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E##N d###N d##P d##P E##b d###P /##P /##P Q###########P .;#P .;#P Q########P ---------------------------------------------------------------------------- The Unofficial Granstream Saga FAQ Version 1.0 7/08/99 By: Robert Stone E-mail: siroccoh@lanset.com The latest version of this FAQ can be found at: PlayStation Haven http://welcome.to/PlaystationHaven or http://www.geocities.com/TimesSquare/Chasm/7380 GameFAQs http://www.gamefaqs.com Cheat Code Central http://www.cheatcc.com ---------------------------------------------------------------------------- ============================================================================ *****Important: Please Read***** To best view this FAQ, it is highly recommended that you use a basic text veiwer, such as Wordpad or Notepad, with a type-writer font such as Courier New. The margins should be set at one inch, as well as the font size should be 10 or lower. The exact characters are 76 characters per line. The FAQ is being veiwed properly if the dashed line above this paragraph isn't cut off and fits on one line. Now that you've been completely confused, onwards to the rest of the FAQ. ============================================================================ ---------------------------------------------------------------------------- -- Table of Contents -- ---------------------------------------------------------------------------- I. What's New in this Version II. Introduction III. Frequently Asked Questions IV. Controller Key - Directional Pad - Buttons - In-Game Commands - Common Commands V. Gameplay - Combat - Compass - Scepter - Airlim - Magic Analysis - Map Screen Magic - Battle Screen Magic - Skills Analysis - Dagger Skills - Sword Skills - Axe Skills VI. Walkthrough - Part One: Shilf - Valo's House - Wise Man's Cemetery - Arona - Gude Airship - Vangel - Airlim - Return to Arona - Return to Valos' House - Kilia Shrine - Bordlang - Part Two: Aquas - Pixim - Kel's Secret Cavern - Magical Labyrinth - Guard Tower - Return to Kel's Secret Cavern - Labyrinth of Punishment - Levante - Return to Pixim - Part Three: Volcos - Geintz's Barrior - Tulku - Orkul - Lava Caves - Return to Geintz's Barrior - Stalagmite Castle - Return to Tulku & Orkul - Return to Stalagmite Castle - Hergezod - Return of Geintz's Barrior Part III - Return to Stalagmite Castle Part III - Return to Geintz's Barrior Part IV - Part Four: Zephere - Return to Gude Airship - Return to Vangel - Geltania - Part Five: Spirit Ruins - Ruins of the Earth Spirits - Earth Dragon - Ruins of the Wind Spirits - Wind Dragon - Return to Pixim Part III - Ruins of the Water Spirits - Water Dragon - Ruins of the Fire Spirits - Fire Dragon - Part Six: Return to Zephere - Return to Geltania - Underground Cemetery - Return to Geltania Part III - Part Seven: Imperial Fortress - Imperial Fortress - Gudelzepher - Part Eight: The Otherworld - Hades - Damaar VII. Side Quests - Kel's Secret Cavern Revisited (Again!) - Reason #1: The Spirit Cards - Reason #2: The Barterer - The Secret - The Wedding - Search for Toman VIII. Lists - Items - Regular - Storyline - Scepter - Equipment - Weapons - Daggers - Swords - Axes - Armor - Shields - Magic - Skills - Dagger - Sword - Axe - Enemies - Shops IX. Secrets and Codes - Game Shark Codes - Game Shark Glitch Trick X. Credits XI. Legal Mumbo Jumbo ============================================================================ ---------------------------------------------------------------------------- -- I. What's New in this Version -- ---------------------------------------------------------------------------- Version 1.0 - Revised the Return to Gude and Imperial Fortress section of (7/08/99) the Walkthrough. - Included a Magic Analysis section. Still incomplete though. - Put in a Skills Analysis section too. How amazing. - Added the color and price of the Card of the Dragon God. - Listed another site where you can find my FAQ. - Fixed some grammatical errors throughout the FAQ. - Also added some nit-picky details that I forgot to include previously. Version 0.9 - Added the In-Game Controls section in the Gameplay chapter. (5/24/99) - Changed around the Introduction some bit. Go and read it! - Added another Frequently Asked Question. - Finally finished the Walkthrough! - Really added the Search for Toman and Wedding sub-quests this time. I promise! - For some reason I forgot to mention that I included an in- depth analysis of how to use Airlim in the previous update. Silly me! - Sadly, this doesn't seem like that much of an update, does it? Especially for taking a whole month to finish! Version 0.8 - Revised the Magical Labyrinth section of the Walkthrough. (4/25/99) - Wrote the Walkthrough up to the Imperial Fortress. - Found out the location of the Onimaru! - Included a secret room location in Geltania in the Walkthrough. - Included a more precise explanation of the barterer in Kel's Secret Cavern Revisited section, along with a few new charts. - Found out what the old man in Kel's Secret Cavern does. - Added a new side quest, Search for Toman. - Added a ton more items to nearly all of the items lists. The Weapons, Magic, and Skills lists are all complete! - I finally got some contributions to the FAQ from other people besides me! Hooray! Version 0.7 - Added much more Walkthrough (Probably 3/4 done). (4/07/99) - Added more data to the item, magic, skills, and enemy lists. - Revised and corrected the terrible grammar in the Introduction (of the all places, geez ^_^). - Included another FAQ. - Started an extremely incomplete Scepter Force Items list. - Added the Gameplay section, where you can find info on the Scepter and the compass. - Included a cool, new diagram that should help all those people that are getting stuck on that puzzle in Ruins of the Wind Spirits. - Changed the title of the Extra Stuff section to Side Quests. - Renamed the Game Shark Codes section to Secrets and Codes. - Moved the Game Shark Glitch Trick to the newly-named Secrets and Codes section. - Included the edition date on the title page. Version 0.6 - Added more to the Walkthrough (Little less than 1/2 done). (3/27/99) - Added two Frequently Asked Questions (FAQs). - Revised the Introduction (barely). - Separated the Weapons & Armor, Items, and Magic from the lists at the beginning of each section in the Walkthrough. - Changed the name of the Other Stuff section to Extra Stuff. - Started the Kel's Secret Cavern Revisited section. - Added The Scepter section in Extra Stuff. - Included new Game Shark glitch trick in Extra Stuff section. - Made a few additions to some of the lists. - Redesigned the What's New section. (Didn't you notice?) - Included the version completion date on the FAQ. I forgot to do that in Version 0.5 (stupid me). Version 0.5 - First version of the FAQ. Extremely incomplete. Includes the (3/11/99) Walkthrough for the first 1/3 of the game, along with many incomplete lists. ============================================================================ ---------------------------------------------------------------------------- -- II. Introduction -- ---------------------------------------------------------------------------- When I saw preveiws for this game, I was very excited. I really like RPG's, yet fighting games are one of my favorites, also. And this game is like a mix of both. With RPG elements such as exploring dungeons, having levels and HP, etc., and the fighting game element where you can fight your enemies in real-time, blocking, dodging, countering, this game keeps you occupied with both storyline and action. But that's enough ranting about this game, since you'd only be reading this FAQ if you were planning on playing it anyways, am I right? So I'll just explain some of the unique things about this FAQ. I have written a FAQ previously, and I do speak English pretty damn fluently, so if there's any grammatical errors in this, I'd like to hear about it in a big, ugly e-mail if possible. Hey, appearance is everything, right? But if there's anything else missing from this FAQ that is important enough to tell me about, please e-mail me at siroccoh@lanset.com. Anything about this FAQ is heartily read and enjoyed, be it anything (corrections, additions, etc.). Don't be shy, mail me about this FAQ. I really like e-mail ^_^. As pertaining to the FAQ, it's almost complete, but I will include a few more updates, for some auxillary things that I've been working on for the FAQ. Almost all of the lists are complete now, except the enemy one. I may be missing a few of items, and if anyone could send me anything else for the lists, I'll be happy to accept it. I want to add a maximum carrying capacity list to this FAQ, but I need a little help. So if anyone out there knows some of that info, please e-mail me about it. If you have any opinions about any of the magic or skills in the game, tell me about it and I'll add it to the FAQ. So here's a list of some of the other proposed things I'm going to add to the FAQ, in no particular order: - Maximum Carrying Capacity List - Exploring Tips - Airlim Help Quotes Beleive me, when I first started playing this game, I thought it seemed too simple, but once you get to the end, I realized all of the stuff that I haven't done, and it surprized me how deep this game truly is. Note that this FAQ is written for the US version of this game, and I don't have a clue about the Japanese game at all, but I'm guessing that it would follow most of the stuff in this FAQ pretty much the same. Also, I'd just like to say that I wrote this FAQ so it would be pretty much possible to read through just about the entire thing and not know what the storyline is (what a chore that was...), being that you should experience the storyline through the game, not through this FAQ. But still, there are some slight spoilers throughout the FAQ, so please read the Walkthrough section with some caution. ============================================================================ ---------------------------------------------------------------------------- -- III. Frequently Asked Questions (FAQs) -- ---------------------------------------------------------------------------- Q: How do I get through ...(fill in the blank with a random dungeon)? A: Read the appropriate section of the Walkthrough. Simple enough? That's the reason I wrote the Walkthrough for. All that I know about how to get through the game is written right there in the Walkthrough. Still, I've included some of the very frequently asked questions pertaining to the game's Walkthrough with the next few questions. But if there's something wrong with the Walkthrough, please e-mail me about it as I'm extremely picky about this thing and I want it to be as correct as possible. Q: What is the order of the teleporters that you walk over in the Ruins of the Wind Spirits? A: The order is green, dark blue, light blue, red, yellow. Q: How exactly do I get this all-powerful sword in this game? A: The Onimaru, a sword that has an AT of 255 (that's 70 more than the most powerful axe in the game) can be obtained at the beginning of the game in the Arona Church's Basement. The trick is knowing how to get it. Once you enter the basement, take a step back, turn and face the W wall (remember, you MUST be facing the W wall, standing right in front of it), and use the Panther Eye in your inventory. You should find the Onimaru. There is also a ASCII picture of where the Onimaru is located in the Arona section of the Walkthrough if you are interested. Just be warned, the Onimaru is extremely powerful and it makes the rest of the game a simple breeze. If you want to have any actual fun playing this game, I suggest that you don't get or use it. Q: What is a Scepter Force? And how do I get different colored ones? A: A Scepter Force is a crystal made by the scepter after you've defeated an enemy without taking any damage. The way that you get different color Scepter Forces is by choosing NOT to open it when given the option, and then winning another fight without being damaged. It's very risky, but you can get some really awesome stuff with some of the later Scepter Forces. Q: What are these Card of the ..... God good for? A: Some people refer to them as the Spirit Cards, and if you collect all six of them, and then go back to the man in the Kel's Secret Cavern, he will fill your MP to 999 every time you go to him. For more details read the Kel's Secret Cavern Revisited section. Q: I've gotten all of the Spirit Cards except the Card of the Dragon God. How do you get it? A: I haven't met anyone who's actually gotten it and told me about it, short of a GameShark, but I'm pretty sure that you have to get a Rainbow Scepter Force, and you get it by beating the enemies in the Ruins of the Earth Spirits. Another theory is that you have to beat one of the Dragons without losing any life. Q: Is it Pixim or Pikshim? A: Being that this is one of the few (yeah right) translation mistakes in the game, I really wouldn't worry about it. Sincerely, I haven't the slightest idea as of now, but I'll ask someone who just might know which one is correct. But for now, I refer to that town as Pixim throughout the FAQ, so just live with it. Q: Who makes this game? A: THQ does, surprizingly enough. This is the first RPG that I've heard that they have made (for the Playstation at least). Pretty good for their first try, if I do say so myself. Q: How long does it take to write one of these FAQs? A: Let's just say you have to have a lot of free time. ============================================================================ ---------------------------------------------------------------------------- -- IV. Controller Key -- ---------------------------------------------------------------------------- Here's the controls for Granstream Saga, as well as my abbreviations of the butttons and directions: [ Directional Pad ] [ L2 ] [ R2 ] [ L1 ] [ R1 ] UL U UR O O O (T) \ | / L O---+---O R (S) (O) / | \ O O O (X) LD D DR U = Up direction on the controller D = Down direction on the controller L = Left direction on the controller R = Right direction on the controller UL = Up-Left direction on the controller UR = Up-Right direction on the controller DL = Down-Left direction on the controller DR = Down-Right direction on the controller [ Buttons ] S = Square button X = (You guessed it) X button O = Circle button T = Triangle button L1 = L1 button L2 = L2 button R1 = R1 button R2 = R2 button [ In-Game Commands ] OK, I DO know that I copied this straight out of the manual, so I give those brillant writers at THQ all the credit for this. I just decided, oh what the hell, you might as well know this if you don't wanna have to go read the manual (and who does?). You might actually learn something new if you read this, as I did when I first did it... NORMAL VIEW ~~~~~~~~~~~ S Use the currently selected magic spell. T Access the Command menu. X Examine objects and talk to other characters, advances text. O Advance text, cancel menu