========================================== Disgaea: Hour of Darkness Walkthrough/FAQ Author: Salah al-Din Email: Salazar_Denamond@hotmail.com ver. 1.30 Saturday, June 5, 2004 ========================================== Table of Contents. 0.00 Introduction/Version History 1.00 Walkthrough 1.00 Introductory notes 1.01 Episode 1 [Tutorial & Vyers Castle] 1.02 Episode 2 [Frozen River] 1.03 Episode 3 [Dinero Palace] 1.04 Episode 4 [Blazing Core] 1.05 Episode 5 [Jotunheim] 1.06 Episode 6 [Blair Forest] 1.07 Episode 7 [Salamander's Breath] 1.08 Episode 8 [Lunar Snowfield] 1.09 Episode 9 [Stellar Graveyard] 1.10 Episode 10 [Sea of Gehenna] 1.11 Episode 11 [Forest of the Dead] 1.12 Episode 12 [Stellar Graveyard II] 1.13 Episode 13 [Gargantua Deck & Gargantua Interior] 1.14 Final Episode [Celestia & Seraphic Sanctuary] 1.15 Side Area 1 [Prinny Land] 1.16 Side Area 2 [Cave of Ordeal] 1.17 Side Area 3 [Human World] 1.18 Side Area 4 [Alternate Netherworld] 1.19 Side Area 5 [Beauty Castle] 1.20 Side Area 6 [Baal Castle] 2.00 Item Guide 2.01 Item Listings 2.02 Obtaining some of the rarer items 2.03 Shopping notes 2.04 Specialists and Their Properties 2.05 Item notes of interest 3.00 The Hospital 3.01 Requirements for the Hospital Items 3.02 Cost for Reviving from the Hospital 3.03 Minimum amount of HL needed to obtain the Hospital Prizes 3.04 Exploiting the Hospital 4.00 The Dark Congress 4.01 The Senators and Bribing 4.02 Promotion Exams 4.03 Proposal List 4.04 Dark Congress Strategies 5.00 Class Guide 5.01 Introductory Notes 5.02 Humanoid Classes 5.03 Monster Classes 5.04 Unique Classes 5.05 Skills List 5.05.01 Magic 5.05.02 Weapon Skills 5.05.03 Monster Skills 5.05.04 Character Skills 5.05.05 Scout Skills 5.06 Places to rack up Monster Kills 6.00 Gaining Experience, and Hell 6.01 Formulae 6.02 List of Exp, and HL Parameters by Class 7.00 Geo Symbols and Panels 7.01 Introduction to Geo Effects 7.02 Geo Symbol List 7.03 Rules Governing Clones 7.04 Using the Geo Panels and Symbols 8.00 Miscellaneous Stuff 8.01 Ending Requirements 8.02 About Ally Kills 8.03 Capturing Monsters 8.04 Lifting and Throwing Strategies 9.00 Concluding Notes, Thanks etc. ============================================ 0.00 Introduction/Version History ============================================ The current state of the guide, while quite exhaustive at the moment is incomplete. Updates will be far and few between as of now, as there is some information that warrants me playing through the game again, from scratch. I, however am confident you'll find much to be of use to you in this rather exhaustive, addicting, seemingly, never-ending game. The Item World guide will probably be the biggest chunk of the guide and will likely take me the longest to figure it out completely. You'll see just how big it's going to be from the *tiny* little snippet of what's to come. This guide as it stands now, is completed. I am running out of things to add. I have also decided that since this guide is starting to close in on the 500kb mark, that the Item World guide that I had planned will be posted as a seperate guide at a later date. I'll be taking in suggestions to add other things to this guide that I might have missed. I however won't be doing a portion on Transmigration, as I feel I'd only be regurgitating all the work JungleJim did in his Training FAQ, which covers everything there really is to know about Transmigration. Version History 1.30 - 6/ 5/04 - Big Update this time. No I hadn't forgotten! ^_^ -> Formula for gaining Exp discovered and explained -> Formula for gaining HL discovered and explained -> Walkthrough now contains Exp / HL for all the maps -> Further information on Senator's Likes and Dislikes -> Corection to Weapon Mastery table due to JungleJim's findings. -> new strategy for a story battle added -> Couple small corrections to Class Guide data -> Small correction to Skill Level effect (It's 5.5% not 7% as I had earlier) -> Added EP and HL Parameters for all known classes -> Removed Item World portion schematic -> Explanations on how to get some of the rarer items in the game. - More to come later, as I wanted to get the Exp and HL formulas out there at last. 1.10 - 11/23/03 - Status : Specialists -> Complete Class Guide -> Complete Overall -> Complete Additions: Finished off the Unique Characters skill section Added in a Section on Monster Hunting Added in notes on how Status Effects work. Found the caps to Status Effect Specialists !Updated Dark Congress!: Rarity of items affects Senator's liking of items; Thanks to Notti. Added in sections on Ending Requirements, Ally Kills, Capturing Monsters, and Lifting and Throwing Strategies. Changes : Skills' SP cost increases by 7% per Skill level. Clarified a few more definitions in the Skills List Corrected the unlock Requirement for the Knight. 1.00 - 11/ 8/03 - Apologies for the long update, but as you can see a lot's been added. I am satisfied with the guide enough to bring it to version 1.00, as it covers pretty much all the bases. Status : Item Listings -> Complete Specialists -> 80% Complete (in progress) Item World -> >1% Complete Dark Congress -> Complete Class Guide -> 98% Complete (in progress) Additions: Finished the item list and corrected some of their ranks. Found out there's a limit to how many clones can be generated. Added in the Mana Costs for the human classes. Forgot to add in that Thieves speed up the bonus gauge as their special ability, whoops!. Added in a Status Resist tag to the Divine Majin as it's the only Human Character with 99 Resist to all status effects. Added in a comment on how to Tower Throw. Added in Monster and Unique Class Sections. Added in Skills list for Magic, Weapons, and Monsters (Uniques to come later.) Discovered a character limit to the party, added it to the class guide section. Changes : Corrected the note about the max number of specialist spaces. Reworded the note on what effect defeating Baal has on the Dark Congress. Corrected some level requirements to some Classes. Removed : Explanation on conditions for the Triple Exp bill; It's instead covered automatically in the Skills list. 0.9 - 10/27/03 - Huge update this time as you can see :) - Status: Main Walkthrough -> Complete Side Area Walkthrough -> Complete Item Listings -> About 95% Complete Hospital Items -> Complete Item World -> >1% Complete Dark Congress -> 99% Complete Geo Symbols -> Complete Class Guide -> 45% Complete Additions: New Items added, missing just a handful of items now. Added in a small explanation on the Stronger Enemies bill. Added in a note of what effect defeating Baal has on the Dark Congress. Added in a section on Specialists to the Item Section; Debating on whether to give it, it's own section or not. Class Guide has been added, only human classes are covered at the moment. Uniques and Monsters will be added in the next update. Creation costs to be added in later once I figure a way to squeeze them inside the tables ^_^; And of course, the Walkthrough is done done done! Changes: Fixed up the table of contents a tad. Still had the Hospital Items old section under the Item Guide, oops. Fixed a rather stupid spelling mistake. "Curse Status Ailments"? O_o 0.8 - 10/20/03 - Pretty big update this time as you can see, I've added in and completed a few more sections. Status: Main Walkthrough -> Complete Side Area Walkthrough -> Incomplete (In Progress) Item Listings -> About 85-90% Complete Hospital Items -> Complete Item World -> >1% Complete Dark Congress -> 99% Complete Geo Symbols -> Complete Class Guide -> Planned. Additions: More of the Cave of Ordeal walkthrough completed. Human World walkthrough added. Dark Congress section completed and added. A few more items added to the item listings. A few more Bonus levels were added to reflect the current state of the walkthrough. Added a note on Item Levelling in the item world. Added in a Geo Symbols section. Added in a few more Bonus levels, and I do believe 51 is as high as it'll go, so I'd say it's complete. Changes: Corrected the "Rarity stat boost", as I have a better understanding of how it's calculated now. Reorganized and completed the Hospital Items list as I can now confirm that "Treasure" items require HP, SP, and Dec counts. Removed the postulation notes. 