Joy: Katsuya + Maya + Ulala 8 CHARIOT Temper, Beast Int: Maya Ogre Foolish Joy: Maya + Katsuya 8 STAR Timid, Boy Int: Maya + Katsuya Agathion Cheerful Joy: Ulala 9 STRENGTH Bluff, God of Int: Baofu Apep Wise Beast Joy: Katsuya + Maya + Ulala 10 HANGEDMAN Temper, Suspicious Int: Baofu Nisroc Bluff, Fellow Joy: Ulala + Katsuya Cheerful 10 MOON Bluff, Vamp Int: Katsuya Erinys Gloomy Joy: Ulala + Baofu 11 LOVERS Cheerful, Boy Int: Maya Robin Foolish Joy: Maya + Katsuya Goodfellow 11 WORLD Foolish Beast Int: Maya Cockatrice Joy: Maya + Katsuya 12 TEMPERANCE Gloomy, Girl Int: Katsuya Mou Shobo Wise Joy: Ulala + Baofu 12 STAR Temper, Youth Int: Maya Kimnara Cheerful, Joy: Maya + Katsuya Foolish 13 DEATH Gloomy, Girl Int: Katsuya Ixtab Wise Joy: Ulala + Baofu 13 TOWER Gloomy, Slime Int: Katsuya Ochre Jelly Foolish Joy: Maya + Katsuya 14 HERMIT Snob, Gal Int: Baofu + Maya + Nekomata Cheerful, Katsuya Foolish Joy: Katsuya + Maya 14 JUDGEMENT Snob, Lady Int: Baofu + Maya + Angel Foolish Katsuya Joy: Katsuya + Maya + Ulala 15 CHARIOT Temper, Beast Int: Maya Minotaur Foolish Joy: Maya + Katsuya 16 MAGICIAN Snob, Youth Int: Katsuya Tengu Wise Joy: Katsuya + Maya 16 DEVIL Gloomy, Lunatic Int: Baofu Wraith Wise Joy: Ulala + Baofu 17 STRENGTH Snob, Vamp Int: Ulala Kiyohime Bluff, Joy: Katsuya + Maya + Foolish Ulala 17 HANGEDMAN Bluff, Suspicious Int: Katsuya Shax Wise Fellow Joy: Katsuya + Maya + Ulala 18 LOVERS Cheerful, Hi-Ho! Int: Maya Jack Frost Foolish Joy: Maya + Katsuya 19 TEMPERANCE Cheerful, God of Int: Katsuya Fearal Wise Beast Joy: Ulala 20 MOON Gloomy, Vamp Int: Katsuya Pariker Wise Joy: Ulala + Baofu 21 JUDGEMENT Arrogant, Gentleman Int: Ulala Archangel Foolish Joy: Katsuya + Maya + Ulala 22 MAGICIAN Arrogant, Old Man Int: Katsuya Faust Wise Joy: Katsuya + Maya + Ulala 22 DEATH Gloomy, Vamp Int: Katsuya Hel Wise Joy: Ulala + Baofu 23 STAR Arrogant, Youth Int: Baofu + Maya + Gandharva Cheerful Katsuya Joy: Ulala 23 WORLD Bluff, Beast Int: Maya Kraken Foolish Joy: Katsuya + Maya + Ulala 24 HANGEDMAN Bluff, Boy Int: Katsuya + Ulala Kabanda Cheerful Joy: Maya + Ulala 24 TOWER Temper, Suspicious Int: Maya Kanaloa Foolish Fellow Joy: Maya + Katsuya 25 DEVIL Bluff, Suspicious Int: Baofu Lich Gloomy, Fellow Joy: Ulala + Baofu Wise 26 LOVERS Bluff, Hi-Ho! Int: Maya Jack Lantern Cheerful, Joy: Maya + Ulala Foolish 27 CHARIOT Temper, Gentleman Int: Maya Taranis Foolish Joy: Maya + Katsuya 27 HERMIT Temper, Beast Int: Maya Kun Anun Bluff, Joy: Maya + Nanjou Foolish 28 MAGICIAN Gloomy, Suspicious Int: Baofu Rasputin Wise Fellow Joy: Ulala + Baofu 28 TEMPERANCE Bluff, Suspicious Int: Katsuya Kamasos Gloomy, Fellow Joy: Ulala + Baofu Wise 29 STRENGTH Bluff, Beast Int: Baofu Kerepres Wise Joy: Katsuya + Maya + Ulala 29 JUDGEMENT Arrogant, Gentleman Int: Katsuya Principality Bluff, Joy: Katsuya + Maya + Wise Ulala 30 DEATH Temper, Beast Int: Baofu Hun Hau Gloomy, Joy: Maya + Katsuya Foolish 30 STAR Temper, Gentleman Int: Baofu Picollus Bluff, Joy: Ulala + Katsuya Cheerful 31 WORLD Timid, Lady Int: Maya + Katsuya Demeter Cheerful, Joy: Ulala Wise 32 HANGEDMAN Temper, Suspicious Int: Baofu Zaeboth Bluff, Fellow Joy: Ulala + Katsuya Cheerful 33 FORTUNE Bluff, Old Man Int: Maya Wanyuudo Foolish Joy: Katsuya + Maya + Ulala 33 MOON Bluff, Gal Int: Baofu Lilim Gloomy, Joy: Ulala + Baofu Wise 34 MAGICIAN Bluff, Gentleman Int: Katsuya Agrippa Wise Joy: Katsuya + Maya + Ulala 34 DEVIL Temper, Suspicious Int: Baofu Dairoku Gloomy, Fellow Joy: Maya + Katsuya Tenmaou Foolish 35 STRENGTH Bluff, Beast Int: Maya Python Foolish Joy: Katsuya + Maya + Ulala 35 TOWER Snob, Lunatic Int: Ulala Shoggoth Foolish Joy: Katsuya + Maya 36 LOVERS Bluff, Youth Int: Ulala Satyr Cheerful, Joy: Ulala + Katsuya Foolish 36 JUDGEMENT Snob, Gentleman Int: Katsuya + Ulala + Power Temper, Baofu Bluff Joy: Baofu + Ulala + Katsuya 37 TEMPERANCE Temper, Beast Int: Katsuya + Ulala + Stuparideth Wise Baofu Joy: Katsuya + Maya + Baofu 38 STAR Arrogant, Gentleman Int: Maya + Nate Heinir Timid, Joy: Ulala Cheerful 39 CHARIOT Temper, Suspicious Int: Katsuya + Ulala + Rakshasa Wise Fellow Baofu Joy: Katsuya + Maya + Baofu 39 WORLD Temper, Beast Int: Maya Leviathan Bluff, Joy: Katsuya + Maya + Foolish Baofu 40 FORTUNE Temper, Beast Int: Maya Orthros Bluff, Joy: Katsuya + Maya + Foolish Baofu 41 MAGICIAN Temper, Lunatic Int: Baofu Waitry Gloomy, Joy: Ellen Wise 41 HANGEDMAN Bluff, Suspicious Int: Baofu Barbatos Gloomy, Fellow Joy: Maya + Baofu Wise 42 HERMIT Timid, Beast Int: Maya + Ulala + Catoblepas Gloomy, Katsuya Foolish Joy: Ulala + Baofu 42 TOWER Temper, Vamp Int: Maya Aeshma Foolish Joy: Maya + Katsuya 43 STRENGTH Bluff, Suspicious Int: Baofu Takshaka Gloomy, Fellow Joy: Ulala + Baofu Wise 44 DEATH Temper, Lunatic Int: Baofu Ankou Gloomy, Joy: Ellen Wise 44 JUDGEMENT Arrogant, Gentleman Int: Maya + Ulala Virtue Temper, Joy: Baofu + Ulala + Foolish Katsuya 45 TEMPERANCE Bluff, Beast Int: Katsuya Vucub Kakish Wise Joy: Katsuya + Maya 46 DEVIL Snob, Suspicious Int: Katsuya Lucifugus Gloomy, Fellow Joy: Ulala + Baofu Wise 46 WORLD Snob, Old Man Int: Katsuya Hunab Ku Wise Joy: Katsuya + Maya 47 MOON Arrogant, Vamp Int: Katsuya + Maya + Succubus Timid, Ulala Gloomy Joy: Ulala + Baofu 48 HANGEDMAN Arrogant, Vamp Int: Katsuya Pucel Bluff, Joy: Katsuya + Maya + Wise Ulala 49 MAGICIAN Bluff, Suspicious Int: Katsuya Crowley Gloomy, Fellow Joy: Ulala + Baofu Wise 49 STAR Arrogant, Suspicious Int: Katsuya + Ulala Yaksha Bluff, Fellow Joy: Maya + Ulala Cheerful 50 CHARIOT Temper, Gentleman Int: Baofu Ares Bluff, Joy: Ulala + Katsuya Cheerful 50 TOWER Arrogant, God of Int: Tatsuya Seker Gloomy, Beast Joy: Katsuya + Maya Foolish 51 FORTUNE Bluff, God of Int: Katsuya Cerberus Wise Beast Joy: Katsuya + Maya + Ulala 52 JUDGEMENT Arrogant, Gentleman Int: Katsuya + Ulala + Dominion Temper, Baofu Wise Joy: Katsuya + Maya + Baofu 53 STRENGTH Arrogant, Beast Int: Katsuya Fafnir Bluff, Joy: Baofu + Tatsuya Wise 54 TEMPERANCE Timid, Lady Int: Ulala + Katsuya Phoenix Wise Joy: Tatsuya + Katsuya 54 WORLD Bluff, Lady Int: Katsuya Mucalinda Wise Joy: Katsuya + Maya + Ulala 55 MAGICIAN Arrogant, Gentleman Int: Katsuya Mananan Wise Joy: Katsuya + Maya + Ulala 56 HERMIT Arrogant, God of Int: Ulala Kinich Ahau Bluff, Beast Joy: Katsuya + Maya + Foolish Ulala 56 MOON Arrogant, Vamp Int: Katsuya Jahi Gloomy, Joy: Ulala + Baofu Wise 57 HANGEDMAN Temper, Vamp Int: Katsuya + Ulala + Adramelech Bluff, Baofu Wise Joy: Katsuya + Maya + Baofu 57 JUDGEMENT Arrogant, Gentleman Int: Katsuya Throne Wise Joy: Katsuya + Maya + Ulala 58 CHARIOT Arrogant, Beast Int: Katsuya + Ulala + Girimekara Temper, Baofu Wise Joy: Katsuya + Maya + Baofu 59 TOWER Temper, Suspicious Int: Maya Tezcatlipoca Bluff, Fellow Joy: Katsuya + Maya + Foolish Baofu 59 DEVIL Temper, Vamp Int: Maya + Ulala Tzitzimitl Gloomy, Joy: Maya + Katsuya Foolish 60 DEATH Arrogant, Beast Int: Katsuya Kishin Gloomy, Joy: Ulala + Baofu Wise 60 STAR Arrogant, Lady Int: Katsuya + Ulala Valkyrie Bluff, Joy: Katsuya + Maya + Cheerful Ulala 61 MAGICIAN Bluff, Old Man Int: Katsuya + Ulala Saji Cheerful, Joy: Katsuya + Maya + Wise Ulala 62 TEMPERANCE Arrogant, God of Int: Katsuya Kau Cheerful, Beast Joy: Katsuya + Maya + Wise Ulala 62 WORLD Arrogant, Beast Int: Katsuya Uroboros Wise Joy: Katsuya + Maya + Ulala 63 STRENGTH Bluff, Suspicious Int: Katsuya Vasuki Wise Fellow Joy: Katsuya + Maya + Ulala 64 TOWER Arrogant, Lunatic Int: Maya + Ulala Shub- Temper, Joy: Katsuya + Maya + Niggurath Foolish Baofu 64 JUDGEMENT Arrogant, Gentleman Int: Katsuya Cherubim Bluff, Joy: Katsuya + Maya + Wise Ulala 65 CHARIOT Temper, Lunatic Int: Katsuya + Ulala + Berserk Bluff, Baofu Cheerful Joy: Ulala + Katsuya 66 DEATH Bluff, Beast Int: Katsuya Ah Puch Gloomy, Joy: Ulala + Baofu Wise 68 HERMIT Arrogant, Suspicious Int: Ulala + Baofu Apaosa Foolish Fellow Joy: Katsuya + Maya + Ulala 70 FORTUNE Arrogant, Beast Int: Katsuya + Ulala + Fenrir Temper, Baofu Bluff Joy: Katsuya + Maya + Baofu 74 CHARIOT Temper, Gentleman Int: Maya Talos Foolish Joy: Maya + Katsuya 80 LOVERS Arrogant, Girl Int: Alice Cheerful, Joy: Katsuya + Maya + Foolish Ulala _____________________________________________________________________ RARE PERSONAS LIST _____________________________________________________________________ --------------------------------------------------------------------- LEVEL 18: IRIS (STAR CLASS) How to Summon: Could be summoned in the Velvet Room for 72 STAR cards and the material card "Rainbow Gleam", which you could find in a locker on the first floor of GOLD. --------------------------------------------------------------------- LEVEL 29: SHAKA (HIEROPHANT CLASS) How to Summon: Could be summoned in the Velvet Room for 87 HIEROPHANT cards and the material card "Yuiga Dokuson". You could obtain this card by defeating the rare HIEROPHANT class Shaka demon, which you could find in the 2nd area of the Bomb Shelter under Kasu High. --------------------------------------------------------------------- LEVEL 31: MAIA CUSTOM (MOON CLASS) How to Summon: After defeating Joker Ulala at the GOLD, after Makimura asks you "Don't you think she's a cruel person?", say "Shut up! You're wrong about her!" (the second choice). You'll then be able to mutate Maia into Maia Custom (just keep using the Maia Persona in spell combos until you get the mutation 'modification ability learned'). --------------------------------------------------------------------- LEVEL 38: NATA (JUSTICE CLASS) How to Summon: Could be summoned in the Velvet Room for 114 JUSTICE cards and the Material Card "Paopei". You could obtain this material card by defeating the rare JUSTICE class Nata demon, which you could find in Aoba Park (both visits). --------------------------------------------------------------------- LEVEL 38: NJORD (WORLD CLASS) How to Summon: Could be summoned in the Velvet Room for 152 WORLD cards and the Material Card "Noatun". You could obtain a Noatun by returning a Rank 8 HERMIT class Grinbulsti Persona. --------------------------------------------------------------------- LEVEL 46: IL-DANA (SUN CLASS) How to Summon: Could be summoned in the Velvet Room for 138 SUN cards and the Material Card "Dul-Dauna's Oar", which you could find in a treasure box in the Nichinmaru dungeon. --------------------------------------------------------------------- LEVEL 47: CHARON (DEATH CLASS) How to Summon: Could be summoned in the Velvet Room for 188 DEATH cards and the Material Card "Styx", which you could obtain as a prize from the Mu Continent casino (redeem 10000 coins). --------------------------------------------------------------------- LEVEL 51: IZANAMI (PRIESTESS CLASS) How to Summon: Could be summoned in the Velvet Room for 153 PRIESTESS cards and the Material Card "Path to Hades". You could obtain this Material Card by defeating the rare PRIESTESS class Izanami demon, which you could encounter in the 5th area of the Kasu High Bomb Shelter. --------------------------------------------------------------------- LEVEL 54: MAIHIME AMANO (MOON CLASS) How to Summon: Here are the steps you need to take to get the ancestral hero Personas: 1. Donate 10000 Yen to the donation box at Mt. Mifune. (a required step to get Junnosuke Kuroda) 2. After getting either Nate or Ellen in your party, talk to your boss Mizuno at Kismet Publishing. When she asks you a question, answer 'no'. 