commands. L1 Rotate camera view 90º in a clockwise direction. L2 Same as X. R1 Rotate camera view 90º in a counter-clockwise direction. BATTLE VIEW ~~~~~~~~~~~ S Uses the currently selected magic spell. T Access the Command menu. X Attack with currently selected weapon. Press repeatedly for multiple hits. O Press and hold to block enemy attacks with your shield. You cannot move while you are blocking. Cancels menu commands. L1 Not used. L2 Same as X. R1 Hold and use the Directional Button to dodge in that direction (same as tapping in that direction twice). R2 Same as O. [ Common Commands ] Investigate, look at, search, etc. = To go up to an object an press X. Motion = Move the D-pad in one smooth movement. Walk = Press the D-pad in the direction indicated (duh!). ============================================================================ ---------------------------------------------------------------------------- -- V. GAMEPLAY -- ---------------------------------------------------------------------------- I wrote this section to evaluate on some of the gameplay subjects that aren't completely covered in the manual (and some parts that are ^_^). I haven't really added anything new here, I just moved some of the loose sections of my FAQ that had to do with playing the game into this section. I do plan on updating this section a lot more, though. [ Compass ] N o | NW | NE | W o------+------o E | SW | SE | o S Throughout this FAQ I will be referring to the cardinal directions, and the abbreviations listed above will be used instead of their full spelling (for example I will use N, instead of North). If there's something that says up, down, left, right, etc. just assume that you're facing North. So up means North, down is South, left is West, and right is East. [ Combat ] As in every single RPG I've ever played there is combat. Thankfully, the battle system in this game is unique and fun. First off, the way that you get into a battle is by meeting an enemy on the map screen, being ambushed from off-screen by an enemy (this includes Mimics), or if it's part of the story (like a boss, for example). Just try to imagine encountering enemies in Saga Frontier with a much slower enemy chasing speed and you pretty much have it covered. Well, once you DO get into a fight, the camera view will zoom in on Eon, your scepter will make your currently selected armor and weapon appear, and you'll progress onwards with the battle. But while we're on the issue of equipment, it's very important that you're equipped correctly. Generally, if you're fighting a quick opponent, such as a soldier, I really recommend a quicker type of weapon, like a dagger (and a sword in some instances). Otherwise, you'll get ripped to shred because the enemy AI isn't completely incompetent, and it will sneak in an attack before you can get a swing in with an axe. But personally, I love to use axes, especially late in the game, due to the awesome power of them, and being that they have the best skills in the game, too. The way that you should use axes, is when your opponent is really slow and/or doesn't block (like a Golem). And once you get the Rotation Cut skill, axes are wonderful against enemies who block all the time (like the Guardians), but that's another story. If you wanna find out about skills, just read the next section of this FAQ. Swords are a good balance of power and speed, but the skills always seem to take too much time to do. But I'm guessing that swords are best used without skills, especially early on in the game, when you don't have any of them yet. For some reason, daggers are cool in the fact that they may be REALLY weak when you attack regularly, but some of the skills do decent damage. When you equip a dagger, have just one thing on your mind: speed. Daggers are extremely quick and you can best utilize daggers by chipping at the enemies and side stepping. A neat trick you can do with daggers is by getting in two quick slices, and then pulling off a skill. Most of the time, the enemy won't have enough time to react from the regular attacks and therefore, won't be able to block it. Also the game gives you added little bonuses when using certain daggers. The Holy Knife will increase the occurence and amount of items you get after winning a battle (sadly, this doesn't seem to affect Scepter Forces, though), while the Avenger steals MP away from enemies. I have to admit that daggers are pretty cool. What armor you wear into battle is somewhat important too. Obviously, when you're fighting an enemy, you should wear the armor with the highest DF. But there are a few exceptions to this rule. When fighting a magic using enemy, I recommend that you switch the Moebius equipment, as you take less damage from the Wizards this way. Also, you'll get an added bonus to your DF if you equip all of the Aero equipment, while equipping the Zeran stuff boosts your AT a lot. As for shields, it's usually personal preference which one you use, and you must note that certain shields will boost your AT or DF, and may even lower them as a side effect. I never really did notice any sort of change when you use a shield that is supposed to have a certain elemental strength, so I doubt that you should factor that in when choosing a shield. Now that you're actually ready for battle now, here's a few tips on what to do. Just remember that the dash is your best friend. Besides from being able to break an enemy's defense, it's necessary if you want to aviod those life- draining supers that the enemy pulls off. If you didn't realize, dashing towards an enemy and running into it will break it out of its blocking stance. You can perform a dash by double-tapping in any direction. You'll probably have to rely on this until late in the game, where the baddies won't be nice enough for you to get a good distance away from them and charge at them. But the sideways dash is a lifesaver, also. Combine this with a quick slash or two, and you have a deadly combonation. The only time the backwards dash is helpful (and a lifesaver then) when you see a super move just about to hit you. I really suggest you train yourself to do this whenever you see that tell-tale purple aura coming from the enemy, or else you'll be sorry. I still have problems remembering to do this too, and boy did I regret it. Another good strategy to use when fighting enemies is to counter-attack whenever the enemy attacks and you block it. This is sometimes quite a tedious process, but very effective, except for later in the game, when those friggin' Guardians pull off super moves every single time... [ The Scepter ] As you play through the game, you may realize that the scepter plays a very important role in your journey. But not everyone fully understands the full potential of the scepter. The scepter does have one auxillary purpose that many people may not comprehend. This is the "Scepter Force". You get Scepter Forces when you beat an enemy without taking any damage and without using any kind of magic. This is already explained in the manual, so I won't go into any further detail about that. Scepter Forces are the only way to obtain the six Cards of the ... God, which you can give to the old man in the Kel's Secret Cavern (see Kel's Secret Cavern Revisited section for more details on the old man). You can get the different cards (as well as some other rare items) by getting different colored scepter forces. The way that you get a different colored Scepter Forces by choosing the option not to open the current color Scepter Force. But if you lose any of your HP in the next fight, you'll lose your Scepter Force, so you must decide if it is truly necessary to get the next color. Usually the Rainbow colored Scepter Forces yield extremely cool items, like Life Stones and Elements, as well as the best Spirit Cards. Here's a list of the colors you can get: SCEPTER FORCE COLORS (IN ORDER) Blue, Red, Yellow, Green, Purple, Orange, Rainbow, Dark If you fight the same enemy three times in a row, you won't get the next color Scepter Force until you fight a different one, while still not taking any damage if you do fight another one of the same enemy . This doesn't mean you can't fight a different type of that enemy, just not that one specifically. For example, after you've fought three Jargos you won't get another Scepter Force color if you fight another Jargo, but you will get a different color if you fight a different kind of Dino, such as a Zillo. This is probably put in the game to make it so you don't always fight just one kind of monster that you find easy to beat, but to make you become proficient at defeating all different kinds of enemies. [ Airlim ] Since the manual doesn't really explain what Airlim is, I guess that I'll have to do that myself here. At the beginning of the game, you'll only be able to travel where the game dictates you should go. But, as in most RPG's, people don't like being stuck with having to do things in a completely linear fashion, so after playing the game for a while, you'll get access to Airlim. Airlim is an airship in some ways, but in other ways it is not. But the main thing is that Airlim helps you get access to the different continents, and lets you go back to any of the ones you've previously visited, which helps expand the game quite a bit. The two ways that you get onto Airlim is if the story makes you go there, or if you leave a town, dungeon, etc. Sometimes a red crystal will also directly send you to Airlim, too (like in most of the Spirit Ruins). Sadly, where you can travel is pretty limited. You warp to spots on a map that Airlim generates. You do this by selecting the place that you want to go to by pushing the directional pad in the four main directions (U, D, L, R) to change the position of the highlighter (it's that diamond shaped object). The lettering below the highlighter tells you where you can go within the continent that you are currently on. I've made some charts as to where you can go on the different continents by pushing certain directions. Note that you may not have access to all of these places because you haven't reach that point in the game. :: SHILF MAP :: +--- Kilia Shrine ---+ | | | | +-- Arona ----------- Valos' House --+ | | | | | | | | | Ruins of the Wind Spirits | | | +------------------------------------+ :: AQUAS MAP :: +--- Icy Corridor ---+ | | | | +-- Pixim ------- Kels' Secret Cavern --+ | | | | | | | | | Ruins of the Water Spirits | | | +---------------------------------------+ :: VOLCOS MAP :: +---- Lava Caves ----+ | | | | +-- Geintz's Barrior -- Stalagmite Castle ---+ | | | | | | | | | Ruins of the Fire Spirits | | | +--------------------------------------------+ :: ZEPHERE MAP :: +--- Geltania ------ Ruins of the Earth Spirits ---+ | | | | | | | | | +-- Imperial Fortress --+ | | | +--------------------------------------------------+ Once the option to switch between the continents of Granstream shows up, press O at the map screen, and then use the directional buttons to switch between the available continents. The L and R buttons switch to the continents that are next to eachother geographically, while U and D will take you to every other continent. I know this may sound confusing, so here's a chart to represent what continents you'll switch to when pushing a certain directional button. Same as before, you may not have access to all of the continents at the part of the game you are at right now. :: CONTINENT MAP :: +----------------------------------------------------------+ | +-----------------------------+ | | | | | | +----------------+-------------+ | | | | | | | | +-- Volcos -------- Zephere ------ Shilf --------- Aquas --+ | | | | | | | | +---- Shilf ---------- Aquas ------- Volcos ------- Zephere ---+ | | | | | | | | | | | | | +-- Volcos -------- Zephere ------ Shilf --------- Aquas --+ | | | | | | | | | | | +----------------+-------------+ | | | | | | | | | | | +-----------------------------+ | | | +----------------------------------------------------------+ | +--------------------------------------------------------------+ Now even though most people do you understand the basic controls and how to get around on Airlim, there's some little tricks to get some extra goodies out of Airlim. At the continent screen, press O to get Airlim's physical form to appear on the display. In the bottom text box, there will be two options: "Go to the continent" and "Advice". If you select "Go to the continent" Airlim will revert back into map mode, displaying the current continent you're on. But if you select "Advice", two more options will pop up: "Save" and "Help". As you can guess, the "Save" option let's you save your game. This is helpful in that you don't have to go into town just to save if you're already on Airlim. The other option, "Help", is pretty cool in that you will recieve vague hints as to what you need to do next on your journey. As you can see, being able to utilize Airlim effectively is another step in becoming a better Granstream Saga player. [ Magic Analysis ] Even though I feel that this game doesn't really utilize the magic system to its full effect, I decided to explain some of the subtleties of the different spells. I have divided this into two sections: Map Screen Magic and Battle Screen Magic. You may notice that some spells are in both sections, and in an effort not to sound repetitive, you may have to refer to the previous subsection for a description. As you can probably figure out, Map Screen Magic are spells that you can only use while you're not fighting (Overhead Veiw). The Battle Screen Magic is a section dedicated to the spells that you use when fighting an enemy. Now that you've gotten a breif picture of what is going to be outlined here, let's move on. MAP SCREEN MAGIC ~~~~~~~~~~~~~~~~ NAME MP RATING SYMBOL Healing 40 **** Blue Sphere DESCRIPTION This is your basic healing spell, and it's the first and only spell that you start with. It is very helpful, especially early on, since you really can't afford to die in this game (until you get an Elixir, but those are at the very end of the game anyways), so always be sure to use this whenever you're low on health. It's very economical MP-wise, being that it only costs 40 MP to cast. NAME MP RATING SYMBOL Strong Heal 70 ***** Blue Sphere DESCRIPTION This is pretty much THE best spell in the game. It fills up almost your entire LP bar with one usage and is extremely helpful in all regards. Once you get this, I doubt you'll ever need to use healing items again. NAME MP RATING SYMBOL Max Heal 100 ** Blue Sphere DESCRIPTION Being the strongest healing spell in the game, you would also think that it would be the most effective too. But it really isn't. Most of the time, you'll only need to use a Strong Heal to get your LP back up to max. And even if that doesn't do the trick, you don't really need to have it up to the max anyways. This spell just seems way too wasteful with your MP, but I guess there could be situations where you could use this, but not that often. NAME MP RATING SYMBOL Airlim Return 90 *** DESCRIPTION Airlim Return has two purposes. Obviously, it's good when you go into a dungeon to get some item that you missed and to return quickly, but this does seem wasteful of your MP. The second purpose, which few recognize, is to return to Airlim when you're in serious need of healing or saving. Since you returned to Airlim, you can visit a church and get healed up. But this does take up a lot of time, and you've pretty much lost all of the progress you just made through the dungeon you were exploring, but hey it's better than dying. NAME MP RATING SYMBOL Evil Stop 120 * DESCRIPTION Lemme just say that you should never waste your MP on this crappy spell. It's basically a poor man's Genocide, except for Genocide isn't even that good either. All this spell does is stop the enemies from moving, and consequentally, attacking you. But the thing is, you should be fighting ALL THE TIME in this game, as you'll get stuff when you win. Plus, if your excuse is "I'm so low on health, I can't be getting into fights!" my answer is why don't you just use that MP to heal yourself? 