-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- SPLIT INFINITY PRESENTS -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ----------------------------------------------------------------------------- Name of game: Final Fantasy X-2 (for formats: NTSC-J, NTSC-US, PAL) Type of guide: Spoiler-free Walkthrough / FAQ Platform: Playstation 2 Version: Final, released on 17th June 2004 Author: Damir Kolar (Split Infinity) Copyrighted to: (c) 2003 CNET Networks, Inc. - All rights reserved Made in: MS Word, Courier New, Font Size 10, Chrs/Line 79 Best viewed: MS Word, Courier New, Font Size 10, Chrs/Line 79 ----------------------------------------------------------------------------- MAKE SURE TO CHECK MAILING POLICY AT THE BOTTOM OF THE GUIDE! Thank you. Here just for walkthru? - Press CTRL + F, then punch in this word: ALPHA01 Latest updates info? - Press CTRL + F, then punch in this word: ALPHA02 ============================================================================= ============================================================================= 01.) LEGAL INFORMATION - G0100 ============================================================================= C=========B=========T=========C=========N=========A=========D=========K====== This document was written exclusively for use on the internet. It is not intended to be used in any way that is profitable for anyone other than the author, or CNET Networks, Inc. It is not to be reproduced in any way without express written permission from the author and CNET Networks, Inc. This document is protected by copyright law and international treaties. Unauthorized reproduction and distribution of this document, or any portion of it, may result in severe civil and criminal penalties, and will be prosecuted to the maximum extent possible under the law. Any characters, names, places, or miscellaneous objects are copyright of their respective companies. If you are a webmaster of the site that wishes to post this document, you may do so under one condition - you must e-mail me first for permission. If permission is granted, you cannot change a single character of this document, and you must leave it in txt format. Permission will *not be granted* to fan based websites. *ONLY* following sites can host this guide: - http://www.gamefaqs.com - http://www.gamespot.com - http://www.neoseeker.com - http://faqs.ign.com - http://www.squareuniverse.net - http://www.thevgnation.com - http://www.thegamingonline.com - http://www.rpgdreamers.com - http://www.supercheats.com ============================================================================= ============================================================================= 02.) TABLE OF CONTENTS - G0200 ============================================================================= O=========E=========O=========N=========E=========U=========A=========O====== If you need to find something quickly, press and hold CTRL (Control), then press F button. This will bring up 'Find and Replace' box. In it type the word you're looking for and you should be taken to it immediately. This is much faster than scrolling thru entire guide. For your convenience I've inserted special search codes near every section to help you easily hop on to that section by using search code provided. Each search code will appear only twice in whole guide - thus getting stray hits will be impossible. ----------------------------------------------------------------------------- SECTION NUMBER AND NAME | CODE | WHAT IS IT ABOUT? ----------------------------------------------------------------------------- 01.) Legal information | G0100 | Copyright protection and legal info. 02.) Table of Contents | G0200 | Sections of this guide. 03.) Latest Updates | G0300 | Read what was added in last update. 04.) Introduction | G0400 | Just some small rambling from me... 05.) Abbreviations | G0500 | What do abbreviated words stand for...? ----------------------------------------------------------------------------- 06.) Meet the girls! | G0600 | Short character bios of three girls. 07.) Control Basics | G0700 | All the buttons, all the actions! 08.) Main menu | G0800 | Explaining main menu and its features. 09.) Battle System | G0900 | Learn how to battle efficiently. 10.) Character's status | G1000 | Good status VS bad status - who wins? ----------------------------------------------------------------------------- 11.) Walkthrough | G1100 | Spoiler-free guide from start to finish. Storyline Mission 1 | G1101 | Yuna or not Yuna, that is the question! Storyline Mission 2 | G1102 | Mystery on top of the mountain. Post-SM2 bonus stuff | EX001 | Post-SM2 sidequests, minigames & more! Storyline Mission 3 | G1103 | Besaid island in trouble? Post-SM3 bonus stuff | EX002 | Post-SM3 sidequests, minigames & more! Storyline Mission 4 | G1104 | Mission to 1000 years old city. Storyline Mission 5 | G1105 | Kilika island is in 'awesome' trouble. Storyline Mission 6 | G1106 | Disguising done the girly way! Mid-SM6 bonus stuff | EX003 | Mid-SM6 sidequests, minigames & more! Post-SM6 bonus stuff | EX004 | Post-SM6 sidequests, minigames & more! Storyline Mission 7 | G1107 | Infiltration nation! Storyline Mission 8 | G1108 | What was lost can be found... again. Post-SM8 bonus stuff | EX005 | Post-SM8 sidequests, minigames & more! Storyline Mission 9 | G1109 | Besaid in trouble... for real this time. Storyline Mission 10 | G1110 | A fiery doom of Kilika island. Post-SM10 bonus stuff| EX006 | Post-SM10 sidequests, minigames & more! Storyline Mission 11 | G1111 | An electrifying trip to Djose temple. Post-SM11 bonus stuff| EX007 | Post-SM11 sidequests, minigames & more! Storyline Mission 12 | G1112 | Moonflow Marathon! Who will win? Post-SM12 bonus stuff| EX008 | Post-SM12 sidequests, minigames & more! Storyline Mission 13 | G1113 | Sunday stroll thru Thunder Plains. Post-SM13 bonus stuff| EX009 | Post-SM13 sidequests, minigames & more! Storyline Mission 14 | G1114 | En-route to final confrontation! ----------------------------------------------------------------------------- 12.) Items | G12000 | Wondering what an item does? Go here. 13.) Dresspheres | G1300 | All you need to know about dresspheres. 14.) Dressphere abilities | G14000 | Abilities and their effects await you. 15.) Accessories | G15000 | All effects of equipping accessories. 16.) Garment Grids | G1600 | What? How? Why? When? on Garment Grids. ----------------------------------------------------------------------------- 17.) Auto-Abilities | G17000 | Acc and GG abilities - explained. 18.) Via Infinito | G1800 | Master the ultimate quest! 19.) Minigames | G1900 | Rules & Regulations it's good to know. 20.) Bestiary | G20000 | All the fiends, all the info. 21.) FAQ section | G2100 | Have an FAQ? Check its answer here. ----------------------------------------------------------------------------- 22.) Past Revisions | G2200 | History of this guide resides here... 23.) Credits | G2300 | All who contributed... Thank you. 24.) Contact Info | G2400 | Find out how to reach me. ----------------------------------------------------------------------------- ============================================================================= ============================================================================= 03.) LATEST UPDATES - G0300 - ALPHA02 ============================================================================= P=========L===================E=========T=========T=========M=========L====== - Final Version (17th June 2004) # Added Bribe and CONGRATS! formulae sent in by DiabolicAngel. # Added a note from Terence about GG - as it turned out, some of them are more useful than I thought (for example, Ray of Hope raises your LUCK by 30 when equipped, correct? Well, pass thru all four nodes and gal's LUCK will rise by 120! Not 30, like I originally thought. Very good information! This info has been fixed and added for 13 GG. This may be final version, but that doesn't mean I'll stop updating it. I still get lot of contributions and they have to go somewhere, right? Until next guide, this is Split Infinity signing out. ============================================================================= ============================================================================= 04.) INTRODUCTION - G0400 ============================================================================= Y=========O===================T=========W=========H=========I=========A====== Hello! I am Damir Kolar and I welcome you to my new project. Once again I have decided to write for a Final Fantasy game - more specifically a guide to Final Fantasy X-2, a sequel to highly successful Final Fantasy X. The day was 11th September 2003. It was then when I created this guide - on that day first lines of the guide have been added and walkthrough started. What you're looking at today is the result of that work. Now, allow me to address some things: - If you take a quick scan thru my guide, you won't find 100% completion checkpoints anywhere. I was thinking about including it, but in the end decided against it. Why bother with % checkpoints anyway? If you have downloaded this guide and are following it by the letter, then I guarantee you'll get 100% in the end in *single* playthrough, provided you follow the selections I make. - If, on the other hand, you've downloaded my guide, but are disappointed not to see % checks, then crossreference my guide with other guides, that do include this feature. You now have twice the insurance that 100% will be yours in the end. - Spoiler issue. I'm a player of the game, just like you (who is reading this guide) are. First time I've played through the game was completely by myself - I haven't been using any guides, therefore nothing was spoiled for me. All the story elements that were supposed to surprise me had such effect. And I will NOT spoil such story elements for you. - With that in mind, this is the way this guide is written. To include as little spoilers as possible. Let me ask you this: Say you meet character X very early in the game and he proves to be a friend. Now, you're close to the end of the game and you open a guide to find some help you need. You accidentally 'trip' over final boss entry where it clearly says - BOSS battle: Character X. Now if this doesn't cause you to go ballistic, I don't know what will. I know the feeling cos I've had the displeasure of running into few such accidents. - Have a problem with that or how I 'mask' spoilers? My guide is not the only one out there, you know. I'm not forcing you to use mine, but if you use others, then you better be prepared for lots of potential spoilers, which will ruin the element of surprise for you. Also, people that have problems with how I write my guide are in great minority. - Usage of abbreviations. When you're in my place writing a guide for the game of such proportions, then complain about using too many abbreviations. You have no idea how immensely helpful abbreviations are for me when writing a guide. Besides, you will only need to look it up once or twice (maybe thrice) before it becomes second nature. - Finding information. Aside mentioning CTRL+F feature, this guide is chipped up in major sections, making it very easy for you to find what you're looking for. You looking for specific accessory? Look into Accessories section, where all of them are listed alphabetically per category. CTRL+F, punching in the code and you're there. Same with just about anything. - NTSC-J, NTSC or PAL coverage. I own all three versions of the game, and I also own FFX-2 International + Last Mission, thus ensuring this guide covers all four versions. Are you ready? Power up your PS2, open the disc tray, pop in FFX-2 DVD, close the disc tray, wait for starting credits (or press Start to skip), then select New Game. The journey continues... ============================================================================= ============================================================================= 05.) ABBREVIATIONS - G0500 ============================================================================= R=========N=============================O=========O=========R=========R====== There will be a lot of abbreviations. They're as follows... ----------------------------------------------------------------------------- 1stcross etc. ----- successive cross* | AAB ------------------ Auto Abilities acc ---------- accessory, accessories | ACCU ------------- accuracy statistic ACCU down ---- ACCU stat decreased*** | ACCU up ------- ACCU stat increased** ACTA ------ active type DSP abilities | ACTIC ----------------- Action-cancel AGL ------- agility (speed) statistic | AP ------------------- Ability points ----------------------------------------------------------------------------- ATB -------------- Active time battle | AULI ---------------------- Auto-Life BER ------------------------- Berserk | BR ---------- item that can be bribed CATT ------------------ counterattack | cca -------------- in rough estimates CH1 ----------------------- chapter 1 | CH2 ----------------------- chapter 2 CH3 ----------------------- chapter 3 | CH4 ----------------------- chapter 4 ----------------------------------------------------------------------------- CH5 ----------------------- chapter 5 | chr ---------------- single character chrs ------------ multiple characters | CON ------------------------- Confuse CRIT ----------------------- critical | CRITD ------ critical (double) damage cross -------------------- crossroads | CTB --------- Conditional time battle CTIM ------------------ charging time | CUR --------------------------- Curse ----------------------------------------------------------------------------- DAR ------------------------ Darkness | DEF ------ physical defense statistic DEF down ------ DEF stat decreased*** | DEF up --------- DEF stat increased** DELEF ------------------ Delay effect | DOOM --------------------------- Doom DR -------- item dropped after battle | DSP ---------------------- dressphere E ------------------------------ east | EJE --------------------------- Eject ----------------------------------------------------------------------------- ELEMWEAK (WKN) ----- weak VS this el. | ELEMHALF (HLV) --- strong VS this el. ELEMIMM (IMM) ---- immune VS this el. | ELEMABS (ABS) - absorb el. as HP rec. EPCOM ------------- Episode Complete! | EPCON ------------ Episode Concluded! esp ---------------------- especially | EVA --------------- evasion statistic EVA down ------ EVA stat decreased*** | EVA up --------- EVA stat increased** ----------------------------------------------------------------------------- EXP --------------- Experience points | EXP=O --- EXP and AP received is zero FATT ---------------- fire based MATK | FATTP --------------- fire based PATK FRATT --- MATK dealing fractional dmg | FRATTP -- PATK dealing fractional dmg FIR ---------------------------- fire | fire mgd ------------- fire based mgd fire phd ------------- fire based phd | GG --------------------- Garment Grid ----------------------------------------------------------------------------- GRA ------------------------- gravity | GRATT ------------ gravity based MATK GRATTP ----------- gravity based PATK | gravity mgd ------- gravity based mgd gravity phd ------- gravity based phd | HAS --------------------------- Haste HATT ---------------- holy based MATK | HATTP --------------- holy based PATK HOL ---------------------------- holy | holy mgd ------------- holy based mgd ----------------------------------------------------------------------------- holy phd ------------- holy based phd | HP ----------------------- Hit points HS -------------------------- Hotspot | IATT ----------------- ice based MATK IATTP ---------------- ice based PATK | ICE ----------------------------- ice ice mgd --------------- ice based mgd | ice phd --------------- ice based phd INVIN -------------------- Invincible | ITCH -------------------------- itchy ----------------------------------------------------------------------------- KO ---------------------- knocked out | LATT ----------- lightning based MATK LATTP ---------- lightning based PATK | LIG ----------------------- lightning light mgd ------- lightning based mgd | light phd ------- lightning based phd LUCK ----------------- luck statistic | LUCK down ---- LUCK stat decreased*** LUCK up ------- LUCK stat increased** | MAG ----------- magic power statistic ----------------------------------------------------------------------------- MAG down ------ MAG stat decreased*** | MAG up --------- MAG stat increased** MATK ----------------- magical attack | MCW ------------- Main command window MCWc -- 'Main command window' command | MDEF -------- magic defense statistic MDEF down ---- MDEF stat decreased*** | MDEF up ------- MDEF stat increased** mgd -------------------- magic damage | MN ---------------- mission navigator ----------------------------------------------------------------------------- MP --------------------- Magic points | N ----------------------------- north na ------------------- not applicable | NATT ------------- non-elemental MATK NE ------------------------ northeast | NEGSE -------- negative status effect NS ------------------ nothing special | NULLM --------- Magic invulnerability NULLP ------ Physical invulnerability | NW ------------------------ northwest ----------------------------------------------------------------------------- OSF ------------------- oversoul form | PASA ----- passive type DSP abilities PATK ---------------- physical attack | PET ------------------- Petrification phd ----------------- physical damage | POI -------------------------- Poison POSSE -------- positive status effect | prob. ------------------- probability PRO ------------------------- Protect | RECTIM ---------------- recovery time ----------------------------------------------------------------------------- REF ------------------------- Reflect | REG --------------------------- Regen RGF --- regular (not oversouled) form | S ----------------------------- south SCW -------------- Sub command window | SDSP ------------- Special dressphere SE ------------------------ southeast | SHAT --------------------- Shattering SHE --------------------------- Shell | SIL ------------------------- Silence ----------------------------------------------------------------------------- SLE --------------------------- Sleep | SLOW --------------------------- Slow SSP --------------------- save sphere | SSTLV ----------- Status' stack level SSWT ------------------ sphere switch | ST ----------- item stolen from enemy STATT ----------- special type attack | std ------------- special type damage STIMM --------------- status immunity | STOP --------------------------- Stop ----------------------------------------------------------------------------- STR ----- strength (attack) statistic | STR down ------ STR stat decreased*** STR up --------- STR stat increased** | SW ------------------------ southwest VS --------------------------- versus | W ------------------------------ west WAT --------------------------- water | water mgd ----------- water based mgd water phd ----------- water based phd | WATT --------------- water based MATK ----------------------------------------------------------------------------- WATTP -------------- water based PATK | %DMG -------------- fractional damage ----------------------------------------------------------------------------- * - Applies only to particular dungeon currently in progress. For example, Storyline Mission 2 has a dungeon inside which I found two crossroads, hence I refer to them as 1stcross and 2ndcross. ** - These seven statuses have positive stacking effect. They can be stacked 10 times for achieving maximum effect. *** - These seven statuses have negative stacking effect. They can be stacked 10 times for achieving maximum effect. ============================================================================= ============================================================================= 06.) MEET THE GIRLS! - G0600 ============================================================================= I=========G=============================R=========R========================== Main issues addressed in this section are: ============================================================================= Yuna's background information ----------------------------------------- G0601 Rikku's background information ---------------------------------------- G0602 Paine's background information ---------------------------------------- G0603 ============================================================================= Yello. In this short section I'll list down some of background information regarding three gals whose actions and decisions you'll be in total control of. Without too much blah blah let's begin! ----------------------------------------------------------------------------- YUNA - G0601 | AGE: 19 | JOINS: Halfway thru storyline mission 1 ----------------------------------------------------------------------------- BACKGROUND | Daughter of high summoner Braska, the second-to-last summoner who was able to defeat Sin 12 years ago. Like her father, she has made an amazing deed of defeating Sin 2 years ago, only this time Sin is gone for good. With the disappearance of Sin summoners no longer needed to be sacrificed in order for people of Spira to live in peace - therefore aeons (or fayth) were no longer needed as well. Following Sin's defeat Yuna now throws away summoner job - she has chosen more advanced form of artillery... dual guns! She joins forces with Rikku and Paine to form YRP, a group of sphere hunters. Of course, they're not the only group of sphere hunters on the face of Spira. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- RIKKU - G0602 | AGE: 17 | JOINS: She's present from the beginning ----------------------------------------------------------------------------- BACKGROUND | Daughter of Cid (leader of the Al Bhed people from Final Fantasy X) and Yuna's relative. Her cheerful and happy attitude is sure to keep you entertained for the whole game. Youngest gal of the bunch, but by no means the weakest, her weapons of choice are dual knives. And dual knives are usually weapons of thieves... yep, you guessed it, our sweet Rikku is a thief (like that's something new, hehe). She's the second member of YRP group. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- PAINE - G0603 | AGE: 18 | JOINS: She's present from the beginning ----------------------------------------------------------------------------- BACKGROUND | Unlike Yuna and Rikku, Paine is a new character. I won't reveal too much information about her background, because it is heavily tied to the story of FFX-2, so you'll need to find out for yourself. She forms third and final chain of YRP group. ----------------------------------------------------------------------------- ============================================================================= ============================================================================= 07.) CONTROL BASICS - G0700 ============================================================================= G=========S=============================K=========I========================== Main issues addressed in this section are: ============================================================================= Basic control explanations -------------------------------------------- G0701 Battle screen controls ------------------------------------------------ G0702 Field screen controls ------------------------------------------------- G0703 Menu screen controls -------------------------------------------------- G0704 Shop screen controls -------------------------------------------------- G0705 ============================================================================= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ------------------- A - BASIC CONTROL EXPLANATIONS - G0701 ------------------ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- I'll get you started by explaining what are the controls you'll be using when playing the game. There are four distinctive control modes you'll have to get used to. These are battle screen controls (inside random or boss battle), field screen controls (when walking about), main menu screen controls (when inside many menus, accessible with triangle button) and shop controls. May be hard for a start, but you'll get a grasp of it in ten minutes. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- --------------------- B - BATTLE SCREEN CONTROLS - G0702 -------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Up/down dir.b. - move cursor Left analog stick - move cursor, change between command sets Left/right dir.b. - change between command sets Right analog stick - not used X button - confirm selection, advance to next selection Circle button - cancel selection, return to previous selection Triangle button - skips girl's turn and selects next girl Square button - used in Scan screen L1 button - switches between Dress Up and MCW on girl's turn L2 button - not used R1 button - allows Special Dress Up when requirements are met; is used during gunner's Trigger Happy attack R2 button - not used Start button - pauses the game (disabled during certain scenes) Select button - not used -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- --------------------- C - FIELD SCREEN CONTROLS - G0703 --------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Direct. buttons - move character about Left analog stick - move character about Right analog stick - not used X button - confirm selection, advance to next sel., talk, examine Circle button - cancel selection, return to previous sel. Triangle button - enter main menu Square button - press near people to activate selections (this function is available only during certain missions!) L1 button - used in some minigames L2 button - used in some minigames R1 button - used in some minigames R2 button - used in some minigames Start button - pause the game (disabled during some scenes) Select button - not used -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ---------------------- D - MENU SCREEN CONTROLS - G0704 --------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Direct. buttons - move cursor Left analog stick - move cursor Right analog stick - not used X button - confirm selection, advance to next selection Circle button - cancel selection, return to previous selection Triangle button - used in GG menu Square button - not used L1 button - switch characters L2 button - scroll menu list upward (or backward) R1 button - switch characters R2 button - scroll menu list downward (or forward) Start button - not used Select button - not used -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ---------------------- E - SHOP SCREEN CONTROLS - G0705 --------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Direct. buttons - move cursor* Left analog stick - move cursor* Right analog stick - not used X button - confirm selection, advance to next selection Circle button - cancel selection, return to previous selection Triangle button - not used Square button - not used L1 button - not used L2 button - scroll menu list upward (or backward) R1 button - not used R2 button - scroll menu list downward (or forward) Start button - not used Select button - not used * When buying desired item, pressing right increases amount of item bought by 1 unit, while pressing up increases the amount by 10 units. Likewise, pressing left decreases the amount by 1, and down by 10 units. This is a fast way of buying items in lots of quantities. Finally, pressing L1, L2, R1, R2, Select and Start buttons all together performs soft reset and returns you to start up menu. Soft reset is disabled during certain sequences and during battle animations. ============================================================================= ============================================================================= 08.) MAIN MENU - G0800 ============================================================================= H=======================================S=========S========================== Main issues addressed in this section are: ============================================================================= General info about main menu ------------------------------------------ G0801 Main menu - Items heading --------------------------------------------- G0802 Main menu - White magic heading --------------------------------------- G0803 Main menu - Equip heading --------------------------------------------- G0804 Main menu - Garment Grids (or Result Plate) heading ------------------- G0805 Main menu - Abilities heading ----------------------------------------- G0806 Main menu - Accessories heading --------------------------------------- G0807 Main menu - Dresspheres heading --------------------------------------- G0808 Main menu - Config heading -------------------------------------------- G0809 ============================================================================= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ------------------ A - GENERAL INFO ABOUT MAIN MENU - G0801 ----------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 1. Access the menu by pressing Triangle button anytime when on Field screen. 2. In top row help line is displayed, showing information on what does selected part of Triangle menu do (there's eight headings total). 3. Covering most of central right part girls' data is displayed, containing info on girl's name, current level, current / MAX HP, current / MAX MP, dressphere girl is equipped with and any possible negative statuses that linger after battle (such as poison or KO). 4. Covering left third of the screen are eight menu headings. These are explained in deeper depths a bit below. 5. On rock bottom you'll find time you've played FFX-2 so far, amount of Gil and your current location (also shown on globe of Spira). -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ------------------ B - MAIN MENU - ITEMS HEADING - G0802 -------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- You'll spend quite a bit of time with one of your best friends, the items. What follows is explanation of this menu... 1. The top of the screen is reserved for help line that tells you what a selected item does when used or what are its effects in battle. 2. Below help line is a line with three commands: USE: Let's you use items in your inventory. Note that only a fraction of items is usable, ie those that restore HP and MP and negative status changes - items that cannot be used are greyed out. To use say Potion, place the cursor on it and press X. A small window with pics of three gals, for each showing current/max HP and MP. Select gal you want to use Potion on and press Circle to complete the healing. Reapply as necessary, and press Circle to exit this submenu. SORT: Let's you sort out items in your inventory, either Auto or Manual. By selecting Auto items will be arranged automatically, and by selecting Manual you're in the control. Place the cursor on the item you wish to put somewhere else and press X. Blinking cursor will appear near first selected item. What you do now is position another cursor at the second item. When X is pressed again, these two items will switch places. Note: The order in which items are arranged also affects order of items when accessed in battles. KEY ITEMS: Here all you can do is view key items you've acquired so far. 3. Lastly, most of the rest of the screen is reserved for items you currently possess; first a name of the item, followed by the amount of that particular item. You can hold a maximum of 99 units of one type of item. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ---------------- C - MAIN MENU - WHITE MAGIC HEADING - G0803 ---------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- This will also be one of your most used menus. Use this menu to heal, revive or otherwise aid your girls when your MP is shooting thru the roof or you lack the appropriate items. 1. First step in understanding white magic menu is to select a girl you wish to employ for healing. Note that once you obtain white mage DSP, all three girls gain access to Cure. However, you must equip white mage DSP on the girls in order to have them learn additional white magics. One more precaution is to be noted here: if say Yuna learns Curaga, only Yuna will be able to use Curaga in white magic menu! Curaga will not be accessible to Rikku or Paine, simply cos they need to learn it first. 2. When you select the gal you wish to toy with, take a look at the top of the screen - there a help line that tells you what a selected white magic does when used (Cure, Cura, Curaga etc.) or what are its effects in battle (Protect, Shell, Reflect etc.) resides. 3. Below help line a pic of selected gal with her basic info is displayed. 4. And finally, the big list of all white magics selected girl has learned so far by training faithfully in white mage DSP. Read point 1 of this heading to learn how to increase amount of white magics available. Only magics that are displayed in white can be used - those greyed out cannot be used outside battle. 5. Once you've decided on which white magic you want to use, place the cursor on it and press X. A small window with pics of three gals, for each showing current/max HP and MP. Select gal you want to use white magic on and press X to complete the healing. Reapply as necessary, and press Circle to exit this submenu. 6. You may switch between girls by pressing L1/R1. 7. You won't be able to use White Magic with a certain girl if she doesn't have enough MP, is petrified, KO-ed or silenced. Cure relevant status first, then you will be able to cast magic in this menu. 8. It isn't necessary to have a girl equipped with white mage DSP in order to use white magic. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ------------------- D - MAIN MENU - EQUIP HEADING - G0804 ------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Another of most used menus, if not *the* most. Use this menu to properly equip the girls with GG, DSP and two acc. At the same time you will be able to view any and all changes done to girl's statistics, main command window (a battle term explained below) and auto-abilities girl will gain. 1. First step in mastering equipment menu is to select a girl for equipping. 2. You're sure used to it now, aren't you? Help line at the top, I mean. 3. In top right corner you will always see basic info on selected girl (basic info containing name, current level, current / MAX HP, current / MAX MP, DSP girl is equipped with and any possible negative statuses that linger after battle (such as poison or KO). 4. Below selected girl's basic info you'll find her stats, MCW commands and AAB that girl has been bestowed with as a result of already equipped acc. 5. Garment Grid (or Result Plate) entry is displayed below help line. It tells you what GG selected girl is currently using. Only one GG can be equipped at a time! If you wish to change GG being used, press X when cursor is hovering over GG entry. 6. You'll be taken to GG submenu. In bottom left corner a list of all GGs you obtained so far will be displayed. Move thru the list with up/down, or press L2/R2 to scroll thru the list. When desired GG is chosen, press X to equip that particular GG. Note that you can only choose GG into which you have inserted at least one DSP. GG without inserted DSP will be greyed out and cannot be equipped (read Garment Grid heading below for more info on how you insert DSP!). 7. While you're choosing GG, pay attention to the right of the screen - an overview of currently pointed-at-GG is displayed, along with information on that GG displayed below. For more info on GG read Garment Grid heading below. Finally, when GG is equipped, you'll be prompted to select one of DSP inserted into lastly selected GG. Press X and equipping GG is done. 8. Dressphere entry is used to change jobs for the girl. If you wish to change job being used, press X when cursor is hovering over DSP entry. You'll be taken to an overview of GG currently equipped - it will also display all DSP inserted into that GG. Move the cursor about and press X to change the job or Circle to cancel. 9. Pay attention to girl's stats and MCW. Many of the jobs drastically change stats and may add new commands to girl's MCW - of course, it may also delete or replace them, so be careful. In case of stats, this is what you need to look out for: - stats that will increase after job change are displayed in blue - stats that will decrease after job change are displayed in red 10. Accessory entry is used to change accessories equipped on the girl. If you wish to change acc being used, press X when cursor is hovering over acc entry. 11. You'll be taken to a list of all acc you have acquired so far - this list is located in bottom left corner. Move thru the list with up/down, or press L2/R2 to scroll thru the list. When desired acc is chosen, press X to equip that particular acc. Note that you can only equip up to two acc! You will notice sometimes greyed out acc at the bottom of the list - nothing worrying about that, because those are acc equipped by other two girls. 12. Pay attention to girl's stats, MCW and AAB. Many acc drastically change stats and may add new commands to girl's MCW. In addition, some acc also possess innate AAB, which will take effect as soon as relevant acc is equipped. To repeat the teaching on stat changes: - stats that will increase after acc is equipped are displayed in blue - stats that will decrease after acc is equipped are displayed in red Note that bottom choice in acc list removes the acc equipped. 13. Then we have 10 statistics girls can have fun with. These are: HP - Stands for Hit Points. Shown are two numbers: first is current HP, second is MAX HP. If first number is depleted to 0, girl is KO-ed and can no longer participate in battle unless revived. Higher HP means that girls can last longer in battle. MP - Stands for Magic Points. Shown are two numbers: first is current MP, second is MAX MP. If first number is depleted to 0, girl cannot use any type of abilities that consume MP. More MP means more showtime in battle. STR - Stands for Strength. It affects amount of physical damage girl can deal to enemies. Higher STR is, more damage girl does. DEF - Stands for Defense. It affects girl's resistance to any type of physical attacks. Please note that there are PATK that ignore DEF stat. Higher DEF is, less damage girl receives from PATK. MAG - Stands for Magic Power. It affects amount of magical damage girl can do to enemies, as well as potency of healing-type abilities. Higher MAG is, more magic damage girl does. MDEF - Stands for Magic Defense. It affects girl's resistance to any type of magical attacks. Please note that there are MATK that ignore MDEF stat. Higher MDEF is, less damage girl receives from MATK. AGL - Stands for Agility. It affects girl's ATB filling rate and length of ATB bar. Higher AGL is, shorter ATB bar is and it fills faster. ACCU - Stands for Accuracy. It affects girl's ability to successfully strike foes with any type of physical attacks. Higher ACCU is, more successful girl is when hitting enemies. EVA - Stands for Evasion. It affects girl's probability of evading any type of physical attacks launched by foes. Higher EVA is, more skilled girl is at dodging. Please note that there are PATK which cannot be evaded at all. LUCK - Stands for Luck. It affects: girl's probability of successfully striking the enemy, girl's probability of successfully dodging PATK launched by enemies and girl's probability of landing critical hits. LUCK affects only these three aspects and *nothing else*. Battle spoils, items stolen during battle and/or anything else is not affected by gameplay luck. 14. HP can go as high as 99999. MP can go as high as 999. For the eight remaining stats max value is 255. 15. In lower left corner another piece of important info is hiding - it shows girl's current EXP and how many EXP is needed before girl reaches next level. 14. You may switch between girls by pressing L1/R1. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ------ E - MAIN MENU - GARMENT GRIDS (or Result Plate) HEADING - G0805 ------ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Pressing X on this menu will immediately launch you into GG submenu. Use it to view GG you've obtained so far, learn important information on GG's effects when equipped, to insert DSP into GG or to just have fun. 1. The helpful help line on the top is always there. 2. On the left a list of all GG you obtained so far is displayed. Move thru the list with up/down, or press L2/R2 to scroll thru the list. Note how there are varying amount of empty slots and strange symbols on every GG you view? Empty slots are called NODES, whereas strange symbols are referred to as GATES. 3. You use nodes to insert DSP into them. Gates grant special properties to the girl when girl passes thru the gate as a result of dresschange (I'll discuss special properties stuff in Battle System entry of the guide). Once you select GG you wish to rearrange, press X and DSP list will appear, containing all DSP you've found so far (if GG in question is already being equipped on one of the girls, you'll get a warning asking you if you really wish to continue - select yes to proceed or no to cancel). 4. Move thru DSP list with up/down, or press L2/R2 to scroll thru the list. Press X at desired DSP you wish to insert into GG - now cursor jumps at one of the available nodes. Set DSP with X, cancel selection with Circle, or remove already inserted DSP with Triangle. 5. At the bottom of DSP list three commands are awaiting (ALPHA1001): AUTO - will automatically fill up GG with appropriate combination of available DSP REARRANGE - allows you to manually switch DSP's places on GG: place the cursor on DSP you wish to put somewhere else and press X; blinking cursor will appear near first selected DSP - what you do now is position another cursor at the second DSP; when X is pressed again, these two DSP will switch places REMOVE ALL - automatically removes all DSP inserted into GG Once you're done inserting DSP, press Circle to leave this submenu. Now continue inserting DSP into other GG or press Circle again to return to main menu. 6. Right half of the screen shows how does GG look like. Below information about GG is displayed - this info tells you what are the effects of GG when it is equipped and what benefits do girls gain if during Dress Up they pass thru one of the gates. More detailed info on this aspect will be listed in Battle System entry of this guide. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ----------- F - MAIN MENU - ABILITIES HEADING - G0806 - ALPHA1003 ----------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Use this menu to check up on abilities girls are learning. Each DSP has a unique set of abilities that can be learned. Although abilities follow a set learning pattern, it is not always the best one, therefore it is in your best interest that you check this menu often and set abilities to be learned. 1. First step in mastering abilities menu is to select a girl, whose abilities you wish to tamper with. 2. Help line at the top, anyone? 3. In top right corner you will always see basic info on selected girl (basic info containing name, current level, current / MAX HP, current / MAX MP, dressphere girl is equipped with and any possible negative statuses that linger after battle (such as poison or KO). 4. Below selected girl's basic info you'll find her stats, MCW commands and AAB that girl has been bestowed with as a result of already equipped acc. This part of information is gone while you're selecting abilities to be learned. 5. DSP list is displayed below help line. It displays all DSP you've obtained so far - at the bottom of this list you may find DSP with unique icon, which is unique to the girl in question. This is a SDSP - each of the girls has one. For example, Yuna's SDSP is called Floral Fallal, while Rikku's is Machina Maw. Abilities on SDSP are also unique to the girl in question. 6. Now that we've established a connection, let's explain what do % numbers next to DSP mean. For example, let's choose Yuna. Her gunner DSP has 5%, whilst warrior DSP has 50%. What does that tell you? In short, it tells you percentage of mastery for that particular DSP. In example above, we see that Yuna has mastered only 5% of gunner DSP (meaning she learned few abilities), whereas she has 50% mastery over warrior (meaning she learned a lot of abilities). 7. Once all abilities for certain DSP are learned, a 'MASTER' sign will appear to the right of DSP's name, meaning that say Yuna has mastered that particular DSP. 8. Let's learn how to set abilities for learning, shall we? First select DSP you wish to toy with - you'll be taken to a list of abilities for that DSP. As a rule of thumb, some abilities are already learned when you obtain new DSP. Let's use an example - Yuna's songstress DSP will have Darkness Dance ability already learned. You will see that Sleepy Shuffle ability is being learned next. But let's say we don't like Sleepy Shuffle to be learned next, we would like Battle Cry. So what do you do? 9. Simply move the cursor using directionals or left stick and place it on Support Song, then press X to finish the preparation. From now on, any AP gained in battle will go into learning Battle Cry. 10. Be advised of the following: if Yuna is in battle as songstress, she will be learning abilities specific to songstress DSP only! If you wish to learn say one of samurai's abilities, Yuna must transform into samurai. 11. AP gained, you ask? See some numbers next to the abilities names? Let's use an example again, shall we? Example: Battle Cry - 0 / 10 As you see, name of the ability is followed by two numbers. Second number denotes amount of AP needed before ability is learned. First number denotes amount of AP gained so far - once the AP requirement is met, ability is learned and can be used in battle. 12. How are AP obtained? In a variety of ways... by using skills a specific DSP offers (Attack command doesn't count), using an item, killing an enemy, or using some unique skills offered by acc/GG. Oddly enough, there are some exceptions to the rule: - using Machina Maw's Attack command nets 1 AP when used - Floral's Great Whirl nets 3 AP for using it - using Machina Maw's Shockwave command nets 2 AP when used - Machina Maw's Shockstorm command awards 2 AP when used - Machina Maw's Vajra attack awards 3 AP when used 13. NO AP is awarded if one of following events happens: - special effect did not work (say you were trying to poison a fiend) - HP and/or MP were healed, but bar was already full - stealing attempt failed - attack used didn't cause any damage - chr's status wasn't cured - you use Attack command (sole exception mentioned above) 14. How come some abilities aren't displayed? There are two reasons for that. - You must learn some prerequisite abilities first. For example, Yuna's Trigger Happy Lv3 will not appear for learning until you have learned Trigger Happy Lv2. - You must obtain a special item before certain ability is enabled for a job. 15. While you're selecting job to be tampered with, you may switch between girls with R1/L1. While you're selecting abilities to be learned, you may switch between DSP with L1/R1. 16. Once the ability accumulates predetermined amount of AP in order to be learned, the two numbers are replaced with a MASTER sign - meaning you've mastered that ability and can now use it in battle. 17. There's one more major difference you must be aware of - distinguishing between active and passive abilities. ACTIVE ABILITIES - Active abilities are abilities you can choose from when inside battles. Once an ACTA is selected, and CTIM (if it's necessary) is full, ACTA will be executed. Example of two ACTA: Cura and Protect abilities of white mage. PASSIVE ABILITIES - Passive abilities are abilities that are always in effect. You don't have to choose them - well, you aren't able to - they work automatically as soon as DSP is equipped. Example of two PASA: Slowproof and Stopproof abilities of thief DSP. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ---------------- G - MAIN MENU - ACCESSORIES HEADING - G0807 ---------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- This will be a real easy one to handle. Once you select Accessories, you'll be taken to gigantic list of all acc you've obtained so far. 1. Help line at the top, anyone? 2. Then you'll see two commands displayed. MANUAL - Let's you sort out items in your inventory. Place the cursor on the acc you wish to put somewhere else and press X. Blinking cursor will appear near first selected acc. What you do now is position another cursor at the second acc. When X is pressed again, these two acc will switch places. AUTO - Acc will be arranged automatically. 3. When satisfied with arrangement, back out by pressing Circle. 4. You can hold a maximum of 99 units of one type of acc. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ---------------- H - MAIN MENU - DRESSPHERESS HEADING - G0808 --------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Easy as pie again (sighs in relief). What do you do here anyway? Not much, except read some information on DSP you've acquired so far (ignores help line on top). -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ------------------- I - MAIN MENU - CONFIG HEADING - G0809 ------------------ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- In here you may toy around with 10 different aspects of gameplay (ignores help line on top yet again). 1. First entry gets to deal around with Spherechanges sequences. By choosing leftmost option you will always view full transformation, by selecting middle you will only see second part of transformation, and selecting rightmost will show quickest Dress Up you ever saw (please note that transformations you get to see for the first time are viewed in their full glory, and are then shortened). 2. Second entry deals with ATB. You may select Active ATB (time ticks even when you're choosing items to be used, magic to be cast, enemy to be attacked etc.) or Wait ATB (time is stopped while you're choosing items to be used, magic to be cast, enemy to be attacked etc.). For starters I recommend choosing Wait ATB. 3. Third one dictates the speed of ATB bar, from slowest (leftmost choice) to fastest (rightmost choice). 4. Fourth entry applies to cursor - Memory setting will leave the cursor hanging near last command used, while Reset will always point the cursor at first command in girls' MCW. 5. Fifth one turns help line in battles on/off. I suggest leaving it on, for it may happen that you forget what does a particular item do. Or you may forget what does the ability you want to use do. 6. Sixth one dictates your vibration settings, which you can turn on or off... kinky, hehehe. If you're an avid player (like myself), turn vibration off - otherwise your hands will be hurting in the long run. 7. Seventh option turns subtitles during convos on/off. 8. Eighth option turns name subtitles during conversations on/off. 9. Ninth option turns minimap, which is displayed when walking around field screen, on/off. IMO you should always leave this on - it shows your current direction and your whereabouts. 10. Tenth option lets you choose between stereo/mono sound. 11. Final option allows you to change screen position by pressing and holding Square and using directionals or left stick to move the screen. ============================================================================= ============================================================================= 09.) BATTLE SYSTEM - G0900 ============================================================================= T============================================================================ Main issues addressed in this section are: ============================================================================= Battle preparations ----------- G0901 | Battle start ------------------ G0902 Main command window ----------- G0903 | Sub command window ------------ G0904 ATB bar / window -------------- G0905 | Character bar ----------------- G0906 Battle tips & tricks ---------- G0907 | Distance effect --------------- G0908 Range effect ------------------ G0909 | Effect of the 'arc' ----------- G0910 Hit the front or behind? ------ G0911 | Chaining ---------------------- G0912 Active / Wait atb mode -------- G0913 | Green / white numbers --------- G0914 Elemental properties ---------- G0915 | Battle end -------------------- G0916 Post-battle info -------------- G0917 | ============================================================================= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ---------------------- A - BATTLE PREPARATIONS - G0901 ---------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 1. Equip your girls prior to battle with two pieces of acc (of course, right from the start you won't have any acc, but soon your acc collection will increase giving you the necessary edge in battle). Yes, I know that you can't predict what lies in future battle, but you're better off having at least something equipped than having nothing. 2. Always save whenever you see SSP, as they are invaluable to your progress. Not only do they restore party's HP/MP to full and recover any status changes that linger post-battle, but once you're after a certain tough spot in the game, you'll have a deep 'Phew!' after not having to repeat it again, should you encounter a game over afterwards. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -------------------------- B - BATTLE START - G0902 ------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- As you wander around in Field screen, suddenly a TV screen will shatter! Not literally, but it is your warning that random battle has just issued! One of three possible encounter setups await you: 1. Your party encounters enemy party and ATB bar is randomly outlined. It can happen that all three girls have a turn before all enemies, or all enemies act before girls do. 2. Your party is ambushed by enemy party. You'll know so by word 'Ambushed!' that appears at the top of battle screen. All enemies will act first. It doesn't matter how high girls' AGL is, enemies will always act first. Once enemies use the advantage of free attack, ATB returns to regular program. 3. Your party ambushes enemy party. You'll know so by words 'Pre-emptive strike!' that appears at top of battle screen. All girls will go first, regardless of AGL stat of the enemies. Once girls use the advantage of free attack, ATB order returns to regular program. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ----------------------- C - MAIN COMMAND WINDOW - G0903 --------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- This is the command menu you'll be using the most when in battle. It is located in lower left of battle screen. It houses several different commands you can choose from (commands available to you depend on DSP used). Not all commands are available straight away when DSP is equipped - but once you learn a specific ability that falls into one of the command categories, that command will become selectable. Each command, when chosen, will as next step require you to select a target, or lead you to a submenu where even more options await you. For a complete and detailed information on various MCW commands, throw a look at section 14, Dressphere abilities. Here I'll list the four most important ones. 1. ATTACK (attack an enemy with equipped weapon) Very simple. After you select Attack command, you'll be prompted to select one of the targets on the battlefield. By default marker (which is in a shape of gold triangle) will point to one of the enemies on the battlefield. Choose carefully who you want to attack. If help window is enabled (you'll know so by the additional line at top of the screen), it'll show the name of the target you're attempting to attack (note that if target has been affected by status changes, you will see small icons of those changes to the right of target's name). Once the target is selected, girl performing the action will try to physically attack the target. 2. ITEM (use an item) Select this to be taken to another submenu, where you select an item, then select the target to use that item on and press X for one final time. Item command is available to any job. 3. DRESS UP (change jobs) On any girl's turn press L1 to be taken to that girl's equipped GG. It will be displayed on most of the screen, while in upper right corner you will be able to view flow of battle in a minimized window. Choose one of DSP (which *isn't* DSP currently equipped) and press X to have the girl change into new job. You can only select DSP that are one link away from currently equipped DSP (gates aren't included in this equation). If the job change causes the girl to take a pass thru one of the gates on GG, then she may be bestowed with a special effect, like gaining new spell, gaining element properties to her PATK or increasing certain statistics. Detailed information on special effects granted are discussed in Garment Grid section of this guide. 