3. After completing the Torifune dungeon, go back to Kismet Publishing, and talk to Kashihara (Jun's father). He'll tell you a rumor about Tatsunoshin. Go to the detective office and spread the rumor. 4. Go to the Shiraishi bar and do the man-searching job for Setsu Nishitani. She's the old woman who stands in front of the Araya Shrine. After getting your reward, talk to Setsu Nishitani again, and she'll tell you a rumor about Maihime Amano. Go to the detective office and spread this rumor. 5. At Sumaru Castle, you'll find shrines for Maihime and Tatsunoshin on the 3rd and 7th floors, respectively. Visit these shrines, and you'll be able to summon the Maihime and Tatsunoshin Personas in the Velvet Room. If you filled up the donation at Mt. Mifune, you'll be able to summon Junnosuke as well. 6. Maihime Amano can be summoned in the Velvet Room for 216 MOON cards. Tatsunoshin Suou could be summoned in the Velvet Room for 174 SUN cards. Junnosuke Kudoda could be summoned in the Velvet Room for 4 FOOL cards. --------------------------------------------------------------------- LEVEL 55: JUNNOSUKE KURODA (FOOL CLASS) How to Summon: See "MAIHIME AMANO", above --------------------------------------------------------------------- LEVEL 58: TATSUNOSHIN SUOU (SUN CLASS) How to Summon: See "MAIHIME AMANO", above --------------------------------------------------------------------- LEVEL 59: BISHAMONTEN (JUSTICE CLASS) How to Summon: Could be summoned in the Velvet Room for 177 JUSTICE cards and the Material Card "Chess Piece", which you can obtain at the casino for 15000 coins. --------------------------------------------------------------------- LEVEL 61: KALI (EMPRESS CLASS) How to Summon: Could be summoned in the Velvet Room for 183 EMPRESS cards and the Material Card "Necklace of Heads". You could obtain this Material Card as a prize at the Mu Continent casino (costs 15000 coins). --------------------------------------------------------------------- LEVEL 61: PROMETHEUS (HANGEDMAN CLASS) How to Summon: Could be summoned in the Velvet Room for 244 HANGEDMAN cards and the Material Card "Bronze Ring", which you could find in Iwato Mountain. --------------------------------------------------------------------- LEVEL 62: HASTUR (TOWER CLASS) How to Summon: Could be summoned in the Velvet Room for 248 TOWER cards and the Material Card "King in Yellow". To get this material card, talk to the Wang Long Fortune Telling Maniac at 2X SLASH in the Aoba district. When she asks what month you were born in, say "HASTURCOMEFORTH". You'll then find the King in Yellow card in your mailbox at Kismet Publishing. --------------------------------------------------------------------- LEVEL 62: ASTRIA (STAR CLASS) How to Summon: Could be summoned in the Velvet Room for 248 STAR cards and the Material Card "Ortyx", which you could find in Iwato Mountain. --------------------------------------------------------------------- LEVEL 63: HYPERION (JUSTICE CLASS) How to Summon: Could be summoned in the Velvet Room for 189 JUSTICE cards and the Material Card "Ancient Sun", which you could find in Iwato Mountain. --------------------------------------------------------------------- LEVEL 63: SUZAKU (TEMPERANCE CLASS) How to Summon: Could be summoned in the Velvet Room for 252 TEMPERANCE cards and the Material Card "Scarlet Wings", which you could find in Floor B6 of the Torifune dungeon. --------------------------------------------------------------------- LEVEL 63: ARTEMIS (MOON CLASS) How to Summon: Could be summoned in the Velvet Room for 252 MOON cards and the Material Card "Silver Bow", which you find in Iwato Mountain. --------------------------------------------------------------------- LEVEL 65: ODIN (EMPEROR CLASS) How to Summon: Could be summoned in the Velvet Room for 195 EMPEROR cards and the Material Card "Runic Monument". You could obtain this Material Card by defeating the rare EMPEROR class demon Odin, who you could find in the 6th area of the Kasu High Bomb Shelter. --------------------------------------------------------------------- LEVEL 65: FUUMA KOTAROU (FOOL CLASS) How to Summon: Could be summoned in the Velvet Room for 5 FOOL cards and the Material Card "Book of the Fuuma". You could obtain this Material Card by returning a rank 8 FOOL class Tobi Katou Persona. --------------------------------------------------------------------- LEVEL 66: SKULD (FORTUNE CLASS) How to Summon: Could be summoned in the Velvet Room for 264 FORTUNE cards and the Material Card "Urdrbrunn", which you could obtain in Floor B6 of the Torifune dungeon. --------------------------------------------------------------------- LEVEL 69: RANGDA (MAGICIAN CLASS) How to Summon: Could be summoned in the Velvet Room for 276 MAGICIAN cards and the Material Card "Dancing Mask". You could obtain this card by defeating the rare MAGICIAN demon Ranga (located in Sumaru Castle). --------------------------------------------------------------------- LEVEL 71: LAKSHMI (PRIESTESS CLASS) How to Summon: Could be summoned in the Velvet Room for 213 PRIESTESS cards and the Material Card "Lotus Petal". You could find this card at the Mu Continent Casino (redeem 18000 coins). --------------------------------------------------------------------- LEVEL 72: LUGH (EMPEROR CLASS) How to Summon: Forge a contract with the MAGICIAN class demon Mananan (you could encounter this demon in Torifune, Sumaru Castle, and the 7th area of the Kasu High Bomb Shelter). When you encounter the Mananan demon again, keeping asking it for information until it tells you about the Lugh Persona. You can then have the SUN class Il-dana Persona mutate into Lugh. --------------------------------------------------------------------- LEVEL 73: NANNAR (MOON CLASS) How to Summon: Could be summoned in the Velvet Room for 292 MOON cards and the Material Card "Moon of Ur", which you could obtain by returning a rank 8 MOON class Tsukuyomi Persona. --------------------------------------------------------------------- LEVEL 73: VIROCANA (SUN CLASS) How to Summon: Could be summoned in the Velvet Room for 219 SUN cards and the Material Card "1000 Lotus Petals". You could obtain this card by defeating the rare SUN class demon Virocana; you could encounter him in the 7th area of the Kasu High Bomb Shelter. --------------------------------------------------------------------- LEVEL 74: PALLAS ATHENA (JUSTICE CLASS) How to Summon: If you have the PRIESTESS class Scathach Persona, keep using it in fusion spells until you get the mutation "Modification Ability Learned". There's an 87.5% chance that the Scathach Persona will morph into PENTACLE Sarasvati, but there's also a 12.5% chance that it will morph into Pallas Athena instead. After you successfully mutate the Scathach Persona into Pallas Athena, the Pallas Athena Persona will appear on the Velvet Room Persona list permanently (could be summoned for 222 JUSTICE cards). --------------------------------------------------------------------- LEVEL 74: MOT (DEATH CLASS) How to Summon: If you have the TOWER class Seth Persona, keep using it in fusion spells until you get the mutation "Modification Ability Learned". There's an 87.5% chance that the Seth Persona will morph into CUP Dagda, but there's also a 12.5% chance that it will morph into Mot instead. After you successfully mutate the Seth Persona into Mot, the Mot Persona will appear on the Velvet Room Persona list permanently (could be summoned for 296 TOWER cards). --------------------------------------------------------------------- LEVEL 75: ALFRED (HIEROPHANT CLASS) How to Summon: Could be summoned in the Velvet Room for 225 HIEROPHANT Cards and the Material Card "Amber Glasses". You could find this card in Area 2-C of the EX Dungeon. --------------------------------------------------------------------- LEVEL 76: GABRIEL (JUDGEMENT CLASS) How to Summon: Could be summoned in the Velvet Room for 304 JUDGEMENT cards and the Material Card "Lily". You could find this card in area 2-A of the EX dungeon. --------------------------------------------------------------------- LEVEL 78: GAIA (EMPRESS CLASS) How to Summon: Could be summoned in the Velvet Room for 234 EMPRESS cards and the Material Card "Cradle of Creation". You could obtain this card by defeating the rare EMPRESS class Gaia demon, who you could encounter in the last area of Monado Mandala. --------------------------------------------------------------------- LEVEL 80: ALICE (LOVERS CLASS) How to Summon: Could be summoned in the Velvet Room for 320 LOVERS cards and the Material Card "Champion". To obtain this card, first equip one of your characters with the Karma Ring accessory. When you encounter Alice in the 8th area of the Bomb Shelter, forge a contract with her. When you meet her again, just ask for an item, and she'll give you the Champion card. --------------------------------------------------------------------- LEVEL 82: BRAHMA (HIEROPHANT CLASS) How to Summon: Could be summoned in the Velvet Room for 246 HIEROPHANT cards and the Material Card "Eye Patch", which you could obtain as a prize at the Mu Continent casino (redeem 20000 coins). --------------------------------------------------------------------- LEVEL 83: MICHAEL (JUDGEMENT CLASS) How to Summon: If you have the JUDGEMENT class Amurtart Persona, keep using it in fusion spells until you get the