'Nuff said. NAME MP RATING SYMBOL Scanner 15 *** Green Column DESCRIPTION This could be a cool spell, being that it allows you to see into a treasure chest and know whether or not a Mimic is hiding inside, while not costing that much MP. But most of the time, I actually don't mind fighting Mimics, because once you defeat them, they usually yield massive amounts of GEMs, or good items. There's also the fact that you can find out if a treasure chest contains a Mimic in it by just reading this FAQ's walkthrough, as I have all of their locations listed in it. NAME MP RATING SYMBOL Translator 1 ??? DESCRIPTION This spell translates old writing on some stone tablets at the end of the game. I really can't give it a rating since the only time you ever have to use this is when you HAVE to use it. NAME MP RATING SYMBOL Genocide 250 * DESCRIPTION I really don't have much to say, as I really haven't used this spell enough to give it a full description. Maybe in a later update. BATTLE SCREEN MAGIC ~~~~~~~~~~~~~~~~~~~ NAME MP RATING SYMBOL Healing 40 **** Blue Sphere ACTION Eon holds his scepter above his head, and the scepter glows. A veil of blue light covers Eon and some of his HP and LP is recovered. DESCRIPTION See Normal Screen Magic for the description of the Healing spell. NAME MP RATING SYMBOL Strong Heal 70 ***** Blue Sphere ACTION Eon holds his scepter above his head, and the scepter glows. A veil of blue light covers Eon and most of his HP and LP is recovered. DESCRIPTION See Normal Screen Magic for the description of the Strong Heal spell. NAME MP RATING SYMBOL Max Heal 100 ** Blue Sphere ACTION Eon holds his scepter above his head, and the scepter glows. A veil of blue light covers Eon and all of his HP and LP is recovered. DESCRIPTION See Normal Screen Magic for the description of the Max Heal spell. NAME MP RATING SYMBOL Power Plus 30 **** ACTION DESCRIPTION This a pretty cool spell, and you get it at the beginning of the game, making it even more beneficial. It really does raise your attack power, which is a very good thing IMO, since I'm not the defensive type. Just don't waste that massive (heh) 30 MP you spent on the spell by standing there, blocking some enemies attacks. Go after them! NAME MP RATING SYMBOL Guard Plus 30 ** ACTION DESCRIPTION Not nearly as effective as Power Plus, and yet it costs the same amount of MP (which is still very little). But the best defense in the game is your shield and your dash, which this spell doesn't effect either of. If you're playing a boss, and you seem to be getting hit all the time, then would be a good place to use it, but otherwise, keep it at the bottom of spell basket. NAME MP RATING SYMBOL Silence 80 * ACTION DESCRIPTION Lemme just say that this spell does have the potential to be powerful, while not costing THAT much MP (but it still isn't that small of an amount...). Too bad there's barely any magic-using enemies in this game, and most of them (if not all of them) are really easy to beat, so there really isn't much need for this spell. Wouldn't you rather get a Scepter Force instead anyways? NAME MP RATING SYMBOL Defenser 100 **** ACTION DESCRIPTION Now this is probably comparable to the yang of the Silence spell. I mean that this is the exact opposite that horrid, little spell in comparison to effectiveness, usefullness, and MP cost (well... scratch that last one ^_^). It's pretty much allowing you to charge the enemy at will without the all to present threat of it counter-attacking you. Hey, the best thing that it gives you is some solid peace of mind when hacking away at some monster. Now who hasn't ever wanted that before? NAME MP RATING SYMBOL Flame Shot 15 *** ACTION DESCRIPTION NAME MP RATING SYMBOL Heat Storm 30 **** ACTION DESCRIPTION NAME MP RATING SYMBOL Frost Arrow 15 *** ACTION DESCRIPTION NAME MP RATING SYMBOL Blizzard 60 **** ACTION DESCRIPTION NAME MP RATING SYMBOL Lightning 40 ??? ACTION DESCRIPTION NAME MP RATING SYMBOL Thunder Blast 80 ACTION DESCRIPTION NAME MP RATING SYMBOL Fire Sphere 100 *** ACTION DESCRIPTION NAME MP RATING SYMBOL Flare Sphere 180 *** ACTION DESCRIPTION This spell is pretty cool since it does do a lot of damage and takes up the most area of any spell in the game, pretty much filling the entire battle area with explosions. But then again, it is also the second most costly spell in the game, and therefore you can't go using it that often, which kinda limits its effectiveness. NAME MP RATING SYMBOL Granstream 300 ** ACTION DESCRIPTION Yeah, I know this is the big daddy of the attack spells in Granstream, yet why did I give it only two stars? Well, there are two reasons. Most obviously, this thing eats up quite a large amount of MP. And the second reason, that some people fail to recognize, is that you get it at the very, very end of the game, so you can only use it on about half a dozen enemies. So I guess the big cheese isn't all that it's cut out to be, now is it? ---------------------------------------------------------------------------- [ Skills Analysis ] Skills are extremely helpful when fighting, throughout the entire game. You can also use them and still get a Scepter Force after winning a fight without losing any energy (unlike magic). The skills can be divided into three seperate categories: Dagger, Sword, and Axe. These are the three classes of weapons that the game seperates them into. The way that you get a skill is by obtaining a weapon that has that skill "embedded" onto it. The great thing is, you can now use that skill with any weapon of that class. For example, when you get the Executor dagger, you'll learn Z Triple Cut. You can now use this skill with the Dirk, Holy Knife, or Avenger also. But notice that these are all weapons that are classified as daggers. You cannot use this skill with any sword or axe, period. I hope you haven't become too confused with that, so I'll move on. I've made the next section a lot like the previous Magic Anaylsis section, in that each skills gets its own little box where I list its name, the motion you use to do it, what weapon you need to get before you obtain the skill, my personal rating, and a description of what it actually does, along with any other loose ends that I throw in there. Read on and be pleased. DAGGER SKILLS ~~~~~~~~~~~~~ NAME MOTION WEAPON RATING Z Triple Cut Motion L, D, R + Attack Executor *** ACTION Eon takes his dagger, and well, makes a zorro-like motion in front of him. The name says it all, pretty much. DESCRIPTION Well, this IS the first dagger skill that you get, but it's not really THAT effective. The range on it is really terrible, while the power is only mediocre. The good thing is that it comes out semi-quickly and that the motion takes a while, so there isn't too much timing involved. It also doesn't leave you wide open if you miss (Something I can't exactly say for a certain other dagger skill). NAME MOTION WEAPON RATING Screw Cut Motion R, D, L + Attack Holy Knife ***** ACTION Eon will charge forward a few steps, doing a spinning uppercut motion with his dagger high into the air, and then does a down-ward slash to finish it off. DESCRIPTION This skill is great. The only bad thing I can say about it is that its name sucks. But why be picky? This does an impressive amount of damage, has a good range to it, comes out the fastest of all the skills in the game, and will take priority over many of the monsters' attacks. Wicked when put after a dash, be it a sideways dash to avoid an attack, or a forward, charging dash to break the enemy's defense. This skill is also the best-looking one in the game IMO. NAME MOTION WEAPON RATING Quad Thrust Hold U + Attack x4 Avenger * ACTION Eon will stab forwards with his currently selected dagger 4 times in succession. 'Nuff said. DESCRIPTION Ah yes, the Quad Thrust. May we all shiver while we bask in this skill's utter crappiness. I used this thing a few times, realized how crappy it was compared to Screw Cut, and haven't used it ever since. This startup on this skill is agonizingly slow, and pretty much any baddie with a brain can see this one coming (and the AI in this game ain't stupid either). The normal three slashes are SO much quicker than these, and the extra slash damage that you get out of it really isn't worth it. At all. SWORD SKILLS ~~~~~~~~~~~~ NAME MOTION WEAPON RATING Triple Cut Attack, Attack, Attack Bastard Sword ***** ACTION Instead of slashing twice, just press the Attack button once more to add on an extra slash to the end. DESCRIPTION This is really cool, and there really isn't a skill out there that's like it. Not really a true skill, as it doesn't have a purple glow preceding it, but still, you do obtain it through a weapon. It's simple to perform, and there isn't even a pause between the second and third swings, so most enemies can't block that last stroke (if you got the first two to connect, that is). The sword becomes the most effective weapon in the early and middle sections of the game once you get this, as you now can connect three times, just like a dagger, yet the sword is much more powerful. But, later in the game, when you get more skills, you'll see less of your swords, and less of this skill. NAME MOTION WEAPON RATING Wind Buster Motion L, D, R + Attack Valhalla ***** ACTION A fast, two-hit spinning combo with the sword. Eon slashes across his body, and then spins around, and slashes again for an automatic two-hit attack. DESCRIPTION This is the most effective sword skill in the game. It hits hard, it hits fast, it has a long reach, and it takes priority over pretty much every attack in the game. Master this skill if you want to survive against those dragons and bosses, as it is priceless in these situations. This skill does have a slight startup, though it is a lot faster than Spinning Blow. NAME MOTION WEAPON RATING Spinning Blow Motion R, D, L + Attack Arc Blazer ** ACTION Eon leaps forward while stabbing with his sword, and then does a standing, spinning uppercut motion with his blade. DESCRIPTION This does look pretty cool, and it does do some significant damage, along with it having a longer range than Wind Slash, yet two things really leave it at a disadvantage when compared with the all-powerful Wind Slash. 1) The start-up time isn't too quick, and it leaves you wide open for a split-second before Eon goes into the motion for it, and 2) You get left so wide open after you miss this that it isn't worth the trouble. The late-level Guardians will eat you for breakfast if you pull this off. The reaction time for this is probably in the vicinity of 1-2 seconds. That is ample time for the enemy to stab one of your LP's away from you just like that. So, consider this before using this skill. Are they wide-open for attack and can I have enough time to block his counter-attack? Judge for yourself. AXE SKILLS ~~~~~~~~~~ NAME MOTION WEAPON RATING Rotation Cut Motion U, R, D, L, U + Attack Tyrano Fang ***** ACTION A purple glows flashes around Eon, as he then proceeds to jump high into the air, flips forward, and then comes down swiftly with his axe. DESCRIPTION For a skill that you get so early in the game, this one rocks! It does good damage (especially at the beginning of the game), is quick for an axe skill, has decent range, zero reaction time, it avoid enemy attacks in the process of performing it, and most importantly, it is the only skill in the entire game that is UNblockable. Yes, if you make contact with this, it will hit them. And for some reason, the AI in the game never recognizes this, so the enemy will just stand there in their blocking position and let you chop them. This move is insanely effective, and you should always be trying to sneak it into your attack pattern. NAME MOTION WEAPON RATING Cyclone Chop Motion L, D, R + Attack Gaia Edge ** ACTION After the purple glow, Eon swings the axe in a horizontal circle around him once. DESCRIPTION This skill, along with the next one, do have more power in them than the Rotation Cut, but they still aren't as effective. For an axe skills the motion of this one is performed very quickly, but the start-up is agonizingly slow. So, usually the enemy has time to block this. But for enemys who can't block (Golems) or enemies who are slow to react (Dragons) use this once or twice and that should finish them off, just like that. NAME MOTION WEAPON RATING Cross Cut Motion R, D, L + Attack Omega Mace *** ACTION Purple spark, blah blah blah. Eon then takes a step forward while slashing overhead, and then automatically chains that overhead slash into another slash across his body. DESCRIPTION Thankfully, the start-up on this isn't as bad as the Cyclone Chop, yet the performed actions don't have that distinct quickness that the previous skill DID have. None the less, it seems easier to pull this off against a commonly blocking opponent, and it has a better range, while still being ultra-powerful. ============================================================================ ---------------------------------------------------------------------------- -- VI. Walkthrough -- ---------------------------------------------------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ PART ONE: SHILF CONTINENT ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [ Valos' House ] ** Items: None ** ** Weapons & Armor: None ** ** Magic: None ** After watching the intro, you'll start off in your house. Go get the Tea Set located in the treasure chest in the SE corner of the room. Go to the stove on the W side of the room. Use the tea set by going through the menu screen, selecting the "item" sub-menu, and then highlighting the Tea Set and press X, then choose the USE option. After you talk with Valos again, your LP will rise for some odd reason, and then you should go down to the basement and walk over the portal to be teleported to your next location. [ Wise Man's Cemetery ] ** Items: None ** Weapons & Armor: Broadsword, Battle Suit, Steel Shield ** ** Magic: None ** Once here talk with Valos. Then look at the scraps that Valos pointed at. After the scene, go N. Talk with Valos. Head W, then go to the green object and investigate it by pressing X. You can now save your game. Head N until you come to a room with a soldier. Investigate it, then you'll have to fight. Once you defeat it, you'll gain your first set of equipment, which includes the Broadsword, Battle Suit, and Steel Shield. Now go N, then head W to the green orb. Investigate it. You now have to fight another soldier. After you win, you'll get the Orb of the Wind and you'll gain your first level. [ Arona ] ** Items: Dried Herb ** ** Weapons & Armor: Onimaru ** ** Magic: None ** After the scene with Roddy, head NE to the pub. Talk to Dougal, and after some more dialogue, your health will be restored. There is a dried herb next to the N side of the pawn shop. Go to the church. Talk to the old woman. Then leave and go talk to the drunk in the central part of town. Now go back to the church. After talking with the priest, go up to the North-most wall of the church and check the altar (it's the stone thing that's sticking out of the middle section of the wall). Head down the steps. Now before doing anything READ THIS NEXT PART VERY CAREFULLY! If you want the rest of the game to be EXTREMELY easy do what I'm about to tell you, otherwise do not. If you take a step back, turn W (yes, you must be facing W), and then use your Panther Eye. You'll find the all-powerful Onimaru, which has an AT of 250! If you want to be specific, here's a diagram. :: CHURCH BASEMENT :: X = Location of Onimaru SC = Silver Comb # = Rocks O = Jar +----------------+ | O # | | # ----| | # | | | # |SC | | ----| |---------- | | | | | | | |X +------------+ |...