-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- SPLIT INFINITY PRESENTS -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ----------------------------------------------------------------------------- Name of game: Final Fantasy X-2 (for formats: NTSC-J, NTSC-US, PAL) Type of guide: Spoiler-free Walkthrough / FAQ Platform: Playstation 2 Version: Final, released on 17th June 2004 Author: Damir Kolar (Split Infinity) Copyrighted to: (c) 2003 CNET Networks, Inc. - All rights reserved Made in: MS Word, Courier New, Font Size 10, Chrs/Line 79 Best viewed: MS Word, Courier New, Font Size 10, Chrs/Line 79 ----------------------------------------------------------------------------- MAKE SURE TO CHECK MAILING POLICY AT THE BOTTOM OF THE GUIDE! Thank you. Here just for walkthru? - Press CTRL + F, then punch in this word: ALPHA01 Latest updates info? - Press CTRL + F, then punch in this word: ALPHA02 ============================================================================= ============================================================================= 01.) LEGAL INFORMATION - G0100 ============================================================================= C=========B=========T=========C=========N=========A=========D=========K====== This document was written exclusively for use on the internet. It is not intended to be used in any way that is profitable for anyone other than the author, or CNET Networks, Inc. It is not to be reproduced in any way without express written permission from the author and CNET Networks, Inc. This document is protected by copyright law and international treaties. Unauthorized reproduction and distribution of this document, or any portion of it, may result in severe civil and criminal penalties, and will be prosecuted to the maximum extent possible under the law. Any characters, names, places, or miscellaneous objects are copyright of their respective companies. If you are a webmaster of the site that wishes to post this document, you may do so under one condition - you must e-mail me first for permission. If permission is granted, you cannot change a single character of this document, and you must leave it in txt format. Permission will *not be granted* to fan based websites. *ONLY* following sites can host this guide: - http://www.gamefaqs.com - http://www.gamespot.com - http://www.neoseeker.com - http://faqs.ign.com - http://www.squareuniverse.net - http://www.thevgnation.com - http://www.thegamingonline.com - http://www.rpgdreamers.com - http://www.supercheats.com ============================================================================= ============================================================================= 02.) TABLE OF CONTENTS - G0200 ============================================================================= O=========E=========O=========N=========E=========U=========A=========O====== If you need to find something quickly, press and hold CTRL (Control), then press F button. This will bring up 'Find and Replace' box. In it type the word you're looking for and you should be taken to it immediately. This is much faster than scrolling thru entire guide. For your convenience I've inserted special search codes near every section to help you easily hop on to that section by using search code provided. Each search code will appear only twice in whole guide - thus getting stray hits will be impossible. ----------------------------------------------------------------------------- SECTION NUMBER AND NAME | CODE | WHAT IS IT ABOUT? ----------------------------------------------------------------------------- 01.) Legal information | G0100 | Copyright protection and legal info. 02.) Table of Contents | G0200 | Sections of this guide. 03.) Latest Updates | G0300 | Read what was added in last update. 04.) Introduction | G0400 | Just some small rambling from me... 05.) Abbreviations | G0500 | What do abbreviated words stand for...? ----------------------------------------------------------------------------- 06.) Meet the girls! | G0600 | Short character bios of three girls. 07.) Control Basics | G0700 | All the buttons, all the actions! 08.) Main menu | G0800 | Explaining main menu and its features. 09.) Battle System | G0900 | Learn how to battle efficiently. 10.) Character's status | G1000 | Good status VS bad status - who wins? ----------------------------------------------------------------------------- 11.) Walkthrough | G1100 | Spoiler-free guide from start to finish. Storyline Mission 1 | G1101 | Yuna or not Yuna, that is the question! Storyline Mission 2 | G1102 | Mystery on top of the mountain. Post-SM2 bonus stuff | EX001 | Post-SM2 sidequests, minigames & more! Storyline Mission 3 | G1103 | Besaid island in trouble? Post-SM3 bonus stuff | EX002 | Post-SM3 sidequests, minigames & more! Storyline Mission 4 | G1104 | Mission to 1000 years old city. Storyline Mission 5 | G1105 | Kilika island is in 'awesome' trouble. Storyline Mission 6 | G1106 | Disguising done the girly way! Mid-SM6 bonus stuff | EX003 | Mid-SM6 sidequests, minigames & more! Post-SM6 bonus stuff | EX004 | Post-SM6 sidequests, minigames & more! Storyline Mission 7 | G1107 | Infiltration nation! Storyline Mission 8 | G1108 | What was lost can be found... again. Post-SM8 bonus stuff | EX005 | Post-SM8 sidequests, minigames & more! Storyline Mission 9 | G1109 | Besaid in trouble... for real this time. Storyline Mission 10 | G1110 | A fiery doom of Kilika island. Post-SM10 bonus stuff| EX006 | Post-SM10 sidequests, minigames & more! Storyline Mission 11 | G1111 | An electrifying trip to Djose temple. Post-SM11 bonus stuff| EX007 | Post-SM11 sidequests, minigames & more! Storyline Mission 12 | G1112 | Moonflow Marathon! Who will win? Post-SM12 bonus stuff| EX008 | Post-SM12 sidequests, minigames & more! Storyline Mission 13 | G1113 | Sunday stroll thru Thunder Plains. Post-SM13 bonus stuff| EX009 | Post-SM13 sidequests, minigames & more! Storyline Mission 14 | G1114 | En-route to final confrontation! ----------------------------------------------------------------------------- 12.) Items | G12000 | Wondering what an item does? Go here. 13.) Dresspheres | G1300 | All you need to know about dresspheres. 14.) Dressphere abilities | G14000 | Abilities and their effects await you. 15.) Accessories | G15000 | All effects of equipping accessories. 16.) Garment Grids | G1600 | What? How? Why? When? on Garment Grids. ----------------------------------------------------------------------------- 17.) Auto-Abilities | G17000 | Acc and GG abilities - explained. 18.) Via Infinito | G1800 | Master the ultimate quest! 19.) Minigames | G1900 | Rules & Regulations it's good to know. 20.) Bestiary | G20000 | All the fiends, all the info. 21.) FAQ section | G2100 | Have an FAQ? Check its answer here. ----------------------------------------------------------------------------- 22.) Past Revisions | G2200 | History of this guide resides here... 23.) Credits | G2300 | All who contributed... Thank you. 24.) Contact Info | G2400 | Find out how to reach me. ----------------------------------------------------------------------------- ============================================================================= ============================================================================= 03.) LATEST UPDATES - G0300 - ALPHA02 ============================================================================= P=========L===================E=========T=========T=========M=========L====== - Final Version (17th June 2004) # Added Bribe and CONGRATS! formulae sent in by DiabolicAngel. # Added a note from Terence about GG - as it turned out, some of them are more useful than I thought (for example, Ray of Hope raises your LUCK by 30 when equipped, correct? Well, pass thru all four nodes and gal's LUCK will rise by 120! Not 30, like I originally thought. Very good information! This info has been fixed and added for 13 GG. This may be final version, but that doesn't mean I'll stop updating it. I still get lot of contributions and they have to go somewhere, right? Until next guide, this is Split Infinity signing out. ============================================================================= ============================================================================= 04.) INTRODUCTION - G0400 ============================================================================= Y=========O===================T=========W=========H=========I=========A====== Hello! I am Damir Kolar and I welcome you to my new project. Once again I have decided to write for a Final Fantasy game - more specifically a guide to Final Fantasy X-2, a sequel to highly successful Final Fantasy X. The day was 11th September 2003. It was then when I created this guide - on that day first lines of the guide have been added and walkthrough started. What you're looking at today is the result of that work. Now, allow me to address some things: - If you take a quick scan thru my guide, you won't find 100% completion checkpoints anywhere. I was thinking about including it, but in the end decided against it. Why bother with % checkpoints anyway? If you have downloaded this guide and are following it by the letter, then I guarantee you'll get 100% in the end in *single* playthrough, provided you follow the selections I make. - If, on the other hand, you've downloaded my guide, but are disappointed not to see % checks, then crossreference my guide with other guides, that do include this feature. You now have twice the insurance that 100% will be yours in the end. - Spoiler issue. I'm a player of the game, just like you (who is reading this guide) are. First time I've played through the game was completely by myself - I haven't been using any guides, therefore nothing was spoiled for me. All the story elements that were supposed to surprise me had such effect. And I will NOT spoil such story elements for you. - With that in mind, this is the way this guide is written. To include as little spoilers as possible. Let me ask you this: Say you meet character X very early in the game and he proves to be a friend. Now, you're close to the end of the game and you open a guide to find some help you need. You accidentally 'trip' over final boss entry where it clearly says - BOSS battle: Character X. Now if this doesn't cause you to go ballistic, I don't know what will. I know the feeling cos I've had the displeasure of running into few such accidents. - Have a problem with that or how I 'mask' spoilers? My guide is not the only one out there, you know. I'm not forcing you to use mine, but if you use others, then you better be prepared for lots of potential spoilers, which will ruin the element of surprise for you. Also, people that have problems with how I write my guide are in great minority. - Usage of abbreviations. When you're in my place writing a guide for the game of such proportions, then complain about using too many abbreviations. You have no idea how immensely helpful abbreviations are for me when writing a guide. Besides, you will only need to look it up once or twice (maybe thrice) before it becomes second nature. - Finding information. Aside mentioning CTRL+F feature, this guide is chipped up in major sections, making it very easy for you to find what you're looking for. You looking for specific accessory? Look into Accessories section, where all of them are listed alphabetically per category. CTRL+F, punching in the code and you're there. Same with just about anything. - NTSC-J, NTSC or PAL coverage. I own all three versions of the game, and I also own FFX-2 International + Last Mission, thus ensuring this guide covers all four versions. Are you ready? Power up your PS2, open the disc tray, pop in FFX-2 DVD, close the disc tray, wait for starting credits (or press Start to skip), then select New Game. The journey continues... ============================================================================= ============================================================================= 05.) ABBREVIATIONS - G0500 ============================================================================= R=========N=============================O=========O=========R=========R====== There will be a lot of abbreviations. They're as follows... ----------------------------------------------------------------------------- 1stcross etc. ----- successive cross* | AAB ------------------ Auto Abilities acc ---------- accessory, accessories | ACCU ------------- accuracy statistic ACCU down ---- ACCU stat decreased*** | ACCU up ------- ACCU stat increased** ACTA ------ active type DSP abilities | ACTIC ----------------- Action-cancel AGL ------- agility (speed) statistic | AP ------------------- Ability points ----------------------------------------------------------------------------- ATB -------------- Active time battle | AULI ---------------------- Auto-Life BER ------------------------- Berserk | BR ---------- item that can be bribed CATT ------------------ counterattack | cca -------------- in rough estimates CH1 ----------------------- chapter 1 | CH2 ----------------------- chapter 2 CH3 ----------------------- chapter 3 | CH4 ----------------------- chapter 4 ----------------------------------------------------------------------------- CH5 ----------------------- chapter 5 | chr ---------------- single character chrs ------------ multiple characters | CON ------------------------- Confuse CRIT ----------------------- critical | CRITD ------ critical (double) damage cross -------------------- crossroads | CTB --------- Conditional time battle CTIM ------------------ charging time | CUR --------------------------- Curse ----------------------------------------------------------------------------- DAR ------------------------ Darkness | DEF ------ physical defense statistic DEF down ------ DEF stat decreased*** | DEF up --------- DEF stat increased** DELEF ------------------ Delay effect | DOOM --------------------------- Doom DR -------- item dropped after battle | DSP ---------------------- dressphere E ------------------------------ east | EJE --------------------------- Eject ----------------------------------------------------------------------------- ELEMWEAK (WKN) ----- weak VS this el. | ELEMHALF (HLV) --- strong VS this el. ELEMIMM (IMM) ---- immune VS this el. | ELEMABS (ABS) - absorb el. as HP rec. EPCOM ------------- Episode Complete! | EPCON ------------ Episode Concluded! esp ---------------------- especially | EVA --------------- evasion statistic EVA down ------ EVA stat decreased*** | EVA up --------- EVA stat increased** ----------------------------------------------------------------------------- EXP --------------- Experience points | EXP=O --- EXP and AP received is zero FATT ---------------- fire based MATK | FATTP --------------- fire based PATK FRATT --- MATK dealing fractional dmg | FRATTP -- PATK dealing fractional dmg FIR ---------------------------- fire | fire mgd ------------- fire based