4. SPECIAL DRESS UP (change into special DSP) If one of the girls has changed into every single DSP she has inserted on her currently equipped GG (all nodes on GG must be occupied by DSP!), and on that girl's turn, press L1 to be taken to that girl's equipped GG. Special Dress Up command will appear - press R1 to activate it, then press X to complete the process. Other two girls will leave the battlefield and girl doing Special Dress Up will transform into some serious kick-ass job. Even though girl fights alone, her transformation has three independent parts - you will have to input commands for each part. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ----------------------- D - SUB COMMAND WINDOW - G0904 ---------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- This screen is also found in lower left of battle screen. But to access it, you must press right when in main command screen. It houses one single command you can choose from. 1. ESCAPE (run away from battle) Select it, and then press X for girl to attempt to escape; she may or may not succeed in escaping. Any you can't escape from boss fights and some special battles. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ------------------------ E - ATB BAR / WINDOW - G0905 ----------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Alpha and Omega of the battle, you *must* learn to use ATB efficiently. When it's time to do battle, ATB bar is your destiny. ATB is displayed in lower right corner of the screen. I'll try my best to explain the flow of it in easy-to-understand nature with a help of few pics along the way to illustrate some examples. 1. First rule: When girl's ATB is full, *only then* can she issue a command to be used for her turn. Girl cannot act if her ATB is empty or half full. It must be *full*. Remember that - always! ATB bar is represented as a green bar - once it is full, girl has a turn and you can issue commands. 2. Second rule: Depending on DSP used, girls can have ATB bars of variable lengths. For example, if Rikku is thief and Paine is dark knight, Rikku's ATB bar will fill up much faster than Paine's - just to illustrate, Rikku will be getting two turns for one Paine's. 3. Third rule: With rare exceptions, almost everything girls will try to perform, requires CTIM. CTIM is represented by a purple bar - once purple bar is full, CTIM for action selected is completed and action will be executed. Different actions require different CTIM, and stronger actions require longer CTIM. Furthermore, there are actions that are executed immediately, but delay girl's next turn a lot (two examples follow a bit below). You also need to take into equation girl's AGL stat - if it's very low, it will take her forever before her ATB bar and CTIM bar will fill up - the higher girl's AGL is, the faster / shorter those two bars will be. 4. Fourth rule: Once girl's CTIM action is executed, ATB bar may not appear. This means that girl's turn is already up, so you can issue next command. However, after certain types of CTIM actions ATB bar still needs to be filled before girl can act again. Whether or not ATB bar appears after CTIM depends on action executed. Do not worry, I'll take this into account when explaining action is Dressphere section of this guide. 5. Example 1: Let's say that Paine in warrior has chosen to perform Armor Break skill. Skill will not be executed immediately, instead it requires CTIM. You'll see Paine take a special stance and an aura will appear around her, as well as Paine's green ATB bar being replaced with purple CTIM bar, slowly filling. Once CTIM is full, Armor Break is used on specified target. Take a look at following pic to see what I mean. http://splitinfinity.50megs.com/images/actionchargetime.jpg 6. Example 2: I'll combine two aspects in this pic. Rikku is thief and Yuna is songstress. Let's assume Rikku uses Potion and Yuna uses Darkness Dance. Rikku's action requires CTIM, whereas Yuna's action will be executed immediately, but her next turn will be delayed. In the picture link below you may see how it works (long green bar represents Yuna's, while shorter blue bar is Rikku's). http://splitinfinity.50megs.com/images/nextturncharge.jpg 7. In addition, ATB bar also has others colors it can be bestowed with, but I discuss these changes in the Character's condition section. 8. Any type of attack which deals damage will temporarily meddle with your bar filling process. Do note that same also applies for fiends (even though you can't normally see their bars). -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ------------------------- F - CHARACTER BAR - G0906 ------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Character bar is situated in lower right corner of battle screen and is tied very closely with the ATB bar. I could've thrown it in the same pool with ATB bar, but there are differences that must be taken care of. 1. You will see three girls' bars represented in following fashion: girl's name, followed by her current HP and MP. You can only get to view girl's MAX HP and/or MP value if girl is targeted with relevant spell (Cure) or item (X-Potion). 2. Pay close attention to girls' HP (especially on this one!) and MP values. If HP is depleted to 0, girl is KO-ed and cannot fight anymore until revived. If MP is depleted to 0, girl can't use any of MP consuming abilities - this seriously hampers girl's fighting capabilities, so do your best to never run out of MP. 3. HP counter comes in handy when distinguishing girl's status by looking at the color of HP counter: FINE - Girl is doing fine if her HP are at least 33% (and above) MAX HP. HP counter in this case is displayed white. CRITICAL - Girl is in critical condition once her HP fall below 33% of her MAX HP. You will know so by two things: girl will assume kneeling stance and her HP will be displayed yellow. She also requires more time to act and recover from hits she's taking. KO-ED - Girl is KO-ed (or otherwise incapacitated) if HP counter is displayed red. This is really unfavorable for your battles, so remedy the situation quickly. 4. MP counter comes in handy when distinguishing girl's ability to use MP consuming actions by looking at the color of HP counter: FINE - Girl is doing fine if her MP are at least 33% (and above) MAX MP. MP counter in this case is displayed white. CRITICAL - Girl hasn't got much MP to toy with if her MP fall below 33% of her MAX MP. MP counter will be displayed yellow if this would be the case. If her MP is too low for some MP consuming abilities to be used, she won't be able to even select them. OUT OF MP - Girl can't use MP consuming actions if her MP is depleted. MP counter is displayed red in this case. This is really unfavorable for your battles, so remedy the situation quickly. 5. Finally, sometimes you'll see a strange white bar appear instead of HP and MP counters. When can this come in handy? If a girl is under status change, but you don't know what that is, target that girl with status affecting skill or status-lifting item. Voila! Instead of white bar being empty you will see one of many symbols that represent status effect - to name two: shield icon represents protect status, and 4-star symbol represents regen status. Learn status' symbols well, for it will save you in a rough situation many times. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ---------------------- G - BATTLE TIPS & TRICKS - G0907 --------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- In here I'll list down any helpful info or hints I can think of to ease the suffering of enemies that try to get any funny ideas... and in case they succeed, what to do to fix the situation. 1. You lose control of a girl if she is berserked, confused, petrified or under KO. Berserk is not necessarily bad, as she continues to attack enemies with increased Str, you just can't control her. Confused girl is a different story altogether - use Esuna or Remedy on her quickly... or hit (on) her. Petrified girl is a mixed bag... if she receives any type of damage, she will shatter and be gone from this battle permanently - Soft or Esuna used quickly will ensure that will never happen. KO-ed girl is of no use to you, therefore Phoenix Down or Life will give her a second chance. 2. Increase girls' amount of turns by increasing AGL. You can do so in many ways: Chocobo Feather, Chocobo Wing, Haste, Hastega, Auto-Haste acc or one of many AGL-increasing skills. 3. Decrease enemies' amount of turns by decreasing their AGL or incurring certain statuses. Decrease enemies' AGL with one of many AGL-decreasing skills or use Delay skills to let enemies never even get the attack in. Putting enemies to sleep and then whacking them with magic attacks is also an excellent way of winning the battle. 4. Augment your DEF and MDEF with Protect and Shell respectively (both increase the resistance by 50%). 5. Make enemies hit themselves with magic by having Reflect on (for permanent effect wear Star Bracer acc). 6. Each attack enemy does to you will make them feel the pain right back with help of Counter and Magic Counter skills. Note that you cannot counter multitarget PATK or MATK. Only berserker DSP has counterattack skills. 7. Steal from enemies often. Many a time enemy carries an item you aren't able to buy. Same goes for Bribing - many rare and most useful items can be gotten that way. 8. Beware! Over the course of game enemies in certain areas are replaced by other enemies, which are far stronger. For example: in CH1 you will encounter Coyote on Besaid island. However, one of the enemies encountered on Besaid in CH5 will be Malboro! Don't get me started on other areas... 9. If say both Rikku and Yuna attack same enemy, but Rikku's attack KO-es that enemy, fret not! Yuna's attack will not go to waste - instead she automatically targets closest enemy. 10. Pay attention to enemies' battle stances. They help tremendously in figuring out what an enemy will do. You can easily tamper with their status this way (for example, you see that an enemy is charging MATK, so you throw Silence Grenade at it to disable next attack). MAGICAL - if you see some kind of aura surround the enemy, this usually denotes it's charging up MATK SPECIAL PHYSICAL - if you see the enemy take funny fighting stance or it's movement becomes faster, this usually denotes enemy's charging a special PATK REGULAR PHYSICAL - if enemy unleashes the attack immediately, you've been hit with a regular PATK 11. Word 'MISS' will appear sometimes during battle. What can cause this? - If girl is darknessed and she attacks her target with PATK, there's a high possibility that she will miss connecting her attack to desired target. In this case 'MISS' will pop up telling that. Similarly, if target's EVA is way superior to attacker's ACCU, attack may miss. This applies for both your team and the enemies. - Casting same status on same target for second time will usually result in a 'MISS'. For example, trying to put darkness on the enemy after it has already been affected by it is meaningless. This isn't the case if status effect is stackable or status has been lifted by means of dispeling it, timelapse or hitting affected target. - If target is asleep or stopped, PATK will always connect. 12. If at any time you're unsure of who you're targeting with an attack or can't distinguish well enough between monster's name and its outside appearance, throw a look at the battlefield! There will be a white circle on the ground surronding target of your attack as well as yellow triangle pointing down on same target. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ------------------------- H - DISTANCE EFFECT - G0908 ----------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Totally new aspect introduced into FF genre! And hard to explain. 1. First thing to remember is that your team is not the only one with distance effect. Enemies are capable of unleashing such attacks as well. 2. See distance effect in action in following event: let's say that your whole team is very close to one Coyote. All three choose to physically attack that Coyote. Now because all three are close to their target, Coyote will sustain three attacks in short amount of time, getting 'Chain x 2!' with ease. 3. In regards to point 2. of this issue distance effect is usually not successful in following event: two gals are close to target Coyote, while third gal is very far away. All three girls choose to physically attack that Coyote - Paine's and Rikku's attack will connect immediately, while Yuna needs say two seconds to get to where Coyote is and slice it down. Taking this into the equation, Coyote will sustain two attacks in very short amount of time (resulting in 'Chain x 1!'), while third attack will *not* result in 'Chain x 2!', simply because too much time elapsed between 2nd and 3rd attack. So you will need to time your attacks effectively as well. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -------------------------- I - RANGE EFFECT - G0909 ------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 1. Sometimes range effect is applied. There isn't whole lot of attacks that fall in this category. In fact, the only I found so far is Mr B.'s Glint, which covers wide circular range around him - if any girls are found within Glint's range, they suffer damage. However, if all girls are outside of range, none of them suffers damage. Sweet. 2. A cheesy way of staying outside such attacks' ranges is by applying jobs that attack from a distance - these include gunner, lady luck, alchemist, trainer and gun mage. Simply stand at your initial battle position and fire away all you want. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ---------------------- J - EFFECT OF THE 'ARC' - G0910 ---------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 1. Sometimes an enemy possesses an attack which usually hurts all three girls, like Zalamander's Flame Breath, for example. However, pay attention to attack's animation! If you look closely, you'll see that it sweeps over the battlefield, dealing damage to all caught in the blast. The most important aspect to notice is that it can't affect THE WHOLE battlefield, only a portion of it, thus making this attack fall into category of what I call 'arc attack'. 2. How can you benefit from such attacks? Should your girls be very far away from each other (for example, forming a triangle around Zalamander), then it would be able to damage only two of your girls (even just only one, should you be extremely lucky). Know this battle aspect and use it well! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -------------------- K - HIT THE FRONT OR BEHIND? - G0911 ------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 1. Believe it or not, but girls' and enemies' battle position are important in one more aspect. For example, if Yuna is facing Coyote head on and she attacks it, she'll deal 100 damage to Coyote. 2. However, if Coyote is having its back turned towards Yuna, and she attacks it, damage inflicted will be doubled, meaning Coyote will suffer 200 damage! This doesn't count as critical strike. 3. In cases when luck is on your side as well, and Yuna manages to hit Coyote in the back with critical strike occuring, damage inflicted will be quadrupled! In this case Coyote will suffer 400 damage. 4. Of course, enemies can use this weakness on your girls as well. You have been warned. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ---------------------------- L - CHAINING - G0912 --------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 1. If enemy is attacked by a number of consecutive attacks, 'Chain x 1!', 'Chain x 2!', 'Chain x 3!' and so on will sometimes pop up with each successful strike. What's in it for you? Well, damage done by each successive attack that connects is greater than usual. You can use many ways to try to achieve chaining - have all three gals attack same enemy at the same time, or have one girl throw Fire Gem at one enemy, followed by other two attacking it. Try out different combos for maximum effect possible. Beware - enemies are capable of same chaining effect on your team! 2. Once you land a successful hit on your target, you must quickly strike it again while target is still recovering from being hit. If you manage to do it, chaining has begun. Note that the target still recovering from previous strike cannot evade next attack. 3. In case you succeed landing critical strike, target hit requires more time to recover from the hit, allowing you more time to coordinate your attacks into chaining session. 4. And here's the formula for chained damage: 'Chain x 1!' damage is 1,45 times the original hit, and any other hit afterwards is .05 times more than the last (thanks to Zeruel for this). Maximum value you can reach is more than 600%. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- --------------------- M - ACTIVE / WAIT ATB MODE - G0913 -------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- You will notice a sign alternating between 'Active mode' and 'Wait mode' in upper right corner of battle screen. What exactly does this tell you? 1. If ATB mode is set to Active, time always passes. Time passes even if you're ransacking your items desperately seeking that X-Potion you know you've put somewhere... or by pondering if you should choose Armor or Magic Break. Only use Active mode if you're a skilled player already. If this is your first FF game or are not yet familiar with ATB system, don't use this mode. 2. If ATB mode is set to Wait, time only passes while you're selecting one of girl's commands on MCW. As soon as you enter a submenu of any type (item menu or white magic menu), time stops ('Active mode' sign will change to 'Wait mode') and you can take all the time you wish to select the necessary means of turning battle into your favor. 3. Time is also stopped (ie set to 'Wait mode' automatically) during some of battle's longer animations. Listing those would just be waste of time, for there are many such events. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ---------------------- N - GREEN / WHITE NUMBERS - G0914 -------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 1. As soon as you enter first battle of the game and you land first hit upon the enemies, you'll notice either white or green number appear briefly as the hit is being made. This section will explain to you what those numbers represent. Don't make such a scared face, it's really easy! 2. WHITE NUMBERS indicate HP loss, or that damage which reduces target's current HP has been inflicted. I'll give you an example of what I mean: Say Yuna encounters Coyote, which has 74 HP. She hits it with PATK, dealing 50 damage to Coyote. You will know so because white number '50' will appear briefly, denoting amount of damage you've done. Should you bother to scan Coyote afterwards, you'd notice that it has 24 HP now. 3. GREEN NUMBERS indicate HP recovery, or that some/most of target's current HP has been recovered. Here's an example: Say Yuna (she has 100 HP) fights Coyote. It hits her with PATK, dealing 50 damage to her - Yuna now has 50 HP. So we need to heal her quickly - choose a Potion and use it on her. You will see green number '200' will appear briefly, denoting that same amount of HP has just been added to Yuna's current HP. Should you bother to scan Yuna afterwards, you'd notice that she has 250 HP now. 4. WHITE NUMBERS PRECEEDED BY 'MP' WORD indicate MP loss, or that damage which reduces target's current MP has been inflicted. I'll give you an example of what I mean: Say Yuna encounters Sahagin, which has 28 MP. She reduces it's MP by hitting it with special attack, dealing 20 MP damage to Sahagin. You will know so because white number 'MP 20' will appear briefly, denoting amount of MP damage you've done. Should you bother to scan Sahagin afterwards, you'd notice that it has 8 MP now. 5. GREEN NUMBERS PRECEEDED BY 'MP' WORD indicate MP recovery, or that some/most of target's current MP has been recovered. Here's an example: Say Yuna (she has 200 MP) encounters Coyote. It hits her with special attack, dealing 150 MP damage to her - Yuna now has 50 MP. So we need to heal her quickly - choose an Ether and use it on her. You will see green number 'MP 100' appear briefly, denoting that same amount of MP has just been added to Yuna's current MP. Should you bother to scan Yuna now, you'd notice that she has 150 MP now. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ---------------------- O - ELEMENTAL PROPERTIES - G0915 --------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 1. There are SEVEN ELEMENTS present in FFX-2. Those elements are: FIRE, ICE, LIGHTNING, WATER, HOLY, GRAVITY and NON-ELEMENTAL. 2. FIRE and ICE oppose each other, as do LIGHTNING and WATER. HOLY has no opposing element - same goes for GRAVITY and NON-ELEMENTAL. 3. All elements (except non-elemental) are affected by target's corresponding element affinities, so be careful of what you're trying to have fun with. These affinities are: WEAKNESS, STRONG, NULLIFY or ABSORB. 4. If you don't understand what I mean, here's how you should interpret information provided. - WEAKNESS: Normally fire based attacks deal 200 damage per hit to target ELEMWEAK enemy. But let's say Coyote is weak to fire damage. In this case each hit of fire based attack would deal double damage to Coyote - 400 damage! - STRONG : Normally fire based attacks deal 200 damage per hit to target ELEMHALF enemy. But let's say Coyote is strong to fire damage. In this case each hit of fire based attack would deal 50% less damage to Coyote - 100 damage! - NULLIFY : Normally fire based attacks deal 200 damage per hit to target ELEMIMM enemy. But let's say Coyote is immune to fire damage. In this case each hit of fire based attack would deal zero (0) damage to Coyote - *no* damage! - ABSORB : Normally fire based attacks deal 200 damage per hit to target ELEMABS enemy. But let's say Coyote absorbs fire damage as HP recovery. In this case each hit of fire based attack would restore 200 HP to Coyote. So know your enemies before you try sending them to their doom! Otherwise it may very well be other way around. 5. Of special mention is non-elemental property. None of target's element affinities have any effect on damage inflicted by non-elemental attacks. The only way to reduce the damage is by having shell POSSE on the target. Some types of non-elemental attacks are Flare and Ultima. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- --------------------------- P - BATTLE END - G0916 -------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 1. Battle ends in one of following scenarios: - all enemies are killed - some/all enemies have escaped and/or the rest is killed - all three gals are KO-ed, petrified or shattered (GAME OVER!) - girls have been ejected from battle 2. You must remember something important! If *at least one* girl has managed to escape current battle, you avoid Game over. The other two can get knocked around as much as they want and possibly get KO-ed in the end, but this *will not* warrant Game over for you, because one of the gals escaped. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ------------------------ Q - POST-BATTLE INFO - G0917 ----------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Once enemies have been barbecued (or you escaped), post-battle screen will greet you. It has following elements... 1. As usual, there's a help line on top. 2. EXP and gil award for current battle are displayed in upper left corner. EXP is not shared, so each girl gets full EXP. Girl doesn't receive EXP if she's KO-ed, petrified or has pointless status. There are also some other circumstances in which girl doesn't receive EXP, but I will address this in relevant place. 3. Below EXP and gil lines Items you won from current fight are displayed. These are added to your inventory. You may win acc as well. 4. Right half of the screen shows three gals' EXP status, presented in following manner: girl's pic, name, LV, current EXP, EXP needed for next level. If girl gains enough EXP from current fight to advance to next level, words 'LEVEL UP!!' will appear above gal's info box. 5. Below girls' info boxes amount of gil you currently have is displayed. 6. Once EXP and gil have been added, you will be prompted to press X to return to field screen. 7. Should you manage to kill some enemies, but you then escape (or the rest of the enemies flees), you get EXP, gil and items for any enemies you managed to defeat up to the point of fleeing. ============================================================================= ============================================================================= 10.) CHARACTER'S STATUS - G1000 ============================================================================= ============================================================================= Main issues addressed in this section are: ============================================================================= Status basics ---- G1001 | KO -------------- G1002 | Petrification ---- G1003 Sleep ------------ G1004 | Silence --------- G1005 | Darkness --------- G1006 Poison ----------- G1007 | Confuse --------- G1008 | Berserk ---------- G1009 Curse ------------ G1010 | Eject ----------- G1011 | Pointless -------- G1012 Itchy ------------ G1013 | Auto-Life ------- G1014 | Shell ------------ G1015 Protect ---------- G1016 | Reflect --------- G1017 | Regen ------------ G1018 Haste ------------ G1019 | Slow ------------ G1020 | Stop ------------- G1021 STR up ----------- G1022 | MAG up ---------- G1023 | DEF up ----------- G1024 MDEF up ---------- G1025 | ACCU up --------- G1026 | EVA up ----------- G1027 LUCK up ---------- G1028 | Doom ------------ G1029 | Null Physical ---- G1030 Null Magic ------- G1031 | Invincible ------ G1032 | STR down --------- G1033 MAG down --------- G1034 | DEF down -------- G1035 | MDEF down -------- G1036 ACCU down -------- G1037 | EVA down -------- G1038 | LUCK down -------- G1039 Shattering* ------ G1040 | Delay effect* --- G1041 | Action-cancel* --- G1042 Spellspring* ----- G1043 | ============================================================================= Note that statuses in above mini-TOC are listed the way they're shown inside the game's basics tutorial. For my and your convenience I'll arrange them alphabetically when explaining them. * - Shattering, Delay, Action-cancel and Spellspring are what I would call hidden status effects - they aren't mentioned in the tutorial, but they exist nevertheless. More info on what they do in their respective sections. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -------------------------- A - STATUS BASICS - G1001 ------------------------ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 1. By looking at the above mini-TOC you see that there's indeed many statuses you can have fun with in FFX-2. I do miss zombie status, sniff - too bad they haven't included it. Oh well, we'll have to make due with what we have left. 2. After noting down each status, here's the final matchup - 25 negative VS 17 positive statuses. During your trip you're sure to come across at least 2/3 of this list, and if in certain tight spot you don't know what status is for, you might be screwed royally. 3. So you've been affected by a certain status, but don't know what it was? There's three ways to tell what your girls have fallen under. - visual representation of status in effect (cursed girl will flash black every so often) - white bar replacing character bar if girl in question is targeted with status affecting spell/item (on this bar small icons representing statuses in effect will appear) - some other representation, unique to this status 4. Most of NEGSE can be prevented from occuring by equipping acc with relevant anti-skill. Also some jobs have inherent anti-skills which prevent status from happening. If however, you still get caught by surprise and girl has been granted NEGSE, you can cure that status in many ways: Esuna, Remedy, or status-lifting item made esp for that status (Echo Screen for silence). Or in dire situation, KO the girl and then revive her - any status will be gone (ok, any status but petrified, since you may shatter poor girl instead). 5. Most of POSSE is beneficial to you, so you should keep in mind to always be in at least one POSSE to ensure easy victories. With that said, don't expect enemies to just let you become super-powerful. They have and will use any means necessary to negate the effects of POSSE. 6. Some of POSSE come as AAB on acc, so make sure you equip those. You may wish to employ some of white magics to come around few of POSSE game has to offer. Also many other jobs offer ways of affecting your team with desired POSSE - there are many choices, you just need to seek them out. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ------------------- B - STATUS CHART OVERVIEW / EXPLANATION ----------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Before I dig into explaining statuses, a nicely laid out chart is necessary. It will show how I intend to outline the info one needs to know on certain status effect. CHART OVERVIEW ----------------------------------------------------------------------------- 1. NAME? | STACKS | POST-B. | TIME/HIT ----------------------------------------------------------------------------- 2. It does...? 3. Visual feature? 4. Icon feature? ----------------------------------------------------------------------------- CHART EXPLANATION 1. Name of the status, followed by three pieces of info: - Some of NEGSE and POSSE can be stacked. What does that mean? If a target is hit with same status again and if that status is stackable, then the effect/s of statuses increase, thus giving target further advantages (in case POSSE can be stacked) or disadvantages (in case NEGSE can be stacked). Ultimately, you should aim to inflict stackable NEGSE on your enemies, and stackable POSSE on your team.* - Does status in question remain after battle?** - Adresses the issue if status is lifted automatically after some time has elapsed and / or if status is lifted if target is hit by PATK.*** * - 'No' means status doesn't stack. 'Yes' means status can stack. ** - 'No' means status is lifted at end of battle. 'Yes' means status remains even after battle is won. *** - 'Time' means status is lifted automatically after some time elapses. 'Hit' means status is lifted if target is hit by PATK. 'Both' means that status is lifted if either some time elapses or target is hit by PATK. 'None' means that status cannot be cured by time-lapse or hitting target with PATK. 2. What does status in question really do. 3. If there's a visual feature of status being in effect, what *is* that feature? 4. If no visual feature of status being in effect is given, icon feature is presented *for sure* and will clear any doubts. Okay, I lied - DELEF and ACTIC don't have icon feature; you will need to rely on your monster knowledge. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ----------------------------- C - STATUS HEROES ----------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Let us begin the dance with POSSE! There's 17 entries in this category. ----------------------------------------------------------------------------- ACCU up - G1026 | STACKS - yes | POST-B. - no | TIME/HIT - none ----------------------------------------------------------------------------- It does...? - Target's ACCU stat is increased. Can be stacked 10x maximum. Each level increases ACCU by 10 points. Visual feature?- None. Icon feature? - Bulls-eye with arrow pointing up. Small number in lower right represents SSTLV. ----------------------------------------------------------------------------- Auto-Life - G1014 | STACKS - no | POST-B. - no | TIME/HIT - hit ----------------------------------------------------------------------------- It does...? - If girl is KO-ed, she is automatically revived with 25% of her MAX HP restored. Visual feature?- A halo appearing above girl's head. Icon feature? - A halo and pair of angel wings. ----------------------------------------------------------------------------- DEF up - G1024 | STACKS - yes | POST-B. - no | TIME/HIT - none ----------------------------------------------------------------------------- It does...? - Target's DEF stat is increased. Can be stacked 10x maximum. Each level decreases physical damage taken by 1/12. Attacks that deal fractional damage are not affected by this status. Visual feature?- None. Icon feature? - Blue shield with arrow pointing up. Small number in lower right represents SSTLV. ----------------------------------------------------------------------------- EVA up - G1027 | STACKS - yes | POST-B. - no | TIME/HIT - none ----------------------------------------------------------------------------- It does...? - Target's EVA stat is increased. Can be stacked 10x maximum. Each level increases EVA by 10 points. Visual feature?- None. Icon feature? - Blue running figure with arrow pointing up. Small number in lower right represents SSTLV. ----------------------------------------------------------------------------- Haste - G1019 | STACKS - no | POST-B. - no | TIME/HIT - time ----------------------------------------------------------------------------- It does...? - ATB bar turns red, however it only charges about 5% faster as before. Haste *doesn't* increase target's AGL, it affects the speed at which attacks are executed (for example warrior using Attack command), thus allowing target to enter CTIM or RECTIM sooner. Visual feature?- ATB bar is red, target's movements become faster. Icon feature? - Blue running figure. ----------------------------------------------------------------------------- Invincible - G1032 | STACKS - no | POST-B. - no | TIME/HIT - time ----------------------------------------------------------------------------- It does...? - Target becomes invincible. Any further attacks of any type on such target will fail. Beware - status changes still work and target can be affected by both POSSE and NEGSE. Visual feature?- None. Icon feature? - Black figure inside blue star-shaped circle. ----------------------------------------------------------------------------- LUCK up - G1028 | STACKS - yes | POST-B. - no | TIME/HIT - none ----------------------------------------------------------------------------- It does...? - Target's LUCK stat is increased. Can be stacked 10x maximum. Each level increases LUCK by 10 points. Visual feature?- None. Icon feature? - Yellow star with arrow pointing up. Small number in lower right represents SSTLV. ----------------------------------------------------------------------------- MAG up - G1023 | STACKS - yes | POST-B. - no | TIME/HIT - none ----------------------------------------------------------------------------- It does...? - Target's MAG stat is increased. Can be stacked 10x maximum. Each level increases magical damage given by 1/12. Attacks that deal fractional damage are not affected by this status. Visual feature?- None. Icon feature? - Staff with arrow pointing up. Small number in lower right represents SSTLV. ----------------------------------------------------------------------------- MDEF up - G1025 | STACKS - yes | POST-B. - no | TIME/HIT - none ----------------------------------------------------------------------------- It does...? - Target's MDEF stat is increased. Can be stacked 10x maximum. Each level decreases magical damage taken by 1/12. Attacks that deal fractional damage are not affected by this status. Visual feature?- None. Icon feature? - White robe with arrow pointing up. Small number in lower right represents SSTLV. ----------------------------------------------------------------------------- Null Magic - G1031 | STACKS - no | POST-B. - no | TIME/HIT - time* ----------------------------------------------------------------------------- It does...? - Target is immune to any type of MATK. In short, any type of magic damage is nullified. Visual feature?- None. Attacking targets under this POSSE with MATK will produce 'IMMUNE' word to appear when target is hit. Icon feature? - Staff with single red line behind it. * note - enemies that have this POSSE will always remain under it once the battle starts ----------------------------------------------------------------------------- Null Physical - G1030 | STACKS - no | POST-B. - no | TIME/HIT - time* ----------------------------------------------------------------------------- It does...? - Target is immune to any type of PATK. In short, any type of physical damage is nullified. Visual feature?- None. Attacking targets under this POSSE with PATK will produce 'IMMUNE' word to appear when target is hit. Icon feature? - Sword with single red line behind it. * note - enemies that have this POSSE will always remain under it once the battle starts ----------------------------------------------------------------------------- Protect - G1016 | STACKS - no | POST-B. - no | TIME/HIT - time ----------------------------------------------------------------------------- It does...? - Target takes 50% less damage from any type of PATK. There are PATK that ignore protect (if latter is in effect). Please note that protect doesn't influence DEF stat - it merely decreases phd received. Visual feature?- Blue multi-hexagon shield appears once target is hit with any type of PATK (excluding those which ignore protect). Icon feature? - Encircled blue shield. ----------------------------------------------------------------------------- Reflect - G1017 | STACKS - no | POST-B. - no | TIME/HIT - time ----------------------------------------------------------------------------- It does...? - Target reflects (ie bounces) most single-target white/black magic spells back towards the caster. Target cannot reflect multi-target spells like Demi. Visual feature?- White wall appears if target is hit with reflectable spell. Icon feature? - Encircled white robe with broken arrow on its left side. ----------------------------------------------------------------------------- Regen - G1018 | STACKS - no | POST-B. - no | TIME/HIT - time ----------------------------------------------------------------------------- It does...? - Target regenerates fraction of HP for a set amount of time. HP restored equals roughly 3% of target's MAX HP. Regen is ineffective if target is in stop status. Visual feature?- Purple stars appearing around target's body. Icon feature? - Four small stars. ----------------------------------------------------------------------------- Shell - G1015 | STACKS - no | POST-B. - no | TIME/HIT - time ----------------------------------------------------------------------------- It does...? - Target takes 50% less damage from any type of MATK. There are MATK that ignore shell (if latter is in effect). Please note that shell doesn't influence MDEF stat - it merely decreases mgd received. Visual feature?- Orange sphere appears once target is hit with any type of MATK (excluding those which ignore shell). Icon feature? - Encircled white robe. ----------------------------------------------------------------------------- Spellspring - G1043 | STACKS - no | POST-B. - no | TIME/HIT - none ----------------------------------------------------------------------------- It does...? - Target's MP consumption for any type of skill or magic which requires MP in order to be cast/used becomes zero. Also, dark knights no longer expend HP for Darkness ACTA. Visual feature?- All abilities that require MP will have 0 (zero) listed. Icon feature? - None. ----------------------------------------------------------------------------- STR up - G1022 | STACKS - yes | POST-B. - no | TIME/HIT - none ----------------------------------------------------------------------------- It does...? - Target's STR stat is increased. Can be stacked 10x maximum. Each level increases physical damage given by 1/12. Attacks that deal fractional damage are not affected by this status. Visual feature?- None. Icon feature? - Sword with arrow pointing up. Small number in lower right represents SSTLV. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ---------------------------- D - STATUS BADASSES ---------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- It's time for the other side of the medal. Introducing NEGSE! 25 entries are in this section. ----------------------------------------------------------------------------- ACCU down - G1037 | STACKS - yes | POST-B. - no | TIME/HIT - none ----------------------------------------------------------------------------- It does...? - Target's ACCU stat is decreased. Can be stacked 10x maximum. Each level decreases ACCU by 10 points. Visual feature?- None. Icon feature? - Bulls-eye with arrow pointing down. Small number in lower right represents SSTLV. ----------------------------------------------------------------------------- Action-cancel - G1042 | STACKS - no | POST-B. - no | TIME/HIT - * ----------------------------------------------------------------------------- It does...? - Target enters a command which requires CTIM in order to be executed - if target is attacked during CTIM phase with an ability that has ACTIC properties, target's command is canceled and target's ATB bar starts anew. Do not mix up this status with DELEF - they have different properties! Visual feature?- Target's stance during CTIM phase is canceled. Icon feature? - None. * note - There's no real way to prevent this status, as it happens in matter of seconds. In same amount of seconds this status is 'gone', too. ----------------------------------------------------------------------------- Berserk - G1009 | STACKS - no | POST-B. - no | TIME/HIT - time ----------------------------------------------------------------------------- It does...? - Target's STR is increased by +1 level (only in some cases!). Target can only use normal PATK. If one of your girls is affected, you lose command of affected girl. Berserk inflicted on enemies wears off after a while. Same applies to the girls. Berserked enemies may use other forms of attacks. Visual feature?- Target's body emanates red color. Icon feature? - Red flaming sword. ----------------------------------------------------------------------------- Confuse - G1008 | STACKS - no | POST-B. - no | TIME/HIT - both ----------------------------------------------------------------------------- It does...? - Target becomes confused and attacks enemies/allies alike. If one of girls is confused, you lose command of affected girl - she may choose to use any command currently at her disposal and execute it, provided she has means to do it. Confuse inflicted on enemies wears off after a while. Visual feature?- Two stars appear around target's head. Icon feature? - Red question mark. ----------------------------------------------------------------------------- Curse - G1010 | STACKS - no | POST-B. - no | TIME/HIT - none ----------------------------------------------------------------------------- It does...? - Target girl cannot switch jobs. Visual feature?- Girl's body will flash black, L1 command is unavailable. Icon feature? - Black vortex. ----------------------------------------------------------------------------- Darkness - G1006 | STACKS - no | POST-B. - yes | TIME/HIT - none ----------------------------------------------------------------------------- It does...? - Target's ACCU stat is decreased, target often misses when trying to land PATK. Visual feature?- Black mist surrounds target's head. Icon feature? - Four black blobs. ----------------------------------------------------------------------------- Doom - G1029 | STACKS - no | POST-B. - no | TIME/HIT - time ----------------------------------------------------------------------------- It does...? - Once timer above target's head reaches 0 (zero), target is KO-ed. Timer is stopped while target is in stop status. Visual feature?- Red timer appears above target's head. Icon feature? - Black skull in white circle. ----------------------------------------------------------------------------- Delay effect - G1041 | STACKS - no | POST-B. - no | TIME/HIT - * ----------------------------------------------------------------------------- It does...? - Can affect both target's ATB and/or CTIM bars, which are emptied by a predetermined %. The % of ATB/CTIM bar depleted must fill up again before target can issue commands. In short, this status delays (and possibly cancels) target's next action input. Two examples of DELEF follow. Example 1: Rikku's ATB bar is full, she's about to issue a command and she's fighting Iron Giant (its attack has DELEF). ATB mode is set to 'Active'. While Rikku is choosing an item to use, she's attacked by Iron Giant, who manages to hit her. You'll notice two things: your item menu will disappear and Rikku's green ATB bar will be emptied a bit (once it fills back up, Rikku will have another try to enter the command). Why? Because her turn has been canceled and delayed a bit. Example 2: Same battle as before, only this time Rikku is in CTIM phase for using Potion on herself. She's attacked and suffers damage. You'll notice one thing this time around - Rikku's CTIM bar will be emptied a bit. Once a target is in CTIM phase, action *cannot be canceled*, only delayed. Visual feature?- Target's ATB/CTIM bar is pushed to left, as if being emptied. Amount taken away will eventually fill back up to previous value. Icon feature? - None. * note - There's no real way to prevent this status, as it happens in matter of seconds. In same amount of seconds this status is 'gone', too. ----------------------------------------------------------------------------- DEF down - G1035 | STACKS - yes | POST-B. - no | TIME/HIT - none ----------------------------------------------------------------------------- It does...? - Target's DEF stat is decreased. Can be stacked 10x maximum. Each level increases physical damage taken by 1/12. Attacks that deal fractional damage are not affected by this status. Visual feature?- None. Icon feature? - Blue shield with arrow pointing down. Small number in lower right represents SSTLV. ----------------------------------------------------------------------------- Eject - G1011 | STACKS - no | POST-B. - no | TIME/HIT - none ----------------------------------------------------------------------------- It does...? - Target is ejected from current battle. If you see this icon in status immunity part of Scan screen, it denotes that target *cannot* be ejected from battle. Your girls when in SDSP cannot be ejected from battle as well. Visual feature?- None. Icon feature? - Strange white circle shape (wind gust?). ----------------------------------------------------------------------------- EVA down - G1038 | STACKS - yes | POST-B. - no | TIME/HIT - none ----------------------------------------------------------------------------- It does...? - Target's EVA stat is decreased. Can be stacked 10x maximum. Each level decreases EVA by 10 points. Visual feature?- None. Icon feature? - Blue running figure with arrow pointing down. Small number in lower right represents SSTLV. ----------------------------------------------------------------------------- Itchy - G1013 | STACKS - no | POST-B. - no | TIME/HIT - * ----------------------------------------------------------------------------- It does...? - Girl affected *must* change into another job by pressing L1 and choosing another DSP. Until she does so, any other commands are sealed (except L1 and Escape). Status is also lifted if girl becomes confused. Visual feature?- None of the commands can be selected (except L1 and Escape), girl's body flashes white. Icon feature? - A pic of girl's dress. * note - Status is gone once girl changes into another DSP. ----------------------------------------------------------------------------- KO - G1002 | STACKS - no | POST-B. - yes | TIME/HIT - none ----------------------------------------------------------------------------- It does...? - Girl is out of action, ATB bar doesn't fill, commands cannot be entered. Visual feature?- Girl lies on the ground. Icon feature? - White skull. ----------------------------------------------------------------------------- LUCK down - G1039 | STACKS - yes | POST-B. - no | TIME/HIT - none ----------------------------------------------------------------------------- It does...? - Target's LUCK stat is decreased. Can be stacked 10x maximum. Each level decreases LUCK by 10 points. Visual feature?- None. Icon feature? - Yellow star with arrow pointing down. Small number in lower right represents SSTLV. ----------------------------------------------------------------------------- MAG down - G1034 | STACKS - yes | POST-B. - no | TIME/HIT - none ----------------------------------------------------------------------------- It does...? - Target's MAG stat is decreased. Can be stacked 10x maximum. Each level decreases magical damage given by 1/12. Attacks that deal fractional damage are not affected by this status. Visual feature?- None. Icon feature? - Staff with arrow pointing down. Small number in lower right represents SSTLV. ----------------------------------------------------------------------------- MDEF down - G1036 | STACKS - yes | POST-B. - no | TIME/HIT - none ----------------------------------------------------------------------------- It does...? - Target's MDEF stat is decreased. Can be stacked 10x maximum. Each level decreases magical damage taken by 1/12. Attacks that deal fractional damage are not affected by this status. Visual feature?- None. Icon feature? - White robe with arrow pointing down. Small number in lower right represents SSTLV. ----------------------------------------------------------------------------- Petrification - G1003 | STACKS - no | POST-B. - yes | TIME/HIT - none ----------------------------------------------------------------------------- It does...? - Target turns to stone, ATB bar doesn't fill, commands cannot be entered. Visual feature?- Target appears as a white stone in shape of target. Icon feature? - Piece of stone. ----------------------------------------------------------------------------- Pointless - G1012 | STACKS - no | POST-B. - yes | TIME/HIT - none ----------------------------------------------------------------------------- It does...? - Girl affected receives no EXP at end of battle and gains no AP during the battle. Visual feature?- None. Icon feature? - 'EXP=0' sign. ----------------------------------------------------------------------------- Poison - G1007 | STACKS - no | POST-B. - yes | TIME/HIT - none ----------------------------------------------------------------------------- It does...? - Target loses fraction of HP on a steady pace. HP lost equals roughly 3% of target's MAX HP (not in effect if target is under stop status). Visual feature?- Green bubbles appear near target's head. Icon feature? - Four green blobs. ----------------------------------------------------------------------------- Shattering - G1040 | STACKS - no | POST-B. - no | TIME/HIT - hit ----------------------------------------------------------------------------- It does...? - Shattering is what I would call hidden NEGSE. If girl is petrified and if there's any type of physical attack which *connects* with such girl, she's shattered immediately. Any petrified enemies shatter immediately. Visual feature?- None, as target is gone from battle. Icon feature? - None. ----------------------------------------------------------------------------- Silence - G1005 | STACKS - no | POST-B. - yes | TIME/HIT - none ----------------------------------------------------------------------------- It does...? - Target is unable to cast white magic, black magic or Arcana magics. If your songstress is affected, she also can't use Sing and Dance ACTA. Mascot Yuna cannot use Kupo! and Arcana abilities, Mascot Rikku loses Wildcat and White Magic abilities, and mascot Paine is unable to use Black Magic. Visual feature?- '...' speech bubble appears around target's head. Icon feature? - '...' speech bubble. ----------------------------------------------------------------------------- Sleep - G1004 | STACKS - no | POST-B. - no | TIME/HIT - both* ----------------------------------------------------------------------------- It does...? - Target falls asleep, ATB bar doesn't fill, commands cannot be entered. Target's EVA is reduced to 0 for duration of sleep status. Visual feature?- Target kneels on the ground and 'ZZZ' sign appears above target's head. Icon feature? - 'ZZZ' sign. * note - If ATB speed is set to 'Fast', fiends and your girls will remain asleep forever. If ATB speed isn't set to 'Fast', then they will recover from sleep after some time. ----------------------------------------------------------------------------- Slow - G1020 | STACKS - no | POST-B. - no | TIME/HIT - time ----------------------------------------------------------------------------- It does...? - Target's AGL is decreased, ATB bar turns golden, amount of turns is decreased. CTIM for abilities is also doubled. Visual feature?- ATB bar turns golden, target's movement is slower. Icon feature? - Red clock. ----------------------------------------------------------------------------- Stop - G1021 | STACKS - no | POST-B. - no | TIME/HIT - time ----------------------------------------------------------------------------- It does...? - Target's AGL is zero, ATB bar turns white color, commands can't be entered. This status also eliminated sleep, confusion and berserk. Visual feature?- ATB bar is white, girl doesn't move. Icon feature? - White clock. ----------------------------------------------------------------------------- STR down - G1033 | STACKS - yes | POST-B. - no | TIME/HIT - none ----------------------------------------------------------------------------- It does...? - Target's STR stat is decreased. Can be stacked 10x maximum. Each level decreases physical damage given by 1/12. Attacks that deal fractional damage are not affected by this status. Visual feature?- None. Icon feature? - Sword with arrow pointing down. Small number in lower right represents SSTLV. ============================================================================= ============================================================================= 11.) WALKTHROUGH - G1100 - ALPHA01 ============================================================================= ============================================================================= Main issues addressed in this section are: ============================================================================= Chapter 1 guide ------------------------------------------------------ G11CH1 Chapter 2 guide ------------------------------------------------------ G11CH2 Chapter 3 guide ------------------------------------------------------ G11CH3 Chapter 4 guide ------------------------------------------------------ G11CH4 Chapter 5 guide ------------------------------------------------------ G11CH5 ============================================================================= Let me tell you a little bit about what do different section dividers mean: -=-=-=-=-=-=-=-=-=-=- - introduces new Chapter section being started --------------------- - introduces new Hotspot mission, which when completed, STORYLINE MISSION Nr advances the story ahead; following mission's --------------------- successive number will be a short title of the mission to ensure minimum spoilers AREA MAP - introduces area map for the area you're about to explore; there will be few marks added as well 'x' - x denotes name of the area as seen in lower left corner of main menu; use it as a crossreference SSP - if this sign follows the name of area, it means save sphere is located somewhere in the area N - sometimes when you'll look at area map, you'll S notice one of the many symbols in the left E column which are thrown into connecting lines W between two areas; this simply means that area NE you're currently at has more than two exits and NW by taking say NW exit you reach next area; SE if it sounds confusing, it soon won't anymore SW once you run into an actual example --------------------- - introduces handy checklists for all the items (this ITEMS | ENEMIES includes regular items, key items, GG, acc, DSP) and --------------------- all the enemies (including bosses) for the area you are currently exploring ********************* - introduces boss sections, inside which you will find many tips and info needed for dispatching the boss -+-+-+-+-+-+-+-+-+-+- - introduces shop sections, inside which you'll be able to find out what items and acc does the shop sell, listed together with a price, along with any AAB that come on accessories; items will be listed on the left side of the chart, while acc will be listed on the right side (there are some shops that sell only acc) ##################### - introduces optional stuff sections, or sidequests, if you wish to call it so; doing things mentioned inside is totally optional, but recommended nevertheless, for you can gain additional levels, story %, as well as new DSP, GG and acc --> MISSION TIME! <-- - introduces points of the game when the storyline or optional missions officially start --------------------- - introduces sections of the guide when you can go to Nr. Spira's place designated area of Spira's map; places you can visit --------------------- are: Besaid, Kilika, Luca, Mi'ihen, Mushroom, Djose, Moonflow, Guadosalam, Thunder plains, Macalania, Bikanel, Bevelle, Calm lands, Gagazet, Zanarkand -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ----------------------------- CHAPTER 1 - G11CH1 ---------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ----------------------------------------------------------------------------- STORYLINE MISSION 1 - G1101 - Yuna or not Yuna, that is the question! ----------------------------------------------------------------------------- ITEMS - Luca: Thief DSP, Warrior DSP, 10x Potion, 3x Phoenix Down, Gunner DSP, First Steps GG, Songstress DSP, New Beginnings Sphere ----------------------------------------------------------------------------- ENEMIES: ???? (BOSS), Goon, She-Goon, Fatso (BOSS), Slim (BOSS), LB. (BOSS) ----------------------------------------------------------------------------- Place of events is Luca. Look, a 'boss' battle already. Engage! You start the game with 10x POTION, 3x PHOENIX DOWN and NEW BEGINNINGS SPHERE *KEY ITEM* in your inventory. ***************************************************************************** BOSS BATTLE - ???? & 2x GOON ------------------------------- ???? STATISTICS ----------------------------- HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL 82 | 9999 | 3 | 1 | 100 | NTH | NTH | NTH | NTH | IMM | NTH ------------------------------- STATUS IMMUNITY ----------------------------- KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, STOP, DOOM, %DMG ---------- DROP ------------------- STEAL ------------------- BRIBE --------- Phoenix Down | Hi-Potion | none 2x Phoenix Down | 2x Hi-Potion | none ----------------------------------- ATTACKS --------------------------------- 1. Thunder - LATT VS one chr - light mgd 2. Ecstasy - on both Goons - Goons' MAX HP is doubled, they recover 1/2 MAX HP, and are bestowed with regen and haste 3. Haste - on one Goon - induces haste 4. Regen - on one Goon - induces regen 5. Absorb - VS one chr - amount of HP&MP deducted is added to ????'s HP&MP ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: ------------------------------- GOON STATISTICS ----------------------------- HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL 13[29]*| 8 | 1 | 1 | 30 | NTH | NTH | NTH | NTH | NTH | NTH ------------------------------- STATUS IMMUNITY ----------------------------- CUR ---------- DROP ------------------- STEAL ------------------- BRIBE --------- Potion | Budget Grenade | Budget Grenade Phoenix Down | Phoenix Down | Phoenix Down ----------------------------------- ATTACKS --------------------------------- 1. 