Megami Tensei Persona - Be your true mind Revelations series - Persona A faq by Henry LaPierre freeza@ix.netcom.com Version 4 February 28th, 1997 Updated for the American release Revelations Persona is an RPG that takes place in current times. A large corporation is dabbling in the art of mind manipulation, through which they open a dimensional portal. You gather a team of characters, who happen to be students from the local high school, and try to solve the mystery of what's going on. A large barrier has encased the city of Lunarvale, where you live. Demons are walking the streets, your friends and loved ones are missing or being killed. It's up to you and your friends to bring the city back from the dark reaches. Armed with only your wits and fists, you start out on a long and perilous journey. Soon you will aquire better weapons, such as axes, bows, spears, and swords, not to mention each character will unlock their "persona". Later, you will be able to purchase automatic weapons like, pistols, pump shotguns, uzis, and rifles. A whole city is open for you to explore, will you go to the police station to try and enlist help from the police? Or will you go shopping at the mall for new weapons? It's up to you, but you better think fast, life as you know it is depending on you. Note: This faq was originally written for the Japanese version of this game. Some of the controls mentioned during the explanations may be for that version, please refer to the American controls section for a listing of the control changes made when translated for the American market. Starting up: After turning the power on to your Playstation, hit the start button. After the title comes up, press any button, this will bring up two choices: 1. Load a game 2. Start a new game To load a game, press the "X" button("X" is the accept button throughout the game, The "Triangle" button will cancel your selections and return to the previous screen) while load game is highlighted. This will bring up two choices: 1. Slot 1 2. Slot 2 This is which memory card slot on your Playstation you want scanned for game saves. Press the "X" button when the slot you want scanned is highlighted. After a few seconds all the Persona save files on the card will be shown on screen in the saved data menu. Choose the save file you would like to load(highlighted in red), after making your choice you will be asked if this file is OK to load: 1. Yes 2. No Press the "X" button to load the saved game. You will appear at the last Augustus tree or bush you saved at. To start a new game, choose New game from the startup menu. The game will scan for a memory card so that you may save when you need to. It will notify you if there isn't one present. After this the game will begin. Japanese version controls: Controls(all are using Type 1 controller configure): Here are the main controls for the game, if other uses for the buttons arise, see the individual instructions sections, as extra controls may be listed among them. "Circle" button: This is the Accept/Inspect button(choosing selections) "X" button: This will cancel your decision, and return you to the previous screen. Holding down this button while walking on the city map makes your character/party travel faster. Triangle button: This brings up a descriptive text box in the battle menus, rotates the city to a 45 degree angle when walking on the city map. Square button: This brings up the menu screen in non battle screens, or cancels directly out of it. L1 button: Sidestep left L2 button: Calls up the automap/city map R1 button: Sidestep right R2 button: Calls up the enemy diary(list, see various enemies) Select button: Holding down this button in a dungeon causes the small corner map and phase of the moon chart to disappear. Start button: Holding down this button causes a text box to appear with your current location while in a dungeon. Directional pad: Moves your party, picks choices, it will also scroll text so be careful of holding it down during text. American version controls: "X" button: This is the Accept/Inspect button(choosing selections) "Triangle" button: This will cancel your decision, and return you to the previous screen. Holding down this button while walking on the city map makes your character/party travel faster. "Square" button: This brings up a descriptive text box in the battle menus, rotates the city to a 45 degree angle when walking on the city map. Holding down this button while in a dungeon causes a text box to appear with your current location. "Circle" button: This brings up the menu screen in non battle screens, or cancels directly out of it. L1 button: Sidestep left L2 button: Calls up the automap/city map R1 button: Sidestep right R2 button: Calls up the enemy diary(list, see various enemies) Select button: Not used Start button: Not used Directional pad: Moves your party, picks choices, it will also scroll text so be careful of holding it down during text. Options screens: Hitting the Square button outside of battle will cause the options menu to appear, it contains these sub menus and their uses: 1. Item: 1a. Use: Choose an item to use, only highlighted items can be used. 1b. Equip: Equip/Remove items or weapons from characters. Can be done individually(itemwise) or choose maximum/all maximum to equip the best possible items on your characters. Arrows to the right, show the values of the equipped items. 1c. Sort: Yes(sort)/No(don't sort) is asked upon choosing this. When sorting, choose an item you wish to move, it will then highlight in yellow. Now choose a location you want that item to go to(helpful for grouping like items, or items you are familiar with) and press the accept button. This feature only works properly if you don't leave any spaces between your items, and have the two columns even. 2. Magic: 2a. Cast: Choose the character who you'd like to cast a spell with. Now choose the persona you'd like that character to cast a spell by, then choose the spell itself(only spells listed in white are available). Finally, choose the recipient of the spell. Remember, casting still takes spell points. Spell points are slowly recouporated by walking through dungeons, at a rate of 1 spell point for every 2 steps walked. 2b. Persona: Same as Changing personas in the Velvet room, except for a few differences. Choose the character whose persona you would like to view/inspect, then highlight the appropriate selection, Change/Status. Change is accomplished the same way as in the Velvet room(see Velvet room) accept that you don't have access to the spare persona bank, it is all done using the 3 personas equipped on the current character, you're just shuffling the Main(equipped) and sub personas. Choosing status will allow you to view the persona's statistics. If you press the accept button while viewing the personas statistics, the persona's card will be shown. 2c. Card: View the inventory of all enemy contact cards in your possession. 3. System: 3a. Map: View auto map or city map, depending on location. 3b. Analyze: View the enemy diary(all monsters battled so far) 3c. Config: 3c,1. Auto map: Choose between Free(rotates with you), or Fixed(stationary). This refers to the small corner map. 3c,2. Sound: Choose between Monoaural or Stereo 3c,3. Controller configure: Choose between Type 1 or Type 2 3c,4. Window type: Choose from 8 different styles 1. Solid receeding color 2. Plaid 3. Checkered 4. Brick 5. Sand 6. Snowman 7. Metallic 8. Pipe 3c,5. Battle settings: Options available during battle only 3c,5a. Command confirm: On/Off (the OK after all decisions) 3c,5b. Message speed: Normal/Fast/Off(no messages, spell names) 3c,5c. Window anime: On/Off(windows just pop up if off) 3c,5d. Auto battle pre-set options: Character 1: Hand weapon only/Gun only/Free Character 2: Hand weapon only/Gun only/Free Character 3: Hand weapon only/Gun only/Free Character 4: Hand weapon only/Gun only/Free Character 5: Hand weapon only/Gun only/Free These are the pre-set attack commands for battles, that will be used if you choose the third type of auto battle from the battle menu in combat. Free setting shuts auto battle off on the selected character, allowing you to still select their attacks. 4. Form: 4a. Manual: Manually place each party member in a desired location. There are 25 possible locations on the character grid to choose from. By moving the directional pad, pick a character to move(represented by number), then choose a location on the grid to place him/her(represented by a yellow diamond). When all the characters have been placed it will ask you if it's "OK" Yes/No. If you choose Yes, it will ask you if you'd like to save the formation to memory, Yes/No. If you choose to save the formation, you will then need to pick a slot from among 8(labeled A-H) to save it in. Press the accept button when the correct slot has been highlighted. It will ask you if it's "OK" Yes/No once again, choose yes to save the formation. 4b. Load: Use this to load a previously saved character formation. To do this, choose one of the saves from the 8 slots to choose from. Moving left or right on the directional pad at this time, will show you the party's current formation. After answering "Load OK" Yes/No, your saved character formation will be loaded. 5. Status: Use this to show you a character's current statistics. Select the character you wish to view and you will be able to see the following attributes: 5a. Name of character 5b. Level of character 5c. Experience accumulated 5d. Amount of experience needed for raising to the next level 5e. Persona level 5f. Persona experience points accumulated 5g. Amount of persona experience needed to raise to the next level 5h. Strength(orange is character, yellow is amount added by persona) 5i. Vitality(orange is character, yellow is amount added by persona) 5j. Technique(orange is character, yellow added by persona) 5k. Agility(orange is character, yellow added by persona) 5l. Luck(orange is character, yellow added by persona) 5m. All equipped weapons and armor 5n. Strength of all equipped weapons and armor(from top: sword attack, accuracy, gun attack, accuracy, defense, dodging ability, magic attack ability, magic defense ability 5o. Personas equipped, main and sub 5p. Hit points, current/maximum 5q. Spell points, current/maximum The bar graph of your character's current statistics in the following 5 areas mean the following: 1. Strength(attack power) 2. Vitality(maximum HP, defending) 3. Technique(accuracy) 4. Agility(dodging ability/speed) 5. Luck(after battle item percentages) The bar graph will be filled in with colors. The orange is what you have raised your characters level in that attribute to(base level). The yellow is what the currently equipped persona has raised your levels in the attributes to. The blue is what any currently equipped special weapons or armor has raised your levels in the attributes to. Each persona is different and as such will raise attributes differently. Battle screens: There are 6 choices you can make from the first battle screen menu: 1. Fight: gives you 6 more options 1a. Sword(SWD): Use hand weapon to attack enemy, choose target(s) 1b. Gun(GUN): Use gun to attack enemy, choose target(s) 1c. Persona(PRS): Use characters persona to cast a spell, choose spell to perform, choose target(s) 1d. Persona change(CHG): Switch to one of the selected character's sub personas(now=currently equipped), spells for the currently highlighted persona are shown to the right. 