mgd fire phd ------------- fire based phd | GG --------------------- Garment Grid ----------------------------------------------------------------------------- GRA ------------------------- gravity | GRATT ------------ gravity based MATK GRATTP ----------- gravity based PATK | gravity mgd ------- gravity based mgd gravity phd ------- gravity based phd | HAS --------------------------- Haste HATT ---------------- holy based MATK | HATTP --------------- holy based PATK HOL ---------------------------- holy | holy mgd ------------- holy based mgd ----------------------------------------------------------------------------- holy phd ------------- holy based phd | HP ----------------------- Hit points HS -------------------------- Hotspot | IATT ----------------- ice based MATK IATTP ---------------- ice based PATK | ICE ----------------------------- ice ice mgd --------------- ice based mgd | ice phd --------------- ice based phd INVIN -------------------- Invincible | ITCH -------------------------- itchy ----------------------------------------------------------------------------- KO ---------------------- knocked out | LATT ----------- lightning based MATK LATTP ---------- lightning based PATK | LIG ----------------------- lightning light mgd ------- lightning based mgd | light phd ------- lightning based phd LUCK ----------------- luck statistic | LUCK down ---- LUCK stat decreased*** LUCK up ------- LUCK stat increased** | MAG ----------- magic power statistic ----------------------------------------------------------------------------- MAG down ------ MAG stat decreased*** | MAG up --------- MAG stat increased** MATK ----------------- magical attack | MCW ------------- Main command window MCWc -- 'Main command window' command | MDEF -------- magic defense statistic MDEF down ---- MDEF stat decreased*** | MDEF up ------- MDEF stat increased** mgd -------------------- magic damage | MN ---------------- mission navigator ----------------------------------------------------------------------------- MP --------------------- Magic points | N ----------------------------- north na ------------------- not applicable | NATT ------------- non-elemental MATK NE ------------------------ northeast | NEGSE -------- negative status effect NS ------------------ nothing special | NULLM --------- Magic invulnerability NULLP ------ Physical invulnerability | NW ------------------------ northwest ----------------------------------------------------------------------------- OSF ------------------- oversoul form | PASA ----- passive type DSP abilities PATK ---------------- physical attack | PET ------------------- Petrification phd ----------------- physical damage | POI -------------------------- Poison POSSE -------- positive status effect | prob. ------------------- probability PRO ------------------------- Protect | RECTIM ---------------- recovery time ----------------------------------------------------------------------------- REF ------------------------- Reflect | REG --------------------------- Regen RGF --- regular (not oversouled) form | S ----------------------------- south SCW -------------- Sub command window | SDSP ------------- Special dressphere SE ------------------------ southeast | SHAT --------------------- Shattering SHE --------------------------- Shell | SIL ------------------------- Silence ----------------------------------------------------------------------------- SLE --------------------------- Sleep | SLOW --------------------------- Slow SSP --------------------- save sphere | SSTLV ----------- Status' stack level SSWT ------------------ sphere switch | ST ----------- item stolen from enemy STATT ----------- special type attack | std ------------- special type damage STIMM --------------- status immunity | STOP --------------------------- Stop ----------------------------------------------------------------------------- STR ----- strength (attack) statistic | STR down ------ STR stat decreased*** STR up --------- STR stat increased** | SW ------------------------ southwest VS --------------------------- versus | W ------------------------------ west WAT --------------------------- water | water mgd ----------- water based mgd water phd ----------- water based phd | WATT --------------- water based MATK ----------------------------------------------------------------------------- WATTP -------------- water based PATK | %DMG -------------- fractional damage ----------------------------------------------------------------------------- * - Applies only to particular dungeon currently in progress. For example, Storyline Mission 2 has a dungeon inside which I found two crossroads, hence I refer to them as 1stcross and 2ndcross. ** - These seven statuses have positive stacking effect. They can be stacked 10 times for achieving maximum effect. *** - These seven statuses have negative stacking effect. They can be stacked 10 times for achieving maximum effect. ============================================================================= ============================================================================= 06.) MEET THE GIRLS! - G0600 ============================================================================= I=========G=============================R=========R========================== Main issues addressed in this section are: ============================================================================= Yuna's background information ----------------------------------------- G0601 Rikku's background information ---------------------------------------- G0602 Paine's background information ---------------------------------------- G0603 ============================================================================= Yello. In this short section I'll list down some of background information regarding three gals whose actions and decisions you'll be in total control of. Without too much blah blah let's begin! ----------------------------------------------------------------------------- YUNA - G0601 | AGE: 19 | JOINS: Halfway thru storyline mission 1 ----------------------------------------------------------------------------- BACKGROUND | Daughter of high summoner Braska, the second-to-last summoner who was able to defeat Sin 12 years ago. Like her father, she has made an amazing deed of defeating Sin 2 years ago, only this time Sin is gone for good. With the disappearance of Sin summoners no longer needed to be sacrificed in order for people of Spira to live in peace - therefore aeons (or fayth) were no longer needed as well. Following Sin's defeat Yuna now throws away summoner job - she has chosen more advanced form of artillery... dual guns! She joins forces with Rikku and Paine to form YRP, a group of sphere hunters. Of course, they're not the only group of sphere hunters on the face of Spira. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- RIKKU - G0602 | AGE: 17 | JOINS: She's present from the beginning ----------------------------------------------------------------------------- BACKGROUND | Daughter of Cid (leader of the Al Bhed people from Final Fantasy X) and Yuna's relative. Her cheerful and happy attitude is sure to keep you entertained for the whole game. Youngest gal of the bunch, but by no means the weakest, her weapons of choice are dual knives. And dual knives are usually weapons of thieves... yep, you guessed it, our sweet Rikku is a thief (like that's something new, hehe). She's the second member of YRP group. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- PAINE - G0603 | AGE: 18 | JOINS: She's present from the beginning ----------------------------------------------------------------------------- BACKGROUND | Unlike Yuna and Rikku, Paine is a new character. I won't reveal too much information about her background, because it is heavily tied to the story of FFX-2, so you'll need to find out for yourself. She forms third and final chain of YRP group. ----------------------------------------------------------------------------- ============================================================================= ============================================================================= 07.) CONTROL BASICS - G0700 ============================================================================= G=========S=============================K=========I========================== Main issues addressed in this section are: ============================================================================= Basic control explanations -------------------------------------------- G0701 Battle screen controls ------------------------------------------------ G0702 Field screen controls ------------------------------------------------- G0703 Menu screen controls -------------------------------------------------- G0704 Shop screen controls -------------------------------------------------- G0705 ============================================================================= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ------------------- A - BASIC CONTROL EXPLANATIONS - G0701 ------------------ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- I'll get you started by explaining what are the controls you'll be using when playing the game. There are four distinctive control modes you'll have to get used to. These are battle screen controls (inside random or boss battle), field screen controls (when walking about), main menu screen controls (when inside many menus, accessible with triangle button) and shop controls. May be hard for a start, but you'll get a grasp of it in ten minutes. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- --------------------- B - BATTLE SCREEN CONTROLS - G0702 -------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Up/down dir.b. - move cursor Left analog stick - move cursor, change between command sets Left/right dir.b. - change between command sets Right analog stick - not used X button - confirm selection, advance to next selection Circle button - cancel selection, return to previous selection Triangle button - skips girl's turn and selects next girl Square button - used in Scan screen L1 button - switches between Dress Up and MCW on girl's turn L2 button - not used R1 button - allows Special Dress Up when requirements are met; is used during gunner's Trigger Happy attack R2 button - not used Start button - pauses the game (disabled during certain scenes) Select button - not used -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- --------------------- C - FIELD SCREEN CONTROLS - G0703 --------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Direct. buttons - move character about Left analog stick - move character about Right analog stick - not used X button - confirm selection, advance to next sel., talk, examine Circle button - cancel selection, return to previous sel. Triangle button - enter main menu Square button - press near people to activate selections (this function is available only during certain missions!) L1 button - used in some minigames L2 button - used in some minigames R1 button - used in some minigames R2 button - used in some minigames Start button - pause the game (disabled during some scenes) Select button - not used -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ---------------------- D - MENU SCREEN CONTROLS - G0704 --------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Direct. buttons - move cursor Left analog stick - move cursor Right analog stick - not used X button - confirm selection, advance to next selection Circle button - cancel selection, return to previous selection Triangle button - used in GG menu Square button - not used L1 button - switch characters L2 button - scroll menu list upward (or backward) R1 button - switch characters R2 button - scroll menu list downward (or forward) Start button - not used Select button - not used -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ---------------------- E - SHOP SCREEN CONTROLS - G0705 --------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Direct. buttons - move cursor* Left analog stick - move cursor* Right analog stick - not used X button - confirm selection, advance to next selection Circle button - cancel selection, return to previous selection Triangle button - not used Square button - not used L1 button - not used L2 button - scroll menu list upward (or backward) R1 button - not used R2 button - scroll menu list downward (or forward) Start button - not used Select button - not used * When buying desired item, pressing right increases amount of item bought by 1 unit, while pressing up increases the amount by 10 units. Likewise, pressing left decreases the amount by 1, and down by 10 units. This is a fast way of buying items in lots of quantities. Finally, pressing L1, L2, R1, R2, Select and Start buttons all together performs soft reset and returns you to start up menu. Soft reset is disabled during certain sequences and during battle animations. ============================================================================= ============================================================================= 08.) MAIN MENU - G0800 ============================================================================= H=======================================S=========S========================== Main issues addressed in this section are: ============================================================================= General info about main menu ------------------------------------------ G0801 Main menu - Items heading --------------------------------------------- G0802 Main menu - White magic heading --------------------------------------- G0803 Main menu - Equip heading --------------------------------------------- G0804 Main menu - Garment Grids (or Result Plate) heading ------------------- G0805 Main menu - Abilities heading ----------------------------------------- G0806 Main menu - Accessories heading --------------------------------------- G0807 Main menu - Dresspheres heading --------------------------------------- G0808 Main menu - Config heading -------------------------------------------- G0809 ============================================================================= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ------------------ A - GENERAL INFO ABOUT MAIN MENU - G0801 ----------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 1. Access the menu by pressing Triangle button anytime when on Field screen. 2. In top row help line is displayed, showing information on what does selected part of Triangle menu do (there's eight headings total). 3. Covering most of central right part girls' data is displayed, containing info on girl's name, current level, current / MAX HP, current / MAX MP, dressphere girl is equipped with and any possible negative statuses that linger after battle (such as poison or KO). 4. Covering left third of the screen are eight menu headings. These are explained in deeper depths a bit below. 