'Swipe' - VS one chr - phd ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: BOSS STRATEGY Rikku starts as thief, and Paine as warrior. Okay, onto the battle at last... ????'s first move will be using Ecstasy on both of her allies, which will double their MAX HP and bestow regen upon them. Nothing really worrying, as it only restores 1 HP. Nyah nyah. They also try to be dangerous by being hasted, but that's not a major threat either. Anyway, take care of both Goons with few well placed PATK. Only ???? remains standing. While you're busy finishing off sidekicks, she'll pummel you with Thunder for about 10 damage. In case their regen or haste wears off, she'll recast it. Steal Hi-Potion from her, then finish her as well. If you manage to defeat ???? first, battle is not over yet. You must defeat all three to proceed. * note - Two Goons fought in this battle have 29 HP each. Goons you'll be meeting in subsequent battles will have 13 HP each. ***************************************************************************** After a scene you will appear in Luca harbor. Ahead you'll see runaway gal, with Paine chasing closely behind her. Note that your HP/MP are restored automatically, so don't worry about having low HP/MP. If you enter main menu, only three choices will be available to you: Items, Accessories and Config (switch ATB mode to Wait Mode!). You're controlling Rikku, so go N. Or wait... you'll automatically fall into a battle against two easy enemies. Waste them, then proceed N to next screen. Beware, there is no end to the enemies... you may fight them for easy EXP, if you wish. I suggest learning Pilfer Gil for Rikku and Sentinel for Paine. As you reach next screen, you'll again see runaway gal. This time, if you're caught, you square off against four enemies. Kill enemy magicians last, they only do 3 damage max with Fire. On this screen go W to reach the pier - look for a funny animal. Recognize the trademark used? If you examine it with X, your HP/MP will get restored. This is important event for 100% in one game. There's nothing else to do here, so leave the screen by going N. Paine is all alone, so go up a bit... ***************************************************************************** BOSS BATTLE - SYNDICATE'S THUGS, FIRST IGNITION ------------------------------ FATSO STATISTICS ----------------------------- HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL 97 | 0 | 3 | 1 | 60 | NTH | NTH | NTH | NTH | IMM | NTH ------------------------------- STATUS IMMUNITY ----------------------------- SIL, BER, CUR, EJE, STOP, DOOM, %DMG ---------- DROP ------------------- STEAL ------------------- BRIBE --------- Potion | Iron Bangle | none Phoenix Down | Iron Bangle | none ----------------------------------- ATTACKS --------------------------------- 1. Pirouette Pitch - VS one chr - phd 2. 'Shield throw' - VS one chr - phd ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: ------------------------------- SLIM STATISTICS ----------------------------- HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL 86 | 18 | 3 | 1 | 60 | NTH | NTH | NTH | NTH | IMM | NTH ------------------------------- STATUS IMMUNITY ----------------------------- SIL, BER, CUR, EJE, STOP, DOOM, %DMG ---------- DROP ------------------- STEAL ------------------- BRIBE --------- Potion | Silver Glasses | none Phoenix Down | Silver Glasses | none ----------------------------------- ATTACKS --------------------------------- 1. 'Double shot' - VS one chr - phd, 2 hits 2. Potion - on himself or Fatso - target recovers 20 HP ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: BOSS STRATEGY Odds may seem against you, but fret not, you can't die so easily. Fatso will hit you for about 15 damage, while Slim's attacks hit for 10 tops. Slim has less HP and hits softer (heh!) than Fatso, plus he can use Potions to heal themselves - so who's on the obvious list for shotoff first? After Slim is gone, it's just a matter of few turns to take down Fatso, mainly due to his somewhat high DEF. If you see Fatso spinning around, beware - he's about to hit one girl for 20 damage. Even though you've just began playing, don't relax! You can get game over if you're not careful. Don't forget to steal their items and cash - every acc you nail ASAP is saving you from some cash being spent. ***************************************************************************** BOSS BATTLE - SYNDICATE'S LEADER, SECOND IGNITION ------------------------------- LB. STATISTICS ------------------------------ HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL 130 | 101 | 8 | 2 | 180 | NTH | NTH | NTH | NTH | IMM | NTH ------------------------------- STATUS IMMUNITY ----------------------------- BER, CUR, EJE, STOP, DOOM, %DMG ---------- DROP ------------------- STEAL ------------------- BRIBE --------- Hi-Potion | Silver Bracer | none Phoenix Down | Silver Bracer | none ----------------------------------- ATTACKS --------------------------------- 1. 'Fan slap' - VS one chr - phd 2. Thunder - LATT VS one chr - light mgd ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: BOSS STRATEGY Her slap deals about 15 damage, same goes for Thunder. The game introduces Dress Up aspect. When prompted, press L1, then select songstress job and Yuna will transform. Now immediately select Darkness Dance from the ability list (you *can't* select anything else no matter how hard you try) and Yuna will bestow darkness upon LB. (BTW, only command Yuna will be able to use for the rest of the battle is Darkness Dance). This leaves LB. with only Thunder in her playing hand, cos her physicals will miss a lot. Meanwhile have Rikku steal LB.'s item (she carries hefty amount of cash too) and Paine pound on her mercilessly. Don't forget to heal if in danger zone, you need all EXP you can get. ***************************************************************************** With this Storyline Mission 1 has come to an end. ----------------------------------------------------------------------------- STORYLINE MISSION 2 - G1102 - Mystery on top of the mountain. ----------------------------------------------------------------------------- CELSIUS AREA MAP 'C - deck' | 'C - bridge' SSP | 'C - cabin' | 'C - engine room' ----------------------------------------------------------------------------- FLOATING RUINS AREA MAP 'FR - upper tier' SSP | 'FR - base (lower)' | 'FR - passage' -- E branch -- 'FR - base (upper)'* | 'FR - base (upper)' | 'FR - spire' SSP * - this small area of 'FR - base' can only be accessed by entering 'FR - passage' and taking E branch path. ----------------------------------------------------------------------------- ITEMS - C - bridge: 4x Al Bhed p., Vanguard GG - C - engine r.: Ether, 4x Potion, 3x Remedy, 4x Phoenix Down - FR - upper tier: Yellow Ring - FR - base (lower): Elixir, Mega Phoenix - FR - passage: White Ring - FR - base (upper): Red Ring - FR - spire: Star Pendant, Muscle Belt, Gagazet Sphere - C - bridge: Black Mage DSP ----------------------------------------------------------------------------- ENEMIES: Ahriman, Bomb, Recoil, Quadricorn, Goon, She-Goon, Yellow Elemental, Divebeak, LB. (BOSS), Fatso (BOSS), Slim (BOSS), Boris (BOSS) ----------------------------------------------------------------------------- Place of following events is 'Celsius'. Gentlemen, Yuna is yours to command at last! For starters check the main menu - added have been four entries: Equip, Garment Grids, Abilities and Dresspheres. In top left of the bridge is Buddy (talk to him to receive AL BHED PRIMER KEY ITEM), your mission navigator, ie person you need to talk with to have world map displayed so you can pick your destinations. In top middle Brother (Note 1) is sitting in pilot chair - when you're done chatting, you'll get 3x AL BHED PRIMER KEY ITEM-s. At top right Rikku is extended in her chair. At middle right you can talk to Shinra (Note 2). To progress with the story, you must talk to Rikku, Paine, Shinra, Brother and MN. Hm, nothing happens... how about we explore the ship? Go S and when past the door, a handy SSP will be presented. Like in FFX, examining SSP fully restores all HP/MP as well as remove any status changes. Continue further and into the elevator (Note 3) and head for the engine room - here you'll find ETHER, 4x POTION, 4x PHOENIX DOWN and 3x REMEDY. Note 1 - When you talk to Bro, you'll be given a tutorial on Al Bhed. There's a total of 26 Al Bhed primers you can nail throughout your adventure. Some of them are given to you as story progresses, whilst some can only be obtained by digging at Bikanel and obtained by completing optional story events. By following my guide exactly as stated, you'll end up with 18 Al Bhed primers obtained from various events and stuff - the remaining 8 you'll dig up Bikanel. Note 2 - Talking to Shinra will give you these options: SHINRA'S GUIDE TO EVERYTHING - Learn the basics of the game! (Note 4) TREASURE SPHERES - View special movie spheres you've found. SHINRA'S BESTIARY - View information on enemies you've defeated. SHINRA'S DOSSIERS - View information on people you've encountered. Note 3 - Depending on location from which you're entering the elevator: DECK - Returns you to Bridge BRIDGE - Deck, Cabin, Engine Room CABIN - Deck, Bridge, Engine Room ENGINE ROOM - Deck, Bridge, Cabin Note 4 - Make sure to check out 'Using Garment Grids' tutorial - after it's done, you receive VANGUARD GG! Return to elevator and choose third option again to be taken to ship's inn. Talk to Hypello on the right - he offers a shop... -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- BARKEEP'S SHOP Potion 50 | Twist Headband (Sleepproof) 3000 Phoenix Down 100 | White Cape (Silenceproof) 3000 Antidote 50 | Silver Glasses (Darkproof) 3000 Eye Drops 50 | Star Pendant (Poisonproof) 4000 Echo Screen 50 | Soft 50 | Holy Water 300 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- ...and a place to sleep for free. Buy some Potions (10) and Phoenix Downs (5 should be enough) - MAKE SURE YOU CHOOSE REST! In fact, if you want % completion, you must rest in each of five chapters at least once! Going upstairs in the cabin produces no effect... there aren't even any items to be found. When done here, head back to elevator. An alarm will go off - in the elevator choose second option to reach bridge hallway. Approach your MN and it's time for first HS! When prompted, squeeze Yuna's pretty a... um, I mean, push action button. 'FR - upper tier': Because you can't really do it, you'll get a nice look at Yuna's booty instead. Awww, c'mon how much longer will you keep pulling her up, girls? When in control, go N. Short reminder will appear about how to jump when near 'correct' spots - by pressing X. Go right a bit any you'll see Yuna stutter at the edge, meaning you're near one of jumping spots. What you do is simply *hold* Circle and run to the edge - Yuna will jump over automatically. Right after that keep Circle pressed and Yuna will climb up small ledge. Before you jump the next gap, drop down and get YELLOW RING ACC. Then turn around, keep Circle pressed and press left - Yuna will climb back up. Now turn right and jump the gap to where Rikku and Paine are. Go S, down the stairs and use SSP nearby. From this point on random battles are initiated. Make full use of your battle knowledge and rack up some levels while you're at it. You're about to have few shaky boss battles. From SSP head W - after the scene examine the SSWT in the wall and pick [Start the elevator] option. You'll land in 'FR - base (lower)'. Now change both Rikku's and Yuna's job into warrior. Now go S and keep dropping off ledges, then make your way W where a chest with ELIXIR awaits liberation. Return the way you came - you'll see a part of broken pillar, so climb two ledges found here (remember to keep Circle pressed!!!) and keep climbing until you reach rather large clearing. Get to LV3 or LV4 before climbing too high - it will be helpful in next battle. Prior to battle change Yuna to songstress. Try to go N... ***************************************************************************** BOSS BATTLE - WHOLE SYNDICATE, THIRD IGNITION ------------------------------ FATSO STATISTICS ----------------------------- HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL 130 | 10 | 10 | 1 | 80 | NTH | NTH | NTH | NTH | IMM | NTH ------------------------------- STATUS IMMUNITY ----------------------------- KO, PET, SIL, CON, BER, CUR, EJE, STOP, DOOM, %DMG ---------- DROP ------------------- STEAL ------------------- BRIBE --------- Potion | Gauntlets | none Phoenix Down | Gauntlets | none ----------------------------------- ATTACKS --------------------------------- 1. 'Bash' - VS one chr - phd 2. Pirouette Pitch - VS one chr - phd ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: ------------------------------- SLIM STATISTICS ----------------------------- HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL 100 | 25 | 10 | 1 | 80 | NTH | NTH | NTH | NTH | IMM | NTH ------------------------------- STATUS IMMUNITY ----------------------------- KO, PET, SIL, CON, BER, CUR, EJE, STOP, DOOM, %DMG ---------- DROP ------------------- STEAL ------------------- BRIBE --------- Potion | White Cape | none Phoenix Down | White Cape | none ----------------------------------- ATTACKS --------------------------------- 1. 'Double shot' - VS one chr - phd, 2 hits ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: ------------------------------- LB. STATISTICS ------------------------------ HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL 120 | 320 | 20 | 2 | 250 | NTH | NTH | NTH | NTH | IMM | NTH ------------------------------- STATUS IMMUNITY ----------------------------- KO, PET, SIL, CON, BER, CUR, EJE, STOP, STR down, DEF down, ACCU down, DOOM, %DMG ---------- DROP ------------------- STEAL ------------------- BRIBE --------- Hi-Potion | Tiara | none Hi-Potion | Tiara | none ----------------------------------- ATTACKS --------------------------------- 1. Love Tap - on Fatso, Slim or her - induces haste 2. Sonic Fan - NATT VS one/two/all chrs - mgd, arc attack 3. 'Fan slap' - VS one chr - phd ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: BOSS STRATEGY Slim hits for 10 damage, Fatso for 20 and LB. for 15. This time I recommend getting rid of Fatso first - if he gets hasted, you'll get pummeled even more and we don't want that. As Yuna gets her turn, keep chanting Darkness Dance to keep all three enemies blinded and raise your survival chances a lot. Watch out for Fatso's spinning animation, which signifies he'll throw his shield for big damage. LB. has a fixed attack pattern - she goes 'fan slap', Sonic Fan, Love Tap, repeat. This makes LB. extremely predictable and can help you coordinate your attacks accordingly. If LB. takes strange stance and is looking in direction of your girls, she's charging up her magic attack, which hits everybody for 10 damage. Slim still doesn't have anything special to be afraid of, but don't forget to heal in time if you get low on HP. And nail their items too, if you can spare some extra turns. ***************************************************************************** ------------------------------> MISSION TIME! <------------------------------ OUTRUN THE LEBLANC SYNDICATE! Beat the Syndicate to the top! But watch out! There's no telling what they'll do to stop you. Objective: Be the first to the top of the ruins ------------------------------> MISSION TIME! <------------------------------ Yay, a timer! As the mission starts, memorize where the three stooges have entered the building. You have six minutes to make it to the top of the structure - for full % you must reach the top before timer runs out. Timer only ticks as you're walking around on map screen - while in battles or main menu, timer is stopped. When in control, go N and keep going until you reach a chest - steal MEGA PHOENIX. Now go left a bit and step on elevation that has a fallen 'ramp' leading somewhere up. This is a dead end, so don't go there - instead drop off this ledge to the NW and then jump up to small catwalk, then jump over the gap to reach the entrance to interior of the structure. You'll have to defeat a group of weak enemies and then you're allowed to enter. Welcome 'FR: passage'! Go N until you reach 1stcross. Go W, climb up the ledge, examine SSWT and pick [Activate it] option. Repeat the procedure for E end - both switches pressed will cause certain pillar to be lowered. Back at crossroads go N and fall into the pit - nail the chest for WHITE RING ACC. Climb back out holding S - now turn around and jump over the gap you just fell into. You will reach 2ndcross with path branching off to the E - take it. Follow the hallway using series of jumps and climbing until you get to the exit - (check you location menu and it'll read 'FR: base (upper)') outside nail the chest with RED RING ACC. Go back in 'FR: Passage', retrack to 2ndcross and this time take N path. On next screen you again have a simple hallway with combos of jumps and climbs - will pose no problem at all, just remember to keep Circle pressed. You're again outside in 'FR: Base' - go S, then W following the path until you get to fight another surprise bunch. After the battle Yuna will be standing on broken pillar, which is crossing the chasm to another side. As you cross it, hold Circle to jump on pile of rubble to reach 'FR: Spire'. Kkeep climbing up until you stand on a very tight catwalk - here waltz to the right until you reach another chest with STAR PENDANT ACC. Loot it, then backtrack a bit and continue your climb. If you were faster than three stooges, you'll see sth funny. Can I touch that too? Here's another SSP, so save your progress. LV5 is recommended to have right now to ensure easy life VS next boss. Climb up even more (getting tired of it), nail the chest with MUSCLE BELT ACC (only if you were faster than three stooges!), then walk bit right and up the stairs. Were three stooges successful in making it to the top before you did, they will make their escape about... NOW! ***************************************************************************** BOSS BATTLE - BORIS, ARACHNID species --------------------------------- STATISTICS -------------------------------- HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL 480 | 0 | 26 | 1 | 300 | WKN | WKN | NTH | NTH | NTH | NTH 804 | 0 | 120 | 2 | 3 | WKN | WKN | NTH | NTH | NTH | NTH ------------------------------- STATUS IMMUNITY ----------------------------- KO, SLE, POI, CON, BER, CUR, STOP, DOOM, %DMG DROP ------ [OS-DROP] --- STEAL ----- [OS-STEAL] -- BRIBE ----- [OS-BRIBE] -- StarPendant*[StarPendant]| Remedy [KinesisBdge]| Antidote [StarPendant] StarPendant*[StarPendant]| 2x Remedy [KinesisBdge]| Pretty Orb [StarPendant] ----------------------------------- ATTACKS --------------------------------- 1. <'Double swipe'> - VS one chr - phd, 2 hits 2. 'Chew' - VS one chr - heavy phd 3. Sticky End - STATT VS all chrs - around 50 universal dmg, induces stop, arc attack 4. [Tempus Laxit] - VS all chrs - phd, induces stop, arc attack 5. [Power Catalyst] - on self - the longer the battle, the higher the STR ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: BOSS STRATEGY First boss of the game that is even remotely challenging... but not by much. Both boss' PATK hit one girl for about 45, while Sticky End hits all girls for 50 damage. Boris has a fixed attack pattern and here it is - four turns of either 'double swipe' or 'chew', with Sticky End following each fifth Boris' turn. You will know when boss is about to use Sticky End when it takes an ominous battle stance. Beware! Sticky End can induce stop, making your girls immobile - luckily it has low chance of connecting. Should stop occur anyway, heal the status with Remedies you've picked up in Celsius. If even this isn't an option, you must wait for stop to wear off. To soften up Boris, use warrior's Armor and Power Break abilities on it to reduce damage it can give *and* increase damage you can give. When you're in subsequent plays and if you're lucky enough to come across Boris when it oversouls, you may have a problem. Or not, since you'll be keeping stuff you've already gained in previous plays. Anyway - Boris will begin by using Power Catalyst on itself, and then releasing Tempus Laxit. All girls will suffer phd and be put under stop status. Have Dragonfly Orbs or Kinesis Badges to be immune (thief DSP helps too). If girls are affected, nothing you can do about it - just wait fot stop to wear off. Don't take too long in nailing Boris or its power (thanks to Power Catalyst) will grow at steady rate. Applying protect will be very helpful as well. In short, OSF Boris isn't so hard, provided you have decent DEF and can guard against stop. * - AFTER the battle you'll also receive Faerie Earrings. ***************************************************************************** GAGAZET SPHERE KEY ITEM now belongs to you. Head back outside and you're back onboard 'Celsius - Bridge'. You'll see Bro lying on the floor. Talk to him and pick [Comfort him] option, then talk to Shinra - BLACK MAGE DSP is yours. With this Storyline Mission 2 has come to an end. And first opportunity of completing bonus stuff is at your disposal. Don't want to be bothered with it, but instead wish to continue the story? Press CTRL + F and type in this phrase, without the asterisks: *SKIP001*. ############################################################################# POST-SM2 BONUS STUFF - EX001 ############################################################################# OTHER REFERENCES: STUFF001 Now that you have control of actually choosing your destination, let's take a look around other areas, shall we? In total you will be able to choose from 15 possible destinations: ----------------------------------------------------------------------------- AREA | EXPECT WHAT? ----------------------------------------------------------------------------- Besaid ------------------------------------------------------- Storyline m. 3 Kilika ---------------------------------------------------------------- Scene Luca ------------------------------------------------- Sidequest m. 01, Scene Mi'ihen ------------------------------------------------------------ Treasure Mushroom R. ------------------------------------------------- Sidequest m. 02 Djose ----------------------------------------------------------------- Scene Moonflow ---------------------------------------------------- Sidequest m. 03 Guadosalam ------------------------------------------------------------ Scene Thunder p. --------------------------------------------------------- Treasure Macalania ------------------------------------------------- [Sidequest m. 04] Bikanel --------------------------------------------------- [Sidequest m. 05] Bevelle --------------------------------------------------------------- Scene Calm lands ----------------------------------- Bridal m., Scene, Publicity m. Gagazet --------------------------------------------------------------- Scene Zanarkand ---------------------------------------------------- Storyline m. 4 ----------------------------------------------------------------------------- Storyline m. - Triggers next storyline mission and advances the story. Be advised that you cannot return to airship during some of such missions. Sidequest No. - Denotes sidequest is available in target area. [...] parenthesis denote that sidequest is 'hidden', ie you can't see it on NavMap screen. You need to beam down to target area and find the trigger which allows you to start the mission. Treasure - Visit the area and free the contents of all chests.* Scene - Area worth visiting for few extra scenes. PR Mission - Most extensive sidequest IMO. Triggered in CH1 and lasts whole game. Simply play minigames and lose credits. Bride Mission - Another extensive sidequest. Not worth your time IMO. * - Even though not indicated, all of the 15 areas you can visit contain treasure chests that can be looted. ----------------------------------------------------------------------------- I will be making sections like these if after completing storyline mission a player is given choice of picking other destinations. Confusing? Here's what I mean... Remember after you finished first storyline mission in Luca and how you were immediately thrown into second on top of Gagazet? You weren't able to choose any other destinations but Gagazet. This is different now. When you talk to MN and enter the map of Spira, you have the choice of going to every destination you desire. To get the full experience and enjoyment out of FFX-2, I recommend visiting every location after every storyline mission to view everything there is to see. Don't wanna do that? Fret not, this is where I come in. Use the chart above to help you decide where you want to go. Want to complete every single sidequest there is to be offered before moving on with the story? Throw a quick look in the chart - areas where sidequests are available for completing will have the nice mark of 'Sidequest No.' next to it. In short, every area is worth revisiting at least once per chapter, as treasure chests are 'lurking' around to be robbed. ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: ----------------------------------------------------------------------------- 1A. BESAID ----------------------------------------------------------------------------- ITEMS, ENEMIES and BESAID AREA MAP are presented in storyline mission 3. ----------------------------------------------------------------------------- Going to Besaid means Storyline mission 3, but we'll forfeit it for now. ----------------------------------------------------------------------------- 2A. KILIKA ----------------------------------------------------------------------------- KILIKA AREA MAP to Kilika woods | PASSAGE CURRENTLY BLOCKED | 'K - Dona's' ----------------- 'K - res. area' | 'K - dock' SSP ----------------------------------------------------------------------------- ITEMS - K - dock: Ether, Mana Tablet, 2x Antidote, 2x Eye Drops, Phoenix Down - K - res. area: 1500 gil, Lunar Curtain, Star Curtain, Light Curtain, 2x Holy Water ----------------------------------------------------------------------------- ENEMIES: None. ----------------------------------------------------------------------------- On 'K. dock' aside from looting chests (contain ETHER, MANA TABLET, 2x ANTIDOTE, 2x EYE DROPS and PHOENIX DOWN), there are two points of interest you can examine. In lower right of this section you'll find a woman with two kids and monkey-like critter near her. Talk to her and you will be given a miniquest of getting Squatter Monkeys in Kilika woods (you can't enter the woods yet, so you will have to leave this for later). Then there's a shop you in NW corner with following goods... -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- KILIKA - DOCK'S SHOP Potion 50 | Twist Headband (Sleepproof) 3000 Phoenix Down 100 | White Cape (Silenceproof) 3000 Antidote 50 | Silver Glasses (Darkproof) 3000 Eye Drops 50 | Star Pendant (Poisonproof) 4000 Echo Screen 50 | Soft 50 | Holy Water 300 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- Now enter N part of Kilika, called 'K - res. area'. On this screen climb nearby stairs, then go left. You've just found Dona's house. Heheh - enter the house after he runs off. Have a talk with Dona (at the top of her house you'll find 1500 GIL), then explore the rest of Kilika (and relieve the chests of LUNAR CURTAIN, 2x HOLY WATER, STAR CURTAIN, LIGHT CURTAIN). Then there's a huge boat in SE corner of the screen. Get aboard and you'll find a man with a camera on the boat. Talk to him and choose [Okay, thanks!] option. Note that you cannot pass the N-most gates yet. ----------------------------------------------------------------------------- 3A. LUCA ACCESS TO SIDEQUEST MISSION 01!!! ----------------------------------------------------------------------------- LUCA AREA MAP TO MI'IHEN | 'Outskirts' SSP | 'Square' | 'Bridge' ---- 'Theater' -- 'T - reception' | 'Basement A' SSP ---------- 'Stadium entrance' ---------------- 'Basement B' | |------------|------------| | | 'Dock 2' 'Dock 5' | | |-------- 'Dock 3' -------| ----------------------------------------------------------------------------- ITEMS - Outskirts: 2x Lunar Curtain - Square: Healing Wind GG - Dock 5: Thunder Spawn GG - Basement A: Al Bhed primer - Basement B: 5x Helm Coin, 5x Zurvan Coin, 5x Coyote Coin, 5x Flan Coin ----------------------------------------------------------------------------- ENEMIES: None. ----------------------------------------------------------------------------- Okay, this quest is available as soon as you obtain black mage DSP. Alarm will sound off, indicating two new HS. But who cares about that? It's time to laugh a little. Choose Luca as your destination (also, it doesn't matter how you enter)... soooo, what really went on behind the scenes prior to the concert you saw in beginning? ------------------------------> MISSION TIME! <------------------------------ BEHIND THE SCENES Retrace Yuna's steps during her impostor's concert in Luca. The truth is out there. Find it! Objective: Learn the whole story behind the concert ------------------------------> MISSION TIME! <------------------------------ I laughed my ass off when I saw Yuna in her outfit. After the sequence you'll be at 'L - outskirts', so go to 'L - square'. After another scene some guy will yell at Yuna (note that you can't go upstairs anymore!). From your current position go *down* and you'll find him sitting on the ground (under the flag) next to the store that sells balloons. Your job is to deliver 10 balloons to 10 people. Not a tough objective at all. Not counting the kid running around with red balloon, there's eight other people also located on this screen - give a balloon to each of them and your stock is decreased to mere 2 balloons (you need to open a window for last two). Here are their locations: - woman shaking her booty near the cart where you got balloons - kid in front of the statue - *two* people sitting on the bench adjacent to W side of the status - old woman sitting on the bench at W side of 'L - square' - man standing at extreme N of 'L - square' - two people sitting on the ground in NW corner of 'L - square' - there's a house with two monitors near two sitting people; approach the glass beneath it and press X - there's two last people MISSION ACCOMPLISHED! You also receive HEALING WIND GG! Still, there's more left to in Luca. When you beam down to Luca, you'll appear in 'Outskirts'. Nail the chest with 2x LUNAR CURTAIN by jumping to it, then go to 'Square'. Go for 'T - reception' - here you can buy music spheres (1000 gil for one) and movie spheres (2000 gil per one). Third option lets you enter the sphere theater, where you can view or listen to spheres you bought so far. Now go to 'Basement A' and find Rin here - you'll obtain AL BHED PRIMER KEY ITEM. If you tried entering Basement B, shorty would forbid you from entering - but not anymore. Even more, he'll be nice enough to explain about Sphere Break. Choosing fourth option will pit you in a duel of Sphere Break and you will get 5x HELM COIN, 5x ZURVAN COIN, 5x COYOTE COIN, 5x FLAN COIN. Before you begin, you will be presented to more options - choose bottom one to leave or any of above for some explanation on various features. Okies, that covers this area. ----------------------------------------------------------------------------- 4A. MI'IHEN ----------------------------------------------------------------------------- MI'IHEN AREA MAP TO MUSHROOM R. | 'Highroad - N end' ---------------- 'Highroad - oldroad, N' | | 'Highroad - newroad, N' 'Highroad - oldroad, S' SSP | 'Highroad - newroad, S' | 'H - agency, front' SSP ------------- 'H - agency' | 'Highroad - central' | 'Highroad - S' | 'Highroad - S end' SSP | TO LUCA ----------------------------------------------------------------------------- ITEMS - MH - S end: 2x Phoenix Down, 500 gil, Circlet - MH - S: 2x Antidote - MH - cen: 2x Holy Water, Iron Bangle, 2x Potion - MH - agency, front: 2x Eye Drops - MH - newroad, S: Potion - MH - newroad, N: 2x Phoenix Down - MH - N end: 2x Budget Grenade - MH - oldroad, N: Mana Spring - MH - oldroad, S: 2x Echo Screen, 2x Soft ----------------------------------------------------------------------------- ENEMIES: Flan Palido, Divebeak, Fly Eye, Quadricorn, Shantak, Wild Wolf, Iron Giant, Purpurea, Bully Cap ----------------------------------------------------------------------------- As you enter the area (doesn't matter how), Yuna will make some comments about the past. There's a large area to explore here. You might as well use the opportunity to gain few levels and expand your item collection - use the item checklist just a bit above to get all items (for the record, all of them are found in chests!). Addressing girls dressed in grey clothes allows you to cover huge parts of Mi'ihen road against a small fee. There's three of them - one at 'MH - S end', one at 'MH - agency, front' (there's a shop here - see the goods below) and one at 'MH - N end'. -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- MI'IHEN - AGENCY'S SHOP Potion 50 | Iron Bangle (HP+20%) 500 Phoenix Down 100 | Silver Bracer (MP+40%) 500 Antidote 50 | Gauntlets (STR+5, DEF+5) 2500 Eye Drops 50 | Tiara (MAG+5, MDEF+5) 2500 Echo Screen 50 | Soft 50 | Holy Water 300 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- Important! There's an Al Bhed woman found on Mi'ihen road who can be seen together with three small machina. Talk to her - and to all other Al Bheds you see along Mi'ihen as well!!! This event is important for a major event in CH4. ----------------------------------------------------------------------------- 5A. MUSHROOM R. ACCESS TO SIDEQUEST MISSION 02!!! ----------------------------------------------------------------------------- MUSHROOM R. AREA MAP HQ CAN'T BE ENTERED AT THIS TIME | 'Youth HQ' SSP | 'M - plateau' | 'M - HQ lift' | 'Den of Woe'** | | | 'M - ravine 2' | | | 'M - ravine 1' SSP* -------| | 'M - ravine path' | |----------|--------------------- TO DJOSE | 'Mushroom rock' SSP | TO MI'IHEN * - While you're navigating 'M - ravine path', look for some rocks which serve as a drop off base to reach 'M - ravine'. ** - Den of Woe is currently off limits. Only way to enter this dungeon is by collecting 10 Crimson Spheres, which spans over all five story chapters. ----------------------------------------------------------------------------- ITEMS - Mushroom r.: 1000 gil - M - ravine 1: Turbo Ether, Phoenix Down, Hi-Potion - M - ravine 2: Crimson Sphere 9 - M - HQ lift: Glass Buckle, Heart of Flame GG, Favorite Outfit - Youth HQ: Restless Sleep GG ----------------------------------------------------------------------------- ENEMIES: Red Elemental, Coyote, Bully Cap, Tonberry ----------------------------------------------------------------------------- Doesn't matter how you enter - enter 'Mushroom r.'. Ahead you'll see two goons from not long before. Go after them and a scene follows, where you're stopped by a group of soldiers - choose [You're Yaibal, of the Youth League.], then [Sure, we're game.]. Then follow Paine and Rikku to next area, but before you leave this screen, make sure to talk to Clasko to win extra %! DO NOT TURN YAIBAL DOWN when he asks you if you wanna take the job! If you do, your 100% completion went down the drain. If by any weird decision you do turn Yaibal down for now, he'll ask Clasko to show you the way to Djose road - talking to Clasko will award some %, but still this won't allow you to get 100%. If you wish to nab 1000 GIL, explore the N part of 'Mushroom r.' to find a lift, which can be activated by X, thus reaching the chest with cash inside. ------------------------------> MISSION TIME! <------------------------------ FOGGY FIEND FRENZY! The Youth League is a bit shorthanded. Help them out by clearing out the fiends along Mushroom rock road! Fiends will attack more often under cover of fog. Proceed with caution! Objective: Reach the lift leading to headquarters ------------------------------> MISSION TIME! <------------------------------ You'll start at 'M - ravine path'. Your objective is simple - get to the other end of the path, kill anything that tries to get in your way and reach the elevator to Youth League base. Stand on elevator and press X to rise. Quite soon you'll spot... em, henchmen from before, who will try to escape by jumping down in 'M - ravine'. Follow them all the way N (on your way you can score TURBO ETHER, PHOENIX DOWN and HI-POTION) until you reach SSP. Very close to it is an entrance to 'M - ravine 2' - after scene is over, CRIMSON SPHERE 9 KEY ITEM is yours (make sure you watch it as soon as you're aboard Celsius!) - before you turn around, make sure to examine the weird door. Turn around and... surprise! Choose [Of course I do!]. After Maroda finishes blabbing, go back to the point of 'M - ravine path' where you jumped down. When you climb back up, continue your journey N. Be careful if you encounter any Tonberries - prolly you're way underpowered to take it on, so escaping might be your best option for now. When you reach another elevator, press X again to activate it as well. On 'M - HQ lift' tag along E a bit more and soon you'll be greeted by Elma - girls receive GLASS BUCKLE ACC and HEART OF FLAME GG, as well as deserved MISSION ACCOMPLISHED! There's more! Go down from your position and get FAVORITE OUTFIT ACC. Now stand on huge elevator and press X again to rise up - then go S to reach 'M - plateau' and even further N to reach 'Youth HQ'. Look at the minimap and you'll spot a tight path on E side of it - jump down there to get RESTLESS SLEEP GG! Now proceed all the way N and captain of Chocobo Knights trio presents herself. Talk to Lucil for second time... the old chatterbox geezer will approach after Yuna finishes talking with Lucil for second time. Wait for him to sit down and talk to him - choose [By all means.]. Blah, blah, blah... *puts a bullet between his eyes and makes him five-eyes*... Whatever you do, let him finish! NEVER interrupt his blabbering, just let him talk. Put down your controller and go do something else for about five minutes before you return. Eventually he'll ask to shake Yuna's hand - choose [Of course.]. After all this babbling return all the way to 'Mushroom' - find Clasko who's situated somewhere around here (he is to the right of SSP). Talk to him and choose [The more, the merrier!] and he will now board Celsius - you need to do that for one of later missions. Back on board of 'C - bridge' talk to Shinra and choose to view Crimson Report (this is in fact Crimson Sphere 9). Also drop by Cabin and talk to Clasko. ----------------------------------------------------------------------------- 6A. DJOSE ----------------------------------------------------------------------------- DJOSE AREA MAP NO ACCESS TO CLOISTER | | | 'Living q. 1' ------------|------------ 'Living q. 2' | 'Great hall' | TO MOONFLOW 'D temple' SSP ---- 'D - reception' | | |--------------- 'D - p. road' | 'D highroad' | TO MUSHROOM R. ----------------------------------------------------------------------------- ITEMS - D - p. road: 2x Potion, Letter of Introduction - Djose temple: Phoenix Down - Great hall: Al Bhed primer - Living q. 1: Echo Screen ----------------------------------------------------------------------------- ENEMIES: Agama, Chocobo, Sallet, Gold Elemental, Death Dauber ----------------------------------------------------------------------------- Doesn't matter how you enter - enter 'D temple' (there's PHOENIX DOWN to be scored on W end) and position Yuna at the end of the line of people you'll see in front of tent on the right (actually, you don't even need to do that - just standing still anywhere is fine too). When the man in grey robe goes in, enter 'D - reception'. Talk to the person in the middle of the room, choose [I want to dig!]. Back outside try approaching the entrance to temple - two guys will move aside, so enter 'Great hall'. AL BHED PRIMER KEY ITEM is yours to grab. Enter 'Living q. 1' and get ECHO SCREEN in the chest. Now go back outside to 'D - p. road'. Choose [We're sure.] when given choice and you'll get LETTER OF INTRODUCTION KEY ITEM (this causes HS in Bikanel to appear). Don't forget to nail 2x POTION on this screen as well! In case you want to have some fun on 'D highroad', note that there is a service of quickly being transported from one end to the other. ----------------------------------------------------------------------------- 7A. MOONFLOW ACCESS TO SIDEQUEST MISSION 03!!! ----------------------------------------------------------------------------- MOONFLOW AREA MAP TO GUADOSALAM | 'M - N bank road' | 'M - N wharf' | 'M - N wharf - dock' | CURRENTLY CAN'T CROSS THE MOONFLOW* | 'M - S wharf - dock' | 'M - S wharf' SSP | 'M - S bank' | 'M - S bank road' | TO DJOSE * - Until you don't clear sidequest mission 03, you can't ride ze shoopuf. ----------------------------------------------------------------------------- ITEMS - M - S bank: gun mage DSP, Circlet, Helios Guard GG ----------------------------------------------------------------------------- ENEMIES: Agama, Bandit, Chocobo, Quadricorn, Protochimera, Flan Azul, Shell Shocker, Takouba ----------------------------------------------------------------------------- Use the airship to beam down to Moonflow! After initial scene you have several options at your disposal. CHOOSE CAREFULLY! - If you want Enterprise (Break HP Limit AAB), you must skip this mission. In the end this means no mascot for you (Gun mage can still be won in CH2). Beware, you won't be able to get 100% completion that way. - If you want Minerva's Plate (reduces STR by -80, doubles MAX MP and gives +100 to MAG, Turbo Black Magic, but always pointless status), then you MUSTN'T talk to Tobli! You must also ensure that all five bags are safe! Both gun mage and mascot can be won in the end. Beware, you won't be able to get 100% completion that way. - If you want Key to Success, you can either do this mission or skip it. You will get gun mage, but not mascot. 100% in one game is impossible, too. - If you want neither of above three acc, complete this mission perfectly. Gun mage, mascot and 100% completion are possible. Talk to red midget you'll see running about on 'M - S bank'... - whats's that shining in his arms? When done talking, you should proceed to 'M - S bank road'. Keep going S until you see someone yelling for help. You'll spot lonely Hypello together with chocobo pulling a cart. Talk to Hypello to start the mission. In the event that you're walking to Moonflow from Djose area, you'll run into that Hypello first, who'll be yelling for help. DO NOT talk to him, instead proceed forward to Moonflow river - here talk to red midget to get the % you need for 100%. ------------------------------> MISSION TIME! <------------------------------ SHAVE THE HYPELLO? If bandits grab the cargo, chase them down and take it back! You'll lose the cargo if they get away. Objective: Escort the wagon and its cargo safely to the Moonflow ------------------------------> MISSION TIME! <------------------------------ Your objective is to protect the cart from several thieves that will try to steal its contents. During the trip a total of five thieves will attempt to rob the cart - coming in waves of 1, 2 and 2. If thieves manage to snatch one package (there's five of them total boarded on the cart), all is not lost - pursue the thieves and kill them to get the goods back. Simply killing them will make stolen package magically appear back on cart. Alrighty, mission has started. Go in front of the cart and start heading NE in direction of Moonflow. A scene occurs... nothing you can do about getting first package stolen. Thieves will attempt to escape SW, so make pursuit. This is important - when you catch up to them, *you must press X button*. This will stop them in their tracks and initiate a battle. Kill them all, then return to the cart. Go ahead of it to make it move again. Soon another scene ensues - this thime two groups of thieves try their luck. Unlike before, it is possible to dispatch both groups before they even get to the cart. Remember to press X to start the battle when close to them! When you get to part of road with big tree on the left, cart will stop. Make few steps forward to have the cart appear further ahead on the road. Cart will keep going by itself, so just look out that you keep up with it. Last two groups of thieves will appear - one from front, one from behind. Dispatch the ones from front straight away, then turn around immediately and pursue the other group, who most likely will manage to grab a package. Few more steps S and you've reached Moonflow. As a sign of gratitude red midget hands over GUN MAGE DSP, CIRCLET ACC and HELIOS GUARD GG. MISSION ACCOMPLISHED! Keep around or return to Celsius, your choice. ----------------------------------------------------------------------------- 8A. GUADOSALAM ----------------------------------------------------------------------------- GUADOSALAM AREA MAP 'Chateau'* | N | 'Mystery door'** --- NW -----|---- NE ---- 'Farplane'*** | |--- MIDDLE --- 'G - shop' | TO THUNDER P. ------- W ------- 'Guadosalam' ----- E ---- 'Tobli productions' | | |------ SE ------ 'G - data dealer' S | TO MOONFLOW * - You aren't able to enter the Chateau yet. ** - You can enter the mystery door in CH5, but only if you get Episode Complete! for Guadosalam later in CH5. *** - You will NEVER be able to enter the Farplane. ----------------------------------------------------------------------------- ITEMS None. ----------------------------------------------------------------------------- ENEMIES: None. ----------------------------------------------------------------------------- Doesn't matter how you enter - there's two points of interest here. Huge chateau with red doors is currently off-limits to you. Try entering the Farplane, which is located in NE corner of Guadosalam - a scene will occur. Check everything else as well. -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- GUADOSALAM - SHOP Potion 50 | Pearl Necklace (Pointlessproof) 4000 Antidote 50 | Angel Earrings (Deathproof) 5000 Eye Drops 50 | Gold Anklet (Stoneproof) 5000 Echo Screen 50 | Kinesis Badge (Slow-, Stopproof) 10000 Soft 50 | Mute Shock (Silencetouch, Silence ACTA) 15000 Holy Water 300 | Venom Shock (Poisontouch, Bio ACTA) 15000 -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- ----------------------------------------------------------------------------- 9A. THUNDER P. ----------------------------------------------------------------------------- THUNDER P. AREA MAP TO MACALANIA | 'TP - north' | |-------------|-----------| | | 'TP - agency' --- 'TP - agency, f' SSP | | | |-------------|-----------| | 'TP - south' SSP | TO GUADOSALAM ----------------------------------------------------------------------------- ITEMS - TP - south: Black Choker, 3x Echo Screen, 2x Potion - TP - north: 2x Grenade, Ether, Phoenix Down ----------------------------------------------------------------------------- ENEMIES: Bicocette, Stalwart, Ochu, Lesser Drake, Chocobo, Red Elemental, Gold Elemental ----------------------------------------------------------------------------- Doesn't matter how you enter - so boooring... at least you don't need to evade lightning strikes anymore. Items listed in checklist are all found in chests. -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- THUNDER P. - AGENCY'S SHOP Potion 50 | Lightning Gleam (Lightningstrike) 3000 Phoenix Down 100 | Yellow Ring (Lit. Ward, Thunder ACTA) 3000 Antidote 50 | Eye Drops 50 | Echo Screen 50 | Soft 50 | Holy Water 300 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- ----------------------------------------------------------------------------- 10A. MACALANIA ACCESS TO SIDEQUEST MISSION 04!!! ----------------------------------------------------------------------------- MACALANIA AREA MAP |---------------------------------------------------------------------| | | | ENTRY FORBIDDEN | | | | | 'Lake Mac. - agency, f' -------|--------- 'MW - spring 2' | | | | | 'MW - lake road' ------------------------| |------------| | | | | | | 'MW - north 1' 'MW - north 2' | TO BEVELLE | | | | 'MW - central 1' 'MW - north end 1' 'MW - central 2' | | | | | | | | |--------------- 'MW - south' SSP ------ 'MW - to Bevelle' | | TO THUNDER P. | | | | 'MW - campsite' | | | | | | | 'MW - to Calm' -----------| | 'MW - spring 1' ------------|------------- 'MW - north end 2' | TO CALM LANDS ----------------------------------------------------------------------------- ITEMS - MW - spring 2: Full Throttle SDSP, Unerring Path GG - MW - central 1: White Ring - Lake M - agency, f: Hi-Potion, Al Bhed primer - MW - central 2: Turbo Ether - MW - campsite: Ice Queen GG ----------------------------------------------------------------------------- ENEMIES: Amorphous Gel, Chocobo, Deep Haizhe, Haizhe, Gold Elemental, Sallet, Red Elemental, Xiphactinus, White Elemental ----------------------------------------------------------------------------- Doesn't matter how you enter - as you enter the area labeled 'MW - South', you'll see Bayra blabber about Macarena woods dying. After the scene go E from the SSP to 'MW - To Bevelle' and past Bevelle guards to 'MW - to Calm'. On this screen go S to 'MW - spring 1'. Talk to fat musician Donga here. Return to 'MW - south' and take the shiny path until you come to 'MW - lake road'. Now take SW exit to 'MW - north 1' and walk along the path until you spot Pukutak, the third musician you need to address. Return to 'MW - lake road' and take NE exit to 'MW - spring 2' - on this screen seek out a man wearing pink-green coat. This is Tromell. Talk to him four times total and he hands over FULL THROTTLE SDSP as well as UNERRING PATH GG. Quick instructions on how to use SDSP will follow. Back to 'MW - lake road' and take NW exit to 'MW - agency, f' for a scene, after which you receive AL BHED PRIMER KEY ITEM. O'aka, seeing that (you can talk to him, if your reactions are fast enough; if you fail, fret not, it does not affect %), will flee back into the forest. Next to the house is a chest with HI-POTION. Turn around, follow O'aka and mission starts. ------------------------------> MISSION TIME! <------------------------------ FOLLOW THAT O'AKA! O'aka is on the run from debt collectors. Go hunt him down, but stay on your toes! He's faster than the average merchant. Objective: Find O'aka and corner him ------------------------------> MISSION TIME! <------------------------------ From 'MW - agency, f' take SW exit to reach 'MW - north 1'. Follow the path until you get to the section where rather big tree is covering part of path. O'aka is behind it, so when you're near the tree, press X to have him escape ahead to 'MW - central 1'. He'll be in plain sight here, but still trying to elude Yuna to prevent her from catching up with him. Progress on to the next screen (on the way loot the chest for WHITE RING ACC). Keep going until you reach 'MW - south'. You may consider saving your game now. On this screen go E to reach 'MW - to Bevelle' - here ignore the guards and press on further E. 