1e. Item(ITM): Use an item from your inventory, select target(s) 1f. Defend(DEF): Your selected character will assume a defensive position upon start of the battle. After all the characters attack selections have been made, you will be asked if these choices are OK, Yes/No. After selecting Yes, the battle turn will commence. 2. Escape: Choosing this will allow your party an attempt to escape 3. Contact: Attempt to gain the enemy's interest, or use an already accumulated contact card to force an enemy type to leave the battle. Highlight the enemy type you wish to contact and hit the accept button, this will begin the contact. 4. Form: Re-align your characters battle formation, takes one full turn(characters not moved will not be penalized). See Form in Options menu for instructions. 5. Auto: Let the computer take over the battle for you, there are 3 choices of attack strategies to choose from: 5a. Normal: hand weapons only 5b. Replay: same as last "entered" attack commands 2c. Personal: your characters will perform their pre-set attack selections(see System/Battle settings/ auto battle pre-set options in Options menu) In all 3 choices, defense is chosen if character is out of range for the auto attack. Pressing "Triangle, cancel" at any time during an auto battle will stop the combat at the end of the current full turn, bringing back up the first battle menu. 6. Analyze: Check the status of any enemy, highlight target. From this you can view the following: 1. Enemy's level 2. Enemy's type/name 3. Hit points, current/maximum 4. Spell points, current/maximum 5. Strength 6. Vitality 7. Technique 8. Agility 9. Luck 10. Main spell magic types 11. Magic strengths/weaknesses 12. Current condition of enemy 13. All spells known to the enemy While in the first battle menu, pressing any of the top 4 buttons (L1,L2,R1,R2) will bring up one of 4 different options/statistics screens(depending on the button pressed). L1: All character status screen L2: Settings(configurable) Hitting L2, to bring up the settings selection here, will give you access to the following: 1. Command confirm: On/Off 2. Battle message speed: Normal/Fast/None 3. Battle windows anime: On/Off 4. Pre-set auto battle choices: brings up the following: Change the pre-set auto battle selection for each individual character to(defense is chosen if out of striking range): 1. Sword only 2. Gun only 3. Free: choose the attack you'd like this character to perform R1: Enemy listing for current battle(type, name, amount) R2: Current controller configuration description Battle notes: When a character's hit points drop below a certain percentage, they will kneel on the ground, as if hurt. Their current hit points will also be highlighted in red when this happens. Characters that are killed during a battle are brought back to the character grid after the battle is over(as long as one character survives the battle). They will only have one hit point upon return. You will have to manually place the returning character(s) on the grid. You are not restricted to choosing the location they were in prior to being killed. If all of your characters are killed during a battle, the game will end and you will have to re-load from your saved game files. Pressing the triangle button while on a battle screen will bring up a text box with a description of the current choices in Japanese. A white number after an attack/spell represents amount of damage, a green number is amount healed. After each full turn(all characters) you are given the first battle menu to choose from again. The tile next to the characters name shows that characters position on the character grid, type of attack prepared, or condition of character if they are affected by a hold type spell(the word Bad, will appear). Sometimes a group of enemies will sneak up on you. When this happens, your character formation is reversed, the front is now the back row and vice versa. You can choose to re-form your characters(see Form), or leave them how they are. On the dungeon screen this is shown by your view turning 180 degrees by itself directly before a battle. In these instances, the enemy will get first attack. You need to re-form after the battle(if you didn't during) as it stays in the reversed formation. If the enemies in the front row are all destroyed, the back row moves forward. Some attacks will riccochet off an enemy and strike your character, take note of the attacks that some enemies use, try to avoid using like spells on them. If a hold type spell is successful, a marker icon will appear over the affected character(see spell markers). Spell(hold type) markers: Icons, these go for both your party and the enemy. These are shown above the affected characters head, and last various amounts of time. The number next to the icon represents the level of the spell. Name Icon Result of hold spell ---- ---- -------------------- Unlucky: Stairs down, luck down Happy: Sunrise, may skip turn Poison: Skull, damage to you after each turn Charm: Heart, you attack your teammates instead Shock: Lightning bolt, skip turn Panic: ?!, skip turn, or other random act Freeze: Blue drop, skip turn Bind: Shield emblem, skip turn Close: Red X, only able to use close range attacks Sleep: ZZZ, skip turn Sick: Face asleep, lose hit points every full battle turn Terror: Sad mask, character may try to escape the battle Paralyze: 2 jagged lines, skip turn Guilt: Rosary, cannot use hand weapons or gun Blind: Eye with X thru, decreases accuracy Stone: Stone, skip turn Raising levels: When your character goes up an experience level you are given 3 points to add to his statistics in any way you see fit. To add the points to his statistics in any catagory or combination of catagories just move the directional pad to the right the desired amount of times over the selected statistic or statistics. After placing all 3 points you will be asked if you are sure that is how you want them, Yes/No. Saving: See Augustus tree, under Room descriptions. Ranges: Various weapons and persona spells have ranges that they will be effective in. If you are not allowed to use a weapon/spell, you most likely are out of range. Most(not all) hand weapons are close range. The phase of the moon: This shows the passage of time. It also has to do with the way certain enemies behave, which is why sometimes you cannot get a contact card the same way twice from the same enemy. The Incense shop also works in conjunction with this feature. Room descriptions: The Velvet room: This is where you make new personas. The object is to combine 2 enemy contact cards plus an item from your inventory, the result is a new persona. Upon entering you are given four choices: 1. Fusion 2. Quit 3. Deliver/Erase 4. Instructions 1. Choosing fusion gives you four more options: note: you will not be able to access this choice if you have a full inventory of personas until you delete some unneccessary ones): 1a. Self-service(Crosschart on new personas available to you) From this you choose a contact card, shown by number, type, level and name from the list to the left, and align the crossbar with another(shown by number only at the top, 1-12) you would like to combine it with. If the two cards can be combined into a persona, the results will be shown in the box at the bottom of the screen. The various symbols on this crosschart tell you things about the strengths and weaknesses of the various contact card combinations. Red: Uncompatible, may screw up White: Normal Blue: Compatible(same alignment), good chance of extra abilities/attributes Circle: Normal Arrow up: Good chance of extra abilities/attributes Arrow side: Normal Arrow down: Good chance of mishap occuring, persona may weaken Some mishaps can produce entirely different personas than expected, these can be "Fools(enhanced persona) or Jellyman(dead persona)" These mishappen(Jellyman) personas still appear the same but will gain or lose spells/attributes depending on which way the mishap swayed. A Fool(entirely different family, only available through creation mishap) persona will occur approximately one in 64 irregularities, if the circumstances are correct. Fusing spell cards that show a blue symbol will increase your odds of creating a "Fool" persona, this is due to blue indicating same alignment of the chosen spell cards(IE: Holylight/Holylight or Physical/Physical). Some personas may even develop spells after attaining stage 8(the stage will not rise above 8), or perform special spells without you even summoning it(I call these Freaks) if your equipped character is in grave danger(Hit points are highlighted in red). You can tell a mishap has occured because Igor will mention that the resulting persona "seems irregular". 1b. Full-service In this menu you can see a list of all the various personas that your current enemy contact cards will create. Highlight the persona you would like to create(in red) and select it. A list of all the possible card combinations that will create this persona will be shown. Choose the combination of contact cards you'd like to use to create the persona. You will then be asked if you are sure of this decision, Yes/No. After choosing yes, you may now choose one item from your inventory to add to the persona in it's creation. An item will possibly boost a personas attributes/abilities, or even allow for an entirely different persona to be formed, usually higher or lower within the same family of the chosen persona. After picking the item(if you wished to add one) to add, you will be shown the persona's card(scroll down to see it's attributes). Press the accept button to see if you are able to complete the merger of contact cards for this particular persona(if the persona's level is far too high for any of your characters, or you already have it, you will be denied). If you are able to create the persona, you will be asked if all the choices you made are "OK" Yes/No. As soon as you answer yes to this final question, you will be brought to the persona creation room. You will witness your two enemy contact cards brought to life and merged into the persona you have chosen. 