5. On rock bottom you'll find time you've played FFX-2 so far, amount of Gil and your current location (also shown on globe of Spira). -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ------------------ B - MAIN MENU - ITEMS HEADING - G0802 -------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- You'll spend quite a bit of time with one of your best friends, the items. What follows is explanation of this menu... 1. The top of the screen is reserved for help line that tells you what a selected item does when used or what are its effects in battle. 2. Below help line is a line with three commands: USE: Let's you use items in your inventory. Note that only a fraction of items is usable, ie those that restore HP and MP and negative status changes - items that cannot be used are greyed out. To use say Potion, place the cursor on it and press X. A small window with pics of three gals, for each showing current/max HP and MP. Select gal you want to use Potion on and press Circle to complete the healing. Reapply as necessary, and press Circle to exit this submenu. SORT: Let's you sort out items in your inventory, either Auto or Manual. By selecting Auto items will be arranged automatically, and by selecting Manual you're in the control. Place the cursor on the item you wish to put somewhere else and press X. Blinking cursor will appear near first selected item. What you do now is position another cursor at the second item. When X is pressed again, these two items will switch places. Note: The order in which items are arranged also affects order of items when accessed in battles. KEY ITEMS: Here all you can do is view key items you've acquired so far. 3. Lastly, most of the rest of the screen is reserved for items you currently possess; first a name of the item, followed by the amount of that particular item. You can hold a maximum of 99 units of one type of item. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ---------------- C - MAIN MENU - WHITE MAGIC HEADING - G0803 ---------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- This will also be one of your most used menus. Use this menu to heal, revive or otherwise aid your girls when your MP is shooting thru the roof or you lack the appropriate items. 1. First step in understanding white magic menu is to select a girl you wish to employ for healing. Note that once you obtain white mage DSP, all three girls gain access to Cure. However, you must equip white mage DSP on the girls in order to have them learn additional white magics. One more precaution is to be noted here: if say Yuna learns Curaga, only Yuna will be able to use Curaga in white magic menu! Curaga will not be accessible to Rikku or Paine, simply cos they need to learn it first. 2. When you select the gal you wish to toy with, take a look at the top of the screen - there a help line that tells you what a selected white magic does when used (Cure, Cura, Curaga etc.) or what are its effects in battle (Protect, Shell, Reflect etc.) resides. 3. Below help line a pic of selected gal with her basic info is displayed. 4. And finally, the big list of all white magics selected girl has learned so far by training faithfully in white mage DSP. Read point 1 of this heading to learn how to increase amount of white magics available. Only magics that are displayed in white can be used - those greyed out cannot be used outside battle. 5. Once you've decided on which white magic you want to use, place the cursor on it and press X. A small window with pics of three gals, for each showing current/max HP and MP. Select gal you want to use white magic on and press X to complete the healing. Reapply as necessary, and press Circle to exit this submenu. 6. You may switch between girls by pressing L1/R1. 7. You won't be able to use White Magic with a certain girl if she doesn't have enough MP, is petrified, KO-ed or silenced. Cure relevant status first, then you will be able to cast magic in this menu. 8. It isn't necessary to have a girl equipped with white mage DSP in order to use white magic. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ------------------- D - MAIN MENU - EQUIP HEADING - G0804 ------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Another of most used menus, if not *the* most. Use this menu to properly equip the girls with GG, DSP and two acc. At the same time you will be able to view any and all changes done to girl's statistics, main command window (a battle term explained below) and auto-abilities girl will gain. 1. First step in mastering equipment menu is to select a girl for equipping. 2. You're sure used to it now, aren't you? Help line at the top, I mean. 3. In top right corner you will always see basic info on selected girl (basic info containing name, current level, current / MAX HP, current / MAX MP, DSP girl is equipped with and any possible negative statuses that linger after battle (such as poison or KO). 4. Below selected girl's basic info you'll find her stats, MCW commands and AAB that girl has been bestowed with as a result of already equipped acc. 5. Garment Grid (or Result Plate) entry is displayed below help line. It tells you what GG selected girl is currently using. Only one GG can be equipped at a time! If you wish to change GG being used, press X when cursor is hovering over GG entry. 6. You'll be taken to GG submenu. In bottom left corner a list of all GGs you obtained so far will be displayed. Move thru the list with up/down, or press L2/R2 to scroll thru the list. When desired GG is chosen, press X to equip that particular GG. Note that you can only choose GG into which you have inserted at least one DSP. GG without inserted DSP will be greyed out and cannot be equipped (read Garment Grid heading below for more info on how you insert DSP!). 7. While you're choosing GG, pay attention to the right of the screen - an overview of currently pointed-at-GG is displayed, along with information on that GG displayed below. For more info on GG read Garment Grid heading below. Finally, when GG is equipped, you'll be prompted to select one of DSP inserted into lastly selected GG. Press X and equipping GG is done. 8. Dressphere entry is used to change jobs for the girl. If you wish to change job being used, press X when cursor is hovering over DSP entry. You'll be taken to an overview of GG currently equipped - it will also display all DSP inserted into that GG. Move the cursor about and press X to change the job or Circle to cancel. 9. Pay attention to girl's stats and MCW. Many of the jobs drastically change stats and may add new commands to girl's MCW - of course, it may also delete or replace them, so be careful. In case of stats, this is what you need to look out for: - stats that will increase after job change are displayed in blue - stats that will decrease after job change are displayed in red 10. Accessory entry is used to change accessories equipped on the girl. If you wish to change acc being used, press X when cursor is hovering over acc entry. 11. You'll be taken to a list of all acc you have acquired so far - this list is located in bottom left corner. Move thru the list with up/down, or press L2/R2 to scroll thru the list. When desired acc is chosen, press X to equip that particular acc. Note that you can only equip up to two acc! You will notice sometimes greyed out acc at the bottom of the list - nothing worrying about that, because those are acc equipped by other two girls. 12. Pay attention to girl's stats, MCW and AAB. Many acc drastically change stats and may add new commands to girl's MCW. In addition, some acc also possess innate AAB, which will take effect as soon as relevant acc is equipped. To repeat the teaching on stat changes: - stats that will increase after acc is equipped are displayed in blue - stats that will decrease after acc is equipped are displayed in red Note that bottom choice in acc list removes the acc equipped. 13. Then we have 10 statistics girls can have fun with. These are: HP - Stands for Hit Points. Shown are two numbers: first is current HP, second is MAX HP. If first number is depleted to 0, girl is KO-ed and can no longer participate in battle unless revived. Higher HP means that girls can last longer in battle. MP - Stands for Magic Points. Shown are two numbers: first is current MP, second is MAX MP. If first number is depleted to 0, girl cannot use any type of abilities that consume MP. More MP means more showtime in battle. STR - Stands for Strength. It affects amount of physical damage girl can deal to enemies. Higher STR is, more damage girl does. DEF - Stands for Defense. It affects girl's resistance to any type of physical attacks. Please note that there are PATK that ignore DEF stat. Higher DEF is, less damage girl receives from PATK. MAG - Stands for Magic Power. It affects amount of magical damage girl can do to enemies, as well as potency of healing-type abilities. Higher MAG is, more magic damage girl does. MDEF - Stands for Magic Defense. It affects girl's resistance to any type of magical attacks. Please note that there are MATK that ignore MDEF stat. Higher MDEF is, less damage girl receives from MATK. AGL - Stands for Agility. It affects girl's ATB filling rate and length of ATB bar. Higher AGL is, shorter ATB bar is and it fills faster. ACCU - Stands for Accuracy. It affects girl's ability to successfully strike foes with any type of physical attacks. Higher ACCU is, more successful girl is when hitting enemies. EVA - Stands for Evasion. It affects girl's probability of evading any type of physical attacks launched by foes. Higher EVA is, more skilled girl is at dodging. Please note that there are PATK which cannot be evaded at all. LUCK - Stands for Luck. It affects: girl's probability of successfully striking the enemy, girl's probability of successfully dodging PATK launched by enemies and girl's probability of landing critical hits. LUCK affects only these three aspects and *nothing else*. Battle spoils, items stolen during battle and/or anything else is not affected by gameplay luck. 14. HP can go as high as 99999. MP can go as high as 999. For the eight remaining stats max value is 255. 15. In lower left corner another piece of important info is hiding - it shows girl's current EXP and how many EXP is needed before girl reaches next level. 14. You may switch between girls by pressing L1/R1. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ------ E - MAIN MENU - GARMENT GRIDS (or Result Plate) HEADING - G0805 ------ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Pressing X on this menu will immediately launch you into GG submenu. Use it to view GG you've obtained so far, learn important information on GG's effects when equipped, to insert DSP into GG or to just have fun. 1. The helpful help line on the top is always there. 2. On the left a list of all GG you obtained so far is displayed. Move thru the list with up/down, or press L2/R2 to scroll thru the list. Note how there are varying amount of empty slots and strange symbols on every GG you view? Empty slots are called NODES, whereas strange symbols are referred to as GATES. 3. You use nodes to insert DSP into them. Gates grant special properties to the girl when girl passes thru the gate as a result of dresschange (I'll discuss special properties stuff in Battle System entry of the guide). Once you select GG you wish to rearrange, press X and DSP list will appear, containing all DSP you've found so far (if GG in question is already being equipped on one of the girls, you'll get a warning asking you if you really wish to continue - select yes to proceed or no to cancel). 4. Move thru DSP list with up/down, or press L2/R2 to scroll thru the list. Press X at desired DSP you wish to insert into GG - now cursor jumps at one of the available nodes. Set DSP with X, cancel selection with Circle, or remove already inserted DSP with Triangle. 5. At the bottom of DSP list three commands are awaiting (ALPHA1001): AUTO - will automatically fill up GG with appropriate combination of available DSP REARRANGE - allows you to manually switch DSP's places on GG: place the cursor on DSP you wish to put somewhere else and press X; blinking cursor will appear near first selected DSP - what you do now is position another cursor at the second DSP; when X is pressed again, these two DSP will switch places REMOVE ALL - automatically removes all DSP inserted into GG Once you're done inserting DSP, press Circle to leave this submenu. Now continue inserting DSP into other GG or press Circle again to return to main menu. 6. Right half of the screen shows how does GG look like. Below information about GG is displayed - this info tells you what are the effects of GG when it is equipped and what benefits do girls gain if during Dress Up they pass thru one of the gates. More detailed info on this aspect will be listed in Battle System entry of this guide. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ----------- F - MAIN MENU - ABILITIES HEADING - G0806 - ALPHA1003 ----------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Use this menu to check up on abilities girls are learning. Each DSP has a unique set of abilities that can be learned. Although abilities follow a set learning pattern, it is not always the best one, therefore it is in your best interest that you check this menu often and set abilities to be learned. 1. First step in mastering abilities menu is to select a girl, whose abilities you wish to tamper with. 2. Help line at the top, anyone? 3. In top right corner you will always see basic info on selected girl (basic info containing name, current level, current / MAX HP, current / MAX MP, dressphere girl is equipped with and any possible negative statuses that linger after battle (such as poison or KO). 4. Below selected girl's basic info you'll find her stats, MCW commands and AAB that girl has been bestowed with as a result of already equipped acc. This part of information is gone while you're selecting abilities to be learned. 5. DSP list is displayed below help line. It displays all DSP you've obtained so far - at the bottom of this list you may find DSP with unique icon, which is unique to the girl in question. This is a SDSP - each of the girls has one. For example, Yuna's SDSP is called Floral Fallal, while Rikku's is Machina Maw. Abilities on SDSP are also unique to the girl in question. 6. Now that we've established a connection, let's explain what do % numbers next to DSP mean. For example, let's choose Yuna. Her gunner DSP has 5%, whilst warrior DSP has 50%. What does that tell you? In short, it tells you percentage of mastery for that particular DSP. In example above, we see that Yuna has mastered only 5% of gunner DSP (meaning she learned few abilities), whereas she has 50% mastery over warrior (meaning she learned a lot of abilities). 