'MW - to Calm' screen has another multiple exits - take N one for 'MW - campsite'. Now talk to both Rikku and Paine to get a vague idea of where O'aka is hiding. Examine NW corner - after the scene talk to O'aka and choose [Let's hide him on the airship!] to get ICE QUEEN GG. MISSION ACCOMPLISHED! What's in it for you if you let O'aka aboard the ship? He's located in 'C - cabin'. When you talk to him, you'll notice a gil amount in upper right - that's O'aka's debt. In first game the debt consists of 100000 gil. If you don't clear whole amount by the end of CH2, the amount you did clear off carries on to next playthru, but you receive a penalty of 1000 gil, which is added to O'aka's debt. O'aka doesn't sell anything hot, but that's not the point. Reduce his debt all the way down by buying stuff from him - when you do that, his prices will be reduced big-time! Hi-Potion will be sold for measly 50 gil as opposed to 500. You can also rack up easy gil by buying Hi-Potions from O'aka and then selling them to Hypello nearby. That way you can slowly, but surely increase your gil. In any case, make sure you reduce his debt by the end of CH2! -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- O'AKA - CELSIUS SHOP ITEMS (before debt is reduced) | ITEMS (after debt is reduced) Potion 49 | Potion 5 Hi-Potion 490 | Hi-Potion 50 Phoenix Down 98 | Phoenix Down 10 Antidote 49 | Antidote 5 Eye Drops 49 | Eye Drops 5 Echo Screen 49 | Echo Screen 5 Soft 49 | Soft 5 Holy Water 294 | Holy Water 30 -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- In the event you've decided to turn O'aka over to Al Bhed, all is not lost. You still receive Ice Queen GG, but O'aka disappears until CH3, when there's an event in Bikanel where you can find him again. More details on this case can be found in CH3 part of the walkthru. Finally, you can learn a great blue bullet skill in this area - inflict confusion on Haizhe with Full Throttle's Crazy Wing ability and it may use Mighty Guard on your party of gun mages. ----------------------------------------------------------------------------- 11A. BIKANEL ACCESS TO SIDEQUEST MISSION 05!!! ----------------------------------------------------------------------------- ALERT! - EXCEPT FOR SQ-MISSION 05, NEVER EVER DO ANY DIGGING! IF YOU SIMPLY MUST, THEN TAKE CARE NOT TO EXCAVATE YELLOW X ITEM - DOING SO POWERS UP A CERTAIN BOSS IN CH5. IF YOU DO IT TOO MUCH, KISS YOUR 100% COMPLETION BYE. ----------------------------------------------------------------------------- BIKANEL AREA MAP 'Western expanse' | SPEAK TO PILOT AFTER NHADALA AGREES TO LET YOU DIG | 'BD - west 1' SSP | AFTER GIRLS PASS OUT, NO ACCESS ANYMORE TO 'BD - west 2' | 'BD - west 2' ----------------------------------------------------------------------------- ITEMS - BD - west 1: Al Bhed primer, Elixir, Still of Night GG ----------------------------------------------------------------------------- ENEMIES: Angra Mainyu, Bolt Drake, Fly Eye, Hrimthurs, Chocobo, Killer Hound ----------------------------------------------------------------------------- When you enter the area for the first time, you're bound to get that deja-vu feeling... where to go? Just follow Rikku... You will fall into few battles (not even No Encounters AAB prevents them) before three girls pass out. You'll soon find yourself in Al Bhed camp as well as receive AL BHED PRIMER KEY ITEM. There's no way to leave but using SSP to beam aboard 'Celsius'. There's a locked chest 'guarded' by a fat guy - this chest can only be opened in CH5, if you're in possession of Desert Key. Person next to SSP sells stuff, so restock if you need. -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- BIKANEL DESERT SHOP Potion 50 | Fiery Gleam (Firestrike) 3000 Phoenix Down 100 | Red Ring (Fire Ward, Fire ACTA) 3000 Antidote 50 | Eye Drops 50 | Echo Screen 50 | Soft 50 | Holy Water 300 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- If you're in possession of Letter of Introduction, you can now trigger a scene in upper-right corner. After that find two male Al Bheds that are 'talking' to each other, talk to them both and then address them again. You'll see another scene, where Nhadala will come flying on some machine. She's now pacing back and forth on right of the screen. Talk to her and choose [I've got this letter...] to start the mission. ------------------------------> MISSION TIME! <------------------------------ CAN YOU DIG IT? Dig up the machina parts that Nhadala asked you to find in the desert and transport them safely to camp. Objective: Dig up and deliver the needed parts ------------------------------> MISSION TIME! <------------------------------ Talk to pilot now and choose [Western Expanse]. You'll be introduced to Picket, who will be your faithful partner during your digs. In a nutshell, you have one minute to excavate an item marked by a yellow cross, which will appear on your mini map. Really easy, believe you me. All you have to do is to move Yuna to yellow cross and she will excavate the item hidden beneath automatically. Digging up at white crosses will usually award you with some gil, items or even enemies to fight. You're not alone in your digging attempts - there is one other digger that will try to beat you to buried treasure, so you need to move fast. As soon as you've found what you're looking for, head back to the hover before the time limit reaches zero. Picket will also warn you if you go too far away from the hover. When you find yellow cross item, return to the hover which brought you here and you'll automatically return to 'BD - west 1'. You're rewarded with ELIXIR and STILL OF NIGHT GG, as well as receive MISSION ACCOMPLISHED! You may now indulge in digging minigame, scoring primers, items, coins etc. You know a strange machine (back in Djose temple, in one of side rooms) that you examine and ask for a raise? NGCKE comments that you must dig three times minimum before you can try asking for raise again. BTW, if you run into an enemy with super high HP, don't be alarmed. It'll eject you from battle after few turns have passed - this *isn't* game over! ----------------------------------------------------------------------------- 12A. BEVELLE ----------------------------------------------------------------------------- BEVELLE AREA MAP 'New Yevon HQ 2' | | | NO ADMITTANCE --------- 'New Yevon HQ 1' --------- NO ADMITTANCE | 'B - central' | 'Highbridge' ----------------------------------------------------------------------------- ITEMS - New Yevon HQ 2: Tiara ----------------------------------------------------------------------------- ENEMIES: None. ----------------------------------------------------------------------------- Doesn't matter how you enter - keep going N, thru the door, then left for a lengthy scene. Enter huge door afterwards. What, nothing to be done except taking the lift to 'New Yevon HQ 2' for TIARA? ----------------------------------------------------------------------------- 13A. CALM LANDS ----------------------------------------------------------------------------- CALM LANDS AREA MAP 'CL - cavern' TO GAGAZET | | NO ACCESS YET | | | 'CL - gorge bottom' SSP ---------------------- 'CL - bridge' | | | | 'CL - north' | | | |----------------------| | | 'CL - central' SSP ------------ 'CL - facility ruins'* | 'CL - south' | TO MACALANIA * - Facility Ruins cannot be entered during this CH. ----------------------------------------------------------------------------- ITEMS - CL - south: Ether - CL - central: 2x Chocobo Feather - CL - north: Phoenix Down - CL - bridge: 2x Potion - CL - gorge bottom: Phoenix Down - CL: Calm Lands Discount Pass ----------------------------------------------------------------------------- ENEMIES: Ahriman, Chocobo, Nashorn, Amorphous Gel, Divebeak, Wild Wolf, Coeurl, Death Dauber ----------------------------------------------------------------------------- Doesn't matter how you enter - first point of interest are three hovers scattered throughout the area. One is located in SW part of Calm lands (Note 1), second can be found in N part (Note 2) and third one in NE part (Note 3). Left person standing in front of the hover is from Open Air company, while the right person represents Argent company. Here's a breakdown on their offers and stuffs before you start doing anything with their publicity campaign. Note 1 - features Lupine Dash minigame LEFT PERSON | RIGHT PERSON Play Lupine Dash | Play Lupine Dash Rules of the game | Rules of the game Buy credits | Buy credits Trade in credits | Trade in credits Ride hover | Ride hover Publicity menu | Publicity menu Never mind. | Never mind. First and second choice for both lists are pretty self-explanatory, right? Third one allows you to buy credits in ratio 10 gil for 1 credit. Fourth option lets you exchange credits for available prizes (see Note 4 below). Fifth option lets you ride the hover to various parts of Calm lands for 10 credits (you can choose to be transported to: either of two other minigames, Rin agency, entrance to Macalania or entrance to Gagazet). Sixth option lets you choose whether or not you wish to undertake the Publicity mission (explained in later updates). If you wish to get Episode Complete for this area in CH5 and mascot DSP, UNDERTAKE PUBLICITY MISSION NOW! Seventh option cancels the menu altogether. Note 2 - features Sky Slots minigame LEFT PERSON | RIGHT PERSON Play Sky Slots | Play Sky Slots Rules of the game | Rules of the game Buy credits | Buy credits Trade in credits | Trade in credits Ride hover | Ride hover Publicity menu | Publicity menu Never mind. | Never mind. Note 3 - features Reptile Run minigame LEFT PERSON | RIGHT PERSON Play Reptile Run | Play Reptile Run Rules of the game | Rules of the game Buy credits | Buy credits Trade in credits | Trade in credits Ride hover | Ride hover Publicity menu | Publicity menu Never mind. | Never mind. Note 4 - So, you're wondering what these suckers are selling initially? LEFT PERSON | RIGHT PERSON Potion 10 | Potion 10 Phoenix Down 30 | Phoenix Down 30 Budget Grenade 50 | Budget Grenade 50 Hi-Potion 150 | Hi-Potion 150 Charm Bangle 500 | Ether 500 Visit N part of Calm lands and seek the hover found here. Talk to the representative of Open Air and select to trade in 5000 gil for 500 credits. With those credits buy Charm Bangle acc - with this equipped you eliminate any and all random encounters (except event battles). What used to be a Monster Arena two years ago (take E exit from Calm lands), is now given a completely different purpose. Unfortunately you can't enter it yet nor can do anything about it - you must wait until CH2. Then there's the cave of smelly faith, which you also can't enter at this point. Need to wait, you must. Thirdly, visit Rin agency in the middle of Calm Lands. -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- CALM LANDS - RIN AGENCY SHOP Potion 50 | Iron Bangle (HP+20%) 500 Phoenix Down 100 | Silver Bracer (MP+40%) 500 Antidote 50 | Wristband (STR+10) 1000 Eye Drops 50 | Amulet (MAG+10) 1000 Echo Screen 50 | Soft 50 | Holy Water 300 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- Talk to the guy behind the counter to the right of SSP. Another guy sitting down can be seen - apparently he's waiting for someone to be his... bride? Choose first option twice to initiate this sidequest mission. Like Publicity mission, it spans over more CH-s. Details on both missions will be included in later updates. And unlike Publicity mission, bridal mission isn't needed for % completion or getting Episode complete. Also I'd advise not to bother with bridal mission - all you get in the end is Elixir or Speed Bracer. Once you have used the hover services ten times, you'll be awarded with CALM LANDS DISCOUNT PASS KEY ITEM, which reduces the price from 10 to 5 credits per hovertrip. Finally, you can learn a great blue bullet skill in this area - inflict confusion on Coeurl with Full Throttle's Crazy Wing ability and it may use White Wind on your party of gun mages. ----------------------------------------------------------------------------- 14A. GAGAZET ----------------------------------------------------------------------------- GAGAZET AREA MAP TO ZANARKAND | 'Road to the Z ruins' | 'G - summit region' | | |-------------------- 'G - mountain c4' | 'G - mountain c2' --------- 'G - mountain c1' SSP --------- 'G - mountain c3' | 'G - fayth scar 1' | 'G - prominence' | 'G - mountain trail' | 'G - mountain gate' SSP | TO CALM LANDS ----------------------------------------------------------------------------- ITEMS None. ----------------------------------------------------------------------------- ENEMIES: Bicocette, Bully Cap, Takouba, Protochimera, White Fang, Ahriman, Fly Eye, Flan Palido ----------------------------------------------------------------------------- Doesn't matter how you enter - here you will meet Kimahri. During the scene pick [We'll take care of Lian and Ayde.]. Don't choose anything else but this. After scene is finished, talk to everyone, including Kimahri (you have to address him twice) on 'G - mountain gate' screen and pick following responses: - [You have to learn to deal with these things!] - pick this!!! - [I will never forget their sacrifice.] - [Leave it to the Gullwings!] - [I wouldn't forgive them either.] - [I can imagine how you must feel...] - [I'm sure you're right.] - [A change for the better, I hope.] - this guy is in 'G - mountain c1' I'm sure the lot of you are now confused at why should you choose these and not others. Let me list the reasons which will make you *want* these: in CH3 you'll be awarded trainer DSP if Kimahri's self-esteem is high. Additionally, these choices affect certain boss battle in CH3. And lastly, Ronsos will build something for Yuna in CH5. Have Kimahri's self-esteem and Ronso's trust too low? No trainer DSP for you, boss battle will be harder and Yuna won't get the thing in CH5 as well. Now let's explore this huge mountain. Behind Kimahri you'll spot a teleporter with following destinations: 'Mountain Trail', 'Fayth Scar 1' and 'Summit'. Choose whatever you wish, or go for some climbing if you want EXP, cash and items (but none that can be found in treasure chests). ----------------------------------------------------------------------------- 15A. ZANARKAND ----------------------------------------------------------------------------- ITEMS, ENEMIES and ZANARKAND AREA MAP are presented in storyline mission 4. ----------------------------------------------------------------------------- Going to Zanarkand means Storyline mission 4, but we'll forfeit it for now. If you've come to this section from 'Post-SM3 bonus stuff' and wish to be taken back to it immediately, press CTRL + F and type in this phrase, without the asterisks: *STUFF002* ############################################################################# PAST REFERENCE - SKIP001 ----------------------------------------------------------------------------- STORYLINE MISSION 3 - G1103 - Besaid island in trouble? ----------------------------------------------------------------------------- BESAID AREA MAP NO ACCESS TO CLOISTER | 'B - nuns' c.' ------------- 'B - Great Hall' --------------- 'B - monks' c.' | | |-------- 'B - house 1' 'B - lodge' --------------| | | | ---- 'B. village' -----|-------- 'B - house 2' 'B - shop' ---------------| | | | |-------- 'B - house 3' | 'B - village slope' SSP | 'B - promontory' | 'B - waterfall w. 2' 'B - ancient r.' | | PASSWORD** 'B - waterfall w. 1' | | 'B - cave' SSP -- PASSWORD* -- 'B - crossroads' ----- 'B - valley' | 'B - beach' * - denotes password protected door - unlock it by entering first set of four ciphers (details on finding them below) ** - denotes another password protected door - unlock it by entering second set of four ciphers (details on finding them below) ----------------------------------------------------------------------------- ITEMS - B - shop: Besaid Key - B - nuns' chamber: Search Sphere - B - waterfall w. 1: 2x Chocobo Wing - B - beach: Hi-Potion, 1000 gil - B - cave: 2x Potion, Ether, White Mage DSP, Besaid Sphere - B - waterfall w. 2: Raging Giant GG - B - waterfall w. 1: Protection Halo GG ----------------------------------------------------------------------------- ENEMIES: Chocobo, Coeurl, Coyote, Iron Giant, Flan Azul, Sahagin, Purpurea, Sallet, Flame Dragon (BOSS) ----------------------------------------------------------------------------- We have 2 HS, but I find Besaid destination easier, so let's clear that one first, shall we? Enter Besaid! After the scene you'll want to do some exploring. Enter 'B - shop' first, talk to female shopkeeper and pick first option for the wares... -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- BESAID SHOP Potion 50 | Watery Gleam (Waterstrike) 3000 Phoenix Down 100 | Blue Ring (Water Ward, Water ACTA) 3000 Antidote 50 | Eye Drops 50 | Echo Screen 50 | Soft 50 | Holy Water 300 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- Choosing [Any rare finds?] will make her offer you something for 900000 gil. Woooooot? Anyway, if you've paid off O'aka's debt already (please refer to section 21 in this guide), I'm sure you have large amounts of cash, so buying this shouldn't be a problem, eh? You receive BESAID KEY KEY ITEM. This key item unlocks the chest found in 'B - monks' chamber'. Use it to receive SEARCH SPHERE. Search Sphere only works on this island. If you leave it, you'll have to return to same room and regain Search Sphere if you wish to use it again. If shopkeeper says the key has been sold to the traveler (in which case you may opt to get it for free during a subquest in Calm lands in CH3), you may want to reload the game and inquire about the key again. If luck is on your side, key will be offered for buying again (submitted by Kathi P.). Enter middle house on the right - inside you'll find female bustier of first posse. After long chat follow Lu back into Wakka's house. Talk to her and choose [Yes, I'd love to.] - when you wake up, Lu will be outside. Get out of Wakka's house and again talk with Lu and pick [We're on the case!]. ------------------------------> MISSION TIME! <------------------------------ WHERE'S WAKKA? Wakka sure is acting weird. And now he's gone off to some cave? Gather clues from the villagers and track him down! Maybe you'll find treasure along the way... Objective: Find Wakka, and maybe something else... ------------------------------> MISSION TIME! <------------------------------ You'll need to look for four clues scattered across Besaid - all clues together give password to unlock a certain door. You're supposed to talk to people to learn about hints, but why bother? All four ciphers will be marked in your minimap, sa save yourself the trouble and get out of the village. FIRST FOUR-CIPHER-SET Get out of Besaid, and walk up the slope until you reach 'B - promontory'. Notice red shape in your minimap? Examine it to learn first cipher. From here go to 'B - ancient r.' - stand close to right pillar and press Circle to climb onto it. Up there mash X to learn fourth cipher. Get down, then proceed N again to 'B - waterfall way 1'. Just as you're about to reach first bridge, go to the left of it and fall down - get 2x CHOCOBO WING. Climb back up, then proceed going E to reach 'B - crossroads'. Here you will find password sealed door. You need to input four-digit number to unlock the door - we found two already, but need to locate two more, so head for 'B - beach'. Immediately as you enter, press left - you'll see a person standing on a cliff. Hold Circle and you'll climb the cliff - continue climbing to red sign on minimap for your third cipher. Don't return yet! Continue along and after some jumping you'll reach secluded beach with two chests containing HI-POTION and 1000 GIL. Now return all the way back and check out the other end of the beach. You'll notice final red symbol on the minimap - with help of Circle button you'll learn third cipher. BTW, password is changed with each playthru, so I can't help you if you're looking just for the number. Back to password door, where you should punch in the number in order for door to open. Access granted! SECOND FOUR-CIPHER-SET Now let's take care of opening the second password protected door you found (or will find) in 'B - cave'. The four ciphers used for this door are DIFFERENT than ones you used to enter the cave initially. Remember that if you leave the island, you have to go get Search Sphere again from 'B - nuns' chambers'. Reward may not be great, but I assure you that being able to cast Confuse on the enemies leads to some awesome results, which I'll be frequently exploiting during this guide. Of course, if you don't wish to be bothered doing this now, you're perfectly welcome to try gaining cash and GG in later CH-s. When you exit the temple, you'll notice a blue orb in lower right of the screen. Press and hold Circle when walking around - a blue bar will eject from blue orb. Use the blue orb in combination with blue bar to find four special spheres scattered across Besaid. When you're fairly close to the sphere, the blue bar will start 'pulsating' - closer you are, harder the pulse. When you're almost on top of the sphere, blue bar will flash red. Now press X and Yuna will dig out the special sphere. Stand on top of it and press X yet again to enter camera view (directionals move camera around, R1 zooms in thrice and then resets, while Square leaves this screen). 1st commSphere: Enter the path between 'B - shop' and 'B - lodge'. Path appears greyed out on minimap. Press and hold X to dig out the sphere buried here (in the ruined structure). Use the sphere and direct it toward the roof of Besaid temple. Above the entrance you'll spot a green ball with a number written on it. Mark it down. 2nd commSphere: Enter 'B - village slope'. Take a look at the minimap, as my directions for this sphere will be based on it! Sphere is hidden in the ground to the S of SSP. Stand on newly uncovered sphere, and direct the sphere to upper left of the screen. You'll see the green ball with second number above a bunch of trees. 3rd commSphere: This one will require a bit of searching on your part. You know 'B - waterfall way 1'? Stand at the first bridge and turn SW (according to minimap directions). Now slowly start walking to SW and count the poles on Yuna's right. When you come to 12th pole, start digging! Sphere is hidden somewhere around there. When you uncover it, direct the view just below right waterfall - green ball hiding third number is there. 4th commSphere: Enter 'B - valley' screen and go NE (according to minimap yet again) as far as you can and press X to uncover final sphere. Direct the view a bit to the right. Now pay attention - in the distance you'll see small lonely palm tree. Zoom in thrice and you'll spot the green ball right away. Mark down final number. Now that you have all the numbers, head to 'B - cave'. As soon as you enter, turn right at 1stcross, examine the SSWT, punch in the code and enter new part of dungeon. Collect ETHER along the way. At the end you'll find Yuna to be above the waterfalls - hike left as far as you can and nail the chest, which contains RAGING GIANT GG. CONTINUING THE STORYLINE MISSION... Inside 'B - cave' you'll find Wakka - approach him to trigger a sequence. After the scene go W and follow the corridor until another scene occurs (in case you still didn't progress past eastern wall, do so now). At 2ndcross go SW to reach a chest, which should be looted. Return to 2ndcross and continue N by jumping over few gaps - this will be followed by small end stretch on which you can find SSP and another special sphere. Be at Lv7 or higher now. Once you approach that sphere and press X... ***************************************************************************** BOSS BATTLE - FLAME DRAGON, DRAGON species --------------------------------- STATISTICS -------------------------------- HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL 980 | 84 | 60 | 1 | 300 | HLV | WKN | NTH | NTH | IMM | NTH 1883 | 84 | 180 | 2 | 350 | HLV | WKN | NTH | NTH | IMM | NTH ------------------------------- STATUS IMMUNITY ----------------------------- KO, PET, SLE, SIL, CON, [BER], CUR, STOP, DELEF, ACTIC, %DMG DROP ------ [OS-DROP] --- STEAL ----- [OS-STEAL] -- BRIBE ----- [OS-BRIBE] -- Red Ring [Red Ring] | Hi-Potion [4xHi-Potion]| Fire Gem [NulBlazRing] Red Ring [Red Ring] | 2xHi-Potion[4xHi-Potion]| Fire Gem [CrimsonRing] ----------------------------------- ATTACKS --------------------------------- 1. <'Swipe'> - VS one chr - phd 2. - FATT VS all chrs - fire mgd, arc attack 3. [Gathering strength...] - charge up move for Bruiser Tail 4. [Bruiser Tail] - FRATTP VS all chrs - fractional phd, tears off 37,5% MAX HP, delays hit girls' next turn, arc attack ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: BOSS STRATEGY If you've been fluently attempting sidequests, here's the ultimate setup: Heart of Flame GG (complete Foggy Fiend Frenzy! quest), Icy Gleam acc (from a chest in Macalania woods) and using warrior's Sentinel. Flame Dragon will open this battle by using Flame Breath on your party, which hits all for 200 damage (absorb damage with Heart of Flame or halve it by Red Ring acc). Its 'swipe' hits for 50 damage. To start the battle in your favor, square off by using Power and Magic Break of warrior job, followed by ice element PATK. Using regular PATK will take too long. I've noticed something that can further tip odds in your favor - boss' swipe is used against the girl with highest current HP. So if you keep one girl's HP as high as possible, it will be only her that will suffer from attacks. Additionally, change her into warrior and have her execute Sentinel at all times to be taking 1 damage from each 'swipe'. However, be on your toes before the end of battle - when boss loses hass 99 or less HP remaining, it'll charge up its Flame Breath once again. Heal in time... but this is obviously not needed if you're equipped with Heart of Flame GG. Battling Flame Dragon becomes more interesting in its OSF - it will start the battle by charging a turn for Bruiser Tail. Use the time you're given to attack it mercilessly - leave no space for being slow. Bruiser belongs to type of attacks you'll be hating in this game - it deals fractional damage, ie damage based on current or MAX HP, in this case MAX HP. Luckily you can reduce it with protect, but be advised - it won't always be so. Take note to heal regularly if Flame Dragon frequently tosses Bruisers your way. You can help yourself by inducing darkness on it, thus reducing the chances for it to hit you. As for Flame Breath in OSF form - it is used irregularly and there's no way to predict it. ***************************************************************************** After defeating Flame Dragon you obtain WHITE MAGE DSP. Head back to the entrance of this cave and approach Wakka to trigger a scene. BESAID SPHERE KEY ITEM is yours, as well as PROTECTION HALO GG. With this Storyline Mission 3 has come to an end. ############################################################################# POST-SM3 BONUS STUFF - EX002 ############################################################################# OTHER REFERENCES: STUFF002 After clearing storyline mission 3 you are again allowed to choose any destination you desire. Unfortunately, not much is new in terms of new places being available or new sidequests being triggered. All has already been covered in Post-SM2 bonus stuff section. To get to it immediately, press CTRL + F and type in this phrase, without the asterisks: *STUFF001* In case you've neglected some of the sidequests or minigames, I encourage you to take them on now. After clearing storyline mission 4 you will not be able to select your next destination, but will instead be 'forced' into fixed storyline mission. THIS IS YOUR LAST CHANCE IN CH1 TO CLEAR SIDEQUEST MISSIONS AVAILABLE. Alternately, you're perfectly welcome to clear storyline mission 4 before tackling storyline mission 3. In this case YOUR LAST CHANCE TO CLEAR SIDEQUEST MISSIONS AVAILABLE IS BEFORE COMPLETING STORYLINE MISSION 3. ############################################################################# ----------------------------------------------------------------------------- STORYLINE MISSION 4 - G1104 - Mission to 1000 years old city. ----------------------------------------------------------------------------- ZANARKAND AREA MAP 'Dome - treasure c.' | 'Dome - the beyond' | 'Dome - great hall' | 'Dome - chamber' | 'Dome - cloister 2' | 'Dome - cloister 1' | 'Dome - corridor' | 'Dome - interior' | 'Z - dome 2' | 'Z - dome 1' | 'Z - ruins' SSP | TO GAGAZET ----------------------------------------------------------------------------- ITEMS - Dome - interior: Mega Phoenix, Phoenix Down - Dome - great hall: Ether, Remedy, 2x Remedy, Hi-Potion, Phoenix Down, Elixir - Dome - the beyond: Heart Reborn GG - Dome - treasure c.: Sphere Fragment ----------------------------------------------------------------------------- ENEMIES: Flak Python, Behemoth, Gecko, Mr. Goon, Ms. Goon, Nashorn, White Elemental, Guardian Beast (BOSS) ----------------------------------------------------------------------------- Back on board of 'Celsius' check your main menu - final entry White Magic has been added. Switch one of the gals to white mage and have her learn curative magic which will prove mightily useful in upcoming boss battles - unlike FFX, you can cast Cure, Cura and Curaga on everybody at once! Okay, one more HS is left, this one being Zanarkand. Beam her up, Scotty! When you appear, mission will start automatically... ------------------------------> MISSION TIME! <------------------------------ CLAIM THE TREASURE SPHERE! Treasure sphere waves have been traced to the Zanarkand Ruins, once holy ground. Don't be the last sphere hunters to claim the prize! Objective: Acquire the treasure sphere ------------------------------> MISSION TIME! <------------------------------ ...so just stroll N. You will be denied access further by some girl, so what do you do? Go up the slope on your right and as far N as you can... if you played FFX, a familiar figure stands up here. During the convo a choice presents itself - choose [Of course I remember!]. After the convo go down the slope and leave this screen by going NW. On 'Z - dome 1' simply go N - you'll view a scene on 'Z - dome 2'. Where three kids have had their first conversation, you'll find a woman selling stuff on the left of the screen... -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- ZANARKAND SHOP Potion 50 | Iron Bangle (HP+20%) 500 Phoenix Down 100 | Silver Bracer (MP+40%) 500 Antidote 50 | Mythril Gloves (DEF+20) 1000 Eye Drops 50 | Defense Veil (MDEF+20) 1000 Echo Screen 50 | Soft 50 | Holy Water 300 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- ...so stock up on Potions, Phoenix Downs and status curing items (or in case you've done O'aka debt lowerage, you already have all Hi-Potions you need). After stocking proceed N to 'Dome - interior'. Another scene, after which you should follow the path which winds N... After seeing another scene with kids (make sure you pick [Sure I do!]) proceed further - you'll run into one of the goons, who will initiate an easy fight. After the fight proceed further and you'll reach 1stcross - take rightmost branch for a chest with MEGA PHOENIX, then backtrack a bit and continue N. On your way you'll initiate next fight (doesn't matter what choice you pick), loot another chest for PHOENIX DOWN and engage into another fight until you finally reach 'Dome - corridor'. This screen is loaded with people and chests, which have already been looted. Don't examine small critters too often, as some steal gil from you (well, it's only like 2 or 3 gil at the most). Up the stairs and into 'Dome - cloister 1' we goooo! Go thru doors in upper left corner to 'Dome - cloister 2' and then go left - a scene will occur. Now you need to use the lift in the middle of the room to be taken down to 'Dome - chamber'. Use SSP found below, then proceed NW - you'll find Yuna's uncle in the next room, so talk to him (if you choose [Not really.] when prompted, this will cause Cid NOT to appear in Thunder plains in CH2, but rather in CH3; choosing [You bet I do!] option will trigger Cid to appear in Thunder plains in CH2, and CH3 as well (you'll have to talk to him at both occassions); CHOOSE [You bet I do!]!!!). Now talk to the chubby guy as well - doing this will grant access to 'Dome - great hall'. Loot 6 chests for REMEDY, 2x REMEDY, ETHER, ELIXIR, HI-POTION and PHOENIX DOWN. Go N to 'Dome - the beyond'... After a scene go up and another scene will occur. When given choice, pick second option (if playing japanese version) or fifth option (if playing US version), which is [Is that you, Isaaru?] - this will grant you HEART REBORN GG. When blahblah has settled down, use the stairs leading down on N-most end of the room to reach 'Dome - treasure c.'. What do you know, a dungeon. Beware, Behemoths lurk around here. It's a simple tunnel with lots of jumping and climbing... nothing you haven't encountered before. When you see a square shaped room on your minimap, get ready! Turn Yuna into white mage (make sure she has learned Cura) and reach LV9 with your girls. ***************************************************************************** BOSS BATTLE - GUARDIAN BEAST, SACRED BEAST species --------------------------------- STATISTICS -------------------------------- HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL 2886 | 1000 | 170 | 1 | 200 | WKN | WKN | WKN | WKN | IMM | WKN 4030 | 1000 | 380 | 2 | 380 | WKN | WKN | WKN | WKN | IMM | WKN ------------------------------- STATUS IMMUNITY ----------------------------- KO, PET, SLE, SIL, POI, CON, [BER], CUR, STOP, DOOM, DELEF, ACTIC, %DMG DROP ------ [OS-DROP] --- STEAL ----- [OS-STEAL] -- BRIBE ----- [OS-BRIBE] -- Amulet [PixieDust] | DefenseVeil[MysteryVeil]| Oath Veil [Oath Veil] Amulet [PixieDust] | DefenseVeil[MysteryVeil]| Oath Veil [Oath Veil] ----------------------------------- ATTACKS --------------------------------- 1. <'Swipe'> - VS one chr - phd 2. Curse - VS one chr - induces curse 3. - FRATT VS all chrs - fractional mgd, tears off 1/2 MAX HP, arc attack 4. [Eyeing Yuna...] - will now focus any further attacks on Yuna 5. [Eyeing Rikku...] - will now focus any further attacks on Rikku 6. [Eyeing Paine...] - will now focus any further attacks on Paine ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: BOSS STRATEGY Here's the recommended setup for this fight: Mythril Gloves acc (buy in Zanarkand shop), any type of acc that grants elemental strike properties, Helios Guard GG - pass thru red gate to obtain Auto-Protect, Raging Giant GG - pass thru yellow and blue gates to obtain Berserktouch - then inflict berserk on Guardian Beast to never see Curse and Damocles Photon. But do note that it is quite resistant to berserk; if you have thief with mastered Soul Swipe, use it instead. It works like a charm. One of greatest nightmares makes its return. Fortunately, it's way easier than it was in first release. It's very predictable *and* it has an attack pattern it strictly follows as well. Its swipe gets one for about 100 damage, and Damocles Photon hits all girls for 1/2 of each girl's MAX HP. Use Cura on all girls immediately! If it uses Curse, let it be. You just concentrate onto wasting the boss before damage piles up too high for you to handle. It's also very commendable to break this boss in various aspects, most significantly in power field to lessen damage it does even further. Now that I've covered damage aspects, let me fill you in on boss' attack pattern. It will use three swipes in a row, then use Curse on one girl - rinse and repeat. If all three girls are cursed, boss no longer uses this attack. Furthermore, once you bring its HP to 962 HP or below, you'll start seeing Damocles Photon, its most dangerous attack. Attack pattern is implemented again - three swipes, followed by Damocles Photon, then repeat. Note that damage from Damocles Photon can be halved by shell status. As you can see from info I've dug up, you're fairly safe until boss loses 2/3 of its HP. Up to that point you need to worry about keeping your HP only above 250 HP (just in case it manages to pull a critical on your girls). But as soon as it enters Damocles Photon phase, pull out all the healing you can and cast Shell on all girls. Get that white mage out now. Still problems beating the crap out of it? If it becomes OSF - you have very easy battle on your hands. Take note of who will Beast start to eye (just so you know, Yuna's mine), then protect her quickly. Now be careful - Beast will use 'swipe' against targeted girl four times, and will then use Photon on fifth turn. Afterwards it'll eye same girl or another girl yet again, and so we enter an endless stream of fixed attack pattern. ***************************************************************************** You will receive SPHERE FRAGMENT KEY ITEM after the battle. With this Storyline Mission 4 has come to an end. ----------------------------------------------------------------------------- STORYLINE MISSION 5 - G1105 - Kilika island is in 'awesome' trouble. ----------------------------------------------------------------------------- KILIKA AREA MAP 'K - pilgrimage r.' | | 'Kilika woods' SSP ----- 'Kilika - hill' | | to Kilika woods PASSAGE BLOCKED UNTIL YOU TALK TO DONA* | 'K - Dona's' ----------------- 'K - res. area' | 'K - dock' SSP * - if you already had a scene with Dona when visiting Kilika before this mission started, talking with her isn't needed ----------------------------------------------------------------------------- ITEMS - K - dock*: Ether, Mana Tablet, 2x Antidote, 2x Eye Drops, Phoenix Down - K - res. area*: 1500 gil, Lunar Curtain, Star Curtain, Light Curtain, 2x Holy Water - K - hill: Megalixir - K - pilgrimage road: Hi-Potion, Ether, Turbo Ether, Menace of the Deep GG ----------------------------------------------------------------------------- * - chests will be empty if you already claimed contents of the chests when you visited earlier ----------------------------------------------------------------------------- ENEMIES: Yevon Defender, Stalwart, Yevon Guard, Protochimera, League Fighter, League Scout, Death Dauber, Red Elemental, YSLS-Zero (BOSS) ----------------------------------------------------------------------------- As soon as you beat up boss of either storyline mission 3 or 4 (depending on which you did earlier), you will promptly be thrown onto your next mission. No way to go but Kilika, so... Engage! If you've already been to Kilika before, then please skip next two paragraphs. On 'K. dock' aside from looting chests (contain ETHER, MANA TABLET, 2x ANTIDOTE, 2x EYE DROPS and PHOENIX DOWN), there are two points of interest you can examine. In lower right of this section you'll find a woman with two kids and monkey-like critter near her. Talk to her and you will be given a miniquest of getting Squatter Monkeys in Kilika woods (you can't enter the woods yet, so you will have to leave this for later). Then there's a shop you in NW corner with following goods... -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- KILIKA - DOCK'S SHOP Potion 50 | Twist Headband (Sleepproof) 3000 Phoenix Down 100 | White Cape (Silenceproof) 3000 Antidote 50 | Silver Glasses (Darkproof) 3000 Eye Drops 50 | Star Pendant (Poisonproof) 4000 Echo Screen 50 | Soft 50 | Holy Water 300 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- Now enter N part of Kilika, called 'K - res. area'. On this screen climb nearby stairs, then go left. You've just found Dona's house. Heheh - enter the house after he runs off. Have a talk with Dona (at the top of her house you'll find 1500 GIL), then explore the rest of Kilika (and relieve the chests of LUNAR CURTAIN, 2x HOLY WATER, STAR CURTAIN, LIGHT CURTAIN). Then there's a huge boat in SE corner of the screen. Get aboard and you'll find a man with a camera on the boat. Talk to him and choose [Okay, thanks!] option. Nothing else left to do but to go to N gates of 'K - res. area' - you'll be let thru the gates automatically and mission starts! ------------------------------> MISSION TIME! <------------------------------ AWESOME SPHERE HEIST! Break through the checkpoints in the woods and at the temple steps. Once you're in, acquire the sphere that New Yevon's been hiding in the temple! Objective: Capture the awesome sphere ------------------------------> MISSION TIME! <------------------------------ At the clearing go N and you're inside Kilika Woods. Save at SSP nearby, then go left at 1stcross (going up or right is useless, as it's a dead end). Keep at lefting until you see somebody run across the log to NE. Follow the suite by taking somewhat hidden path beneath that log at 2ndcross. As you reach 3rdcross, keep going N. At 4thcross go E first until you're stopped by two soldiers. Back at 4thcross go N - when given choice, select [Just a little peak.], and then [More, more!]. Back to 4thcross go E, and at 5thcross go S first until you get to two trees bending over the water. Second tree bending over the water is your cue - a mark to press Circle will appear in lower right, so do it. Get MEGALIXIR up here. Now returtn to 5thcross and go N to reach SSP... BTW, remember the woman in Kilika which asked about bringing her 13 monkeys? You can nail them all now, but do note that you cannot return to Kilika until CH3. So why not use the chance now and capture all of them? As you're making your way around the woods, pay attention to noises. If you HEAR something similar to chirping, press X and you will find Squatter Monkey. Repeat until all 13 are in your possession. Back to walkthru... SSP, which of course you'll use. I recommend being at LV12 at this point of game. Now it's time to play guess-da-pass. First batch of soldiers can be dispatched by selecting [Craven Monkey!] - onto next screen (note that if you answer incorrectly, you will have to fight them instead)! Second batch can be avoided by selecting [Carved Monkey!] - you will get HI- POTION, third by selecting [Craven Monkey!] - you will get ETHER, and last batch by selecting [Carved Monkey!] TWICE! If you manage to clear thru without fighting, you will now get TURBO ETHER and MENACE OF THE DEEP GG! One last attempt at climbing the stairs... ***************************************************************************** BOSS BATTLE - YSLS-ZERO, DEFENDER species --------------------------------- STATISTICS -------------------------------- HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL 1935 | 0 | 350 | 1 | 1000 | NTH | NTH | NTH | NTH | IMM | NTH 4831 | 0 | 610 | 2 | 1200 | NTH | NTH | NTH | NTH | NTH | NTH ------------------------------- STATUS IMMUNITY ----------------------------- KO, PET, SLE, SIL, POI, CON, BER, CUR, STOP, DOOM, ACTIC ------------------------------ ADDITIONAL NOTES ----------------------------- When oversouled, it loses immunity to silence, poison and curse. DROP ------ [OS-DROP] --- STEAL ----- [OS-STEAL] -- BRIBE ----- [OS-BRIBE] -- Wristband [HyperWrist] | MythrilGlvs[DiamondGlvs]| none [none] Wristband [HyperWrist] | MythrilGlvs[DiamondGlvs]| none [none] ----------------------------------- ATTACKS --------------------------------- 1. <'Punch'> - VS one chr - phd 2. - STATT VS one chr - fractional std, tears off 1/2 MAX HP and delays hit girl's next turn a lot 3. - VS one chr - heavy phd, 2 hits 4. [Bio Mode] - on self - switches to using Bio Punch for three turns 5. [Silence Mode] - on self - switches to using Silence Punch for three turns 6. [Bio Punch] - STATT VS one chr - universal damage, tears off 12,5% MAX HP, induces poison 7. [Silence Punch] - STATT VS one chr - universal damage, tears off 12,5% MAX HP, induces poison 8. [OFF Mode] - after being in selected mode for three turns, it switches back to using 'punch', Haymaker and Blast Punch ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: BOSS STRATEGY Here's what I usually use in this battle and you should too if you've been fluently completing sidequests: two Mythril Gloves acc (bought from Zanarkand shop), girls as warriors, and possibly gun mage with White Wind and Mighty Guard. Usually starts the battle with Blast Punch. Ah, the memories... But we have to make due without Provoke... ok, here's the beef. White mage starts by casting Protect on all girls (or use Mighty Guard if you've learned it), then she keeps casting Cure/Cura on all three each and every turn (in case of gun mage use White Wind). YSLS-Zero won't hesitate in using Haymaker, which packs a big punch. When you see it charging for an attack, it means it'll use Blast Punch - beware, this attack is quite dangerous, for it tears off 1/2 of target girl's MAX HP and damage cannot be reduced by shell or protect - so it's in your best interest to keep your HP above half at all times. On top it delays hit girl's next turn a lot. BTW, YSLS-Zero doesn't have a set attack pattern. Apart from that, stay healed, stay protected and stay victorious. In OSF state Zero is far more predictable, esp by letting you know which attacks it'll use. Zero gains the ability to inflict poison and silence on your girls with moves called Silence Mode and Bio Mode. When it enters either mode, your party will be hit with three punches carrying respective NEGSE. In addition these type of punches will reduce hit girl's HP by 1/8, meaning you can be hit with it eight times before being KO-ed. When the punching is used three times, OFF Mode move is issued. Still, do not get careless, as Zero still has the ability to use Blast Punch and Haymaker - keeping HP up should be one priority. Incidentally, you can inflict silence and poison on Zero yourself. Silence is kinda useless (this fiend doesn't use magic), but poison can be quite good - for each HP you tear off, YRP is closer to victory. ***************************************************************************** With this Storyline Mission 5 has come to an end. CHAPTER 1 COMPLETE! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ----------------------------- CHAPTER 2 - G11CH2 ---------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ----------------------------------------------------------------------------- STORYLINE MISSION 6 - G1106 - Disguising done the girly way! ----------------------------------------------------------------------------- CELSIUS AREA MAP 'C - deck' | 'C - bridge' SSP | 'C - cabin' | 'C - engine room' ----------------------------------------------------------------------------- ITEMS - C - bridge: Al Bhed primer - C - cabin: Cat Nip*, Enterprise* - C - engine r.: 5x Phoenix Down, 2x Ether, 4x Remedy, 8x Potion, Leblanc's Sphere - C - bridge: Bum Rush GG** ----------------------------------------------------------------------------- ENEMIES: None. ----------------------------------------------------------------------------- * - Either of the two items you get in 'C - cabin' can only be scored if you skipped doing Shave the Hypello! sidequest in Moonflow in CH1. ** - obtained automatically after you score yourself three Syndicate uniforms ----------------------------------------------------------------------------- Back on board of 'Celsius', talk to Shinra and choose [Sure.]. You will score AL BHED PRIMER KEY ITEM. This is followed by talking to Bro, and then heading into 'C - engine room' - raid the chests here for 5x PHOENIX DOWN, 2x ETHER, 4x REMEDY and 8x POTION, and then go into 'C - cabin'. In the hallway you'll notice three instrument players (and Tobli, depending on what you were doing in previous missions - if you skipped getting gun mage DSP, you'll see three instrument players and Tobli). For now leave them alone and check out on O'aka, Clasko and Barkeep. -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- BARKEEP'S SHOP Potion 50 | Twist Headband (Sleepproof) 3000 Phoenix Down 100 | White Cape (Silenceproof) 3000 Antidote 50 | Silver Glasses (Darkproof) 3000 Eye Drops 50 | Star Pendant (Poisonproof) 4000 Echo Screen 50 | Soft 50 | Holy Water 300 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- O'AKA - CELSIUS SHOP ITEMS (before debt is reduced) | ITEMS (after debt is reduced) Potion 49 | Potion 5 Hi-Potion 490 | Hi-Potion 50 Phoenix Down 98 | Phoenix Down 10 Antidote 49 | Antidote 5 Eye Drops 49 | Eye Drops 5 Echo Screen 49 | Echo Screen 5 Soft 49 | Soft 5 Holy Water 294 | Holy Water 30 -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- While here, also choose [Rest.] option while talking to Barkeep. Now back to the hallway where musicians are... Talk to the fattest one (he's playing the drum) and choose top option to initiate a sequence. You now need to push the guys into the elevator - start with Tobli. It can be a pest, but persevere, the reward is worth the effort you'll put into it. Once you get the midget in, push trumpet guy into the lift, followed by harp guy and finally drum guy. Good job! Now here's the catch: if you're playing japanese FFX-2, you get CAT NIP ACC (when girl is low on HP, everything deals 9999 damage), but if you're playing US version, you get ENTERPRISE ACC. A bunch of scenes will follow - when Yuna wakes up, restock if need be and head for the bridge now. Talk to Bro to initiate a choice - [I've decided.] advances the story and two HS appear on NavMap. Note that you won't be able to choose any other destination for now! a) If you choose Mushroom R. - after long scenes you'll be aboard Celsius. Oh joy, LB. annoys us again - LEBLANC'S SPHERE KEY ITEM is yours. Mission start! - if you side with League, you won't be able to get Blood of the Beast and Shining Mirror GG - entry to Bevelle will be forbidden for whole CH2 and good deal of CH3 - there will be a subquest in Mushroom in CH5 (not doable if you sided with Yevon instead) - certain CommSphere in Bevelle in CH4 will be shot at - siding with League is important, if you're going for 100% in one game b) If you choose Bevelle - Scenes, scenes and more scenes. When you're back onboard Celsius, LB. will be shown in a short scene... LEBLANC'S SPHERE KEY ITEM is yours. Mission start! - if you side with Yevon, you'll forfeit Nooj's Sphere key item - there will be a subquest in Mushroom in CH2 (not doable if you sided with League instead) - you will never be able to enter League HQ during CH2 and 5 - certain CommSphere in Mushroom in CH4 will be thrown into water - if you side with Yevon, you can obtain 99% in one game ------------------------------> MISSION TIME! <------------------------------ STRIP SEARCH? The LB. Syndicate may have stolen the Gullwings' hard-earned sphere, but you're going to sneak into Chateau LB. and steal it right back! Locate the Syndicate members deployed across Spira and relieve them of their clothing! Objective: Acquire three women's Syndicate uniforms ------------------------------> MISSION TIME! <------------------------------ Head to bridge and talk to MN for HS to appear in Guadosalam. When you beam down, go up and try to enter the Chateau... sorry, no access (this is an important event which adds %). We'll need to obtain 3 dresses to disguise ourselves. Skip next paragraph to find information on how to obtain the disguises. NOT SO FAST! Let's have some fun first! Second opportunity of completing bonus stuff is at your disposal. Don't want to be bothered with it, but instead wish to continue the story? Press CTRL + F and type in this phrase, without the asterisks: *SKIP002*. ############################################################################# MID-SM6 BONUS STUFF - EX003 ############################################################################# OTHER REFERENCES: STUFF003 ----------------------------------------------------------------------------- AREA | EXPECT WHAT? ----------------------------------------------------------------------------- Besaid ------------------------------------------------------ Sidequest m. 06 Kilika ---------------------------------------------------------------- Scene Luca ------------------------------------------------------------------ Scene Mi'ihen ----------------------------------------------------- Sidequest m. 07 Mushroom R. --------------------------------------- Sidequest m. 08[A], Scene Djose --------------------------------------------------------------- Caution Moonflow ---------------------------------------------------- Sidequest m. 09 Guadosalam --------------------------------------------------------- Minigame Thunder p. --------------------------------------------------------- Minigame Macalania ------------------------------------------------- [Sidequest m. 10] Bikanel ------------------------------------------------------ Scene, Caution Bevelle ------------------------------------------------------------- Nothing Calm lands -------------- Publicity m., Bride m., Scene, [Sidequest m. 11[B]] Gagazet ------------------------------------------------------ Scene, Caution Zanarkand --------------------------------------------------- Sidequest m. 12 ----------------------------------------------------------------------------- Storyline m. - Triggers next storyline mission and advances the story. Be advised that you cannot return to airship during some of such missions. Sidequest No. - Denotes sidequest is available in target area. [...] parenthesis denote that sidequest is 'hidden', ie you can't see it on NavMap screen. You need to beam down to target area and find the trigger which allows you to start the mission. Treasure - Visit the area and free the contents of all chests.* Scene - Area worth visiting for few extra scenes. PR Mission - Most extensive sidequest IMO. Triggered in CH1 and lasts whole game. Simply play minigames and lose credits. Bride Mission - Another extensive sidequest. Not worth your time IMO. Caution - Be careful when picking these destinations. Each of those prompts you to advance storyline mission 6, but we don't want that right now. * - Even though not indicated, all of the 15 areas you can visit contain treasure chests that can be looted. [A] - This sidequest is only available if you've returned the certain sphere to New Yevon. [B] - This sidequest is only available after you complete sidequest mission 07 successfully. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- 1B. BESAID ACCESS TO SIDEQUEST MISSION 06!!! ----------------------------------------------------------------------------- BESAID AREA MAP NO ACCESS TO CLOISTER | 'B - nuns' c.' ------------- 'B - Great Hall' --------------- 'B - monks' c.' | | |-------- 'B - house 1' 'B - lodge' --------------| | | | ---- 'B. village' -----|-------- 'B - house 2' 'B - shop' ---------------| | | | |-------- 'B - house 3' | 'B - village slope' SSP | 'B - promontory' | 'B - waterfall w. 2' 'B - ancient r.' | | PASSWORD* 'B - waterfall w. 1' | | 'B - cave' SSP ------------- 'B - crossroads' ----- 'B - valley' | 'B - beach' * - denotes another password protected door - unlock it by entering second set of four ciphers (find details by CTRL + F and type: 1A. BESAID) ----------------------------------------------------------------------------- ITEMS - B - shop*: Besaid Key - B - nuns' chamber: Search Sphere - B - waterfall w. 1: Wall Ring - B - beach**: Enigma Plate GG, Power Wrist, Silver Bracer, Titanium Bangle, Mortal Coil GG, Beaded Brooch, Diamond Gloves, Faerie Earrings, Adamantite - B - beach: 2x Hi-Potion, 1500 gil - B - cave: 3x Potion, 2x Ether ----------------------------------------------------------------------------- * - sometimes Besaid Key may be sold to somebody else - for details look in CH3 part of the walkthrough under entry for Calm lands ** - all of the items mentioned in this entry are awarded for clearing Gunner's Gauntlet minigame within specified time limit and by scoring the required amount of points - and it's completely optional ----------------------------------------------------------------------------- ENEMIES: Chocobo, Coeurl, Coyote, Iron Giant, Flan Azul, Sahagin, Purpurea, Sallet, Barbuta, Lesser Drake ----------------------------------------------------------------------------- Beam down... look who's here. It's the Besaid Aurochs. Don't talk to any of them yet, instead we'll explore. Check 'B - shop' out. -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- BESAID SHOP Potion 50 | Watery Gleam (Waterstrike) 3000 Phoenix Down 100 | Blue Ring (Water Ward, Water ACTA) 3000 Antidote 50 | Eye Drops 50 | Echo Screen 50 | Soft 50 | Holy Water 300 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- As far as the rest of the village goes, nothing of special interest. Now back to 'B - waterfall w. 1' and drop down behind first bridge to score WALL RING ACC. On 'B - beach' climb the ledge immediately to your left as you enter and hop across to reach the secluded area of the beach with two chests containing 1500 GIL and 2x HI-POTION. Then you can score 3x POTION and 2x ETHER in 'B - cave', but latter only if you have found second set of four ciphers using Search Sphere. Return to Besaid Aurochs, talk to either of them and when prompted, choose [You're on, Beclem.]... ------------------------------> MISSION TIME! <------------------------------ RUN THE GUNNER'S GAUNTLET! Gun down fiends and make your way to the beach within the time limit! Score high and put Beclem's record to shame! Objective: Score more than 500 points and make your way to the beach ------------------------------> MISSION TIME! <------------------------------ This mission is more of a minigame. Your objective is to rack more than 500 points in a game called Gunner's Gauntlet. Unfortunately for you I will need to direct you to another part of my guide, section 20, where all details for this minigame are included. You have 7 minutes to make it to Besaid beach. Sounds easy, eh? Well, it's not easy since you have to be better than 500 points in order to have this MISSION ACCOMPLISHED! If you manage to score more than 500 points, you also score ENIGMA PLATE GG. After completing the sidequest mission you can attempt Gunner's Gauntlet yet again for higher levels and more prizes, which are: POWER WRIST ACC, SILVER BRACER ACC, TITANIUM BANGLE ACC, MORTAL COIL GG, BEADED BROOCH ACC, DIAMOND GLOVES ACC, FAERIE EARRINGS ACC and ADAMANTITE ACC. Of all those prizes there are only two left that are IMO worthy to long for. One is Mortal Coil GG and other Adamantite (DEF+120, MDEF+120, Auto-Wall AAB, but reduces AGL by 30 points). If you're not feeling up to task, feel free to explore the rest of Besaid and do stuff. If scoring 500 points is too much for you, you can attempt this cheesy trick - at 'B - waterfall way 1' stand below the very last waterfall. If you stand here and gun down enemies, you won't be attacked at all! This is the safest place to rack up insane amounts of points, and scoring that Adamantite should be a breeze. KADFC suggests this: - You must be at Lv6+ to get Volleys from Bicocettes. - Once you get one, and have at least 50 HP, immediately run to the blind spot. It doesn't matter if you get hit or not, you should have enough HP to last - If you get hit, other fiends close by won't attack you unless they're coming up. - Once at the blind spot, keep on pressing Circle. The dead-click, a word that I just made up, means fiend clicked on will be killed later on. - Keep on pressing Circle, until you see Bicocette (the purple fiend with a purple/violet shell). You can do this anytime during or before he leaves the screen. I prefer before it leaves the screen. Fire the Volley. - This will kill all the fiends that had the dead-click on it. It doesn't matter how far they went, they are dead. Don't bother to go all the way back and collect all the ammo, the only one that you'll need is from Bicocette (THE VOLLEY!) - Repeat until you have around 40 seconds left. Adamantite is yours! ----------------------------------------------------------------------------- 2B. KILIKA ----------------------------------------------------------------------------- KILIKA AREA MAP PASSAGE CURRENTLY BLOCKED | 'K - dock' SSP ----------------------------------------------------------------------------- ITEMS - K - dock: Turbo Ether, 2x Mana Tablet ----------------------------------------------------------------------------- ENEMIES: None. ----------------------------------------------------------------------------- You will NOT be permitted inside Kilika for duration of CH2. Still, you can score TURBO ETHER and 2x MANA TABLET from two chests by jumping over boats to get to them. ----------------------------------------------------------------------------- 3B. LUCA ----------------------------------------------------------------------------- LUCA AREA MAP TO MI'IHEN | 'Outskirts' SSP | 'Square' | 'Bridge' ---- 'Theater' -- 'T - reception' | 'Basement A' SSP ---------- 'Stadium entrance' ---------------- 'Basement B' | |------------|------------| | | 'Dock 2' 'Dock 5' | | |-------- 'Dock 3' -------| ----------------------------------------------------------------------------- ITEMS - Outskirts: 2x Light Curtain - Square: Covetous GG ----------------------------------------------------------------------------- ENEMIES: None. ----------------------------------------------------------------------------- Descend the stairs in 'Outskirts' to trigger a scene (near the base of stairs jump to the chest with 2x LIGHT CURTAIN inside). What the... Shelinda? Press R1 or R2 to switch between camera angles. Then Shelinda will hold a short interview with Yuna. As a reward you receive COVETOUS GG. After chit-chat revisit Luca theater and buy more music and/or movie spheres, if you wish. Fortunately, blitzball is still not available, but Sphere Break minigame is. ----------------------------------------------------------------------------- 4B. MI'IHEN ACCESS TO SIDEQUEST MISSION 07!!! ----------------------------------------------------------------------------- MI'IHEN AREA MAP TO MUSHROOM R. | 'Highroad - N end' ---------------- 'Highroad - oldroad, N' | | 'Highroad - newroad, N' 'Highroad - oldroad, S' SSP | 'Highroad - newroad, S' | NO ACCESS AFTER SIDEQUEST 07 | 'H - agency, front' SSP ------------- 'H - agency' | 'Highroad - central' | 'Highroad - S' | 'Highroad - S end' SSP | TO LUCA ----------------------------------------------------------------------------- ITEMS - H - S end: Muscle Belt, 1000 gil, 3x Phoenix Down - H - south: 3x Antidote - H - central: Potion, Silver Bracer, 3x Holy Water - H - agency, f: 3x Eye Drops - H - newroad, N: 3x Phoenix Down - H - north: 2x Grenade - H - oldroad, N: Ether - H - oldroad, S: 2x Potion, 3x Echo Screen, 3x Soft - Chocobo kwest: Chocobo Feather*, Chocobo Wing*, Gold Hourglass*, Selene Guard GG ----------------------------------------------------------------------------- ENEMIES: Bully Cap, Fly Eye, Shantak, Wild Wolf, Peregrine, Purpurea, Quadricorn, Iron Giant, Flan Palido, Divebeak, Chocobo Eater (BOSS) ----------------------------------------------------------------------------- * - refer to mission walkthru just a bit below for info on how to get these ----------------------------------------------------------------------------- Enter the area to 'H - S end'. On your way to 'H - agency, f' you can raid seven chests with MUSCLE BELT ACC, 1000 GIL, 3x PHOENIX DOWN, 3x ANTIDOTE, 3x POTION, SILVER BRACER ACC and 3x HOLY WATER. Behind the agency you can nail 3x EYE DROPS. Do NOT enter the agency yet! If you're doing publicity and/or bridal mission/s, you *must* explore the rest of Mi'ihen. Reason? If you attempt sidequest mission available here, certain parts of Mi'ihen become blocked until CH3. So if you wanna get everything, don't enter the agency, instead ransack the chests still left for 3x PHOENIX DOWN, 2x GRENADE, ETHER, 2x POTION, 3x ECHO SCREEN and 3x SOFT. Now you are ready to take the quest! Enter the agency - inside you will see a girl talking about chocobos. Here are shop's wares... -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- MI'IHEN - AGENCY'S SHOP Potion 50 | Iron Bangle (HP+20%) 500 Phoenix Down 100 | Silver Bracer (MP+40%) 500 Antidote 50 | Gauntlets (STR+5, DEF+5) 2500 Eye Drops 50 | Tiara (MAG+5, MDEF+5) 2500 Echo Screen 50 | Soft 50 | Holy Water 300 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- Exit the agency and approach the girl on the summit... While you're talking with the girl, a choice will pop up - pick [I think I remember...] and then [Of course!]