0.51 - 10/17/03 Changes: Found some more weapons with inherent status effect specialists, and added the info into the item list. Discovered a Legendary item with a 13 Specialist Capacity. Clarified what I mean by "Bonus" Specialist when finding an item's rank. Fixed some spelling and grammar mistakes. Additions: Discovered that Stat boosting specialists are affected by the 5% increase per mastery level of the weapon. Items get 16 specialist spaces when the Item God is defeated. Discovered what causes the mysterious stat boost when equipping an item that has zeroes in those stats Added in a note about Prinnies and the Hospital. Added in a few more requirements for Hospital items, as some peculiarities popped up. Updated the item list to reflect the item requirements I found from the hospital. 0.5 - 10/13/03 Status: Main Walkthrough -> Complete Side Area Walkthrough -> Incomplete (Prinny Land done) Item Listings -> About 85-90% Complete Hospital Items -> Complete Item World -> >1% Complete (Schematic Present) Dark Congress -> Planned Class Guide -> Planned I may add more things later on Changes: None; Initial Version. ============================================================================== ======================== 1.00 Walkthrough ======================== 1.00 Introductory Notes: A few things need to be explained about the data tables for all the following maps. 1) In the Bonuses column the first set of numbers before the "->" indicate the Bonus Gauge levels. 0-3 for example means all bonus gauge levels from 0 to 3. After the "->" is another number, this number indicates the Level of the Bonus you'll get. The "Bonus Rank" you see when selecting a map is basically a catch-all number that ranks the Overall Bonuses you'll get. Just so you know; "Bonus Gauge Level", "Bonus Level", and "Bonus Rank" are all separate terms which I'll use. This is where it's going to get confusing. A single BONUS LEVEL has a maximum range of 4 BONUS GAUGE LEVELS. That is you'll never see more than 4 identical HL or Exp Bonuses on the Bonus list of a map. The BONUS RANK shifts the BONUS LEVELS 3 places along the BONUS GAUGE LEVELS. That is the difference between a Bonus Rank of 1 and 2 is that the first BONUS LEVEL 3 prize will now appear on the BONUS GAUGE 3 levels lower. Yes the terms are easy to confuse, but once you understand how the Bonus Gauge and Rankings work to give you those bonuses it will become easier to distinguish them. The Maximum possible Bonus level is 51. When you get to Baal, the stage there is all Level 51 bonuses, so it can't go any higher than that. Bonus Level Chart |Level| Exp Bonus | HL Bonus | Item ||Level| Exp Bonus | HL Bonus | Item |-----|-----------|----------|---------||-----|-----------|----------|-------- | 1 | 7 | 30 |R. 1 || 2 | 12 | 50 |R. 1- 2 | 3 | 25 | 100 |R. 2- 3 || 4 | 50 | 200 |R. 3- 4 | 5 | 87 | 350 |R. 3- 5 || 6 | 137 | 550 |R. 4- 6 | 7 | 200 | 800 |R. 5- 7 || 8 | 275 | 1100 |R. 5- 8 | 9 | 375 | 1500 |R. 6- 9 || 10 | 500 | 2000 |R. 7-10 | 11 | 625 | 2500 |R. 7-11 || 12 | 750 | 3000 |R. 8-12 | 13 | 1000 | 4000 |R. 9-13 || 14 | 1250 | 5000 |R. 9-14 | 15 | 1750 | 7000 |R. 10-15 || 16 | 2500 | 10000 |R. 11-16 | 17 | 3750 | 15000 |R. 11-17 || 18 | 5000 | 20000 |R. 12-18 | 19 | 6250 | 25000 |R. 13-19 || 20 | 7500 | 30000 |R. 13-20 | 21 | 10000 | 40000 |R. 14-21 || 22 | 12500 | 50000 |R. 15-22 | 23 | 15000 | 60000 |R. 15-23 || 24 | 17500 | 70000 |R. 16-24 | 25 | 20000 | 80000 |R. 17-25 || 26 | 20000 | 100000 |R. 17-26 | 27 | 30000 | 120000 |R. 18-27 || 28 | 37500 | 150000 |R. 19-28 | 29 | 50000 | 200000 |R. 19-29 || 30 | 62500 | 250000 |R. 20-30 | 31 | 75000 | 300000 |R. 21-31 || 32 | 87500 | 350000 |R. 21-32 | 33 | 100000 | 400000 |R. 22-33 || 34 | 112500 | 450000 |R. 23-34 | 35 | 125000 | 500000 |R. 23-35 || 36 | 137500 | 550000 |R. 24-36 | 37 | 150000 | 600000 |R. 25-37 || 38 | 162500 | 650000 |R. 25-38 | 39 | 175000 | 700000 |R. 26-39 || 40 | 182500 | 750000 |R. 27-39 | 41 | 200000 | 800000 |R. 27-39 || 42 | 212500 | 850000 |R. 28-39 | 43 | 225000 | 900000 |R. 29-39 || 44 | 237500 | 950000 |R. 29-39 | 45 | 250000 | 1000000 |R. 30-39 || 46 | 262500 | 1050000 |R. 31-39 | 47 | 275000 | 1100000 |R. 31-39 || 48 | 300000 | 1200000 |R. 32-39 | 49 | 325000 | 1300000 |R. 33-39 || 50 | 350000 | 1400000 |R. 33-39 | 51 | 375000 | 1500000 |R. 34-39 || 2) Geo Symbols are noted by what effect they grant. and appear at the bottom of the target list. I've used abbreviations to denote what colour the symbol is, and what colour panel it's sitting on. Geo Abbreviations: Rd = Red Bl = Blue Gr = Green Yl = Yellow Pu = Purple Cy = Cyan Nl = Null If you see Rd+Gr, it means that a Red Symbol is sitting on a Green Panel. If you see just Rd by itself, it means that the symbol is red but it's currently not sitting on any geo panels. Pretty straight forward. 3) For enemies I've placed certain "tags" on them as they have unique qualities to them. Here's a list of those tags. Boss = Boss of this stage, He won't appear again when you revisit a map. Stand = An enemy, that upon revisiting a map "Stands in" for a boss, or a Unique monster. F.Boss = Final Boss Unique = A regular monster, that only appears once when you first encounter it, and then is removed for subsequent visits. If an asterik (*) is next to a monster's class it is a "mini-boss". They are treated as normal enemies, except they give 50% more Exp, HL, and Mana when they are killed. This extra bonus is already calculated into the Exp and HL it will offer in the table. 4) Some strategies I may mention say to throw characters to locations that are clear over on the other side of the map. To achieve this you will need to know how to Tower Throw. Basically you pick up the character you want to throw, and then have another character pick up the the character that picked up the first, and so on, until you have a "Tower" of characters. And when you throw them, they'll the throw the portion of the tower that's above them consecutively. You can easily get a character or two over to the other side of a map in a single turn. This is mandatory if you wish to beat Cave of Ordeal 5. 