| enter Now go to the table and choose to pick up the Silver Comb. After the animation, you'll talk with the priest again, then when you have control of Eon again, talk to the priest again to save. Leave the church, go back to the pub, and talk with Dougal. After talking with him, go investigate the silver chest to hide in it. Onwards to the Gude! [ Gude Airship ] ** Items: Fake Treasure ** ** Weapons & Armor: None ** ** Magic: None ** After a few cutscenes introducing the crew of the Gude (including Laramee!), you'll start off in the Laramee's cabin. Now that she demands that you go find the largest jewel on the ship, you must leave the cabin to find it. Just start heading all the way S until you get to a room with a lot of crates. Save first if you want, then investigate one of those wooden crates in the SE corner, it contains some fake treasure. Now go look at the silver chest. Go upstairs and watch the "antics". Afterwards, look at the chest again, and let your scepter go to work. Go back to Laramee's room. After the scene, head into the shower. Look at the towel, then Laramee will say a funny comment, and guess what! More animation and dialogue! [ Vangel ] ** Items: 80 GEMs, Dried Herb ** ** Weapons & Armor: Dirk ** ** Magic: None ** Now that you're on the deck of the Vangel, head N, turn E, and then S to get to a treasure chest with 80 GEMs. Now go N to the cargo elevator, and investigate the control panel on the NW section of it to go up. Go N, then W. Get on the passenger elevator and go to the second floor. You'll now fight a soldier. Now head N, then E. The SE room has a treasure chest with a dried herb in it. The NE room has a save point. But before you leave, navigate through that pile of crates by walking on the grey step-stools to get on top of the crates, then walk along the path of boxes. Just perservere, and you should be able to reach another room. There will be a treasure chest with the Dirk, a dagger, inside. Leave the room, then go W and enter the NW room. Defeat the soldier inside the room (using the dirk makes this easier), and you'll obtain the prison key. Now go to the SW door, go into the menu and use the key to open the door. After the many cutscenes, go E, then S and investigate the South-most door in this corridor. Now there's some more animation, and afterwards, look at the crushed orbs, and the scepter will memorize them. You'll now gain another level, who hoo. Go through the broken-down door. There will be some more scenes, and some pretty funny dialogue from Korky. [ Airlim ] ** Items: None ** ** Weapons & Armor: None ** ** Magic: Airlim Return ** After you see the animation, you will be on Airlim, your sole means of transportation from now on. Airlim will talk to you, and then give you Airlim Return, a magic spell. After some more animation, choose to go back to Arona. [ Return to Arona ] ** Items: None ** ** Weapons & Armor: Battle Axe ** ** Magic: None ** Go to the church and talk with the priest and Arcia. Now leave and shop at the Apothecary if you want. Go to the pub to have your health restored. Visit the Curio shop to get the Battle Axe, the most powerful weapon in the game at this point. Talk with all of the people in town, since they give you advice or tell you something interesting. Be sure to talk to the girl, Phyrea, in the SE corner of Arona, since she will tell you about the Ocarina book in the old man's house. Once you're done exploring, go to the house in the NE corner of the town. Once inside talk with the old man at the table. If you investigate the blue pot near the old man, the game says you get a chicken, but it won't be in the item section for some reason (weird!?). Talk to the grandson for a funny remark from Korky, then go to the NW room and pick up the Ocarina Book. Now leave by going through the gate located along the S wall of the town. Arcia will now ask for you to join her on her journey, choose the first option to accept. Now you'll be back on Airlim. Press L or R once to highlight Valos' House, then press X to go there. [ Return to Valos' House ] ** Items: Source of Power ** ** Weapons & Armor: None ** ** Magic: None ** Check one of the barrels on the E side of the house to get a Source of Power. Go inside, and Eon will read the letter from Valos. Leave the house and speak with Arcia. You're now back on Airlim. Press U once to highlight the Kilia Shrine, then select it. [ Kilia Shrine ] ** Items: 120 GEMs, Fresh Herb, Bronze Piece, Source of Power, 100 GEMs, Gold Piece, 150 GEMs, 150 GEMs, Gold Piece, 80 GEMs, Angel Feather, 100 GEMs, Fresh Herb, 180 GEMs, 280 GEMs, Source of Power ** ** Weapons & Armor: Bastard Sword ** ** Magic: Flame Shot, Guard Plus ** After the message from Arcia, go W to the entrance to the Kilia Shrine. Save at the Green Crystal, then head E and follow the corridor until you come to a section where the path splits. Head to the NW room and collect the Flame Shot magic from the treasure chest. Then look at the crystal located in the S wall next to the treasure chest. You might have to rotate the camera to see it. The scepter will now memorize the Sacred Stone of Kilia. Head back to the place where the path split, and go S. In the next room go N, up the stairs, then go E. In this room, go N, then W through the doorway into the next room. From here go S to a treasure chest with 120 GEMs. Go to the NE corner of this room to collect a fresh herb from the treasure chest. Go to the E hallway and there should be a doorway leading to the central section of the dungeon. In this new room, go N, then W up some stairs, and through a doorway. In this room go W shortly, go S down the stairway, E up some stairs, then N to reach a treasure chest with a bronze piece inside. Go back up the stairs, but now go W. Keep heading westward through the hallways until you reach another doorway. In this room, go E, then up the stairs heading S. You should now be in a large room with a square-shaped gap in the middle of it. But before you jump into the hole, go through the W hallway to get to a treasure chest with a Source of Power. Then go through the E hallway to reach another treasure chest with 100 GEMs inside. Now go jump into the hole to go the second section of the dungeon. Now that you've reached the second section of this dungeon, save your game at the Green Crystal. The treasure chests have a gold piece and 150 GEMs in them. Now go S, then W down the steps. The upper treasure chest has nothing in it, while the lower treasure chest has 150 GEMs. Now go W through the doorway. In this room go N, E down the stairs, and N again. Don't open the treasure chest in this room, since it contains a Mimic. Investigate the Starstone located near the N wall of the room. Don't choose to pick up the Starstone, but rather pick the second option, and now you can let your scepter memorize it (So just pick "no", then "yes" when the game gives you options of what to do with the Starstone). Now go E through the doorway and look at the pedestal located against the S wall of this room. The scepter will make a replica of the Starstone on the pedestal. Leave the room through the E doorway and repeat the same pattern with the Moonstone. After your scepter replicates the Moonstones onto the pedestal, the stairs in the room will now lower, allowing access to the third section of the dungeon. You will now gain another level. Go down the stairs. Go through the W doorway and collect the gold piece in the S treasure chest. Once again, there's nothing in the N treasure chest. Go back into the previous room and go through the E doorway. There will be 80 GEMs in the S treasure chest and an Angel Feather in the N one. Now head S. There should be a large gap with some sliding blocks going across it. To cross this gap, press the button on the floor when the blocks are lined up to form a bridge. The button is pretty tough to see since it blends in with the floor. Once you've lined up the blocks, go S across the bridge, then W through the doorway. You should now be in a room with the zodiac symbols etched in the middle of the floor, and there should be 4 platforms in each one of the corners of the room. Go to the N part of the room, and investigate the gears once to have the scepter memorize the gear, then again to restore it. Now that the gears work, look at one of stone windows that are located against each corner of the room. You can move each side of the window by pressing L1 or R1. If you don't know what to do from here, look at the Ocarina Book. Notice an uncanny similarity to the diagram in the book and the alignment of the windows? That's because you're suppossed to open and close those certain sections of the stone windows just like the Ocarina. But if you're still confused, here's a diagram. :: THE OCARINA ROOM :: O = Open X = Closed +---------------------+ | |Gears| | |X ||| ||| O| |O ||| ||| O| | | | | |-------- --------| | | | | |-------- --------| | | | | |X ||| ||| X| |X ||| ||| O| | | | | +---------------------+ Now that you've played the melody of the Wind Spirits, the symbol on the floor in the middle of the room will now start glowing. Walk over it to be teleported to the fourth section of this dungeon. In this room, save at the Green Crystal, then go through the W and E hallways to reach rooms with two treasure chests each. The room in the W corridor contains treasure chests with the Bastard sword and 100 GEMs in them. The E room's treasure chests contain a fresh herb and 180 GEMs. The catch is that the first time you open one of the treasure chests in each of the rooms, you'll have to fight an enemy. After you've collected the treasures, go N to another room. Now head E, then S through the passage. Fight the Guardian in the next room to raise the barriers. Go through the E passage first, but don't investigate the N treasure chest since it has a Mimic inside. But the S treasure chest has the Guard Plus spell in it. Now head through the S pathway, then go W, and fight another Guardian to raise the barriers in this room. Go through the W hallway and collect the Wind Crest in the N treasure chest and 280 GEMs in the S one. Now that you have the Wind Crest, open the barrier in the S corridor, then go S down the hallway. Just keep heading down this hallway, until you come to a room with a sorcerer in it. Fight or avoid the sorcerer, then go through the door on the N wall of this room. You are now in a section of the dungeon where you must answer questions that Zora asks you by walking through the corresponding door. The answer to the first question is "both", so go through the far right door. Look at the green panel to be dropped in a room with a treasure chest that contains a Source of Power. Leave the room by going S until you reach a doorway. You will be back in the previous room, but now the barrier is raised. So walk into the next room and look at the green panel. You will be dropped back into the same room as before, so just leave, and repeat the same step with the third panel, then head N and raise this barrier by going up to it and pressing X. Go through the hall and you will be asked the second question in the next room. The answer is "love", so go through the left-most door. Wait in the room for a few seconds and you'll be taken to the third questioning. The third answer is "health", so go through the left door again. Let the child run around the room three times, but don't stand in his way. Now you will be sent to a room with some star-shaped object on a pedestal. Walk up to it and touch it to learn the lifting verse of the Wind Continent. After some speeches from Zora and Valos, you'll be in a room with two staircases leading up to the boss of the Kilia Shrine. Get healed and save at the Green Crystal in the SW corner of the room. When you're ready, go up the second flight of stairs to fight Bordlang. << BOSS: Bordlang >> At the beginning, just block the meteors that he summons and wait for his hands to come after you. Block the attack the hand makes, then counter with some slashes. You can tell you've killed the hand when it turns dark green. Once you've killed both the hands, go hide behind one of the pillars in the corners of the room. He will start casting an unblockable spell that paralyses you, leaving you open to be rammed. But when the pillar is in the way, he won't be able to harm you. Dash at him when the eye on his head starts casting more meteors, get in two slashes, block the meteors, then dash behind one of the pillars. Heal when necessary and repeat this pattern to defeat Bordlang. You will gain a level after you've beaten Bordlang, and then there will be some more cinematics. Once you can control Eon again, go to the church and save. Now leave Arona. You will talk with Laramee and Arcia. Now you must visit your house again. Go inside and look at the stove. Eon will have a flashback (kinda). Now leave and go back to Airlim. Go to the continent of Aquas and select Pixim as your destination. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ PART TWO: AQUAS CONTINENT ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [ Pixim ] ** Items: Cross Mail, Dried Herb, Fishing Equipment(or 1000 GEMs instead) ** ** Weapons & Armor: None ** ** Magic: Frost Arrow (Optional) ** After an interesting scene with a boy named Afto, choose to stay with him. There will be some more cutscenes, and you'll then go to sleep. The next morning, go to the church and have a discussion with the priest and Laramee (Side Note: Is it me, or do all the priests in this game look half- asleep or something? What's up with their eyes?). Save if you want. Leave the church and go to the Apothecary. Buy the Ancient Mystery Stone to get the "Frost Arrow" magic. Look at one of the barrels along the S wall of the Apothecary to get the Cross Mail, and search the barrel along the N side to get a dried herb. Now talk to the lady standing between the Church and Apothecary. Now go talk to the youth walking next to the E side of the large house in the middle of town. If you don't have enough money to buy the Ancient Mystery Stone, enter the tower in the N part of town, go upstairs, and enter a large room with some barrels in it. Look at one of the barrels in the SE corner of the room to get some Fishing Equipment. Leave the tower and talk to the guy in the Ne corner of town, and he will buy the Fishing Equipment for 1000 GEMs, twice as much as the Pawn Shop offers. Now you'll have enough money to buy the Ancient Mystery Stone. After you're done exploring, go to the SW corner of town to see Arcia talking to a youth (this seems to be random when you go over there, since sometimes there will be no one in this section of town, I think that you might have to talk to the youth before to activate the scene with Arcia). Go to talk to Arcia. Now talk to the youth and answer "yes" to his questions. [ Kel's Secret Cavern ] ** Items: Dried Herb, 3 GEMs x2, Source of Power ** ** Weapons & Armor: Neptune ** ** Magic: None ** Enter through the gate, then look at the crate in the NW corner of this front area for a dried herb. Now enter the cave. Answer "yes" to Arcia's question. Go N a little bit, then investigate the crate next to the NW tent for a funny remark from Korky. Look at the crate in the NE corner of the cave for a whopping 3 GEMs. Then, go W to reach a save point. From the save point, keep going all the way W, then S under an overhang to reach a room with 3 GEMs in one of the crates. Once you've collected all of the treasures and have saved, talk with the boy at the entrance to the cave. After the long cutscene, you'll find yourself in a jail cell. Go investigate the door to the cell twice to talk with Arcia in the cell across from you. Afterwards, wait for a few seconds to be released from your cell. Go to the cell next to Arcia's (yes, the door will open). Inside the cell is a treasure chest containing the Neptune shield. Now go E, then N to reach a large cavern where you now have to scrape rocks out of the walls (I just loved this part ^_^). You do this by going up to any of the indentations in the wall and pressing X. The view will change and there will be a message saying wheter or not you find any stones within the rock. Just keep trying in the same spot until do find one, then move to another part of the wall. This seemed to be the fastest way of collecting rocks, IMO. Also, you'll find a Source of Power and gain a level the first time you find a rock in the wall. Keep searching until you get ten of them. Go N and save at the green crystal. Then go to the S doorway and show the guard that you've collected ten of the stones. You'll be sent back to your cell. Repeat the same process the next day (what fun). When you're in the rock-collecting room the day after that, talk to the guard that's walking around to hear what they are going to do to Arcia. Go through the N exit and up to the door to overhear a conversation, then go back into the rock-collecting room. Find another sleeping guard in one of the W passages and choose "no", then "yes" to have the scepter memorize the key. Now that you have the key, go back to the big, red door. Let the scepter open the door for you, then head on through. [ Magical Labyrinth ] ** Items: 30 GEMs, Life Stone, Special Herb ** ** Weapons & Armor: Executor ** ** Magic: None ** In this dungeon, go E, then N past the first stairway, and then turn W at the second one. But while walking under the walkway, press against the S wall until you turn off the normal path. Continue S until you reach a grate that should be above Eon's head. Stop here, head W as far as possible (past the next grate), then go N as far as you can go, W again, and then N up a stairway leading into a secret room. In a treasure chest in the NW corner is the Executor dagger. In the SE corner is another treasure chest with 30 GEMs in it. Now backtrack unitl you are back on the normal path, but now walk W towards the center of the room, and then go S. Now take the steps leading N into another section of the dungeon. In this room, walk N, then W at the intersection of passages, then S to south to reach a Green Save Crystal. Go back to the intersection, go N, then E, and down the steps located behind the Golem. From here, go S, then W, then S again until you get to some stairs. Go up them. In here, go E, then down the stairs that are guarded by another Golem. Go N, then down the steps. Once you're under the second grate, go N to reach a secret room that has a Life Stone in the single treasure chest. Once you've gotten the Life Stone, go back and head W, then S. In this room, follow the path until you get to a Soldier. Fight him to get the Prison Key. Keep going N until you reach Arcia's cell. Defeat the High Soldier that's here. After speaking with Arcia, go back S. Go to the jail cell below Arcia's and use a cell key to open it. There's a Special Herb in the treasure chest. The cell below the previous one contains a treasure chest with a Mimic inside. Keep heading down the hallway to reach Afto and to leave the labyrinth! [ The Guard Tower ] ** Items: None ** ** Weapons & Armor: None ** ** Magic: None ** Once you find out what has happened, go visit the church to save and heal up. Then go to the N part of Pixim and enter the tower. Talk to Arcia. After some really cool animation, go N through the door. Head upstairs. Go through the first door you reach, then climb the ladder on the N wall, next to Arcia. There will be a longer scene, and you'll end up back in Afto's house. Head through the N door to speak with Arcia. She'll then give you Afto's Amulet. You'll now gain another level. Leave the house, then go back to the Church and save. Note that you can't visit any of the shops right now. Leave town through the S exit, return to Airlim. Press L or R once to highlight "The kel's(typo) Secret Cavern", then select it. [ Return to Kel's Secret Cavern ] ** Items: High Potion, Fresh Herb, Source of Power ** ** Weapons & Armor: Flare Sabre ** ** Magic: None ** Head through the entrance, then talk to the injured troop leader by the tent. He will give you the Youth Troop Emblem. Go save at the Green Crystal in the N section of the cave. From there, proceed to the dungeon entrance located in the NE corner of the room. In here, go W a bit, then N, and then E to reach a treasure chest with a High Potion in it. Go back to where you started going E, but now head N, then E all the way to the other side of the cave. Now go S to reach a Fresh Herb in a treasure chest. Go back up and go through the doorway on the N wall. In this section, go W until you reach a save crystal. Then continue going W, then N. You should reach a nook where you'll have to fight the Imperial Wizard from the tower. Don't worry, he's just a normal sorcerer. After you've disposed of him, get the Flare Sabre out of the treasure chest and equip it immeadiatly. You do major damage to the enemies in this area with this sword, being that they are all weak against fire. Go back to the previous room. Work your way back to the entrance of the dungeon, but now go E, then N through the doorway. Talk to the youth. Now go SW and look at the one solitary rock. You will be given the option to touch the rock, so choose "yes". This will open up some stairs. Go down them. You will be in a large room with some pecuilar rock formations. Do you notice that the rocks that are by themselves in the open look like skulls? Well, go up to the rock in the SE corner of the room to get a Source of Power. Now go up to the skull in the NE corner and investigate it. The option to touch this rock will come up. Choose "yes". Now go through the newly opened passage. When in the next room, look at the skull rock, and answer "yes" to all his questions (not exactly one of the most exciting portions of the game right here). But once you've done that, you'll find yourself in a sealed room. Walk up to the N wall and press X when standing close to it. After some dialouge, go through the hole in the wall that Gandor just made for you to enter the Labyrinth of Punishment. [ Labyrinth of Punishment ] ** Items: Fresh Herb ** ** Weapons & Armor: Tyrano Fang ** ** Magic: Strong Heal ** Go save at the Green Crystal, then go W. In the room with the teleporter, time it so you walk over it while it is yellow. Head W some more, then S through the hallway and into the next room. Once you reach the next teleporter, time it so you start walking when it's red, but once you get onto it, the color will be yellow. Once you've sucessfully stepped on it when the teleporter was yellow, walk E, then S at the intersection. Follow the corridor until you get to some steps leading to another teleporter. Walk over it, and then get the Tyrano Fang, an axe. Go back and walk over the teleporter to get back, then go up the steps, head W, and then open the treasure chest. Be warned that there is a Mimic inside of it, but once you win, you'll get a Fresh Herb, and more importantly, you'll learn the Strong Heal spell. Go all the way back to the intersection where the Ice Golem is, but now go N. In the next room, save at the crystal first, then talk to Selela. Go E into the room she indicated, then you'll have to fight an Ice Golem. Defeat it, and then leave the room. Follow Selela into the next room. You'll fight that Stone Statue, which isn't too tough. Continue down the hallway to reach Selela once again. After the scene, go touch the altar to fight Levante. << BOSS: Levante >> Levante is invincible while casting his spells, so just stand a charging distance away from him. Then block his magic attack, charge, slash 3 times, block his counter, charge again before he floats away, give him 3 more slashes, and repeat until he escapes from the pattern (which won't happen too often). Once you've perfected this strategy, he should be mince-meat. He's by far the easiest boss in the game. After defeating Levante and raising the continent, you'll find yourself on Airlim. Return to Pixim again by pressing D to highlight it, then press X. [ Return to Pixim ] ** Items: Source of Power, Dried Herb ** ** Weapons & Armor: None ** ** Magic: None ** Go back to Afto's house. After the cutscene with Selela, you'll get a LP MAX +1. Leave the house, and a youth will talk to you. Go to the church, which is located in the SE corner. Talk to the youth on the right to get a Dried Herb. Now leave the church, and then return to Airlim. Press O, then L to highlight Volcos, the fire continent. Select it, then choose to go to Geintz's Barrior. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ PART THREE: VOLCOS CONTINENT ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [ Geintz's Barrior ] ** Items: None ** ** Weapons & Armor: None ** ** Magic: None ** Geintz will tell you to pick up 5 stones, so do it. After weighing in, head W to go to the town of Tulku. [ Tulku ] ** Items: Fruit of Venetawa x2, Dried Herbs x4, 350 GEMs ** ** Weapons & Armor: Plate Armor ** ** Magic: Heat Storm, Evil Stop ** >From the entrance, you can go slightly NE to reach the Inn, where you can save your game. The Apothecary is located in the NW corner of town. Once you're done shopping, talk to the people around town, then go SE to reach the Meeting Hall. After talking with the Sensei, leave. Now you must go around town and gather everyone at the Meeting Hall. Once you've collected the townspeople, Gandor will come and take you to the Gude. After the disaster and the talk with Gandor, go back into the Meeting Hall. Talk to the Sensei again to learn the Heat Storm spell. If you search any of the barrels in the Meeting Hall, your health will be restored. Check the crate in the SW corner to receive a Fruit of Venetawa. Go into the E room and check out one of the crates to get 3 Dried Herbs. Now leave the Meeting Hall. Look at the barrel on the W side of the Meeting Hall to obtain 350 GEMs. Then investigate the barrel behind the Inn to find a Dried Herb. Once you're in the lower section of town, go SW to reach a barrel that has another Fruit of Venetawa inside. Now go to the NW corner of town and look at the burnt crate. Inside is the Plate Armor. (That sure was a whole crap load of stuff there, wasn't it?) Now leave town. You should now be back in the weighing room. One of the jars in the E side of the room contains the Evil Stop spell. Go E and enter Orkul. [ Orkul ] ** Items: Dried Herb, Source of Power, 500 GEMs, 100 GEMs, 30 GEMs x3** ** Weapons & Armor: Holy Knife ** ** Magic: None ** >From the entrance, go N to visit the Church and save if you want. You can also go to the Apothecary. Be sure to buy the Sulfuric Acid if you want to save some time later on. After you've shopped a bit, go to the NE corner. Behind the house is a Dried Herb in the left barrel. There's also a LP MAX +1 right in the barrel that's above the barrel with the Dried Herb in it. To get it, align your compass so the NW section is at the top, then hold U to get near the barrel, and then press X. After collecting the treasures, walk on over to the Mayor's House, that large building in the S part of town. But before entering, search the SE barrels that are next to his house. The barrel that contains something is the one in the far corner that's pretty hard to reach. To make it easier to get to, just do the same thing that you did to reach the barrel with the LP MAX in it, but instead align the camera so the diagonal barrel is directly above you. Inside of it are 500 GEMs. Now go inside and talk to Arcia. She'll give you the Holy Knife, a very cool dagger. It raises the chance of getting items after a battle and it makes the Spirit Cards turn up more often when opening a Scepter Force. Then look in the bookcase along the S wall for 100 GEMs and the N one for 30 GEMs. Go into the other room. Look at the N jar for 30 more GEMs. While the SE jar contains another 30 GEMs. Sadly, the only things in the bookcases in this room are books (hard to believe, eh?) on how to make money. Leave the house. Now go back to the weighing room and talk to Geintz. Then return to Airlim. Once on Airlim, press U to highlight the Lava Caves, your next destination. [ Lava Caves ] ** Items: Gold Piece, High Potion ** ** Weapons & Armor: Mercury, Valhalla ** ** Magic: Silence ** Enter the Lava Caves