. Thanks to Gigafreak for getting one worry off my back. ------------------------------> MISSION TIME! <------------------------------ CUCKOO FOR CHOCOBOS! Your mission: catch the chocobo for Calli! Follow Captain Rikku's instructions and bring that winged whirlwind to justice! It's the kwest of a lifetime! Objective: Capture the chocobo? ------------------------------> MISSION TIME! <------------------------------ Follow Rikku's innocent ass... I mean, follow her! From your position take the exit S from Rin agency. Follow Rikku by running S all the time. Don't fall too far behind or you will have to retry this part of hunting. Still, I recommend that you do fall behind couple of times. As you'll run S, you'll spot some feathers on the ground. Simply run over them and a chime will sound. Why bother? On your trip Rikku will stop three times and make a comment. Pick [Sure!] to get a chance to nail a prize or [Not this time.] to continue the pursuit. If you'll go for the chests, here: for 0 feathers ran over chest is empty, for 1-3 you get 2x CHOCOBO FEATHER, for 4-14 you get 3x CHOCOBO FEATHER, for 15-17 you get 2x CHOCOBO WING, for 18-21 you get 3x CHOCOBO WING. You can't raid same chest multiple times and hope for multiple copies of items. After prize is looted, choose [You betcha!] to retry. Amount of feathers also dictates award you get once you leave this screen: for 0 feathers ran over you get big fat nothing, for 1-8 you get GOLD HOURGLASS, for 9-15 you get CHOCOBO FEATHER, for 16-21 you get 2x CHOCOBO FEATHER. Chocobo will now want to play left-middle-or-right minigame with you. Paine will cover one end of the road, while Rikku occupies the other. Have Yuna approach the chocobo at side of the road and it will escape ahead. When you approach it again, you are given three seconds to judge (based on direction chocobo is looking at) in which direction chocobo will try to make it past you. If chocobo is looking left, press left directional, if right, press right directional. If it's looking in Yuna's direction, don't press anything. Guess correctly five or six times and it's onto next screen. You *must* mess up twice or thrice, as messing up is grounds for one event later in this mission and a subquest in CH4. Tip: at one point game will inform you that chocobo lost its concentration, so it will be much easier to guess where it wants to run. Contributor Bryan G. says that if you manage to stop it in its tracks six times in a row, you can already catch it here. Sweet. Follow Rikku and Paine in their tracks - their location will be marked by a blue encircled arrow on the minimap. Each time you arrive at marked destination, a scene will occur. After you view second one and you have Yuna run S, you *must* see a scene where Rikku lands on her butt. After viewing third scene in total, chocobo escapes again. Arrrrgh, so close too! Just you wait! Go all the way to S exit of 'H - S end' - talk to the nearby female Al Bhed twice and pick [Please, yes!]. Chocobo is yours at last! Time for one of many friendly reunions as well. When Yuna is under your control again, save your game, then follow Rikku and Paine - notice the red arrow in minimap? After a scene you have 150 seconds to make it to the point of impact before it's too late... got you worried, huh? That's more then enough time. ***************************************************************************** BOSS BATTLE - CHOCOBO EATER, EATER species --------------------------------- STATISTICS -------------------------------- HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL 2350 | 230 | 350 | 1 | 500 | WKN | NTH | NTH | NTH | IMM | NTH 2993 | 230 | 680 | 2 | 770 | WKN | NTH | NTH | NTH | IMM | NTH ------------------------------- STATUS IMMUNITY ----------------------------- KO, PET, SLE, DAR, POI, CON, BER, CUR, STOP, STR down, DOOM, DELEF, ACTIC, %DMG DROP ------ [OS-DROP] --- STEAL ----- [OS-STEAL] -- BRIBE ----- [OS-BRIBE] -- Wall Ring [3x X-Potion]| X-Potion [ShiningBrcr]| none [none] Wall Ring [5x X-Potion]| 2x X-Potion[2xShiningBr]| none [none] ----------------------------------- ATTACKS --------------------------------- 1. - VS all chrs - respective type of mgd 2. <'Smack'> - VS one chr - phd 3. [Me no like you!] - charge up turn for [Tired of...] - will attack that girl four times 4. [Tired of Yuna!] - VS Yuna - phd 5. [Tired of Rikku!] - VS Rikku - phd 6. [Tired of Paine!] - VS Paine - phd ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: BOSS STRATEGY Boss relies heavily on brute force, but is also capable of using a variety of element spells against your party - Thundara, Blizzara, Fira and Watera. But do you know what makes him extra easy and predictable? Whenever it uses 'smack', it will always attack the girl with highest current HP. Should you choose to make half of its attacks useless, you have several options at your disposal - silence it, or steal all of its MP (quite a few ways to do it). It can also be slowed, further making its appearance futile. You cannot lower the damage it does to you as boss is immune to STR down NEGSE - but you can affect its DEF and MDEF instead. A nice way to start the battle is using warrior's Armor and Mental Breaks, followed up by black mage's fire spells or Flametongue ACTA by warrior. If you want to draw attacks to a specific girl, make her HP as high as you can prior to battle, beef up her DEF and cast Protect over her during battle. Remember to regularly heal her and you cannot lose this battle. OSF battle is IMO even easier than 'regular' battle. Like with OSF Guardian Beast Eater will make a move called 'Me no like you!' - afterwards it will launch four PATK against the girl chosen. After those four attacks it may switch back to flurry of MATK (set up reflect to have spells bounce back at Eater) or decide to continue being tired of a certain girl. Don't forget that protect can be helpful here as well. Reducing boss' MAG stat will be useful in reducing damage it does with its MATK. Or - simply silence it. ***************************************************************************** MISSION ACCOMPLISHED! You receive SELENE GUARD GG! Do not press any buttons during ending scene - you must see an event where Rikku will be running across the bridge like crazy, causing the approaching hover to fall off the cliff in the process - take note that you won't actually see the scene itself, but it's easy to draw this conclusion from the events prior to the hover falling off the cliff. You're back on Celsius, but there's more to be done on Mi'ihen road. Once again choose to beam down there - look, it's Clasko! Talk to him or the girl nearby and pick [All aboard!]. They both board Celsius, so do the same. ----------------------------------------------------------------------------- 5B. MUSHROOM R. ACCESS TO SIDEQUEST MISSION 08!!! ----------------------------------------------------------------------------- MUSHROOM R. AREA MAP HQ CAN'T BE ENTERED AT THIS TIME | 'Youth HQ' SSP | 'M - plateau' | NO ACCESS!*** | 'M - HQ lift' | 'Den of Woe'** | | | 'M - ravine 2' | | | 'M - ravine 1' SSP* -------| | 'M - ravine path' | |----------|--------------------- TO DJOSE | 'Mushroom rock' SSP | TO MI'IHEN * - While you're navigating 'M - ravine path', look for some rocks which serve as a drop off base to reach 'M - ravine'. ** - Den of Woe is currently off limits. Only way to enter this dungeon is by collecting 10 Crimson Spheres, which spans over all five story chapters. *** - If you gave the sphere back to New Yevon, 'M - HQ lift' is as far as you can get during this CH. ----------------------------------------------------------------------------- ITEMS - Mushroom: 1500 gil, Hi-Potion - M - ravine 1: 2x Turbo Ether, Phoenix Down, Ether - M - ravine 2: Crimson Sphere 7 - M - HQ lift: Kinesis Badge**, Shining Mirror GG**, Shining Bracer*** - Youth HQ: Mythril Bangle*** ----------------------------------------------------------------------------- ENEMIES: Coyote, Drowsy Ochu, Tonberry, Bully Cap, Red Elemental, League Raider*, League Warrior*, League Trooper*, League Soldier*, League Ranger*, Miss E. (BOSS)* ----------------------------------------------------------------------------- * - these enemies will fight you if you gave the sphere back to New Yevon ** - these items are obtained if you gave the sphere back to New Yevon *** - these items are obtained if you gave the sphere to Youth League ----------------------------------------------------------------------------- Depending on events you did in the past two possible outcomes may happen here. First I'll tell what happens if you give the sphere back to New Yevon. As soon as you get to 'Mushroom', you'll notice a red arrow in minimap in upper left. Follow it and scene is triggered. It's time to kick some high ass, then! Mission starts as you enter 'M - ravine path'. ------------------------------> MISSION TIME! <------------------------------ WHO NEEDS AN INVITATION? The Youth League's edgier members have drawn their own conclusions and declared the Gullwings an enemy. Beat them back as you push through to League headquarters! Objective: Reach the lift leading to headquarters ------------------------------> MISSION TIME! <------------------------------ Before you can use the lift, you'll need to dispose of two soldiers. Piece of cake. Board the lift and kill next four soldiers (in waves of two). On your way to second lift you could prolly be bothered enough to dispose of any Ochus you can lay your swords on - EXP awarded is well worth the effort put in. After killing both Ochus you will encounter fourth and last wave of rogue soldiers - kill them. Yooohooo, Red Riding Hood... what the...? ***************************************************************************** BOSS BATTLE - MISS E. & 2x LEAGUE WARRIOR ----------------------------- MISS E. STATISTICS ---------------------------- HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL 1840 | 450 | 200 | 2 | 230 | NTH | NTH | NTH | NTH | IMM | NTH ------------------------------- STATUS IMMUNITY ----------------------------- KO, PET, SIL, DAR, POI, CON, BER, CUR, EJE, SLOW, STOP, DOOM, DELEF, ACTIC, %DMG ---------- DROP ------------------- STEAL ------------------- BRIBE --------- Wall Ring | 3x Phoenix Down | none Wall Ring | 2x Mega Phoenix | none ----------------------------------- ATTACKS --------------------------------- 1. Haste - on herself - induces haste status 2. Thunder - LATT VS all chrs - light mgd 3. Slow - VS one chr - induces slow status 4. 'Swipe' - VS one chr - phd 5. Sleep - VS one chr - induces sleep ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: -------------------------- LEAGUE WARRIOR STATISTICS ------------------------ HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL 422 | 26 | 70 | 1 | 120 | NTH | NTH | NTH | NTH | NTH | NTH ------------------------------- STATUS IMMUNITY ----------------------------- SLE, CUR ---------- DROP ------------------- STEAL ------------------- BRIBE --------- Hi-Potion | Hi-Potion | M-Bomb 2x Grenade | 2x Grenade | M-Bomb ----------------------------------- ATTACKS --------------------------------- 1. 'Swipe' - VS one chr - phd ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: BOSS STRATEGY How would you like this battle to play out? As a rule of thumb Miss E. will usually try to haste herself first turn she gets in battle. After that she favors PATK, but as her HP grows lower and lower, you will be seeing more and more of status magic being used against your girls, especially slow. Counter this either by dispeling Miss E.'s haste, or put her to sleep (quite an abnormal status immunity to be missing from a boss) and then pound her with MATK. Two soldiers that are nearby to help 'defeat' (or be defeated) you are quite laughable. Nevertheless, dispose of them first - their HP is not so high, but should you leave them to keep attacking you, there would be too much worries on your back, so... kill both soldiers first, then turn your attacks against Miss E. Miss E. surprisingly also packs Thunder magic, which hits all girls, so in heat of battle you may want to switch to white mage and have her cast Shell on all girls. If you can keep Miss E. asleep during whole battle, you will almost certainly see no attacks coming from her direction. ***************************************************************************** After kicking her ass use the second lift. On 'M - HQ lift' approach the big lift... figures. Cluck cluck! MISSION ACCOMPLISHED! You receive KINESIS BADGE ACC and SHINING MIRROR GG. And now for story telling of what happens if Youth League got the sphere... As soon as you get to 'Mushroom', you'll notice a red arrow in minimap in upper left. Follow it and scene is triggered - enter 'M - ravine path'. Before you can use the lift, couple of soldiers will tell you that about escort. Board the lift and proceed going N - on your way to second lift you will notice couple of Ochus. If you don't wish to fight them, go past them, but *slowly* - tilt your left stick ever so ligthly so that Yuna tiptoes. When you get to 'M - HW lift', storm the chest for SHINING BRACER ACC, then use the lift to enter 'Youth HQ'. Here jump to tiny path on right side of the screen and score MYTHRIL BANGLE ACC. Don't forget to find Elma and Lucil around here - have a chat with them. Regardless of your past choices you can do this: after completing sidequest mission (or if you weren't doing it) beam down to 'Mushroom rock' again - visit N part of this screen, use the stone as the lift and raid two chests here for 1500 GIL and HI-POTION. Then return to 'M - ravine path' once again. Remember the place where Slim and Fatso jumped down in 'M - ravine 1' to access some weird door? Do the same yet again and find your way to that weird door (during your trip raid the chests for 2x TURBO ETHER, PHOENIX DOWN and ETHER). In 'M - ravine 2' a scene will issue, after which you obtain CRIMSON SPHERE 7 KEY ITEM (make sure you watch it as soon as you're aboard Celsius!). There's nothing more left to do here. ----------------------------------------------------------------------------- 6B. DJOSE ----------------------------------------------------------------------------- ITEMS, ENEMIES and DJOSE AREA MAP are presented in FIRST DISGUISE section. ----------------------------------------------------------------------------- Do not enter Djose area just yet! ----------------------------------------------------------------------------- 7B. MOONFLOW ACCESS TO SIDEQUEST MISSION 09!!! ----------------------------------------------------------------------------- MOONFLOW AREA MAP TO GUADOSALAM | 'M - N bank road' | 'M - N wharf' | 'M - N wharf - dock' | 'M - S wharf - dock' | 'M - S wharf' SSP | 'M - S bank' | 'M - S bank road' | TO DJOSE ----------------------------------------------------------------------------- ITEMS - M - S bank: gun mage DSP*, Seething Cauldron GG*, Muscle Belt* ----------------------------------------------------------------------------- ENEMIES: Bandit, Blackguard, Shell Shocker, Agama, Takouba, Flan Blanco, Protochimera, Quadricorn, Chocobo ----------------------------------------------------------------------------- * - items nailed depend on your actions in sidequest mission in CH1; see the chart below for info on what you'll receive ----------------------------------------------------------------------------- Rightio then, let's do some selling! As soon as you have control, go right. On 'M - S bank' talk to red midget and pick [Okay, sounds like fun!]. Mission has started! ------------------------------> MISSION TIME! <------------------------------ YRP, THE SCALPERS THREE! Talk to people along the south and north banks of the Moonflow with Square and sell as many tickets as possible. The base price is 500* gil, but if you can sell the tickets off at a higher price, the profits are yours! Objective: Sell tickets and report to Tobli ------------------------------> MISSION TIME! <------------------------------ * - if you did not speak to Tobli before completing Shave the Hypello mission in CH1, then the base price for tickets will be 1000 gil instead! You have ten tickets to be sold to some people found in Moonflow (14 people are willing to buy tickets). You can sell tickets by addressing people with Square. You will be given a choice of how much will you charge for single ticket - will you charge 200, 500, 1000, 1500 or go as high as 2000 gil? Choice is yours... or not, if you follow this guide. Note that you can try selling the ticket to specific person only once! If you charge too high, person won't buy a ticket and you will have wasted one chance out of ten you are given. And finally, not everyone is willing to buy tickets. Play your gil smart and you will win. Here's the chart of peeps and how much gil you can relieve them of: ----------------------------------------------------------------------------- Screen | Person's description | Gil ----------------------------------------------------------------------------- M - S bank road | man at N entrance | 200** | woman at S entrance | 1500* M - S bank | woman with bouncing kid | 1000** | woman with red bandanna | 1500* M - S wharf | man sitting on right end of the bench | 1000** | woman just below the SSP | 1500* M - S wharf, dock | man in lower left corner | 2000* | man sitting on the stairs | 1500* M - N wharf, dock | girl in upper right corner | 2000* | boy to the right of lowest Hypello | 2000* M - N wharf | only woman on this screen | 2000* | only man on this screen | 500** M - N bank road | first man on the side of the road | 1500* | man near old woman | 2000* ----------------------------------------------------------------------------- * - sell tickets to these people ** - don't sell tickets to these people Maximum gil profit amount you can score is 12500 gil. After you attempt to sell your 10th ticket, you will automatically view a scene with red midget. You *must* sell all 10 tickets with a profit or at least breaking even - this makes sure you get full % for the event! It's also important for later events in the game. MISSION ACCOMPLISHED! What, the rewards? Here... TICKETS SOLD | SQM03* | PROFIT | REWARDS ----------------------------------------------------------------------------- 0 - 5 | na | na | nothing 6 - 9 | yes | yes | profits, Seething Cauldron GG 6 - 9 | yes | no | nothing 6 - 9 | no | yes | profits, gun mage DSP, Seething Cauldron GG 6 - 9 | no | no | gun mage DSP 10 | yes | yes | profits, Muscle Belt, Seething Cauldron GG 10 | yes | no | Muscle Belt, Seething Cauldron GG 10 | no | yes | profits, gun mage DSP, Seething Cauldron GG 10 | no | no | gun mage DSP, Seething Cauldron GG * - SQM03 column denotes whether or not sidequest mission 03 was completed After completing this mission there's not much you can toy around with left. ----------------------------------------------------------------------------- 8B. GUADOSALAM ----------------------------------------------------------------------------- GUADOSALAM AREA MAP 'Chateau'* | N | 'Mystery door'** --- NW -----|---- NE ---- 'Farplane'*** | |--- MIDDLE --- 'G - shop' | TO THUNDER P. ------- W ------- 'Guadosalam' ----- E ---- 'Tobli productions' | | |------ SE ------ 'G - data dealer' S | TO MOONFLOW * - You aren't able to enter the Chateau yet. ** - You can enter the mystery door in CH5, but only if you get Episode Complete! for Guadosalam later in CH5. *** - You will NEVER be able to enter the Farplane. ----------------------------------------------------------------------------- ITEMS None. ----------------------------------------------------------------------------- ENEMIES: None. ----------------------------------------------------------------------------- Here's a nice way of getting 90000 gil in a flash. Save your game first, Enter 'G - data dealer' screen - BTW, you need 10000 gil. Talk to the guy behind the counter, pick [Got any data?], then [Sounds good, I'll take it.]. You will be given a clue about THE person, now you need to figure out just who the hell is THE person. Meaning you should address various people in Guadosalam and hope you'll manage to find correct one. If one clue is not enough, pick [Got any data?] again and you'll learn of second clue. Solution? Try out three people by addressing them with Square button. Once you nail the correct one, you receive grand prize of 10000 times X (X ranges from 1 to 10) gil (sooner you figure out who THE person is, fatter the reward). Should you fail to locate THE person, you lose 10000 gil you paid for the info. Oopsies. Here's a handy chart with first hint provided and who's THE person. TIP | WHO IS IT? | GIL ----------------------------------------------------------------------------- - He is someone loafing about | Hypello in 'Tobli productions'. | 25000 indoors. | | - The person is a woman. | Woman in green clothes in NW part | 25000 | of Guadosalam. | - The guy you're after is just | Man in red boxershorts just outside | 25000 sitting around. | 'G - data dealer.' | - It's someone right next to a | Man to the left of entrance to 'Tobli| 30000 door. | productions'. | - This man bears himself with | Man with brown helmet just outside | 30000 confidence. | 'G - data dealer.' | - It was someone rather young, | Woman with red bandanna in NW part | 30000 yes. | of Guadosalam. | - This individual can be found | Fatso in 'G - shop'. | 30000 indoors. | | - It's someone sitting down. I | Man in blue-sleeved shirt sitting | 40000 wonder what he's doing there?| in NW part of Guadosalam. | - I believe it's someone | Woman in green and brown clothes | 40000 interested in joining the | standing to the right of entrance | Syndicate. | in the Chateau. | - It's a guy sitting down. | Kid with helmet just outside 'G - | 50000 | data dealer.' | - It's someone near the door | Man with blue bandanna in SW part of | 50000 that will not open. | Guadosalam. | - I haven't the slightest clue | Hypello which keeps walking around | 50000 what this guy is doing. | Guadosalam. | - It's someone by the entrance | Man near the exit to Thunder p. | 60000 to town. | | - It is a woman. | Woman to the right of entrance to | 70000 | 'Tobli productions.' | - This guy's in a place you | Shopkeeper of 'G - shop'. | 80000 wouldn't expect. | | - It's the last person you'd | Data dealer himself. |100000 expect, no question. | | ----------------------------------------------------------------------------- And let me not forget listing down shop's wares. -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- GUADOSALAM - SHOP Potion 50 | Pearl Necklace (Pointlessproof) 4000 Antidote 50 | Angel Earrings (Deathproof) 5000 Eye Drops 50 | Gold Anklet (Stoneproof) 5000 Echo Screen 50 | Kinesis Badge (Slowproof, Stopproof) 10000 Soft 50 | Mute Shock (Silencetouch, Silence ACTA) 15000 Holy Water 300 | Venom Shock (Poisontouch, Bio ACTA) 15000 -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- But what is the ultimate goal of visiting Guadosalam? Talk to people stationed within to learn about clues where do Syndicate's thugs hang out. You'll be given three places: Djose, Gagazet and Bikanel. Still, do NOT go to any of these areas yet. We'll tackle all the others first. ----------------------------------------------------------------------------- 9B. THUNDER P. ----------------------------------------------------------------------------- THUNDER P. AREA MAP TO MACALANIA | 'TP - north' | |-------------|-----------| | | 'TP - agency' --- 'TP - agency, f' SSP | | | |-------------|-----------| | 'TP - south' SSP | TO GUADOSALAM ----------------------------------------------------------------------------- ITEMS - TP - south: 4x Echo Screen, 3x Potion, Pearl Necklace - TP - north: 2x Silence Grenade, 2x Ether, 2x Phoenix Down - TP - agency: Samurai's Honor GG ----------------------------------------------------------------------------- ENEMIES: Lesser Drake, Armet, Chocobo, Red Elemental, Ochu, Stalwart, Gold Elemental, Bicocette, Bolt Drake ----------------------------------------------------------------------------- All of the items mentioned in Item checklist are found in chests. Here a fun minigame awaits that tests your skills at remembering and timing. When you enter Thunder plains, speak to kneeling Al Bhed and choose [Maybe we can help?]. You will now need to 'recalibrate' 10 towers found across Thunder plains (5 in S, 5 in N). Info for this minigame is found in section 20. Back in CH1, while you were doing Zanarkand mission and if you picked [You bet I do.] option when talking to Cid, he now appears in Thunder p. between towers 2 and 3. He's really hard to miss as you'll see purple X in your mini-map. Here are the wares of 'TP - agency'. -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- THUNDER P. - AGENCY'S SHOP Potion 50 | Lightning Gleam (Lightningstrike) 3000 Phoenix Down 100 | Yellow Ring (Lit. Ward, Thunder ACTA) 3000 Antidote 50 | Eye Drops 50 | Echo Screen 50 | Soft 50 | Holy Water 300 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- The Al Bhed you spoke to before is also located inside this house. Speak to him to learn of your progress on towers you've attempted so far, and to revise rules and regulations of calibration minigame. Once you attempt all ten towers, and when you calibrate at least five towers perfectly, you receive SAMURAI'S HONOR GG! To get this awesome GG, I recommend calibrating towers 1, 2, 3, 4 and 6, cos they're easiest IMO. BTW, amount of calibrations you make on single tower affects certain sidequest in CH5 in Thunder p. - more calibrations means better prize. My recommendation? Don't bother, because 7th and 10th tower will make you go crazy. ----------------------------------------------------------------------------- 10B. MACALANIA ACCESS TO SIDEQUEST MISSION 10!!! ----------------------------------------------------------------------------- MACALANIA AREA MAP |---------------------------------------------------------------------| | | | ENTRY FORBIDDEN / GRANTED | | | | | 'Lake Mac. - agency, f' -------|--------- 'MW - spring 2' | | | | | 'MW - lake road' -----------------------| |------------| | | | | | | 'MW - north 1' 'MW - north 2' | TO BEVELLE | | | | 'MW - central 1' 'MW - north end 1' 'MW - central 2' | | | | | | | | |--------------- 'MW - south' SSP ------ 'MW - to Bevelle' | | | | TO THUNDER PLAINS --------------------| | | | 'MW - campsite' | | | | | | | 'MW - to Calm' -----------| | 'MW - spring 1' ------------|------------- 'MW - north end 2' | TO CALM LANDS * - if you decided to hide O'aka onboard Celsius, shop will remain closed for duration of CH2; however, if you chose to hand O'aka to Al Bheds, shop will reopen for duration of CH2 ----------------------------------------------------------------------------- ITEMS - MW - central 1: Icy Gleam - MW - central 2: Silver Bracer - Lake Mac. - agency, f: 2x Hi-Potion - MW - spring 2: Haste Bangle, Full Throttle SDSP*, Unerring Path GG* - MW - south: Bitter Farewell GG, Minerva's Plate** ----------------------------------------------------------------------------- ENEMIES: Haizhe, Deep Haizhe, White Elemental, Gold Elemental, Red Elemental, Amorphous Gel, Barbuta, Chocobo, Flan Azul, Sallet, Xiphactinus ----------------------------------------------------------------------------- * - if you didn't get it in CH1, this item is awarded to you by talking to Tromell four times, but you must complete sidequest mission 10 first; this is your last and final chance to get it ** - Minerva's Plate is yours only if you skip talking to Tobli during 'Shave the Hypello!' sidequest back in CH1, going directly to the Hypello instead and ensuring all five bags were safely delivered ----------------------------------------------------------------------------- As you enter Macalania forest, you'll see a Hypello on a path ahead. Talk to him and pick [Shure, why not?], then head for 'MW - spring 2'. You'll reach the place with the huge sphere (should be familiar to you anyway if you were doing sidequest mission 04 back in CH1). Talk to Bayra... ------------------------------> MISSION TIME! <------------------------------ TRACK DOWN THE TROUPE! Find Donga and Pukutak somewhere in the woods. They have taken the form of whirling circles of butterflies. Enter the circles and they will return to their true forms. Objective: Meet with Donga and Pukutak ------------------------------> MISSION TIME! <------------------------------ ...you must locate missing musicians. There's five of them in total and this section discloses their locations. Just some words of advice if you'll bother looking for them yourself - keep your eyes peeled for rings of butterflies! These rings denote 'hiding places' of runaway musicians. Just walk thru the ring and somebody will pop up out of nowhere. Do remember to address some of them so they say their lines and teleport away. Also, doing this quest will net you one more GG later in CH3. On 'MW - spring 2' you can locate two butterfly rings (2 down, 3 to go). Back to 'MW - lake road' and this time make use of SE exit to reach 'MW - north 2'. Follow your nose - on your way to third butterly ring you'll need to kill some enemies (this is guaranteed battle, not even No Encounters can prevent it)... you can flee too. Walk thru third ring - 3 down, 2 to go. Continue pressing S for another fixed battle - after battle you will come down shiny path and end up near SSP, which you should use to save your game. Now go to 'MW - spring 1' - you've found fourth butterfly ring (4 down, 1 to go). You will be teleported to the screen with the harp guy, but do not address him yet! You're not done collecting the musicians... retrack to 'MW - lake road' and now choose SW exit. As you go along, you'll spot last butterfly ring in the air. Keep holding left and Circle at same time to have Yuna jump the gap, thus shortening your travel distance a bit. Go up the nearby slope and when near the ring, hold directionals towards it and press Circle to have Yuna jump thru the ring. That's all musicians. Now return Bayra and talk to him for this to be MISSION ACCOMPLISHED! You receive HASTE BANGLE ACC. Choose [No] when given option, as there's still stuff to do in Macalania. If you haven't talked to him in CH1, Tromell now appears - talk to him four times and he hands over FULL THROTTLE SDSP and UNERRING PATH GG. Return to Hypello you spoke earlier and you'll fetch some more rewards: BITTER FAREWELL GG and possibly MINERVA'S PLATE ACC. As far is scoring the rest of the items goes: in 'MW - central 2' you can raid SILVER BRACER ACC, while in 'MW - central 1' ICY GLEAM ACC awaits Yuna. Lastly, raid the chest with 2x HI-POTION on 'Lake Mac. - agency, f'. Missed the chance of getting O'aka in CH1? Now's your second chance to do so - for more details please refer to sidequest mission 04 entry. If you've turned O'aka over to Al Bhed back in CH1 (or CH2, at which time you can also attempt 'Follow that O'aka' mission), visit the agency for... -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- LAKE MACALANIA - AGENCY'S SHOP Potion 50 | Icy Gleam (Icestrike) 3000 Phoenix Down 100 | White Ring (Ice Ward, Blizzard ACTA) 3000 Antidote 50 | Eye Drops 50 | Echo Screen 50 | Soft 50 | Holy Water 300 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- ----------------------------------------------------------------------------- 11B. BIKANEL ----------------------------------------------------------------------------- ITEMS, ENEMIES and BIKANEL AREA MAP are presented in SECOND DISGUISE section. ----------------------------------------------------------------------------- A scene will follow as soon as you enter the area. Buy stuff and do whatever, but do not talk with the pilot! If you do that anyway, do NOT pick up first option when given choice. Doing so will advance the storyline - refrain from doing it for now! Digging minigame is temporarily not available. OTHER REFERENCES: STUFF005 So you've completed storyline mission 6 and wish to dig some more? Talk with pilot and more options become available: you can now explore Southern Expanse, Western Expanse and Oasis (other two are still greyed out). There's minor chances for scoring items at the Oasis. Try scavenging more parts if you're feeling up to the task. Wish to go back to where you left off in the walkthru? Press CTRL + F, then type in this phrase, without the asterisks: *STUFF006* ----------------------------------------------------------------------------- 12B. BEVELLE ----------------------------------------------------------------------------- BEVELLE AREA MAP 'New Yevon HQ 2' | | | NO ADMITTANCE --------- 'New Yevon HQ 1' --------- NO ADMITTANCE | 'B - central' | NO ACCESS GRANTED!* | 'Highbridge' * - If you gave the sphere to Youth League, you won't be allowed within 'B - central' temporarily. ----------------------------------------------------------------------------- ITEMS - B - central: Cat's Bell** ----------------------------------------------------------------------------- ENEMIES: YAC-13*, Yevon Defender*, Yevon Guard* ----------------------------------------------------------------------------- * - these enemies will fight you if you gave the sphere to Youth League ** - this item is yours only if you gave the sphere back to New Yevon ----------------------------------------------------------------------------- Not much happening in Bevelle except getting CAT'S BELL ACC from Pacce, who's playing in front of the entrance to 'New Yevon HQ 1', but only if you sided with New Yevon. If you've sided with Youth League, you will have to fight several battles against Yevon guards as you make your way N on 'Highbridge'. Ultimately you'll be driven out of Bevelle. ----------------------------------------------------------------------------- 13B. CALM LANDS ACCESS TO SIDEQUEST MISSION 11!!! ----------------------------------------------------------------------------- CALM LANDS AREA MAP 'CL - cavern' TO GAGAZET | | NO ACCESS YET | | | 'CL - gorge bottom' SSP ---------------- 'CL - bridge' | | | | 'CL - north' | | | |----------------------| | | 'CL - central' SSP --- 'CL - facility ruins'* --- 'CL - ruins' | 'CL - south' | TO MACALANIA * - in order to gain entrance to 'CL - facility ruins' and have HS appear over Calm lands, several issues must be met: get Clasko onboard Celsius in CH1 after completing 'Foggy Fiend Frenzy!' mission in Mushroom; complete 'Cuckoo for Chocobos!' mission in Mi'ihen in CH2 AND getting both Calli and Clasko onboard afterwards ----------------------------------------------------------------------------- ITEMS - CL - south: 2x Ether - CL - central: 2x Chocobo Wing, 2x Phoenix Down - CL - bridge: 2x Phoenix Down - CL - gorge bottom: Phoenix Down - CL - ruins: alchemist DSP, Highroad Winds GG, Gysahl Greens, Pahsana Greens ----------------------------------------------------------------------------- ENEMIES: Ahriman, Amorphous Gel, Death Dauber, Blue Elemental, Armet, Skink, Chocobo, Coeurl, Divebeak, Queen Coeurl, Peregrine, Nashorn, Flan Blanco, Wild Wolf ----------------------------------------------------------------------------- Not attempted sidequest mission 07 yet: Yay, some interesting stuff to complete at last! Get Yuna's booty to Rin's outpost in middle of Calm lands. You'll see two Ronso youths here. Talk to them to make them leave - don't worry, it's supposed to happen. If completed sidequest mission 07 successfully: After initial scene with Clasko choose whether or not you wish to follow him. Select [No.] for now. Get Yuna's booty to Rin's outpost in middle of Calm lands. You'll see two Ronso youths here. Talk to them to make them leave. -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- CALM LANDS - RIN AGENCY SHOP Potion 50 | Iron Bangle (HP+20%) 500 Phoenix Down 100 | Silver Bracer (MP+40%) 500 Antidote 50 | Wristband (STR+10) 1000 Eye Drops 50 | Amulet (MAG+10) 1000 Echo Screen 50 | Soft 50 | Holy Water 300 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- The main point of interest is 'CL - facility ruins' on east side of Calm lands. Go there and you'll see Clasko - choose [Sure, why not?]. ------------------------------> MISSION TIME! <------------------------------ CLEAN SWEEP Exterminate the fiends that have taken up residence in the ruins. Leave no fiend unslain! Objective: Wipe out alI the fiends ------------------------------> MISSION TIME! <------------------------------ OTHER REFERENCES: STUFF013 Now that mission has started, you're advised to stop by Guadosalam first and buy three sets of Angel Earrings. Deathproof AAB they have will prove invaluable just in case you run into Queen Coeurl inside here. There's SSP at the start of dungeon, so use it if you wish. Take into consideration these three tips: - Not all fiends are real. Some are only an illusion. Touching an illusionary fiend will cause it to vanish. - Only one real fiend appears at a time. Any other fiends you see are illusions. - The illusionary fiends face the direction of the real fiend. Of course, with some fiends it's difficult to tell which way they're facing at all. If you mess up three times in locating the real fiend, you'll see red arrows appear above fiends indicating direction they're looking at. With help of these arrows it shouldn't be a problem now to get rid of five real fiends. 1st bout VS Skink 2nd bout VS Queen Coeurl & Armet 3rd bout VS Skink & Armet 4th bout VS 3x Armet 5th bout VS Queen Coeurl & Skink Scene is triggered. Yo, Clasko, wassup? Kill 6th, final monsters (you'll fight 3x Blue Elemental) to have this MISSION ACCOMPLISHED! For your troubles you will receive ALCHEMIST DSP and HIGHROAD WINDS GG. Note that monster arena is now chocobo breeding grounds. Look a bit below. Return to 'CL - ruins', turn right, examine chocobo sign and pick [Hey, Clasko!] to receive bunch of GYSAHL GREENS and bunch of PAHSANA GREENS. Now go out and *make sure* you capture one chocobo before end of CH3. Here's information that will fill you in on what must be done to access Chocobo ranch, alchemist DSP and more: - meet Clasko in CH1 during 'Foggy Fiend Frenzy!' sidequest mission in Mushroom; after completing this mission, return to SSP found at the entrance to 'Mushroom rock' screen - he'll be located on the right; talk to him and say [The more, the merrier!]; then participate in 'Cuckoo for Chocobos!' mission on Mi'ihen in CH2 - Clasko will help you; after wasting the boss enter 'M - agency, f' screen and invite both Clasko and Calli onboard (Calli will come onboard only if you were able to get a chocobo for her); finally go to Calm lands, enter the 'Facility ruins' and complete 'Clean Sweep' mission; chocobo ranch is now open - if you did not participate in 'Foggy Fiend Frenzy!' mission or didn't invite Clasko on Celsius, then find him in CH2 on 'Mushroom rock' screen just before you enter 'M - ravine path' - he'll run off to Calm lands and you'll find him there in CH3 - complete 'Clean Sweep' mission and ranch is open, you also get your longed for DSP - if you invite Clasko onboard, but fail to stop by Calm lands in CH2, he'll appear there automatically in CH3 - ranch is open, you also get your longed for DSP - if you do not talk to Clasko in CH1 or CH2, ranch isn't open for business and Clasko's whereabouts are unknown for remainder of the game Copy and paste this link in your browser to gain complete information on chocobo ranch, bird-brain breeding and more: db.gamefaqs.com/console/ps2/file/final_fantasy_x_2_chocobo.txt Note that Publicity m., Bridal m. and lots of other minigames found here are still available for your pleasure, so have fun! ----------------------------------------------------------------------------- 14B. GAGAZET ----------------------------------------------------------------------------- ITEMS, ENEMIES and GAGAZET AREA MAP are presented in THIRD DISGUISE section. ----------------------------------------------------------------------------- Have another talk with Kimahri, but do not ascend the mountain yet! Doing so will continue current storyline mission, but we're trying to avoid that for now. ----------------------------------------------------------------------------- 15B. ZANARKAND ACCESS TO SIDEQUEST MISSION 12!!! ----------------------------------------------------------------------------- ZANARKAND AREA MAP 'Dome - treasure c.' | 'Dome - the beyond' | 'Dome - great hall' | 'Dome - chamber' | 'Dome - cloister 2' | 'Dome - cloister 1' | 'Dome - corridor' | 'Dome - interior' | 'Z - dome 2' | 'Z - dome 1' | 'Z - ruins' SSP | TO GAGAZET ----------------------------------------------------------------------------- ITEMS - Dome - interior: Dispel Tonic, 2x Phoenix Down - Dome - corridor: 2x Hi-Potion, 2x Grenade, 2x L-Bomb, Remedy - Dome - cloister 1: Lunar Curtain, Mana Spring - Dome - cloister 2: Light Curtain, 1000 gil - Dome - great hall: 2x Elixir, 2x Phoenix Down, 2x Hi-Potion, 3x Remedy, 2x Remedy, 2x Ether, Soul of Thamasa ----------------------------------------------------------------------------- ENEMIES: Anole, Behemoth, Gecko, Nashorn, White Elemental ----------------------------------------------------------------------------- All of the items mentioned in Item checklist are found in chests (except for acc, which is a reward for small quest). Enter Zanarkand and make your way to the dome. On 'Z - dome 2' talk to left woman swaying her behind around... -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- ZANARKAND SHOP Potion 50 | Iron Bangle (HP+20%) 500 Phoenix Down 100 | Silver Bracer (MP+40%) 500 Antidote 50 | Mythril Gloves (DEF+20) 1000 Eye Drops 50 | Defense Veil (MDEF+20) 1000 Echo Screen 50 | Soft 50 | Holy Water 300 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- Right before the entrance to the cloister you'll spot Isaaru, so have a talk with him. Awww, too bad, Isaaru, for your cash income is about to be shot down. Your objective is to pair up 24 monkeys. Pay close attention to their names - reminds me of bridal mission, hehe. So how do we start? 1st pair: Head further into cloister, down the elevator and into 'Dome - the beyond' (screen 6 for further reference). You'll find Birch with hearts popping out of its head. Talk to it and pick [Grab him]. Yuna will grab the animal - now what? Carry it around and find a partner for it. Birch's partner is found in 'Dome - chamber' (screen 4 for further reference). Just examine them all and Sequoia will jump happily. 2nd pair: Go into 'Dome - great hall' (screen 5 for further reference). Pick up Spring. Now carry it up the elevator and into 'Dome - cloister 1' (screen 2 for further reference). Pair it up with Autumn. 3rd pair: Pick up Dusky in 'Dome - corridor' (screen 1 for further reference). Pair it up with Dawne, found in screen 6. 4th pair: Pick up Rosemary found in screen 5. Carry it up the elevator into 'Dome - cloister 2' (screen 3 for further reference) and pair it up with Thyme. 5th pair: What luck! In same area where you just 'delivered' pick up Terran. Carry it to screen 6 to match it up with Skye. 6th pair: Minni? Screen 5. Maxx? Screen 3. 7th pair: Summer? Screen 4. Winter? Screen 1. 8th pair: Peke? Screen 3. Valli? Screen 4. 9th pair: Canis? Screen 5. Felina? Screen 1. 10th pair: Arroh? Screen 3. Quivrr? Screen 1. 11th pair: Golde? Screen 4. Sylva? Screen 1. 12th pair: Luna? Screen 1. Sol? Screen 5. Reward for your meddling is SOUL OF THAMASA ACC. If you've come to this section from 'Post-SM6 bonus stuff' and wish to be taken back to it immediately, press CTRL + F and type in this phrase, without the asterisks: *STUFF004* ############################################################################# PAST REFERENCE - SKIP002 That sure was a lot to do, wasn't it? Hope you enjoyed it - I mean, just take a look at all of the goodies you've acquired. Let's continue our hunt for girls' dresses now... beam down to Djose. FIRST DISGUISE ----------------------------------------------------------------------------- ALERT! - EXCEPT FOR SQ-MISSION 05, NEVER EVER DO ANY DIGGING! IF YOU SIMPLY MUST, THEN TAKE CARE NOT TO EXCAVATE YELLOW X ITEM - DOING SO POWERS UP A CERTAIN BOSS IN CH5. IF YOU DO IT TOO MUCH, KISS YOUR 100% COMPLETION BYE. ----------------------------------------------------------------------------- BIKANEL AREA MAP 'Southern expanse' 'Western expanse' 'Oasis'* | | | |------------------------|--------------------------| | SPEAK TO PILOT AFTER NHADALA AGREES TO LET YOU DIG | 'BD - west 1' SSP | AFTER GIRLS PASS OUT, NO ACCESS ANYMORE TO 'BD - west 2' | 'BD - west 2' * - until you complete the mission 'Water we doing here?', the only available destination will be 'Oasis' ----------------------------------------------------------------------------- ITEMS - Oasis: Machina Maw SDSP, Syndicate Uniform, Hour of Need GG ----------------------------------------------------------------------------- ENEMIES: Angra Mainyu, Bolt Drake, Chocobo, Fly Eye, Hrimthurs, Killer Hound, Nashorn, Fem-Goon (BOSS), Slim (BOSS) ----------------------------------------------------------------------------- - If you've never been to Bikanel before, this is what you must do... Enter 'D temple' and position Yuna at the end of the line of people you'll see in front of tent on the right (actually, you don't even need to do that - just standing still anywhere is fine too). When the man in grey robe goes in, enter 'D - reception'. Talk to the person in the middle of the room, choose [I want to dig!]. Back outside try approaching the entrance to temple - two guys will move aside, so enter 'Great hall'. Now go back outside to 'D - p. road'. Choose [We're sure.] when given choice and you'll get Letter of Introduction key item. Now go to Bikanel. You will find Nhadala in upper right corner straight away. Talk to her and choose [I've got this letter...]. When she briefs you on situation, try to go away from her - she'll stop you and ask you to go investigate the Oasis. Now talk to hover pilot to start the mission. - If you've already been to Bikanel in earlier CH... Back on Celsius consult MN and choose Bikanel. You'll appear in Al Bhed camp. Person near SSP is selling stuff... -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- BIKANEL DESERT SHOP Potion 50 | Fiery Gleam (Firestrike) 3000 Phoenix Down 100 | Red Ring (Fire Ward, Fire ACTA) 3000 Antidote 50 | Eye Drops 50 | Echo Screen 50 | Soft 50 | Holy Water 300 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- Talk to hover pilot, and then address Nhadala. Talk to pilot again and choose [Oasis] to start this mission. ------------------------------> MISSION TIME! <------------------------------ WATER WE DOING HERE? Too late to say now - so it's off to check out the Oasis for Nhadala. If anyone gets in your way, hurt first, ask questions later! Objective: Investigate the Oasis and report back ------------------------------> MISSION TIME! <------------------------------ You'll be transported over to Oasis. Just go up and then approach the sphere. You've just obtained Rikku's MACHINA MAW SDSP. Yay you! ***************************************************************************** BOSS BATTLE - SYNDICATE'S THINNER SIDE, FOURTH IGNITION & 2x FEM-GOON ------------------------------- SLIM STATISTICS ----------------------------- HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL 1220 | 46 | 160 | 1 | 200 | NTH | NTH | NTH | NTH | IMM | NTH ------------------------------- STATUS IMMUNITY ----------------------------- KO, PET, SIL, CON, BER, CUR, EJE, STOP, DOOM, %DMG ---------- DROP ------------------- STEAL ------------------- BRIBE --------- Lure Bracer | Mega-Potion | none Lure Bracer | Elixir | none ----------------------------------- ATTACKS --------------------------------- 1. 'Double shot' - VS one chr - phd, 2 hits 2. Hush Grenade - STATT VS all chrs - std + induces silence 3. Flash Bomb - STATT VS all chrs - std + induces darkness 4. Hail of Bullets - VS all chrs - phd, 3 hits ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: ----------------------------- FEM-GOON STATISTICS --------------------------- HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL 167 | 172 | 10 | 1 | 70 | NTH | NTH | NTH | NTH | NTH | NTH ------------------------------- STATUS IMMUNITY ----------------------------- CUR ---------- DROP ------------------- STEAL ------------------- BRIBE --------- Potion | Potion | S-Bomb Hi-Potion | 2x Potion | M-Bomb ----------------------------------- ATTACKS --------------------------------- 1. Lv1 element magic - VS all chrs - respective type of mgd 2. Lv2 element magic - VS one chr - respective type of mgd 3. 'Slap' - VS one chr - phd ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: BOSS STRATEGY Hmmm, Slim brought along reinforcements. Too bad they won't do him any good. Start the battle by taking out two fighters first to get rid of element spells they chuck in your direction. Another easy solution would be to have white mage cast Reflect on your girls - this way damage will pile up quite quickly, hehe. Once both fighters are eliminated, have white mage cast Protect over your girls as well, then change into warrior and proceed with Slim's asskicking. Slim has vastly improved his array of attacks. Warriors are job of choice for this fight (soon we'll get ourselves much better DSP). As Slim is able to put darkness or silence on all three gals at once, I recommend you bring some Eye Drops and Echo Screens with you. When you see Slim take defensive stance, he is prepping to use either Hush Grenade or Flash Bomb for about 50 damage to all. If he starts talking during it, expect to see Hail of Bullets attack. Heal your wounds if HP falls below 100 - white mage's Pray ability can come in handy, as it isn't affected by silence. ***************************************************************************** SECOND DISGUISE ----------------------------------------------------------------------------- DJOSE AREA MAP NO ACCESS TO CLOISTER | | | 'Living q. 1' ------------|------------ 'Living q. 2' | 'Great hall' | TO MOONFLOW 'D temple' SSP ---- 'D - reception' | | |--------------- 'D - p. road' | 'D highroad' | TO MUSHROOM R. ----------------------------------------------------------------------------- ITEMS - Living q. 1: 2x Echo Screen - D temple: 2x Phoenix Down - D - p. road: 3x Potion - D highroad: Floral Fallal SDSP, Syndicate Uniform ----------------------------------------------------------------------------- ENEMIES: Agama, Assassin Bee, Chocobo, Death Dauber, Dr. Goon, Fem-Goon, Gold Elemental, Sallet, League Scout*, League Trooper*, League Soldier*, League Ranger*, Fatso (BOSS), Slim (BOSS) ----------------------------------------------------------------------------- * - these enemies will fight you if you gave the sphere back to New Yevon ----------------------------------------------------------------------------- Back on 'Celsius' beam to Djose one more time. Storm 'living q. 1' and steal 2x ECHO SCREEN from chest inside. On 'D temple' you'll find 2x PHOENIX DOWN in NE corner, and on 'D - p. road' a chest with 3x POTION. Enter 'D highroad' and keep going S until you see a scene (please note that you can also enter Djose from Mushroom r. to trigger exact same sequence). ------------------------------> MISSION TIME! <------------------------------ TWO BIRDS, ONE STONE Swipe the Syndicate's lost sphere. As long as you're making a scene, you may as well nab their clothes, too! Objective: Find the missing sphere ------------------------------> MISSION TIME! <------------------------------ Now keep at going SW - there'll be a scene and another mission will start (if you entered from Mushroom direction, you need to keep going N)... until you spot yet another sphere lying on the ground. Just like that? Yuna's FLORAL FALLAL SDSP is yours! But... ***************************************************************************** BOSS BATTLE - SYNDICATE'S THUGS, FIFTH IGNITION & FEM-GOON ------------------------------ FATSO STATISTICS ----------------------------- HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL 1150 | 22 | 80 | 3 | 120 | NTH | NTH | NTH | NTH | IMM | NTH ------------------------------- STATUS IMMUNITY ----------------------------- KO, PET, SIL, BER, CUR, EJE, STOP, DOOM, %DMG ---------- DROP ------------------- STEAL ------------------- BRIBE --------- Iron Bangle | X-Potion | none Iron Bangle | Elixir | none ----------------------------------- ATTACKS --------------------------------- 1. 'Bash' - VS one chr - phd 2. Pirouette Pitch - VS one chr - phd 3. Concussive Shock - STATT VS all chrs - std ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: ------------------------------- SLIM STATISTICS ----------------------------- HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL 1030 | 48 | 160 | 3 | 120 | NTH | NTH | NTH | NTH | IMM | NTH ------------------------------- STATUS IMMUNITY ----------------------------- KO, PET, SIL, CON, BER, CUR, EJE, STOP, STR down, DOOM, %DMG ---------- DROP ------------------- STEAL ------------------- BRIBE --------- Silver Bracer | Mega-Potion | none Silver Bracer | Elixir | none ----------------------------------- ATTACKS --------------------------------- 1. 'Double shot' - VS one chr - phd, 2 hits 2. Hush Grenade - STATT VS all chrs - std + induces silence 3. Flash Bomb - STATT VS all chrs - std + induces darkness 4. Hail of Bullets - VS all chrs - phd, 3 hits, arc attack ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: ----------------------------- FEM-GOON STATISTICS --------------------------- HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL 167 | 172 | 10 | 1 | 70 | NTH | NTH | NTH | NTH | NTH | NTH ------------------------------- STATUS IMMUNITY ----------------------------- CUR ---------- DROP ------------------- STEAL ------------------- BRIBE --------- Potion | Potion | S-Bomb Hi-Potion | 2x Potion | M-Bomb ----------------------------------- ATTACKS --------------------------------- 1. Lv1 element magic - VS all chrs - respective type of mgd 2. Lv2 element magic - VS one chr - respective type of mgd 3. 