mutation "Modification Ability Learned". There's an 87.5% chance that the Amurtart Persona will morph into SWORD Futsuno Mitama, but there is also a 12.5% chance that it will morph into Michael instead. After you successfully mutate the Amurtart Persona into Michael, the Michael Persona will appear on the Velvet Room Persona list permanently (could be summoned for 332 JUDGEMENT cards). --------------------------------------------------------------------- LEVEL 85: SIVA (CHARIOT CLASS) How to Summon: Could be summoned in the Velvet Room for 340 CHARIOT cards and the Material Card "Maximum Tempest". You could obtain this card by returning a rank 8 JUSTICE class Skanda Persona. --------------------------------------------------------------------- LEVEL 86: VISHNU (EMPEROR CLASS) How to Summon: Could be summoned in the Velvet Room for 258 EMPEROR cards and the Material Card "Avatarah". You could obtain this card by returning a rank 8 PRIESTESS class Lakshmi Persona. --------------------------------------------------------------------- LEVEL 88: SHOKUIN (WORLD CLASS) How to Summon: If you have the STRENGTH class Wong Long Persona, keep using it in fusion spells until you get the mutation "Modification Ability Learned". There's an 87.5% chance that the Wong Long Persona will morph into CUP Dagda, but there is also a 12.5% chance that it will morph into Shokuin instead. After you successfully mutate the Wong Long Persona into Shokuin, the Shokuin Persona will appear on the Velvet Room Persona list permanently (could be summoned for 352 WORLD cards). --------------------------------------------------------------------- LEVEL 90: AZAZEL (HANGEDMAN CLASS) How to Summon: Could be summoned in the Velvet Room for 360 HANGEDMAN cards and the Material Card "Black Goat". You could obtain this card in the final area of the EX dungeon, where you could encounter the Azazel demon. You'll need to initiate a 'Persona Talk' between the Azazel demon and the HANGEDMAN class Shax, Barbatos, and Adramelech Personas (do this one at a time). You'll receive the Black Goat the third time you initiate such a conversation with the Azazel demon. --------------------------------------------------------------------- LEVEL 96: SATAN (JUDGEMENT CLASS) How to Summon: Could be summoned in the Velvet Room for 384 JUDGEMENT cards and the Material Card "Accuser's Diary". You could obtain this card as a prize at the Mu Continent casino (redeem 50000 coins) in Ellen's route. --------------------------------------------------------------------- LEVEL 99: LUCIFER (DEVIL CLASS) How to Summon: Could be summoned in the Velvet Room for 396 DEVIL cards and the Material Card "Morning Star". You could obtain this card as a prize at the Mu Continent casino (redeem 50000) in Nate's route. --------------------------------------------------------------------- _______________________________________________________________________ PERSONA COMPATIBILITY _______________________________________________________________________ The following lists show which characters are "compatible" with which Persona classes. It is very important (and highly suggested) that you only have your characters equip Personas that they are compatible with; doing so will not only help conserve SP, but also allow the Persona to grow faster. LEGEND CANNOT USE: The character cannot equip the Persona. (Example: Maya with STRENGTH class Personas) POOR: The character can use the Persona, but with a sharp increase in the amount of SP required to cast spells. The Persona has a very low mutation rate. (Examples: Maya with LOVERS or TOWER class Personas) AVERAGE: The character can use the Persona, with no increase or decrease in the amount of SP required to cast spells. Persona mutation rate is average. (Examples: Maya with HIEROPHANT or CHARIOT class Personas) COMPATIBLE: The character can use the Persona, and the amount of SP required to cast spells with that Persona is decreased. Persona mutation rate is fairly high. (Examples: Maya with PRIESTESS or EMPRESS class Personas) HIGHLY COMPATIBLE: The character can use the Persona, and the amount of SP required to cast spells is decreased. The Persona mutation rate is at its highest. (Examples: Maya with MOON or MAGICIAN class Personas) Note that the differences between 'highly compatible' and 'compatible' are very subtle. You cannot tell the difference by comparing the amount of SP needed to cast spells. The only way to tell the difference is by rate of mutation and the effect of a Persona's "unknown ability" (be sure to check the next section for more information on this). ---------------------------------------------------------------- I. MAGICIAN CLASS COMPATIBILITY ---------------------------------------------------------------- Highly Compatible: Maya Compatible: Nate, Ellen Average: Baofu, Tatsuya Poor: Ulala Cannot Use: Katsuya ---------------------------------------------------------------- II. PRIESTESS CLASS COMPATIBILITY ---------------------------------------------------------------- Highly Compatible: Ulala Compatible: Maya, Ellen Average: Nate, Tatsuya Poor: Katsuya, Baofu Cannot Use: N/A ---------------------------------------------------------------- III. EMPRESS CLASS COMPATIBILITY ---------------------------------------------------------------- Highly Compatible: Ellen Compatible: Maya, Ulala Average: Katsuya, Tatsuya Poor: Baofu, Nate Cannot Use: N/A ---------------------------------------------------------------- IV. EMPEROR CLASS COMPATIBILITY ---------------------------------------------------------------- Highly Compatible: Nate Compatible: Baofu, Tatsuya Average: Maya, Katsuya Poor: Ulala, Ellie Cannot Use: N/A ---------------------------------------------------------------- V. HIEROPHANT CLASS COMPATIBILITY ---------------------------------------------------------------- Highly Compatible: Nate Compatible: Katsuya, Ellen Average: Maya, Ulala Poor: Baofu, Tatsuya Cannot Use: N/A ---------------------------------------------------------------- VI. LOVERS CLASS COMPATIBILITY ---------------------------------------------------------------- Highly Compatible: Ulala Compatible: Ellen Average: Katsuya, Nate, Tatsuya Poor: Maya Cannot Use: Baofu ---------------------------------------------------------------- VII. CHARIOT CLASS COMPATIBILITY ---------------------------------------------------------------- Highly Compatible: Baofu Compatible: Katsuya, Nate, Tatsuya Average: Maya, Ulala Poor: N/A Cannot Use: Ellen ---------------------------------------------------------------- VIII. STRENGTH CLASS COMPATIBILITY ---------------------------------------------------------------- Highly Compatible: Katsuya Compatible: Baofu, Nate Average: Ulala, Tatsuya Poor: Ellen Cannot Use: Maya ---------------------------------------------------------------- IX. HERMIT CLASS COMPATIBILITY ---------------------------------------------------------------- Highly Compatible: Maya Compatible: Ulala, Ellen Average: Katsuya, Baofu, Nate, Tatsuya Poor: N/A Cannot Use: N/A ---------------------------------------------------------------- X. FORTUNE CLASS COMPATIBILITY ---------------------------------------------------------------- Highly Compatible: Ellen Compatible: Maya, Ulala Average: Katsuya, Baofu, Nate, Tatsuya Poor: N/A Cannot Use: N/A ---------------------------------------------------------------- XI. JUSTICE CLASS COMPATIBILITY ---------------------------------------------------------------- Highly Compatible: Katsuya Compatible: Nate, Tatsuya Average: Maya, Ulala, Ellen Poor: Baofu Cannot Use: N/A ---------------------------------------------------------------- XII. HANGEDMAN CLASS COMPATIBILITY ---------------------------------------------------------------- Highly Compatible: Baofu Compatible: Nate, Tatsuya Average: Maya, Ulala, Ellen Poor: Katsuya Cannot Use: N/A ---------------------------------------------------------------- XIII. DEATH CLASS COMPATIBILITY ---------------------------------------------------------------- Highly Compatible: Baofu Compatible: N/A Average: Maya, Ulala, Ellen Poor: Katsuya, Nate, Tatsuya Cannot Use: N/A ---------------------------------------------------------------- XIV. TEMPERANCE CLASS COMPATIBILITY ---------------------------------------------------------------- Highly Compatible: Maya, Ulala, Ellen Compatible: N/A Average: Katsuya, Baofu, Nate, Tatsuya Poor: N/A Cannot Use: N/A ---------------------------------------------------------------- XV. DEVIL CLASS COMPATIBILITY ---------------------------------------------------------------- Highly Compatible: Baofu Compatible: N/A Average: Maya, Ulala, Katsuya, Nate, Ellen, Tatsuya Poor: N/A Cannot Use: N/A ---------------------------------------------------------------- XVI. TOWER CLASS COMPATIBILITY ---------------------------------------------------------------- Highly Compatible: N/A Compatible: Baofu Average: Katsuya, Nate, Tatsuya Poor: Maya, Ulala, Ellen Cannot Use: N/A ---------------------------------------------------------------- XVII. STAR CLASS COMPATIBILITY ---------------------------------------------------------------- Highly Compatible: Ulala Compatible: Maya, Ellen Average: N/A Poor: Katsuya, Baofu, Nate Cannot Use: Tatsuya ---------------------------------------------------------------- XVIII. MOON CLASS COMPATIBILITY ---------------------------------------------------------------- Highly Compatible: Maya Compatible: Katsuya, Tatsuya Average: Baofu, Nate Poor: Ellen Cannot Use: Ulala ---------------------------------------------------------------- XIX. SUN CLASS COMPATIBILITY ---------------------------------------------------------------- Highly Compatible: Tatsuya Compatible: Maya, Katsuya Average: Nate, Ellen Poor: Ulala, Baofu Cannot Use: N/A ---------------------------------------------------------------- XX. JUDGEMENT CLASS COMPATIBILITY ---------------------------------------------------------------- Highly Compatible: Ellen Compatible: Maya, Ulala Average: Katsuya, Baofu, Nate, Tatsuya Poor: N/A Cannot Use: N/A ---------------------------------------------------------------- XXI. WORLD CLASS COMPATIBILITY ---------------------------------------------------------------- Highly Compatible: Katsuya, Tatsuya Compatible: Baofu, Nate Average: Maya, Ulala, Ellen Poor: N/A Cannot Use: N/A ---------------------------------------------------------------- O. FOOL CLASS COMPATIBILITY ---------------------------------------------------------------- Highly Compatible: Everyone Compatible: N/A Average: N/A Poor: N/A Cannot Use: N/A ---------------------------------------------------------------- ROD (MINOR ARCANA) CLASS COMPATIBILITY ---------------------------------------------------------------- Highly Compatible: Maya, Baofu, Ellen Compatible: Ulala, Katsuya, Nate, Tatsuya Average: N/A Poor: N/A Cannot Use: N/A ---------------------------------------------------------------- CUP (MINOR ARCANA) CLASS COMPATIBILITY ---------------------------------------------------------------- Highly Compatible: Katsuya, Baofu, Nate, Tatsuya Compatible: Maya, Ulala, Ellen Average: N/A Poor: N/A Cannot Use: N/A ---------------------------------------------------------------- SWORD (MINOR ARCANA) CLASS COMPATIBILITY ---------------------------------------------------------------- Highly Compatible: Ulala, Katsuya, Nate, Tatsuya Compatible: Maya, Baofu, Ellen Average: N/A Poor: N/A Cannot Use: N/A ---------------------------------------------------------------- PENTACLE (MINOR ARCANA) CLASS COMPATIBILITY ---------------------------------------------------------------- Highly Compatible: Maya, Ulala, Ellen Compatible: Katsuya, Baofu, Nate, Tatsuya Average: N/A Poor: N/A Cannot Use: N/A _______________________________________________________________________ PERSONA MUTATION _______________________________________________________________________ If you have played the first Persona, you may remember that for the most part, once a Persona reached Rank 8, it cannot grow any further. Because of this, low to mid level Personas generally became quite useless late in the game. In Persona 2, this problem has been somewhat alleviated through mutations. Mutations allow a Persona to continue becoming stronger even after reaching its highest rank, either by increasing the Persona's core stats, or allowing it to learn extra spells or abilities. Essentially, through mutations, you could easily use the same Persona throught the entire game, without having to worry too much about the Persona lowering your overall stats or hindering your performance in battle. If you mutate your Personas enough, you could turn even a weak level 2 DEVIL Poltergeist Persona into a powerhouse with 99s in all its stats (though, granted, doing so could take an extremely long amount of time and would require an extraordinary amount of effort). The prerequisite for getting a mutation is using a fusion spell to win a battle. The chances of getting a mutation are influenced by several factors. Generally, you'll get more mutations when you win battles using a magic-based combo (as opposed to a physical attack combo). Also, the rate of mutation is much higher if your characters are equipped only with Personas that they are most compatible with. In addition, there is an accessory called "Mutation Gear", which, when equipped, will increase a Persona's rate of mutation. When you get a MUTATION, one of five things could happen: "2 Ranks Up": The Persona will rise 2 ranks (does not occur if the Persona's rank is already higher than 7) "Parameters increased": The Persona's stats (STR, VIT, TEC, AGI, and LUC) will all slightly increase (does not occur if the Persona's stats are all 99) "*X spell* learned": The Persona learns a new spell (the spell learned depends on the actual Persona, and this mutation can only occur once for each Persona) "Unknown ability awakened": See below for more details "Modification ability learned": See below for more details *******************A PERSONA'S UNKNOWN ABILITIES********************* These are powers that take effect after certain conditions are met during a battle. There are six different types of unknown abilities, and each Persona has exactly one type, which could be obtained by mutation. The effect of this power depends on the character's compatibility with the Persona (which, again, reiterates why it is very important to have your characters equip _ONLY_ Personas that they are compatible with). Here are the types of unknown abilities that could be awakened by mutation: 1. Attack Type (CHARIOT Minotaur, SWORD Kanshou, etc.) Takes effect after the character using the Persona receives over 3/4 of his/her maximum HP in damage. -Highly Compatible: The Persona will attack all enemies for 500 damage. -Compatible: The Persona will attack all enemies for 250 damage. 2. Defense Type (JUDGEMENT Nike, JUSTICE Mars, etc.) Takes effect after the character using the Persona has less than 1/8 of his or her maximum HP. -Highly Compatible: The Persona will reflect all attacks from the enemy. -Compatible: The Persona will void (reduce damage to 0) all attacks from the enemy. 3. Assist Type (HANGEDMAN Odysseus, HIEROPHANT Aizen-myouou, etc.) Takes effect after the character using the Persona has less than 1/8 of his or her maximum HP. -Highly Compatible: Casts Taru Kaja, Maka Kaja, Raku Kaja, and Sama Kaja on the character. -Compatible: Casts Raku Kaja and Sama Kaja on the character. 4. Recovery Type (JUSTICE Helios, STAR Callisto, etc.) Takes effect after the character using the Persona receives more than 3/4 of his/her maximum HP in damage. -Highly Compatible: Recovers all HP and bad status. -Compatible: Recovers all HP. 5. Revival Type (HIEROPHANT Brahma, TEMPERANCE Phoenix, etc.) Takes effect after the character using the Persona becomes unconscious (at 0 HP). -Highly Compatible: Revives the character with full HP. -Compatible: Revives the character with 1/4 max HP. 6. Special Type (EMPRESS Gaia, LOVERS Alice, etc.) Takes effect after the character using the Persona becomes unconscious (at 0 HP). -Annihilates all enemies (doesn't work on bosses, and is ineffective if the character is killed by the "Another Dimension" spell). Be sure to check the Persona list below to see what unknown ability each Persona could potentially acquire. ************************MODIFICATION ABILITY************************* When you first get the mutation "Modification ability awakened" for one of your Personas, a new option called "Mutation" will appear in the Velvet Room menu. If you choose this option, you'll be able to morph your Persona into an entirely new one, generally one of those in the Minor Arcana Classes (ROD, CUP, SWORD, PENTACLE). For the most part, you can predict what a Persona could mutate into by looking at its level. Here's a chart you could use for reference: Persona's Level: The Persona could mutate into: Less than 12 Level 12 CUP Matsuo-sama 13-16 Level 16 ROD Hotei 17-19 Level 20 PENTACLE Fukurokuju 20-24 Level 24 SWORD Kanshou 24-28 Level 28 ROD Nankyoku Roujin 29-32 Level 32 PENTACLE Yebisu 33-36 Level 36 CUP Galahad 37-40 Level 40 PENTACLE Peri 41-44 Level 44 ROD Nodens 45-48 Level 48 SWORD Chu Chulainn 49-52 Level 52 CUP Bacchus 53-56 Level 56 SWORD Arthur 57-60 Level 60 ROD Quetzalcoatl 61-64 Level 64 PENTACLE Sarasvati 65-68 Level 68 CUP Dagda 69-72 Level 72 SWORD Futsono Mitama 72+ None However, there are a few exceptions (see the RARE PERSONAS list for more details): PERSONA: THE PERSONA COULD MUTATE INTO: PRIESTESS Scathach Level 64 PENTACLE Sarasvati *OR* Level 74 JUSTICE Pallas Athena STRENGTH Wong Long Level 68 CUP Dagda *OR* Level 88 WORLD Shokuin TOWER Seth Level 68 CUP Dagda *OR* Level 74 DEATH Mot MOON Maia Level 31 MOON Maia Custom SUN Il Dana Level 72 EMPEROR Lugh JUDGEMENT Amurtart Level 72 SWORD Futsuno Mitama *OR* Level 83 JUDGEMENT Michael Note that the "rare" Personas (those that require a Material Card to summon), the characters' starting Personas (with the exception of Maia), and the Minor Arcana Personas will _not_ gain the ability to mutate into other Personas. Also, interestingly enough, none of the FORTUNE class Personas seem to get the modification ability either. And remember, each Persona can only get this type of mutation once. There are many advantages to morphing your Personas to those of the Minor Arcana. First, the Minor Arcana Personas are compatible with everyone (everyone can use them, with no compromise in the amount of SP needed to cast spells). Also, these Personas tend to leave cool items when you return them to the Velvet Room at rank 8 (for example, returning a Rank 8 ROD Quetzalcoatl Persona will leave you with a 'Limitless Soul', an item that allows you to recover SP during battle, and it could used an unlimited number of times). However, there are a few disadvantages. The most notable disadvantage is that the new Persona will invariably start at rank 1, and may initially be weaker than the original Persona. Also, you are not allowed to use Magic or Incense cards to enhance a Persona during the mutation process. One final thing to note about Persona modification: if you're unlucky, regardless of the class, level, or rank the original Persona is at, there is _always_ a very rare 'nightmare' (less than 0.01%) chance that the Persona will morph into a Level 2 DEVIL Poltergeist. If this ever happens to you, sorry! (Just for the record, I've only encountered this once. It was with a HERMIT Nekomata Persona, that normally would have morphed into a ROD Hotei Persona, but it morphed into a Poltergeist instead...) -_- _______________________________________________________________________ PERSONA TALK _______________________________________________________________________ Occasionally, at the start of a battle, one of the Personas you're using may rise up and speak to the demons. Generally this occurs among Personas and demons of the same mythological background, or among Personas that also have demon counterparts. The effect of this conversation varies, depending on the relationship between the Persona and the demon. If the Persona and demon are considered 'friends' (example: Jack Frost and Jack O' Lantern), you'll receive Tarot cards from the demon. If the Persona and demon are considered 'enemies' (example: Indra and Takshaka), the battle will continue, but both the demon and the character using the Persona will be inflicted with 'wild' status (they'll be uncontrollable). If the demon regards the Persona as its master (example: a Valkyrie and Odin), you'll either receive tarot cards from the demon, or you'll have an opportunity to forge a contract with it. A lot of the stuff the Personas and demons say to