5) I've recently cracked the formula that determines how much Exp each target is worth when killed. The formula is as follows: Exp = 0.02 * EP * Enext + 6 EP is the Experience Parameter, this is a factor that determines experience given between different monsters of the same level. EP values for everyone will be listed further down in the guide. Enext is the core value listed in the enemy's Exp data that shows how much Exp they need to gain a level. Take this number at the start of the battle to determine how much Exp you get from a monster at that level. Note that this value will be different for monsters who don't level up normally i.e. KitCats, Surts, Prinnies, Vampires etc... In this case divide their current Exp Next value were appropriate: Prinnies: Divide by 0.8 Dark Cannon: Divide by 1.2 Geo Symbols: Divide by 1.2 Great Wyrms: Divide by 1.2 Vampires: Divide by 1.2 KitCats: Divide by 1.2 6) The formula for determining how much HL you receive from killing an enemy is a fairly simple one: HL = [(Lv + 2)^2 + Lv + 2] * (HL Parameter / 10) Basically take the level of the monster, add 2 then square it, then add the level again, then add 2. Multiply that result by 1/10 of the HL Parameter to get the amount of HL that monster is worth. HL Parameters for monsters will be listed in the Class Guide. 7) Lastly are target quantities. If you see x2, x3 x4 etc. It means there's 2, 3, or 4 of those same targets somewhere on the map. This applies to Geo Symbols as well, in that if you have 2 Exp +50% symbols of the same colour, both sitting on the same colour panel they'll produce an Exp +100% effect. 1.01 |=================================EPISODE 1=================================== |============================================================================= |Tutorial |============================================================================= Battle Basics 1 Piece of cake, just gang up on the ghosts. |Bonuses | Enemy Targets | Experience / HL | Equipped Items |--------|-------------------------------|-----------------|------------------ |0 ->1 |Lv 1 Ghost x3 9 Exp - |1-4 ->2 | 12 HL - |5-8 ->3 | |9 ->4 | |--------|-------------------------------------------------------------------- Note: Cannot Return to this map Battle Basics 2 Same as before, you might however want to gang up on the Hobbit first. |Bonuses | Enemy Targets | Experience / HL | Equipped Items |--------|-------------------------------|-----------------|------------------ |0 ->1 |Lv 1 Ghost x4 9 Exp - |1-4 ->2 | 12 HL - |5-8 ->3 | |9 ->4 |Lv 2 Hobbit 12 Exp - | | 20 HL - |--------|-------------------------------------------------------------------- Note: Cannot Return to this map Geo Symbols Bring Laharl out and whack the Blue Symbol from the raised portion of the terrain next to it to wipe out all the enemies. On return visits, throw as many monsters together to a level that you can handle, and kill it on a HL+50% panel to rack up money early in the game. |Bonuses | Target Listing | Experience / HL | Equipped Items |--------|-------------------------------|-----------------|------------------ |0 ->1 |Lv 1 Ghost x5 9 Exp - |1-4 ->2 | 12 HL - |5-8 ->3 | |9 ->4 |Lv 2 Hobbit 12 Exp - | | 20 HL - | | | |Lv 1 Exp +50% Bl+Rd 7 Exp - | | 6 HL - | | | |Lv 1 HL +50% Yl+Rd 7 Exp - | | 6 HL - | | | |Lv 1 Def +50% Nl+Bl 7 Exp - | | 6 HL - |--------|-------------------------------------------------------------------- Note: This map changes to "Practice Map" afterwards and the Exp +50% symbol is removed |============================================================================= |Vyers Palace |============================================================================= Magnificent Gate You have two choices here. Either put the Blue symbol onto the geo panel beside your base and cause a huge chain reaction wiping out most of the enemies here in one shot, and severely weakening the rest. Or destroy the Yellow symbol weakening most of the monsters and put the Blue Symbol on the geo panel to rack up Experience bonuses on the Enemies you kill. |Bonuses | Target Listing | Experience / HL | Equipped Items |--------|-------------------------------|-----------------|------------------ |0 ->1 |Lv 1 Ghost x6 9 Exp - |1-4 ->2 | 12 HL - |5-8 ->3 | |9 ->4 |Lv 2 Hobbit x2 12 Exp - | | 20 HL - | | | |Lv 2 Red Skull 12 Exp Wooden Staff | | 22 HL - | | | |Lv 1 Enemy Boost x3 Yl+Rd 7 Exp - | | 6 HL - | | | |Lv 1 Exp +50% Bl 7 Exp - | | 6 HL - |--------|-------------------------------------------------------------------- Blessed Court Get rid of the 4 Ghosts in front of your base on the first turn. Then make your way to where the two Yellow geo panels are with your two strongest characters to form a wall, and set up team-attacks to get rid of the rest of the enemies who will rush you. |Bonuses | Target Listing | Experience / HL | Equipped Items |--------|-------------------------------|-----------------|------------------ |0-1 ->2 |Lv 1 Ghost x4 9 Exp - |2-5 ->3 | 12 HL - |6-9 ->4 | | |Lv 2 Hobbit x4 12 Exp - | | 20 HL - | | | |Lv 3 Warrior 17 Exp Common Sword | | 30 HL Amulet | | | |Lv 3 Brawler 17 Exp Wristband | | 30 HL Amulet | | | |Lv 1 Attacks +1 Rd+Yl 7 Exp - | | 6 HL - | | | |Lv 1 Def +50% Gr+Yl 7 Exp - | | 6 HL - |--------|-------------------------------------------------------------------- Corridor of Love Get rid of the Boggarts around your base on the first turn, magic users will help a lot in accomplishing this. On your second turn, go after the Ghost in the water and place as many of your troops in there as possible. Stay in the water and use your ranged attacks to pick off the rest of the troops that rush you. |Bonuses | Target Listing | Experience / HL | Equipped Items |--------|-------------------------------|-----------------|------------------ |0-1 ->2 |Lv 2 Ghost* Unique 18 Exp Muscle Brawn |2-5 ->3 | 30 HL Bulletproof Vest |6-9 ->4 | Protector | | | |Lv 2 Ghost* Stand 18 Exp Crab Pincer | | 30 HL Muscle Brawn | | Bulletproof Vest | | Protector | | | |Lv 3 Boggart x5 20 Exp - | | 33 HL - | | | |Lv 4 Archer x2 27 Exp Common Bow | | 42 HL Protector | | | |Lv 4 Red Mage 27 Exp Light Staff | | 46 HL Protector | | | |Lv 4 Warrior 27 Exp Iron Lance | | 42 HL Protector | | | |Lv 2 Recovery 20% Rd+Bl x2 9 Exp - | | 10 HL - | | | |Lv 1 Damage 20% Rd+Bl x2 7 Exp - | | 6 HL - |--------|-------------------------------------------------------------------- Note: The Recovery 20% Symbols will be replaced with Damage 20% symbols after clearing. The Ghost during the story battle will be replaced by one that has a Crab Pincer equipped. Hall of Caresses Before attempting this stage Laharl must be able to do at least 30 damage with a blade rush to a Geo Symbol. At the start, have Etna throw Laharl next to the symbols lined up on the side of the map, between the 2 Boggarts and get rid of the symbols with a Blade Rush on your first turn. Keep your troops back as you deal with the Boggarts, the Mage, and the Archer. Keep your advancement to a minimum, so that the Warriors and Mid-Boss don't gang up on you as well. After all the lesser enemies are dealt with gang up on the 2 Warriors, and then go after Mid-Boss and use Laharl to finish off Combos. |Bonuses | Target Listing | Experience / HL | Equipped Items |--------|-------------------------------|-----------------|------------------ |0-2 ->3 |Lv 3 Boggart x5 20 Exp - |3-6 ->4 | 33 HL - |7-9 ->5 | | |Lv 4 Archer 27 Exp Hunter's Bow | | 42 HL Protector | | Protector | | Protector | | | |Lv 4 Green Mage 27 Exp Light Staff | | 46 HL Protector | | Protector | | Protector | | | |Lv 4 Warrior x2 27 Exp Short Sword | | 42 HL Bulletproof Vest | | | |Lv 6 Mid-Boss* Boss 384 Exp Paw Glove | | 540 HL Protector | | | |Lv 6 Adept Ninja* Stand 97 Exp Battle Axe | | 140 HL Bulletproof Vest | | Protector | | Amulet | | | |Lv 1 Enemy Boostx3 Rd+Rd x2 7 Exp - | | 6 HL - | | | |Lv 2 Attacks +1 Rd+Rd 9 Exp - | | 10 HL - |--------|-------------------------------------------------------------------- Note: The Adept Ninja will replace the Boss of this stage after being cleared. 