'Slap' - VS one chr - phd ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: BOSS STRATEGY Take out Fem-Goon to get rid of her element spells. As before, consider an option of having white mage cast Reflect on your party with devastating effects for your opponents. Slim has same attacks as last fight, whereas Fatso doesn't gain anything new - but he does have an attack pattern. He'll bash one girl twice, then use Pirouette Pitch on each third turn (Pirouette Pitch is used against the girl with lowest current HP). When Fatso is extremely low on HP, he starts using Conscussive Shock for 200 damage too all girls for most of his attacks - spare Fatso for last to dispose of in this boss battle. Both guys can also be put to sleep, should you consider using some status fun in the battle. I recommend warriors for this fight and a white mage with Silenceproof acc, bringing some Eye Drops and Echo Screens with you just in case you don't have any Silenceproof stuff. When you see Slim take defensive stance, he's about to use either Flash Bomb or Hush Grenade for around 50 damage to all. If he starts talking during it, expect to see Hail of Bullets attack. Similarly, Fatso's spinning means he'll do Pirouette Pitch - about 80. His usual ram attack takes about 150 damage. Heal your wounds if HP falls below 200! Now it's not the time to be taking into consideration 'Will I make it or not...?' If need be, heal - remember that white mage's Pray ability isn't affected by Silence. Lastly, you now possess all three SDSP - if you're having problems with this battle, you may consider using them for some major ownage. ***************************************************************************** After the battle you obtain SYNDICATE UNIFORM KEY ITEM. THIRD DISGUISE ----------------------------------------------------------------------------- GAGAZET AREA MAP TO ZANARKAND | 'Road to the Z ruins' | |----- 'G - mountain c4' 'G - summit region' | | | | | |-- 'G - mountain c3' |----------------| | | | 'G - mountain c2' --- 'G - mountain c1' SSP ---------| | 'G - fayth scar 1' -------- 'G - scar cave 1' | | 'G - prominence' | | | 'G - mountain trail' 'G - fayth scar 2' SSP | | 'G - mountain gate' SSP | | | TO CALM LANDS | | |-----------------|-----| | | 'G - scar cave 2' | NO ACCESS YET! | TO FLOATING RUINS ----------------------------------------------------------------------------- ITEMS - G - fayth scar 1: Elixir - G - scar cave 1: Hi-Potion - G - fayth scar 2: White Cape, Syndicate Uniform, Stonehewn GG - G - scar cave 2: Phoenix Down ----------------------------------------------------------------------------- ENEMIES: Ahriman, Bicocette, Bully Cap, Dr. Goon, Fem-Goon, Flan Amarillo, Flan Palido, Fly Eye, Protochimera, Shantak, Takouba, Viper Sniper, White Fang, Fatso (BOSS) ----------------------------------------------------------------------------- Back on 'Celsius' beam to Gagazet. Meet Kimahri and talk to him twice. Like in CH1, talking to Kimahri and other Ronsos has huge impact on events following in later chapters. Here's choices you should make in this CH: - [You have to figure this out on your own.] - pick this!!! - [He does seem very tired.] - [And what of the Guado.] - [Maybe the Guado really are to blame.] - [What if the Guado retaliate?] - [Please, try to think about it some more.] - [Then...there won't be anyone left to fight.] - [They should take better care of the mountain.] - this guy is in 'G - mountain c1' Make your way up the mountain to 'G - fayth scar 1'. ------------------------------> MISSION TIME! <------------------------------ SPRING INTO ACTION You'll need uniforms to sneak into Chateau LB! So what are you waiting for? Get to it! Objective: Obtain a Syndicate uniform ------------------------------> MISSION TIME! <------------------------------ Start climbing the ledges until you reach top-most one. Head bit right and you'll see a cave entrance. Still go right, but WALK and hold Circle so that Yuna jumps to floating rock - ELIXIR is yours. Go inside 'G - scar cave 1' now and follow an easy path - as you reach 1stcross, take a *right* and continue jumping process to nail a chest with HI-POTION. Back to 1stcross continue up N path. Keep at it and you'll soon reach this cave's exit and enter 'G - fayth scar 2'. Outside continue right, climb up two ledges and drop down on the right (follow the girl). You now have two options available. Continue reading this paragraph for first option. But if you're interested in second option, skip following boss battle entry and read info below it on how to access it (anyway, you MUST view the long hot spring scene if you want to get full % for the event and 100% in the end). FIRST OPTION (again, this one won't give you 100% in the end, so go with second option instead!): Save at SSP and enter another cave. Blahblah later... ***************************************************************************** BOSS BATTLE - SYNDICATE'S FATTER SIDE, SIXTH IGNITION ------------------------------ FATSO STATISTICS ----------------------------- HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL 1350 | 22 | 180 | 1 | 200 | NTH | NTH | NTH | NTH | IMM | NTH ------------------------------- STATUS IMMUNITY ----------------------------- KO, PET, SIL, CON, BER, CUR, EJE, STOP, DOOM, %DMG ---------- DROP ------------------- STEAL ------------------- BRIBE --------- Beaded Brooch | X-Potion | none Beaded Brooch | Elixir | none ----------------------------------- ATTACKS --------------------------------- 1. 'Bash' - VS one chr - phd 2. Pirouette Pitch - VS one chr - phd 3. Concussive Shock - STATT VS all chrs - std ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: BOSS STRATEGY Concussive Shock hits all girls for 200 damage and he has also become very powerful considering other two attacks. Bring in white mage and keep casting Cura on all members. Meanwhile have two warriors soften up Fatso with Power Break, then continue hitting it with PATK. Fatso can also be put to sleep, and you can now proceed hammering him with MATK. Again, Fatso's spinning means he'll throw his shield for big damage - about 300. His usual ram attack can take about 450 damage! Heal your wounds if HP falls below 500! Here's an easy way to figure out what he'll use. 'Bash', 'bash', Pirouette Pitch, repeat. Be careful if Fatso is extremely low on HP - he'll keep using Concussive Shock over and over again for 200 damage to all girls (bypasses protect), so it's in your best interest to kill him fast and painless (question is, for who?). And remember - if need be, heal! ***************************************************************************** After the battle you'll need to take out two magicians - piece of cake. I've made it to LV16 with my girls at this point of game. I will no longer advise on what levels you should be at certain spots in the game. If boss you're facing is too strong and my strategy doesn't help, you need to level up and improve your skills. SECOND OPTION (this is the one you MUST see to get 100% in the end): Soooo, you wish to know about other, MORE secret approach? Instead of following the girl when you spot her for second time, CONTINUE climbing up and up. At the peak of climbing go LEFT when you can, and now SLOWLY walk toward the floating rocks and hold Circle so that Yuna jumps there - score WHITE CAPE ACC. Retrack and go right now - you'll come across 'G - scar cave 2' with PHOENIX DOWN inside, then continue with climbing up. How much longer, man? I wanna those... Knock it off! Heh. During your climb you'll see a natural hole of sorts with rock sticking out on another side. Walk on it to trigger a scene. SYNDICATE UNIFORM KEY ITEM belongs to you. Sit back and relax in natural beauty of Gagazet (eyes wander off in funny direction). After scene is over, make a save at SSP and try to get off the mountain. Dispose of two disposable assassins (and one worm), then make somebody else regret he got in your way as well. For strategy on upcoming boss please view boss battle entry just a bit above. Once it's time for MISSION ACCOMPLISHED, you get STONEHEWN GG. With this Storyline Mission 6 has come to an end. BUM RUSH GG is yours. ############################################################################# POST-SM6 BONUS STUFF - EX004 ############################################################################# OTHER REFERENCES: STUFF004, STUFF006 After clearing storyline mission 6 you are again allowed to choose any destination you desire. Only new thing available is some places you can go to in Bikanel. Details are found by pressing CTRL + F, then typing in this phrase, without the asterisks: *STUFF005* Aside from that not much is new in terms of new places being available or new sidequests being triggered. All has already been covered in Mid-SM6 bonus stuff section. To get to it immediately, press CTRL + F and type in this phrase, without the asterisks: *STUFF003* In case you've neglected some of the sidequests or minigames, I encourage you to take them on now. After taking on storyline mission 7 you will not be able to select your next destination, but will instead be 'forced' into fixed storyline mission. THIS IS YOUR LAST CHANCE IN CH2 TO CLEAR SIDEQUEST MISSIONS AVAILABLE. ############################################################################# ----------------------------------------------------------------------------- STORYLINE MISSION 7 - G1107 - Infiltration nation! ----------------------------------------------------------------------------- GUADOSALAM AREA MAP 'Ch. - hidden pass' | | 'Ch. - private q' --------|------- 'Ch. - living r.' | 'Ch. - entrance' | 'Chateau'* | N | 'Mystery door'** --- NW -----|---- NE ---- 'Farplane'*** | |--- MIDDLE --- 'G - shop' | TO THUNDER P. ------- W ------- 'Guadosalam' ----- E ---- 'Tobli productions' | | |------ SE ------ 'G - data dealer' S | TO MOONFLOW * - Must possess all three Syndicate Uniforms in order to get access. ** - You can enter the mystery door in CH5, but only if you attempt to enter the door in CH1, CH2, CH3 and CH5. *** - You will NEVER be able to enter the Farplane. ----------------------------------------------------------------------------- ITEMS - Ch. - hidden pass: Heady Perfume*, Gold Hairpin*, Crimson Sphere 10, Healing Light GG ----------------------------------------------------------------------------- ENEMIES: Battlesnake, Dr. Goon, Fem-Goon, Fatso (BOSS), Slim (BOSS), LB. (BOSS) ----------------------------------------------------------------------------- * - item scored depends on when did you manage to satisfy LB. in an upcoming minigame; satisfying her on first try awards Gold Hairpin, subsequent ones will get you Heady Perfume There's still HS located at Guadosalam. Talk to MN and beam down there. Approach the manor and choice will be given - select [Okay!]... ------------------------------> MISSION TIME! <------------------------------ FAKING AND ENTERING Nobody steals from the Gullwings! Sneak into Chateau LB and take back what's rightfully yours! Objective: Recover the stolen sphere ------------------------------> MISSION TIME! <------------------------------ ...and access inside the manor is granted. After some yadda-yadda enter 'Ch. - living r'. Inside you'll find Fatso and Slim - get near them to get some clues. Also note the place Fatso is standing - it'll be important later. Now get back out and go up the stairs into 'Ch. - private q'. She's standing in a corner, so approach her - now you need to give her a massage. Short recap on how does this minigame work: You have 15 tries to massage 9 parts of LB.'s body. You must accrue 32 points to complete this minigame. Select the body part on 3x3 grid with directionals and press X to apply massage. Blue spot is worth 0, green 1, yellow 2 and red 5 points. If you don't succeed at first, ante is upped: blue spot is now worth 0, green 2, yellow 3 and red 5 points. Additionally, finding red spot clears whole grid and resets the spots (you'll see what I mean if you mess up). My advice is to mess up at first, so point value is upped on second try, then find yellow spot and keep massaging it to get points needed. You will get Heady Perfume acc later on in the secret room, which is awesome IMO for its HP Stroll and MP Stroll abilities. Fatso and Slim enter the room - this means you can now get in 'Ch. - living r.' below undisturbed! Stand at the spot Fatso was blocking when you talked with them before and examine the wall near left blue pedestal. Secret door opens and it's joyful time for new dungeon. ***************************************************************************** BOSS BATTLE - SYNDICATE'S FATTER SIDE, SEVENTH IGNITION, FEM-GOON & DR. GOON ------------------------------ FATSO STATISTICS ----------------------------- HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL 1640 | 40 | 220 | 1 | 220 | NTH | NTH | NTH | NTH | IMM | NTH ------------------------------- STATUS IMMUNITY ----------------------------- KO, PET, SLE, SIL, CON, BER, CUR, EJE, STOP, DOOM, %DMG ---------- DROP ------------------- STEAL ------------------- BRIBE --------- Black Choker | X-Potion | none Black Choker | Elixir | none ----------------------------------- ATTACKS --------------------------------- 1. 'Bash' - VS one chr - phd 2. Supercollider - FRATTP VS one chr - fractional phd, tears off 1/2 current HP and delays girl's next turn 3. Huggles - VS one chr - heavy phd, 3 hits, delays girl's next turn a lot 4. Concussive Shock - STATT VS all chrs - std ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: ----------------------------- FEM-GOON STATISTICS --------------------------- HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL 167 | 172 | 10 | 1 | 70 | NTH | NTH | NTH | NTH | NTH | NTH ------------------------------- STATUS IMMUNITY ----------------------------- CUR ---------- DROP ------------------- STEAL ------------------- BRIBE --------- Potion | Potion | S-Bomb Hi-Potion | 2x Potion | M-Bomb ----------------------------------- ATTACKS --------------------------------- 1. Lv1 element magic - VS all chrs - respective type of mgd 2. Lv2 element magic - VS one chr - respective type of mgd 3. 'Slap' - VS one chr - phd ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: ----------------------------- DR. GOON STATISTICS --------------------------- HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL 232 | 41 | 10 | 1 | 50 | NTH | NTH | NTH | NTH | NTH | NTH ------------------------------- STATUS IMMUNITY ----------------------------- CUR ---------- DROP ------------------- STEAL ------------------- BRIBE --------- Potion | Budget Grenade | S-Bomb Grenade | Grenade | M-Bomb ----------------------------------- ATTACKS --------------------------------- 1. 'Swipe' - VS one chr - phd ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: BOSS STRATEGY First take out two other enemies that appear with Fatso - this will eliminate excess damage. Fatso gained another new attack - if you see him put his shield on the back and knocking on his head, prepare to do some reviving. He'll use Huggles, extremely powerful attack for up to 1200 damage on one girl. His two other attacks are still deadly as well. Where's the fun here? Fatso has somewhat of an attack pattern (but don't count on it for being accurate, as I've seen Fatso attack differently) - 'bash', 'bash', 'bash', Supercollider, repeat. Huggles is used a lot once Fatso is in critical condition. Also note that this time you cannot put him to sleep. Bring in white mage and keep casting Cura on all members (apply protect on all girls as well). Meanwhile have two warriors soften up Fatso with Power Break, then continue hitting it with PATK. Again, Fatso's spinning means he'll throw his shield for annoying results - target's HP will be halved and next turn delayed a bit. His usual ram attack can take about 250 damage! Heal your wounds if HP falls below 400! Now it's not the time to be taking into consideration 'Will I make it or not...?' If need be, heal! ***************************************************************************** After defeating Fatso proceed N. Save at SSP and at 1stcross go N thru a door to a room. Nail the chest here which contains either GOLD HAIRPIN ACC or HEADY PERFUME ACC, then back to 1stcross take E path. Still go E at 2nscross and enter next room. Collect the sphere and CRIMSON SPHERE 10 KEY ITEM (make sure you watch it as soon as you're aboard Celsius!) is yours for winning, but... ***************************************************************************** BOSS BATTLE - SYNDICATE'S THUGS, EIGHTH IGNITION ------------------------------ FATSO STATISTICS ----------------------------- HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL 1840 | 42 | 240 | 1 | 230 | NTH | NTH | NTH | NTH | IMM | NTH ------------------------------- STATUS IMMUNITY ----------------------------- KO, PET, SIL, CON, BER, CUR, EJE, STOP, DOOM, %DMG ---------- DROP ------------------- STEAL ------------------- BRIBE --------- Defense Veil | X-Potion | none Defense Veil | Elixir | none ----------------------------------- ATTACKS --------------------------------- 1. 'Bash' - VS one chr - phd 2. Supercollider - FRATTP VS one chr - fractional phd, tears off 1/2 current HP and delays girl's next turn 3. Huggles - VS one chr - heavy phd, 3 hits, delays girl's next turn a lot ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: ------------------------------- SLIM STATISTICS ----------------------------- HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL 1432 | 64 | 240 | 1 | 230 | NTH | NTH | NTH | NTH | IMM | NTH ------------------------------- STATUS IMMUNITY ----------------------------- KO, PET, SIL, CON, BER, CUR, EJE, STOP, DOOM, %DMG ---------- DROP ------------------- STEAL ------------------- BRIBE --------- Favorite Outfit | Mega-Potion | none Favorite Outfit | Elixir | none ----------------------------------- ATTACKS --------------------------------- 1. 'Double shot' - VS one chr - phd, 2 hits 2. Russian Roulette - VS one chr - phd, can also induce KO, curse, silence, petrify or poison ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: BOSS STRATEGY TAKE SLIM OUT ASAP! If not, he'll use Russian Roulette and who knows what kind of results it'll bring. Anyway, you will see Russian Roulette on every fourth turn Slim gets, so use this info to your battle plan advantage. Fatso still follows his route of 'bash', 'bash', 'bash', Supercollider, repeat (some discrepancies may apply, but this is the most frequent attack pattern I've observed). Careful when Fatso enters critical HP stage - Huggles attacks will come flying in your direction, so do take care of finishing Fatso soon once his HP is very low! In case you're interested in some status fun, try out sleep and poison. In case of petrified girl Fatso can follow up with Supercollider to shatter her. Slim also packs bullets with poison, silence and curse effects, but these aren't so annoying. Can't say the same for death effect bullet, tho'. White mage is almost a must - her Esuna will lift both petrify and poison. When you see Slim take defensive stance, he's about to use Russian Roulette, so beware and be ready with right countermeasures. Otherwise Slim hits for 60 damage and Fatso for 200 damage. Heal your wounds if HP falls below 200! ***************************************************************************** After defeating them, get out of the room. At 2ndcross take N path now - you'll reach 3rdcross. Now refer to minimap for directions! At 3rdcross E path is a dead end, you can't yet reach N path, so only way to go is W path. Climb ub the ledge, then jump across both pits and proceed toward dead end. Spike alert! What do you do? Nothing, simply run into the spike wall... Yuna appears near security override switch 1, so choose [Activate the override]. Jump down, go N and climb the ledge. Drop down in next pit and activate override switch 2. Climb out and drop into next hole to activate override switch 3. Back out and continue up to where the spike wall emerged. Approach another switch and select [Open the door.]. Access to another part of this dungeon has been opened. Before entering circular door I recommend to save! Now you're ready for final showdown! ***************************************************************************** BOSS BATTLE - WHOLE SYNDICATE, NINTH IGNITION ------------------------------ FATSO STATISTICS ----------------------------- HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL 1344 | 45 | 260 | 2 | 240 | NTH | NTH | NTH | NTH | IMM | NTH ------------------------------- STATUS IMMUNITY ----------------------------- KO, PET, SLE, SIL, CON, BER, CUR, EJE, STOP, DOOM, %DMG ---------- DROP ------------------- STEAL ------------------- BRIBE --------- Twist Headband | X-Potion | none Twist Headband | Elixir | none ----------------------------------- ATTACKS --------------------------------- 1. 'Bash' - VS one chr - phd 2. Supercollider - FRATTP VS one chr - fractional phd, tears off 1/2 current HP and delays girl's next turn 3. Huggles - VS one chr - heavy phd, 3 hits, delays girl's next turn a lot 4. Concussive Blast - STATT VS all chrs - std ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: ------------------------------- SLIM STATISTICS ----------------------------- HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL 989 | 70 | 260 | 2 | 240 | NTH | NTH | NTH | NTH | IMM | NTH ------------------------------- STATUS IMMUNITY ----------------------------- KO, PET, SLE, SIL, CON, BER, CUR, EJE, STOP, DOOM, %DMG ---------- DROP ------------------- STEAL ------------------- BRIBE --------- Charm Bangle | Mega-Potion | none Charm Bangle | Elixir | none ----------------------------------- ATTACKS --------------------------------- 1. 'Double shot' - VS one chr - phd, 2 hits 2. Russian Roulette - VS one chr - phd, can also induce KO, curse, silence, petrify or poison 3. Hail of Bullets - VS all chrs - phd, 3 hits, arc attack ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: ------------------------------- LB. STATISTICS ------------------------------ HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL 1380 | 460 | 380 | 2 | 300 | NTH | NTH | NTH | NTH | IMM | NTH ------------------------------- STATUS IMMUNITY ----------------------------- KO, PET, SLE, SIL, CON, BER, CUR, EJE, STOP, STR down, MAG down, ACCU down, DOOM, %DMG ---------- DROP ------------------- STEAL ------------------- BRIBE --------- Reassembled Sphere | Elixir | none Reassembled Sphere | Elixir | none ----------------------------------- ATTACKS --------------------------------- 1. Not-So-Mighty Guard - on all enemies - induces shell, protect and regen 2. 'Fan slap' - VS one chr - phd 3. Lv2 element magic - VS one chr - respective type of mgd 4. Love Tap - on Fatso or Slim - induces haste 5. Mach Fan - NATT VS all chrs - mgd, delays girls' next turn, arc attack 6. Flash Bomb - STATT VS all chrs - std, induces darkness 7. Hush Grenade - STATT VS all chrs - std, induces silence 8. White Wind - on all enemies - recovers 12,5% MAX HP to everyone affected 9. No Love Lost - VS all chrs - std, only executable with all three around 10. Osmose - VS one chr - amount of MP deducted is added to LB.'s ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: BOSS STRATEGY TAKE SLIM OUT ASAP! If not, he'll use Russian Roulette and who knows what kind of results it'll bring. In case of petrifying Fatso can follow up with Supercollider VS petrified girl, shattering her. Slim also packs bullets with poison, silence and curse effects, but these aren't so annoying. Can't say the same for death effect bullet, tho'. White mage is almost a must - her Esuna will lift both petrify and poison. When you see Slim take defensive stance, he's about to use Russian Roulette, so beware and be ready with right countermeasures. Otherwise Slim hits for 60 damage and Fatso for 200 damage. Heal your wounds if HP falls below 200! If that's not enough, LB. comes equipped with Not-So-Mighty Guard and No Love Lost, special triple tech, which can only be used if all LB., Fatso and Slim are still alive. Extreme damage of about 300 to all will be inflicted. Pay attention to what she's saying so that you know what will come flying in your direction. Furthermore, she can haste her partners making them even more deadly and is able to cure whole team with White Wind. How can you win this? Fatso again has recognizable attack pattern of 'bash', 'bash', 'bash', Supercollider, repeat. When extremely low on HP, he'll be using Huggles and Concussive Blast a lot - former'll be aimed against the girl with lowest current HP. LB. also has attack pattern, provided she's the last one standing - 'fan slap', followed by two magic attacks, 'fan slap', Mach Fan and repeat. Slim's actions cannot be predicted unfortunately. As said, bring in white mage, songstress and warrior. Start by having white mage cast Protect on everybody, then follow up with Cura/ga on all girls. Songstress keeps using Darkness Dance - but make sure that you keep hear health up at all times! Whoever has warrior DSP - start using various techs against Slim, which must be eliminated first to ensure he won't annoy us with KO or petrify. LB. usually starts the fight by casting Mighty Guard - dispel the effects on your primary target first. Once Slim is gone, turn your attention onto Fatso. When he falls too, all that's left is LB. She alone can't stand much longer, so victory is yours. ***************************************************************************** With this Storyline Mission 7 has come to an end. You score REASSEMBLED SPHERE KEY ITEM and HEALING LIGHT GG. ----------------------------------------------------------------------------- STORYLINE MISSION 8 - G1108 - What was lost can be found... again. ----------------------------------------------------------------------------- BEVELLE AREA MAP 'B - limbo' | 'B - labyrinth 2' | 'B - gaol' | 'B - labyrinth 1' | 'B - restricted' | 'B - fayth' | 'B - antechamber' | 'B - trials 2' | 'B - trials 1' | 'New Yevon HQ 2' | | 'New Yevon HQ 4' ------- 'New Yevon HQ 1' --------- 'New Yevon HQ 3' | 'B - central' | 'Highbridge' ----------------------------------------------------------------------------- ITEMS - B - trials: 3x Remedy, 3x Remedy, 3000 gil, 4x Hi-Potion, 8x Potion, 4x Phoenix Down - B - antechamber: Chocobo Feather - B - restricted: Ribbon, 500 gil, Pearl Necklace, Glass Buckle, Downtrodder GG*, Wring** - B - labyrinth 1: 4x Ether, 4x Remedy - B - gaol: 5x Phoenix Down, Bloodlust - B - labyrinth 2: Hi-Potion, dark knight DSP ----------------------------------------------------------------------------- ENEMIES: Flan Amarillo, Flan Blanco, Kukulcan, Skink, Vertigo, YAC-13, YAU-28, Yevon Defender, Yevon Guard, YSLS-Zero, YSLS-99, Precepts Guard (BOSS), Georapella (BOSS), Mr. B (BOSS), Dark B. (BOSS) ----------------------------------------------------------------------------- * - item is accessible only thru 'B - labyrinth' ** - item is accessible only thru 'B - gaol' ----------------------------------------------------------------------------- ------------------------------> MISSION TIME! <------------------------------ INFILTRATE BEVELLE New Yevon's headquarters: Bevelle. Does Vegnagun sleep deep beneath its streets? Take the lift down and see! Objective: Find Vegnagun ------------------------------> MISSION TIME! <------------------------------ Depending on your decision of who you gave the sphere after storyline mission 5 affects the outcome of how this mission will unfold. If you've given the sphere back to New Yevon, there won't be any battles here... yet. However, if you gave the sphere to Youth League, you will have to battle with Bevelle soldiers... To your left is SSP and Barkeep with his items. -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- BARKEEP'S SHOP Potion 50 | Twist Headband (Sleepproof) 3000 Phoenix Down 100 | White Cape (Silenceproof) 3000 Antidote 50 | Silver Glasses (Darkproof) 3000 Eye Drops 50 | Star Pendant (Poisonproof) 4000 Echo Screen 50 | Soft 50 | Holy Water 300 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- Just keep going up fighting waves of soldiers (or not) and enter the door on extreme N. Follow the path and enter another door so that you're inside 'New Yevon HQ 1'. Go to 'New Yevon HQ 3' and climb the stone to trigger part of the wall in 'New Yevon HQ 4' to fall off, which is where you should go next. Inside climb the hole in the wall, drop down and examine *lower* pedestal. This will cause the lift in 'New Yevon HQ 1' to transport you down below in Bevelle temple to 'B - trials 1'. Ah, the memories again... When in control, take the only route - a fight issues, which when won, activates the rest of the path for you to explore. At 1stcross hike E and nail two chests for 3x REMEDY and 3x REMEDY - when done, return to 1stcross and take W path. At 2ndcross go S, nail the chest with 3000 GIL down there, return to 2ndcross and take N path. At 3rdcross take W path, nail the chest with 4x HI-POTION, back to 3rdcross and hike E. Get another two chests with 8x POTION and 4x PHOENIX DOWN on the way, then hop onto a lift to reach 'B - trials 2'. Now climb up the stairs and go right to 'B - antechamber'. Restock at Barkeep if you need anything, bang the chest open for CHOCOBO FEATHER, save at SSP, then proceed right to next room. After the scene you'll be deeper inside Bevelle temple. Go right to trigger another scene. When it's finished, you can go examine a pedestal on the balcony you're currently on for some hints on how does security work. Passage to the lower sanctum is blocked. Manually disable the security system to proceed. Use the three control towers with blue lights to disable the security system. But be careful! The towers with red lights are set to defense mode! Talk to LB. and she'll clue you in on how can you reach middle platform - walk to N end of balcony and approach the edge in order for Yuna to slide down the chain. Take down two robots in next battle. If you want Ribbon, FOLLOW THESE INSTRUCTIONS EXACTLY AS TOLD! You'll be standing near one of six towers. This tower will be referred to as T1. Counting in anti-clockwise direction the rest will be dubbed T2, T3, T4, T5 and T6. Start the dance by taking stairs leading to T1 and activating it - you'll need to defeat a robot in battle that will issue straight away. 1st plate is ejected and put into place. After victory go up, skip T2 and activate T3 - take down another robot. 3rd plate is ejected and put into place. Now skip T4 and activate T5. Hi there! ***************************************************************************** BOSS BATTLE - PRECEPTS GUARD, SPIRIT BEAST species --------------------------------- STATISTICS -------------------------------- HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL 3680 | 9999 | 700 | 1 | 800 | NTH | NTH | NTH | NTH | IMM | WKN 7864 | 9999 | 1500 | 2 | 1200 | NTH | NTH | NTH | NTH | IMM | WKN ------------------------------- STATUS IMMUNITY ----------------------------- KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, SLOW, STOP, [MAG down], DOOM, %DMG DROP ------ [OS-DROP] --- STEAL ----- [OS-STEAL] -- BRIBE ----- [OS-BRIBE] -- Regen Bangle[3xManaTonic]| Mana Tablet[RecoveryBrc]| none [none] Regen Bangle[3xManaTonic]| Mana Tablet[RecoveryBrc]| none [none] ----------------------------------- ATTACKS --------------------------------- 1. Death - VS one chr - induces KO 2. Bio - VS one chr - induces poison 3. Demi - GRATT VS all chrs - gravity mgd, tears off 1/4 of current HP 4. Osmose - VS one chr - amount of MP deducted is added to PG's MP 5. Drain - VS one chr - amount of HP deducted is added to PG's HP 6. Slow - VS all chrs - induces slow 7. ['Punch'] - VS one chr - phd 8. [Magic Catalyst] - on self - the longer the battle, the higher the MAG 9. [Lv1 element magic] - VS all chrs - respective type of mgd 10. [Anti-Dressphere] - VS one chr - phd, induces itchy ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: BOSS STRATEGY Another leftover from before, Precepts Guard is a bit tougher. It loves to start the battle by KO-ing one of the girls with Death - counter this with quick Phoenix Down. You have a 50% chance of PG using one of its not-so- damaging moves - Bio and Demi can't kill you (cure the former with Antidote), Drain steals about 50 HP, and Osmose can be laughed at. Slow is a problem, tho'. Counter the effects with white mage's Esuna or consider using Remedies. Now the usual stuff can be applied: white mage with two warriors is excellent choice. Warriors start with Armor and Magic Breaks, while white mage ensures party stays healthy - if you've been fluently practicing white magic, you should now already have Reflect, Protect, Shell, Regen and Curaga. For fun try casting Reflect on yourselves. Keep at damaging PG, taking care to revive KO- ed girls and not to let your guard down. PG is another thing of the past. OS battle mode activated? Okay, time to enter the fray. First message that'll pop up and make you wonder is Magic Catalyst. This means that longer battle draws on, higher PG's MAG will become. This is why you don't want to linger around for too long (no, you can't Magic Break PG). In OSF PG doesn't know any of its weak magics, but instead gains ability to attack girls physically and use elemental MATK. Cure the former with protect, and set reflect for latter - making PG hit itself is priceless. If you're hit with Anti-Dressphere move, no worries - just toss Esuna, Remedy or change DSP (I like to do the last option). ***************************************************************************** 2nd plate is ejected and put into place. Now that access to entrance down in the pit is granted, don't hop down just yet! We gotta get ourselves a Ribbon! Now activate T6 and kill next robot. 4th plate (controled by T6) will emerge in the pit. Now approach T1 and kill PG four times. Activating T2 is your next objective - kill another robot too! T2 controls 6th plate, which will emerge now. Back to T1 and kill PG two times. Finally activate T4... ***************************************************************************** BOSS BATTLE - GEORAPELLA, GEO species --------------------------------- STATISTICS -------------------------------- HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL 4420 | 9999 | 800 | 1 | 1000 | NTH | NTH | NTH | NTH | IMM | WKN 6641 | 9999 | 1600 | 2 | 1500 | NTH | NTH | NTH | NTH | IMM | WKN ------------------------------- STATUS IMMUNITY ----------------------------- KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, STOP, [STR down], DOOM, %DMG DROP ------ [OS-DROP] --- STEAL ----- [OS-STEAL] -- BRIBE ----- [OS-BRIBE] -- NulTide Ring[3x WaterGem]| Water Gem [ShortCirct]| none [none] NulTide Ring[4x WaterGem]| 2x WaterGem[ShortCirct]| none [none] ----------------------------------- ATTACKS --------------------------------- 1. - VS all chrs - respective type of mgd 2. ['Punch'] - VS all chrs - phd 3. [Power Catalyst] - on self - the longer the battle, the higher the STR 4. Osmose - VS one chr - MP stolen is added to Geo's MP ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: BOSS STRATEGY Geo is much more dangerous than PG - it has four element MATK at its disposal and it uses them mercilessly. Getting KO-ed here is no big surprise. However, you can tip the odds in your favour by simply making three white mages and casting Reflect on yourself. Bye, Geo, I hope to fight you sometime soon again. Or have white mage and two warriors - white mage casts Shell on all girls, then Cura/ga on all and keeps at it. Warriors Magic Break Geo to lessen mgd it can do - all that will make Geo manageable. Geo is one of the bosses that would like to have its MP back s In case you haven't learned Reflect yet, there is one other way too. Prior to battle maximize girls' MDEF as high as you can. 80% of the time Geo will use element MATK, so apply shell status as well if you see you're still taking the beating. In case Geo becomes oversouled, you'll be seeing its PATK as well, so apply that protect status. Geo can be slowed as well - this reduces damage you would be taking even further. Claim your victory! OSF battle mode activated? Okay, time to enter the fray. First message that'll pop up and make you wonder is Power Catalyst. This means that longer battle draws on, higher Geo's STR will become - although I wonder why. Geo relies heavily on lv3 element magics, so Magic Catalyst would be more suited for it. As I wrote, four elements are Geo's forte, so you'll be well off with stuff that reduces or nullifies element damage. Or casting reflect... luckily Geo is stupid enough not to know Dispel. Checking its status weaknesses it isn't immune to slow and Magic Break, which is one of primary things you should focus on in the battle, should you wish to emerge victorious. Be aware that Geo's 'punch' hits all girls, not just one - it's used fairly frequently, so healing on regular bases is also one of things you mustn't forget to do. ***************************************************************************** Defeating Geo will spit out 5th plate (which is controled by T4) - now either approach T3 and kill Geo three times, or kill PG three times at T1, choice is yours. Circle of 'life' has been completed. Hop via the plates all the way down and take the entrance. You'll find RIBBON ACC in lone chest here. Go back all the way up to six towers. Behind T2 is a chain leading to one more chest with 500 GIL. Same deal is with T3 (along with chest with GLASS BUCKLE ACC there's a robot fight) and T5 (again, a robot fight and a chest with PEARL NECKLACE ACC). If you want some fights with high EXP and a bit of hassle on your side, now's your chance. Examining T1 repeatedly allows you to fight PG indefinitely, while T3 ensures fights against Geo. Getting to LV30 will be successful in no time. Oh, I should warn you that both Georapella and PG can enter oversoul when killed certain amount of times, so do be on your toes - going to save every so often is not a bad idea. Patrick L. has informed me about stealing Recovery Bracer from oversouled PG - a nice way of getting Auto-Regen early in the game. CheesyPuffs suggests to steal Short Circuit from oversouled Geo. When you have the feeling you have enough, leave this area by leaping down to 3rd plate and entering another part of Bevelle temple, called 'B - labyrinth'. You're right, another straighforward path. Drop down, then climb twice to open the chest for 4x ETHER. Drop down, continue N and climb some more, then jump over to next ledge. As you drop down, open another chest somewhat hidden here - it contains 4x REMEDY. At 1stcross take E path. You'll be in next part of corridor - as you get to the chasm, step on middle pillar to cause a lift to appear. Use it and it will carry you across. You'll appear at lower levels of 'B - restricted'. Get the chest here which contains DOWNTRODDER GG, then return via the lift to 1st cross in 'B - labyrinth' and take W path. Climb either left or right pillar. Then climb whichever pillar *you didn't climb first* to gain access to further parts of Bevelle temple. You'll be in 'B - gaol', a room with a gigantic machine. Open the chest in NW corner of the room for 5x PHOENIX DOWN, then go to where Fatso and Slim are standing. From this position go SW until Yuna falls off ledge to a big platform with switch plate. Step on it to stop the gaol. Step on switch again to get gaol moving - now watch the pistons. Wait until one of them rotates into position so that it will be aligned with Fatso and Slim. If piston falls down so that piston's top is just above the floor level where Fatso and Slim are standing, step on the switch to stop the gao. Now climb onto the piston and go up the ramp. You will need to press Square to signal Rikku to operate the pistons. You can only call Rikku when Yuna is standing in a safe place - safe place being one of many ledges on the back wall. Look at pistons' positions. Only two of them can point toward back wall at any given time. I'll refer to them as left-rear piston and right-rear piston. But the process will be real easy anyway. Piston can be in highest, middle or lowest position. Okies, with Yuna jump to one of the ledges in the back and press Square. Pistons will start to move - pay attention to the two pistons that will become rear-left piston and rear-right piston for now. As soon as left-rear piston rises to highest level and rear-right piston is on middle level, press Square again. Jump on rear-right piston, climb the ramp onto rear-left piston and use it to jump on the ledge of back wall, where a chest with BLOODLUST ACC can be found. Square again. This time wait for rear-left piston to be on highest level, and rear-right piston to be on lowest level. Make your way to rear-right piston, jump on the ledge, thru the door to 'B - restricted', where a chest with WRING ACC awaits your girls. Now how to get back? Square to Rikku - wait until either of rear pistons is on lowest level - this is where you press Square again. Now jump on either piston, make your way to front piston's top and simply jump down. Go W now to reach 'B - laybrinth 2'. Approach the wall which will fall away. Ahead you see three lifts. Use left one first - on upper level climb both elevations to get access to final lift up here (open the chest for HI-POTION). Now go S all the way until you fall down. Use N lift now to be transported to elevated switch - climb onto it and two pillars will rise somewhere. Go back down, and now ride right lift to upper level. Take left lift back down to lower level. Use N lift again and you get access to another elevated switch - climb onto it and you have now complete access to dark knight DSP. Use the lift to ride back down, then use left lift to go back up to upper level. Finally use top lift here to get even higher... In case the above paragraph makey you go ?????, follow this URL: http://groups.msn.com/SplitInfinity/darkknightdressphere.msnw Up here use the pillars you've been rising to collect DARK KNIGHT DSP, then save your game at handy SSP. Use platforms on the right to cross the gap and prepare yourself... ***************************************************************************** BOSS BATTLE - MR B. --------------------------------- STATISTICS -------------------------------- HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL 3380 | 540 | 1000 | 10 | 1300 | NTH | NTH | NTH | NTH | IMM | NTH ------------------------------- STATUS IMMUNITY ----------------------------- KO, PET, SLE, SIL, CON, BER, CUR, EJE, SLOW, STOP, DOOM, DELEF, ACTIC, %DMG ---------- DROP ------------------- STEAL ------------------- BRIBE --------- Pearl Necklace | Charm Bangle | none Pearl Necklace | Charm Bangle | none ----------------------------------- ATTACKS --------------------------------- 1. 'Staff smash' - VS one chr OR VS all chrs - phd 2. Glint - VS one/two/all chr/s - phd, ranged attack 3. Looming Glacier - VS one chr - induces stop and reduces MP of target to 0 4. Demi - GRATT VS all chrs - gravity mgd, tears off 1/4 of current HP 5. Osmose - VS one chr - amount of MP deducted is added to Mr B.'s MP 6. Drill Shot - FRATTP VS one chr - fractional phd, tears off 75% MAX HP 7. Absorb - VS one chr - amount of HP&MP deducted is added to Mr B.'s HP&MP ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: BOSS STRATEGY A challenging boss indeed. Too bad we're overleveled thanks to Geo and PG trick not long back. If you still get owned, level up a bit more. But with your latest dark knight outfit you should have little to no problems. Mr B.'s attacks hit for 200 damage a pop (he's capable of launching multiple PATK as a single command, so beware). Demi can't kill you, but Looming Glacier's ability to stop your girls as well as completely obliterate their MP is annoying. Stopproof acc is useful here (or thief DSP with Stopproof PASA) - if you have no means of preventing stop, you'll need to use Esuna or Remedy to remove it. Do not ignore stop status or you will be sorry - counteract immediately. Don't get too crowded near him or else his Glint will hurt all three girls - to avoid that you might want to consider using long range jobs such as gunner, gun mage or alchemist. A nice way to start the battle is having a girl change into white mage and cast Shell and Protect - that way you'll greatly reduce damage he's dealing to your team. Anyway, since Ethers aren't exactly excessive and you prolly don't have much with you, plus he loves to lower or empty your MP, rely solely on PATK. Beware his Drill Shot! If target's HP isn't above 75% MAX HP, girl will be KO-ed and you'll need to do some reviving - luckily damage can be halved with protect. Drill Shot is used after Mr B.'s HP has been changed 10 times - that means if he is attacked ten times, he'll use Drill Shot against the girl who used that 10th attack. To ensure damage will be given to him, you may wish to employ dark knight's Darkness - at expense of some HP Mr B. is guaranteed to take damage. Use Hi- Potions to heal your wounds... soon you'll be able to buy them (if not already thanks to O'aka), so go all out. ***************************************************************************** Return to SSP and save your game, then backtrack and continue further to 'B - limbo'. MEGA-ASS SURPRISE!!!!! ***************************************************************************** BOSS BATTLE - DARK B. --------------------------------- STATISTICS -------------------------------- HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL 8400 | 9999 | 1300 | 15 | 1000 | NTH | NTH | NTH | NTH | IMM | NTH ------------------------------- STATUS IMMUNITY ----------------------------- KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, STOP, DOOM, DELEF, ACTIC, %DMG ---------- DROP ------------------- STEAL ------------------- BRIBE --------- Gris-Gris Bag | Mute Shock | none Gris-Gris Bag | Mute Shock | none ----------------------------------- ATTACKS --------------------------------- 1. 'Smash' - VS one chr - phd 2. Countdown - five turn countdown limit to Mega Flare attack 3. Mega Flare - NATT VS all chrs - mgd 4. Curse - VS one chr - induces curse 5. Impulse - FRATT VS all chrs - fractional std, tears off 37,5% of current HP ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: BOSS STRATEGY First of the bunch and also the easiest. To get you started, here's its attack pattern: Curse or 'smash', 'smash', 'smash', Impulse, Impulse, countdown, Mega Flare. Rinse and repeat until defeated. I know you are taken by surprise (hell, I was, since I know what happened to aeons at end of FFX), but Dark B. is not hard at all. Smash hits for 120 damage, Curse and Countdown can't kill you, Impulse is gravity based attack (dependant on *current* HP), and Mega Flare does about 500 damage. Problems with all that? Naaah. Bring in white mage and two dark knights. Have white mage Protect everybody, then keep up Cura/ga-on-all-girls tech, while dark knights slowly chip away at Dark B.'s health. BTW, damage done by Impulse cannot be reduced, but it doesn't matter anyway, since attack itself can't kill you. After you see Dark B. launch third 'smash' (meaning his next attack will be Impulse) you can go all out. For next seven B.'s turns you will NOT be KO-ed. Just before B. unleashes Mega Flare, ensure that your HP is at least above 700 - else meet the infamous KO. Remember not to be scared of B.'s attacks cos they're not as powerful as you may think. ***************************************************************************** With this Storyline Mission 8 has come to an end. CHAPTER 2 COMPLETE! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ----------------------------- CHAPTER 3 - G11CH3 ---------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- CELSIUS AREA MAP 'C - deck' | 'C - bridge' SSP | 'C - cabin' | 'C - engine room' ----------------------------------------------------------------------------- ITEMS - C - engine r.: 6x Phoenix Down, 3x Ether, 5x Remedy, 4x Hi-Potion ----------------------------------------------------------------------------- ENEMIES: None. ----------------------------------------------------------------------------- Before selecting your next destination, back out! If O'aka has paid off his debt, a message will pop out telling you so and informing you that he's headed for Macalania. On board of Celsius someone has resupplied chests in engine room, so loot all four of them again. If you have neglected getting O'aka onboard in CH1, fret no more - shop finally sells Hi-Potions... -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- BARKEEP'S SHOP Potion 50 | Twist Headband (Sleepproof) 3000 Hi-Potion 500 | White Cape (Silenceproof) 3000 Phoenix Down 100 | Silver Glasses (Darkproof) 3000 Antidote 50 | Star Pendant (Poisonproof) 4000 Eye Drops 50 | Echo Screen 50 | Soft 50 | Holy Water 300 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- While you're still in the cabin, also make sure that you choose [Rest.] when you talk to Barkeep. Don't forget to raid the chests in 'C - engine r.' for 6x PHOENIX DOWN, 3x ETHER, 5x REMEDY and 4x HI-POTION. When you've done everything you could aboard Celsius, go back to the bridge. I bet you've seen a strange sphere placed near Shinra's seat? This is a CommSphere. By visiting all locations in CH3 this will prompt Shinra to tag along and plant CommSphere at a certain place - please note that just visiting the area won't be enough sometimes; you'll need to visit correct spot in the area too. Now talk to MN and three HS will appear. Don't go to any of them yet!!! Third opportunity of completing bonus stuff is at your disposal. Don't want to be bothered with it, but instead wish to continue the story? Press CTRL + F and type in this phrase, without the asterisks: *SKIP003*. ############################################################################# POST-SM8 BONUS STUFF - EX005 ############################################################################# OTHER REFERENCES: STUFF008 ----------------------------------------------------------------------------- AREA | EXPECT WHAT? ----------------------------------------------------------------------------- Besaid ------------------------------------------------------- Storyline m. 9 Kilika ----------------------------------------------- Scene, Storyline m. 10 Luca --------------------------------------------------------------- Minigame Mi'ihen ----------------------------------------------------- Sidequest m. 13 Mushroom R. -------------------------------------------------------- Scene[C] Djose --------------------------------------------- Scene[C], Storyline m. 11 Moonflow -------------------------------------------------------------- Scene Guadosalam ------------------------------------------------------------ Scene Thunder p. ------------------------------------- Scene[D], Scene[E], Scene[H] Macalania ----------------------------------------- Sidequest m. 14, Scene[F] Bikanel --------------------------------------------------- [Sidequest m. 15] Bevelle -------------------------------------------------- Scene[A], Scene[B] Calm lands -------------------------- Publicity m., Bride m., Sidequest m. 16 Gagazet -------------------------------------------------- Sidequest m. 17[G] Zanarkand ------------------------------------------------------------- Scene All areas -------------------------------------- Shinra places a CommSphere** ----------------------------------------------------------------------------- Storyline m. - Triggers next storyline mission and advances the story. Be advised that you cannot return to airship during some of such missions. Sidequest No. - Denotes sidequest is available in target area. [...] parenthesis denote that sidequest is 'hidden', ie you can't see it on NavMap screen. You need to beam down to target area and find the trigger which allows you to start the mission. Treasure - Visit the area and free the contents of all chests.* Scene - Area worth visiting for few extra scenes. PR Mission - Most extensive sidequest IMO. Triggered in CH1 and lasts whole game. Simply play minigames and lose credits. Bride Mission - Another extensive sidequest. Not worth your time IMO. * - Even though not indicated, all of the 15 areas you can visit contain treasure chests that can be looted. ** - Each time you visit an area, Shinra will tag along and will place one or more beacons which you will be able to enjoy viewing later. MAKE SURE YOU VISIT EVERY PLACE EVERYWHERE IN SPIRA! At the start of CH4 and afters some sequences have passed, YOU MUST HAVE ACCESS TO CONNECT TO 20 COMMSPHERES! [A] - Scene happens before you complete storyline missions 9 and 10. [B] - Scene happens after you complete storyline missions 9 and 10, but *before* you tackle storyline mission 11. [C] - Complete the scene in Mushroom r. first, then finish it in Djose. Must be completed before HS in Djose appears! [D] - This scene occurs if you've picked top choice when talking with Cid in CH1. [E] - You must've talked to both Ronso kids in Calm lands to have this scene. [F] - Must have gotten O'aka onboard Celsius in CH1 and paid off his whole debt before end of CH2. [G] - Must have talked with Kimahri in both CH1 and CH2. [H] - This scene occurs if you've picked bottom choice when talking with Cid in CH1. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- 1C. BESAID ----------------------------------------------------------------------------- ITEMS, ENEMIES and BESAID AREA MAP are presented in storyline mission 9. ----------------------------------------------------------------------------- Unless you enter Besaid village, storyline mission 9 won't be triggered, but still... don't kid around with Besaid just yet. When you'll be doing storyline mission 9, Shinra's CommSphere will be installed automatically. ----------------------------------------------------------------------------- 2C. KILIKA ----------------------------------------------------------------------------- ITEMS, ENEMIES and KILIKA AREA MAP are presented in Storyline mission 10. ----------------------------------------------------------------------------- Until you don't talk to Dona, exploring the island is 'safe' from triggering storyline mission 10. What you need to do is go to second screen of Kilika and get aboard huge boat found in SE corner of this screen. Here address the camera man and pick first choice when given option. When you'll be doing storyline mission 10, two Shinra's CommSpheres will be installed automatically. ----------------------------------------------------------------------------- 3C. LUCA ----------------------------------------------------------------------------- LUCA AREA MAP TO MI'IHEN | 'Outskirts' SSP | 'Square' | 'Bridge' ---- 'Theater' -- 'T - reception' | 'Basement A' SSP ---------- 'Stadium entrance' ---------------- 'Basement B' | |------------|------------| | | 'Dock 2' 'Dock 5' | | |-------- 'Dock 3' -------| ----------------------------------------------------------------------------- ITEMS - Outskirts - 3x Lunar Curtain - Square - 5x Reptile Coin, 5x Bird Coin, 5x Wasp Coin, 5x Ahriman Coin, White Signet GG*, Treasure Hunt GG*, Lady Luck DSP ----------------------------------------------------------------------------- ENEMIES: None. ----------------------------------------------------------------------------- * - these two GG are obtained if you manage to swipe border coin with Item trait; in four times I got them, GG was always first item awarded, so I can safely assume that if you manage to chain border coin with Item trait, you'll get GG ----------------------------------------------------------------------------- As soon as you enter Luca, scene occurs. Sphere Break contest! And there's an awesome DSP to be won, which of course is what we want. Goooo, Yuna! I'll make a section on Sphere Break rules later in section 20. After scene is finished, you're given these coins: 5x REPTILE COIN, 5x BIRD COIN, 5x WASP COIN and 5x AHRIMAN COIN. Yuna will be standing in 'Square' - to your right you'll see Shelinda, Rin and a kid wearing a beak. Talk to him to rewise Sphere Break rules or tournament rules. Here's a short recap of tournament rules: - you can only use coins prescribed for the tournament - you must win three matches to advance - you can't play against same person more than once - if you lose three matches, you're out A couple of easy opponents include guy walking around in 'Square' - this guy has Fresh Catch core sphere. Second opponent that is fairly easy is an old guy sitting down on 'Bridge'. After you waste them both, SAVE YOUR GAME! Now comes the somewhat hard part - your attempt is to win White Signet GG, Treasure Hunt GG and lady luck DSP as an added bonus. To get first of aforementioned GG, you'll need to challenge woman with the dog, sitting on a bench to the left of the status on 'Square' - she's only available for playing if you've won two games. You will have 15 turns to meet 40 quota. Advice? Keep checking border coins to see if there's one that has Item trait. If there is, make sure you include it in one of the chains ASAP - doing so will net you WHITE SIGNET GG. NOW MAKE SURE YOU LOSE THE GAME! Simply let the timer run out or whatever. Save your game again - well, you got one GG already. Now seek out third easy opponent to be wasted - how about blond guy leaning against NW wall in 'Square'? After you waste him, it's time to face the champion - 'It's elementary really, once you get the hang of it.' Yuna'll make you eat those words. As with the dog before, this match is very similar, but with few differences: you have 15 turns to meet 50 quota, and chances of getting core sphere of 1 is also very high. Again, make use of two coin echoes - if you're lucky enough not to get core sphere of 1, you'll win by 12th turn or so. Also, make sure to check border coins for Item trait - if there is one, include it in a chain to get TREASURE HUNT GG. If you win, Yuna also receives LADY LUCK DSP. 