1c. See cards From this selection you can view all the enemy contact cards currently in your inventory. You can also delete unwanted contact cards here. 1d. Quit to previous menu 3. Choosing Deliver/Erase allows you to view or change any character's persona. To do this, highlight a party member whose persona you'd like to change. You can have up to three personas equipped on each character, one main(usable) and two sub(must equip them before use). The character you'd like to equip the new persona on must have a P-level(persona) equal to or higher than the persona you would like to equip. The characters main(usable) persona is listed in red, the sub personas(if any) are listed in white. Bring the flashing red bar to the persona(or empty space) you wish to replace and press the accept button, the flashing selection bar will move to the extra persona bank. All currently not in use personas you've created are kept in the extra persona bank. Now highlight the new persona you wish to equip the character with(must be listed in white, personas listed in grey are not available to that character) and press the accept button. The new and old personas will change places, equipping the new one, while putting the old into the extra persona bank. You can store up to 16 personas in the extra persona bank. The extra persona bank is only available from this selection in the Velvet room, you cannot access these personas out in the field. You can also delete personas from this selection that are obsolete. Any persona that has reached stage eight before deletion will give you an item in return when deleted. These items vary depending on the persona deleted. Another feature available from this selection is being able to view the persona's statistic card. To do this, simply press the square button while a persona(any you choose) is highlighted. The persona's statistic card will show you: A portriat of the persona entity The name of the persona The level of the persona The amount of spell points it takes to cast one of it's spells All spells currently available to the persona(more may be aquired) Amount the persona would enhance the users statistics The main types of persona magic it uses Strengths/weaknesses of persona Pressing left or right on the directional pad while a persona status card is up will allow you to view the other personas the character is equipped with. Not all characters can use all personas, try them in battle to find out which personas fit each character best. 4. Choosing Instructions on the Velvet rooms' use will get you four more options(begginer, amateur, instructions(basic) and professional, all of which are various instructions on room use. After viewing any of the instruction choices you are sent back to the main menu for the Velvet room. Judgement 1999: This is a casino. You can purchase coins from the teller next to the door. The coins are used to play the various gambling machines in the room. The object here is to win enough coins to buy goods from the teller to the left, mainly powerful weapons or items to use during fusion. Upon inspecting the machines you get four choices: 1. Start game 2. Quit(leave without playing) 3. Coins (total amount of coins you have left) 4. Instructions(different per machine, this gives 4 more options) 1. Rules 2. Controls of the game 3. Game advice 4. Exit to previous menu Here is a list of the games available to play: 1. Dice game(craps) 2. Poker 3. Blackjack 4. Code breaker 5. Slots(slot machine) Upon winning at various gambling machines, you will be asked if you would like to risk your winnings in a double or nothing game. These double or nothing games vary from machine to machine. Rosa Candida shop: This is the armor shop. You can purchase different types of armor here. Talking to the shopkeeper gives you the option of buying, selling or equipping items. Yin Yan shop: This is where you buy weapons. You can buy, sell and equip here by talking to the shopkeeper. At various points in the game, new weapons and items will become available in the shops. Just because you've already bought all the items in one shop, don't neglect to shop there again, as you may miss something good. Give and take fountain(fountain of life): The give and take fountains are fountains of regeneration run by fairies. When entering one, you are asked whether you'd like to use the fountain of give and take. The top choice is Yes, while the bottom is No. If you choose yes, you will be given a dollar/yen amount to throw into the fountain for the regeneration, along with two choices... Yes on top, No on bottom. If you choose to accept the cost of the regeneration your entire party's Hit points and Spell points will be refilled to maximum. The Gem/Incense shop(Essensce shop, wooden bamboo storefront): This shop gives you the option of raising your statistics, buy, sell, equip, or use items. There are two shopkeepers in this shop, a male (red robe) and a female(white robe). By talking to the male shopkeeper you are able to buy, sell or equip items. He sells mainly various potions. By talking to the female shopkeeper you are able to use the Item and Essense selections from her shops menu. First go into the Item selection menu, here you choose to trade gems from your inventory for various items. In the Essence selection you can chose to trade your gems for various essences that you can use to raise your character's statistics. It costs two gems for every essence you want. Each essence will also cost different combinations of gems depending on the phase of the moon. Essences highlighted in white are available for trade(you have the neccessary gems for trading in your inventory). After choosing one, you will be asked to choose the character that you would like to have that statistic raised on. Below is a chart on the various gems you need for trading at the different phases of the moon: Strength: New-2/8 Alexandria & Garnet 3/8-5/8 Diamond & Amethyst 6/8-Full Aqua stone & Pearl Vitality: New-2/8 Alexandria & Topaz 3/8-5/8 Sapphire & Garnet 6/8-Full Aqua stone & Ruby Technique: New-2/8 Alexandria & Magmastone 3/8-5/8 Emerald & Topaz 6/8-Full Aqua stone & Emerald Agility: New-2/8 Alexandria & Onyx 3/8-5/8 Ruby & Magamastone 6/8-Full Aqua stone & Sapphire Luck: New-2/8 Alexandria & Turquoise 3/8-5/8 Pearl & Onyx 6/8-Full Aqua stone & Diamond HP: New-2/8 Alexandria & Opal 3/8-5/8 Amethyst & Alexandria 6/8-Full Moon stone & Aqua stone SP: New-2/8 Alexandria & Crystal 3/8-5/8 Amethyst & Aqua stone 6/8-Full Moon stone & Alexandria Note: This shop will be a regular shop up until a certain point in the game. Peace diner: In the sun mall this is a fast food type restaraunt, yet in the Black market/Joy street this is a bar. You don't seem able to purchase anything in either Peace diner, just talk to the employees and patrons. The Miller and Budweiser beer logos on the front window of this shop were removed from the American version. The Frog shop(pharmacy): This is the drugstore/pharmacy. In this shop you can buy, sell or equip various items by talking to the shopkeeper. The items are mainly healing remedies and things of that nature. There is a back door to this shop, but every time you try to use it the shopkeeper tells you that you can't. Nice music ;) Medical office(clinic, has a red cross on the storefront): In this shop/dwelling, you can be treated by a doctor. To do this, talk to the doctor, he will ask you whether you would like to be treated or not, Treat/Do not treat. If you choose to be treated, the doctor will then tell you what the cost of the treatment wll be. You will then be asked whether you will pay this amount or not, Yes/No. If you answer yes to this, the amount will be deducted from your total money, and all your party member's hit points and spell points will be returned to their maximum level. Note: Talking to certain characters throughout the game will also raise these attributes, the school nurse is one of them. Agastya trees(Augustus): Agastya trees/bushes are the games save spots. To use an Agastya tree enter it on the map(if it's in bush form, inspect it). Scroll through the text until you come to a set of two choices, it is asking you whether you want to use the tree or not. Yes(top) or No(bottom) are your choices. After choosing yes, you are taken to another selection screen, this time asking whether you'd like to: Save or Game end. Choosing game end brings up a box asking if it's OK to choose this option, Yes/No. Choosing save from the selection screen brings up the file selection screen. Choose a slot to save your game in by highlighting it in red and pressing the accept button(takes 2 blocks on a memory card per save file). At this point you are asked if the slot you chose is "OK"(are you sure about this slot) Yes/No. If you already have a save in the slot you wish to use, you will then be asked if you wish to save over the old save file, Yes/No. After choosing yes, the game will save to the memory card. You can have up to 7 save slots per memory card. After saving is completed, use the cancel button to cancel out of the Agastya tree. Using shops: When using a shop, you are presented with a buying menu. It includes a list of all products for sale(items you can afford are listed in white, ones you can't are grey) and their prices. A description of the currently highlighted(by red bar) item is shown in a text box at the top of the screen, while the total of your current purchase and the total amount of money you have left is shown in the lower right corner. Also, the amount of the currently highlighted(by red bar) item you have in your inventory is shown at the bottom left. After choosing a particular item to buy, you will be asked the amount(how many you want) of the item you wish to purchase(shown after the "X" sign), use the directional pad to increase or decrease the number of units desired. The limit on each item is 99 units. There may be some abbreviations used in the descriptions of certain items, some are: P=Player P1=Player 1(one player character) PAll=Player all E=Enemy