through the N doorway. Follow the path until it splits S and E. Go E, as the S pathway is just a dead end. In the next room, go E, then S when the path splits to enter another room. Go W to reach a treasure chest with the Silence spell inside. Go back to where the path split and go E. Keep going E, following the path. The path will circle around, go N, then E again. You should now be in Lava Cave East. Keep going E, then S at the first intersection, then W a little bit to reach a treasure chest with the Mercury shield inside. Head S, then W. You should now be on a platform with a treasure chest and an old man. Get the Valhalla sword out of the chest, equip it, and then talk with the old man. Leave Lava Cave East, go back through the previous pathway, then head S through a passage to reach a Green Crystal. Head all the way S and look at the fallen soldier. After Eon looks closer, he'll find a letter that's written by the soldier. Level gain time! Now use one of the Neutralizing Solutions and enter the cave. Follow the path E, then N. When the path splits, go E into another cave. In here, keep going to the SE corner to get to a treasure chest with a Gold Piece inside. Leave this room, and go back to where the path split. Now go N (duh) through the doorway. In this area, keep following the path until it splits. Go E, then S through a doorway. There is a High Potion in the treasure chest here. Leave the room, and continue N as far as possible to leave this room. If you take the N path in this room, it will lead to a treasure chest with a Mimic inside of it. Do so if you want, then continue E across the steps. Now there's a cutscene and you'll find yourself back in the Mayor's House. [ Return to Geintz's Barrior ] ** Items: None ** ** Weapons & Armor: None ** ** Magic: Power Plus (optional) ** Leave Laramee's room and talk to the mayor (if you want your Fake Treasure taken away from you that is). Go to the Apothecary and an Ancient Mystery Stone should be for sale now that you've bought the Sulfuric Acid. If you haven't even done that yet, definitely do it now. The Ancient Mystery Stone contains the Power Plus spell. Save at the church, then go to Geintz's Barrior. Investigate the N bookcase open a passage to Ziruas' Basement. Walk down the stairs, then look at the research notes on the S table. Read all three sections of the book. Afterwards, you'll talk with Korky. [ Stalagmite Castle ] ** Items: None ** ** Weapons & Armor: None ** ** Magic: Lightning ** Once you have control of Eon again, walk E to enter the castle. This area is quite disorienting, so don't get too frustrated when trying to move around in the beginning. Go E along the grey walkway, down the steps, then walk across the "floor" of the castle, and then up some other steps. You should be at a Green Crystal now, so save and heal up if needed. Now go back to the large door on the floor and press X when standing next to it. Jump down. Go E, and down one of the pillars to get to a treasure chest. Inside is the Lightning spell. Go through the NE opening. In here, head W, then N up the steps. The third column has a valve handle on it. Go up to it and turn it to have the scepter memorize it. Go E to the fifth column. Investigate the empty socket. Your scepter will now restore the missing valve handle. Go back into the previous room and walk to the far E column to be lifted into the next section of the castle. Once arriving there, you'll have to fight a mutant, so beware. After you defeat it, you find a note. Eon will now gain another level. Go W, then upstairs. Now go through the N opening. Head W a bit, then up the steps here, and then go all the way E. Go down the stairs and look at the open door that's on the floor. Jump down. In this room, head all the way W, then upstairs and through the N opening. Walk W. After the scene, continue W, then through the SW opening. Jump down from the ledge and leave the castle. [ Return to Tulku & Orkul ] ** Items: None ** ** Weapons & Armor: None ** ** Magic: None ** >From Geintz's Barrior, go W to Tulku first. In the Meeting Hall, talk to Irena, the girl in the NE corner of the main room in the Meeting Hall. After giving her the note, leave Tulku. Go E to Orkul and walk on over to the Mayor's House. Talk to the mayor. Then, go to Ziruas' Basement. After talking with Ziruas, give him the vial, then talk to him again and give him the Sulfuric Acid (now do you see why I told you to buy it such a long time ago), but if you don't have it, then go back into Orkul and buy it from the Apothecary. After giving Ziruas the things he requested, leave the Basement. Go back to the Mayor's House (again). Talk to Arcia and Laramee here, then go BACK to the Basement (is it me, or does anyone else start getting tired of all these errands you have to run in this game?). Talk to Ziruas to obtain the Acid Solution. Go to the Airlim, then return to Stalagmite Castle by pressing L or R once to highlight it, then select it. [ Return to Stalagmite Castle ] ** Items: None ** ** Weapons & Armor: None ** ** Magic: None ** Enter the castle and continue E until you reach a green save crystal. Go S into the muscle layer room. Walk to the W section of this room, and take a look at the inner wall. There should be a part of the wall that looks like it's pulsating. If you walk up to this section and press X, there should be a message that states "It looks like these cells are damaged...". Use the Acid Solution on this section of the wall to open up a new passage. Walk through it, then go as far E as possible to reach a membrane that blocks your progress. After walking up to the membrane, go fight the three monsters that drop from above. After defeating all three, go back to the membrane and it will slide away. Continue along the pathway until you reach until you reach a large room where the path splits. The E passage is just a dead end, so up the N route. Before jumping down the hole here, get healed, then climb down the hole to encounter Hergezod. << BOSS: Hergezod >> First off, don't attack the monster, but instead learn the patterns of its attacks. Once you feel confident you have the timing down, let it attack you until you lose 2 LP. Ziruas will destroy Hergezod's magic barrier so you can finally attack it. Now dash up to the monster and repeatadely use the Wind Slash swordskill on it to do massive damage to it. After losing 3 LP, it will start blocking with its claws. Just back up quickly and charge to break through its defense. The blobs that are floating around do cause some problems (the pink ones slows you down, while the blue ones do damage along with slowing you down), but don't go out of your way to avoid them. Just stay close to the monster and use Wind Slash. The Power Plus and Guard Plus spells are also very helpful in this battle, too. After destroying Hergezod, you'll find and read a note from Ziruas. Afterwards, you'll gain a level. Leave the castle and go back to Geintz's Barrior. [ Return to Geintz's Barrior Part III ] ** Items: None ** ** Weapons & Armor: None ** ** Magic: None ** Enter Ziruas' Basement where you'll have a talk with Arcia. The next morning, go talk to Geintz. Then go E into Orkul and talk to the man in the green shirt, who's standing in the middle of town. Now go back and talk with Geintz again. Now go speak with the boy standing right in front of the mayor's house in Orkul. He's wearing a blue shirt. After talking with the boy, go back and talk with Geintz again. The fun isn't over yet, because now you need to go back into town and talk with the mayor. Believe it or not, go back to Geintz and talk with him for the last time (THANK GOD!!!). After he gives you his spiel, go to Airlim, then back to Stalagmite Castle. [ Return to Stalagmite Castle Part III ] ** Items: None ** ** Weapons & Armor: None ** ** Magic: None ** Enter the castle to recieve a message from a Wise Man. Continue past where there was previously a door. Touch the altar (that stone thing with all of those markings on it). After you get another message from the Wise Man, leave the castle, return to Airlim, then go back to Geintz's Barrior. [ Return to Geintz's Barrior Part IV ] ** Items: None ** ** Weapons & Armor: None ** ** Magic: Max Heal ** Go back to Ziruas' Basement and talk to Arcia. After Arcia does her thing, you'll get control of Eon again in Ziruas' Basement. But before you leave, go back and talk with the mayor to get the Max Heal spell, the most powerful healing spell in the game. Now go back to Airlim, where you'll speak with it. After talking with Airlim, you'll find yourself on the deck of the Gude. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ PART FOUR: ZEPHERE CONTINENT ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [ Return to Gude Airship ] ** Items: None ** ** Weapons & Armor: None ** ** Magic: None ** Go N to talk with Gandor. Then go into the control room, talk with Jeel and Lang. Mess around with the steering wheel if you want. Then leave the control room to activate a cutscene with Arcia and Gandor. Afterwards, go to Laramee's room and speak with her. Then go down stairs to the hallway where there are door sized slots in the wall which are in fact doors to rooms. First, walk into the one closest to the control room to the W, where there is a sleeping Desbat Pirate. Hit X in front of him like you are going to talk to him. He does nothing. Now, walk into the one closest to the S end to the E and talk to the Desbat there. He is looking for his missing friend for a game of cards. Go back to Gandor's room and talk with Arcia. Go back into the control room to watch some animation. After the clip and some more cutscenes, you'll find yourself on the deck of the Vangel. [ Return to Vangel ] ** Items: 350 GEMs, Fresh Herb, Dried Herb, 240 GEMs, High Potion, Source of Power, White Crystal, Gold Piece, Life Element ** ** Weapons & Armor: Wisdom Cloak ** ** Magic: None ** You start off in the SW prison cell of the ship. This area should be familiar to you, since everything is pretty much the same as before, except for two extra sections. Well, to start off, go E into the central room of this floor. From here, go E and into the upper room to reach a Green Crystal if you want to save and heal up. If not, then go N to fight a High Swordsman. After winning the battle, you'll get the Level 2 ID Card. Now go back all the way S to reach the elevators. Choose to ride the W one down. On the third level, go N then W at the intersection to reach a treasure chest with 350 GEMs. Now go to the N room and open the treasure chest in the SW corner of it for a Fresh Herb. Now talk to the High Swordsman to fight. After defeating him, you'll receive the Level 1 ID Card. Get back on the elevator and go back to the main passageway. In here, there is a treasure chest with a Dried Herb in one of the E passageways. Go into the NW corner to reach two treasure chests. One has a Mimic inside (the one in the middle of the room) and 240 GEMs in the other. After getting all the loot, walk S until you reach the large room with the lift in the middle of it. Take the W door and go down the corridor to reach the engine room. In here, walk S and talk to the scientist who's partially hidden underneath a walkway to learn what you have to do. Now go up the S steps to reach a treasure chest with a High Potion inside. Now go back NW, but now go down some steps to reach a brown panel, where you should use your Level 2 ID Card. Then go NE and repeat the same process over here, except this time, use your Level 1 ID Card. The grated door next to you should now open. Go through it into the next section, Inspection Isle. Follow the path, then go S when it first splits. Watch out for the Blobs that pop out of the ground around here. The W path is a dead end, but there's a treasure chest with a Source of Power inside the E corridor. Go back N until the path angles off NE and goes W. Head NE. Continue E to get a White Crystal out of the treasure chest here. Then continue N. When the path splits, go E, then climb the ladder. Inside the treasure chest is a Mimic, but open it anyways and fight it. After killing it, check the crate that it was in front of to get the Wisdom Cloak. Climb back down and go N to leave this area (NOTE: If you were wondering, the treasure chest to the W contains another Mimic inside). In the torpedo room, go N and climb the ladder, then walk S and investigate the brown panel. After the cutscene, exit through the S doorway. You're now back in the main passageway of the Vangel. Now take the W elevator back up to the second level and revisit the prison cell where you started off. After reading the note, leave the cell, and go onto the E elevator. Choose to go to the first level (or pick the third option for a laugh). On the first level, go E at the four-way intersection to reach a treasure chest. Inside is a Gold Piece. The treasure chest in the W corridor contains yet another Mimic. Continue N into the next room, where you'll have to fight, so be prepared. Before you leave the room though, check out the treasure chest in the SE corner of this room for a Life Element. Now leave the room and take the elevator down. Once on the second level, hop on the W elevator and go down to the main passageway. Walk S and look at the man on the ground. Continue S, and you'll overhear a conversation with Laramee and Slayzer. Once you can move again, go S and talk with Laramee to leave Vangel. [ Geltania ] ** Items: Source of Power, Elixir, Black Crystal, White Crystal, 1000 GEMs, Special Herb ** ** Weapons & Armor: Gaia Edge, Justection ** ** Magic: None ** >From Airlim, enter the town of Geltania. Once you're inside the town, you can go to the Apothecary, which is inside the building just NW of where you start off in town. The "church" is located in the E part of town, in the building where Arcia is. Once you're done exploring the town, go through the passage along the N wall of the city. Inside, talk to the giant spirit beast (no, not Korky this time). Afterwards, look at the grey stone impressions along the NW and NE sections of the wall to get the Gaia Edge and Justection. Also, investigate the solitary pillar in the NE corner of this room to open up a secret passage in a room chock full of treasures. Inside of it, there are six (yes, count 'em six) treasure chests that contain a Source of Power, an Elixir, a Black Crystal, a White Crystal, 1000 GEMs, and a Special Herb. After getting all the goodies, leave the room and return to Airlim. Once on Airlim, press L or R once to highlight the Ruins of the Earth Spirits and go there. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ PART FIVE: SPIRIT RUINS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [ Ruins of the Earth Spirits ] ** Items: Source of Power ** ** Weapons & Armor: Arc Blazer ** ** Magic: Translator, Fire Sphere ** Walk up to the ruin, which will then make an entrance for you to go through. Proceed through it, then go through the N door inside. Continue across the bridge, then open the treasure chest in this room to learn the Translator spell. Go back to the central room, then take the stairs down to the fourth level. Look at the stone tablet, use the Translator magic, then look at it again. Now notice that the second and third level bridges have aligned. You may want to use the Green Crystal, which is located in the S section of the fourth level. Go back up to the second level and cross the S bridge to reach a treasure chest containing the Arc Blazer. Equip it immeadiately, since it is very powerful against the Guardians that are located in the temple. Now backtrack to the central room of the second level, then go across the E bridge to reach a new section of the dungeon, the ruins. In this new room, go E, then down through the passage. Continue making your way down until you encounter the Spirit King Servant. He'll take you to go fight the Earth Dragon. In this room, go S until you reach a transporter which will take you to the middle of the room to fight the Earth Dragon. << BOSS: Earth Dragon >> The Earth Dragon is pretty easy if you know what to do. Walk close enough to it so it starts to use its breath attack. Block the attack until it knocks you back out of the range of the attack, then dash sideways until the dragon can't rotate its head far enough to hit you with the breath attack. Now dash in, give it a Wind Slash (or two). The Wind Slashes do a ton more damage than regular attacks, so I really suggest that you use it. Dash backwards before it can hit you with its claws (or block them), then repeat the process all over again for an easy win. Note that the Earth Dragon will heal itself when given the chance (usually when you're knocked down), but it can't restore its LP, so try to delete the dragon's entire HP bar in one rush. It might be recommended to take damage up close if you can get the final strike in before it does another breath attack. After beating it, you'll get a Source of Power. Walk N, ride the other transporter, and continue W. In this room, head SE and speak with the Spirit King Servant in here. In the next room, walk up to the glowing altar and use the stone tablet by going through your menu and selecting it. After getting the crest imprinted onto it, walk back down the steps and talk to the Spirit King Servant. After this scene, walk back to the glowing stone and investigate it to learn the Fire Sphere spell. Now backtrack until you reach a large room called the Chamber of Birth. Go look at each one of the pillars. Afterwards, leave through the E exit, and continue backtracking all the way out of the Ruins of the Earth Spirits. Then return to Airlim. [ Ruins of the Wind Spirits ] ** Items: None ** ** Weapons & Armor: Aero Force ** ** Magic: None ** Once your on Airlim, press O to switch between the continents, then press R once to highlight Shilf, and select it. There's not much to do in Arona right now, so press D once to highlight Ruins of the Wind Spirits. Then select it by pressing X. Once you arrive, you'll find yourself already inside of the ruins. Go N through the passage, and continue walking N until you reach a stone altar. Use the Translator magic, then read what's written on the stone. When reading the text on the tablet notice that the five descriptive words that are read can correlate with a color. This means that you should now walk over the teleporters in this order: green, dark blue, light blue, red, and lastly, yellow. Here's a graphic of the different colored teleporter's locations, along with the order that you should walk them in. :: THE RUINS OF THE WIND SPIRIT :: SA = Stone Altar GC = Green Crystal RC = Red Crystal 1 = First Teleporter (Green) 2 = Second Teleporter (Dark Blue) 3 = Third Teleporter (Light Blue) 4 = Fourth Teleporter (Red) 5 = Fifth Teleporter (Yellow) NO = Don't use this Teleporter (Orange) Exit ---------|....|--------- / RC | SA | GC \ / | | \ / ---- \ / \ / ---- ---- \ | 4 / | | \ 5 | | | | | | | | | |....| | | | 2 1 | Entrance | NO 3 | +--------+ +--------+ ENEMY LOCATIONS ---------------------------------------------------------------------------- TELEPORTER ENEMY ---------------------------------------------------------------------------- 1 Fortu 2 Wizard 3 Stormer 4 Braze 5 Braze NO ??? ---------------------------------------------------------------------------- After stepping on a teleporter, be prepared to fight an enemy. Thanks goes to Robert Voss (tokendragon@hotmail.com) for making the list of the enemies that you fight if you step on a certain colored teleporter, I'm very thankful. Remember to use the Green Crystal if you got hurt in battle. After going on the five teleporters in order, the stone will disappear, allowing you access to the previously blocked N passageway. In the next room, walk NE to reach a transporter, which will take you to the middle of the room to fight the Wind Dragon. << BOSS: Wind Dragon >> The Wind Dragon is much tougher than the Earth Dragon, due to its breath attack, which hits faster and harder, making it a lot more difficult to get behind it for the easy damage. The good thing is that this dragon doesn't seem to use its claw attack on you very often, so you can sneak in a few more hits than you previously could with the Earth Dragon. On the down side, this one heals itself more often and quickly, too. After beating the Wind Dragon, go onto the W transporter. Then walk N to reach another Spirit King Servant. In the next room, walk up to the glowing pedestal and use the stone tablet to imprint the Wind Crest onto it. After the message, walk back down to meet the Spirit King Servant, after which you'll receive the Aero Force, a very powerful sword. Now backtrack all the way back to the red crystal, and return to Airlim. [ Ruins of the Water Spirits ] ** Items: None ** ** Weapons & Armor: Aero Guard ** ** Magic: None ** You start off in a large octogonal-shaped room, where there's a S and an E door, along with a Green Crystal along the N wall. Go through the E doorway, and then go N to reach another one of those stone altars. Use the Translator magic, then read the message on the stone. Now walk clockwise around the room and touch the pedestal again before the room loses that blue hue. If you don't do it the first time, just try again by reading the marking on the stone again. After completing the task, you'll be teleported to a new room. Take the W exit out of this room, then walk N to reach a new stone altar. Use Translator magic, blah, blah. Now this time, walk around the passage counter-clockwise before the screen reverts back to normal again. After you do this and then touch the stone again (before the room loses that blue look), you'll get warped back into the previous room that you were in, but you can now go through the N passageway, which was previously blocked by "a magic barrier" or something. In the next room, go E to reach a transporter. Walk onto it to fight the Water Dragon. << BOSS: Water Dragon >> The Water Dragon seems to be a combo of the previous two dragons that you fought, though this one is actually easier than the Wind Dragon, since it uses its slow, streaming breath attack more often than the more effective shot breath attack. So the strategy is pretty much the same as the Earth Dragon's. Just wait for it to use the streaming breath attack, dash sideways a few times to get behind it, charge at it, give it a few slashes, and then back away to repeat the process. He shouldn't really be that tough of an opponent. After beating the dragon, do the usual: walk N, talk to the Spirit King Servant, then use the Stone Tablet at the glowing pedestal, then go back down, talk to the Spirit King Servant again, and get the Aero Guard, some really nice armor. Now backtrack to the octogonal-shaped room and use the red crystal located here to return to Airlim. [ Ruins of the Fire Spirits ] ** Items: None ** ** Weapons & Armor: Aero Barrier ** ** Magic: None ** Once you're on Airlim, go to the continent of Volcos, press D until the cursor highlights Ruins of the Fire Spirits, then select it. Once you've done that, Airlim will warp you into the middle of another octogonal-shaped room. The trick to getting out of here is this: if you walk into any of the bordering rooms, be sure to notice the color that you see when the room dims in (or just look at the diagram below ^_^). Then walk up to the pedestal in the room and touch it (for some reason you don't even need to use the Translator magic either). You'll then have to fight an enemy (which is also listed below). Afterwards, walk over the teleporter that was the same color as the room was when it faded in. Then, just repeat the same steps in this room as you did the previous one, by touching the pedestal and then fighting an enemy. Once you teleport back, the teleporter should deactivate and turn dark grey, which means that you've "closed" that color. Repeat these steps with all the other colors. Note, that you can reverse the order of closing a certain color by visiting the teleporter first and the room second, but I usually just do it the way previously described. Also, here's a visual of what rooms are what colors, along with what enemies you'll fight in each room. :: RUINS OF THE FIRE SPIRITS :: RC = Red Crystal GC = Green Crystal Yellow | | /----- -----\ / RC GC \ | Red Blue | | | -- -- Blue + Green -- -- | | | Yellow Green | \ / \----- -----/ | | Red ENEMY LOCATIONS ---------------------------------------------------------------------------- ROOM ENEMY ---------------------------------------------------------------------------- Yellow Wing Braze Green Wing Fortu Red Wing Wizard Blue Wing Shadow Yellow Teleporter Braze Green Teleporter Fortu Red Teleporter Wizard Blue Teleporter Shadow ---------------------------------------------------------------------------- Anyways, after you've done that, save and heal at the Green Crystal, then walk over the teleporter in the center of the main room to be teleported to the liar of the Fire Dragon. In this room, walk E and ride the transporter to approach the Fire Dragon. << BOSS: Fire Dragon >> He's pretty much the same as the previous Dragons. Though he's slightly easier than the Wind Dragon but not as much of a pushover as the Water Dragon. If you wanna use magic on him from a distance, the Blizzard spell works pretty well while hitting it from a distance outside of its breath attack. After beating it, take the W transporter, go N, and talk to the Spirit King Servant (I do realize how repetitive this is, too). In the next room, walk up to the glowing stone and use the Stone Tablet from your menu. Then walk back down and you'll get the Aero Barrier after the servant leaves. Hooray! You now have all of the Aero equipment! You'll get the highest defense in the game if you equip all three. Now work your way back to the large room with the four teleporters and then use the red crystal to leave. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ PART SIX: RETURN TO ZEPHERE ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [ Return to Geltania ] ** Items: None ** ** Weapons & Armor: None ** ** Magic: Genocide ** Back on Airlim, press O to go to the continent select screen, then press L once to highlight Zephere, select it, then select Geltania. Enter the town and go speak with the Spirit Beast Karok in the N room of the town. After talking, go to the pedestal in the center of the room and use the Stone Tablet. Note that you need to be facing the S side of the pedestal for this to work. After a saddening scene with Korky and some anime, the barrier that is on the town will be released. Leave the chamber to talk to Laramee. Now go into the NE building and talk with Arcia. Leave the room and you'll automatically have a discussion with Gandor. Go back into the house you just left and talk with Laramee once inside. When Laramee runs off, go to the N part of town, and you'll see Laramee go into the Spirit Shrine. Follow her inside. After the animation, speak with Laramee to find out where you should go. So, now go BACK to the building that Arcia is in, and then go talk with her. You'll see a strange cutscene, gain another level, and learn the Genocide spell. Now go back N to the Spirit Shrine, and go talk with Karok. Afterwards, leave and walk to the center of town. Go up to the obelisk's (that funny looking tower in the middle of Geltania) S face and press X to open up stairs that lead to the Underground Cemetery. [ Underground Cemetery ] ** Items: Source of Power, Life Stone, Special Herb ** ** Weapons & Armor: None ** ** Magic: None ** Once inside, walk up to the little child. She'll keep teleporting away from you, but continue following her until you reach a room with a teleporter in it. Walk near the teleporter, and you'll find yourself in the Public Cemetery. You now need to read the messages on certain tombstones to proceed. But here's a diagram for all you incompetent visual people out there. :: PUBLIC CEMEMTERY :: X = Tombstone to read _ _ _ _ | | | | | | | | _ _ _ _ _ _ | | |X| | | | | _ _ | | |X| |X| | | _ _ +---------------+ _ _ | | | | | ---- | | | | | _ _ +--+ ---- +--+ _ _ | | | | | _ | | | | | |||| / \ |||| _ _ |||| \_/ |||| _ _ | | | | | | | | | | _ _ +--+ ---- +--+ _ _ | | | | | ---- | | | | | _ _ +---------------+ _ _ | | |X| _ _ _ _ |X| | | | | | | |X| | | _ _ _ _ | | | | | | | | OK, this puzzle is really easy if you know what you're doing (and you should at this point of the game), since all the graves that don't work have directions on what to do. If you haven't guessed yet, you must look at certain tombstones that have special messages on them that are different from the rest of the stock. Thankfully, you don't even have to look at them in any particular order either. Once you've looked at all six, the screen will dim. Now walk to the SE section of the gravesite and talk to the old woman there. Say "no" when she asks if you want some GEMs, since "greed leads to sin". Otherwise, if you choose the "yes" option, you'll have to fight a Wizard. Either way, after doing whatever, go to the N side of the central platform and go down the stairs. Now go to the S section of this room and open the treasure chest there for a Source of Power. Leave the room, and once you're back in the Public Cemetery, walk back onto the teleporter. Once here, walk to the SE corner of this main room and go up to the child, who's now waiting in here. You're now in the Soldier Cemetery. In this cemetery, you actually have to read the tombstones in an order, so here's another visual aid to help you out. :: SOLDIER'S CEMETARY :: 1 = First Tombstone to read 2 = Second Tombstone to read 3 = Third Tombstone to read 4 = Fourth Tombstone to read _ _ _ | | |1| | | _ +-------------+ _ | | | ----- | | | +--+ ----- +--+ _ | | _ |2| |||| |||| |4| |||| |||| | | _ +--+ ----- +--+ _ | | | ----- | | | +-------------+ _ _ _ | | |3| | | Really, all you need to do is read the fourth one in the diagram last, but this seems to be the order that is the quickest. Once you've read the last tombstone, it will open up a passage right behind Eon. Walk down it, and open the treasure chest in the W to get a Life Stone. Backtrack to the main room the same way as before, and now walk to the N branch of the room to be taken to the Royal Family Cemetery. In this place, just walk up and investigate all of the graves, and then go to the one in the top NE to open a passageway along the S part of the central platform. Walk down, go E and open the treasure chest here for a Special Herb. Now backtrack to the main room (AGAIN), walk S, and talk to the little girl. Have her join you by choosing the "yes" option, then you can find her mother by teleporting back to the Public Cemetery and speaking with the old woman in the SE corner (I think, you might have to talk to all of the other people in the other cemeteries before this will happen, I'm not sure of it, though). After the conversation with the old woman and the child, you'll automatically be taken back to the main room. Now the entrance to the central room will appear. Walk inside to hear a speech from Layzel, and you'll then gain a level. Layzel's spirit will also open a hole that leads to the Imperial Fortress. But first you'll need to leave the Underground Cemetery and go speak with Arcia in Geltania first, so do just that by leaving through the S exit. [ Return to Geltania ] ** Items: None ** ** Weapons & Armor: None ** ** Magic: None ** Once you're back in Geltania, walk into the NE building of the town. Inside, there will be a scene where Eon gives the lifting verse to Arcia. Laramee will also give Eon her necklace. Now is probably the very last chance for you to get all the necessary items to complete the game, so be sure to be prepared. When you ARE ready, return to place where you spoke with Layzel (do this by going back into the Underground Cemetery for those of you who forgot already). Once there, walk up to the hole and Eon will jump in. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ PART SEVEN: IMPERIAL FORTRESS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [ Imperial Fortress ] ** Items: Source of Power x2 ** ** Weapons & Armor: Zeran Guard, Zeran Sword, Zeran Barrier ** ** Magic: Flare Sphere, Granstream ** You'll start off on a bridge that leads to the Imperial Fortress. So, walk S into the next room. Take the SE exit out of the next room. Now go talk with an injured Jeel on the bridge. Continue S until you reach a room with a control panel and a Golem. Fight the Golem to get a Security Card. Now walk up to the control panel and use the System Card on it. Too bad it was damaged in your battle, but as usual, the scepter restores it. Investigate the panel again to activate the elevator. You can now go through the N passage, where you'll reach a new area. Heal up and save at the green crystal, and then go through the N passage here. Ride the moving platforms to get to a treasure chest containing a Source of Power. Now, backtrack to the room with the Green Crystal. Now walk W until you step onto a blue square, which will take you up to the second story of the fortress. In the room that the blue elevator takes you, fight the Golem, and then walk across the now-revealed walkway. Then go through the W doorway to be warped into a sort of psuedo-Pixim. The only thing that you can do here is talk to the Wise Man Wonoa, who is standing near the entrance to Afto's house. He will give you the Zeran Guard. You'll now be back at the Imperial Fortress. Go back into the room where you fought the Golem and take the blue square back down. Proceed going in a clockwise direction direction until you find yourself on another blue square. Ride it up to the second story, where you will have to fight a Sword Guard. Leave the room through the SE passage, then go through the N exit into a fuzzy looking Arona. Go to the NW part of the town, and talk to the Wise Man Zora, who's standing near one of the windmills. You'll get the Zeran Sword from him. Back at the Imperial Fortress, go back into the room where you fought the Sword Guard, and take the blue panel back down. Continue going clockwise until you reach a blue square, and well... you know the drill. In the huey-like Tulku, talk to the Wise Man Gault in the N part of the town to get the Zeran Barrier. Backtrack, continue clockwise, you get the idea... but once you defeat the sorcerer, you'll receive a Source of Power. Finally take the S exit to get taken to the last town, where can now speak with Layzel. Answer "yes" to his question to the Flare Sphere spell. He'll teleport you to the "room of frustration" IMO. Well, in here, you'll need to first go into the NW room. Heal and save at the Green Crystal, and then open the treasure chest in the nook along the E wall of the room to get the Granstream spell (the most powerful attack magic in the game.... well, at least the most costly). (NOTE: I am writing the rest of this Walkthrough directly from my memory, so I apologize in advance for the vaguness of my descriptions. You should be able to get the general idea. Now back to the Walkthrough.) Now go down those steps in this room and look at the control panel. You'll have to activate the computer now, and after which, it should say something about inserting an ID card (I think). Any hoo, after doing that, go back into the central room. I'm pretty sure this is when Gandor and Laramee show up. After that scene, walk into the NE room. In here, defeat the baddie, and then talk to the engineer. He'll be impressed that you killed the guard, and he'll give you the "password". It is "T, T, X, O". Be sure to remember it or write it down somewhere. Now go back to the middle room, and follow these next few steps VERY carefully. Warning, this is probably the most frustrating part of the game if you don't know what you're doing, and I recommend you save again before doing these next few things. Now once you're back in the center room, go behind Gandor and walk up to the E wall here. Press X while facing the E wall, and Eon should open the door with his keycard. If that sounded confusing, here's a diagram to illustrate what I just said. :: THE IMPERIAL FORTRESS :: X = Where you should stand O = Gandor Exit +-|..|-+ | X| | O | --+ +-- But now it will ask for a passcode. Remember what the engineer said? But read the next few sentences carefully, to make sure you don't mess up. After you've read all of the text boxes, you should see Eon on the map screen. NOW DON'T PUSH ANYTHING UNTIL YOU READ THE NEXT SENTENCE. Now press "T, T, X, O" in that order and nothing else, and the door should open. If not, then you'll have to repeat these previous steps over from your saved file, cause you can't do it again. Well, once you walk through the door, you'll see a valiant cutscene with Gandor, and you'll now ride a transporter that will take you to fight the boss of the Imperial Fortress, Gudelzepher. There might be a Green Crystal before you encounter him, and I really suggest that you use it. << BOSS: Gudelzepher >> Don't let the goofy name fool you, Gudelzepher is something to be reckoned with. Let me just say that you beter be prepared to take some (if not, a whole ton) of damage from this guy. He's basically just two giant arms and an eyeball, which is shielded off by some claws. All of his attacks are unblockable and cover nearly the entire area of the room where you fight him. The only way that I was able to damage him was by charging at the eye (double-tap in the direction of the eye), running into it (this breaks the eye's defense for a second), and then using skills like crazy. Usually, you'll get knocked back by his claws or a beam he shoots out of his eye. Just keep repeating this, and make sure you're healthy. The Power Plus spell is helpful, while most attack magic sucks against him. Save your MP for healing and the Power Plus spell. This is probably the toughest boss fight in the whole game. After defeating Gudelzepher, you'll be rewarded by some more cutscenes (hey, what'd you expect, a medal?! ^_^) and some anime. The game will take on a REALLY weird twist, and you'll find yourself in the otherworld, Hades (they sure are good at coming up with creative names for their dungeons, aren't they?). [ Hades ] ** Items: None ** ** Weapons & Armor: None ** ** Magic: None ** Well, you've finally reached the end-game, so you better not stop now. Just keep proceeding through the rooms, and different side characters from previous parts of the game will talk to you. You should find yourself in a room with two Green Crystals after a while. Save here and heal, then go through the N door. You'll have to fight four battles against really tough normal enemies (these guardians are harder than the actual end-boss IMO). In order you'll fight: a really difficult guardian, then an even more difficult guardian, a white dragon, and a black one. These enemies may be extremely strong, but they will usually yield really good items and a lot of MP. Once you've beaten all four, go up to the door and press X. The game will then ask if you want to go back and train some more. Believe me, choose the option to NOT go back, since you'll only be able to fight those impossible enemies and nothing more. Plus, the enemies don't yield that many good items the second time either. In the next room, talk to both Arcia and Laramee (or their spirits, anyhow)(SIDE NOTE: Why didn't they have voice acting throughout the entire game?! I mean, at least this game's voice actors are half-way decent...kinda ^_^). You'll then have to choose which one of your two female friends here will have to be sacrificed. You can get a different ending depending on who you choose. Personally, I liked the ending where you sacraficed Laramee the most, but the game shows some better animation clips from the previous parts of the game (including the infamous shower scene!) if you choose to pick Arcia, so I guess it's your decision. Better yet, why not see both endings by beating the game again! Well, make your choice and prepared to face Damaar! << BOSS: Damaar >> Ha Ha! This is the easiest end-boss since Sepiroth! But seriously, this battle is more about not losing your mind to the repetitiveness of this guy than it is worrying about dying. Sometimes this battle takes twenty minutes to finish, other times it's five. Once you recognize his patterns, this battle becomes sinfully simple. You fight this on your generic Infinite Outer Space Level™, and you guessed it, there aren't really any boundaries to this place. If you back up too much into the camera, it may stop your progress, otherwise you can pretty much move where ever you please. Damaar attacks and moves around really slow, making this battle even more annoying. He will usually fly into the air, where you can't hit him at all (not even with the Rotation Cut axe skill). From his perch up there, he'll either dive or throw some energy discs at you (which are both easily blocked), or he'll drop this red crystal onto the ground. It will track you very slowly, and since it is unblockable, dash away from it as quickly as you can. Or else it will envelop you, paralyse you, and allow Damaar to come at you and sucks your HP out of you, and refills his. Once he drops to your level, charge at him, and then give him three slashes (as he will block before you can get a skill off). Just keep going after him and slashing as much as you can. He usually won't do anything, except for counter-attacking with a weak wing slash attack, but that's nothing to worry about. Well, I've already written too much strategy on this guy as it is, so I'll stop now. After beating that weakling, sit back and watch the ending and credits (in which it'll show some anime from earlier parts of the game, very cool). Congratulations! Now go see the other ending by beating the game AGAIN! You know you wanna! - EL FIN - "This walkthrough will self-destruct in 5... 4... 3... 2... 1... What are you still doing here, reading this?! BOOM!!!" \|/ -*- /|\ ============================================================================ ---------------------------------------------------------------------------- -- VII. Side Quests -- ---------------------------------------------------------------------------- [ Kel's Secret Cavern Revisited ] ** Items: None ** ** Weapons & Armor: Iron Shield, Moebius Shield, Moebius Armor, Avenger, Omega Mace ** ** Magic: Scanner, Defenser, Thunder Blast ** What's makes this place so special that you should visit it again? Well, there's actually two reasons. I'll explain what these are in the next two paragraphs. REASON #1: THE SPIRIT CARDS ~~~~~~~~~~~~~~~~~~~~~~~~~~~ If you revisit the Kel's Secret Cavern after you raised the continent of Aquas, the first thing that you can do is visit an old man in the NW room of the cave, which you may remember as being the room where you first met Selela. You'll need to go through a passage that's in the NW corner of the main cave with all the tents and fires. It was previously blocked off before by a man who said "This is meeting hall, only Kel's may enter" or something like that, for anyone who remembers. Anyways, in this room there is an old man in the N part of the room who's standing between two torches. Talk to him, and he will tell you that you need to collect the six spirit cards. If you do give them to him, he'll refill your MP to 999 every time, free of charge. The way that you get these Spirit Cards is by getting Scepter Forces, which is explained in greater detail in the Scepter section in the Gameplay section of the FAQ. Also, if you look at one of the torches in this room, you'll find the Iron Shield, a pretty good shield that raises your DF by 5. REASON #2: THE BARTERER ~~~~~~~~~~~~~~~~~~~~~~~ Did you ever wonder what those Bronze, Silver, and Gold Pieces were good for? Well, the answer is in the SW section of the main cave in the Kel's Secret Cavern. To reach the bartering man, go to the SW corner of the room, where you'll have to walk under a passage way that looks just like a wall. But, trust me, you can walk under it. Once you've walked under it, go talk to the man along the very S wall who's standing between some crates. He will trade you different colored stones for a certain amount of Bronze, Silver, or Gold Pieces. But, there is a system. Each of the metal pieces has a set value, just like certain coins and whatnot. If you didn't notice already, a Gold Piece is the most valuable of all the metal pieces. A Silver Piece is worth only half of a gold piece, so that means two pieces of silver will be worth the same as one piece of gold. A Bronze Piece is worth only a fourth of a gold piece, so you need four of those to equal one Gold Piece. Here's a little chart to better explain what I just said. METAL PIECE COMPARISONS ---------------------------------------------------------------------------- PIECE WORTH PRICE ---------------------------------------------------------------------------- Gold Piece 1 to 1 200 Silver Piece 2 to 1 100 Bronze Piece 4 to 1 50 --------------------------------------------