1.02 |=================================EPISODE 2=================================== |============================================================================= |Frozen River |============================================================================= Forsaken Land Virtually all the enemies in this Episode are weak to Fire, so having a Red Mage and a Red Skull can make your life easier. With that said, throw someone up onto the cliff next to your base to deal with the Cleric and Archers, while your heavy hitters deal with all the Zombies. |Bonuses | Enemy Targets | Experience / HL | Equipped Items |--------|-------------------------------|-----------------|------------------ |0-3 ->4 |Lv 4 Zombie x5 27 Exp - |4-7 ->5 | 42 HL - |8-9 ->6 | | |Lv 4 Archer x2 27 Exp Longbow | | 42 HL - | | | |Lv 4 Cleric 27 Exp Witch's Staff | | 42 HL - |--------|-------------------------------------------------------------------- Icy Breath More Zombies, and they're all weak to fire, and to top it off, they're grouped in clumps. Fire magic should make very quick work of them. |Bonuses | Enemy Targets | Experience / HL | Equipped Items |--------|-------------------------------|-----------------|------------------ |0-3 ->4 |Lv 4 Zombie x9 27 Exp - |4-7 ->5 | 42 HL - |8-9 ->6 | |--------|-------------------------------------------------------------------- Eternal Winter A word of caution, be VERY careful of the Imps and the Gremlin. They have a very damaging attack that will almost always poison your characters. Do not bunch your characters up if you can help it. The Zombies aren't a threat, they're lined up very nicely in front of your base to Blade Rush and 3 panel fire magic to death with. |Bonuses | Enemy Targets | Experience / HL | Equipped Items |--------|-------------------------------|-----------------|------------------ |0-3 ->4 |Lv 4 Zombie x6 27 Exp - |4-7 ->5 | 42 HL - |8-9 ->6 | | |Lv 6 Imp x4 52 Exp - | | 79 HL - | | | |Lv 7 Gremlin 75 Exp Scratch Claw | | 108 HL Bulletproof Vest |--------|-------------------------------------------------------------------- White Death Made somewhat difficult because of the Dragon here as it has a lot of HP and is quite powerful. The Imps and Gremlins are a snap to get rid of, they're again all weak to fire and line up conveniently for your mages to kill on the first turn. Obviously take out the Angel as soon as you're able to, before taking on the Dragon. |Bonuses | Enemy Targets | Experience / HL | Equipped Items |--------|-------------------------------|-----------------|------------------ |0 ->4 |Lv 6 Imp x3 52 Exp - |1-4 ->5 | 79 HL - |5-8 ->6 | |9 ->7 |Lv 7 Gremlin x2 75 Exp Scratch Claw | | 108 HL Bulletproof Vest | | | |Lv 8 Dragon* Unique 195 Exp Scratch Claw | | 247 HL Amulet | | Amulet | | Amulet | | | |Lv 5 Angel Boss 38 Exp Witch's Staff | | 56 HL Fancy Lid | | | |Lv 9 Golem* Stand 183 Exp Shocking Grasp | | 217 HL Fancy Lid |--------|-------------------------------------------------------------------- Note: The Angel will be removed from this map, and the Golem will replace the Dragon after clearing. 1.03 |=================================EPISODE 3=================================== |============================================================================= |Dinero Palace |============================================================================= Gaudy Entrance All Brawlers, all fairly far away, and sparsely laid out. Keep everyone back and draw a couple of them at a time towards you so you can take them out with ease. |Bonuses | Enemy Targets | Experience / HL | Equipped Items |--------|-------------------------------|-----------------|------------------ |0 ->4 |Lv 5 Brawler x5 38 Exp Rock Fist |1-4 ->5 | 56 HL Protector |5-8 ->6 | |9 ->7 |Lv 5 Brawler x2 38 Exp Long Bow | | 56 HL Protector | | | |Lv 6 Pugilist 56 Exp Witch's Staff | | 79 HL Protector | | Amulet | | | |Lv 7 Pugilist* 112 Exp Battle Axe | | 148 HL Bulletproof Vest | | Protector | | Amulet |--------|-------------------------------------------------------------------- Golden Courtyard Your first introduction to the No Entry effect, is actually quite helpful as it splits the battlefield in two enabling you to take care of the brawlers that are directly in front of you, without having to worry about the rest behind the line. Don't get too close to the line though until you're ready to deal with the rest. Have your magic users take out the 2 bow wielding brawlers and wait for the rest to advance towards the line. The priest should advance to a point where you can take him out with magic easily. Now bring out all your ranged attackers and kill the rest that advanced to the line which they cannot cross to attack you. |Bonuses | Target Listing | Experience / HL | Equipped Items |--------|-------------------------------|-----------------|------------------ |0 ->4 |Lv 6 Pugilist x4 56 Exp Double Slap |1-4 ->5 | 79 HL Bulletproof Vest |5-8 ->6 | |9 ->7 |Lv 6 Pugilist x2 56 Exp Double Slap | | 79 HL Bulletproof Vest | | Amulet | | | |Lv 6 Pugilist x2 56 Exp Longbow | | 79 HL Bulletproof Vest | | | |Lv 8 Manticore 113 Exp Shocking Grasp | | 121 HL Fancy Lid | | | |Lv 9 Priest* 122 Exp Smiting Rod | | 217 HL Chain Mail | | Muscle Hustle | | | |Lv 1 No Lifting Bl+Bl 7 Exp - | | 6 HL - | | | |Lv 6 No Entry Bl+Bl 29 Exp - | | 36 HL - |--------|-------------------------------------------------------------------- Flashy Passage Yeesh, that's a LOT of brawlers. Use area of effect-3 magic to take out the rows of brawlers quickly and efficiently. Use your heavy hitters to protect your magic users and they'll counterattack any brawler foolish enough to advance on you. Slowly advance forward taking out the brawlers with mages, and wait for that 1 high level brawler to advance forward and pound the crap out of it quickly before it can do some serious damage. All that's left now is to clean up the 4 Brawlers with bows up on the ledge. |Bonuses | Enemy Targets | Experience / HL | Equipped Items |--------|-------------------------------|-----------------|------------------ |0-1 ->5 |Lv 4 Brawler x15 27 Exp Double Slap |2-5 ->6 | 42 HL Bulletproof Vest |6-9 ->7 | | |Lv 6 Brawler 52 Exp Double Slap | | 72 HL Bulletproof Vest | | | |Lv 7 Pugilist x4 75 Exp Big Arrow | | 99 HL Fancy Lid | | | |Lv 10 Pugilist* 231 Exp Bushido Lance | | 237 HL Chain Mail | | Fancy Lid | | Muscle Hustle |--------|-------------------------------------------------------------------- Lavish Hall Due to a curious AI implementation, the Wall of Meat will not move nor attack you even when standing right in front of them. Use this to your advantage and stack up all your "tank" characters against the line, and let the two Spear carrying brawlers advance. You'll now have 8 enemies all very nicely lined up for your magic users to slaughter with impunity. All that's left now is the boss, which will take about maybe 2 or 3 turns of ganging up on him before he'll go down. |Bonuses | Enemy Targets | Experience / HL | Equipped Items |--------|-------------------------------|-----------------|------------------ |0-1 ->5 |Lv 6 Wall of Meat(Brawler)x6 52 Exp - |2-5 ->6 | 72 HL - |6-9 ->7 | | |Lv 10 Pugilist* x2 231 Exp Bushido Lance | | 237 HL Chain Mail | | Fancy Lid | | | |Lv 12 Rich Demon* Boss 312 Exp Bat Parasol | | 630 HL Leather Jacket | | | |Lv 13 Blue Mage* Stand 372 Exp Hibernal Staff | | 396 HL Chain Mail | | Bulletproof Vest | | Muslce Hustle |--------|-------------------------------------------------------------------- Note: The Blue Mage will replace the boss of this map after clearing. 