E1=Enemy 1(one enemy) EAll=Enemy all The map: There are 3 maps in the game, the small corner travel map, the automap, and the city map. When viewing the automap screen, hitting any of the top 4 buttons(L1, L2, R1, R2) will cause the map to rotate 90 degrees. Using the directional pad while the automap is up allows the map to be scrolled. In the city map, hitting the R1 or L1 buttons will cause the map to turn clockwise or counterclockwise, respectively. L2 will cancel or call up the city map from a street location. The directional pad rotates the city map in all directions. While walking in the city, pressing the Square button causes the viewing angle to rotate 45 degrees. To open a door or enter something, just push towards it with the directional pad. Unless it is locked or sealed, you will go through. Personas: These are the demon entitys that each character summons to cast spells for them. Each persona is different, depending on which 2 enemy contact cards you create it from. Each persona has eight stages of growth, after which it will not aquire any new spells. A persona gains spells from experience, and can have a total of up to seven spells at it's disposal. Not all personas will have seven spells though, and some can get odd(not common to particular persona type) spells by adding certain items during the initial fusion process. Certain items added during the fusion process will create "hidden" personas within certain families. Those items are listed beneath each persona where applicable. For more information on personas see "the Velvet room". Below is a listing of all one hundred personas and their abilities(listed spells are available at stage 8, statistics listed are at stage one, they will get stronger as the persona reaches stage 8, note: Fool statistics fluxuate as they are only obtained by irregularity): Lv: Name: Type: SP: Spells: Strengths/Weaknesses: 4 Trickster Heirophant 3 Duel sword Strong against magic DEF up STR:15 OMP:55 Item "Hell book" Spirit norm VIT:17 DMP:55 Holyer TEC:12 STR up AGL:15 Holylight LUK:7 Exorcism 5 Pixie Lovers 2 Cure Reflect wind Wind Weak to physical Happy dance STR:5 OMP:42 Flash VIT:10 DMP:63 Star punch TEC:7 Bolt AGL:16 Elemental LUK:18 Air 5 Shaman Chariot 4 Tackle Relect gravity Rapid fall Weak against spirit Gravity STR:13 OMP:47 Gravity all VIT:10 DMP:37 Flash all TEC:8 AGL:5 Physical LUK:9 Graviton 5 Starion Emporer 4 Wind Reflect wind Blind light Weak against physical Magic seal STR:12 OMP:65 Confuse VIT:8 DMP:46 Wind all TEC:5 Spin kick AGL:11 Elemental LUK:9 Sign 5 Maria Priestess 4 Chill Absorb chill Cure Weak against fire Poison cure STR:8 OMP:67 Multi bow VIT:10 DMP:68 Trap cure TEC:12 Freezer AGL:9 Holylight LUK:11 Aqua 6 Vesta Empress 4 Blast Absorb fire Cure Weak against spirit Flash STR:11 OMP:54 Red fire VIT:11 DMP:54 Blast more TEC:10 AGL:7 Physical LUK:8 Ignis 6 Voodoo Heirophant 4 Holy Strong against magic Candy voice Weak against attack ACU up STR:10 OMP:39 Iron punch VIT:12 DMP:69 Mag up TEC:9 Holy white AGL:5 Holylight LUK:7 Awake 7 Nike Judgement 4 Light No effect against magic Cure Weak against attack DEF up STR:10 OMP:56 Icy VIT:6 DMP:68 Sonar TEC:5 AGL:13 Holylight LUK:9 Bless 8 Fury Magician 8 Blaze Reflect fire Sleep song Weak against physical Fire all STR:7 OMP:60 Love whip VIT:7 DMP:48 Red whip TEC:11 AGL:12 Elemental LUK:6 Ignis 8 Talon Justice 7 Ray Absorb wind Para pin Weak against spirit Ray all STR:7 OMP:53 Twister VIT:9 DMP:43 TEC:15 AGL:13 Physical LUK:12 Air 10 Jack frost Lovers 7 Chill Reflect chill Joy Weak against physical Tango STR:7 OMP:57 Chill all VIT:12 DMP:82 Sweet trap TEC:9 Ice breath AGL:14 Elemental LUK:26 Aqua 10 Guni Devil 9 Twin slash Strong against everything Berserk STR:15 OMP:114 Curse VIT:20 DMP:99 Attack back TEC:13 Magic seal AGL:18 Evildark Sonar LUK:24 Awake 10 Ven Sun 6 Beak No effect against wind Fire all Weak against gun Wind all STR:14 OMP:57 Blaze VIT:7 DMP:52 Fire breath TEC:9 AGL:31 Elemental LUK:16 Ignis 11 Virgo Priestess 5 Cure all Strong against magic Happy dance STR:11 OMP:75 Fire VIT:13 DMP:75 Para cure TEC:14 Heal AGL:6 Holylight Sexy dance LUK:7 Bless 12 Pawn Emporer 6 Tremor Reflect tremor Paralyze Weak against physical Slumber STR:18 OMP:75 Quake all VIT:9 DMP:57 Dual sword TEC:7 AGL:16 Elemental LUK:12 Terra 14 Lx1 Magician 12 Ice Reflect chill Chill all Weak against physical Sexy dance STR:13 OMP:75 Ice all VIT:9 DMP:51 Multi pin TEC:15 AGL:21 Elemental LUK:9 Aqua 15 Rain Empress 6 Gravity Absorb tremor Flash Weak against spirit Ray STR:17 OMP:78 Richter VIT:16 DMP:73 Fastball TEC:15 AGL:9 Physical LUK:16 Terra 16 Hellcat Hermit 7 Ice No effect against tackle Wind Weak against whip Panic voice STR:15 OMP:72 Petri nail VIT:22 DMP:65 Icy TEC:27 AGL:18 Elemental LUK:9 Aqua 17 Hive World 7 Para bite Strong against attack Blast Weak against magic Red fire STR:16 OMP:72 Wave all VIT:27 DMP:80 TEC:11 AGL:10 Physical LUK:14 Grewon 17 Shogi Heirophant 7 STR drop Strong against magic Holy bound STR:15 OMP:57 Para eyes VIT:20 DMP:82 DEF drop TEC:17 AGL:10 Holylight LUK:16 Exorcism 18 Vortek Chariot 8 Squash Reflect blast Poison pin Weak against spirit Nuke STR:21 OMP:79 Light kick VIT:18 DMP:54 Nuke more TEC:20 AGL:11 Physical LUK:16 Grewon 18 Halo Judgement 7 Twin slash No effect against magic STR drop Weak against attack Heal all STR:16 OMP:84 Magi shield VIT:11 DMP:84 Red fire TEC:7 AGL:22 Holylight LUK:17 Ignis 18 Crosscut Priestess 6 Fire wall Absorb fire Cure Weak against chill Heal STR:16 OMP:84 Revive VIT:17 DMP:89 Blue fire TEC:17 AGL:8 Holylight LUK:11 Ignis 19 Dark rider Justice 12 Dual stab Reflect ray Flash Weak against spirit Flash all STR:12 OMP:81 Destruct VIT:17 DMP:56 Ray all TEC:25 AGL:21 Physical LUK:17 Photon 20 Jack O' Lovers 13 Fire Reflect fire Sweet trap Weak against physical Fire all STR:13 OMP:83 Hula dance VIT:15 DMP:103 Blaze TEC:17 Fire breath AGL:22 Elemental LUK:34 Ignis 21 Remy Moon 21 Poison Absorb magic Bad luck Weak against attack Poison pin STR:13 OMP:105 Dead VIT:18 DMP:104 Candy voice TEC:18 Sickness AGL:17 Evildark LUK:23 Nerve 22 Sumi Star 24 Tremor Absorb tremor Spirit norm Weak against ray Spin kick STR:20 OMP:88 Holy white VIT:19 DMP:102 Eternity TEC:20 Gust all AGL:26 Elemental Blaze all LUK:18 Terra 23 Brax Emporer 10 Ice Absorb attack Trap cure STR:27 OMP:95 Item "Pentagon" Ice all VIT:13 DMP:80 Death TEC:10 Mystery hit AGL:22 Elemental LUK:18 Exorcism 24 Gasious Sun 13 Chill No effect against wind Chill all Weak against gun Spike claw STR:21 OMP:113 Gust all VIT:13 DMP:103 Holy word TEC:19 AGL:43 Elemental LUK:28 Bless 25 Omah Heirophant 9 Heat wave Absorb chill ACU drop Weak against fire Restore pow STR:18 OMP:79 Red fire VIT:34 DMP:99 TEC:24 AGL:13 Holylight LUK:20 Aqua 25 Stalios Hermit 13 Fire all No effect against tackle Spirit norm Weak against whip Quake STR:20 OMP:97 Sonar VIT:29 DMP:84 Viri nail TEC:44 AGL:23 Elemental LUK:13 Ignis 27 Iron bride Empress 17 Ray all Reflect ray Bolt Weak against spirit Twin slash STR:26 OMP:98 Wave VIT:25 DMP:98 TEC:21 AGL:11 Physical LUK:26 Weak boson 28 Lance Magician 18 Dual stab Reflect tremor Blind light Weak against physical Quake STR:21 OMP:115 Tremor all VIT:15 DMP:80 Intimi mag TEC:27 Drago spear AGL:32 Elemental LUK:12 Terra 28 Mach Justice 14 Wave Absorb wind Poison pin Weak against spirit Gale wind STR:15 OMP:105 Wave all VIT:20 DMP:75 Sonic TEC:37 AGL:32 Physical LUK:21 Air 29 Deva Priestess 10 Bless Strong against magic Ill cure STR:20 OMP:112 Love whip VIT:22 DMP:112 Spirit norm TEC:28 Heal all AGL:10 Holylight Hell eyes LUK:15 Exorcism 29 Leviathan World 11 Poison air Strong against attack Magnet Weak against magic Viri bite STR:28 OMP:102 Bone crush VIT:48 DMP:105 Nuke more TEC:17 AGL:15 Physical LUK:20 Air 30 Tenji Fool 7 Sweet trap Strong against everything Attack back STR:25 OMP:145 Quake all VIT:34 DMP:95 MAG up TEC:29 Revive more AGL:31 Physical Fire breath LUK:37 Normal 32 Anuvis Temperance 11 Drum punch No effect against tackle Spirit norm Weak against whip Judgement STR:36 OMP:99 Life VIT:23 DMP:109 TEC:51 AGL:26 Physical LUK:17 Sign 33 Mordo Chariot 12 Iron punch Reflect flash Bolt Weak against spirit Magnet all STR:41 OMP:116 Viper smash VIT:28 DMP:86 TEC:36 AGL:18 Physical LUK:23 Photon 34 Hera Death 16 Curse No effect against spirit Mezmerize STR:19 OMP:113 Item "Niple" Trap cure VIT:15 DMP:98 Bad luck TEC:36 Hell eyes AGL:31 Evildark LUK:41 Necromancy 34 Ug Emporer 23 Blaze Absorb ray Berserk Weak against physical Blaze all STR:40 OMP:118 Heat wave VIT:19 DMP:103 Physi wall TEC:14 AGL:31 Elemental LUK:24 Weak boson 35 Helion Magician 23 Wind all Strong against magic Gust Weak against attacks Gust all STR:26 OMP:135 Tackle VIT:19 DMP:100 Dead whip TEC:32 AGL:38 Elemental LUK:15 Necromancy 36 Brigit Empress 19 Blast Reflect flash Heal Weak against spirit Blast more STR:30 OMP:117 Blast most VIT:29 DMP:117 Blue fire TEC:25 AGL:14 Physical LUK:33 Photon 36 Azreal Judgement 19 Wing flap No effect against magic Lighter Weak against attack Fear song STR:24 OMP:133 Life VIT:19 DMP:128 STR up TEC:14 Judgement AGL:43 Holylight LUK:27 Wonder 37 Wals Priestess 15 Bless all Strong against magic Heal STR:25 OMP:129 Item "Death ring" Petri cure VIT:27 DMP:129 Eternity TEC:34 AGL:15 Holylight LUK:20 Sign 37 Region Justice 18 Magnet Reflect gravity Light kick Weak against spirit Flash all STR:20 OMP:124 Gravity all VIT:25 DMP:94 Holy white TEC:44 AGL:39 Physical LUK:27 Graviton 39 Mephisto Heirophant 17 Electro Absorb flash Pow return Weak against blast Holyer STR:26 OMP:108 Air slice VIT:45 DMP:128 TEC:35 AGL:21 Holylight LUK:28 Photon 39 Frost Hermit 18 Poison nail No effect against tackle Gust Weak against whip Item "W-Tablet" Bind voice STR:28 OMP:126 Gust all VIT:40 DMP:113 Petri bite TEC:55 AGL:30 Elemental LUK:21 Air 40 Cerebus Fortune 15 Poison bite No effect against tackle Wolf Weak against whip Magi shield STR:31 OMP:123 Tackle VIT:29 DMP:125 Revive TEC:55 Viri nail AGL:30 Holylight LUK:21 Curse 41 Crow Sun 22 Beak No effect against wind Quake Weak against gun Quake all STR:30 OMP:135 Dive bomb VIT:22 DMP:120 Gishin all TEC:99 AGL:56 Elemental LUK:41 Wonder 43 Odin Emporer 24 Petri eyes Strong against magic Quake Weak against attacks Petrify STR:53 OMP:142 Drago spear VIT:23 DMP:122 Gishin TEC:18 AGL:38 Elemental LUK:28 Curse 44 Inferno Death 18 Curse more No effect against spirit Cease heal STR:23 OMP:139 Cyber VIT:18 DMP:119 Death TEC:44 Axe bomb AGL:39 Evildark LUK:49 Curse 44 Celes Empress 21 Wave Reflect ray Spirit norm Weak against spirit Item "War