7. Once all abilities for certain DSP are learned, a 'MASTER' sign will appear to the right of DSP's name, meaning that say Yuna has mastered that particular DSP. 8. Let's learn how to set abilities for learning, shall we? First select DSP you wish to toy with - you'll be taken to a list of abilities for that DSP. As a rule of thumb, some abilities are already learned when you obtain new DSP. Let's use an example - Yuna's songstress DSP will have Darkness Dance ability already learned. You will see that Sleepy Shuffle ability is being learned next. But let's say we don't like Sleepy Shuffle to be learned next, we would like Battle Cry. So what do you do? 9. Simply move the cursor using directionals or left stick and place it on Support Song, then press X to finish the preparation. From now on, any AP gained in battle will go into learning Battle Cry. 10. Be advised of the following: if Yuna is in battle as songstress, she will be learning abilities specific to songstress DSP only! If you wish to learn say one of samurai's abilities, Yuna must transform into samurai. 11. AP gained, you ask? See some numbers next to the abilities names? Let's use an example again, shall we? Example: Battle Cry - 0 / 10 As you see, name of the ability is followed by two numbers. Second number denotes amount of AP needed before ability is learned. First number denotes amount of AP gained so far - once the AP requirement is met, ability is learned and can be used in battle. 12. How are AP obtained? In a variety of ways... by using skills a specific DSP offers (Attack command doesn't count), using an item, killing an enemy, or using some unique skills offered by acc/GG. Oddly enough, there are some exceptions to the rule: - using Machina Maw's Attack command nets 1 AP when used - Floral's Great Whirl nets 3 AP for using it - using Machina Maw's Shockwave command nets 2 AP when used - Machina Maw's Shockstorm command awards 2 AP when used - Machina Maw's Vajra attack awards 3 AP when used 13. NO AP is awarded if one of following events happens: - special effect did not work (say you were trying to poison a fiend) - HP and/or MP were healed, but bar was already full - stealing attempt failed - attack used didn't cause any damage - chr's status wasn't cured - you use Attack command (sole exception mentioned above) 14. How come some abilities aren't displayed? There are two reasons for that. - You must learn some prerequisite abilities first. For example, Yuna's Trigger Happy Lv3 will not appear for learning until you have learned Trigger Happy Lv2. - You must obtain a special item before certain ability is enabled for a job. 15. While you're selecting job to be tampered with, you may switch between girls with R1/L1. While you're selecting abilities to be learned, you may switch between DSP with L1/R1. 16. Once the ability accumulates predetermined amount of AP in order to be learned, the two numbers are replaced with a MASTER sign - meaning you've mastered that ability and can now use it in battle. 17. There's one more major difference you must be aware of - distinguishing between active and passive abilities. ACTIVE ABILITIES - Active abilities are abilities you can choose from when inside battles. Once an ACTA is selected, and CTIM (if it's necessary) is full, ACTA will be executed. Example of two ACTA: Cura and Protect abilities of white mage. PASSIVE ABILITIES - Passive abilities are abilities that are always in effect. You don't have to choose them - well, you aren't able to - they work automatically as soon as DSP is equipped. Example of two PASA: Slowproof and Stopproof abilities of thief DSP. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ---------------- G - MAIN MENU - ACCESSORIES HEADING - G0807 ---------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- This will be a real easy one to handle. Once you select Accessories, you'll be taken to gigantic list of all acc you've obtained so far. 1. Help line at the top, anyone? 2. Then you'll see two commands displayed. MANUAL - Let's you sort out items in your inventory. Place the cursor on the acc you wish to put somewhere else and press X. Blinking cursor will appear near first selected acc. What you do now is position another cursor at the second acc. When X is pressed again, these two acc will switch places. AUTO - Acc will be arranged automatically. 3. When satisfied with arrangement, back out by pressing Circle. 4. You can hold a maximum of 99 units of one type of acc. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ---------------- H - MAIN MENU - DRESSPHERESS HEADING - G0808 --------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Easy as pie again (sighs in relief). What do you do here anyway? Not much, except read some information on DSP you've acquired so far (ignores help line on top). -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ------------------- I - MAIN MENU - CONFIG HEADING - G0809 ------------------ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- In here you may toy around with 10 different aspects of gameplay (ignores help line on top yet again). 1. First entry gets to deal around with Spherechanges sequences. By choosing leftmost option you will always view full transformation, by selecting middle you will only see second part of transformation, and selecting rightmost will show quickest Dress Up you ever saw (please note that transformations you get to see for the first time are viewed in their full glory, and are then shortened). 2. Second entry deals with ATB. You may select Active ATB (time ticks even when you're choosing items to be used, magic to be cast, enemy to be attacked etc.) or Wait ATB (time is stopped while you're choosing items to be used, magic to be cast, enemy to be attacked etc.). For starters I recommend choosing Wait ATB. 3. Third one dictates the speed of ATB bar, from slowest (leftmost choice) to fastest (rightmost choice). 4. Fourth entry applies to cursor - Memory setting will leave the cursor hanging near last command used, while Reset will always point the cursor at first command in girls' MCW. 5. Fifth one turns help line in battles on/off. I suggest leaving it on, for it may happen that you forget what does a particular item do. Or you may forget what does the ability you want to use do. 6. Sixth one dictates your vibration settings, which you can turn on or off... kinky, hehehe. If you're an avid player (like myself), turn vibration off - otherwise your hands will be hurting in the long run. 7. Seventh option turns subtitles during convos on/off. 8. Eighth option turns name subtitles during conversations on/off. 9. Ninth option turns minimap, which is displayed when walking around field screen, on/off. IMO you should always leave this on - it shows your current direction and your whereabouts. 10. Tenth option lets you choose between stereo/mono sound. 11. Final option allows you to change screen position by pressing and holding Square and using directionals or left stick to move the screen. ============================================================================= ============================================================================= 09.) BATTLE SYSTEM - G0900 ============================================================================= T============================================================================ Main issues addressed in this section are: ============================================================================= Battle preparations ----------- G0901 | Battle start ------------------ G0902 Main command window ----------- G0903 | Sub command window ------------ G0904 ATB bar / window -------------- G0905 | Character bar ----------------- G0906 Battle tips & tricks ---------- G0907 | Distance effect --------------- G0908 Range effect ------------------ G0909 | Effect of the 'arc' ----------- G0910 Hit the front or behind? ------ G0911 | Chaining ---------------------- G0912 Active / Wait atb mode -------- G0913 | Green / white numbers --------- G0914 Elemental properties ---------- G0915 | Battle end -------------------- G0916 Post-battle info -------------- G0917 | ============================================================================= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ---------------------- A - BATTLE PREPARATIONS - G0901 ---------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 1. Equip your girls prior to battle with two pieces of acc (of course, right from the start you won't have any acc, but soon your acc collection will increase giving you the necessary edge in battle). Yes, I know that you can't predict what lies in future battle, but you're better off having at least something equipped than having nothing. 2. Always save whenever you see SSP, as they are invaluable to your progress. Not only do they restore party's HP/MP to full and recover any status changes that linger post-battle, but once you're after a certain tough spot in the game, you'll have a deep 'Phew!' after not having to repeat it again, should you encounter a game over afterwards. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -------------------------- B - BATTLE START - G0902 ------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- As you wander around in Field screen, suddenly a TV screen will shatter! Not literally, but it is your warning that random battle has just issued! One of three possible encounter setups await you: 1. Your party encounters enemy party and ATB bar is randomly outlined. It can happen that all three girls have a turn before all enemies, or all enemies act before girls do. 2. Your party is ambushed by enemy party. You'll know so by word 'Ambushed!' that appears at the top of battle screen. All enemies will act first. It doesn't matter how high girls' AGL is, enemies will always act first. Once enemies use the advantage of free attack, ATB returns to regular program. 3. Your party ambushes enemy party. You'll know so by words 'Pre-emptive strike!' that appears at top of battle screen. All girls will go first, regardless of AGL stat of the enemies. Once girls use the advantage of free attack, ATB order returns to regular program. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ----------------------- C - MAIN COMMAND WINDOW - G0903 --------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- This is the command menu you'll be using the most when in battle. It is located in lower left of battle screen. It houses several different commands you can choose from (commands available to you depend on DSP used). Not all commands are available straight away when DSP is equipped - but once you learn a specific ability that falls into one of the command categories, that command will become selectable. Each command, when chosen, will as next step require you to select a target, or lead you to a submenu where even more options await you. For a complete and detailed information on various MCW commands, throw a look at section 14, Dressphere abilities. Here I'll list the four most important ones. 1. ATTACK (attack an enemy with equipped weapon) Very simple. After you select Attack command, you'll be prompted to select one of the targets on the battlefield. By default marker (which is in a shape of gold triangle) will point to one of the enemies on the battlefield. Choose carefully who you want to attack. If help window is enabled (you'll know so by the additional line at top of the screen), it'll show the name of the target you're attempting to attack (note that if target has been affected by status changes, you will see small icons of those changes to the right of target's name). Once the target is selected, girl performing the action will try to physically attack the target. 2. ITEM (use an item) Select this to be taken to another submenu, where you select an item, then select the target to use that item on and press X for one final time. Item command is available to any job. 3. DRESS UP (change jobs) On any girl's turn press L1 to be taken to that girl's equipped GG. It will be displayed on most of the screen, while in upper right corner you will be able to view flow of battle in a minimized window. Choose one of DSP (which *isn't* DSP currently equipped) and press X to have the girl change into new job. You can only select DSP that are one link away from currently equipped DSP (gates aren't included in this equation). If the job change causes the girl to take a pass thru one of the gates on GG, then she may be bestowed with a special effect, like gaining new spell, gaining element properties to her PATK or increasing certain statistics. Detailed information on special effects granted are discussed in Garment Grid section of this guide. 4. SPECIAL DRESS UP (change into special DSP) If one of the girls has changed into every single DSP she has inserted on her currently equipped GG (all nodes on GG must be occupied by DSP!), and on that girl's turn, press L1 to be taken to that girl's equipped GG. Special Dress Up command will appear - press R1 to activate it, then press X to complete the process. Other two girls will leave the battlefield and girl doing Special Dress Up will transform into some serious kick-ass job. Even though girl fights alone, her transformation has three independent parts - you will have to input commands for each part. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ----------------------- D - SUB COMMAND WINDOW - G0904 ---------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- This screen is also found in lower left of battle screen. But to access it, you must press right when in main command screen. It houses one single command you can choose from. 1. ESCAPE (run away from battle) Select it, and then press X for girl to attempt to escape; she may or may not succeed in escaping. Any you can't escape from boss fights and some special battles. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ------------------------ E - ATB BAR / WINDOW - G0905 ----------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Alpha and Omega of the battle, you *must* learn to use ATB efficiently. When it's time to do battle, ATB bar is your destiny. ATB is displayed in lower right corner of the screen. I'll try my best to explain the flow of it in easy-to-understand nature with a help of few pics along the way to illustrate some examples. 1. First rule: When girl's ATB is full, *only then* can she issue a command to be used for her turn. Girl cannot act if her ATB is empty or half full. It must be *full*. Remember that - always! ATB bar is represented as a green bar - once it is full, girl has a turn and you can issue commands. 