1.04 |=================================EPISODE 4=================================== |============================================================================= |Blazing Core |============================================================================= Road of Flames Virtually everything in this episode is weak to Ice attacks, so Blue Mages and Skulls are deadly here, as are your gun toting characters which have an Ice based skill. The Pumpkins here are nicely arranged in front of your base, and they're sitting on Exp +100% panels to boot. The other monsters will advance onto another stretch of Exp+100% panels, they're a bit tougher than you've dealt with before. Beware the Killer Armor though, it is a very powerful monster at this stage in the game, and they appear here quite frequently. Killing them at a distance is far preferable than to duke it out with them at close range. |Bonuses | Target Listing | Experience / HL | Equipped Items |--------|-------------------------------|-----------------|------------------ |0-2 ->6 |Lv 9 Pumpkin x4 69 Exp - |3-6 ->7 | 224 HL - |7-9 ->8 | | |Lv 11 Decoy x2 121 Exp Poison Needle | | 327 HL Leather Jacket | | | |Lv 12 Killer Armor 268 Exp Bat Parasol | | 231 HL Chain Mail | | | |Lv 10 Exp +50% Gr+Gr x2 73 Exp - | | 55 HL - |--------|-------------------------------------------------------------------- Parched Ground More of the same. The pumpkins and a decoy are arranged in a staggered formation, making it difficult to deal with them quickly. An idea is to throw them into a nice formation that your magic users and your heavy hitters can deal with quickly. There's no real easy way of dealing with the Killer Armors other than to just hack away at them. |Bonuses | Enemy Targets | Experience / HL | Equipped Items |--------|-------------------------------|-----------------|------------------ |0-2 ->6 |Lv 9 Pumpkin x7 69 Exp - |3-6 ->7 | 224 HL - |7-9 ->8 | | |Lv 11 Decoy x4 121 Exp Poison Needle | | 327 HL Leather Jacket | | | |Lv 12 Killer Armor x2 268 Exp Bat Parasol | | 231 HL Chain Mail |--------|-------------------------------------------------------------------- Blazing Field Lots of enemies here, and virtually the entire map is affected with an Enemy Boost +50%. But wait, is that a Damage 20% symbol I see within throwing distance of the base? Hahahaha, get someone over there and throw the symbol on to the geo-field. You'll have to take out the 5 Pumpkins lined up in front of your base before you do that. Once the Damage 20% symbol is placed, just wait 5 turns and victory will be yours. |Bonuses | Target Listing | Experience / HL | Equipped Items |--------|-------------------------------|-----------------|------------------ |0-3 ->7 |Lv 9 Pumpkin x5 69 Exp - |4-7 ->8 | 224 HL - |8-9 ->9 | | |Lv 11 Decoy x5 121 Exp Poison Needle | | 327 HL Leather Jacket | | | |Lv 12 Killer Armor x2 268 Exp Bat Parasol | | 231 HL Chain Mail | | | |Lv 14 Nightmare 320 Exp Cat's Claw | | 380 HL Dimensional Cape | | | |Lv 10 Damage 20% Rd 73 Exp - | | 55 HL - | | | |Lv 10 Enemy Boost+50% Rd+Rd 73 Exp - | | 55 HL - |--------|-------------------------------------------------------------------- Note: The Damage 20% symbol is removed after the map is cleared. Molten Labyrinth Not an easy fight, you'll really have no choice but to just slug it out here. be mindful of the Killer Armors though and get rid of them fast. If you're around Level 10-15 you should be able to make it through this. If not use the first stage in this episode to level up. |Bonuses | Enemy Targets | Experience / HL | Equipped Items |--------|-------------------------------|-----------------|------------------ |0-3 ->7 |Lv 12 Killer Armor x4 268 Exp Bat Parasol |4-7 ->8 | 231 HL Chain Mail |8-9 ->9 | | |Lv 14 Nightmare x2 320 Exp Cat's Claw | | 380 HL Dimensional Cape | | | |Lv 15 Mandrake 275 Exp Bat Parasol | | 581 HL Bulletproof Vest | | Fancy Lid | | | |Lv 17 Mid-Boss* Boss 3,406 Exp Cat's Claw | | 2,850 HL Power Jacket | | Nerd Glasses | | | |Lv 17 Dark Knight* Stand 960 Exp Cat's Claw | | 684 HL Dimensional Cape | | Leather Jacket |--------|-------------------------------------------------------------------- Note: The Dark Knight replaces the boss of this stage after clearing. 1.05 |=================================EPISODE 5=================================== |============================================================================= |Jotunheim |============================================================================= Absolute Zero YUCK. This is one fight I just hate because it's so bothersome with the way the map is laid out. First order of business is to get rid of that Ally Damage 20% symbol, which requires a bit of ingenuity to pull it off in 1 turn. First throw somebody to where the Imps have it surrounded, and lift one up so you can make room for somebody to pick up the symbol, and throw the monster somewhere else. Now throw a character over to the symbol, and throw the symbol at one of the Imps to destroy it. Don't bother with the other two symbols, the Imps are pretty powerful as it is in their numbers, so just hack away at them. |Bonuses | Target Listing | Experience / HL | Equipped Items |--------|-------------------------------|-----------------|------------------ |0 ->7 |Lv 12 Imp x9 208 Exp - |1-4 ->8 | 231 HL - |5-8 ->9 | |9 ->10|Lv 12 ATK -50% Yl+Yl 107 Exp - | | 105 HL - | | | |Lv 12 Def +50% Yl+Yl 107 Exp - | | 105 HL - | | | |Lv 12 Ally Damage20% Yl+Yl 107 Exp - | | 105 HL - |--------|-------------------------------------------------------------------- Endless White Try no to use Laharl on this fight, since his stats are cut in half for this fight. This fight can get quite annoying at times if you're even slightly underpowered. Take out all the Pucks as quickly as you can, also throw a few characters over to the ledge where those Scouts are to keep them busy. Eventually after those enemies are taken care of gang up on the Ninja, and use skills to attack him. Ninjas counterattack like mad so don't attack him directly. |Bonuses | Enemy Targets | Experience / HL | Equipped Items |--------|-------------------------------|-----------------|------------------ |0 ->7 |Lv 12 Puck x7 228 Exp - |1-4 ->8 | 231 HL - |5-8 ->9 | |9 ->10|Lv 15 Scout x2 343 Exp KLZ900 | | 367 HL Power Jacket | | | |Lv 15 Ninja 410 Exp Bushido Lance | | 367 HL Bushido Armor |--------|-------------------------------------------------------------------- Terrible Cold What a fun map, virtually the entire map is rendered invincible for everyone. The seemingly only spot that isn't rendered invincible is way up in the corner that's a bit of pain to reach because of the limited space for moving on this map. There is however a second spot that isn't invincible and it's under your base panel. Bring out all the characters you want to use, and then keep throwing monsters onto your base panel until it gets destroyed. This is a good thing as it'll really rake in the Hospital prizes afterwards. Now just keep one enemy cornered on that spot at a time and kill them off one by one. You can combine enemies together to make things go quicker, as well as getting massive amounts of experience, but try not to make the enemy too powerful that you can't kill it. After this map is cleared, you'll be using