tablet" Blast more STR:34 OMP:139 Grounder VIT:33 DMP:134 Sonic wave TEC:29 AGL:18 Physical LUK:39 Weak boson 45 Gemb Temperance 25 Ice breath No effect against tackle Quake Weak against whip Item "Black tablet" Freezer STR:45 OMP:141 Mag up VIT:32 DMP:129 Quake all TEC:60 AGL:33 Physical LUK:23 Aqua 46 Vixen Priestess 18 Multi pin Strong against magic Intimi mag STR:28 OMP:153 Heal all VIT:33 DMP:148 Para cure TEC:41 Heat wave AGL:18 Holylight Revive more LUK:23 Exorcism 46 Morie Justice 21 Wing flap Absorb wind Sonic Weak against spirit Sonic all STR:23 OMP:147 Magma heat VIT:28 DMP:113 TEC:51 AGL:46 Physical LUK:33 Air 47 Vora Magician 32 Ice Reflect chill Ice all Weak against physical Item "Monk charm" Glacier all STR:33 OMP:165 Aqua wall VIT:23 DMP:125 Icy TEC:42 AGL:47 Elemental LUK:18 Aqua 47 Nari Fool 16 Freezer Strong against everything Glacier all STR:43 OMP:176 Holyest VIT:40 DMP:131 Extinct TEC:39 Lightning AGL:38 Physical Viper smash LUK:50 Normal 48 Shaolin Chariot 20 Tackle more Absorb tremor Gravity all Weak against spirit Nuke more STR:53 OMP:152 Giant pin VIT:35 DMP:117 TEC:48 AGL:23 Physical LUK:28 Terra 49 St. Dragon World 23 Ice breath Strong against attack Wave Weak against magic Item "B-Tablet" Para nail STR:33 OMP:149 Discharge VIT:63 DMP:147 Gale wind TEC:28 Glacier all AGL:24 Physical LUK:30 Aqua 50 Viper Strength 29 Candy voice Strong against attack Ill cure Weak against magic Aqua wall STR:48 OMP:154 STR up VIT:63 DMP:136 Freezer TEC:32 AGL:25 Holylight LUK:33 Aqua 51 Loki Devil 31 Curse more Strong against everything Wolf STR:20 OMP:174 Mezmerize VIT:33 DMP:154 Bind voice TEC:25 Wildman AGL:30 Evildark Iron punch LUK:44 Nerve 52 Thor Heirophant 36 Bolt all Absorb flash Magi shield Weak against blast Discharge STR:30 OMP:131 Axe bomb VIT:55 DMP:156 TEC:45 AGL:25 Holylight LUK:33 Photon 53 Chatz Priestess 22 Poison cure Absorb fire Bless Weak against chill Sad attack STR:31 OMP:168 Elixer VIT:34 DMP:163 Red fire TEC:46 AGL:21 Holylight LUK:26 Ignis 53 Succubus Moon 27 Lunar trap Absorb magic Slumber Weak against attack Item "Monk tablet" Mezmerize STR:26 OMP:177 More dead VIT:31 DMP:170 Magic wall TEC:34 Moon whip AGL:33 Evildark LUK:39 Nerve 54 Darkside Justice 20 Death kick Reflect ray Sonic wave Weak against spirit Item "Lunar piece" Sonic STR:27 OMP:165 For Brad Gravity all VIT:32 DMP:130 BiStrike TEC:57 AGL:52 Physical LUK:35 Weakboson 55 Allmighty Judgement 30 Destruct Reflect magic Elixer all Weak against spear Restore pow STR:32 OMP:172 Light all VIT:27 DMP:162 Petri eyes TEC:22 AGL:58 Holylight LUK:36 Bless 55 Pheonix Sun 34 Blaze No effect against wind Wing flap Weak against gun Item "C-Tablet" Fire breath STR:37 OMP:162 Trap cure VIT:27 DMP:147 Inferno all TEC:36 AGL:68 Elemental LUK:53 Ignis 55 Bard Emporer 26 Ice Reflect tremor Magic seal Weak against physical Freezer STR:63 OMP:167 Glacier VIT:27 DMP:147 Holy word TEC:22 AGL:48 Elemental LUK:32 Terra 57 Dorga Empress 20 Magnet Reflect flash Eternity Weak against spirit Item "Dark tablet" Air slice STR:41 OMP:166 For Yuki Destruct VIT:40 DMP:131 Lightning TEC:36 AGL:23 Physical LUK:49 Photon 58 Mondo Death 20 Curse all No effect against spirit Wolf STR:29 OMP:168 Item "Coffen" Magic seal VIT:24 DMP:148 For Chris Petri eyes TEC:55 Kill punch AGL:50 Evildark LUK:60 Curse 59 Jester Hanged man 24 Para eyes Reflect magic Lunar trap Weak against spear Star punch STR:24 OMP:178 Confuse VIT:39 DMP:155 Invisible TEC:34 Curse all AGL:60 Evildark LUK:55 Awake 59 Flare Magician 20 Quake Reflect tremor Quake all Weak against physical Gishin all STR: OMP: Item "Gold pen" Mystery hit VIT: DMP: For Alana Freezer TEC: Holy bound AGL: Elemental LUK: Terra 59 Demo Chariot 20 Bone crush Reflect ray Eternity Weak against spirit Item "Pure water" Gale wind STR:66 OMP:197 For Mark Kill punch VIT:45 DMP:157 Sonic TEC:61 AGL:32 Physical LUK:37 Weak boson 60 Alfred Judgement 20 Sleep song Reflect magic Love whip Weak against spear Elixer all STR:50 OMP:202 Item "Trifocals" Magic wall VIT:29 DMP:172 For Nate Light all TEC:24 Kill punch AGL:61 Holylight LUK:75 Wonder 61 Valzante Priestess 20 Cure all Strong against magic Revive STR:35 OMP:190 Heal VIT:41 DMP:180 Item "Mud flower" Blue fire TEC:52 For Mary Holy white AGL:25 Holylight Elixer all LUK:30 Sign 61 Karma Fool 22 Drum punch Strong against everything Inferno all STR:56 OMP:211 Floater VIT:49 DMP:161 Curse all TEC:47 Light all AGL:48 Physical Nuke most LUK:48 Normal 62 Michael Judgement 20 Deathbound Reflect magic STR up Weak against spear Light all STR:51 OMP:206 Item "Buster" Para eyes VIT:31 DMP:181 For Ellen POW return TEC:33 Physi wall AGL:65 Holylight LUK:43 Exorcism 62 Ra Emporer 20 Blaze Absorb blast Inferno Weak against physical Bind STR:68 OMP:187 Item "Lava charm" Lighten VIT:31 DMP:162 For Main Blue fire TEC:26 Boss damage AGL:53 Elemental LUK:36 Grewon 65 Ishtal Empress 44 Bolt all Reflect blast Ice arrow Weak against spirit Revive STR:45 OMP:188 Discharge VIT:44 DMP:178 Blast most TEC:40 AGL:26 Physical LUK:55 Grewon 66 Massacre Tower 29 Bad luck Strong against attack More dead STR:65 OMP:190 Item "Black mask" Cease heal VIT:60 DMP:155 Bind TEC:36 Intimi mag AGL:31 Evildark Light kick LUK:52 Necromancy 66 Bushido Justice 33 Force Reflect gravity Force all Weak against spirit Item "Chess piece" Triple hit STR:31 OMP:195 Discharge VIT:36 DMP:155 TEC:65 AGL:60 Physical LUK:45 Graviton 68 Hannu Magician 51 Gust Reflect wind Death kick Weak against physical Gust all STR:45 OMP:216 Gale all VIT:33 DMP:169 Twister TEC:57 Triple hit AGL:63 Elemental LUK:28 Air 70 Racsha Priestess 35 Happy dance Strong against magic Ill cure STR:38 OMP:208 Aqua wall VIT:47 DMP:198 Revive more TEC:59 Fire wall AGL:28 Holylight Life LUK:33 Bless 74 Bucho Heirophant 41 Lighten Absorb flash DEF drop Weak against blast Item "Thunderbox" Ice arrow STR:40 OMP:192 Magic wall VIT:71 DMP:202 TEC:61 AGL:35 Holylight LUK:49 Photon 76 Borax World 57 Bolt Strong against attack Blast most Weak against magic Glass wall STR:51 OMP:211 Holy word VIT:83 DMP:204 Force all TEC:40 AGL:35 Physical LUK:43 Sign 77 Beezlebum Devil 66 Giant pin Strong against everything Extinct STR:31 OMP:233 Item "Pagan king" Glass wall VIT:51 DMP:208 Sickness TEC:36 Death AGL:41 Evildark Moon whip LUK:64 Necromancy 79 Garuda Sun 58 Gust all No effect against wind Spike claw Weak against gun Item "Big statue" Gale wind STR:49 OMP:217 Card "EM Maui" Gale VIT:37 DMP:197 Card "WD Yaksha" Death claw TEC:52 Gale all AGL:86 Elemental LUK:71 Air 79 Dark angel Judgement 58 Holy word Reflect magic Judgement Weak against spear Item "Dark ash" Nuke most STR:36 OMP:227 Revive more VIT:37 DMP:217 TEC:32 AGL:76 Holylight LUK:52 Awake 80 Leuda Magician 61 Inferno Absorb blast Death bound Weak against physical Item "Sun seed" Blaze all STR:53 OMP:249 Card "ED Weirdo" Inferno all VIT:37 DMP:194 Card "WM Babe" Holy word TEC:67 Magma heat AGL:72 Elemental LUK:32 Grewon 85 Kari Empress 55 Reflect gravity Weak against spirit Item "Dark gift" Force STR:44 OMP:240 Card "DW Warchild" Triple hit VIT:85 DMP:220 Card "MA Leo" Elixer TEC:39 Force all AGL:34 Physical Eternity LUK:70 Graviton 86 Ashura Emporer 53 Gust No effect against wind Gale Weak against gun Item "Glass doll" Mezmerize STR:86 OMP:247 Card "WD Valkyrie" Gishin VIT:39 DMP:212 Card "SD Cyrus" Glacier TEC:34 Axe bomb AGL:71 Elemental LUK:44 Wonder 88 Shaa Tower 70 Slumber Strong against attack Extinct STR:83 OMP:246 Bind light VIT:78 DMP:201 Magic seal TEC:43 Cease heal AGL:39 Evildark Death kick LUK:68 Nerve 88 Scrag Priestess 45 Elixer all Reflect attack Eternity STR:44 OMP:256 Item "Fate pin" Revive more VIT:57 DMP:236 Card "ED Faefnel" Elixer TEC:73 Card "DN Shin" Boss damage AGL:34 Holylight LUK:39 Wonder 89 Endora Heirophant 62 Absorb flash Weak against blast Item "Tiger belt" Holyest STR:45 OMP:233 Card "WD Hanya" Magmaheat VIT:83 DMP:233 Card "EM Durahan" Electro TEC:73 POW return AGL:40 Holylight Lightning LUK:58 Photon 90 Athena Justice 71 Death bound Reflect attack Steel wall Weak against magic Item "Olive ring" Discharge STR:41 OMP:255 Card "DW Rantula" STR up VIT:46 DMP:205 Card "WM Sucula" Sonic all TEC:83 AGL:78 Physical LUK:59 Photon 94 Abracab Judgement 73 Reflect magic Weak against spear Item "Silver dish" Light all STR:48 OMP:269 Card "SD Zin" Bi strike VIT:43 DMP:249 Card "AL Kelpi" Holyest TEC:38 Boss damage AGL:87 Holylight Elixer all LUK:61 Exorcism 96 Shiva Chariot 62 Mega raid Absorb wind Wave Weak against spirit Item "Sun Tablet" Triple hit STR:89 OMP:274 Card "SD Ganesha" Gale VIT:59 DMP:224 Card "DD Karak" Nuke most TEC:84 AGL:43 Physical LUK:48 Air 97 Zuma World 63 Bright air Strong against attack Fire breath Weak against magic Item "D-Scales" Ice breath STR:63 OMP:265 Card "DN Naga" Destruct VIT:99 DMP:248 Card "BD Owl" Poison air TEC:51 Nuke most AGL:44 Physical LUK:54 Graviton 99 Lucifer Devil 100 Curse all Strong against everything Richter STR:40 OMP:279 Item "David star" Extinct VIT:64 DMP:264 Card "DW Dance" Hell eyes TEC:45 Card "WD Dead chef" Judgement AGL:50 Evildark LUK:82 Wonder Important items note: Here is how you recieve certain items necessary for some of the higher personas D-Scales Found in Well of mind and souls, level B6 Glass doll Recieved after getting one of each spell card Sun tablet Recieved for defeating WM Fenril Silver dish Recieved for defeating FA Rainchild Olive ring Recieved for defeating ED Faefnel Tiger belt Recieved for defeating DN Shin Dark gift Recieved for defeating GT Chow Pagan king Recieved for defeating DM Alice The other items necessary for certain persona creations are found in the Judgement 1999s, through various events in the game, or by a stage eight deletion of a specific persona. Persona compatibility: Here is a chart that will let you know which characters can use which personas. The empty spaces are just ones I haven't tried on that character yet. Main Nate Mary Mark Brad Alana Ellen Chris Yuki Heirophant Trickster No Yes Yes Yes Yes Yes Yes No Yes Voodoo No Yes No No No No No No No Shogi No Yes Yes Yes Yes Yes Yes No Yes Omah No Yes Yes Yes Yes Yes Yes No Yes Mephisto No Yes Yes Yes Yes Yes Yes No Yes Thor No Yes Yes Yes Yes Yes Yes No Yes Bucho No Yes Yes Yes Yes Yes Yes No Yes Endora No Yes Yes Yes Yes Yes Yes No Yes Lovers Pixie Yes Yes Yes Yes Yes Yes Yes No Yes Jack frost Yes Yes Yes Yes Yes Yes Yes No Yes Jack O' Yes Yes Yes Yes Yes Yes Yes No Yes Chariot Shaman No No No Yes No No No No No Vortek Yes Yes Yes Yes No Yes Yes No Yes Mordo Yes Yes Yes Yes No Yes Yes No Yes Shaolin Yes Yes Yes Yes No Yes Yes