2. Second rule: Depending on DSP used, girls can have ATB bars of variable lengths. For example, if Rikku is thief and Paine is dark knight, Rikku's ATB bar will fill up much faster than Paine's - just to illustrate, Rikku will be getting two turns for one Paine's. 3. Third rule: With rare exceptions, almost everything girls will try to perform, requires CTIM. CTIM is represented by a purple bar - once purple bar is full, CTIM for action selected is completed and action will be executed. Different actions require different CTIM, and stronger actions require longer CTIM. Furthermore, there are actions that are executed immediately, but delay girl's next turn a lot (two examples follow a bit below). You also need to take into equation girl's AGL stat - if it's very low, it will take her forever before her ATB bar and CTIM bar will fill up - the higher girl's AGL is, the faster / shorter those two bars will be. 4. Fourth rule: Once girl's CTIM action is executed, ATB bar may not appear. This means that girl's turn is already up, so you can issue next command. However, after certain types of CTIM actions ATB bar still needs to be filled before girl can act again. Whether or not ATB bar appears after CTIM depends on action executed. Do not worry, I'll take this into account when explaining action is Dressphere section of this guide. 5. Example 1: Let's say that Paine in warrior has chosen to perform Armor Break skill. Skill will not be executed immediately, instead it requires CTIM. You'll see Paine take a special stance and an aura will appear around her, as well as Paine's green ATB bar being replaced with purple CTIM bar, slowly filling. Once CTIM is full, Armor Break is used on specified target. Take a look at following pic to see what I mean. http://splitinfinity.50megs.com/images/actionchargetime.jpg 6. Example 2: I'll combine two aspects in this pic. Rikku is thief and Yuna is songstress. Let's assume Rikku uses Potion and Yuna uses Darkness Dance. Rikku's action requires CTIM, whereas Yuna's action will be executed immediately, but her next turn will be delayed. In the picture link below you may see how it works (long green bar represents Yuna's, while shorter blue bar is Rikku's). http://splitinfinity.50megs.com/images/nextturncharge.jpg 7. In addition, ATB bar also has others colors it can be bestowed with, but I discuss these changes in the Character's condition section. 8. Any type of attack which deals damage will temporarily meddle with your bar filling process. Do note that same also applies for fiends (even though you can't normally see their bars). -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ------------------------- F - CHARACTER BAR - G0906 ------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Character bar is situated in lower right corner of battle screen and is tied very closely with the ATB bar. I could've thrown it in the same pool with ATB bar, but there are differences that must be taken care of. 1. You will see three girls' bars represented in following fashion: girl's name, followed by her current HP and MP. You can only get to view girl's MAX HP and/or MP value if girl is targeted with relevant spell (Cure) or item (X-Potion). 2. Pay close attention to girls' HP (especially on this one!) and MP values. If HP is depleted to 0, girl is KO-ed and cannot fight anymore until revived. If MP is depleted to 0, girl can't use any of MP consuming abilities - this seriously hampers girl's fighting capabilities, so do your best to never run out of MP. 3. HP counter comes in handy when distinguishing girl's status by looking at the color of HP counter: FINE - Girl is doing fine if her HP are at least 33% (and above) MAX HP. HP counter in this case is displayed white. CRITICAL - Girl is in critical condition once her HP fall below 33% of her MAX HP. You will know so by two things: girl will assume kneeling stance and her HP will be displayed yellow. She also requires more time to act and recover from hits she's taking. KO-ED - Girl is KO-ed (or otherwise incapacitated) if HP counter is displayed red. This is really unfavorable for your battles, so remedy the situation quickly. 4. MP counter comes in handy when distinguishing girl's ability to use MP consuming actions by looking at the color of HP counter: FINE - Girl is doing fine if her MP are at least 33% (and above) MAX MP. MP counter in this case is displayed white. CRITICAL - Girl hasn't got much MP to toy with if her MP fall below 33% of her MAX MP. MP counter will be displayed yellow if this would be the case. If her MP is too low for some MP consuming abilities to be used, she won't be able to even select them. OUT OF MP - Girl can't use MP consuming actions if her MP is depleted. MP counter is displayed red in this case. This is really unfavorable for your battles, so remedy the situation quickly. 5. Finally, sometimes you'll see a strange white bar appear instead of HP and MP counters. When can this come in handy? If a girl is under status change, but you don't know what that is, target that girl with status affecting skill or status-lifting item. Voila! Instead of white bar being empty you will see one of many symbols that represent status effect - to name two: shield icon represents protect status, and 4-star symbol represents regen status. Learn status' symbols well, for it will save you in a rough situation many times. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ---------------------- G - BATTLE TIPS & TRICKS - G0907 --------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- In here I'll list down any helpful info or hints I can think of to ease the suffering of enemies that try to get any funny ideas... and in case they succeed, what to do to fix the situation. 1. You lose control of a girl if she is berserked, confused, petrified or under KO. Berserk is not necessarily bad, as she continues to attack enemies with increased Str, you just can't control her. Confused girl is a different story altogether - use Esuna or Remedy on her quickly... or hit (on) her. Petrified girl is a mixed bag... if she receives any type of damage, she will shatter and be gone from this battle permanently - Soft or Esuna used quickly will ensure that will never happen. KO-ed girl is of no use to you, therefore Phoenix Down or Life will give her a second chance. 2. Increase girls' amount of turns by increasing AGL. You can do so in many ways: Chocobo Feather, Chocobo Wing, Haste, Hastega, Auto-Haste acc or one of many AGL-increasing skills. 3. Decrease enemies' amount of turns by decreasing their AGL or incurring certain statuses. Decrease enemies' AGL with one of many AGL-decreasing skills or use Delay skills to let enemies never even get the attack in. Putting enemies to sleep and then whacking them with magic attacks is also an excellent way of winning the battle. 4. Augment your DEF and MDEF with Protect and Shell respectively (both increase the resistance by 50%). 5. Make enemies hit themselves with magic by having Reflect on (for permanent effect wear Star Bracer acc). 6. Each attack enemy does to you will make them feel the pain right back with help of Counter and Magic Counter skills. Note that you cannot counter multitarget PATK or MATK. Only berserker DSP has counterattack skills. 7. Steal from enemies often. Many a time enemy carries an item you aren't able to buy. Same goes for Bribing - many rare and most useful items can be gotten that way. 8. Beware! Over the course of game enemies in certain areas are replaced by other enemies, which are far stronger. For example: in CH1 you will encounter Coyote on Besaid island. However, one of the enemies encountered on Besaid in CH5 will be Malboro! Don't get me started on other areas... 9. If say both Rikku and Yuna attack same enemy, but Rikku's attack KO-es that enemy, fret not! Yuna's attack will not go to waste - instead she automatically targets closest enemy. 10. Pay attention to enemies' battle stances. They help tremendously in figuring out what an enemy will do. You can easily tamper with their status this way (for example, you see that an enemy is charging MATK, so you throw Silence Grenade at it to disable next attack). MAGICAL - if you see some kind of aura surround the enemy, this usually denotes it's charging up MATK SPECIAL PHYSICAL - if you see the enemy take funny fighting stance or it's movement becomes faster, this usually denotes enemy's charging a special PATK REGULAR PHYSICAL - if enemy unleashes the attack immediately, you've been hit with a regular PATK 11. Word 'MISS' will appear sometimes during battle. What can cause this? - If girl is darknessed and she attacks her target with PATK, there's a high possibility that she will miss connecting her attack to desired target. In this case 'MISS' will pop up telling that. Similarly, if target's EVA is way superior to attacker's ACCU, attack may miss. This applies for both your team and the enemies. - Casting same status on same target for second time will usually result in a 'MISS'. For example, trying to put darkness on the enemy after it has already been affected by it is meaningless. This isn't the case if status effect is stackable or status has been lifted by means of dispeling it, timelapse or hitting affected target. - If target is asleep or stopped, PATK will always connect. 12. If at any time you're unsure of who you're targeting with an attack or can't distinguish well enough between monster's name and its outside appearance, throw a look at the battlefield! There will be a white circle on the ground surronding target of your attack as well as yellow triangle pointing down on same target. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ------------------------- H - DISTANCE EFFECT - G0908 ----------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Totally new aspect introduced into FF genre! And hard to explain. 1. First thing to remember is that your team is not the only one with distance effect. Enemies are capable of unleashing such attacks as well. 2. See distance effect in action in following event: let's say that your whole team is very close to one Coyote. All three choose to physically attack that Coyote. Now because all three are close to their target, Coyote will sustain three attacks in short amount of time, getting 'Chain x 2!' with ease. 3. In regards to point 2. of this issue distance effect is usually not successful in following event: two gals are close to target Coyote, while third gal is very far away. All three girls choose to physically attack that Coyote - Paine's and Rikku's attack will connect immediately, while Yuna needs say two seconds to get to where Coyote is and slice it down. Taking this into the equation, Coyote will sustain two attacks in very short amount of time (resulting in 'Chain x 1!'), while third attack will *not* result in 'Chain x 2!', simply because too much time elapsed between 2nd and 3rd attack. So you will need to time your attacks effectively as well. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -------------------------- I - RANGE EFFECT - G0909 ------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 1. Sometimes range effect is applied. There isn't whole lot of attacks that fall in this category. In fact, the only I found so far is Mr B.'s Glint, which covers wide circular range around him - if any girls are found within Glint's range, they suffer damage. However, if all girls are outside of range, none of them suffers damage. Sweet. 2. A cheesy way of staying outside such attacks' ranges is by applying jobs that attack from a distance - these include gunner, lady luck, alchemist, trainer and gun mage. Simply stand at your initial battle position and fire away all you want. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ---------------------- J - EFFECT OF THE 'ARC' - G0910 ---------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 1. Sometimes an enemy possesses an attack which usually hurts all three girls, like Zalamander's Flame Breath, for example. However, pay attention to attack's animation! If you look closely, you'll see that it sweeps over the battlefield, dealing damage to all caught in the blast. The most important aspect to notice is that it can't affect THE WHOLE battlefield, only a portion of it, thus making this attack fall into category of what I call 'arc attack'. 2. How can you benefit from such attacks? Should your girls be very far away from each other (for example, forming a triangle around Zalamander), then it would be able to damage only two of your girls (even just only one, should you be extremely lucky). Know this battle aspect and use it well! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -------------------- K - HIT THE FRONT OR BEHIND? - G0911 ------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 1. Believe it or not, but girls' and enemies' battle position are important in one more aspect. For example, if Yuna is facing Coyote head on and she attacks it, she'll deal 100 damage to Coyote. 2. However, if Coyote is having its back turned towards Yuna, and she attacks it, damage inflicted will be doubled, meaning Coyote will suffer 200 damage! This doesn't count as critical strike. 3. In cases when luck is on your side as well, and Yuna manages to hit Coyote in the back with critical strike occuring, damage inflicted will be quadrupled! In this case Coyote will suffer 400 damage. 4. Of course, enemies can use this weakness on your girls as well. You have been warned. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ---------------------------- L - CHAINING - G0912 --------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 1. If enemy is attacked by a number of consecutive attacks, 'Chain x 1!', 'Chain x 2!', 'Chain x 3!' and so on will sometimes pop up with each successful strike. What's in it for you? Well, damage done by each successive attack that connects is greater than usual. You can use many ways to try to achieve chaining - have all three gals attack same enemy at the same time, or have one girl throw Fire Gem at one enemy, followed by other two attacking it. Try out different combos for maximum effect possible. Beware - enemies are capable of same chaining effect on your team! 2. Once you land a successful hit on your target, you must quickly strike it again while target is still recovering from being hit. If you manage to do it, chaining has begun. Note that the target still recovering from previous strike cannot evade next attack. 3. In case you succeed landing critical strike, target hit requires more time to recover from the hit, allowing you more time to coordinate your attacks into chaining session. 4. And here's the formula for chained damage: 'Chain x 1!' damage is 1,45 times the original hit, and any other hit afterwards is .05 times more than the last (thanks to Zeruel for this). Maximum value you can reach is more than 600%. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- --------------------- M - ACTIVE / WAIT ATB MODE - G0913 -------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- You will notice a sign alternating between 'Active mode' and 'Wait mode' in upper right corner of battle screen. What exactly does this tell you? 1. If ATB mode is set to Active, time always passes. Time passes even if you're ransacking your items desperately seeking that X-Potion you know you've put somewhere... or by pondering if you should choose Armor or Magic Break. Only use Active mode if you're a skilled player already. If this is your first FF game or are not yet familiar with ATB system, don't use this mode. 2. If ATB mode is set to Wait, time only passes while you're selecting one of girl's commands on MCW. As soon as you enter a submenu of any type (item menu or white magic menu), time stops ('Active mode' sign will change to 'Wait mode') and you can take all the time you wish to select the necessary means of turning battle into your favor. 3. Time is also stopped (ie set to 'Wait mode' automatically) during some of battle's longer animations. Listing those would just be waste of time, for there are many such events. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ---------------------- N - GREEN / WHITE NUMBERS - G0914 -------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 1. As soon as you enter first battle of the game and you land first hit upon the enemies, you'll notice either white or green number appear briefly as the hit is being made. This section will explain to you what those numbers represent. Don't make such a scared face, it's really easy! 2. WHITE NUMBERS indicate HP loss, or that damage which reduces target's current HP has been inflicted. I'll give you an example of what I mean: Say Yuna encounters Coyote, which has 74 HP. She hits it with PATK, dealing 50 damage to Coyote. You will know so because white number '50' will appear briefly, denoting amount of damage you've done. Should you bother to scan Coyote afterwards, you'd notice that it has 24 HP now. 3. GREEN NUMBERS indicate HP recovery, or that some/most of target's current HP has been recovered. Here's an example: Say Yuna (she has 100 HP) fights Coyote. It hits her with PATK, dealing 50 damage to her - Yuna now has 50 HP. So we need to heal her quickly - choose a Potion and use it on her. You will see green number '200' will appear briefly, denoting that same amount of HP has just been added to Yuna's current HP. Should you bother to scan Yuna afterwards, you'd notice that she has 250 HP now. 4. WHITE NUMBERS PRECEEDED BY 'MP' WORD indicate MP loss, or that damage which reduces target's current MP has been inflicted. I'll give you an example of what I mean: Say Yuna encounters Sahagin, which has 28 MP. She reduces it's MP by hitting it with special attack, dealing 20 MP damage to Sahagin. You will know so because white number 'MP 20' will appear briefly, denoting amount of MP damage you've done. Should you bother to scan Sahagin afterwards, you'd notice that it has 8 MP now. 5. GREEN NUMBERS PRECEEDED BY 'MP' WORD indicate MP recovery, or that some/most of target's current MP has been recovered. Here's an example: Say Yuna (she has 200 MP) encounters Coyote. It hits her with special attack, dealing 150 MP damage to her - Yuna now has 50 MP. So we need to heal her quickly - choose an Ether and use it on her. You will see green number 'MP 100' appear briefly, denoting that same amount of MP has just been added to Yuna's current MP. Should you bother to scan Yuna now, you'd notice that she has 150 MP now. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ---------------------- O - ELEMENTAL PROPERTIES - G0915 --------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 1. There are SEVEN ELEMENTS present in FFX-2. Those elements are: FIRE, ICE, LIGHTNING, WATER, HOLY, GRAVITY and NON-ELEMENTAL. 2. FIRE and ICE oppose each other, as do LIGHTNING and WATER. HOLY has no opposing element - same goes for GRAVITY and NON-ELEMENTAL. 3. All elements (except non-elemental) are affected by target's corresponding element affinities, so be careful of what you're trying to have fun with. These affinities are: WEAKNESS, STRONG, NULLIFY or ABSORB. 4. If you don't understand what I mean, here's how you should interpret information provided. - WEAKNESS: Normally fire based attacks deal 200 damage per hit to target ELEMWEAK enemy. But let's say Coyote is weak to fire damage. In this case each hit of fire based attack would deal double damage to Coyote - 400 damage! - STRONG : Normally fire based attacks deal 200 damage per hit to target ELEMHALF enemy. But let's say Coyote is strong to fire damage. In this case each hit of fire based attack would deal 50% less damage to Coyote - 100 damage! - NULLIFY : Normally fire based attacks deal 200 damage per hit to target ELEMIMM enemy. But let's say Coyote is immune to fire damage. In this case each hit of fire based attack would deal zero (0) damage to Coyote - *no* damage! - ABSORB : Normally fire based attacks deal 200 damage per hit to target ELEMABS enemy. But let's say Coyote absorbs fire damage as HP recovery. In this case each hit of fire based attack would restore 200 HP to Coyote. So know your enemies before you try sending them to their doom! Otherwise it may very well be other way around. 5. Of special mention is non-elemental property. None of target's element affinities have any effect on damage inflicted by non-elemental attacks. The only way to reduce the damage is by having shell POSSE on the target. Some types of non-elemental attacks are Flare and Ultima. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- --------------------------- P - BATTLE END - G0916 -------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 1. Battle ends in one of following scenarios: - all enemies are killed - some/all enemies have escaped and/or the rest is killed - all three gals are KO-ed, petrified or shattered (GAME OVER!) - girls have been ejected from battle 2. You must remember something important! If *at least one* girl has managed to escape current battle, you avoid Game over. The other two can get knocked around as much as they want and possibly get KO-ed in the end, but this *will not* warrant Game over for you, because one of the gals escaped. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ------------------------ Q - POST-BATTLE INFO - G0917 ----------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Once enemies have been barbecued (or you escaped), post-battle screen will greet you. It has following elements... 1. As usual, there's a help line on top. 2. EXP and gil award for current battle are displayed in upper left corner. EXP is not shared, so each girl gets full EXP. Girl doesn't receive EXP if she's KO-ed, petrified or has pointless status. There are also some other circumstances in which girl doesn't receive EXP, but I will address this in relevant place. 3. Below EXP and gil lines Items you won from current fight are displayed. These are added to your inventory. You may win acc as well. 4. Right half of the screen shows three gals' EXP status, presented in following manner: girl's pic, name, LV, current EXP, EXP needed for next level. If girl gains enough EXP from current fight to advance to next level, words 'LEVEL UP!!' will appear above gal's info box. 5. Below girls' info boxes amount of gil you currently have is displayed. 6. Once EXP and gil have been added, you will be prompted to press X to return to field screen. 7. Should you manage to kill some enemies, but you then escape (or the rest of the enemies flees), you get EXP, gil and items for any enemies you managed to defeat up to the point of fleeing. ============================================================================= ============================================================================= 10.) CHARACTER'S STATUS - G1000 ============================================================================= ============================================================================= Main issues addressed in this section are: ============================================================================= Status basics ---- G1001 | KO -------------- G1002 | Petrification ---- G1003 Sleep ------------ G1004 | Silence --------- G1005 | Darkness --------- G1006 Poison ----------- G1007 | Confuse --------- G1008 | Berserk ---------- G1009 Curse ------------ G1010 | Eject ----------- G1011 | Pointless -------- G1012 Itchy ------------ G1013 | Auto-Life ------- G1014 | Shell ------------ G1015 Protect ---------- G1016 | Reflect --------- G1017 | Regen ------------ G1018 Haste ------------ G1019 | Slow ------------ G1020 | Stop ------------- G1021 STR up ----------- G1022 | MAG up ---------- G1023 | DEF up ----------- G1024 MDEF up ---------- G1025 | ACCU up --------- G1026 | EVA up ----------- G1027 LUCK up ---------- G1028 | Doom ------------ G1029 | Null Physical ---- G1030 Null Magic ------- G1031 | Invincible ------ G1032 | STR down --------- G1033 MAG down --------- G1034 | DEF down -------- G1035 | MDEF down -------- G1036 ACCU down -------- G1037 | EVA down -------- G1038 | LUCK down -------- G1039 Shattering* ------ G1040 | Delay effect* --- G1041 | Action-cancel* --- G1042 Spellspring* ----- G1043 | ============================================================================= Note that statuses in above mini-TOC are listed the way they're shown inside the game's basics tutorial. For my and your convenience I'll arrange them alphabetically when explaining them. * - Shattering, Delay, Action-cancel and Spellspring are what I would call hidden status effects - they aren't mentioned in the tutorial, but they exist nevertheless. More info on what they do in their respective sections. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -------------------------- A - STATUS BASICS - G1001 ------------------------ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 1. By looking at the above mini-TOC you see that there's indeed many statuses you can have fun with in FFX-2. I do miss zombie status, sniff - too bad they haven't included it. Oh well, we'll have to make due with what we have left. 2. After noting down each status, here's the final matchup - 25 negative VS 17 positive statuses. During your trip you're sure to come across at least 2/3 of this list, and if in certain tight spot you don't know what status is for, you might be screwed royally. 3. So you've been affected by a certain status, but don't know what it was? There's three ways to tell what your girls have fallen under. - visual representation of status in effect (cursed girl will flash black every so often) - white bar replacing character bar if girl in question is targeted with status affecting spell/item (on this bar small icons representing statuses in effect will appear) - some other representation, unique to this status 4. Most of NEGSE can be prevented from occuring by equipping acc with relevant anti-skill. Also some jobs have inherent anti-skills which prevent status from happening. If however, you still get caught by surprise and girl has been granted NEGSE, you can cure that status in many ways: Esuna, Remedy, or status-lifting item made esp for that status (Echo Screen for silence). Or in dire situation, KO the girl and then revive her - any status will be gone (ok, any status but petrified, since you may shatter poor girl instead). 5. Most of POSSE is beneficial to you, so you should keep in mind to always be in at least one POSSE to ensure easy victories. With that said, don't expect enemies to just let you become super-powerful. They have and will use any means necessary to negate the effects of POSSE. 6. Some of POSSE come as AAB on acc, so make sure you equip those. You may wish to employ some of white magics to come around few of POSSE game has to offer. Also many other jobs offer ways of affecting your team with desired POSSE - there are many choices, you just need to seek them out. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ------------------- B - STATUS CHART OVERVIEW / EXPLANATION ----------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Before I dig into explaining statuses, a nicely laid out chart is necessary. It will show how I intend to outline the info one needs to know on certain status effect. CHART OVERVIEW ----------------------------------------------------------------------------- 1. NAME? | STACKS | POST-B. | TIME/HIT ----------------------------------------------------------------------------- 2. It does...? 3. Visual feature? 4. Icon feature? ----------------------------------------------------------------------------- CHART EXPLANATION 1. Name of the status, followed by three pieces of info: - Some of NEGSE and POSSE can be stacked. What does that mean? If a target is hit with same status again and if that status is stackable, then the effect/s of statuses increase, thus giving target further advantages (in case POSSE can be stacked) or disadvantages (in case NEGSE can be stacked). Ultimately, you should aim to inflict stackable NEGSE on your enemies, and stackable POSSE on your team.* - Does status in question remain after battle?** - Adresses the issue if status is lifted automatically after some time has elapsed and / or if status is lifted if target is hit by PATK.*** * - 'No' means status doesn't stack. 'Yes' means status can stack. ** - 'No' means status is lifted at end of battle. 'Yes' means status remains even after battle is won. *** - 'Time' means status is lifted automatically after some time elapses. 'Hit' means status is lifted if target is hit by PATK. 'Both' means that status is lifted if either some time elapses or target is hit by PATK. 'None' means that status cannot be cured by time-lapse or hitting target with PATK. 2. What does status in question really do. 3. If there's a visual feature of status being in effect, what *is* that feature? 4. If no visual feature of status being in effect is given, icon feature is presented *for sure* and will clear any doubts. Okay, I lied - DELEF and ACTIC don't have icon feature; you will need to rely on your monster knowledge. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ----------------------------- C - STATUS HEROES ----------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Let us begin the dance with POSSE! There's 17 entries in this category. ----------------------------------------------------------------------------- ACCU up - G1026 | STACKS - yes | POST-B. - no | TIME/HIT - none ----------------------------------------------------------------------------- It does...? - Target's ACCU stat is increased. Can be stacked 10x maximum. Each level increases ACCU by 10 points. Visual feature?- None. Icon feature? - Bulls-eye with arrow pointing up. Small number in lower right represents SSTLV. ----------------------------------------------------------------------------- Auto-Life - G1014 | STACKS - no | POST-B. - no | TIME/HIT - hit ----------------------------------------------------------------------------- It does...? - If girl is KO-ed, she is automatically revived with 25% of her MAX HP restored. Visual feature?