this map for quite a long time as a levelling ground. |Bonuses | Target Listing | Experience / HL | Equipped Items |--------|-------------------------------|-----------------|------------------ |0 ->7 |Lv 14 Empusa x5 263 Exp - |1-4 ->8 | 353 HL - |5-8 ->9 | |9 ->10|Lv 14 Nekomata x3 406 Exp - | | 272 HL - | | | |Lv 14 Invincibility Rd+Rd 149 Exp - | | 136 HL - |--------|-------------------------------------------------------------------- Ice Queen Not a particularly hard or noteworthy fight. Mobility here is extremely limited, but since so is the enemy's you can pick them off easily one by one. Nothing tricky about beating the boss and his pet Golem, just gang up on them and they'll go down quickly. |Bonuses | Enemy Targets | Experience / HL | Equipped Items |--------|-------------------------------|-----------------|------------------ |0-1 ->8 |Lv 14 Empusa x4 263 Exp - |2-5 ->9 | 353 HL - |6-9 ->10| | |Lv 14 Lilim x2 292 Exp - | | 380 HL - | | | |Lv 16 Golem 437 Exp Cat's Claw | | 376 HL Bulletproof Vest | | | |Lv 19 Demon Sire* Boss 1,338 Exp Cat's Claw | | 1,386 HL Chain Mail | | Fancy Lid | | | |Lv 19 Cait Sith* Stand 1,338 Exp Cat's Claw | | 762 HL Chain Mail | | Fancy Lid |--------|-------------------------------------------------------------------- Note: The Cait Sith will replace the boss on this map after clearing. 1.06 |=================================EPISODE 6=================================== |============================================================================= |Blair Forest |============================================================================= Calamity Woods "Isn't this a bit much?" This is probably one of the more overwhelming fights you'll face, virtually every square of the map is covered with enemies. Try to keep only a few troops on that tiny little piece of map you can move on to get rid of the enemies as they advance on you. If Laharl is somewhat overpowered, you can find a spot where you can throw him right into the thick of things and wreak havoc with his Blazing Knuckle. Keep at it, you'll win.... eventually. |Bonuses | Enemy Targets | Experience / HL | Equipped Items |--------|-------------------------------|-----------------|------------------ |0-2 ->9 |Lv 12 Ghost x2 208 Exp - |3-6 ->10| 210 HL - |7-9 ->11| | |Lv 12 Boggart x2 228 Exp - | | 231 HL - | | | |Lv 12 Hobbit x2 208 Exp - | | 210 HL - | | | |Lv 12 Puck 228 Exp - | | 231 HL - | | | |Lv 12 Zombie x2 208 Exp - | | 210 HL - | | | |Lv 12 Imp x2 208 Exp - | | 210 HL - | | | |Lv 12 Gremlin x2 228 Exp - | | 231 HL - | | | |Lv 12 Man-Eater x2 208 Exp - | | 210 HL - | | | |Lv 12 Pumpkin x2 127 Exp - | | 357 HL - | | | |Lv 12 Decoy 147 Exp - | | 378 HL - | | | |Lv 12 Golem x2 228 Exp - | | 231 HL - | | | |Lv 12 Killer Armor x2 268 Exp - | | 231 HL - | | | |Lv 12 Dark Knight 288 Exp - | | 252 HL - | | | |Lv 12 Nightmare x2 228 Exp - | | 294 HL - | | | |Lv 12 Gargoyle x2 248 Exp - | | 273 HL - |--------|-------------------------------------------------------------------- Ritual Site From that to this. A lone knight. Easy, right? wrong, this knight will wipe the floor with you if you're not careful. Bring out all your heavy hitters and gang up on her. Since she starts quite a distance aways, it might be a good idea to get in a few free shots at the start, by throwing her near your base so that you can surround her. Do NOT attack directly, use skills to attack. |Bonuses | Enemy Targets | Experience / HL | Equipped Items |--------|-------------------------------|-----------------|------------------ |0-2 ->9 |Lv 24 Demonslayer* Boss 4,738 Exp Great Sword |3-6 ->10| 3,159 HL Stealth Cape |7-9 ->11| Steel Armor | | Muscle Victory | | | |Lv 22 Rune Knight* Stand x2 1,786 Exp Magic Sword | | 1,260 HL Fur Coat | | Bushido Armor | | Muscle Fight |--------|-------------------------------------------------------------------- Note: The 2 Rune Knights will replace the lone Demonslayer once the map is cleared. Witches' Den Prinnies! Prinnies explode when thrown, so pick up an enemy prinny and throw them around. If a prinny is caught in an explosion they'll explode too, causing a chain reaction. |Bonuses | Enemy Targets | Experience / HL | Equipped Items |--------|-------------------------------|-----------------|------------------ |0-2 ->9 |Lv 10 Pvt. Prinny 141 Exp - |3-6 ->10| 156 HL - |7-9 ->10| | |Lv 11 Pvt. Prinny 171 Exp Paw Glove | | 182 HL - | | | |Lv 12 Pvt. Prinny x2 208 Exp Paw Glove | | 210 HL - | | | |Lv 15 Pvt. Prinny x3 343 Exp Paw Glove | | 306 HL - | | | |Lv 16 Pvt. Prinny 398 Exp Paw Glove | | 342 HL - | | | |Lv 16 Pvt. Prinny 398 Exp Paw Glove | | 342 HL Protector | | Protector | | Protector | |Lv 16 Imp x9 398 Exp - | | 376 Exp - |--------|-------------------------------------------------------------------- Note: The Imps will replace the Prinnies after the map is cleared. Writhing Shadow Uh, unless you're on a second playthrough (which you probably aren't if you're reading this walkthrough) just let them kill you off. Don't worry, all your characters will be resurrected for free later on. |Bonuses | Enemy Targets | Experience / HL | Equipped Items |--------|-------------------------------|-----------------|------------------ |0-2 ->9 |Lv 75 Alt. Overlord Boss x10 107,646 Exp - |3-6 ->10| 30,030 HL - |7-9 ->11| | |Lv 40 Fafnir Stand 6,258 Exp - | | 2,889 HL - |--------|-------------------------------------------------------------------- Note: The Fafnir will replace the Alt. Overlords once the map is cleared (THANK GOD) Nightdwellers Bit of an annoying fight since if you don't get rid of that Warp symbol on the first turn, you probably won't be able to get enough of a chance to later on. The Warp symbol affects the entire map, so unless each of your characters are powerhouses by themselves, you probably won't last long here. The one surefire way to get rid of the symbol is to throw it diagonally at one of the monsters that is lined up on that cliff. Throwing diagonally however is very risky, as there's a good chance you'll miss time it and you'll be stuck with virtually no way of getting rid of it. Getting rid of the monsters is a bit easier now once the Warp effect is gone. The first row is lined up quite nicely for your mages to get rid of with ease. Afterwards just gang on the Prism Ranger and slaughter the rest of them. |Bonuses | Target Listing | Experience / HL | Equipped Items |--------|-------------------------------|-----------------|------------------ |0-2 ->9 |Lv 17 Specter x4 549 Exp - |3-6 ->10| 456 HL - |7-9 ->11| | |Lv 17 Puck x4 504 Exp - | | 418 HL - | | | |Lv 17 Man-Eater x4 459 Exp - | | 380 HL - | | | |Lv 20 Prism Ranger* Boss 5,034 Exp Lizard Tail | | 3,795 HL Power Jacket | | | |Lv 18 Warp Rd+Rd 265 Exp - | | 171 HL - |--------|-------------------------------------------------------------------- Note: The Prism Ranger is removed once the map is cleared. Heart of Evil You will probably get your ass handed to you on a platter here as all 10 Pucks have completely surrounded your base panel, and they inflict hefty damage as well as poisoning and putting your characters to sleep with their Demon's Breath attack. The objective here is to get rid of all the Pucks on the first turn. They aren't arranged in a way you can get rid of them quickly, so you'll have to throw them into a formation so that you can deal with all of them at once. When the Pucks are gone it's just a simple matter of ganging up on the Gargoyles and then finally Mid-Boss himself. |Bonuses | Enemy Targets | Experience / HL | Equipped Items |--------|-------------------------------|-----------------|------------------ |0-2 ->9 |Lv 17 Puck x10 504 Exp Leather Jacket |3-6 ->10| 418 HL Fancy Lid |7-9 ->11| Bulletproof Vest | | | |Lv 20 Gargoyle x2 810 Exp Lizard Tail | | 657 HL Dimensional Cape | | | |Lv 22 Mid-Boss* Boss 6,361 Exp Lizard Tail | | 4,500 HL Dimensional Cape | | Chain Mail |--------|-------------------------------------------------------------------- Note: The boss of this stage is removed once the map is cleared. 