'My goggles fogged up.' Sure they did, hehe. Just a reminder - should you lose and don't wish to be bothered by Sphere Break, you forfeit lady luck DSP for now. You can try to get it again in CH5 by challenging Shinra, who will be in Luca in one of the basements, only this time you'll have to win in 15 turns and meet 100 quota. What's there left to do? In 'Outskirts' make a jump to the chest to get 3x LUNAR CURTAIN. And how about revisiting 'T - reception' to purchase new movie and music spheres? Shinra's CommSphere is installed just by visiting Luca. ----------------------------------------------------------------------------- 4C. MI'IHEN ACCESS TO SIDEQUEST MISSION 13!!! ----------------------------------------------------------------------------- MI'IHEN AREA MAP TO MUSHROOM R. | 'Highroad - N end' ---------------- 'Highroad - oldroad, N' | | 'Highroad - newroad, N' 'Highroad - oldroad, S' SSP | 'Highroad - newroad, S' | 'H - agency, front' SSP ------------- 'H - agency' | 'Highroad - central' | 'Highroad - S' | 'Highroad - S end' SSP | TO LUCA ----------------------------------------------------------------------------- ITEMS - Highroad - S end: 4x Phoenix Down, 2000 gil, Hypno Crown - Highroad - S: 2x Hi-Potion - Highroad - central: 4x Holy Water, 4x Hi-Potion, 2x Hi-Potion - H - agency, front: 3x Eye Drops - Highroad - newroad, S: 4x Soft - Highroad - newroad, N: 4x Phoenix Down - Highroad - N end: 2x S-Bomb - Highroad - oldroad, N: 2x Ether - Highroad - oldroad, S: 4x Echo Screen, 2x Hi-Potion - Highroad - newroad, S: 10000 gil, Undying Storm GG ----------------------------------------------------------------------------- ENEMIES: Barbuta, Cephalotus, Flan Rojo, Machina Ranger, Scout Machina, Watcher-R, Watcher-S, Watcher-A, Peregrine, Mycotoxin, Zu, Queen Coeurl ----------------------------------------------------------------------------- ------------------------------> MISSION TIME! <------------------------------ MACHINA MAYHEM! The machina deployed along the Mi'ihen Highroad have started attacking innocent people. Take out the misbehaving machina and restore peace to the Highroad! Objective: Incapacitate 13 tandems of machina ------------------------------> MISSION TIME! <------------------------------ Machines are outta control? Who's gonna stop them? Worry not, Yuna's here! As soon as you enter the area, option is presented. Select top choice to start the mission. Be careful, for there is another group involved in destroying the machines. In order to have this mission accomplished, amount of machines destroyed by YRP must be higher than the amount of machines destroyed by other group (score is kept for viewing in lower right corner). If you manage to do that, rewards are quite handsome. You can choose your starting point like this: if you beam down with the airship, you'll start at 'Highroad - S end'; but if you enter from Mushroom side, you will begin the mission in 'Highroad, N end'. I definitely recommend starting at S end. So, start the mission at S-most end of Mi'ihen road - look at your minimap closely - each green square spotted means that there's a machine gone crazy and needs to be destroyed for further examination. In total there's 13 groups of crazy machines scattered over Mi'ihen - three fights on 'Highroad - S end', one fight on 'Highroad - S', three fights on 'Highroad - central', none on 'Highroad - agency, front', three on 'Highroad - oldroad, S', three on 'Highroad - newroad, N' (here, MAKE SURE THAT YOU ATTACK machina located nearest to the exit to 'Highroad - N end', as it is vastly important for getting an awesome acc in CH5; access to both fights is granted by holding down Circle so that Yuna jumps to the place of encounter). If you make sure you aren't stopping for too long, you'll have dismantled 10 sets of machina tops. You must, however, whack at least 7 sets, one of those sets being the machina I explicitly mention in above paragraph. Once 13th machine group is destroyed and if your girls have managed to whack at least 7 groups, girls receive 10000 GIL, UNDYING STORM GG and MISSION ACCOMPLISHED! Below you see the merchandise of the agency on Mi'ihen... -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- MI'IHEN - AGENCY'S SHOP Potion 50 | Titanium Bangle (HP+40%) 3000 Hi-Potion 500 | Gold Bracer (MP+60%) 4000 Phoenix Down 100 | Muscle Belt (STR+10, DEF+10) 4000 Antidote 50 | Circlet (MAG+10, MDEF+10) 4000 Eye Drops 50 | Echo Screen 50 | Soft 50 | Holy Water 300 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- Once you finish the mission, go to 'Highroad - newroad, N' and find Shinra here. Approach him so that he mentions sth about CommSpheres (again, MUCHO IMPORTANTO for CH5)... As far as items go, everything listed in item checklist can be found in chests. Also, make sure to visit 'H - agency, front' to ensure Shinra installs a CommSphere there. ----------------------------------------------------------------------------- 5C. MUSHROOM R. ----------------------------------------------------------------------------- MUSHROOM R. AREA MAP NO ACCESS!* | |----------|--------------------- TO DJOSE | 'Mushroom rock' SSP | TO MI'IHEN * - Access to 'M - ravine path' and beyond are offlimits for duration of CH3. ----------------------------------------------------------------------------- ITEMS - Mushroom rock: 2000 gil ----------------------------------------------------------------------------- ENEMIES: None ----------------------------------------------------------------------------- If you've given the sphere to Youth League in CH2, Mushroom will be one of the HS in this CH. But if you've given the sphere back to New Yevon, there won't be any HS in Mushroom. Still, visiting Mushroom is important for adding % to your completion. When you enter the area, go to where read arrow in minimap is pointing. You'll see Shinra planting a CommSphere in front of the entrance to Mushroom, but later he runs off past the blockade - this sets the CommSphere. A scene with Yaibal and Lucil will be triggered. Now visit N part of this screen where the stone lift is - use it to reach the chest with 2000 GIL. Finally head over to to Djose temple (do not worry, this will NOT trigger storyline mission 11!) to have another with white-haired boy - BUT YOU HAVE TO DO THIS BEFORE COMPLETING STORYLINE MISSIONS AT KILIKA AND BESAID! ----------------------------------------------------------------------------- 6C. DJOSE ----------------------------------------------------------------------------- DJOSE AREA MAP NO ACCESS TO TEMPLE* | TO MOONFLOW 'D temple' SSP ---- 'D - reception' | | |--------------- 'D - p. road' | 'D highroad' | TO MUSHROOM R. * - access to Djose temple's rooms is temporarily offline ----------------------------------------------------------------------------- ITEMS - Djose - p. road: 3x Hi-Potion - D temple: 3x Phoenix Down, Al Bhed primer ----------------------------------------------------------------------------- ENEMIES: Skink, Agama, Archaeothyris, Assassin Bee, Chocobo, Greater Drake, Gold Elemental, Rukh, Watcher-R, Watcher-S, Watcher-A, League Mage*, League Raider*, League Trooper*, League Ranger*, League Warrior* ----------------------------------------------------------------------------- * - these enemies will be attacking you if you gave the sphere to New Yevon ----------------------------------------------------------------------------- Going here should trigger storyline mission 11, but it doesn't. Why? You need to complete storyline missions 9 and 10 first. Also, if you already witnessed the scene from Mushroom before, you'll find Gippal in front of the entrance to Djose temple. Approach him and you get AL BHED PRIMER KEY ITEM after the scene. There's 3x PHOENIX DOWN to be grabbed in the chest on same screen, and 3x HI-POTION awaits you on 'D - p road'. When you'll be doing storyline mission 11, Shinra's CommSphere will be installed automatically. ----------------------------------------------------------------------------- 7C. MOONFLOW ----------------------------------------------------------------------------- MOONFLOW AREA MAP TO GUADOSALAM | 'M - N bank road' | 'M - N wharf' | 'M - N wharf - dock' | 'M - S wharf - dock' | 'M - S wharf' SSP | 'M - S bank' | 'M - S bank road' | TO DJOSE ----------------------------------------------------------------------------- ITEMS None. ----------------------------------------------------------------------------- ENEMIES: Flan Blanco, Protochimera, Barbuta, Shell Shocker, Agama, Archaeothyris, Chocobo, Watcher-R, Watcher-S, Watcher-A, Balivarha ----------------------------------------------------------------------------- Visit 'M - S bank' while you're here - if you tackled sidequest mission 09 in CH2, some musicians will be holding a concert here (which is *nothing* like what certain gal at start of game held). Chat with red midget twice - and that's that for this area. Visiting this area also ensures installation of Shinra's CommSphere. ----------------------------------------------------------------------------- 8C. GUADOSALAM ----------------------------------------------------------------------------- GUADOSALAM AREA MAP 'Ch. - hidden pass' | | 'Ch. - private q' --------|------- 'Ch. - living r.' | 'Ch. - entrance' | 'Chateau' | N | 'Mystery door'* ---- NW -----|---- NE ---- 'Farplane'** | |--- MIDDLE --- 'G - shop' | TO THUNDER P. ------- W ------- 'Guadosalam' ----- E ---- 'Tobli productions' | | |------ SE ------ 'G - data dealer' S | TO MOONFLOW ** - You can enter the mystery door in CH5, but only if you get Episode Complete! for Guadosalam later in CH5. ** - You will NEVER be able to enter the Farplane. ----------------------------------------------------------------------------- ITEMS - Ch. - hidden pass: Tetra Band, Crimson Sphere 4, Logos' Sphere, Ormi's Sphere, Gaol Sphere ----------------------------------------------------------------------------- ENEMIES: Archaeothyris, Blue Elemental, Bascinet, Queen Coeurl ----------------------------------------------------------------------------- If you try to enter the door in NW corner of Guadosalam, a scene occurs, but you *still* can't enter. Arrrgh! Enter the Chateau now and check 'Ch. - living r' for a scene with Slim and Fatso. Afterwards go up the stairs in 'Ch. - private q' and check on LB. Back to the room with Slim and Fatso - go to them to trigger next scene. Hey look! The passage to 'Ch - hidden pass' is open - let's check it out! Proceed thru the hallway until you reach SSP - turn left and thru the circular door - open the chest for TETRA BAND ACC. Now take a look at minimap - see how there's a shape of 'C' letter around the room where you're in? And at the base it seems to be connected? That's your clue - directions provided now are based on minimap. Have Yuna turn S and climb stack of boxes by holding Circle. Climb up higher once more and you'll be on the catwalk. Make it all the way around and storm the chest for CRIMSON SPHERE 4 KEY ITEM (make sure you watch it as soon as you're aboard Celsius!). Remember the room where you fought Slim and Fatso? Check it out again and another scene will unfold. You will score LOGOS' SPHERE and ORMI'S SPHERE KEY ITEM-s. Go to the place Slim was checking before for two spheres and press X for another scene and GAOL SPHERE KEY ITEM. Then approach the chatterbox and pick [Please, go on.] for bla bla bla... Finally, here's the shop's info... -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- MI'IHEN - AGENCY'S SHOP Potion 50 | Gris-Gris Bag (Curseproof) 4000 Antidote 50 | Favorite Outfit (Itchproof) 4000 Eye Drops 50 | Regen Bangle (SOS Regen) 3000 Echo Screen 50 | Wall Ring (SOS Wall) 10000 Soft 50 | Dream Shock (Sleeptouch, Sleep ACTA) 15000 Holy Water 300 | Venom Shock (Poisontouch, Bio ACTA) 15000 -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- This is everything you can do for now in Guadosalam. Visiting Guadosalam prompts Shinra to install the CommSphere. ----------------------------------------------------------------------------- 9C. THUNDER P. ----------------------------------------------------------------------------- THUNDER P. AREA MAP TO MACALANIA | 'TP - north' | |-------------|-----------| | | 'TP - agency' --- 'TP - agency, f' SSP | | | |-------------|-----------| | 'TP - south' SSP | TO GUADOSALAM ----------------------------------------------------------------------------- ITEMS - TP - south: 5x Echo Screen, 2x Hi-Potion, Safety Bit - TP - north: 3x Phoenix Down, 2x Dark Grenade, 3x Ether ----------------------------------------------------------------------------- ENEMIES: Gemini, Anole, Armet, Watcher-R, Watcher-S, Watcher-A, Gucumatz, Barbuta, Malboro, Bolt Drake, Chocobo, Assassin Bee ----------------------------------------------------------------------------- Not much... if you haven't completed the tower minigame from CH2, now your second chance to do so - remember, for calibrating at least five towers you get Samurai's Honor GG. Items mentioned in item checklist are all found in chests, so get to stealing from them. Shinra's CommSphere will be installed when you visit 'TP - south'. Regarding Cid two possible events can occur (look for purple X on minimap): - If you've picked [Not really.] when talking to Cid in CH1, he'll appear in 'TP - south' just before you cross to 'TP - north'. Have a chat with him. - If you've picked [You bet I do!] when talking to Cid in CH1 AND have talked to him when visiting Thunder p. in CH2, he'll appear in 'TP - south' somewhere between second and third tower. Talk to him. One more issue can be taken care of... remember two Ronso kids you met in Calm lands in CH2? They're located in N Thunder p. now almost at the end under the shelter in NW corner - you really can't miss them as they're also marked with purple X in minimap. Have a chat with them too and pick top option when given choice (you can choose between [Djose Temple.], [The Moonflow.] and [Kilika Island.]. Note that if you haven't met them in Calm lands before in CH2, they *will not* appear here. Your choice of where to send two young Ronsos doesn't affect your game much. It will only affect the place they will appear at in CH4. And lastly shop's goods... -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- THUNDER P. - AGENCY'S SHOP Potion 50 | Lightning Gleam (Lightningstrike) 3000 Hi-Potion 500 | Yellow Ring (Lit. Ward, Thunder ACTA) 3000 Phoenix Down 100 | NulShock Ring (Lit. Proof, Thundara ACTA) 8000 Antidote 50 | Eye Drops 50 | Echo Screen 50 | Soft 50 | Holy Water 300 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- ----------------------------------------------------------------------------- 10C. MACALANIA ACCESS TO SIDEQUEST MISSION 14!!! ----------------------------------------------------------------------------- MACALANIA AREA MAP |---------------------------------------------------------------------| | | | 'Lake Mac. - agency' | | | | | 'Lake Mac. - agency, f' -------|--------- 'MW - spring 2' | | | | | 'MW - lake road' ------------------------| |------------| | | | | | | 'MW - north 1' 'MW - north 2' | TO BEVELLE | | | | 'MW - central 1' 'MW - north end 1' 'MW - central 2' | | | | | | | | |--------------- 'MW - south' SSP ------ 'MW - to Bevelle' | | TO THUNDER P. | | | | 'MW - campsite' | | | | | | | 'MW - to Calm' -----------| | 'MW - spring 1' ------------|------------- 'MW - north end 2' | TO CALM LANDS ----------------------------------------------------------------------------- ITEMS - MW - central 2: Gold Bracer - MW - central 1: NulFrost Ring - MW - spring 2: Howling Wind GG - Lake Mac. - agency, f: berserker DSP, Al Bhed primer, X-Potion, Pride of the Sword GG ----------------------------------------------------------------------------- ENEMIES: Blue Elemental, Deep Haizhe, Rhyos, Chocobo, Flan Blanco, Barbuta, Gold Elemental, Dinictus, Protean Gel, Amorphous Gel, Tentacles, Vertigo, Watcher-R, Watcher-S, Watcher-A ----------------------------------------------------------------------------- If you beam down, mission starts immediately, otherwise it will be triggered when you jog into 'Lake Mac. - agency f' (just remember O'aka mission from CH1 and you'll know where to go). ------------------------------> MISSION TIME! <------------------------------ SECURE THE AGENCY! Rout the fiends that have attacked the Travel Agency! There's no time to heal between battles, so you'll just have to withstand them all! Objective: Win six consecutive battles ------------------------------> MISSION TIME! <------------------------------ You will need to fight six consecutive battles, so make sure you're well prepared! If you think you can't handle next enemies or need to heal in between, you're given a choice between each bout - pick [Fight!] to continue fighting, or [Flee.] to be given an option to heal - in latter case girls withdraw to 'MW - lake road', where you can regroup. Beware, you have about three seconds to decide - if you don't select anything on your own, next battle will issue automatically. Finish all six rounds and you get this loot: BERSERKER DSP, PRIDE OF THE SWORD GG, AL BHED PRIMER KEY ITEM and MISSION ACCOMPLISHED! There's also a chest here with X-POTION. Here's battle set-ups you'll be fighting: 1st and 4th battle VS Rhyos & Vertigo 2nd and 5th battle VS 3x Barbuta 3rd and 6th battke VS Barbuta & Flan Blanco When you're done with the mission and if you have gotten O'aka onboard Celsius in CH1 and paid off his whole debt before end of CH2, you will see him run into the shop after you have received your rewards. Exit the agency any try to leave for another scene. Now go to 'MW - spring 2' - if you have accomplished sidequest mission Head to the already known X cross and take NE exit - talk with all three small musicians for something to appear. Examine this with X for HOWLING WIND GG. And finally, you can storm one chest with NULFROST RING ACC in 'MW - central 1', while GOLD BRACER ACC awaits you in a chect in 'MW - central 2'. Now, let's delve into details about Macalania's shop outpost destiny. There's a few possible destinies that this shop will see: - you got O'aka onboard Celsius in CH1 or CH2, paid off his debt before CH2 ended - shop remains closed for duration of CH3, but reopens in CH5 under O'aka's management - you got O'aka onboard Celsius in CH1 or CH2, but didn't pay off his debt before CH2 ended - shop remains closed for duration of CH3, but reopens in CH5 under Al Bhed management with a rather crummy list of items and acc - you handed O'aka to Al Bhed in CH1 or CH2, and then found him digging in Bikanel in CH2 - shop remains closed for duration of CH3, but reopens in CH5 under O'aka's management - you handed O'aka to Al Bhed in CH1 or CH2, but didn't find him digging in Bikanel in CH2 - shop remains closed for duration of CH3, but reopens in CH5 under Al Bhed management with a rather crummy list of items and acc There's two Shinra's CommSphere to be installed here - one in front of the agency (after completing the subquest go to Macarena lake again to make sure it was installed), and the other in the vicinity of SSP in 'MW - south'. ----------------------------------------------------------------------------- 11C. BIKANEL ACCESS TO SIDEQUEST MISSION 15!!! ----------------------------------------------------------------------------- ALERT! - EXCEPT FOR SQ-MISSION 05, NEVER EVER DO ANY DIGGING! IF YOU SIMPLY MUST, THEN TAKE CARE NOT TO EXCAVATE YELLOW X ITEM - DOING SO POWERS UP A CERTAIN BOSS IN CH5. IF YOU DO IT TOO MUCH, KISS YOUR 100% COMPLETION BYE. ----------------------------------------------------------------------------- BIKANEL AREA MAP 'Eastern expanse' 'Northern expanse'* | | | | 'Southern expanse' | 'Western expanse' | 'Oasis' | | | | | |-----------|------------|--------------|-----------| | | |--------------------- 'Cactuar nation' | | 'BD - west 1' SSP * - as you visit 'Northern expanse' for the first time, you'll have to engage in a battle VS Zu ----------------------------------------------------------------------------- ITEMS None. ----------------------------------------------------------------------------- ENEMIES: Aculeate, Angra Mainyu, Aquila, Bolt Drake, Canis Major, Chocobo, Gigas, Guard Machina, Gucumatz, Hrimthurs, Killer Hound, Machina Hunter, Sand Worm, Watcher-A, Watcher-S, Watcher-R, Zu ----------------------------------------------------------------------------- Here's the shop stuff from the guy near SSP on 'BD - west 1'... -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- BIKANEL DESERT SHOP Potion 50 | Fiery Gleam (Firestrike) 3000 Hi-Potion 500 | Red Ring (Fire Ward, Fire ACTA) 3000 Phoenix Down 100 | NulBlaze Ring (Fireproof, Fira ACTA) 8000 Antidote 50 | Eye Drops 50 | Echo Screen 50 | Soft 50 | Holy Water 300 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- Cactuars? Yay! Needles! Lots of them! Okay, when scene is over, talk with the pilot near Picket and choose [Cactuar Nation]. Another scene will follow - MAKE SURE YOU PICK [That makes perfect sense!]... afterwards approach Marnela and press X to start the mission! ------------------------------> MISSION TIME! <------------------------------ THE CACTUAR CONNECTION The Ten Gatekeepers have ventured into the world proper to train. Round them up and bring them home to the Cactuar Nation! Think you can unravel the Cactuar Mothers' clues and sniff them out? Objective: Find the Ten Gatekeepers ------------------------------> MISSION TIME! <------------------------------ Until you complete it, there will be HS over Bikanel. For this CH we can only go up until Cactuar numero six. Cactuar hunter minigame is now in session! These guys are now hiding all over Spira, making your hunt even more futile. Nooo! Fret not, you have me to uncover all the secrets there are.:) To start, pay attention to minimap. Cacti that give clues to Cactuar's whereabouts are marked as green squares and give off a green aura (please note that N-most green cactus isn't important yet!). Carefully look at the hints given and try to figure out where the hell it's hiding (or just look below). When you want to leave this part of the desert, go to NE corner, examine the vehicle and select [Yeah, it's time we left.]. 1st: Back in Al Bhed Camp, talk to the pilot and select [Oasis]. Cactuar is here. But BEFORE you touch it, talk to the Hypello (if it appears, that is - if it doesn't, just go on with the game), for it sells some awesome acc (list of goods is found below). Now touch the Cactuar and complete the minigame (doesn't matter if you win) and needles are yours. Now that you have it, return to Al Bhed camp, talk to pilot again and this time select [Cactuar Nation]. Back in cactus area approach the green boxed one and talk with it to officially confirm the catch. Now another cactus will turn green... talk to it and onto 2nd Cactuar. 2nd: You'll need to pay a visit to 'B - beach' (as long as you don't enter the village, storyline mission will wait). Cactuar is taking a sunbath there - make sure you make a drop on it! 3rd: Guadosalam is your third destination. Enter the Chateau and go into the secret area where you had your last fights against the Syndicate. In one of the rooms you'll spot a funny chest... if you shoot the chests during this cact-war, you may receive an item! 4th: Calm lands - bridge between Gagazet and Calm lands screen. Here you'll find two Cactuars riding on a chocobo... 5th: Same as 4th Cactuar. 6th: N-most end of 'TP - north'. There's a shelter-like structure found in this area - look for Cactuar stone opposite of it. What's that green shining nearby? This is as far as we can go for this CH. There's a shoopuf caravan that may occassionally appear in Oasis... -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- BIKANEL OASIS SHOP Black Choker (Confuseproof) 4000 | Dragonfly Orb (Stopproof) 4000 Potpourri (Berserkproof) 4000 | Gris-Gris Bag (Curseproof) 4000 Pearl Necklace (Pointlessproof) 4000 | Pretty Orb (Slowproof) 4000 Chaos Shock (Confusetouch, Confuse ACTA) 15000 Fury Shock (Berserktouch, Berserk ACTA)15000 Lag Shock (Slowtouch) 15000 System Shock (Stoptouch) 15000 -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- You must install two Shinra's CommSpheres for this area as well - one in Cactuar Nation (simply visit that destination) and the other is installed automatically as soon as you drop by Bikanel. ----------------------------------------------------------------------------- 12C. BEVELLE ----------------------------------------------------------------------------- BEVELLE AREA MAP 'B - limbo' | 'B - labyrinth 2' | 'B - gaol' | 'B - labyrinth 1' | 'B - restricted' | 'B - fayth' | 'B - antechamber' | 'B - trials 2' | 'B - trials 1' | 'New Yevon HQ 2' ------ 'B - central, catwalk' | | 'New Yevon HQ 4' ------- 'New Yevon HQ 1' --------- 'New Yevon HQ 3' | 'B - central' | 'Highbridge' ----------------------------------------------------------------------------- ITEMS - B - limbo: Blood of the Beast GG* - B - central, catwalk: Electrocutioner, Hypno Crown - B - trials 1: 5x Phoenix Down, 9x Potion, 5x Hi-Potion, 5000 gil, Oath Veil, 4x Remedy - B - antechamber: 2x Chocobo Feather - B - restricted: 800 gil, Beaded Brooch, Faerie Earrings - B - labyrinth 1: 5x Ether, 5x Remedy - B - gaol: 6x Phoenix Down - B - labyrinth 2: Remedy - B - limbo: Crimson Sphere 1 ----------------------------------------------------------------------------- ENEMIES: Barong, Precepts Guard, Detonator, Georapella, Skink, YAC-92, YAU-71, YSLS-99, Flan Blanco, Malboro (BOSS) ----------------------------------------------------------------------------- * - only if you've sided with New Yevon and BEFORE you complete storyline missions 9 and 10 ----------------------------------------------------------------------------- Again, based on your decision of who will you give the sphere back to at start of CH2, two routes are possible: - if you gave the sphere to New Yevon, there's a HS pointing over Bevelle. When you set foot in the area, go N thru the door, then keep walking until you witness a scene. Back on board of Celsius beam to Bevelle again and go all the way to the place where you fought 'impulsive' boss. Here address Pacce to trigger a scene - when option is presented, pick [Go for it!] to receive BLOOD OF THE BEAST GG; this is the only way to receive this GG - if you gave the sphere to Youth League, only portion of Bevelle available for exploring is 'Highbridge' OTHER REFERENCES: STUFF007 Did you know that one more thing can be taken care of? Read on - after you complete both storyline missions 9 and 10 (and REGARDLESS of who you sided with), but BEFORE you tackle storyline mission 11, return to Bevelle yet again. A scene with a known face will be played - enter 'New Yevon HQ 1' and ride the lift up. Here go past three old geezers thru now open door to reach 'B - central, catwalk'. Talk to two monks here to receive ELECTROCUTIONER ACC and HYPNO CROWN ACC. Now visit 'New Yevon HQ 4' and examine bottom pedestal - lift in 'New Yevon HQ 1' will now take you to 'B - trials 1'. In here storm six chests for OATH VEIL ACC, 5000 GIL, 4x REMEDY, 9x POTION, 5x PHOENIX DOWN and 5x HI-POTION. Proceed making your way deeper - in 'B - antechamber' save your game and open the chest for 2x CHOCOBO FEATHER. In 'B - restricted' area (which you access once you jump thru the hole in 'B - fayth chamber') walk to N end of balcony and approach the edge in order for Yuna to slide down the chain. If you didn't get it in CH2 and you want Ribbon, FOLLOW THESE INSTRUCTIONS EXACTLY AS TOLD! Three uppermost plates are already activated, as you were descending here back in CH2. You'll be standing near one of six towers. This tower will be referred to as T1. Counting in anti-clockwise direction the rest will be dubbed T2, T3, T4, T5 and T6. Towers you already must've activated are T1, T3 and T5. Now that access to entrance down in the pit is granted, don't hop down just yet! We gotta get ourselves a Ribbon! Now activate T6 and kill next robot. 4th plate (controled by T6) will emerge in the pit. Now approach T1 and kill PG four times. Activating T2 is your next objective - kill another robot too! T2 controls 6th plate, which will emerge now. Back to T1 and kill PG two times. Finally activate T4... Defeating Geo will spit out 5th plate (which is controled by T4) - now either approach T3 and kill Geo three times, or kill PG three times at T1, choice is yours. Circle of 'life' has been completed. Hop via the plates all the way down and take the entrance. You'll find Ribbon acc in lone chest here. Go back all the way up to six towers. Behind T2 is a chain leading to one more chest with 800 GIL. Same deal is with T3 (along with chest with FAERIE EARRINGS ACC there's a robot fight) and T5 (again, a robot fight and a chest with BEADED BROOCH ACC). When you have the feeling you have enough, leave this area by leaping down to 3rd plate and entering another part of Bevelle temple, called 'B - labyrinth'. You're right, another straighforward path. Drop down, then climb twice to open the chest for 5x ETHER. Drop down, continue N and climb some more, then jump over to next ledge. As you drop down, open another chest somewhat hidden here - it contains 5x REMEDY. At 1stcross take W path... or in case you haven't yet nabbed Downtrodder GG at the end of E path, get it now (if you already got this GG from the chest in earlier CH, shest disappears). Climb either left or right pillar. Then climb whichever pillar *you didn't climb first* to gain access to further parts of Bevelle temple. You'll be in 'B - gaol', a room with a gigantic machine of sorts. Open the chest in NW corner of the room for 6x PHOENIX DOWN. Read this and next couple of paragraphs if you skipped getting Bloodlust and Wring acc in CH2 - contributors Debremus and kokoro comment that Bloodlust chest is still here for taking. Go to where Fatso and Slim were standing in CH2 (remember?). From this position go SW until Yuna falls off ledge to a big platform with switch plate. Step on it to stop the gaol. Step on switch again to get gaol moving - now watch the pistons. Wait until one of them rotates into position so that it will be aligned with Fatso and Slim. If piston falls down so that piston's top is just above the floor level where Fatso and Slim are standing, step on the switch to stop the gaol. Now climb onto the piston and go up the ramp. You will need to press Square to signal Rikku to operate the pistons. You can only call Rikku when Yuna is standing in a safe place - safe place being one of many ledges on the back wall. Look at pistons' positions. Only two of them can point toward back wall at any given time. I'll refer to them as left-rear piston and right-rear piston. But the process will be real easy anyway. Piston can be in highest, middle or lowest position. Okies, with Yuna jump to one of the ledges in the back and press Square. Pistons will start to move - pay attention to the piston that will become rear-left piston and rear-right pistons for now. As soon as left-rear piston rises to highest level and rear-right piston is on middle level, press Square again. Jump on rear-right piston, climb the ramp onto rear-left piston and use it to jump on the ledge of back wall, where a chest with Bloodlust acc can be found. Square again. This time wait for rear-left piston to be on highest level, and rear-right piston to be on lowest level. Make your way to rear-right piston, jump un the ledge, thru the door to 'B - restricted', where a chest with Wring acc awaits your girls. Now how to get back? Square to Rikku - wait until either of rear pistons is on lowest level - this is where you press Square again. Now jump on either piston, make your way to front piston's top and simply jump down. Go W now to reach 'B - laybrinth 2'. If you skipped getting dark knight DSP in CH2, now's your second chance - follow these instructions exactly. Approach the wall which will fall away. Ahead you see three lifts. Use left one first - on upper level climb both elevations to get access to final lift up here (open the chest for REMEDY). Now go S all the way until you fall down. Use N lift now to be transported to elevated switch - climb onto it and two pillars will rise somewhere. Go back down, and now ride right lift to upper level. Take left lift back down to lower level. Use N lift again and you get access to another elevated switch - climb onto it and you have now complete access to dark knight DSP. Use the lift to ride back down, then use left lift to go back up to upper level. Finally use top lift here to get even higher... Up here use the pillars you've been rising to collect dark knight DSP, then save your game at handy SSP. Use platforms on the right to cross the gap and prepare yourself... ***************************************************************************** BOSS BATTLE - MALBORO, MALBORO species --------------------------------- STATISTICS -------------------------------- HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL 5877 | 110 | 310 | 1 | 370 | NTH | NTH | NTH | NTH | IMM | NTH 6171 | 110 | 540 | 2 | 480 | NTH | NTH | NTH | NTH | IMM | NTH ------------------------------- STATUS IMMUNITY ----------------------------- KO, PET, SLE, SIL, POI, CON, BER, CUR, SLOW, STOP, DOOM, DELEF, ACTIC, %DMG DROP ------ [OS-DROP] --- STEAL ----- [OS-STEAL] -- BRIBE ----- [OS-BRIBE] -- 2x Remedy [TwistHdband]| Hi-Potion [8x Remedy] | Remedy [BeadedBroch] 3x Remedy [TwistHdband]| 2xHi-Potion[10x Remedy]| Remedy [BeadedBroch] ----------------------------------- ATTACKS --------------------------------- 1. 'Squirt' - VS one chr - phd, [decreases STR & MAG by -1 level, decreases DEF & MDEF by -2 levels] 2. - VS all chrs - induces poison, darkness, sleep, silence, slow, curse, confusion OR berserk (target is either berserked or confused), arc attack 3. [Chomp] - VS one chr - phd 4. [Halitosis] - VS all chrs - induces itchy 5. [Ingest Antidotes] - VS one chr - phd, decreases Antidote stock by 5 6. [Ingest Eye Drops] - VS one chr - phd, decreases Eye Drops stock by 5 ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: BOSS STRATEGY Why hello there, it sure is nice meeting you... aaaah, it's da Malboro! Run or Bad Breath gets you! Jobs of choice is white mage with dark knights who have mastered anti-status PASA, which will ensure they're afflicted with as less statuses as possible. Believe it or not, but this Malboro is quite easy to be killed - two facts speak for that. First is that it can only attack one girl at a time, and second is that it uses Bad Breath after sustaining damage for 10 times (on all other turns it will use 'squirt'). Even so, be advised - 'squirt' inflicts four breaks on your girls, so longer you take to kill it, bigger the damage you'll be receiving and lesser the damage you'll be giving. When checking status immunities for this guy, you may notice that it can be afflicted with darkness. Big deal, for even with max EVA you will still take hits. But you can inflict all breaks on it, thus making your battle at least somewhat easier. Let's rock finally. As battle initiates, white mage casts Protect, then switch her into third dark knight and keep attacking mercilessly. Weed must die before you attack it for 10th time, or else Bad Breath is imminent on Malboro's next turn, in which case just hope it doesn't affect your girls in too much ways. If you get berserked, that's good, but it's not good if you get confused. Should latter be the case, Esuna or Remedy immediately. If Malboro manages to pile the breaks onto your girls all the way to 10th level, there's one drastic measure you can try - KO such girl and revive her for all breaks to be gone. In case Malboro is OSF, your item stock becomes possible target area. Malboro gains the ability to destroy your Eye Drops and Antidotes in a flash. In addition, its Halitosis will force you to constantly switch DSP (equip Favorite Outfit to be Itchproof), possibly making you forget to lead the battle at hand. Do not allow that - Malboro may only be a slightly harder. Okay, so you may no longer predict when Bad Breath will be used, but hey, where'd the challenge be then? 'Chomp' inflicts huge damage, so protect being in place is a wise decision. BTW, you cannot evade it, for it always hits. Don't worry about your item stock, though - all of the items that can get possibly destroyed can easily be bought later. Malboro is still susceptible to both slow and all seven status breaks. Luckily for you, it has lost the ability to pile up status breaks on you. ***************************************************************************** After the battle pick up CRIMSON SPHERE 1 KEY ITEM lying in plain sight (make sure you watch it as soon as you're aboard Celsius!). Nothing else of interest in whole of Bevelle now. Wish to go back to where you left off in the walkthru? Press CTRL + F, then type in this phrase, without the asterisks: *STUFF010* Shinra's CommSphere? Installed automatically. ----------------------------------------------------------------------------- 13C. CALM LANDS ACCESS TO SIDEQUEST MISSION 16!!! ----------------------------------------------------------------------------- CALM LANDS AREA MAP 'CL - cavern' TO GAGAZET | | | | | | 'CL - gorge bottom' SSP ---------------------- 'CL - bridge' | | | | 'CL - north' | | | |----------------------| | | 'CL - central' SSP ------------ 'CL - facility ruins' | 'CL - south' | TO MACALANIA ----------------------------------------------------------------------------- ITEMS - CL - central: Sprint Shoes, Mega Phoenix - CL - south: 3x Ether - CL - bridge: 2x Hi-Potion - CL - gorge bottom: 2x Mega Phoenix, Tetra Master GG - CL - cavern: White Ring, Blue Ring, Wall Ring, Lightning Gleam, Energy Core 1-8, Star Bracer, Besaid Key* ----------------------------------------------------------------------------- ENEMIES: Amorphous Gel, Adamantoise, Armet, Balivarha, Blue Elemental, Daeva, Chocobo, Flan Blanco, Haunt, Flan Rojo, Grim Gaze, Leucophylla, Peregrine, Pairika, Protean Gel, Queen Coeurl, Skink, Tomb, Rhyos, Vespa, Wild Wolf, Zurvan, Watcher-R, Watcher-S, Watcher-A, Dark Y. (BOSS) ----------------------------------------------------------------------------- * - if you tried to purchase this item in Besaid shop, but shopkeeper said she sold it to a traveler, one of the people you rescue from the cave in sidequest mission 16 hands it over ----------------------------------------------------------------------------- First let's tackle items - W of Rin agency you can find a chest with SPRINT SHOES ACC, while to the E you can raid a chest with MEGA PHOENIX. E from the entrance to Macalania you can loot 3x ETHER. On 'CL - bridge' you'll find HI- POTION, while in 'CL - gorge bottom' 2x MEGA PHOENIX awaits retrieval. Travel agency in the middle of Calm lands? -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- CALM LANDS - RIN AGENCY SHOP Potion 50 | Titanium Bangle (HP+40%) 3000 Hi-Potion 500 | Gold Bracer (MP+60%) 4000 Phoenix Down 100 | Power Wrist (STR+20) 6000 Antidote 50 | Tarot Card (MAG+20) 6000 Eye Drops 50 | Echo Screen 50 | Soft 50 | Holy Water 300 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- Did you at least talk to Clasko in CH1 or CH2? If yes, then please make a visit to 'CL - facility ruins' - you'll find Clasko at the entrance. This is your cue for 'Clean Sweep' sidequest mission. For more details press CTRL + F, then type in this word, without the asterisks: *STUFF013* Clasko will also be here in CH3, in case you forgot to drop by Calm lands in CH2 - like in upper paragraph, you'll be asked if you want to engage in 'Clean Sweep' sidequest mission. Rewards you receive for either scenarios are the same as listed in reference code I typed a bit above. If you'll be beaming down from Celsius, you'll find yourself in front of the entrance to cavern of smelly faith (heh), otherwise you have to walk to 'CL - bridge', and then take the path that leads under one of two bridges to 'CL - gorge bottom'. Approach the entrance for a choice - pick [All right, we'll help.] and mission has begun. ------------------------------> MISSION TIME! <------------------------------ TOURIST TRAP Rescue the tourists who didn't make it out of the cave! They hold the key to unlocking its secrets. Objective: Save the tourists from the fiends ------------------------------> MISSION TIME! <------------------------------ There's 15 people trapped inside the cave. Your objective is to find them and bring them safely out of the cave. I'll describe a way in which you will make four trips total inside the cave. To make it harder on you, each person you'll talk to will inform you of some stupid crap they prefer or dislike. Who cares about that... simply follow this guidelines here and you'll be finished in no time. To have it easy on directions, pay attention to minimap as I will be using it for reference! As you enter, go N and you'll be in 1st room with non-functional teleport pad. Go E and at 1stcross go E again to locate 1st person. Back to 1stcross and now go N to reach 2nd room and 2nd person. Further N is 2ndcross and 3rd person. Go W for now and pay attention - mash X as soon 4th person will come running. If you miss him, return to 2nd room and collect him. Now go back to 1st room to clear the 'luggage'. You will receive ENERGY CORE 1 and ENERGY CORE 2. Back to 2ndcross now hike E to 3rd room, where you will collect 5th, 6th and 7th person - also nab WHITE RING ACC. Again back to 2ndcross, go W and at 3rdcross go E to find 8th person. At 3rdcross now go N and you will find 9th and 10th person as well as BLUE RING ACC. Back to 1st room to clear another 'luggage'. You will receive ENERGY CORE 3 and ENERGY CORE 4. Now return to 3rdcross and go W to reach 4thcross. Go W again and mash X to find 11th person, which is 'hiding' behind the wall. Follow two kids that have escaped via E path of 4thcross into 4th room - you'll find them kneeling towards N end of 4th room (this accounts 12th and 13th person). Take them all back to the entrance - you receive ENERGY CORE 5 and ENERGY CORE 6. But this time you should go out as well. Outside talk to one of the guys staring at the entrance to receive an ENERGY CORE 7, which will help you find last two people still stuck in the cave. Use the teleport in 1st room to reach 4th room. Now face E side and step on teleport to reach 5th room with 14th person inside (make sure to loot treasure first for LIGHTNING GLEAM ACC). Get him back to the entrance - with ENERGY CORE 8 you receive now you have access to W side of teleporter in 4th room. In there you will find 15th and last person to be rescued, which you will of course take outside - plunder the chest for WALL RING ACC. Now that all people are safe, you might want to consider saving, for we're about to face a boss. Go to 4th room yet again, but this time teleport to the N side to reach boss chamber. ***************************************************************************** BOSS BATTLE - DARK Y. --------------------------------- STATISTICS -------------------------------- HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL 22000 | 9999 | 2000 | 15 | 1500 | NTH | NTH | NTH | NTH | IMM | NTH ------------------------------- STATUS IMMUNITY ----------------------------- KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, SLOW, STOP, STR down, DEF down, MAG down, MDEF down, ACCU down, EVA down, LCUK down, DOOM, DELEF, ACTIC, %DMG ---------- DROP ------------------- STEAL ------------------- BRIBE --------- Recovery Bracer | Power Wrist | none Recovery Bracer | Power Wrist | none ----------------------------------- ATTACKS --------------------------------- 1. Daigoro - VS one chr - phd 2. Kozuka - VS one chr - tears off 25% current MP, induces poison 3. Wakizashi - VS one chr OR all chrs - phd 4. Zanmato - VS all chrs - std, reduces HP and MP of all girls to 1 ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: BOSS STRATEGY With lonely exception of Zanmato, memorize this - boss can attack and thus also kill only one girl at once. Daigoro is fairly weak PATK for 200 damage a pop, Kozuka damages girl's current MP and Wakizashi inflicts about 300 damage. But fear Zanmato - it reduces both HP and MP to 1 measly point. As soon as Zanmato has happened, one girl heals immediately and keep other two at standby in case boss happens to pull attack faster and KO a girl. Prior to battle maximize girls' AGL and DEF. Screw MP, we won't need it that much anyway. Also forget about statuses you were hoping to inflict on the boss. With rare exceptions it's immune to almost everything. If you already have samurai DSP from storyline mission 10, consider throwing some cash. As battle starts, you're fairly safe for some rounds before things get hectic - Kozuka will frequently poison your girls, so be on standby to counter this with Antidotes, while Daigoro makes sure to whittle girls' HP down. Or if you have dark knights who have already mastered Poisonproof PASA, so much better! One thing less to worry about. Kozuka is quite useless (we won't be relying on magic at all), while Wakizashi is only a bit stronger than Daigoro IMO. Pay attention to Dark Y.'s charging stances - if you see it lift its right hand in front of its face, Zanmato is coming up next! Immediately prep Mega- Potion and use it. There's a 33% chance Dark Y. might still act a bit faster than the healer and will KO someone with a damaging attack, in which case it is wise to react quickly and use Phoenix Down. The way of the sheeze shows: use two white mages and one warrior or dark knight. Now what you do is have your white mages continously use Pray, while third girl slowly but surely brings down Dark Y.'s HP. When Zanmatoed, two quick Prays will ensure that you don't get wiped out by Daigoro or Wakizashi. ***************************************************************************** MISSION ACCOMPLISHED! If you saved all 15 people, you will receive TETRA MASTER GG. Contributors NGEVA and Skhool101 comment: I managed to save 12 people and I still got this GG. So all is not lost after all - just make sure you nab 12 people and your GG collection will rise. Also, it's highly beneficial you visit N most room in 'CL - cavern' yet again - this time you can plunder a chest there that contains STAR BRACER ACC. Note that Publicity m., Bridal m., chocobo breeding (if you bothered to accomplish the requirements for it in CH2) and lots of other minigames found here are still available for your pleasure, so have fun! MAKE SURE you visit the agency in the middle of Calm lands again - Shinra will install one of his CommSpheres there. If chocobo ranch is open, go there - tag to upper floor by taking the ramp in the middle; doing so will make Shinra install yet another CommSphere. ----------------------------------------------------------------------------- 14C. GAGAZET ACCESS TO SIDEQUEST MISSION 17!!! ----------------------------------------------------------------------------- GAGAZET AREA MAP TO ZANARKAND | 'Road to the Z ruins' | |----- 'G - mountain c4' 'G - summit region' | | | | | |-- 'G - mountain c3' |----------------| | | | 'G - mountain c2' --- 'G - mountain c1' SSP ---------| | 'G - fayth scar 1' -------- 'G - scar cave 1' | | 'G - prominence' | | | 'G - mountain trail' 'G - fayth scar 2' SSP | | 'G - mountain gate' SSP | | | TO CALM LANDS | | |-----------------|-----| | | 'G - scar cave 2' | | | TO FLOATING RUINS ----------------------------------------------------------------------------- FLOATING RUINS AREA MAP 'FR - upper tier' SSP | TO GAGAZET ------------- 'FR - base (lower)' | 'FR - passage' -- E branch -- 'FR - base (upper)' | 'FR - base (upper)' | 'FR - spire' SSP ----------------------------------------------------------------------------- ITEMS - G - mountain gate: trainer DSP - G - summit region: Wishbringer GG ----------------------------------------------------------------------------- ENEMIES: Bascinet, Balivarha, Bicocette, Adamantoise, Bolt Drake, Boris, Gemini, Greater Drake, Grim Gaze, Leucophylla, Mycotoxin, Lupus, Rukh, Queen Coeurl, Spine Drake, Rhyos, Vespa, Watcher-R, Watcher-S, Watcher-A, Garik (BOSS), Ronso Youth (BOSS) ----------------------------------------------------------------------------- Kimahri lonely... almost. Approach him to trigger the scene - you will receive TRAINER DSP, but only if you have talked to Kimahri in CH2 at least AND HAVE CHOSEN MIDDLE OR BOTTOM OPTION AS THE ANSWER. Combo of anything else WILL NOT get you trainer DSP. You will have to wait until next playthru. Woot! Two more DSP to go! Pick [Let's go.] when given option and mission starts. ------------------------------> MISSION TIME! <------------------------------ BATTLE BLOCKADE Garik, in his hatred of the Guado, has decided to launch an attack! Meet him on the summit of Mt. Gagazet and stop him - by force, if that's what it takes. Objective: Stop Garik's attack ------------------------------> MISSION TIME! <------------------------------ You can't use any teleport pads, as Garik fixed-them-up. You'll have to climb Gagazet the hard way. Make it all the way to 'G - fayth scar 1'. This time no climbing for you (it doesn't pay back anyway, as chests haven't been refilled, but you may want to revisit Floating Ruins from CH1, just in case you've forgotten some chests to be stormed), but instead choose path to the left and you'll find yourself inside Gagazet caverns. BTW, stepping on teleport pads as you climb will release the seal on them. Continue your climb until you reach 'G - summit region', but SAVE YOUR GAME before you exit... Depending on your answers to Ronso questions presented on CH1 and CH2, following boss battle can unwind in two ways. If you didn't answer any questions at all, or have missed too many of them, then please read boss entry just below to learn of the strategy for the battle. If Ronso's questions were answered correctly for the most part, then skip this boss entry and read for tips on boss battle below. ***************************************************************************** BOSS BATTLE - GARIK & 2x RONSO YOUTH ------------------------------ GARIK STATISTICS ----------------------------- HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL 6880 | 238 | 380 | 3 | 90 | NTH | NTH | NTH | NTH | IMM | NTH ------------------------------- STATUS IMMUNITY ----------------------------- KO, PET, SLE, SIL, BER, CUR, EJE, SLOW, STOP, DOOM, DELEF, ACTIC, %DMG ---------- DROP ------------------- STEAL ------------------- BRIBE --------- Shining Bracer | Icy Gleam | none Shining Bracer | Icy Gleam | none ----------------------------------- ATTACKS --------------------------------- 1. 'Stab' - VS one chr - phd 2. Mighty Guard - on all enemy party - bestows shell, protect, regen, haste & [increases DEF & MDEF by +2 levels, increases EVA by +1 level] 3. Bane Lance - VS one chr - phd, induces curse, used against black mages 4. Blind - VS one chr - induces darkness ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: --------------------------- RONSO YOUTH STATISTICS -------------------------- HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL 4060 | 170 | 220 | 2 | 20 | NTH | NTH | NTH | NTH | IMM | NTH ------------------------------- STATUS IMMUNITY ----------------------------- KO, PET, SLE, SIL, CUR, DOOM, %DMG ---------- DROP ------------------- STEAL ------------------- BRIBE --------- Remedy | Mythril Bangle | none 2x Remedy | Mythril Bangle | none ----------------------------------- ATTACKS --------------------------------- 1. 'Stab' - VS one chr - phd 2. MP Blowout - VS one chr - robs the girl of all MP ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: BOSS STRATEGY A challenge worthy of your time! You may very well have a lot of problems on your hands, esp considering Garik's Mighty Guard, which grants a lot of useful POSSE on all enemies which are still present in battle. Not only that, is also increased DEF, MDEF and EVA of all enemies - if not disposed of quickly, you'll have troubles hitting them and dealing massive amounts of damage will also be a big problem. The easy way to win this battle is having one girl turn into black mage and equip her with Gris-Gris Bag you've won from Dark B. This will make her immune to curse status. Now all that Garik will do in battle is attack black mage only with Bane Lance. This means no Mighty Guard - woot? Some preparations are to be done before commencing the battle - improve girls' DEF and AGL. A good way of setting yourself up would be to have white mage and songstress - former will be setting up Protect only, while latter will be busy chanting Darkness Dance. And let's not forget dark knight. Why is white mage needed for Protect only? You'll be attacked by 'MP Blowout' a lot and it takes away all MP, making the need for MP quite useless. So when battle starts, white mage casts Protect and then changes into second dark knight. If you've been fluently practicing alchemist's job, you may consider mixing some nice combinations which deal fixed damage regardless of target's stats - only thing that can get in the way is protect and shell. If alchemist isn't an option, you still have attack items from your inventory to toss around. 'Stab' attack usually takes away around 200 HP, so this may encourage you a bit more into winning this battle. It often starts by Garik casting Mighty Guard right off the bat. If you're willing to spend time healing MP needed for white mage to keep casting Dispel (which removes all POSSE induced by Mighty Guard except stat increases), you better have a lot of Ethers in your sack. Both sidekicks will be busy attacking you for most of the time - until one decides that it might be a good idea to reduce one girl's MP to zero. Get rid of at least one sidekick ASAP to reduce the damage you're taking. Believe me, getting pummeled by three guys which have big status boosts ain't a pretty sight to look at. If you have any ability that confuses enemies (most of alchemist's status mixes have such effect, ie Potion + Sleep Grenade), by all means use it (poison inflicted will make sure they don't gain any HP back). And this battle is also another nice opportunity to test out some of SDSP. So, clear POSSE if you can afford to, cast Protect at start of battle, have songstress on Darkness Dance parade, while dark knights kill off sidekicks (or read on various other suggestions I've complied above) and then finish off Garik for good. ***************************************************************************** Now let's talk strategy in case you answered most of the questions correctly. ***************************************************************************** BOSS BATTLE - GARIK & 1x RONSO YOUTH GARIK'S STATS are the same as in above boss entry, but ATTACKS differ ----------------------------------- ATTACKS --------------------------------- 1. 'Stab' - VS one chr - phd 2. Shell - on all enemy party or himself - bestows shell 3. Protect - on all enemy party or himself - bestows protect 4. Bane Lance - VS one chr - phd, induces curse ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: RONSO YOUTH'S STATS are the same as in above boss entry, but ATTACKS differ ----------------------------------- ATTACKS --------------------------------- 1. 