each other are quite interesting, and very true to their respective mythologies! For example, in the Odin + Fenrir Persona talk, Odin will tell Fenrir he's still supposed to be imprisoned, then he'll realize that the "day is drawing near" (if you know much about Norse mythology, you'd know he's talking about the day of Ragnarok). Here is a list of all the Persona talks I've encountered, and their effects: EMPEROR Odin (Persona) and STAR Valkyrie (Demon) Type: Servant to Master Effect: If Odin's Rank is less than 8, you'll either receive 70 STAR cards from the Valkyrie, or you'll be able to forge a contract. If Odin is at Rank 8, the Valkyrie will give you a 'Legenbright'. EMPEROR Odin (Persona) and FORTUNE Fenrir (Demon) Type: Enemy Effect: Both the Fenrir demon and the character equipped with the Odin Persona will become inflicted with 'wild' status. LOVERS Pixie (Persona) and LOVERS Pixie (Demon) Type: Friends Effect: You'll receive 4 LOVERS cards from the demon. LOVERS Jack Frost (Persona) and LOVERS Jack Frost (Demon) Type: Friends Effect: You'll receive 10 LOVERS cards from the demon. LOVERS Jack Frost (Persona) and LOVERS Jack O' Lantern (Demon) Type: Friends Effect: You'll receive 40 LOVERS cards from the demon. LOVERS Jack O' Lantern (Persona) and LOVERS Jack Frost (Demon) Type: Friends Effect: You'll receive 10 LOVERS cards from the demon. LOVERS Jack O' Lantern (Persona) and LOVERS Jack O' Lantern (Demon) Type: Friends Effect: You'll receive 40 LOVERS cards from the demon. CHARIOT Siva (Persona) and STRENGTH Vasuki (Demon) Type: Servant to Master Effect: You'll either receive 90 STRENGTH cards from the demon, or you'll have an opportunity to forge a contract. JUSTICE Mars (Persona) and CHARIOT Ares (Demon) Type: Friends Effect: You'll receive 65 CHARIOT cards from the demon. HANGEDMAN Barbatos (Persona) and HANGEDMAN Barbatos (Demon) Type: Friends Effect: You'll receive 55 HANGEDMAN cards from the demon. FORTUNE Cerberus (Persona) and FORTUNE Orthros (Demon) Type: Friends Effect: You'll receive 55 FORTUNE cards from the demon. TOWER Loki (Persona) and DEATH Hel (Demon) Type: Servant to Master Effect: You'll either receive 37 DEATH cards from the demon, or you'll have an opportunity to forge a contract. TOWER Hastur (Persona) and DEVIL Biyarky (Demon) Type: Servant to Master Effect: You'll receive an item called "Gold Honeybee Sake", an item that has the same effect as the Estoma spell, but can be used an unlimited number of times. STAR Fariedone (Persona) and STRENGTH Azi Dahaka (Demon) Type: Enemy Effect: Both the Azi Dahaka demon and the character equipped with the Fariedone Persona will become inflicted with 'wild' status. JUDGEMENT Armati (Persona) and TOWER Aeshma (Demon) Type: Enemy Effect: Both the Aeshma demon and the character equipped with the Armati Persona will become inflicted with 'wild' status. _______________________________________________________________________ SPELL LIST _______________________________________________________________________ ===================================================================== OFFENSIVE MAGIC ===================================================================== Name Affinity Effect 1. Agi Fire Small damage against one enemy 2. Agilao Fire Moderate damage against one enemy 3. Agidyne Fire Large damage against one enemy 4. Maha Agi Fire Small damage against a group of enemies 5. Maha Agionn Fire Moderate damage against a group of enemies 6. Maha Agidyne Fire Large damage against a group of enemies 7. Fire Storm Fire Moderate damage against all enemies 8. Inferno Fire Large damage against all enemies 9. Deadly Burn Fire Extremely large damage against all enemies 10. Fire Breath Fire Affects all enemies, damage determined by caster's level 11. Aqua Water Small damage against one enemy 12. Aques Water Moderate damage against one enemy 13. Aquadyne Water Large damage against one enemy 14. Maha Aqua Water Small damage against a group of enemies 15. Maha Aques Water Moderate damage against a group of enemies 16. Maha Aquadyne Water Large damage against a group of enemies 17. Acid Rain Water Moderate damage against all enemies 18. Fear Torrent Water Large damage against all enemies 19. Aquary Tide Water Extremely large damage against all enemies 20. Garu Wind Small damage against one enemy 21. Garula Wind Moderate damage against one enemy 22. Garudyne Wind Large damage against one enemy 23. Maha Garu Wind Small damage against a group of enemies 24. Maha Garula Wind Moderate damage against a group of enemies 25. Maha Garudyne Wind Large damage against a group of enemies 26. Killer Wind Wind Moderate damage against all enemies 27. Senpu Jin Wind Large damage against all enemies 28. Twinkle Nebula Wind Extremely large damage against all enemies 29. Magna Earth Small damage against one enemy 30. Magnus Earth Moderate damage against one enemy 31. Magdyne Earth Large damage against one enemy 32. Maha Magna Earth Small damage against a group of enemies 33. Maha Magnus Earth Moderate damage against a group of enemies 34. Maha Magdyne Earth Large damage against a group of enemies 35. Rock Fall Earth Moderate damage against all enemies 36. Magma Drop Earth Large damage against all enemies 37. Anger of the Earth Extremely large damage against all Earth enemies 38. Bufu Ice Small damage against one enemy, and 50% chance of causing 'frozen' status 39. Bufula Ice Moderate damage against one enemy, and a 50% chance of causing 'frozen' status 40. Bufudyne Ice Large damage against one enemy, and a 50% chance of causing 'frozen' status 41. Absolute Zero Ice Moderate damage against a group of enemies, and a 30% chance of causing 'frozen' status 42. Diamond Dust Ice Large damage against a group of enemies, and a 30% chance of causing 'frozen' status 43. Release Jail Ice Extremely large damage against a group of enemies, and a 30% chance of causing 'frozen' status 44. Blizzard Breath Ice Affects all enemies, damage is determined by the caster's level, also has a 30% chance of causing 'frozen' status 45. Zio Lightning Small damage against one enemy, and a 50% chance of causing 'electrified' status 46. Zionga Lightning Moderate damage against one enemy, and a 50% chance of causing the 'electrified' status 47. Ziodyne Lightning Large damage against one enemy, and a 50% chance of causing the 'electrified' status 48. Vile Lightning Moderate damage against a group of Thunderbolt enemies, and a 30% chance of causing the 'electrified' status 49. Baptism by Lightning Large damage against a group of Thunder enemies, and a 30% chance of causing the 'electrified' status 50. Guardian Lightning Extremely large damage against a Hammer group of enemies, and a 30% chance of causing the 'electrified' status 51. Frei Nuclear Small damage against a group of enemies 52. Freila Nuclear Moderate damage against a group of enemies 53. Freidyne Nuclear Large damage against a group of enemies 54. Nova Cyther Nuclear Extremely large damage against one enemy 55. Heat Kaiser Nuclear Extremely large damage against a group of enemies 56. Nuclear Nuclear Extremely large damage against all Missile enemies 57. Zan Almighty Small damage against one enemy 58. Zanma Almighty Moderate damage against one enemy 59. Zandyne Almighty Large damage against one enemy 60. Gry Almighty Small damage against a group of enemies 61. Gryva Almighty Moderate damage against a group of enemies 62. Grydyne Almighty Large damage against a group of enemies 63. Megido Almighty Small damage against all enemies 64. Megidola Almighty Moderate damage against all enemies 65. Megidolaonn Almighty Large damage against all enemies 66. High Pressure Almighty Large damage against all enemies 67. Crescent Almighty Extremely large damage against all Mirror enemies 68. Asteroid Bomb Almighty Extremely large damage against all enemies 69. Hama Holy Renders an enemy unconscious, works with a 36% efficiency 70. Mahanma Holy Renders a group of enemies unconscious, works with a 42% efficiency 71. Hamaonn Holy Renders all enemies unconscious, works with a 48% efficiency 72. Holy Light Holy Small amount of damage against all enemies 73. Nirvana Holy Moderate amount of damage against all enemies 74. Divine Holy Large amount of damage against all Judgement enemies, also has a 50% chance of rendering the enemies unconscious 75. Alpha Blaster Holy Affects all enemies. Cuts the targets' HP in half each turn 76. Hieros Holy Inflicts an amount of damage equal to Glupaine the Persona's level X its rank 77. Mudo Darkness Renders an enemy unconscious, works with a 36% efficiency 78. Maha-mudo Darkness Renders a group of enemies unconscious, works with a 42% efficiency 79. Mudoonn Darkness Renders all enemies unconscious, works with a 48% efficiency 80. Stagnant Air Darkness Small amount of damage against all enemies 81. Curse Darkness Moderate amount of damage against all enemies 82. Trial of Darkness Large amount of damage against all Darkness enemies, also has a 50% chance of rendering the enemies unconscious 83. Omega Cluster Darkness Affects all enemies. For each turn after this spell is cast, the lowest level enemy will die 84. Chaos Element Darkness Inflicts an amount of damage equal to the Persona's level X a random number from 1-8 85. Dormina Nerve Puts one enemy to sleep, works with a 52% efficiency 86. Invitation to Nerve Puts a group of enemies to sleep, Sleep works with a 52% efficiency 87. Hypnotic Wave Nerve Puts all enemies to sleep, works with a 44% efficiency 88. Pulinpa Mind Confuses one enemy, works with a 52% efficiency 89. Marvelous Mind Confuses a group of enemies, works Dance with a 52% efficiency 90. Circular Mind Confuses all enemies, works with a Reasoning 44% efficiency 91. Marin Karin Mind Charms one enemy, works with a 52% efficiency 92. Throw a Kiss Mind Charms a group of enemies, works with a 52% efficiency 93. Alluring Mind Charms all enemies, works with a 44% Mazurka efficiency 94. Poisuma Almighty Poisons one enemy, works with a 24% efficiency 95. Turbid Mist Almighty Poisons a group of enemies, works with a 24% efficiency 96. Poison Almighty Poisons all enemies, works with a Breath 20% efficiency 97. Mafui Almighty Mutes one enemy, works with a 24% efficiency 98. Magic Seal Almighty Mutes a group of enemies, works with a 24% efficiency 99. Spirit Summon Almighty Mutes all enemies, works with a 