1.07 |=================================EPISODE 7=================================== |============================================================================= |Salamander's Breath |============================================================================= Scorching Wind Get ready to deal with a lot of Zombies in this episode. This map is a fun place to level up with. The entire map is covered with Exp +100% and HL +50% panels, and to top it off, all the enemies are lined up very conveniently for your mages to take them out quickly. Happy slaughtering! :) |Bonuses | Target Listing | Experience / HL | Equipped Items |--------|-------------------------------|-----------------|------------------ |0-3 ->10|Lv 20 Zombie x13 676 Exp - |4-7 ->11| 506 HL - |8-9 ->12| | |Lv 23 Ghoul 1,044 Exp - | | 715 HL - | | | |Lv 20 Exp +50% Rd+Rd x2 341 Exp - | | 253 HL - | | | |Lv 20 HL +50% Rd+Rd 341 Exp - | | 253 HL - |--------|-------------------------------------------------------------------- Column of Fire Pretty easy map, throw a character over to the Null Symbol, behind all those Zombies, and destroy it. Then bring out the rest of your characters and hack away at them. |Bonuses | Target Listing | Experience / HL | Equipped Items |--------|-------------------------------|-----------------|------------------ |0-3 ->10|Lv 20 Zombie x7 676 Exp - |4-7 ->11| 506 HL - |8-9 ->12| | |Lv 23 Ghoul x2 1,044 Exp - | | 715 HL - | | | |Lv 26 Corpse 1,546 Exp - | | 974 HL - | | | |Lv 24 Enemy Boostx3 Nl+Rd 531 Exp - | | 351 HL - |--------|-------------------------------------------------------------------- Raging Earth One of the toughest most ingenious maps in the game. The map is divided into two sections, a line of geo panels with No Entry and No Lifting separating them. On your side you have to contend with an entire field of red panels that have both Damage 20% and Silence on it. Since you can't use Clerics to heal you'll need to get to the Damage 20% symbol ASAP, but it's lying on the other side of the map behind the No Entry line, it's also miles away from the No Entry symbol, which you will need to make a mad dash for and get rid of it. The enemies on the other side will rush you if you once the symbol is destroyed, so getting to the other side to get rid of the Damage 20% and Silence symbols is going to be a pain. A good idea is to make a mad dash for the No Entry symbol gang up on it to destroy it, and when the enemies advance, throw them onto the field of red, and "wall" them off as your characters run to the other side. They will take damage every turn, and they can't use their Zombie Twister to escape, so it will make your life a whole lot easier now. |Bonuses | Target Listing | Experience / HL | Equipped Items |--------|-------------------------------|-----------------|------------------ |0-3 ->10|Lv 20 Zombie x6 676 Exp - |4-7 ->11| 506 HL - |8-9 ->12| | |Lv 25 Damage 20% Rd+Rd 588 Exp - | | 378 HL - | | | |Lv 25 Silence Rd+Rd 588 Exp - | | 378 HL - | | | |Lv 25 No Lifting Gr+Gr 588 Exp Chain Mail | | 378 HL Chain Mail | | Chain Mail | | | |Lv 25 No Entry Gr+Gr 588 Exp Chain Mail | | 378 HL Chain Mail | | Chain Mail |--------|-------------------------------------------------------------------- Crimson Plains Bit of a fun map here with the way the Geo Symbols are laid out. The red panels which boost your attack and defense surrounded your base panel, and the Green Panels form a ring around all that. Basically put your four strongest characters on the Red Panels and let them enemy rush you, they'll hardly lay a scratch. |Bonuses | Target Listing | Experience / HL | Equipped Items |--------|-------------------------------|-----------------|------------------ |0 ->10|Lv 20 Zombie x4 676 Exp - |1-4 ->11| 506 HL - |5-8 ->12| |9 ->13|Lv 23 Ghoul x5 1,044 Exp - | | 715 HL - | | | |Lv 26 Corpse x2 1,546 Exp - | | 974 HL - | | | |Lv 20 ATK +50% Rd+Rd 341 Exp - | | 253 HL - | | | |Lv 20 DEF +50% Rd+Rd 341 Exp - | | 253 HL - | | | |Lv 20 ATK -50% Gr+Gr 341 Exp - | | 253 HL - | | | |Lv 20 DEF -50% Gr+Gr 341 Exp - | | 253 HL - |--------|-------------------------------------------------------------------- Note: The Geo Symbols will be removed after the map is cleared. Ember of Dreams This battle is noteworthy because a unique Zombie here has three one of a kind items equipped that you can't get anywhere else. So use your Rogues to steal them. However, getting your Rogues close enough is another matter entirely. For starters throw the 3 Zombies sitting on Defense +100% panels near your base so you can deal with them easily. Next send two groups to either side of the map to block the advancement of those two groups of Zombies, and kill them quickly. Now you're left with the last 3 Zombies, let them advance towards you now, and kill of the 2 Corpses. Now have your Rogues steal those items, and then kill the Zombie. Don't get too careless though as the Zombie can and will kill your Rogues easily, steal the Horse Wiener first to lower it's Attack power. |Bonuses | Target Listing | Experience / HL | Equipped Items |--------|-------------------------------|-----------------|------------------ |0 ->10|Lv 20 Zombie x4 676 Exp - |1-4 ->11| 506 HL - |5-8 ->12| |9 ->13|Lv 23 Ghoul x4 1,044 Exp Leather Jacket | | 715 HL - | | | |Lv 26 Corpse x3 1,546 Exp Poison Needle | | 974 HL Leather Jacket | | | |Lv 27 Zombie* Unique 2,127 Exp Horse Weiner | | 1,305 HL Mahogany's Brain | | Hercules Body | | | |Lv 27 Zombie* Stand 2,127 Exp Lizard Tail | | 1,305 HL Power Jacket | | Dimensional Cape | | | |Lv 26 Def +50% Gr+Gr x2 648 Exp - | | 406 HL - |--------|-------------------------------------------------------------------- Note: The Unique Zombie only appears the first time, afterwards another Lv 27 Zombie replaces it. 1.08 |=================================EPISODE 8=================================== |============================================================================= |Lunar Snowfield |============================================================================= Theatre of Death This is a brutal, brutal map to contend with. On your first turn, you must throw two characters over to where the two Geo Symbols are located. What's worse it'll take around 8 of your maximum 10 characters to reach. One group of 4 characters will take one path and throw 1 character to the Enemy Boost symbol, while another group of 4 characters throws 1 character to the Defense -50% symbol. Now the tricky part is this: Pick up the Def -50% symbol then pick up and throw the Enemy Boost onto the blank panel, and set the Defense penalty symbol down where the Enemy Boost symbol was. You'll have to make due with a 50% defense penalty for one turn, so it's best to use Ninjas as your initial throwers so that they can dodge the relentless attacks of those tree stumps. On your next turn you should have more characters to throw stuff around