No Yes Demo No No No Yes No No No No No Shiva Yes Yes Yes Yes No Yes Yes No Yes Emporer Starion Yes No No No No No No No No Pawn Yes No Yes Yes Yes Yes Yes No Yes Brax Yes No Yes Yes Yes Yes Yes No Yes Ug Yes No Yes Yes Yes Yes Yes No Yes Odin Yes No Yes Yes Yes Yes Yes No Yes Bard Yes No Yes Yes Yes Yes Yes No Yes Ra Yes No No No No No No No No Ashura Yes No Yes Yes Yes Yes Yes No Yes Priestess Maria No No Yes No No No No No No Virgo Yes Yes Yes Yes Yes Yes Yes No No Crosscut Yes Yes Yes Yes Yes Yes Yes No No Deva Yes Yes Yes Yes Yes Yes Yes No No Wals Yes Yes Yes Yes Yes Yes Yes No No Vixen Yes Yes Yes Yes Yes Yes Yes No No Chatz Yes Yes Yes Yes Yes Yes Yes No No Valzante No No Yes No No No No No No Racsha Yes Yes Yes Yes Yes Yes Yes No No Scrag Yes Yes Yes Yes Yes Yes Yes No No Empress Vesta No No No No No No No No Yes Rain Yes Yes No Yes Yes Yes Yes No Yes Iron bride Yes Yes No Yes Yes Yes Yes No Yes Bridget Yes Yes No Yes Yes Yes Yes No Yes Celes Yes Yes No Yes Yes Yes Yes No Yes Dorga No No No No No No No No Yes Ishtal Yes Yes No Yes Yes Yes Yes No Yes Kari Yes Yes No Yes Yes Yes Yes No Yes Judgement Nike No No No No No No Yes No No Halo Yes Yes Yes Yes Yes No Yes No Yes Azreal Yes Yes Yes Yes Yes No Yes No Yes Allmighty Yes Yes Yes Yes Yes No Yes No Yes Alfred No Yes No No No No No No No Michael No No No No No No Yes No No Dark angel Yes Yes Yes Yes Yes No Yes Yes Yes Abracab Yes Yes Yes Yes Yes No Yes No Yes Magician Fury No No No No No Yes No No No Lx1 Yes Yes Yes Yes Yes Yes No No Yes Lance Yes Yes Yes Yes Yes Yes No No Yes Helion Yes Yes Yes Yes Yes Yes No No Yes Vora Yes Yes Yes Yes Yes Yes No No Yes Flare No No No No No Yes No No No Hannu Yes Yes Yes Yes Yes Yes No No Yes Leuda Yes Yes Yes Yes Yes Yes No No Yes Justice Talon No No No No Yes No No No No Darkrider Yes Yes Yes No Yes Yes Yes No Yes Mach Yes Yes Yes No Yes Yes Yes No Yes Region Yes Yes Yes No Yes Yes Yes No Yes Morie Yes Yes Yes No Yes Yes Yes No Yes Darkside No No No No Yes No No No No Bushido Yes Yes Yes No Yes Yes Yes No Yes Athena Yes Yes Yes No Yes Yes Yes No Yes Devil Guni No No No No No No No Yes No Loki Yes Yes Yes Yes Yes Yes Yes Yes Yes Beezlebum No No No No No No No Yes No Lucifer No No No No No No No Yes No Sun Ven Yes Yes Yes Yes Yes Yes Yes Yes Yes Gasious Yes Yes Yes Yes Yes Yes Yes Yes Yes Crow Yes Yes Yes Yes Yes Yes Yes Yes Yes Pheonix Yes Yes Yes Yes Yes Yes Yes Yes Yes Garuda Yes Yes Yes Yes Yes Yes Yes Yes Yes Hermit Hellcat Yes Yes Yes Yes Yes Yes Yes Yes Yes Stallios Yes Yes Yes Yes Yes Yes Yes Yes Yes Frost Yes Yes Yes Yes Yes Yes Yes Yes Yes World Hive Yes Yes Yes Yes Yes Yes Yes Yes Yes Leviathan Yes Yes Yes Yes Yes Yes Yes Yes Yes St. Dragon Yes Yes Yes Yes Yes Yes Yes Yes Yes Borax Yes Yes Yes Yes Yes Yes Yes Yes Yes Zuma Yes Yes Yes Yes Yes Yes Yes Yes Yes Moon Remy Yes Yes No Yes Yes No No Yes No Succubuss Yes Yes No Yes Yes No No Yes No Star Sumi No No Yes No No Yes Yes No Yes Temperance Anuvis Yes Yes Yes Yes Yes Yes Yes Yes Yes Gemb Yes Yes Yes Yes Yes Yes Yes Yes Yes Death Hera No No Yes No No Yes Yes Yes Yes Inferno No No Yes No No No No Yes Yes Mondo No No No No No No No Yes No Fortune Cerebus Yes Yes Yes Yes Yes Yes Yes Yes Yes Strength Viper Yes Yes Yes Yes Yes Yes Yes Yes Yes Hanged man Jester Yes No Yes Yes Yes Yes Yes Yes No Tower Massacre No No No No No No No Yes No Shaa Yes Yes No Yes Yes No No Yes No Fool Tenji Yes Yes Yes Yes Yes Yes Yes Yes Yes Nari Yes Yes Yes Yes Yes Yes Yes Yes Yes Karma Yes Yes Yes Yes Yes Yes Yes Yes Yes Persona deletion Item chart: If you delete a persona that has attained stage eight, you will recieve an item upon the deletion. The following is a listing of the items that you are given when deleting each of the personas once they have reached stage eight. I have grouped them by Family. Heirophant Trickster Paralyze stone Voodoo Vitality essence Shogi Mega glove Omah Chess piece Mephisto Panic dirk Thor Spirit coat Bucho Discharge stone Endora Holy stone Lovers Pixie Luck essence Jack frost Luck essence Jack O' Iron mask Chariot Shaman HP essence Vortek Force rock Mordo Silver tip Shaolin Mad dog Demo Machete Shiva Therm stone Emporer Starion Strength essence Pawn Iron blade Brax Inferno rock Ug Penta glove Odin Energy bow Bard Ceasar hand Ra Inferno stone Ashura Light stone Priestess Maria Spell point essence Virgo Petrify cure Crosscut Revive rock Deva Blast stone Wals Fate pin Vixen Holy vulcan Chatz Peace maker Valzante Holy comet Racsha Elixer stone Scrag Revive rock Empress Vesta Zoma Rain Paralyze cure Iron bride Electric glove Bridget Cobra axe Celes Ceasar helmet Dorga Infinity Ishtal David star Kari Force stone Judgement Nike Tec essence Halo Sonic rock Azreal Discharge rock Allmighty Whispers Alfred Elixer rock Michael Heaven gate Dark angel Hell fire Abracab Sun stone Magician Fury Life orb Lx1 Ill cure Lance Charm sword Helion Core shoes Vora Final axe Flare Ceasar feet Hannu Gishin stone Leuda Laser blade Justice Talon Agility essence Darkrider Cobra stone Mach Gale rock Region Monk hood Morie Star sword Darkside Bind whip Bushido Glacier stone Athena Ceasar suit Devil Guni Nuke stone Loki Power glove Beezlebum Curse rock Lucifer Omega stone Sun Ven Poison cure Gasious Charm shot Crow Exor sword Pheonix Hydra cowl Garuda Gale stone Hermit Hellcat Glacier rock Stallios Sun seed Frost Tengu boots World Hive Gishin rock Leviathan Poniard St. Dragon Muscle arm Borax Angel knife Zuma Sonic stone Moon Remy Ill stone Succubuss Petrify whip Star Sumi Holy axe Temperance Anuvis Dark ash Gemb Mobile suit Death Hera Petrify stone Inferno Holy glove Mondo Death cross Fortune Cerebus Dead ends Strength Viper Twin tower Hanged man Jester Grim reaper Tower Massacre Death stone Shaa Exit n' stone Fool Tenji Jingle whip Nari Hell rain Karma Musamune Items recieved by defeating various demons: Here is a listing of the items you may recieve by defeating the various demons throughout the game. The higher your luck level is, the greater your chance of recieving an item. ND Moonchild : Ill stone Insibus : Petrafy stone Succubus : Opal Incubus : Dark sword Hinos : Blood orb Mermaid : Metal card Remy : Cobra stone Nightmare : Paralyze stone Hermit : Scalpel FY King fly : Force rock Queen fly : Ogre blade Princix : Blaze stone Hellion : Garnet Dark elf : Ph-guard Water elf : Turquoise Jack o' : Fire stone Jack frost : Chill stone Pixie : Magic stone FA Rainchild : Silver dish Abax : Curse rock Jester : Di-paralyze Palerider : Exit n' stone Astral : Metal card Blax knight : Bind blade Arapachi : Dis energy Dev chef : Shiny candy Grub : Toad candy ED Faefnel : Olive ring Weirdo : Ruby Felios : Bowie Snaketail : Cloud sword Drac : Amethest Wyvern : Moon stone Cockatrice : Di-stone CB Light dove : Bolt stone Alecto : Blast stone Gargos : Sonic rock Beezley : Flash stone Kimono : Ray stone WM Fenril : Sun tablet Bufflax : Baron glove Dragos : Crystal Sucula : Topaz Black widow : Ph-guard Babe : Ripobitan Nuea : Herb Sharktooth : Di-paralyze WD Yaksha : Holy stone Puru : Light sword Valkyrie : Plate axe Dead chef : Close bow Ripper : Paralyze cure Hanya : Panic whip Fruman : Mop EM Manimal : Emerald Durahan : Light bow Maui : Moon stone Landshark : Ice whip Fugly : Ripobitan Ogre : Onyx Gremlin : Shiny candy EG Macabre : Close whip Lips : Di-paralyze Flower kid : Magic stone Toilet kid : Electric whip Dribbler : Battle axe Ghost : M-guard Static : Core shield Wraith : Magic stone OL Grimy : Discharge rock Shadow : Metal card Clone : Magma stone Anatomy : Laser bow Flux : Dirk Yakuza : Shock sword Thug : Blood orb Slime : Dis-energy SM Blackman : Metal card Agent : Metal card S.S. : STR drink SD Ganesha : Sapphire Moai : Metal card Tengu : Gale rock Cupid : Gold axe Zin : Hina stone Raksha : Topaz Cyrus : Gold sword Magic urn : Herb AL Kelpi : Magic rock Chronos : Light stone Dominion : Paralyze axe Virtue : Zamba glove Power : Turquoise Principal : M-guard Arch angel : Bind bow Angel : Tanto DN Shin : Tiger belt Vixen : Hina stone Viper : Amethest Water asp : Aqua stone Naga : Onyx Shadow asp : Metal card Leach : Iron claw BD Ramia : Glacier rock Bumbo : Gust stone Ithl : Ice stone Sith : Aqua stone Owl : Wind stone Firebird : Metal card MA Leo : Blood orb Scorpio : Garnet Otros : Nuke rock Hemes : Sleep sword Felicia : Toad candy Kariee : Metal card Muskat : Shiny candy DW Randa : Nuke stone Warchild : Life orb Dance : Wave stone Rantula : Pit stone Chomp : Dis energy Siren : Gravity stone Sacrifice : Dis enegry DD Golem : Gishin rock Karak : Inferno rock Dwarfen : Quake stone Kobold : Magic stone Goul : Tremor stone Imp : Gauntlet GT Chow : Dark gift Moroku : Pearl Insectoid : Ph-guard Shremlin : Di-ill Karen : Shiny candy Ifirit : Magma stone Shpos : Di-paralyze Goblin : Di-poison ZE Painter : Panic punch Psycho : Lava sword Gleeb : Di-stone Zombie cop : Di-paralyze Dead nurse : Herb Zombie girl : M-guard Zombie boy : Metal card Zombie : Cloth hat SS Arrogance : Alexandria Sloth : Death stone Bellycasey : Diamond Jealousy : Zoma Greed : Magic rock Obscene : Zoma DM Alice : Pagan king Enemy contact cards(spell cards): These are the spell cards that you receive upon successfully interesting an enemy, provided you choose this from your list of rewards afterwards. A contact(spell) card is set up very similiar to a persona card(see example persona card) On the stationary bar at the bottom of the enemy's contact card, it lists the following: Class/Type(upper left) Name(bottom center) If you try to contact an enemy which you already have a contact card for, all members of that particular group of enemy will leave the battle. This is helpful when you feel as though you may be outnumbered. Although you cannot re-contact(in same battle) an already contacted enemy, you can attempt to contact more than one enemy type per battle. The battle is avoided if you make any type of interesting contact with any one enemy(see Getting cards below). Getting cards: The object of contacting the enemies is to try and invoke certain emotions in them. Upon attempting to contact an enemy(some enemies may try to contact you, if this happens you must Accept/Decline their invite), a descriptive box will open on the bottom of the screen. This box contains the contacted enemy's level, name, interests(highlighted) and whether or not you have this particular enemy's contact card in your current inventory(highlighted in yellow if you do). If you do not already have the contacted enemy's card you may choose to continue with the contact. Choose the party member you would like to attempt to gain the enemy's interest with, then choose from the four topics of conversation it gives you(all differ depending on which character you chose). Through talking to the enemy you will fill the square in the upper left corner of the screen with color. If you fill the square with a certain color, you will get the emotional outcome it provides. 