20% efficiency 100. Bersac Almighty Inflicts one enemy with fury status, works with a 24% efficiency 101. Devil's Smile Almighty Inflicts a group of enemies with fury status, works with a 24% efficiency 102. Roar Almighty Inflicts all enemies with fury status, works with a 20% efficiency 103. Ilu Zone Almighty Inflicts one enemy with illusion status, works with a 52% efficiency 104. Fata Morgana Almighty Inflicts a group of enemies with illusion status, works with a 52% efficiency 105. Mirage Breath Almighty Inflicts all enemies with illusion status, works with a 44% efficiency 106. Multi None Renders an enemy unconscious, works Dimension with a 20% efficiency 107. Petrifying None Renders a group of enemies Glare unconscious, works with a 40% efficiency 108. Another None Renders all enemies unconscious, Dimension works with a 40% efficiency ======================================================================= ASSIST/RECOVERY SPELLS ======================================================================= Name Affinity Effect 109. Taru Kaja Assist Doubles an ally's attack power 110. Raku Kaja Assist Doubles an ally's defense power 111. Maka Kaja Assist Doubles an ally's magic attack 112. Sama Kaja Assist Doubles an ally's magic defense 113. Suku Kaja Assist Increases an ally's agility 114. De Kaja Assist Nullifies all 'Kaja' spells, works on one enemy 115. Tetraja Assist Works on one ally, target voids all holy and dark attacks 116. Tetrakarn Assist Gives an ally the ability to reflect all physical attacks 117. Makarakarn Assist Gives an ally the ability to reflect all magic attacks 118. Dance of Assist Doubles an ally's attack and magic Bravery attack powers 119. Dance of Assist Doubles an ally's defense and magic Protection defense powers 120. Wall of Flame Assist Voids all fire attacks directed at at the party 121. Wall of Water Assist Voids all water attacks directed at the party 122. Wall of Air Assist Voids all wind attacks directed at the party 123. Wall of Earth Assist Voids all earth attacks directed at the party 124. Dia Recovery Recovers a small amount of HP, works on one ally. Can be used both on the map and during battle. 125. Diarama Recovery Recovers a large amount of HP, works on one ally. Can be used both on the map and during battle. 126. Diarahan Recovery Recovers all HP, works on one ally. Can be used both on the map and during battle. 127. Media Recovery Recovers a small amount of HP, works on all allies. Can be used both on the map and during battle. 128. Medirama Recovery Recovers a large amount of HP, works on all allies. Can be used both on the map and during battle. 129. Mediarahan Recovery Recovers all HP, works on all allies. Can be used both on the map and during battle. 130. Posumudi Recovery Recover from poison, works on one ally. Can be used both on the map and during battle. 131. Kotoludi Recovery Cures 'possessed' status, works on one ally. Can be used both on the map and during battle. 132. Patra Recovery Cures 'sleep' and 'illusion' status, works on one ally. Can only be used during battle. 133. Me Patra Recovery Cures 'sleep' and 'illusion' status, works on one ally. Can only be used during battle. 134. Recarm Recovery Revives one ally with 1/4 max HP, can only be used during battle. 135. Sama Recarm Recovery Revives one ally and recovers all HP, can only be used during battle. 136. Recarm Dora Recovery Revives all allies and recovers 1/4 max HP, but the caster dies. Can only be used during battle. 137. Soothing Recovery Recovers a small amount of HP, works Melody on all allies. Can only be used during battle. 138. Affectionate Recovery Recovers a moderate amount of HP, Prayer works on all allies. Can only be used during battle. 139. Pine Bamboo Recovery Works on all allies. Randomly Plum recovers HP and bad status. Can only be used during battle. 140. Sthiti Recovery Works on one ally. Completely recovers HP and bad status. Can only be used during battle. 141. Sristi Recovery Revives all allies and recovers all HP, can only be used during battle. 142. Refresh Ring Recovery Works on one ally. Recovers all bad status, can only be used during battle. 143. Trafuri Recovery Allows you to escape from battle. Does not work against bosses. 144. Estoma Recovery Can only be used on the map. Allows you to completely avoid random encounters from demons of a lower level than Maya's. ===================================================================== PHYSICAL ATTACKS ===================================================================== Name Affinity Effect 145. Straight Slash Sword Small damage against one enemy 146. Mighty Swing Sword Moderate damage against one enemy 147. Double Thrust Sword Large damage against one enemy 148. Twin Slash Sword Extremely large damage against one enemy 149. Blade of Fury Sword Small damage against a group of enemies 150. Heat Wave Sword Small damage against a group of enemies 151. Death Bound Sword Small damage against all enemies 152. Guillotine Sword Extremely large damage against all Fake all enemies, also has a 36% chance of rendering the enemies unconscious 153. Puraraya Sword Randomly kills 1-3 demons 154. Single Shot Shot Small damage against one enemy 155. Flare Shot Shot Small damage against one enemy, has a 68% chance of causing 'illusion' status 156. Triple Down Shot Extremely large damage against one enemy 157. Aimed Shot Shot Renders an enemy unconscious, works with a 20% efficiency 158. Rain of Arrows Shot Large damage against all enemies 159. Justice Shot Shot Drops an enemy's HP down to 1, works with a 48% efficiency 160. Scratch Strike Small damage against one enemy 161. Poisonous Strike Small damage against one enemy, has Scratch a 58% chance of poisoning the target 162. Paralyzing Strike/ Small damage against one enemy, has Scratch Nerve a 42% chance of causing 'sleep' status 163. Sonic Punch Strike Moderate damage against one enemy 164. Gigantic Fist Strike Large damage against one enemy 165. Brain Shake Strike/ Moderate damage against one enemy, Mind has a 32% chance of causing 'confusion' status 166. Viper Smash Strike Extremely large damage against one enemy 167. Vital Thrust Strike Renders an enemy unconscious, works with a 20% efficiency 168. Ninety Nine Throw Small damage against one enemy Needles 169. Poison Needle Throw Small damage against one enemy, has a 58% chance of poisoning the target 170. Dream Needle Throw/ Small damage against one enemy, Nerve has a 42% chance of causing 'sleep' status 171. Card of Throw Small damage against one enemy, Binding has a 32% chance of causing 'mute' status 172. Wiseman Snap Throw Extremely large damage against one enemy 173. Deadly Needle Throw Renders an enemy unconscious, works with a 20% efficiency 174. Spiral Shot Throw Small damage against all enemies 175. Whirlwind Throw Moderate damage against all enemies Blast 176. Corrosive Attack Small damage against one enemy, has Fluid a 28% chance of poisoning its target 177. Bite Attack Small damage against one enemy 178. Poisonous Bite Attack Small damage against one enemy, has a 58% chance of poisoning its target 179. Paralyzing Attack/ Small damage against one enemy, has Bite Nerve a 42% chance of causing 'sleep' status 180. Tackle Attack Moderate damage against one enemy 181. Assault Dive Attack Moderate damage against one enemy 182. Transfixion Attack Moderate damage against one enemy, has a 20% chance of rendering the enemy unconscious' 183. Wingbeat Attack Small damage against all enemies 184. Lightning Attack/ Small damage against all enemies, Strike Lightning has a 50% chance of causing 'electrified' status 185. Violent Rage Attack Moderate damage against all enemies 186. Photon Cannon Attack Large damage against all enemies 187. Megaton Press Attack Extremely large damage against all enemies ======================================================================= RUMOR SPELLS ======================================================================= 188. Atomic Bufula ???? Like the Bufula spell, but strangely different... 189. Dynamic Agilao ???? Like the Agilao spell, but strangely different... 190. Wonderful ???? Like the Aques spell, but strangely Aques different... 191. Ultra Freila ???? Like the Freila spell, but strangely different... 192. Dangerous ???? Like the Garula spell, but strangely Garula different... 193. Great Magnus ???? Like the Magnus spell, but strangely different... 194. Hyper Zionga ???? Like the Zionga spell, but strangely different... 195. Super Megido ???? Like the Megido spell, but strangely different... _______________________________________________________________________ FUSION SPELL LIST _______________________________________________________________________ ======================================================================= FIRE BASED FUSION SPELLS ======================================================================= --------------------------------------------------------------------- BLAZING HELL Type: Fire A fire-based combo that attacks one enemy. The damage inflicted by this combo is partially determined by the strength of its component spells (eg. a 'Blazing Hell' combo that uses 2 'Agilao' spells would be stronger than a combo that uses 2 'Agi' spells). Order: 1. Any 'fire' spell ---> 2. Any 'fire' spell --------------------------------------------------------------------- TOWER INFERNO Type: Fire A fire-based combo that attacks one enemy. The damage inflicted by this combo is partially determined by the strength of the 'fire' spell used (eg. a 'Tower Inferno' combo in which the final spell is 'Agilao' would be stronger than a similar combo in which the final spell is 'Agi'). Order: 1. Any 'wind' spell ---> 2. Any 'earth' spell ---> 3. Any 'fire' spell --------------------------------------------------------------------- L'OISEAU DU FEU Type: Fire Inflicts a large amount of 'fire' damage on all enemies. Order: 1. Any 'fire' spell ---> 2. Any 'earth' spell ---> 3. Maha Agi --------------------------------------------------------------------- MEGA BLAZE Type: Fire Inflicts a large amount of 'fire' damage on all enemies. Stronger than the 'L'oiseau du feu' combo. Order: 1. Any 'fire' spell ---> 2. Any 'earth' spell ---> 3. Maha Agionn --------------------------------------------------------------------- MELTDOWN Type: Fire Inflicts an extremely large amount of 