- A halo appearing above girl's head. Icon feature? - A halo and pair of angel wings. ----------------------------------------------------------------------------- DEF up - G1024 | STACKS - yes | POST-B. - no | TIME/HIT - none ----------------------------------------------------------------------------- It does...? - Target's DEF stat is increased. Can be stacked 10x maximum. Each level decreases physical damage taken by 1/12. Attacks that deal fractional damage are not affected by this status. Visual feature?- None. Icon feature? - Blue shield with arrow pointing up. Small number in lower right represents SSTLV. ----------------------------------------------------------------------------- EVA up - G1027 | STACKS - yes | POST-B. - no | TIME/HIT - none ----------------------------------------------------------------------------- It does...? - Target's EVA stat is increased. Can be stacked 10x maximum. Each level increases EVA by 10 points. Visual feature?- None. Icon feature? - Blue running figure with arrow pointing up. Small number in lower right represents SSTLV. ----------------------------------------------------------------------------- Haste - G1019 | STACKS - no | POST-B. - no | TIME/HIT - time ----------------------------------------------------------------------------- It does...? - ATB bar turns red, however it only charges about 5% faster as before. Haste *doesn't* increase target's AGL, it affects the speed at which attacks are executed (for example warrior using Attack command), thus allowing target to enter CTIM or RECTIM sooner. Visual feature?- ATB bar is red, target's movements become faster. Icon feature? - Blue running figure. ----------------------------------------------------------------------------- Invincible - G1032 | STACKS - no | POST-B. - no | TIME/HIT - time ----------------------------------------------------------------------------- It does...? - Target becomes invincible. Any further attacks of any type on such target will fail. Beware - status changes still work and target can be affected by both POSSE and NEGSE. Visual feature?- None. Icon feature? - Black figure inside blue star-shaped circle. ----------------------------------------------------------------------------- LUCK up - G1028 | STACKS - yes | POST-B. - no | TIME/HIT - none ----------------------------------------------------------------------------- It does...? - Target's LUCK stat is increased. Can be stacked 10x maximum. Each level increases LUCK by 10 points. Visual feature?- None. Icon feature? - Yellow star with arrow pointing up. Small number in lower right represents SSTLV. ----------------------------------------------------------------------------- MAG up - G1023 | STACKS - yes | POST-B. - no | TIME/HIT - none ----------------------------------------------------------------------------- It does...? - Target's MAG stat is increased. Can be stacked 10x maximum. Each level increases magical damage given by 1/12. Attacks that deal fractional damage are not affected by this status. Visual feature?- None. Icon feature? - Staff with arrow pointing up. Small number in lower right represents SSTLV. ----------------------------------------------------------------------------- MDEF up - G1025 | STACKS - yes | POST-B. - no | TIME/HIT - none ----------------------------------------------------------------------------- It does...? - Target's MDEF stat is increased. Can be stacked 10x maximum. Each level decreases magical damage taken by 1/12. Attacks that deal fractional damage are not affected by this status. Visual feature?- None. Icon feature? - White robe with arrow pointing up. Small number in lower right represents SSTLV. ----------------------------------------------------------------------------- Null Magic - G1031 | STACKS - no | POST-B. - no | TIME/HIT - time* ----------------------------------------------------------------------------- It does...? - Target is immune to any type of MATK. In short, any type of magic damage is nullified. Visual feature?- None. Attacking targets under this POSSE with MATK will produce 'IMMUNE' word to appear when target is hit. Icon feature? - Staff with single red line behind it. * note - enemies that have this POSSE will always remain under it once the battle starts ----------------------------------------------------------------------------- Null Physical - G1030 | STACKS - no | POST-B. - no | TIME/HIT - time* ----------------------------------------------------------------------------- It does...? - Target is immune to any type of PATK. In short, any type of physical damage is nullified. Visual feature?- None. Attacking targets under this POSSE with PATK will produce 'IMMUNE' word to appear when target is hit. Icon feature? - Sword with single red line behind it. * note - enemies that have this POSSE will always remain under it once the battle starts ----------------------------------------------------------------------------- Protect - G1016 | STACKS - no | POST-B. - no | TIME/HIT - time ----------------------------------------------------------------------------- It does...? - Target takes 50% less damage from any type of PATK. There are PATK that ignore protect (if latter is in effect). Please note that protect doesn't influence DEF stat - it merely decreases phd received. Visual feature?- Blue multi-hexagon shield appears once target is hit with any type of PATK (excluding those which ignore protect). Icon feature? - Encircled blue shield. ----------------------------------------------------------------------------- Reflect - G1017 | STACKS - no | POST-B. - no | TIME/HIT - time ----------------------------------------------------------------------------- It does...? - Target reflects (ie bounces) most single-target white/black magic spells back towards the caster. Target cannot reflect multi-target spells like Demi. Visual feature?- White wall appears if target is hit with reflectable spell. Icon feature? - Encircled white robe with broken arrow on its left side. ----------------------------------------------------------------------------- Regen - G1018 | STACKS - no | POST-B. - no | TIME/HIT - time ----------------------------------------------------------------------------- It does...? - Target regenerates fraction of HP for a set amount of time. HP restored equals roughly 3% of target's MAX HP. Regen is ineffective if target is in stop status. Visual feature?- Purple stars appearing around target's body. Icon feature? - Four small stars. ----------------------------------------------------------------------------- Shell - G1015 | STACKS - no | POST-B. - no | TIME/HIT - time ----------------------------------------------------------------------------- It does...? - Target takes 50% less damage from any type of MATK. There are MATK that ignore shell (if latter is in effect). Please note that shell doesn't influence MDEF stat - it merely decreases mgd received. Visual feature?- Orange sphere appears once target is hit with any type of MATK (excluding those which ignore shell). Icon feature? - Encircled white robe. ----------------------------------------------------------------------------- Spellspring - G1043 | STACKS - no | POST-B. - no | TIME/HIT - none ----------------------------------------------------------------------------- It does...? - Target's MP consumption for any type of skill or magic which requires MP in order to be cast/used becomes zero. Also, dark knights no longer expend HP for Darkness ACTA. Visual feature?- All abilities that require MP will have 0 (zero) listed. Icon feature? - None. ----------------------------------------------------------------------------- STR up - G1022 | STACKS - yes | POST-B. - no | TIME/HIT - none ----------------------------------------------------------------------------- It does...? - Target's STR stat is increased. Can be stacked 10x maximum. Each level increases physical damage given by 1/12. Attacks that deal fractional damage are not affected by this status. Visual feature?- None. Icon feature? - Sword with arrow pointing up. Small number in lower right represents SSTLV. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ---------------------------- D - STATUS BADASSES ---------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- It's time for the other side of the medal. Introducing NEGSE! 25 entries are in this section. ----------------------------------------------------------------------------- ACCU down - G1037 | STACKS - yes | POST-B. - no | TIME/HIT - none ----------------------------------------------------------------------------- It does...? - Target's ACCU stat is decreased. Can be stacked 10x maximum. Each level decreases ACCU by 10 points. Visual feature?- None. Icon feature? - Bulls-eye with arrow pointing down. Small number in lower right represents SSTLV. ----------------------------------------------------------------------------- Action-cancel - G1042 | STACKS - no | POST-B. - no | TIME/HIT - * ----------------------------------------------------------------------------- It does...? - Target enters a command which requires CTIM in order to be executed - if target is attacked during CTIM phase with an ability that has ACTIC properties, target's command is canceled and target's ATB bar starts anew. Do not mix up this status with DELEF - they have different properties! Visual feature?- Target's stance during CTIM phase is canceled. Icon feature? - None. * note - There's no real way to prevent this status, as it happens in matter of seconds. In same amount of seconds this status is 'gone', too. ----------------------------------------------------------------------------- Berserk - G1009 | STACKS - no | POST-B. - no | TIME/HIT - time ----------------------------------------------------------------------------- It does...? - Target's STR is increased by +1 level (only in some cases!). Target can only use normal PATK. If one of your girls is affected, you lose command of affected girl. Berserk inflicted on enemies wears off after a while. Same applies to the girls. Berserked enemies may use other forms of attacks. Visual feature?- Target's body emanates red color. Icon feature? - Red flaming sword. ----------------------------------------------------------------------------- Confuse - G1008 | STACKS - no | POST-B. - no | TIME/HIT - both ----------------------------------------------------------------------------- It does...? - Target becomes confused and attacks enemies/allies alike. If one of girls is confused, you lose command of affected girl - she may choose to use any command currently at her disposal and execute it, provided she has means to do it. Confuse inflicted on enemies wears off after a while. Visual feature?- Two stars appear around target's head. Icon feature? - Red question mark. ----------------------------------------------------------------------------- Curse - G1010 | STACKS - no | POST-B. - no | TIME/HIT - none ----------------------------------------------------------------------------- It does...? - Target girl cannot switch jobs. Visual feature?- Girl's body will flash black, L1 command is unavailable. Icon feature? - Black vortex. ----------------------------------------------------------------------------- Darkness - G1006 | STACKS - no | POST-B. - yes | TIME/HIT - none ----------------------------------------------------------------------------- It does...? - Target's ACCU stat is decreased, target often misses when trying to land PATK. Visual feature?- Black mist surrounds target's head. Icon feature? - Four black blobs. ----------------------------------------------------------------------------- Doom - G1029 | STACKS - no | POST-B. - no | TIME/HIT - time ----------------------------------------------------------------------------- It does...? - Once timer above target's head reaches 0 (zero), target is KO-ed. Timer is stopped while target is in stop status. Visual feature?- Red timer appears above target's head. Icon feature? - Black skull in white circle. ----------------------------------------------------------------------------- Delay effect - G1041 | STACKS - no | POST-B. - no | TIME/HIT - * ----------------------------------------------------------------------------- It does...? - Can affect both target's ATB and/or CTIM bars, which are emptied by a predetermined %. The % of ATB/CTIM bar depleted must fill up again before target can issue commands. In short, this status delays (and possibly cancels) target's next action input. Two examples of DELEF follow. Example 1: Rikku's ATB bar is full, she's about to issue a command and she's fighting Iron Giant (its attack has DELEF). ATB mode is set to 'Active'. While Rikku is choosing an item to use, she's attacked by Iron Giant, who manages to hit her. You'll notice two things: your item menu will disappear and Rikku's green ATB bar will be emptied a bit (once it fills back up, Rikku will have another try to enter the command). Why? Because her turn has been canceled and delayed a bit. Example 2: Same battle as before, only this time Rikku is in CTIM phase for using Potion on herself. She's attacked and suffers damage. You'll notice one thing this time around - Rikku's CTIM bar will be emptied a bit. Once a target is in CTIM phase, action *cannot be canceled*, only delayed. Visual feature?- Target's ATB/CTIM bar is pushed to left, as if being emptied. Amount taken away will eventually fill back up to previous value. Icon feature? - None. * note - There's no real way to prevent this status, as it happens in matter of seconds. In same amount of seconds this status is 'gone', too. ----------------------------------------------------------------------------- DEF down - G1035 | STACKS - yes | POST-B. - no | TIME/HIT - none ----------------------------------------------------------------------------- It does...? - Target's DEF stat is decreased. Can be stacked 10x maximum. Each level increases physical damage taken by 1/12. Attacks that deal fractional damage are not affected by this status. Visual feature?- None. Icon feature? - Blue shield with arrow pointing down. Small number in lower right represents SSTLV. ----------------------------------------------------------------------------- Eject - G1011 | STACKS - no | POST-B. - no | TIME/HIT - none ----------------------------------------------------------------------------- It does...? - Target is ejected from current battle. If you see this icon in status immunity part of Scan screen, it denotes that target *cannot* be ejected from battle. Your girls when in SDSP cannot be ejected from battle as well. Visual feature?- None. Icon feature? - Strange white circle shape (wind gust?). ----------------------------------------------------------------------------- EVA down - G1038 | STACKS - yes | POST-B. - no | TIME/HIT - none ----------------------------------------------------------------------------- It does...? - Target's EVA stat is decreased. Can be stacked 10x maximum. Each level decreases EVA by 10 points. Visual feature?