1. Anger: Red 2. Joy: Green 3. Fear: Blue 4. Interest: Yellow If you invoke these emotions through your choices when contacting the enemy here is a list of the consequences: 1. Anger: The enemy may get first attack on your party 2. Joy: The enemy may leave the battle, or become happy 3. Fear: The enemy may leave the battle, or become bound 4. Interest: You get the 3 choices full Interest brings(see below) 5. Anger/Joy: Enemy will leave the battle 6. Anger/Fear: The enemy is confused(does not attack right away) 7. Anger/Interest: You get the 3 choices as if Interested 8. Joy/Fear: Enemy will leave the battle, or become charmed 9. Joy/Interest: You get the 3 choices as if Interested 10. Fear/Interest: You get the three choices as if Interested You get 2 emotions if 2 or more are full(pulsating) when you get one to maximum power(filling the square). Even if 3 or more are full, you still only get a combination of 2. After gaining the enemies full interest you will be given 3 choices: 1. Take the enemies contact(spell) card, battle will be avoided 2. Enemy leaves the battle, you get experience, money or gems 3. Enemy leaves the battle Gaining enemy contact cards allows you to create new personas. You may only carry 12 enemy contact cards at a time. If you have a full inventory of enemy cards, the next time you gain one, a screen will appear with a listing of all the cards you currently have. You will then be asked whether you would like to drop a card from your inventory to make room for the new card. If yes, choose the one you'd like to discard so the new card can be acquired. Some personas are directly linked to some enemies. If you try and contact an enemy with a character equipped with such a persona, you will be asked one question, then automatically given a contact card(the persona orders the demon to give it to you if your levels are high enough). One such instance of this is, Loki, at 6/8 moon, this persona will contact the demon Fenril(you have to contact the demon with a character that has the particular persona equipped). Below are some ways to gain interest from the demons(note that these ways are not 100% accurate, as the phase of the moon and whether or not the demon asks you for items may alter the outcome, but these should work most of the time): ND SD Moonchild- Mark, stare Ganesha- Mark, stare Insibus- Mary, shudder Moai- Nate, speech Succubus- Mark, lie Tengu- Mary, ask Incubus- Alana, threaten Cupid- Alana, tempt Hinos- Alana, tempt Zin- Nate, speech Mermaid- Nate, yell Raksha- Alana, threaten Remy- Mary, shudder Cyrus- Mark, provoke Nightmare- Mary, waste time Magic urn- Mary, waste time Hermit- Nate, yell AL FY Kelpi- Mark, stare King fly- Mark, stare Chronos- Mark, stare Queen fly- Main, recruit Dominion- Nate, speech/ Princix- Nate, speech Alana, threaten Hellion- Nate, speech Virtue- Nate, speech/ Dark elf- Nate, sarcasm Mark, lie Water elf- Main, recruit Power- Mary, shudder Jack o'- Main, recruit Principal- Nate, speech Jack frost- Main, recruit Arch angel- Mark, stare Pixie- Mark, lie/ Angel- Mary, waste time/ Yuki, ignore Yuki, ignore FA DN Rainchild- Mark, stare Shin- Mark, stare Abax- Mark, stare Vixen- Nate, speech Jester- Main, persuade Viper- Mark, lie Palerider- Brad, gossip Water asp- Nate, yell/ Astral- Nate, yell Mary, waste time Blax knight- Mark, stare Naga- Mark, stare Arapachi- Nate, speech Shadow asp- Mary, waste time Dev chef- Main, persuade Leach- Mary, shudder Grub- Mary, waste time BD ED Ramia- Mark, stare/ Faefnel- Nate, sarcasm Alana, threaten Weirdo- Mary, ask Bumbo- Mark, stare/ Felios- Nate, bribe/yell Brad, gossip Snaketail- Brad, gossip Ithl- Mark, provoke Drac- Nate, yell Sith- Mark, stare Wyvern- Mary, shudder Owl- Alana, beg Cockatrice- Mary, waste time/ Firebird- Nate, sarcasm Chris, ignore MA CB Leo- Main, persuade Light dove- Alana, beg Scorpio- Alana, tempt Alecto- Mary, shudder Otros- Main, persuade/ Gargos- Brad, pickup Nate, speech Beezley- Nate, sarcasm Hemes- Brad, tell jokes Kimono- Nate, sarcasm Felicia- Main, recruit WM Kariee- Main, persuade Fenril- Mary, ask Muskat- Mark, stare Bufflax- Brad, gossip DW Dragos- Mark, dance Randa- Nate, speech Sucula- Mark, dance Warchild- Main, persuade Black widow- Mark, stare Dance- Mark, stare Babe- Mary, waste time Rantula- Nate, sarcasm Nuea- Nate, bribe Chomp- Nate, sarcasm Sharktooth- Nate, bribe Siren- Mark, stare WD Sacrifice- Nate, bribe Yaksha- Mark, stare DD Puru- Main, recruit Golem- Mary, shudder Valkyrie- Brad, surprise Karak- Main, persuade Dead chef- Mary, shudder/ Dwarfen- Brad, gossip Main, persuade Kobold- Mary, ask Ripper- Nate, speech Goul- Mark, dance Hanya- Nate, sarcasm Imp- Alana, put down Fruman- Mark, dance GT EM Chow- Nate, yell Manimal- Nate, bribe Moroku- Mark, dance Durahan- Brad, gossip Insectoid- Brad, gossip Maui- Brad, gossip Shremlin- Mark, dance Landshark- Nate, bribe Karen- Mark, dance Fugly- Mark, stare Ifirit- Mark, dance Ogre- Nate, yell Shpos- Nate, bribe Gremlin- Mary, ask/ Goblin- Mark, dance Alana, put down ZE EG Painter- Alana, tempt Macabre- Mark, dance Psycho- Nate, bribe Lips- Unpredictable Gleeb- Main, persuade Flower kid- Alana, beg Zombie cop- Mary, shudder/ Toilet kid- Mary, waste time Main, persuade Dribbler- Alana, tempt/ Dead nurse- Main, provoke Alana, threaten/ Zombie girl- Yuki, ignore/ Chris, Magic Main, persuade Ghost- Mark, dance Zombie boy- Yuki, ignore Static- Mark, dance Zombie- Yuki, ignore Wraith- Mark, provoke/ SS Nate, bribe Arrogance- Not contactable OL Sloth- Not contactable Grimy- Nate, speech Bellycasey- Not contactable Shadow- Alana, threaten Jealousy- Not contactable Clone- Brad, gossip/ Greed- Not contactable Alana, threaten Obscene- Not contactable Anatomy- Nate, speech SM Flux- Alana, beg Blackman- Not contactable Yakuza- Alana, tempt Agent- Not contactable Thug- Ellen, tempt/ S.S.- Not contactable Nate, bribe DM Slime- Main, provoke Alice- Not contactable Conversation guide: These are the various topics of conversation that each character can discuss. Main(you) Nate Mark Persuade Provoke Bribe Speech Dance Provoke Recruit Sing Yell Sarcasm Stare Lie Yuki Ellen Alana Tease Preach Story Sing Put down Tempt Scold Ignore Spoil Tempt Beg Threaten Mary Brad Chris Ask Flatter Pickup Tell jokes Ignore Threaten Waste time Shudder Gossip Surprise Scream Magic Using cards(ward off enemies): Any enemy you currently have a contact card from, can be forced to leave a battle by trying to contact them again. If you used a contact card in a Velvet room you do not retain the ability to make that particular enemy leave the battle, you need to get another contact card from the species. You cannot have more than one of the same contact card per enemy at the same time, as the second contacting would make them leave. Spell card to Persona crosschart: From this crosschart you can determine which combinations of spell cards will produce each class(family) of persona. The numbers along the top match the numbers given to the classes of the spell cards running down the side of the chart. Use this crosschart to see what persona class will result from the fusion of any two chosen spell cards. Spell cards are represented by class only(individual demon type has no bearing on the resulting persona class). See KEY below: Class|1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 -------------------------------------------------------------- 1. ND|X M1 D2 J1 J2 S3 S1 D1 H1 E1 X E1 L S3 M1 H3 P J2 L M1 X 2. FY|M1 X M1 M2 E2 H3 H2 C H3 H1 X M1 P H3 H3 P M1 T1 J1 M1 X 3. FA|D2 M1 X M2 W T2 D2 T1 M1 M2 X L J1 T1 J1 H3 M2 E2 M2 D2 X 4. ED|J1 M2 M2 X C T2 C H2 C H2 X E1 D2 P W J2 J2 S2 W W X 5. CB|J2 E2 W C X E1 F S3 M2 J1 X J2 S3 E2 S3 P E2 E1 S3 M2 X 6. WM|S3 H3 T2 T2 E1 X F S3 E1 T2 X T1 P C H1 C S3 S2 H3 J1 X 7. WD|S1 H2 D2 C F F X J2 M2 H2 X E1 F H2 E2 S2 E2 H2 D1 H3 X 8. EM|D1 C T1 H2 S3 S3 J2 X C F X E1 D1 J2 J2 H2 E2 S1 S3 W X 9. EG|H1 H3 M1 C M2 E1 M2 C X L X L H1 W L C E2 W D1 W X 10.OL|E1 H1 M2 H2 J1 T2 H2 F L X X T1 P W L M1 P S2 M2 S1 X 11.SM|X X X X X X X X X X X X X X X X X X X X X 12.SD|E1 M1 L E1 J2 T1 E1 E1 L T1 X X L E1 S3 E1 J2 L T1 L X 13.AL|L P J1 D2 S3 P F D1 H1 P X L X J1 M1 P H2 W H2 J1 X 14.DN|S3 H3 T1 P E2 C H2 J2 W W X E1 J1 X C W E2 H2 T2 S3 X 15.BD|M1 H3 J1 W S3 H1 E2 J2 L L X S3 M1 C X S1 H3 E2 J2 J1 X 16.MA|H3 P H3 J2 P C S2 H2 C M1 X E1 P W S1 X T1 C T1 T1 X 17.DW|P M1 M2 J2 E2 S3 E2 E2 E2 P X J2 H2 E2 H3 T1 X P M2 T1 X 18.DD|J2 T1 E2 S2 E1 S2 H2 S1 W S2 X L W H2 E2 C P X H3 S1 X 19.GT|L J1 M2 W S3 H3 D1 S3 D1 M2 X T1 H2 T2 J2 T1 M2 H3 X J1 X 20.ZE|M1 M1 D2 W M2 J1 H3 W W S1 X L J1 S3 J1 T1 T1 S1 J1 X X 21.SS|X X X X X X X X X X X X X X X X X X X X X KEY: C= Chariot H2=Heirophant P= Priestess X=None D1=Death H3=Hermit S1=Star D2=Devil J1=Judgement S2=Strength E1=Emperor J2=Justice S3=Sun E2=Empress L= Lovers T1=Temperance F= Fortune M1=Magician T2=Tower H1=Hanged man M2=Moon W= World Equipping personas: See Velvet room, under Room descriptions Building up personas: The more you use a persona, the more spells you will aquire with it. After a certain number of uses, new spells will appear in the persona's spell inventory. A maximum of seven spells can be accumulated by each persona. Not all personas will gain seven spells. A persona will be at it's highest point at stage 8(this, current stage, is the # after the + plus sign). Using personas: When using a powerful persona spell that hits multiple targets, choose the central target for the attack(highlighted in yellow), all the surrounding enemies(highlighted in white) will also be hit. Certain persona spells will heal certain enemies, or do no damage at all. Also certain persona spells(or other attacks) may backfire and hit you instead if the enemy uses the same magic. Pay attention as to what types of spells do what to the various enemy types(the same holds true for hand weapon and gun attacks). Example persona card: Here is how a persona card is set up: Persona number Persona level Portrait of persona entity Cost of casting spells in spell points Persona type Magic(spells available 1-7) Strength 1. Vitality 2. Technique 3. Agility 4. Luck 5. 6. 