'fire' damage on all enemies. Order: 1. Any 'fire' spell ---> 2. Any 'earth' spell ---> 3. Maha Agidyne --------------------------------------------------------------------- MEGALO-FIRE Type: Fire Kills all enemies with an almost 100% efficiency. Ineffective against enemies that are strong against 'fire'. Order: 1. Any 'fire' spell ---> 2. Any 'almighty' attack spell ---> 3. Deadly Burn --------------------------------------------------------------------- SALAMANDER Type: Fire A special combo in which you summon a 'Salamander', an elemental spirit of fire. The damage inflicted by this combo is determined by the levels of the casters. Order: 1. Dynamic Agilao (LOVERS Jack O' Lantern) ---> 2. Summon Spirit Note: In order for this combo to work properly, you'll need to obtain and spread the 2 rumors "Jack Lantern can use Dynamic Agilao." and "Dynamic Agilao could be used in fusion magic." You could obtain these rumors by talking to demons in Sumaru TV (Ellen's route), or in the 3rd area of the Shelter. --------------------------------------------------------------------- ======================================================================= WATER BASED FUSION SPELLS ======================================================================= --------------------------------------------------------------------- OMINOUS WATERFALL Type: Water A water-based combo that attacks one enemy. The damage inflicted by this combo is partially determined by the strength of its component spells (eg. a 'Ominous Waterfall' combo in which 2 'Aques' spells are used will be stronger than a combo in which only 2 'Aqua' spells are used). Order: 1. Any 'water' spell ---> 2. Any 'water' spell --------------------------------------------------------------------- HYDRO-BOOST Type: Water A water-based combo that attacks one enemy. The damage inflicted by this combo is partially determined by the strength of the 'water' spell used (eg. a 'Hydro Boost' combo in which the final spell is 'Aques' would be stronger than a similar combo in the final spell is 'Aqua'). Order: 1. Any 'earth' spell ---> 2. Any 'wind' spell ---> 3. Any 'water' spell --------------------------------------------------------------------- SHIKKU SUISOUHA Type: Water Inflicts a large amount of 'water' damage against all enemies. Order: 1. Any 'water' spell ---> 2. Any 'wind' spell ---> 3. Maha Aqua --------------------------------------------------------------------- TIDAL WAVE Type: Water Inflicts a large amount of 'water' damage against all enemies. Stronger than the 'Shikku Suishouha' combo. Order: 1. Any 'water' spell ---> 2. Any 'wind' spell ---> 3. Maha Aques --------------------------------------------------------------------- VAIN SPLASH Type: Water Inflicts an extremely large amount of 'water' damage against all enemies. Order: 1. Any 'water' spell ---> 2. Any 'wind' spell ---> 3. Maha Aquadyne --------------------------------------------------------------------- MAELSTROM Type: Water Kills all enemies with an almost 100% efficiency. Ineffective against enemies that are strong against water. Order: 1. Any 'water' spell ---> 2. Any 'almighty' attack spell ---> 3. Aquary Tide --------------------------------------------------------------------- UNDINE Type: Water A special combo in which you summon an 'Undine', an elemental spirit of water. Affects all enemies. Damage is determined by the levels of the casters. Order: 1. Wonderful Aques (TOWER Kanaloa) ---> 2. Summon Spirit Note: In order to use this combo, you'll need to obtain and spread the 2 rumors "Kanaloa can use Wonderful Aques." and "Wonderful Aques can be used in fusion magic." You could obtain these rumors in the Underground Sewers (Nate's route), or in the 3rd area of the Shelter. --------------------------------------------------------------------- ======================================================================= WIND BASED FUSION SPELLS ======================================================================= --------------------------------------------------------------------- RYUHI TENSHO Type: Wind A wind-based combo attack that affects one enemy. Damage is partially determined by the strength of its component spells (eg. a 'Flying Dragon' combo that uses two 'Garula' spells would be stronger than a combo that just uses two 'Garu' spells). Order: 1. Any 'wind' spell ---> 2. Any 'wind' spell --------------------------------------------------------------------- WIND CUTTER Type: Wind A wind-based combo attack that affects one enemy. The damage inflicted by this combo is partially determined by the strength of the 'wind' spell used (eg. a 'Wind Cutter' combo in which the last spell is 'Garula' would be stronger than one in which the last spell is 'Garu'). Order: 1. Any 'fire' spell ---> 2. Any 'water' spell ---> 3. Any 'wind' spell --------------------------------------------------------------------- CYCLONE SPLASH Type: Wind Inflicts a large amount of 'wind' damage on all enemies. Order: 1. Any 'wind' spell ---> 2. Any 'water' spell ---> 3. Maha Garu --------------------------------------------------------------------- MAXIMUM TEMPEST Type: Wind Inflicts a large amount of 'wind' damage on all enemies. Stronger than the 'Cyclone Splash' combo. Order: 1. Any 'wind' spell ---> 2. Any 'water' spell ---> 3. Maha Garula --------------------------------------------------------------------- GIGA CYCLONE Type: Wind Inflicts an extremely large amount of 'wind' damage on all enemies. Order: 1. Any 'wind' spell ---> 2. Any 'water' spell ---> 3. Maha Garudyne --------------------------------------------------------------------- STORM NIGHTMARE Type: Wind Kills all enemies with an almost 100% efficiency. Ineffective against enemies that are strong against wind. Order: 1. Any 'wind' spell ---> 2. Any 'almighty' attack spell ---> 3. Twinkle Nebula --------------------------------------------------------------------- SYLPH Type: Wind A special combo in which you summon a 'Sylph', an elemental spirit of wind. Affects all enemies. Damage is determined by the levels of the casters. Order: 1. Dangerous Garula (TEMPERANCE Stuparideth) ---> 2. Summon Spirit Note: In order for this combo to work, you'll need to obtain and spread the 2 rumors "Stuparideth can use Dangerous Garula.", and "Dangerous Garula can be used in fusion magic." You could obtain these rumors that talking to demons in the Nichinmaru ship, or in the 5th area of the Shelter. --------------------------------------------------------------------- ======================================================================= EARTH BASED FUSION SPELLS ======================================================================= --------------------------------------------------------------------- SHARP BOULDER Type: Earth An earth-based combo attack that affects one enemy. The damage inflicted by this combo is partially determined by the strength of its component spells (eg. a Sharp Rock combo in which you use 2 'Magnus' spells will be stronger than one in which you just use 2 'Magna' spells). Order: 1. Any 'earth' spell ---> 2. Any 'earth' spell --------------------------------------------------------------------- STONE RISE Type: Earth An earth-based combo attack that affects one enemy. The damage inflicted by this combo is partially determined by the strength of the earth spell used (eg. a 'Stone Rise' combo in which the last spell is 'Magnus' would be stronger than a combo in which the last spell is 'Magna'). Order: 1. Any 'water' spell ---> 2. Any 'fire' spell ---> 3. Any 'earth' spell --------------------------------------------------------------------- LAND SPARK Type: Earth Inflicts a large amount of 'earth' damage on all enemies. Order: 1. Any 'earth' spell ---> 2. Any 'fire' spell ---> 3. Maha Magna --------------------------------------------------------------------- CRAG FANG Type: Earth Inflicts a large amount of 'earth' damage on all enemies. Stronger than the 'Land Spark' combo. Order: 1. Any 'earth' spell ---> 2. Any 'fire' spell ---> 3. Maha Magnus --------------------------------------------------------------------- LAST QUAKE Type: Earth Inflicts an extremely large amount of 'earth' damage on all enemies. Order: 1. Any 'earth' spell ---> 2. Any 'fire' spell ---> 3. Maha Magdyne --------------------------------------------------------------------- HELL DESERT Type: Earth Kills all enemies with a near 100% efficiency. Ineffective against enemies that are strong against 'earth' attacks. Order: 1. Any 'earth' spell ---> 2. Any 'almighty' attack spell ---> 3. Anger of the Earth --------------------------------------------------------------------- GNOME Type: Earth A special combo in which you summon a 'Gnome', an elemental spirit of earth. Affects all enemies. Damage is determined by the levels of the casters. Order: 1. Great Magnus (HANGEDMAN Barbatos) ---> 2. Summon Spirit --------------------------------------------------------------------- ======================================================================= ICE BASED FUSION SPELLS ======================================================================= --------------------------------------------------------------------- ICE BLAST Type: Ice Inflicts a large amount of 'ice' damage on all enemies. Damage is partially determined by the strength of its component spells (eg. an Ice Blast combo using two 'Bufula' spells is stronger than one using just two 'Bufu' spells. Also has a 40% chance of causing 'frozen' status. Order: 1. Any 'ice' spell ---> 2. Any 'ice' spell --------------------------------------------------------------------- ICE CRUSH Type: Ice Inflicts a large amount of 'ice' damage on all enemies. Also has a 40% chance of causing the 'frozen' status. Order: 1. Any 'ice' spell ---> 2. Any 'almighty' attack spell ---> 3. Diamond Dust --------------------------------------------------------------------- ICE JIHAD Type: Ice Inflicts an extremely large amount of 'ice' damage on all enemies. Also has a 40% chance of causing the 'frozen' status. Order: 1. Any 'ice' spell ---> 2. Any 'almighty' attack spell ---> 3. Release Jail --------------------------------------------------------------------- KING FROST Type: Ice A special combo in which you summon the 'King Frost'. Affects all enemies. Damage is determined by the levels of the casters. Order: 1. Atomic Bufula (LOVERS Jack