- None. Icon feature? - Blue running figure with arrow pointing down. Small number in lower right represents SSTLV. ----------------------------------------------------------------------------- Itchy - G1013 | STACKS - no | POST-B. - no | TIME/HIT - * ----------------------------------------------------------------------------- It does...? - Girl affected *must* change into another job by pressing L1 and choosing another DSP. Until she does so, any other commands are sealed (except L1 and Escape). Status is also lifted if girl becomes confused. Visual feature?- None of the commands can be selected (except L1 and Escape), girl's body flashes white. Icon feature? - A pic of girl's dress. * note - Status is gone once girl changes into another DSP. ----------------------------------------------------------------------------- KO - G1002 | STACKS - no | POST-B. - yes | TIME/HIT - none ----------------------------------------------------------------------------- It does...? - Girl is out of action, ATB bar doesn't fill, commands cannot be entered. Visual feature?- Girl lies on the ground. Icon feature? - White skull. ----------------------------------------------------------------------------- LUCK down - G1039 | STACKS - yes | POST-B. - no | TIME/HIT - none ----------------------------------------------------------------------------- It does...? - Target's LUCK stat is decreased. Can be stacked 10x maximum. Each level decreases LUCK by 10 points. Visual feature?- None. Icon feature? - Yellow star with arrow pointing down. Small number in lower right represents SSTLV. ----------------------------------------------------------------------------- MAG down - G1034 | STACKS - yes | POST-B. - no | TIME/HIT - none ----------------------------------------------------------------------------- It does...? - Target's MAG stat is decreased. Can be stacked 10x maximum. Each level decreases magical damage given by 1/12. Attacks that deal fractional damage are not affected by this status. Visual feature?- None. Icon feature? - Staff with arrow pointing down. Small number in lower right represents SSTLV. ----------------------------------------------------------------------------- MDEF down - G1036 | STACKS - yes | POST-B. - no | TIME/HIT - none ----------------------------------------------------------------------------- It does...? - Target's MDEF stat is decreased. Can be stacked 10x maximum. Each level decreases magical damage taken by 1/12. Attacks that deal fractional damage are not affected by this status. Visual feature?- None. Icon feature? - White robe with arrow pointing down. Small number in lower right represents SSTLV. ----------------------------------------------------------------------------- Petrification - G1003 | STACKS - no | POST-B. - yes | TIME/HIT - none ----------------------------------------------------------------------------- It does...? - Target turns to stone, ATB bar doesn't fill, commands cannot be entered. Visual feature?- Target appears as a white stone in shape of target. Icon feature? - Piece of stone. ----------------------------------------------------------------------------- Pointless - G1012 | STACKS - no | POST-B. - yes | TIME/HIT - none ----------------------------------------------------------------------------- It does...? - Girl affected receives no EXP at end of battle and gains no AP during the battle. Visual feature?- None. Icon feature? - 'EXP=0' sign. ----------------------------------------------------------------------------- Poison - G1007 | STACKS - no | POST-B. - yes | TIME/HIT - none ----------------------------------------------------------------------------- It does...? - Target loses fraction of HP on a steady pace. HP lost equals roughly 3% of target's MAX HP (not in effect if target is under stop status). Visual feature?- Green bubbles appear near target's head. Icon feature? - Four green blobs. ----------------------------------------------------------------------------- Shattering - G1040 | STACKS - no | POST-B. - no | TIME/HIT - hit ----------------------------------------------------------------------------- It does...? - Shattering is what I would call hidden NEGSE. If girl is petrified and if there's any type of physical attack which *connects* with such girl, she's shattered immediately. Any petrified enemies shatter immediately. Visual feature?- None, as target is gone from battle. Icon feature? - None. ----------------------------------------------------------------------------- Silence - G1005 | STACKS - no | POST-B. - yes | TIME/HIT - none ----------------------------------------------------------------------------- It does...? - Target is unable to cast white magic, black magic or Arcana magics. If your songstress is affected, she also can't use Sing and Dance ACTA. Mascot Yuna cannot use Kupo! and Arcana abilities, Mascot Rikku loses Wildcat and White Magic abilities, and mascot Paine is unable to use Black Magic. Visual feature?- '...' speech bubble appears around target's head. Icon feature? - '...' speech bubble. ----------------------------------------------------------------------------- Sleep - G1004 | STACKS - no | POST-B. - no | TIME/HIT - both* ----------------------------------------------------------------------------- It does...? - Target falls asleep, ATB bar doesn't fill, commands cannot be entered. Target's EVA is reduced to 0 for duration of sleep status. Visual feature?- Target kneels on the ground and 'ZZZ' sign appears above target's head. Icon feature? - 'ZZZ' sign. * note - If ATB speed is set to 'Fast', fiends and your girls will remain asleep forever. If ATB speed isn't set to 'Fast', then they will recover from sleep after some time. ----------------------------------------------------------------------------- Slow - G1020 | STACKS - no | POST-B. - no | TIME/HIT - time ----------------------------------------------------------------------------- It does...? - Target's AGL is decreased, ATB bar turns golden, amount of turns is decreased. CTIM for abilities is also doubled. Visual feature?- ATB bar turns golden, target's movement is slower. Icon feature? - Red clock. ----------------------------------------------------------------------------- Stop - G1021 | STACKS - no | POST-B. - no | TIME/HIT - time ----------------------------------------------------------------------------- It does...? - Target's AGL is zero, ATB bar turns white color, commands can't be entered. This status also eliminated sleep, confusion and berserk. Visual feature?- ATB bar is white, girl doesn't move. Icon feature? - White clock. ----------------------------------------------------------------------------- STR down - G1033 | STACKS - yes | POST-B. - no | TIME/HIT - none ----------------------------------------------------------------------------- It does...? - Target's STR stat is decreased. Can be stacked 10x maximum. Each level decreases physical damage given by 1/12. Attacks that deal fractional damage are not affected by this status. Visual feature?- None. Icon feature? - Sword with arrow pointing down. Small number in lower right represents SSTLV. ============================================================================= ============================================================================= 11.) WALKTHROUGH - G1100 - ALPHA01 ============================================================================= ============================================================================= Main issues addressed in this section are: ============================================================================= Chapter 1 guide ------------------------------------------------------ G11CH1 Chapter 2 guide ------------------------------------------------------ G11CH2 Chapter 3 guide ------------------------------------------------------ G11CH3 Chapter 4 guide ------------------------------------------------------ G11CH4 Chapter 5 guide ------------------------------------------------------ G11CH5 ============================================================================= Let me tell you a little bit about what do different section dividers mean: -=-=-=-=-=-=-=-=-=-=- - introduces new Chapter section being started --------------------- - introduces new Hotspot mission, which when completed, STORYLINE MISSION Nr advances the story ahead; following mission's --------------------- successive number will be a short title of the mission to ensure minimum spoilers AREA MAP - introduces area map for the area you're about to explore; there will be few marks added as well 'x' - x denotes name of the area as seen in lower left corner of main menu; use it as a crossreference SSP - if this sign follows the name of area, it means save sphere is located somewhere in the area N - sometimes when you'll look at area map, you'll S notice one of the many symbols in the left E column which are thrown into connecting lines W between two areas; this simply means that area NE you're currently at has more than two exits and NW by taking say NW exit you reach next area; SE if it sounds confusing, it soon won't anymore SW once you run into an actual example --------------------- - introduces handy checklists for all the items (this ITEMS | ENEMIES includes regular items, key items, GG, acc, DSP) and --------------------- all the enemies (including bosses) for the area you are currently exploring ********************* - introduces boss sections, inside which you will find many tips and info needed for dispatching the boss -+-+-+-+-+-+-+-+-+-+- - introduces shop sections, inside which you'll be able to find out what items and acc does the shop sell, listed together with a price, along with any AAB that come on accessories; items will be listed on the left side of the chart, while acc will be listed on the right side (there are some shops that sell only acc) ##################### - introduces optional stuff sections, or sidequests, if you wish to call it so; doing things mentioned inside is totally optional, but recommended nevertheless, for you can gain additional levels, story %, as well as new DSP, GG and acc --> MISSION TIME! <-- - introduces points of the game when the storyline or optional missions officially start --------------------- - introduces sections of the guide when you can go to Nr. Spira's place designated area of Spira's map; places you can visit --------------------- are: Besaid, Kilika, Luca, Mi'ihen, Mushroom, Djose, Moonflow, Guadosalam, Thunder plains, Macalania, Bikanel, Bevelle, Calm lands, Gagazet, Zanarkand -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ----------------------------- CHAPTER 1 - G11CH1 ---------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ----------------------------------------------------------------------------- STORYLINE MISSION 1 - G1101 - Yuna or not Yuna, that is the question! ----------------------------------------------------------------------------- ITEMS - Luca: Thief DSP, Warrior DSP, 10x Potion, 3x Phoenix Down, Gunner DSP, First Steps GG, Songstress DSP, New Beginnings Sphere ----------------------------------------------------------------------------- ENEMIES: ???? (BOSS), Goon, She-Goon, Fatso (BOSS), Slim (BOSS), LB. (BOSS) ----------------------------------------------------------------------------- Place of events is Luca. Look, a 'boss' battle already. Engage! You start the game with 10x POTION, 3x PHOENIX DOWN and NEW BEGINNINGS SPHERE *KEY ITEM* in your inventory. ***************************************************************************** BOSS BATTLE - ???? & 2x GOON ------------------------------- ???? STATISTICS ----------------------------- HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL 82 | 9999 | 3 | 1 | 100 | NTH | NTH | NTH | NTH | IMM | NTH ------------------------------- STATUS IMMUNITY ----------------------------- KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, STOP, DOOM, %DMG ---------- DROP ------------------- STEAL ------------------- BRIBE --------- Phoenix Down | Hi-Potion | none 2x Phoenix Down | 2x Hi-Potion | none ----------------------------------- ATTACKS --------------------------------- 1. Thunder - LATT VS one chr - light mgd 2. Ecstasy - on both Goons - Goons' MAX HP is doubled, they recover 1/2 MAX HP, and are bestowed with regen and haste 3. Haste - on one Goon - induces haste 4. Regen - on one Goon - induces regen 5. Absorb - VS one chr - amount of HP&MP deducted is added to ????'s HP&MP ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: ------------------------------- GOON STATISTICS ----------------------------- HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL 13[29]*| 8 | 1 | 1 | 30 | NTH | NTH | NTH | NTH | NTH | NTH ------------------------------- STATUS IMMUNITY ----------------------------- CUR ---------- DROP ------------------- STEAL ------------------- BRIBE --------- Potion | Budget Grenade | Budget Grenade Phoenix Down | Phoenix Down | Phoenix Down ----------------------------------- ATTACKS --------------------------------- 1. 'Swipe' - VS one chr - phd ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: BOSS STRATEGY Rikku starts as thief, and Paine as warrior. Okay, onto the battle at last... ????'s first move will be using Ecstasy on both of her allies, which will double their MAX HP and bestow regen upon them. Nothing really worrying, as it only restores 1 HP. Nyah nyah. They also try to be dangerous by being hasted, but that's not a major threat either. Anyway, take care of both Goons with few well placed PATK. Only ???? remains standing. While you're busy finishing off sidekicks, she'll pummel you with Thunder for about 10 damage. In case their regen or haste wears off, she'll recast it. Steal Hi-Potion from her, then finish her as well. If you manage to defeat ???? first, battle is not over yet. You must defeat all three to proceed. * note - Two Goons fought in this battle have 29 HP each. Goons you'll be meeting in subsequent battles will have 13 HP each. ***************************************************************************** After a scene you will appear in Luca harbor. Ahead you'll see runaway gal, with Paine chasing closely behind her. Note that your HP/MP are restored automatically, so don't worry about having low HP/MP. If you enter main menu, only three choices will be available to you: Items, Accessories and Config (switch ATB mode to Wait Mode!). You're controlling Rikku, so go N. Or wait... you'll automatically fall into a battle against two easy enemies. Waste them, then proceed N to next screen. Beware, there is no end to the enemies... you may fight them for easy EXP, if you wish. I suggest learning Pilfer Gil for Rikku and Sentinel for Paine. As you reach next screen, you'll again see runaway gal. This time, if you're caught, you square off against four enemies. Kill enemy magicians last, they only do 3 damage max with Fire. On this screen go W to reach the pier - look for a funny animal. Recognize the trademark used? If you examine it with X, your HP/MP will get restored. This is important event for 100% in one game. There's nothing else to do here, so leave the screen by