7. Offensive magic power Main persona magic Defensive magic power Secondary persona magic Strength Weakness Character descriptions: You: Dark haired guy Nate: Guy wearing scarf Mark: Guy wearing yellow hat Brad: Guy wearing sunglasses above his eyes Mary: Dark haired girl wearing red hair ribbon Ellen: Dark haired girl with neck kerchief Alana: Light haired girl with pigtails Chris: Long haired student with scarred face Yuki: Girl with very short black hair Philemon: Spirit who lives in the shrine of the butterfly Ms. Smith: Teacher Dr. Beverly: School nurse Bruce: Bandaged boy, Selina's boyfriend Selina: Long haired girl, resides in the black market Kain: Pale punk kid from high school library Guido Sardinia: Head of Sebek corporation Nancy: Thin woman, Mary's mother Mae: Little girl in white Maggie: Little girl in black Various enemies: By pressing the R2 button while not in combat you can call up the Demon diary. In the diary enemy demons are catagorized 2 ways, by type and by name. After you select the type(family/class) you wish to view, the different enemies are shown by name and picture to the right. They are: 1st column Class/Name Level Health Spell Strength/Weakness ND Moonchild Lvl 64 HP 358 SP 768 Absorb magic,Weak against attack Insibus Lvl 58 HP 324 SP 696 Absorb magic,Weak against attack Succubus Lvl 51 HP 285 SP 612 Absorb magic,Weak against attack Incubus Lvl 42 HP 235 SP 504 Absorb magic,Weak against attack Hinos Lvl 34 HP 190 SP 408 Absorb magic,Weak against attack Mermaid Lvl 27 HP 151 SP 324 Absorb magic,Weak against attack Remy Lvl 19 HP 106 SP 228 Absorb magic,Weak against attack Nightmare Lvl 13 HP 72 SP 156 Absorb magic,Weak against attack Hermit Lvl 7 HP 23 SP 84 Absorb magic,Weak against attack FY King fly Lvl 57 HP 273 SP 741 Reflect fire,Weak to physical Queen fly Lvl 49 HP 235 SP 637 Reflect tremor,Weak to physical Princix Lvl 40 HP 192 SP 520 Reflect chill,Weak to physical Hellion Lvl 31 HP 148 SP 403 Reflect tremor,Weak to physical Dark elf Lvl 23 HP 110 SP 299 Reflect wind,Weak to physical Water elf Lvl 18 HP 86 SP 234 Reflect chill,Weak to physical Jack o' Lvl 15 HP 72 SP 195 Reflect fire,Weak to physical Jack frost Lvl 8 HP 38 SP 104 Reflect chill,Weak to physical Pixie Lvl 2 HP 9 SP 26 Reflect wind,Weak to physical FA Rainchild Lvl 71 HP 568 SP 710 Reflect magic,Weak against spear Abax Lvl 65 HP 520 SP 650 Reflect magic,Weak against spear Jester Lvl 56 HP 448 SP 560 Reflect magic,Weak against spear Palerider Lvl 48 HP 384 SP 480 Absorb fire,Weak against chill Astral Lvl 41 HP 328 SP 410 No effect magic,Weak to attack Blax knight Lvl 33 HP 264 SP 330 No effect magic,Weak to attack Arapachi Lvl 26 HP 208 SP 260 No effect magic,Weak to attack Dev chef Lvl 17 HP 136 SP 170 No effect magic,Weak to attack Grub Lvl 9 HP 72 SP 90 Absorb fire,Weak against chill ED Faefnel Lvl 70 HP 799 SP 700 Strong to attack,Weak to magic Weirdo Lvl 58 HP 696 SP 580 Strong to attack,Weak to magic Felios Lvl 51 HP 612 SP 510 Reflect flash,Weak against spirit Snaketail Lvl 43 HP 516 SP 430 Absorb fire,Weak against spirit Drac Lvl 33 HP 396 SP 330 Absorb chill,Weak against spirit Wyvern Lvl 23 HP 276 SP 230 Absorb wind,Weak against spirit Cockatrice Lvl 15 HP 180 SP 150 Absorb wind,Weak against spirit CB Light dove Lvl 66 HP 528 SP 528 No effect ray,Weak against gun Alecto Lvl 53 HP 320 SP 424 Absorb wind,Weak against spirit Gargos Lvl 36 HP 176 SP 288 Absorb wind,Weak against spirit Beezley Lvl 25 HP 136 SP 200 Absorb wind,Weak against spirit Kimono Lvl 14 HP 80 SP 112 No effect ray,Weak against gun WM Fenril Lvl 75 HP 660 SP 750 No effect tackle,Weak to whip Bufflax Lvl 63 HP 554 SP 630 No effect tackle,Weak to whip Dragos Lvl 52 HP 343 SP 520 No effect tackle,Weak to whip Sucula Lvl 43 HP 283 SP 430 No effect tackle,Weak to whip Black widow Lvl 31 HP 204 SP 310 No effect tackle,Weak to whip Babe Lvl 22 HP 154 SP 220 No effect tackle,Weak to whip Nuea Lvl 16 HP 105 SP 160 No effect tackle,Weak to whip Sharktooth Lvl 9 HP 59 SP 90 No effect tackle,Weak to whip WD Yaksha Lvl 52 HP 416 SP 416 Strong against magic Puru Lvl 44 HP 352 SP 352 Strong against magic Valkyrie Lvl 37 HP 296 SP 296 Strong against magic Dead chef Lvl 32 HP 256 SP 256 Strong against magic Ripper Lvl 25 HP 200 SP 200 Strong against magic Hanya Lvl 16 HP 128 SP 128 Strong against magic Fruman Lvl 8 HP 64 SP 64 Strong against magic EM Manimal Lvl 61 HP 488 SP 427 Strong to spirit,Weak to physical Durahan Lvl 53 HP 424 SP 371 Reflect attack Maui Lvl 42 HP 336 SP 294 Reflect wind,Weak to physical Landshark Lvl 35 HP 280 SP 245 Reflect fire,Weak to physical Fugly Lvl 27 HP 216 SP 189 Reflect fire,Weak to physical Ogre Lvl 19 HP 152 SP 133 Strong to spirit,Weak to physical Gremlin Lvl 13 HP 104 SP 91 Reflect chill,Weak to physical EG Macabre Lvl 45 HP 360 SP 225 Strong against attack,Weak to fire Lips Lvl 34 HP 272 SP 130 Strong against attack,Weak to fire Flower kid Lvl 25 HP 200 SP 99 Strong against attack,Weak to fire Toilet kid Lvl 19 HP 136 SP 68 Strong against attack,Weak to fire Dribbler Lvl 15 HP 120 SP 57 Strong against attack,Weak to fire Ghost Lvl 8 HP 64 SP 29 Strong against attack,Weak to fire Static Lvl 5 HP 40 SP 20 Strong against attack,Weak to fire Wraith Lvl 2 HP 16 SP 10 Strong against attack,Weak to fire OL Grimy Lvl 68 HP 598 SP 816 Weak against magic Shadow Lvl 50 HP 440 SP 300 Absorb attack,Weak against magic Clone Lvl 41 HP 343 SP 234 Absorb attack,Weak against magic Anatomy Lvl 32 HP 274 SP 197 Absorb attack,Weak against magic Flux Lvl 24 HP 211 SP 240 Absorb attack,Weak against magic Yakuza Lvl 15 HP 132 SP 60 Absorb attack,Weak against magic Thug Lvl 8 HP 70 SP 32 Absorb attack,Weak against magic Slime Lvl 1 HP 14 SP 10 Absorb attack,Weak against magic SM Blackman Lvl 56 HP 393 SP 321 Nothing in particular Agent Lvl 20 HP 177 SP 99 Nothing in particular S.S. Lvl 14 HP 149 SP 67 Nothing in particular 2nd column SD Ganesha Lvl 65 HP 364 SP 650 Reflect wind,Weak to physical Moai Lvl 60 HP 336 SP 600 Reflect fire,Weak to physical Tengu Lvl 51 HP 285 SP 510 Reflect wind,Weak to physical Cupid Lvl 43 HP 240 SP 430 Strong to magic,Weak to attacks Zin Lvl 35 HP 196 SP 350 Reflect fire,Weak to physical Raksha Lvl 26 HP 145 SP 260 Reflect chill,Weak to physical Cyrus Lvl 18 HP 100 SP 180 Absorb flash,Weak to physical Magic urn Lvl 10 HP 56 SP 100 Reflect fire,Weak to physical AL Kelpi Lvl 64 HP 512 SP 640 Reflect magic,Weak to spear Chronos Lvl 57 HP 456 SP 570 Reflect magic,Weak to spear Dominion Lvl 52 HP 416 SP 520 Reflect magic,Weak to spear Virtue Lvl 44 HP 352 SP 440 No effect to magic,Weak to attack Power Lvl 36 HP 288 SP 360 No effect to magic,Weak to attack Principal Lvl 29 HP 232 SP 290 No effect to magic,Weak to attack Arch angel Lvl 21 HP 168 SP 210 No effect to magic,Weak to attack Angel Lvl 14 HP 112 SP 140 No effect to magic,Weak to attack DN Shin Lvl 67 HP 750 SP 670 Strong to attack,Weak to magic Vixen Lvl 59 HP 660 SP 590 Strong to attack,Weak to magic Viper Lvl 50 HP 560 SP 500 Absorb chill,Weak to fire Water asp Lvl 44 HP 492 SP 440 Absorb chill,Weak to fire Naga Lvl 38 HP 425 SP 380 Strong to attack,Weak to magic Shadow asp Lvl 30 HP 336 SP 300 Absorb tremor,Weak to wind Leach Lvl 22 HP 246 SP 220 Strong to attack,weak to magic BD Ramia Lvl 55 HP 264 SP 440 No effect to wind,Weak to gun Bumbo Lvl 47 HP 233 SP 376 Reflect wind,Weak to physical Ithl Lvl 39 HP 187 SP 312 Reflect wind,Weak to physical Sith Lvl 28 HP 136 SP 224 Reflect wind,Weak to physical Owl Lvl 19 HP 91 SP 152 No effect to wind,Weak to gun Firebird Lvl 10 HP 48 SP 80 No effect to wind,Weak to gun MA Leo Lvl 54 HP 324 SP 486 No effect to tackle,Weak to whip Scorpio Lvl 46 HP 276 SP 414 No effect to tackle,Weak to whip Otros Lvl 37 HP 221 SP 333 No effect to tackle,Weak to whip Hemes Lvl 29 HP 185 SP 261 No effect to tackle,Weak to whip Felicia Lvl 20 HP 120 SP 180 No effect to tackle,Weak to whip Kariee Lvl 12 HP 72 SP 108 No effect to tackle,Weak to whip Muskat Lvl 6 HP 36 SP 54 No effect to tackle,Weak to whip DW Randa Lvl 59 HP 472 SP 472 Reflect blast,Weak to spirit Warchild Lvl 51 HP 408 SP 408 Reflect blast,Weak to spirit Dance Lvl 43 HP 344 SP 344 Reflect flash,Weak to spirit Rantula Lvl 34 HP 272 SP 272 Reflect gravity,Weak to spirit Chomp Lvl 29 HP 232 SP 232 Reflect blast,Weak to spirit Siren Lvl 23 HP 184 SP 184 Strong to physical,Weak to spirit Sacrifice Lvl 17 HP 136 SP 136 Reflect blast,Weak to spirit DD Golem Lvl 54 HP 432 SP 540 Absorb tremor,Weak against ray Karak Lvl 45 HP 360 SP 450 Absorb tremor,Weak against ray Dwarfen Lvl 32 HP 256 SP 320 Absorb tremor,Weak against ray Kobold Lvl 20 HP 160 SP 200 Absorb tremor,Weak against ray Goul Lvl 11 HP 88 SP 110 Absorb tremor,Weak against ray Imp Lvl 4 HP 32 SP 40 Absorb tremor,Weak against ray GT Chow Lvl 66 HP 528 SP 580 Reflect gun,Strong against magic Moroku Lvl 54 HP 432 SP 270 Reflect gun,Strong against magic Insectoid Lvl 47 HP 376 SP 235 Reflect gun,Strong against magic Shremlin Lvl 34 HP 272 SP 170 Reflect gun,Strong against magic Karen Lvl 28 HP 224 SP 140 Reflect gun,Strong against magic Ifirit Lvl 21 HP 168 SP 105 Reflect gun,Strong against magic Shpos Lvl 12 HP 96 SP 60 Reflect gun,Strong against magic Goblin Lvl 3 HP 24 SP 15 Reflect gun,Strong against magic ZE Painter Lvl 41 HP 328 SP 205 No effect to gun,Weak to magic Psycho Lvl 35 HP 280 SP 190 No effect to gun,Weak to magic Gleeb Lvl 26 HP 208 SP 285 No effect to gun,Weak to magic Zombie cop Lvl 11 HP 88 SP 135 No effect to gun,Weak to magic Dead nurse Lvl 5 HP 40 SP 90 No effect to gun,Weak to magic Zombie girl Lvl 4 HP 32 SP 75 No effect to gun,Weak to magic Zombie boy Lvl 3 HP 24 SP 25 No effect to gun,Weak to magic Zombie Lvl 1 HP 8 SP 5 No effect to gun,Weak to magic SS Arrogance Lvl 55 HP 412 SP 830 Only affected by magic Sloth Lvl 52 HP 386 SP 786 Only affected by magic Bellycasey Lvl 50 HP 352 SP 724 Only affected by magic Jealousy Lvl 49 HP 307 SP 696 Only affected by magic Greed Lvl 47 HP 303 SP 629 Only affected by magic Obscene Lvl 45 HP 262 SP 587 Only affected by magic DM Alice Lvl 99 HP 999 SP 999 Strong against everything The enemies will appear in the diary when you fight them for the first time. You do not have to contact them to make them appear here. They will be put into the diary higher levels first(at top of list). Walkthrough: I dreamt I was a butterfly. I couldn't tell if I was dreaming. But when I woke, I was I and not a butterfly. Was I dreaming that I was the butterfly, or was the butterfly dreaming that it was me? Even if there's a difference between the butterfly and I, the distinction isn't absolute. And there is no relationship of cause and eff