'Stab' - VS one chr - phd ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: BOSS STRATEGY This battle is so much easier. To prevent Garik from casting Shell and Protect, simply empty his MP and no more protective stuff for him. You may consider confusing him as well - and he may cast Mighty Guard on you. Unlike above boss battle variation, you will encounter one Ronso Youth in this one. All he will do is a simple PATK, and he doesn't possess MP Blowout attack, making him even easier. Simply use whatever you desire to take down these two bozos. ***************************************************************************** MISSION ACCOMPLISHED! For your efforts you're awarded WISHBRINGER GG. Simply visiting Gagazet made Shinra install two CommSpheres, one at hot spring, the other at the entrance to Gagazet. ----------------------------------------------------------------------------- 15C. ZANARKAND ----------------------------------------------------------------------------- ZANARKAND AREA MAP 'Dome - treasure c.' | 'Dome - great hall' | 'Dome - chamber' | 'Dome - cloister 2' | 'Dome - cloister 1' | 'Dome - corridor' | 'Dome - interior' | 'Z - dome 2' | 'Z - dome 1' | 'Z - ruins' SSP | TO GAGAZET ----------------------------------------------------------------------------- ITEMS - Dome - interior: 2x Dispel Tonic, 3x Phoenix Down - Dome - corridor: 3x Hi-Potion, 2x S-Bomb, Stamina Spring, 2x Remedy - Dome - cloister 1: 2x Lunar Curtain, 2x Mana Spring - Dome - cloister 2: 2x Light Curtain, 2000 gil - Dome - great hall: Mythril Bangle, 3x Phoenix Down, 3x Hi-Potion, 4x Remedy, 3x Remedy, 3x Ether, Soul of Thamasa* ----------------------------------------------------------------------------- ENEMIES: Watcher-R, Watcher-S, Watcher-A, Anole, Flailing Ochu, Guardian Beast, Gucumatz, Mycotoxin, Ironside ----------------------------------------------------------------------------- * - if you didn't bother to pair up the monkeys in CH2, now's your second and last chance to do so; when finished, this item is awarded ----------------------------------------------------------------------------- On 'Z - dome 2' talk to left woman swaying her behind around... -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- ZANARKAND SHOP Potion 50 | Titanium Bangle (HP+40%) 3000 Hi-Potion 500 | Gold Bracer (MP+60%) 4000 Phoenix Down 100 | Diamond Gloves (DEF+40) 6000 Antidote 50 | Mystery Veil (MDEF+40) 6000 Eye Drops 50 | Echo Screen 50 | Soft 50 | Holy Water 300 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- Not much is happening here, except for scene with Isaaru just before the entrance to the cloister. And of course you can choose to start monkey mating if you didn't do it in CH2; or continue doing it, if you got bored. As a reward, you receive SOUL OF THAMASA ACC. As for the items mentioned in item checklist, they can all be stormed from chests. Like with Gagazet, simply visiting Zanarkand made Shinra install a CommSphere. If you've come to this section from 'Post-SM10 bonus stuff' and wish to be taken back to it immediately, press CTRL + F and type in this phrase, without the asterisks: *STUFF009* ############################################################################# PAST REFERENCE - SKIP003 ----------------------------------------------------------------------------- STORYLINE MISSION 9 - G1109 - Besaid in trouble... for real this time. ----------------------------------------------------------------------------- BESAID AREA MAP 'B - fayth chamber' | 'B - antechamber' | 'B - trials' | 'B - nuns' c.' ------------- 'B - Great Hall' --------------- 'B - monks' c.' | | |-------- 'B - house 1' 'B - lodge' --------------| | | | ---- 'B. village' -----|-------- 'B - house 2' 'B - shop' ---------------| | | | |-------- 'B - house 3' | 'B - village slope' SSP | 'B - promontory' | 'B - waterfall w. 2' 'B - ancient r.' | | PASSWORD* 'B - waterfall w. 1' | | 'B - cave' SSP -------------- 'B - crossroads' ----- 'B - valley' | 'B - beach' * - denotes another password protected door - unlock it by entering second set of four ciphers (find details by CTRL + F and type: 1A. BESAID) ----------------------------------------------------------------------------- ITEMS - B - beach: X-Potion, 2500 gil - B - waterfall way 1: Moon Bracer - B - trials: 2x Mana Spring, Favorite Outfit**, Frost Ring** - B - cave: 2x Hi-Potion, 3x Ether* ----------------------------------------------------------------------------- ENEMIES: Barbuta, Cephalotus, Chocobo, Flame Dragon, Gemini, Haunt, Malboro, Pairika, Queen Coeurl, Spine Drake, Zurvan, Watcher-R, Watcher-S, Watcher-A, Dark V. (BOSS) ----------------------------------------------------------------------------- * - get this item behind password protected door, which must be unlocked using second four-cipher-set ** - these items are available during Cloister Gunner's Gauntlet minigame, but don't sweat it, as they're not worth your time ----------------------------------------------------------------------------- Talk to MN and select Besaid island destination. Here enter Wakka's house to have a talk with Lu. Go outside for another scene and then enter Besaid temple. Or raid the chests first... MOON BRACER ACC awaits you below the bridge on 'B - waterfall way 1', on 'B - beach' visit the secluded beach for X-POTION and 2500 GIL. Lastly, visit 'B - cave' and nab 2x HI-POTION and 3x ETHER inside. And here's the shop goods... -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- BESAID SHOP Potion 50 | Watery Gleam (Waterstrike) 3000 Hi-Potion 500 | Blue Ring (Water Ward, Water ACTA) 3000 Phoenix Down 100 | NulTide Ring (Waterproof, Watera ACTA) 8000 Antidote 50 | Eye Drops 50 | Echo Screen 50 | Soft 50 | Holy Water 300 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- Approach the guy at base of stairs and talk to him to initiate the mission. ------------------------------> MISSION TIME! <------------------------------ PROTECT BESAID TEMPLE! Fiends have appeared deep within the temple where Yuna first trained. Get rid of them before Beclem sets fire to the entire place! Objective: Purge the fiends from the temple ------------------------------> MISSION TIME! <------------------------------ Take the easy-to-follow path until you spot Wakka near the lift leading down. In the room nearby you can find 2x MANA SPRING in the chest. Now approach Wakka for a scene. Go right and you'll see another surprise... ***************************************************************************** BOSS BATTLE - DARK V. --------------------------------- STATISTICS -------------------------------- HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL 8430 | 9999 | 1500 | 15 | 1200 | NTH | NTH | NTH | NTH | IMM | NTH ------------------------------- STATUS IMMUNITY ----------------------------- KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, STOP, DOOM, DELEF, ACTIC, %DMG ---------- DROP ------------------- STEAL ------------------- BRIBE --------- Moon Bracer | 4x Healing Spring | none Moon Bracer | 6x Healing Spring | none ----------------------------------- ATTACKS --------------------------------- 1. 'Smash' - VS one chr - phd 2. Energy Ray - NATT VS all chrs - mgd 3. Energy Blast - NATT VS all chrs - mgd 4. Sonic Wings - VS one chr - wipes away some of girl's MP ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: BOSS STRATEGY Dark V. is not to be taken lightly like first of its kind we've defeated at the end of CH2. However, if you know what's in the woods for you, this boss is manageable. For starters, it doesn't have any attack pattern it strictly follows, meaning you'll have to be on your toes for whole battle. Boss' 'smash' hits one for about 300 damage, Energy Ray hits all for 300, while Energy Blast deals 400 damage to all girls. Did you remember to buy lots of Hi-Potions on Celsius when I advised you to? Also prior to battle fix up girls' DEF and AGL, for boss is quite fast. Hi-Potions you've brought along will help manage to keep a steady flow of HP, unless you're considering bringing into battle white mage who will tip odds in your favor by Protect and Shell. Still problems with all that? Jobs of choice are two dark knights (I don't recommend samurais (ie, if you've cleared storyline mission 10 already)) and white mage. Have white mage Protect, then Shell everybody - afterwards you have two options. Either you keep up Cura/ga-on-all-girls tech or you use Hi- Potions or Mega-Potions to heal your wounds (in latter case employ alchemist who has learned Mega-Potion ACTA), while dark knights slowly chip away at Dark V.'s HP until it's defeated. Shell will help keep damage from Energy Ray and Energy Blast at a safe distance, only problem left being 'smash' which is used so often. Fortunately you can inflict all Breaks on boss, so you may also want to consider warrior's ACTA. Or how about berserker with Counterattack PASA? Every time you're attacked Dark V. will feel the pain right back. There are quite a few options for defeating this sucker, you just need to seek them out. ***************************************************************************** With this Storyline Mission 9 has come to an end. A new minigame now opens up in Besaid temple cloister, called Cloister Gunner's Gauntlet. Details on it are found in section 20. ----------------------------------------------------------------------------- STORYLINE MISSION 10 - G1110 - A fiery doom of Kilika island. ----------------------------------------------------------------------------- KILIKA AREA MAP 'K - fayth chamber' | 'K - antechamber' | 'K - trials' | 'K - lift' | 'K - great hall' SSP | 'K - temple' | 'K - pilgrimage r.' | USING THE TREETOP SHORTCUT | 'Kilika woods' SSP ----- 'Kilika - hill' | | to Kilika woods PASSAGE BLOCKED UNTIL YOU TALK TO DONA* | 'K - Dona's' ----------------- 'K - res. area' | 'K - dock' SSP ----------------------------------------------------------------------------- ITEMS - K - dock: Ether, 2x Mana Tablet, 3x Antidote, 2x Phoenix Down, 3x Eye Drops, Chaos Maelstrom GG* - K - res. area: 2x Light Curtain, Star Curtain, 2x Lunar Curtain, 3x Holy Water, 2000 gil, Bushido Lore** - K - trials: samurai DSP ----------------------------------------------------------------------------- ENEMIES: Assassin Bee, Chocobo, Daeva, Pairika, Haunt, Ironside, Queen Coeurl, Watcher-R, Watcher-S, Watcher-A, Yevon's Finest***, Yevon Striker***, League Mage***, League Warrior***, League Ranger***, Dark I. (BOSS) ----------------------------------------------------------------------------- * - find 13 squatter monkeys hidden in Kilika woods and then return to the woman found on 'K - dock' in lower right corner; talk to her and you get this item as a reward ** - you must make it past the gate undetected *** - depending who you sided with dictates these enemies - if you're with Youth League, you will have to fight Yevonites, and vice versa ----------------------------------------------------------------------------- Back onboard choose Kilika as next destination. Chests have been refilled, so steal the contents again, but do NOT visit Dona's yet. MAKE SURE you talk to camera man on the boat in lower right corner of 'K - res. area' - choose [Okay, thanks.]. Doing this is important for getting acc later in CH5. The woman on 'K - dock' is selling... -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- KILIKA - DOCK'S SHOP Potion 50 | Twist Headband (Sleepproof) 3000 Hi - Potion 500 | White Cape (Silenceproof) 3000 Phoenix Down 100 | Silver Glasses (Darkproof) 3000 Antidote 50 | Star Pendant (Poisonproof) 4000 Eye Drops 50 | Echo Screen 50 | Soft 50 | Holy Water 300 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- To pass the guards of N Kilika gate you'll need Dona's assistance - but before that save your game, for you want next acc, trust you me. Enter her house, after the scene climb the stairs to collect some gil from the chest. Now go back out - when choice is prompted, select [You bet I am!] to activate minigame. Sneak through the gate unnoticed while Dona distracts one of the guards. Wait for a guard to open the gate, then make a break for it! Press X to rush the gate, or R1 to switch point of view. Watch closely, and when time is right, press X to rush the gate. The guard Dona is talking to will occassionally turn around to check the gate - don't rush when he's looking. If you get thru unnoticed, you'll score BUSHIDO LORE ACC in the chest that will appear. Should you be noticed, chest won't appear - in latter case simply reload your game. You're thru! We're in Kilika forest again at 1stcross. All routes to Kilika temple have now been thoroughly blocked. There's three blockades in total, so search out all three to see a scene. Remember a giant log that crosses over the path? Return there and a scene will trigger - on next screen simply go N. Now climb the stairs to the top - mission is triggered at last. ------------------------------> MISSION TIME! <------------------------------ PEST CONTROL Restore order by stamping out the fiends coming from Kilika Temple! Objective: Put a stop to the fiends' rampage ------------------------------> MISSION TIME! <------------------------------ If you need to resupply, talk to the guy pacing around... -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- KILIKA - DOCK'S SHOP Potion 50 | Hi - Potion 500 Phoenix Down 100 | Antidote 50 Eye Drops 50 | Echo Screen 50 Soft 50 | Holy Water 300 -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- Enter the temple, use SSP to save and enter the cloister. Step on lift and press X to activate, then proceed N to another entrance. Kill Daeva in following battle - it should be easy, as Daeva tends to cast Haste on itself first. Approach blue-flamed door and kill another Daeva. In next room examine blue flame on E wall, then W wall and finally N wall. Each time you'll also need to kill one Daeva. Enter next room and kill two Daevas to disable the flames. As you go down the stairs, pay attention to the floor - pick up SAMURAI DSP found there. Stick with dark knights for now, BTW. Go up the stairs and another old friend says hi... ***************************************************************************** BOSS BATTLE - DARK I. --------------------------------- STATISTICS -------------------------------- HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL 8820 | 9999 | 1800 | 15 | 1300 | ABS | WKN | NTH | NTH | IMM | NTH ------------------------------- STATUS IMMUNITY ----------------------------- KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, STOP, DOOM, DELEF, ACTIC, %DMG ---------- DROP ------------------- STEAL ------------------- BRIBE --------- Angel Earrings | Fiery Gleam | none Angel Earrings | Fiery Gleam | none ----------------------------------- ATTACKS --------------------------------- 1. 'Smash' - VS one chr - phd 2. Meteor Strike - NATT VS all chrs - mgd 3. Hell Fire - FATT VS all chrs - fire mgd 4. Firaga - FATT VS all chrs - fire mgd ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: BOSS STRATEGY Dark I. will start to cause problems - Meteor Strike hits one for 500 damage, 'Smash' is worth 200 to one, Firaga 300 to all and Hell Fire 500 to all girls. Unfortunately it appears that Dark I. doesn't have a set attack pattern, sadly making him unpredictable. But with a big chunk of Hi-Potions you've brought along it ain't a problem to keep your HP up, yes? Prior to battling this guy check you acc and see if you have any fire resistant acc stuffed in there... if you do, make sure to equip those acc - you've just rendered 50% of Dark I.'s attacks weaker or completely obsolete. Only thing left to worry about is 'swipe' (Protect white magic) and Meteor Strike (Shell white magic). Okay, bring in white mage and two dark knights. Have white mage Shell everybody, and you may also want to employ using Protect just in case, then keep up Cura/ga-on-all-girls tech, while dark knights slowly chip away at Dark I.'s HP until it's defeated. You just can't lose. ***************************************************************************** With this Storyline Mission 10 has come to an end. ############################################################################# POST-SM10 BONUS STUFF - EX006 ############################################################################# OTHER REFERENCES: STUFF009, STUFF010 After clearing storyline mission 10 you are again allowed to choose any destination you desire. Only new thing available is another scene in Bevelle. I ENCOURAGE YOU TO TAKE IT ON! DO NOT MISS IT! Details are found by pressing CTRL + F, then typing in this phrase, without the asterisks: *STUFF007* Aside from that, not much is new in terms of new places being available or new sidequests being triggered. All has already been covered in Post-SM8 bonus stuff section. To get to it immediately, press CTRL + F and type in this phrase, without the asterisks: *STUFF008* In case you've neglected some of the sidequests or minigames, I encourage you to take them on now. After taking on storyline mission 11 you will not be able to select your next destination, but will instead be 'forced' into fixed storyline mission. BEFORE CONFRONTING BOSS OF STORYLINE MISSION 11 THIS IS YOUR LAST CHANCE IN CH3 TO CLEAR SIDEQUEST MISSIONS AVAILABLE. ############################################################################# ----------------------------------------------------------------------------- STORYLINE MISSION 11 - G1111 - An electrifying trip to Djose temple. ----------------------------------------------------------------------------- DJOSE AREA MAP 'D - fayth chamber' | 'D - antechamber' | 'D - trials' | | 'D - living q 1' | 'D - living q 2' |------------------|---------------------| | | TO MOONFLOW 'D temple' SSP ---- 'D - reception' | | |--------------- 'D - p. road' | 'D highroad' | TO MUSHROOM R. * - access to Djose temple's rooms is temporarily offline ----------------------------------------------------------------------------- ITEMS - D temple: Al Bhed primer - D - living q 1: Remedy - D - trials: Stamina Spring, Wristband - D - antechamber: Unwavering Guard GG ----------------------------------------------------------------------------- ENEMIES: Haunt, Pairika, Tomb, Dark Ix. (BOSS) ----------------------------------------------------------------------------- After two scenes pick up Djose temple destination. After some talking... ------------------------------> MISSION TIME! <------------------------------ NO WAY, DJOSE! Eliminate the fiends that have appeared inside Djose Temple! Be careful, though. These fiends aren't to be taken lightly. Objective: Liberate the temple ------------------------------> MISSION TIME! <------------------------------ ... you receive AL BHED PRIMER KEY ITEM. Enter Djose temple and raid the chest in 'D - living q 1' for REMEDY. then enter 'D - trials'. Proceed down the hallway, go past the stone lift and jump across the chasm to reach a chest with STAMINA SPRING. Jump back across and activate stone lift to reach upper floor. Go N to a room with five pedestals - one of them removes electric barrier barring access to final part of cloister - storm the chest for WRISTBAND ACC. Choose which to push, you can only choose wrong four times, 5th is always correct. Which pedestal unlocks the barrier is completely random and changes with each playthru. If you push in wrong pedestal, you must fight a battle. Once barrier is removed, up you go... ***************************************************************************** BOSS BATTLE - DARK IX. --------------------------------- STATISTICS -------------------------------- HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL 12380 | 9999 | 2600 | 15 | 1800 | NTH | NTH | ABS | WKN | IMM | NTH ------------------------------- STATUS IMMUNITY ----------------------------- KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, STOP, DOOM, DELEF, ACTIC, %DMG ---------- DROP ------------------- STEAL ------------------- BRIBE --------- Soul of Thamasa | Sprint Shoes | none Soul of Thamasa | Sprint Shoes | none ----------------------------------- ATTACKS --------------------------------- 1. 'Smash' - VS one chr - phd 2. Recharge - LATT on itself - light mgd, restores 200 HP and 200 MP 3. Aerospark - STATT VS one chr - fractional std, tears off 62,5% current HP 4. Thor's Hammer - NATT VS all chrs - mgd 5. Thundara - LATT VS all chrs - light mgd ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: BOSS STRATEGY Dark Ix. will be a problem child to defeat - Thundara strikes all for 150, 'Smash' strikes one for 200, Thor's Hammer all girls for 700 damage. Prior to battle check your inventory to see if you have any acc that reduce lightning damage in any way. Anything lightning related that you have equipped means one worry less of your back. Don't forget to have pockets bursting from a supply of Hi-Potion (alchemist will do perfect here). Here's boss attack pattern! Once it uses Aerospark for the fourth time, it'll use Recharge on next turn, followed by Thor's Hammer. Then pattern repeats. Boss relies heavily on lightning attacks. Jobs of choice are yet again white mage and two dark knights. Have white mage Shell everybody, and you may also want to employ using Protect just in case, then change her into third dark knight and help hacking other two. Percentage wise, there's 40% chance that Dark Ix. will use an attack that cannot kill you - Recharge on itself or Aerospark (gravity attack based on current HP, but damage done cannot be reduced in any way). As soon as you see boss cast Recharge on itself, heal yourself up - next attack coming is Thor's Hammer. If there's a chance, apply shell status as well, otherwise make sure your HP is around 1000 or so. Be advised - Thor's Hammer is NON-ELEMENTAL ATTACK. It is not lightning based. Should you choose to cripple the boss when it comes to offensive and defensive powers, feel free to bust it up will all breaks. Like Dark I., Dark Ix. as well isn't immune to them. It can also be slowed down, which is a recommended status to be used, as boss is quite fast in launching its attacks. ***************************************************************************** Big amount of scenes. UNWAVERING GUARD GG, CRIMSON SPHERE 2 KEY ITEM and CRIMSON SPHERE 3 KEY ITEM are yours (make sure you watch them as soon as you're aboard Celsius!). When in control, run around a bit until few more scenes kick in. When Yuna says [I'm all alone.], MAKE SURE YOU PRESS X BUTTON! KEEP PRESSING THAT X BUTTON LIKE THERE'S NO TOMORROW! If you heard FOUR whistles, you've done great. With this Storyline Mission 11 has come to an end. CHAPTER 3 COMPLETE! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ----------------------------- CHAPTER 4 - G11CH4 ---------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- CELSIUS AREA MAP 'C - deck' | 'C - bridge' SSP | 'C - cabin' | 'C - engine room' ----------------------------------------------------------------------------- ITEMS - C - engine r.: 7x Phoenix Down, 3x Turbo Ether, 6x Remedy, 8x Hi-Potion - C - bridge: 3x OR 4x Al Bhed Primer* - C - cabin: Pearl Necklace**, Safety Bit**, Sublimator**, Shmooth Shailing** - C - engine room: Crimson Sphere 5*** ----------------------------------------------------------------------------- ENEMIES: None. ----------------------------------------------------------------------------- * - you get one extra Al Bhed primer from Macalania broadcasts in case you didn't pay off O'aka's debt before end of CH2 ** - you get one of these items when performing dancing minigame *** - get if after Yuna's concert IMMEDIATELY ----------------------------------------------------------------------------- Aboard on Celsius again, eh? Let's do optional stuff first. Here's the things Barkeep sells... -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- BARKEEP'S SHOP Potion 50 | Twist Headband (Sleepproof) 3000 Hi-Potion 500 | White Cape (Silenceproof) 3000 Phoenix Down 100 | Silver Glasses (Darkproof) 3000 Antidote 50 | Star Pendant (Poisonproof) 4000 Eye Drops 50 | Echo Screen 50 | Soft 50 | Holy Water 300 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- While you're here, also make sure that you choose [Rest.] when you talk to Barkeep. And as usual, engine room chests have been restocked, so be sure to steal from them: 6x REMEDY, 8x HI-POTION, 7x PHOENIX DOWN and 3x TURBO ETHER. Head for the lift and choose 'C - deck'. Up here find Paine and talk to her, then back to bridge. AL BHED PRIMER KEY ITEM is yours. Now talk to Shinra and choose a new option added to his menu, called [CommSphere Network]. You'll see a map of Spira with four functional CommSpheres - Besaid, Kilika, Mushroom rock and Bevelle. Connect to these four at least once to trigger the event back in Celsius. Controls for camera: directionals move the camera in desired direction, R1 zooms in picture three times, then resets, while Square skips the sequence entirely. Connect to Besaid, turn camera right until you spot Wakka's house and wait a bit. Wakka will walk out and start blahblah... Then connect to Kilika - turn camera right and Dona will share her bit. Mushroom rock is next - talking straight away... Finally connect to Bevelle. Here you must wait few seconds for someone to appear and start talking - if he doesn't, turn camera around a bit, then reset the position and he will appear. BTW, if you've sided with New Yevon, CommSphere at Mushroom will be tossed in the ocean after viewing the scene there. If you've sided with Youth League, CommSphere at Bevelle will be shot at after viewing the scene there. Once you view all four sequences, talk to MN to your left. When in control of Yuna, TALK TO PAINE SO SHE MENTIONS HYMN OF THE FAYTH! Now talk to Shinra yet again and choose first option to get a view on all CommSpheres you've been placing over Spira. If you don't wish to be bothered by that and would like to skip to next part of walkthru, press CTRL + F and type in this phrase, without the asterisks: *SKIP004* ############################################################################# POST-SM11 BONUS STUFF - EX007 ############################################################################# There's one single bonus thing that can be taken care of before tackling storyline mission 12. After viewing four initial CommSphere sequences, talk to MN to your left. When in control of Yuna, Shinra will inform you that all of 20 CommSpheres are now operational. Talk to him yet again and choose first option to get a view on all CommSpheres you've been placing over Spira. Concentrate on one at a time - keep connecting to them, then rotate the camera, look for interesting features and so on until either the CommSphere breaks or there's nothing else interesting left to be spotted when viewing the CommSpheres. Be advised - sometimes it takes quite a long time before the scene starts, so don't disconnect! If you've been following my guide fluently, then you'll be able to see all of the scenes listed below. NOTE: Scenes that end with [!] award % completion! AREA | SHORT DESCRIPTION OF EVENT ----------------------------------------------------------------------------- BESAID | - two kids play some stupid game | - a dog will examine the CommSphere after some time | - Wakka will emerge from his house and act funny [!] | - blitzball practice by the Aurochs | - wait a while and Keepa gets it in the stomach | - a scene with Beclem [!] | - look around and after a while CommSphere goes offline KILIKA 2 | - direct the camera towards entrance of the temple, zoom in on | it, Barthello comes out, zoom in on him, and in the end he | breaks the CommSphere [!] | - no further transmissions possible KILIKA 1 | - if you've sent Lian and Ayde to Kilika, Dona will mention | them | - some random talk about life in Kilika | - Dona is sleeping; zoom on her thrice so that she speaks | - two further transmissions are possible, but nothing to see | that adds % LUCA | - Shelinda has an interview | - Shelinda has an interview | - Shelinda has an interview [!] | - no further transmissions possible MI'IHEN | - LEAVE THIS BEACON FOR LAST!!! For details press Page Down | three times. MUSHROOM | - connect here for six different outcomes, but there's nothing | to see that adds % | - these scenes are only available if you gave stolen sphere to | Youth League DJOSE | - Al Bhed man will approach the camera and say blah blah, you | receive AL BHED PRIMER KEY ITEM afterwards [!] | - Al Bhed man will enter and say some lines | - if you've sent Lian and Ayde to Djose, you'll see them | emerge from the Cloister | - Al Bhed man will enter and say some more lines | - turn camera right and see a convo between Al Bhed man and | woman | - Al Bhed female will wonder about sth, you receive AL BHED | PRIMER KEY ITEM afterwards | - Al Bhed female steals the CommSphere | - no further transmissions possible MOONFLOW | - connect here for four different outcomes, but there's | nothing to see that adds % GUADOSALAM | - see a scene with Fatso [!] | - six further transmissions are possible, but nothing to see | that adds % THUNDER P. | - wait until you hear some bird noises, turn camera right and | you'll see a chocobo, zoom in thrice, chocobo is yours [!] | - wait until you hear some bird noises, turn camera towards | lighting tower, you'll see a chocobo behind, zoom in thrice | and chocobo is yours | - no further transmissions possible MACALANIA 1 | - Bayra, Donga and Pukutak will appear and spill some beans, | WAIT until they disappear [!] | - if you didn't stop Garik in CH3, Ronsos enter the woods and | war begins | - if you didn't stop Garik in CH3, Guado will be seen watching | the battle | - if you stopped Garik in CH3, two Guados will be seen talking MACALANIA 2 | - if you never bothered to get O'aka, or didn't pay off his | debt by the end of CH2, Al Bhed woman gets near camera and | says her line, you receive AL BHED PRIMER KEY ITEM | afterwards | - if you paid O'aka's debt before end of CH2, he emerges from | the shop and talks to Yuna [!] | - connect here for eight more different outcomes, but there's | nothing to see that adds % BIKANEL 1 | - speak to Nhadala about recent events in Bikanel [!] | - nothing else of interest BIKANEL 2 | - connect here for two different outcomes, but there's nothing | to see that adds % BEVELLE | - if you sided with Youth League, the CommSphere will be shot | at by Yevonites and make further transmission impossible | - if you sided with New Yevon, you'll see guards getting | yelled at for letting Maroda escape | - the brat group beats up some Yevonites | - the brat group examines the CommSphere [!] | - nothing else of interest CALM LANDS 1 | - you'll see customers coming and going, leave this be for | around two minutes, then disconnect | - you'll see customers coming and going, leave this be for | around two minutes, then disconnect; THIS IS DIFFERENT THAN | THE ONE ABOVE! | - you'll see the wannabe-husband stare in the distance, and | his father will then comfort him | - wait a little until you see the father jump up the hill; | he'll get the chest from somewhere, place something in it | and hide the chest | - something will eat the CommSphere CALM LANDS 2 | - if you didn't catch any chocobos before the end of CH3, | you'll see Clasko saying he's hopeless | - if you caught a chocobo before the end of CH3, you'll see | Clasko peting the chocobo | - if you caught a chocobo before the end of CH3, you'll see a | convo between Yuna and Clasko [!] | - connect here for two more different outcomes, but there's | nothing to see that adds % GAGAZET 1 | - have a talk to Kimahri [!] | - nothing else of interest GAGAZET 2 | - zoom in on the Ronso | - wait a bit, then look for a Cactuar in lower right corner | - see a scene with Tobli [!] | - zoom in on one of the heads | - wait until one of the shoopufs gets really close | - zoom in on person swimming | - turn right to see a scene with Buddy and Barkeep [!] | - zoom in on O'aka, and wait for Shinra's input [!] | - wait until you hear Wantz scream | - a scene between Maroda, Pacce and Isaaru [!] | - a scene between Elma and Lucil [!] | - a scene with Maechen [!] | - a scene with a chocobo and Clasko; if no chocobos have been | caught before the end of CH3, you see Clasko alone | - a scene with Nhadala, Rin and Cid [!] | - a scene with Dona [!] | - nothing else of interest ZANARKAND | - nothing of interest ----------------------------------------------------------------------------- OTHER REFERENCES: STUFF011 Of special importance is viewing the beacon on Mi'ihen road. First time you check it out, Rin will walk out of agency and address Yuna in helping him out to clear confusion as to why did machines go on a rampage not long ago. Pick [Certainly.] when asked. Trust me, you want this. Controls are as follows: directionals move the camera in desired direction, R1 zooms in picture three times and then resets, R2 brings up camera switch menu, Circle calls up Rin, Square skips the sequence entirely. Here are camera's locations... CAMERA 1 - Travel Agency, front CAMERA 2 - Travel Agency, back CAMERA 3 - Ruins CAMERA 4 - Newroad CAMERA 5 - Hover crash site CAMERA 6 - Oldroad interior CAMERA 7 - Shinra's Commsphere (must have seen Shinra drop it off the cliff after 'Machina Mayhem!' mission) CAMERA 8 - Highroad north entrance For this guide you'll want to get Ragnarok acc as well as your favorite blondie. If this is the case, examine cameras in this order: - CAM3: wait for a machine to come running and press Circle - CAM4: a group of people is stationed here, press Circle - INVESTIGATION LEVEL UP! - CAM5: wait for three machines to get near the hover, press Circle - CAM7: simply press Circle - INVESTIGATION LEVEL UP! - CAM1: turn camera left until you see Rin, press Circle - CAM2: turn camera up and wait for somebody to start hammering the roof, then press Circle - INVESTIGATION FINISHED! You will receive Ragnarok later in CH5. If you've come to this section from 'Post-SM12 bonus stuff' and wish to be taken back to it immediately, press CTRL + F and type in this phrase, without the asterisks: *STUFF012* ############################################################################# PAST REFERENCE - SKIP004 ----------------------------------------------------------------------------- STORYLINE MISSION 12 - G1112 - Moonflow Marathon! Who will win? ----------------------------------------------------------------------------- MOONFLOW AREA MAP NO ENTRANCE TO GUADOSALAM | 'M - N bank road' | 'M - N wharf' | 'M - N wharf - dock' | 'M - S wharf - dock' | 'M - S wharf' SSP | 'M - S bank' | 'M - S bank road' | NO ENTRANCE TO DJOSE ----------------------------------------------------------------------------- ITEMS - M - N bank road: Black Tabard GG ----------------------------------------------------------------------------- ENEMIES: Bandit, Blackguard, Ruffian, Shell Shocker, Flan Blanco, Chocobo, Barbuta, Agama, Balivarha, Taromaiti, Varan, Archaeothyris, Watcher-S, Watcher-R, Watcher-A ----------------------------------------------------------------------------- ------------------------------> MISSION TIME! <------------------------------ WHERE'S TOBLI? Find Tobli and enlist his help in producing Yuna's concert! Objective: Speak with Tobli ------------------------------> MISSION TIME! <------------------------------ Talk to MN when he's sitting in top left seat and choose [You bet!]. HS in Moonflow road has appeared. I hate this mission, heh! You begin in 'M - S bank road', so no way to go but N. A scene will be triggered and you'll spot your objective. Keep advancing N until you reach 'M - S wharf' for a scene. Back to 'M - S bank road' - retrace your steps until you see that midget try to escape on a vehicle. Great, now you must return to 'M - S wharf' again. Cross the Moonflow by shoopuf, then make it all the way to 'M - N bank road'. Go to the entrance of Guadosalam and MISSION ACCOMPLISHED! You get BLACK TABARD GG! With this Storyline Mission 12 has come to an end. When in control of Yuna, talk to Shinra and choose first option to get some new scenes considering beacons you've planted over Spira in CH3. If you don't wish to be bothered by that and would like to skip to next part of walkthru, press CTRL + F and type in this phrase, without the asterisks: *SKIP005* ############################################################################# POST-SM12 BONUS STUFF - EX008 ############################################################################# So viewing the beacons again, are we? Concentrate on one at a time - keep connecting to them, then rotate the camera, look for interesting features and so on until either the beacon breaks or there's nothing else interesting left to be spotted when viewing the beacons. Be advised - sometimes it takes quite a long time before the scene starts, so don't disconnect! If you've been following my guide fluently, then you'll be able to see all of the scenes listed below. NOTE: Scenes that end with [!] award % completion! AREA | SHORT DESCRIPTION OF EVENT ----------------------------------------------------------------------------- BESAID | - zoom in on Beclem [!] | - turn right and have a talk with Lu, WAIT until Wakka emerges | onto the scene as well [!] | - four further transmissions are possible, but nothing to see | that adds % KILIKA 2 | - no transmissions possible KILIKA 1 | - zoom in on Dona [!] | - zoom in on Dona | - scene will automatically unfold [!] | - scene will automatically unfold [!] LUCA | - nothing to see that adds % completion MI'IHEN | - LEAVE THIS BEACON FOR LAST!!! For details press Page Up | three times. MUSHROOM | - if you sided with New Yevon, all you'll see is water | - this and below events occur if you sided with Youth League; | for this event you'll see convo with Lucil [!] | - see a convo with Yaibal [!] | - four further transmissions are possible, but nothing to see | that adds % DJOSE | - please see the scenes listed in CommSphere events above MOONFLOW | - if you sent Lian and Ayde to the Moonflow in CH3, a scene | with the two of them will unfold | - wait for Elma to appear, then zoom in on her [!] | - shoopuf will crash the CommSphere | - no further transmissions possible GUADOSALAM | - see another scene with Fatso [!] | - seven further transmissions are possible, but nothing to see | that adds % THUNDER P. | - nothing of interest MACALANIA 1 | - Bayra, Donga and Pukutak will appear and spill some beans, | WAIT until they disappear | - Pukutak appears, waves and disappears | - Donga appears, waves and disappears | - Bayra appears, waves and disappears | - nothing else of interest MACALANIA 2 | - if you paid O'aka's debt before end of CH2, he emerges from | the shop and talks to Yuna about the concert [!] | - connect here for six more different outcomes, but there's | nothing to see that adds % BIKANEL 1 | - KABOOM! and there goes the CommSphere BIKANEL 2 | - zoom in on main cactus until Yuna and Shinra talk about sth, | then zoom in on Benzo... and there goes the CommSphere BEVELLE | - please see the scenes listed in CommSphere events above CALM LANDS 1 | - please see the scenes listed in CommSphere events above CALM LANDS 2 | - please see the scenes listed in CommSphere events above GAGAZET 1 | - if you didn't stop Garik in CH3, you will have three | different transmissions, but none of them add % completion | - if you stopped Garik in CH3, you will have five different | transmissions, but none of them add % completion | - after viewing three or five of the above transmissions, | Garik will appear and talk about Ronsos | - nothing else of interest GAGAZET 2 | - please see the scenes listed in CommSphere events above ZANARKAND | - see a scene with Isaaru [!] | - Yuna and Isaaru talk about using machinas for talking | - turn camera left, see Isaaru lying on the ground, zoom in, | hear him say: 'What am I supposed to be protecting...?' [!] | - nothing of interest ----------------------------------------------------------------------------- Of special importance is viewing the beacon on Mi'ihen road - to find details on it, press CTRL + F and type in this phrase, without the asterisks: *STUFF011* OTHER REFERENCES: STUFF012 ############################################################################# PAST REFERENCE - SKIP005 When you're finished with viewing the spheres, head for Celsius' inn. Here Rikku is trying to dance and you're invited to try your wits at keeping up with her. Mindblower suggests that you should just concentrate on mashing all buttons wildly - which is what you should do. You'll get that high score in no time. Here's the rewards you can reap: - PEARL NECKLACE ACC for scoring up to 49 points - SAFETY BIT ACC for scoring between 50 and 99 points - SUBLIMATOR ACC for scoring between 100 and 149 points - SHMOOTH SHAILING ACC for scoring more than 150 points ----------------------------------------------------------------------------- STORYLINE MISSION 13 - G1113 - Sunday stroll thru Thunder Plains. ----------------------------------------------------------------------------- THUNDER P. AREA MAP NO ENTRANCE TO MACALANIA | 'TP - north' | |-------------|-----------| | | 'TP - agency' --- 'TP - agency, f' SSP |------ 'TP - fiend haunt' | | |-------------|-----------| | 'TP - south' SSP | NO ENTRANCE TO GUADOSALAM ----------------------------------------------------------------------------- ITEMS - TP - south: 6x Echo Screen, X-Potion, Glass Buckle - TP - north: 4x Phoenix Down, 2x Petrify Grenade, Turbo Ether - TP - fiend haunt: 2x Phoenix Down, X-Potion, Black Ring, Elixir, Haste Bangle ----------------------------------------------------------------------------- ENEMIES: Aka Manah, Anole, Archaeothyris, Armet, Assassin Bee, Balivarha, Barbuta, Blue Elemental, Bolt Drake, Chocobo, Flan Rojo, Gemini, Gigas, Ironside, Malboro, Spine Drake, Taromaiti, Varan, Watcher-S, Watcher-R, Watcher-A, Zalamander (BOSS) ----------------------------------------------------------------------------- Once you're done, return to bridge and talk to MN or Bro, then choose [Let's land.] Beam down to Thunder plains... ------------------------------> MISSION TIME! <------------------------------ CONCERT CLEAN-UP A fiend has crawled out from beneath the earth. Exterminate it so concertgoers can listen to your song without any distractions! Objective: Defeat the boss fiend ------------------------------> MISSION TIME! <------------------------------ ...and start waltzing N. All of the items listed in item checklists for Thunder p. are found in chests. Follow the red arrow in minimap until you find the place where certain enemy has made its nest. If you feel like shopping... -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- THUNDER P. - AGENCY'S SHOP Potion 50 | Lightning Gleam (Lightningstrike) 3000 Hi-Potion 500 | Yellow Ring (Lit. Ward, Thunder ACTA) 3000 Phoenix Down 100 | NulShock Ring (Lit. Proof, Thundara ACTA) 8000 Antidote 50 | Eye Drops 50 | Echo Screen 50 | Soft 50 | Holy Water 300 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- Oh, a square shaped dungeon... wonder who makes them... Right, at 1stcross go left, at 2ndcross then climb on boulder you'll find here, from this boulder climb the ledge, then jump the gap, at 3rdcross choose N path and just keep going N now... You must reach N-most end of this small dungeon. As you climb up and jump gaps, you'll spot your next boss. Make sure you're healed up and protected from fire damage. But white mage and two dark knights will do the job as well. ***************************************************************************** BOSS BATTLE - ZALAMANDER, DRAGON species --------------------------------- STATISTICS -------------------------------- HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL 12850 | 276 | 1200 | 1 | 930 | NTH | WKN | NTH | NTH | IMM | NTH 14243 | 276 | 2100 | 2 | 1300 | NTH | WKN | NTH | NTH | IMM | NTH ------------------------------- STATUS IMMUNITY ----------------------------- KO, PET, SLE, SIL, POI, CON, CUR, SLOW, STOP, STR down, MAG down, DEF down, MDEF down, ACCU down, EVA down, LUCK down, DOOM, DELEF, ACTIC, %DMG, HAS, DROP ------ [OS-DROP] --- STEAL ----- [OS-STEAL] -- BRIBE ----- [OS-BRIBE] -- Crimson Ring[Sublimator] | Sublimator [Freezerburn]| CrimsonRing[TetraBand] Crimson Ring[Sublimator] | Sublimator [Freezerburn]| CrimsonRing[TtrBracelet] ----------------------------------- ATTACKS --------------------------------- 1. <'Swipe'> - VS one chr - phd 2. - FATT VS all chrs - fire mgd, arc attack 3. Tail Smash - FRATTP VS all chrs - fractional phd, tears off 25% MAX HP and delays girls' next turn, arc attack 4. [Gathering strength...] - 1st charge up move for Crushing or Bruiser Tail 5. [Still gathering strength...] - 2nd charge up move for Crushing Tail 6. [Crushing Tail] - FRATTP VS all chrs - fractional phd, tears off 50% MAX HP, delays hit girls' next turn, arc attack 7. [Bruiser Tail] - FRATTP VS all chrs - fractional phd, tears off 37,5% MAX HP, delays hit girls' next turn, arc attack ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: BOSS STRATEGY 'Swipe', 'swipe', Flame Breath, 'swipe', 'swipe', Tail Smash... What's this, you ask? Boss' attack pattern, hehe. Quite easy to figure out, it was. To further exploit Zalamander's weaknesses, it's vulnerable to darkness and has a soft spot for ice damage. It can also be berserked (thus nullifying both sweep attacks) or ejected from battle (I'm sure you already have some ways at your disposal to do so). It's wise not to use any type of magic attacks on Zalamander, as it's immune to magic damage - however, items that deal mgd can affect it. Flame Breath hits all for 400 damage (fire resistant acc are welcome to be used), while its 'swipe' hits for 500 damage and Tail Smash clears off certain percentage of MAX HP. Okay, bring in white mage and two dark knights. Have white mage Protect everybody, then keep up Cura/ga-on-all-girls tech, while dark knights chip away at Zalamander's health until it's defeated. You just can't lose. If you've come to this boss underleveled or without attempting any subquests as all, you might have some problems with it. There's an easy solution, tho' - have a thief use Steal Will on Zalamander. It may miss occassionally, but this is the easiest way to get rid of it. Battling Zalamander in its OSF is not much different that regular form. It will start the battle by charging two turns for Crushing Tail. Use the time you're given to attack it mercilessly - leave no space for being slow. Crushing Tail will shave off 50% of MAX HP when it hits, but damage can be reduced by protect. Tip more odds in your favor by inflicting darkness on the bastard. If during charge moves Zalamander receives enough attacks, it will cancel its Crushing Tail attempt and prompt it to use Bruiser Tail. Zalamander still takes no magic damage in OSF. Unlike RGF, Zalamander's actions in OSF cannot be predicted, which means that its 'swipe' and Flame Breath are a game of chance. Once again, though, darkness on Zalamander and Fire Eater PASA of your girls make these two attacks a breeze. ***************************************************************************** When Zalamander is gone, loot the chest it was guarding for BLACK RING ACC. Now return to cave's entrance (if you wish, scavenge the rest of the chests inside here for X-POTION, ELIXIR, 2x PHOENIX DOWN and HASTE BANGLE ACC) and witness another scene. This time the % events are timed a bit, so you'll have to hurry! On the bridge whole Gullwings crew is gathered... TALK TO RIKKU FIRST, IMMEDIATELY, STRAIGHT AWAY - second time you talk to her she'll respond with regular text box - wait too long and she'll reposition herself near Shinra's seat, at which point you're screwed (if this happens, reload an earlier save). THEN talk to Bro, Buddy and Paine, until they all respond with regular text boxes. Finally address Shinra and then Rikku to trigger another scene. After that scene talk to midget you were chasing before and choose [On with the show!]. This is followed by song CGI. Feast your eyes on yet another girl. When in control, head to bridge. Old geezer I hate is back as well. After he finishes rambling, DO NOT TALK to Shinra yet. Instead board the elevator and head into 'C - engine room'. You'll find LB. here, so talk to her to receive CRIMSON SPHERE 5 KEY ITEM (make sure you watch it as soon as you have the chance!). Return to bridge and talk to Shinra one last time to complete this mission for good. With this Storyline Mission 13 has come to an end. CHAPTER 4 COMPLETE! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ----------------------------- CHAPTER 5 - G11CH5 ---------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- CELSIUS AREA MAP 'C - deck' | 'C - bridge' SSP | 'C - cabin' | 'C - engine room' ----------------------------------------------------------------------------- ITEMS - C - engine r.: 7x Phoenix Down, 3x Turbo Ether, 6x Remedy, 8x Hi-Potion - C - bridge: mascot DSP* ----------------------------------------------------------------------------- ENEMIES: None. ----------------------------------------------------------------------------- * - you get this DSP after getting 'Episode Complete' in every of the fifteen areas of Spira; HOWEVER, MAKE SURE THAT ZANARKAND ISN'T LAST AREAS THAT YOU CLEAR! IN FACT, MAKE IT THE FIRST AREA TO GET EPISODE COMPLETE! ----------------------------------------------------------------------------- You'll appear in front of the lift. Just few more playhours and game will be completed. Now go for bridge again and see a scene. DO NOT TALK TO ANYONE JUST YET! Go for 'C - engine room' first - you can again loot the chests in engine room for 7x REMEDY, 4x TURBO ETHER, 8x PHOENIX DOWN and 4x X-POTION. Now go to 'C - cabin' and choose [Rest.] one final time. When Yuna wakes up, you'll hear a chat between Barkeep and Bro. Remember, you had to rest in each CH at least once. As a bonus, Barkeep now offers [Pet Shop] option as well, which allows you to rename animals girls use as trainers (NOT available if you don't have trainer DSP). Oh, let's not forget his goods... -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- BARKEEP'S SHOP Potion 50 | Twist Headband (Sleepproof) 3000 Hi-Potion 500 | White Cape (Silenceproof) 3000 Phoenix Down 100 | Silver Glasses (Darkproof) 3000 Antidote 50 | Star Pendant (Poisonproof) 4000 Eye Drops 50 | Echo Screen 50 | Soft 50 | Holy Water 300 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- Once the scene is over, head on to 'C - engine room'. Go at the very end of the room and when you try to go back, Buddy will appear and tell you a lil story about the ship. There's two parts of the story you can hear: - if your % completion is 60% or more, you will hear 1st part of the story - if your % completion is 75% or more, you will hear 2nd part of the story - if you have 75% or more and you're seeing Buddy storytelling for the first time, you will hear the whole deal Now, once you feel you're ready to take on those HS, talk to MN and a HS will appear in every single area. These are final sidequests of the game. Don't want to be bothered with it, but instead wish to continue the story? Press CTRL + F and type in this phrase, without the asterisks: *SKIP005*. ############################################################################# POST-SM13 BONUS STUFF - EX009 ############################################################################# Since there is a LOT to cover regarding sidequests in CH5, I'll make slight adjustments to the chart below ----------------------------------------------------------------------------- AREA | EXPECT WHAT? ----------------------------------------------------------------------------- Besaid ------------------------------------------------------ Scene, Minigame Kilika ---------------------------------------------------------------- Scene Luca ---------------------------------------------- Minigame, Sidequest m. 18 Mi'ihen ---------------------------------------------- Scene, Sidequest m. 19 Mushroom r. ---------------------- Scene, Sidequest m. 20, Sidequest m. 21[B] Djose ------------------------------------------------ Scene, Sidequest m. 22 Moonflow -------------------------------------------------------------- Scene Guadosalam ------------------------------------------------------------ Scene Thunder p. --------------------------------- Sidequest m. 23, Sidequest m. 24 Macalania --------------------------------------------------- Scene[A], Scene Bikanel ----------------------------- Scene, Sidequest m. 25, Sidequest m. 26 Bevelle ---------------------------------------------- Scene, Sidequest m. 27 Calm lands ------------------ Publicity m., Bridal m., Scene, Sidequest m. 28 Gagazet --------------------------------------------------------------- Scene Zanarkand ------------------------------------------------------------- Scene ----------------------------------------------------------------------------- Storyline m. - Triggers next storyline mission and advances the story. Be advised that you cannot return to airship during some of such missions. Sidequest No. - Denotes sidequest is available in target area. [...] parenthesis denote that sidequest is 'hidden', ie you can't see it on NavMap screen. You need to beam down to target area and find the trigger which allows you to start the mission. Treasure - Visit the area and free the contents of all chests.* Scene - Area worth visiting for few extra scenes. PR Mission - Most extensive sidequest IMO. Triggered in CH1 and lasts whole game. Simply play minigames and lose credits. Bride Mission - Another extensive sidequest. Not worth your time IMO. * - Even though not indicated, all of the 15 areas you can visit contain treasure chests that can be looted. [A] - Must have gotten O'aka on Celsius in CH1, cleared off his debt before CH2 ended and gained berserker DSP by completing sidequest mission 14. [B] - Must be in possession of all 10 Crimson Spheres. ----------------------------------------------------------------------------- AGAIN, DO NOT LEAVE ZANARKAND AREA FOR LAST AREA TO BE OMPLETED! CLEAR IT OUT ASAP, IMMEDIATELY, PRONTO, BRZO, HITRO, SCHNELL! ----------------------------------------------------------------------------- 1D. BESAID ----------------------------------------------------------------------------- BESAID AREA MAP 'B - fayth chamber' | 'B - antechamber' | 'B - trials' | 'B - nuns' c.' ------------- 'B - Great Hall' --------------- 'B - monks' c.' | | |-------- 'B - house 1' 'B - lodge' --------------| | | | ---- 'B. village' -----|-------- 'B - house 2' 'B - shop' ---------------| | | | |-------- 'B - house 3' | 'B - village slope' SSP | 'B - promontory' | 'B - waterfall w. 2' 'B - ancient r.' | | PASSWORD* 'B - waterfall w. 1' | | 'B - cave' SSP -------------- 'B - crossroads' ----- 'B - valley' | 'B - beach' * - denotes another password protected door - unlock it by entering second set of four ciphers (find details by CTRL + F and type: 1A. BESAID) ----------------------------------------------------------------------------- ITEMS - B - village: Black Lore - B - waterfall way 1: Twilight Rain - B - cave: 4x Ether, Mega-Potion - B - trials: 3x Mana Spring, 2x Mega Phoenix*, 3x Stamina Spring* - B - beach: War Buddy Sphere, 2x X-Potion, 3500 gil ----------------------------------------------------------------------------- ENEMIES: Barbuta, Cephalotus, Chocobo, Dolmen, Flame Dragon, Gemini, Malboro, Queen Coeurl, Spine Drake, Varan, Watcher-S, Watcher-R, Watcher-A ----------------------------------------------------------------------------- * - these items are available during Cloister Gunner's Gauntlet minigame, but don't sweat it, as they're not worth your time ----------------------------------------------------------------------------- As soon as you beam down, Wakka will come running with happy news. What is it? Not telling! Enter Besaid village and head for the temple. In front of the temple both Lu and Wakka are waiting - talk to Wakka! When scene is over, examine the area S from the house marked as 'B - lodge' - you'll score BLACK LORE ACC! Next head to Besaid beach. On the way to the dock we will obtain these items: 'B - waterfall way 1' hides TWILIGHT RAIN KEY ITEM, drop down behind the first bridge to get it; 'B - cave' hides MEGA-POTION and 4x ETHER. Two items on 'B - beach' will have to wait until we talk to Beclem. So talk to him - you receive WAR BUDDY SPHERE KEY ITEM. Now you can reach secluded beach and rob two chests for 3500 GIL and 2x X-POTION. Go back to the village and you'll run into Wakka on the way - talk to him for a scene, then enter the village. EPISODE COMPLETE! Other points of interest are two Gunner's Gauntlet minigames you can have fun with (there's a variant of Gunner's Gauntlet available for playing in Besaid temple using first person view). Sweet. Details in section 20, as usual. The shop is still selling junk... -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- BESAID SHOP Potion 50 | Watery Gleam (Waterstrike) 3000 Hi-Potion 500 | Blue Ring (Water Ward, Water ACTA) 3000 Phoenix Down 100 | NulTide Ring (Waterproof, Watera ACTA) 8000 Antidote 50 | Eye Drops 50 | Echo Screen 50 | Soft 50 | Holy Water 300 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- ----------------------------------------------------------------------------- 2D. KILIKA ----------------------------------------------------------------------------- KILIKA AREA MAP 'K - fayth chamber' | 'K - antechamber' | 'K - trials' | 'K - lift' | 'K - great hall' SSP | 'K - monks' chambers' --------- 'K - temple' ----------- 'K - nuns' chambers' | 'K - pilgrimage r.' | | 'Kilika woods' SSP ----- 'Kilika - hill' | | to Kilika woods | 'K - Dona's' ----------------- 'K - res. area' | 'K - dock' SSP ----------------------------------------------------------------------------- ITEMS - K - dock: Ether, Remedy, Remedy, 2x Mana Tablet, 3x Phoenix Down - K - res. area: 3x Star Curtain, Dispel Tonic, 3x Light Curtain, 3x Lunar Curtain, 3000 gil, Invincible***, 5x Georapella Coin - K - hill: Arcane Lore - K - pilgrimage road: Tricks od the Trade GG**** - K - monks' chambers: Megalixir - K - nuns' chambers: Wall Ring, Regen Bangle - K - trials: 2x Turbo Ether, samurai DSP*****, Wizard Bracelet, Cat's Bell, 2x Ether ----------------------------------------------------------------------------- ENEMIES: Assassin Bee, Chocobo, Dolmen, Ironside, Queen Coeurl, Taromaiti, YAU-71, Watcher-S, Watcher-R, Watcher-A, Yevon's Finest*, Yevon Striker*, League Mage**, League Warrior**, League Master** ----------------------------------------------------------------------------- * - these enemies fight you if you joined Youth League ** - these enemies fight you if you joined New Yevon *** - you can get this acc only if you talked to cameraman in CH1 AND CH3 **** - you must get Episode Complete for Kilika ***** - if you missed it in CH3, now's your second chance to get it ----------------------------------------------------------------------------- Let's leave the chests for later... enter 'K - res. area' screen for a long series of scenes. When in control again, turn right, then go up and up again to enter the stairs leading to Kilika temple. EPISODE COMPLETE! You're awarded TRICKS OF THE TRADE GG. Now beam to Kilika again. On 'K - dock' raid the chests for ETHER, 2x MANA TABLET, 3x PHOENIX DOWN, REMEDY and another REMEDY. On 'K - res. area' do the same for 3000 GIL, 3x LUNAR CURTAIN, 3x STAR CURTAIN, DISPEL TONIC and 3x LIGHT CURTAIN. The woman on 'K - dock' is selling... -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- KILIKA - DOCK'S SHOP Potion 50 | Twist Headband (Sleepproof) 3000 Hi - Potion 500 | White Cape (Silenceproof) 3000 Phoenix Down 100 | Silver Glasses (Darkproof) 3000 Antidote 50 | Star Pendant (Poisonproof) 4000 Eye Drops 50 | Echo Screen 50 | Soft 50 | Holy Water 300 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- Wondering what's the deal with cameraman from CH1 and CH3? Beam down to Kilika again and have final chat with him - pick [Okay, thanks!], followed by [Definitely!] and a boatman will carry Yuna across to distant island. When on shore again, throw a look at the minimap - yellow square indicates location of INVINCIBLE ACC, whilst checking yellow X moving around awards you with 5x GEORAPELLA COIN. Back to white X and back to Kilika. Now enter Kilika woods - remember back in CH1 when you jumped on one of the trees in E part of the woods to get Megalixir in the well-hidden che