Frost) ---> 2. Summon Spirit Note: In order for this combo to work, you'll need to obtain and spread the rumors "Jack Frost can use the Atomic Bufula spell.", and "Atomic Bufula could be used in fusion magic." You could obtain these rumors by talking to demons in Club Zodiac, or in the 2nd area of the Shelter. --------------------------------------------------------------------- ======================================================================= LIGHTNING BASED FUSION SPELLS ======================================================================= --------------------------------------------------------------------- LIGHTNING BLAST Type: Lightning Inflicts a large amount of 'lightning' damage on all enemies. Damage is partially determined by the strength of its component spells (eg. a 'Lightning Blast' combo that uses two 'Zionga' spells would be stronger than one that uses two 'Zio' spells). Also has a 40% chance of causing the 'electrified' status. Order: 1. Any 'lightning' spell ---> 2. Any 'lightning' spell --------------------------------------------------------------------- LIGHTNING CRUSH Type: Lightning Inflicts a large amount of 'lightning' damage on all enemies. Also has a 40% chance of causing the 'electrified' status. Order: 1. Any 'lightning' spell ---> 2. Any 'almighty' attack spell ---> 3. Baptism by Thunder --------------------------------------------------------------------- LIGHTNING JIHAD Type: Lightning Inflicts an extremely large amount of 'lightning' damage on all enemies. Also has a 40% chance of causing the 'electrified' status. Order: 1. Any 'lightning' spell ---> 2. Any 'almighty' attack spell ---> 3. Guardian Hammer --------------------------------------------------------------------- TAKEMIKAZUCHI Type: Lightning A special combo in which you summon the Japanese thunder god. Affects all enemies. Damage is determined by the level of the casters. Order: 1. Hyper Zionga (DEATH Ankou) ---> 2. Summon Spirit Note: In order for this combo to work, you'll need to obtain and spread the 2 rumors "Ankou can use the Hyper Zionga spell.", and "Hyper Zionga could be used in fusion magic." You could obtain these rumors by talking to demons in Iwato Mountain, or in the 6th area of the Shelter. --------------------------------------------------------------------- ======================================================================= NUCLEAR BASED FUSION SPELLS ======================================================================= --------------------------------------------------------------------- NUCLEAR BLAST Type: Nuclear Inflicts a large amount of damage on all enemies. Damage is partially determined by the strength of the component spells (eg. a 'Nuclear Blast' combo that uses two 'Freila' spells would be more powerful than one that uses two 'Frei' spells). Order: 1. Any 'nuclear' spell ---> 2. Any 'nuclear' spell --------------------------------------------------------------------- NUCLEAR CRUSH Type: Nuclear Inflicts large amounts of 'heat' damage on all enemies. Order: 1. Any 'nuclear' spell ---> 2. Any 'almighty' attack spell ---> 3. Heat Kaiser --------------------------------------------------------------------- NUCLEAR JIHAD Type: Nuclear Inflicts extremely large amounts of 'heat' damage on all enemies. Order: 1. Any 'nuclear' spell ---> 2. Any 'almighty' attack spell ---> 3. Nuclear Missile --------------------------------------------------------------------- HINOKAGUTSUCHI Type: Nuclear A special combo in which you summon the Japanese god of fire. Affects all enemies. Damage is determined by the levels of the casters. Order: 1. Ultra Freila (WORLD Demeter) ---> 2. Summon Spirit Note: In order for this combo to work, you'll need to obtain and spread the 2 rumors "Demeter can use the Ultra Freila spell.", and "Ultra Freila can be used in fusion magic." You can obtain these rumors by talking to demons in Smile Hirasaka or the 4th area of the underground bomb shelter. --------------------------------------------------------------------- ======================================================================= 'ALMIGHTY' TYPE FUSION SPELLS ======================================================================= --------------------------------------------------------------------- GOD'S HAND Type: Almighty Inflicts large amounts of damage against all enemies. Order: 1. Any 'almighty' attack spell ---> 2. High Pressure --------------------------------------------------------------------- METEOR CRUSH Type: Almighty Inflicts extremely large amounts of damage against all enemies. Order: 1. Any 'fire' spell ---> 2. Any 'earth' spell ---> 3. Asteroid Bomb --------------------------------------------------------------------- PANTHEON Type: Almighty/Holy Inflicts large amounts of damage against all enemies. Order: 1. Any 'holy' spell ---> 2. Any 'almighty' attack spell ---> 3. Hieros Glupaine --------------------------------------------------------------------- PANDEMONIUM Type: Almighty/Dark Inflicts large amounts of damage against all enemies. Order: 1. Any 'dark' spell ---> 2. Any 'almighty' attack spell ---> 3. Chaos Element --------------------------------------------------------------------- HACHIMAN Type: Almighty A special combo in which you summon the Japanese god of war. Affects all enemies. Damage is determined by the levels of the casters. Order: 1. Super Megido (MOON Succubus) ---> 2. Summon Spirit Note: In order for this combo to work, you'll need to obtain and spread the 2 rumors "Succubus can use the Super Megido spell.", and "Super Megido can be used in fusion magic". You could obtain these rumors by talking to demons in Iwato Mountain, or in the 6th area of the Shelter. --------------------------------------------------------------------- ATOMIC DESTRUCTION Type: None Kills one enemy with a 50% efficiency. Order: 1. Any 'fire' spell ---> 2. Any 'water' spell ---> 3. Any 'almighty' attack spell --------------------------------------------------------------------- BLACK HOLE Type: None Kills all enemies with a 50% efficiency. Order: 1. Any 'wind' spell ---> 2. Any 'dark' spell ---> 3. Grydyne --------------------------------------------------------------------- GINNUNGA GAP Type: None Kills all enemies and allies, except for the party members participating in this combo. Order: 1. Any 'fire' spell ---> 2. Any 'ice' spell ---> 3. Anger of the Earth --------------------------------------------------------------------- DEVIL'S SLOT Type: None Affects everyone. A slot machine appears on the screen, and the results from the slots determines how much damage this spell causes. This spell can inflict as much as 1999 damage to all enemies; on the other hand, if you're unlucky, the entire party can take as much as 222 HP of damage. Order: 1. Trial of Darkness ---> 2. Divine Judgement ---> 3. Devil's Smile --------------------------------------------------------------------- DEATH'S ROULETTE Type: None Randomly kills one enemy or ally. Order: 1. Any 'holy' spell ---> 2. Any 'dark' spell --------------------------------------------------------------------- ALL 1 Type: None Drops everyone's HP down to 1. Order: 1. Mudoonn ---> 2. Hamaonn --------------------------------------------------------------------- LOW END BREAKER Type: None Kills all enemies of lower level. Order: 1. Zanma ---> 2. Any 'holy' spell --------------------------------------------------------------------- HIGH END CRUSH Type: None Drops the HP of all higher-leveled enemies to 1. Order: 1. Zanma ---> 2. Any 'dark' spell --------------------------------------------------------------------- WONDER STORY Type: None Forces all enemies to escape, but you'll still collect money (as if you defeated them). Order: 1. Trafuri ---> 2. Any 'dark' spell --------------------------------------------------------------------- ======================================================================= RECOVERY/ASSIST COMBOS ======================================================================= --------------------------------------------------------------------- DIAMAI Type: Recovery Affects one ally. The recipient will automatically recover a small amount of HP each turn. Order: 1. Dia ---> 2. Affectionate Prayer --------------------------------------------------------------------- MEDIAMAI Type: Recovery Like the 'Diamai' combo, but it affects all allies. Order: 1. Media ---> 2. Affectionate Prayer --------------------------------------------------------------------- BLESSING OF PANACEA Type: Recovery Cures all status ailments except 'unconscious'. Affects all allies. Order: 1. Patra ---> 2. Dia ---> 3. Recarm --------------------------------------------------------------------- FIRST AID Type: Recovery Works on one character. When that character dies, he/she will automatically recover with 1/4 max HP. Order: 1. Refresh Ring ---> 2. Recarm Dora --------------------------------------------------------------------- MAHA TARU KAJA Type: Assist Has the same effect as the 'Taru-Kaja' spell (doubles recipient's physical attack power) but it affects all allies. Order: 1. Taru Kaja ---> 2. Affectionate Prayer --------------------------------------------------------------------- MAHA RAKU KAJA Type: Assist Has the same effect as the 'Raku-Kaja' spell (doubles recipient's physical defense power) but it affects all allies. Order: 1. Raku Kaja ---> 2. Affectionate Prayer --------------------------------------------------------------------- MAHA MAKA KAJA Type: Assist Has the same effect as the 'Maka-Kaja' spell (doubles recipient's magic attack power) but it affects all allies. Order: 1. Maka Kaja ---> 2. Affectionate Prayer --------------------------------------------------------------------- MAHA SAMA KAJA Type: Assist Has the same effect as the 'Sama-Kaja' spell (doubles recipient's magic defense) but it affects all allies. Order: 1. Sama Kaja ---> 2. Affectionate Prayer --------------------------------------------------------------------- MAHA SUKU KAJA Type: Assist Has the same effect as the 'Suku-Kaja' spell (increases recipent's agility) but it affects all allies. Order: 1. Suku Kaja ---> 2. Affectionate Prayer --------------------------------------------------------------------- ======================================================================= STATUS CHANGING COMBOS =================================================