with, so pick up the Enemy Boost x3 panel and just chain throw it onto one of the Cyclops to destroy it. Now comes the fun bit, pick up the Defense penalty symbol, but don't throw it just yet, instead bring out the rest of your characters, preferably mages and get rid of those pesky tree-stumps. When your turn is about over, throw the panel onto the blank spot on the map, so you're not facing a defensive penalty on the Enemy's turn. When your turn comes around again, pick up the Defense Penalty symbol, but don't throw it, instead attack with all your free characters, and then cancel the pick-up and end your turn. Keep repeating this until those annoying Cyclops are defeated. |Bonuses | Target Listing | Experience / HL | Equipped Items |--------|-------------------------------|-----------------|------------------ |0-1 ->11|Lv 24 Man-Eater x10 1,057 Exp - |2-5 ->12| 702 HL - |6-9 ->13| | |Lv 27 Cyclops x2 5,654 Exp - | | 435 HL - | | | |Lv 25 Enemy Boostx3 Yl+Yl 588 Exp - | | 378 HL - | | | |Lv 25 Def -50% Yl 588 Exp - | | 378 HL - |--------|-------------------------------------------------------------------- Frigid Garden Pretty simple map, most of the enemies are far below your experience level so it makes them pretty easy to kill. Hack away. |Bonuses | Enemy Targets | Experience / HL | Equipped Items |--------|-------------------------------|-----------------|------------------ |0-1 ->11|Lv 1 Man-Eater 9 Exp - |2-5 ->12| 12 HL - |6-9 ->13| | |Lv 2 Man-Eater 12 Exp - | | 20 HL - | | | |Lv 4 Man-Eater 27 Exp - | | 42 HL - | | | |Lv 8 Man Eater 89 Exp - | | 110 HL - | | | |Lv 16 Man Eater 398 Exp - | | 342 HL - | | | |Lv 32 Man Eater 2,187 Exp - | | 1,190 HL - | | | |Lv 1 Oakrot 9 Exp - | | 13 HL - | | | |Lv 2 Oakrot 12 Exp - | | 22 HL - | | | |Lv 4 Oakrot 29 Exp - | | 46 HL - | | | |Lv 8 Oakrot 97 Exp - | | 121 HL - | | | |Lv 16 Oakrot 437 Exp - | | 376 HL - | | | |Lv 32 Oakrot 2,405 Exp - | | 1,309 HL - | | | |Lv 1 Treant 9 Exp - | | 14 HL - | | | |Lv 2 Treant 13 Exp - | | 24 HL - | | | |Lv 4 Treant 31 Exp - | | 50 HL - | | | |Lv 8 Treant 105 Exp - | | 132 HL - | | | |Lv 16 Treant 476 Exp - | | 410 HL - | | | |Lv 32 Treant 2,623 Exp - | | 1,428 HL - |--------|-------------------------------------------------------------------- Freezing Souls Pretty difficult map as the enemies all of a sudden get a rather surprising boost to all their levels, and there's a lot of them to contend with. The first group which guards all the geo symbols can be taken care of with several spell casting and heavy hitting comboed together. The Spear carrying fighters will now advance so deal with them the same way you dealt with the first group. Pick up and throw the Geo Panels so it produces a desirable effect. Then bring out your fire magic users and pound Blue Mages and Bow using Warriors from a distance they shouldn't be able to hit you from. |Bonuses | Target Listing | Experience / HL | Equipped Items |--------|-------------------------------|-----------------|------------------ |0-1 ->11|Lv 28 Battler x6 1,709 Exp Trident |2-5 ->12| 1,023 HL Power Jacket |6-9 ->13| Fancy Lid | | | |Lv 28 Battler x2 1,709 Exp Mighty Axe | | 1,023 HL Power Jacket | | Fancy Lid | | | |Lv 28 Battler x2 1,709 Exp Bastard Sword | | 1,023 HL Power Jacket | | Fancy Lid | | | |Lv 28 Battler x4 1,709 Exp Enchanted Arrow | | 1,023 Exp Dimensional Cape | | | |Lv 28 Blue Mage 1,555 Exp Hibernal Staff | | 1,023 Exp Dimensional Cape | | | |Lv 25 Enemy Boostx3 Yl+Yl 588 Exp - | | 378 HL - | | | |Lv 25 Attacks +1 Yl+Yl 588 Exp - | | 378 HL - | | | |Lv 25 ATK -50% Yl 588 Exp - | | 378 HL - |--------|-------------------------------------------------------------------- Under the Moon Nothing funny here, if you're finding it difficult, you just need to level up a bit. I'd Recommend somewhere in the region of Level 30 to make this battle much easier. Just another hackfest here. |Bonuses | Enemy Targets | Experience / HL | Equipped Items |--------|-------------------------------|-----------------|------------------ |0-1 ->11|Lv 27 Nightmare x6 1,559 Exp - |2-5 ->12| 1,218 HL - |6-9 ->13| | |Lv 30 Shade* x2 3,334 Exp Magic Vest | | 2,376 HL Dimensional Cape | | Star Orb | | | |Lv 33 Chernobog* 4,968 Exp Magic Vest | | 3,213 HL Dimensional Cape | | Star Orb |--------|-------------------------------------------------------------------- 1.09 |=================================EPISODE 9=================================== |============================================================================= |Stellar Graveyard |============================================================================= Valgipus IV Ridiculously easy if you have 3x3 area of effect attacks. Even a mage's area of effect-8 spells can be effective. Not much to say about this map, all 9 enemies are boxed together. |Bonuses | Enemy Targets | Experience / HL | Equipped Items |--------|-------------------------------|-----------------|------------------ |0-2 ->12|Lv 30 Nekomata x8 2,593 Exp - |3-6 ->13| 1,056 HL - |7-9 ->14| | |Lv 33 Dullahan 3,549 Exp - | | 1,638 HL - |--------|-------------------------------------------------------------------- Thurvean Sector Bit of a funny map, throw the Nekomata's outside the ring of green geo panels surrounding your base, and place the No Entry symbol, also conviently located within walking distance of your base, onto the geo panels to produce a barrier around yourselves. Now just use your Scouts to peg them off at maximum range. |Bonuses | Target Listing | Experience / HL | Equipped Items |--------|-------------------------------|-----------------|------------------ |0-2 ->12|Lv 30 Nekomata x11 2,593 Exp - |3-6 ->13| 1,056 HL - |7-9 ->14| | |Lv 33 Dullahan x4 3,549 Exp - | | 1,638 HL - | | | |Lv 30 No Entry Nl 930 Exp - | | 528 HL - |--------|-------------------------------------------------------------------- Sphere VIII You can get rid of the 8 brawlers in front of your base quite quickly if you throw them into a desirable formation. A ring-of-8 is an ideal formation as one character in your party has the attack you're looking for. Not to spoil anything, but he's your vampire you acquired in Ep 5. Once they're done with, you have two more to contend with, and then the 3 Black Belts. Stay VERY far away from those Black Belts at all costs, they can do massive amounts of damage, so keep them away from eachother, and keep your guys bunched together so that they can't move, and gang up on them. Get rid of the sword wielding one first his constant use of Wind Cutter will be the death of you if you don't do something fast. Stealing his sword is an option. |Bonuses | Target Listing | Experience / HL | Equipped Items |--------|-------------------------------|-----------------|------------------ |0-2 ->12|Lv 32 Pugilist x10 2,405 Exp - |3-6 ->13| 1,309 HL - |7-9 ->14| | |Lv 36 Black Belt* 5,784 Exp 2-Pronged Blade | | 2,889 HL Steel Armor | | Muscle Armor | | | |Lv 36 Black Belt* 5,784 Exp Axe of Sorcery | | 2,889 HL Steel Armor | | Muscle Armor | | | |Lv 36 Black Belt* 5,784 Exp Swift Knuckle | | 2,889 HL Steel Armor | | Muscle Armor | | | |Lv 32 ATK +50% Rd+Rd 1,096 Exp - | | 595 HL - | | | |Lv 32 DEF +50% Rd+Rd 1,096 Exp - | | 595 HL - |--------|-------------------------------------------------------------------- Cross Point Pretty easy battle, just get someone to the Silence symbol and throw it onto the map somewhere, doesn't matter too much where as the whole map is covered in green geo panels. The Wraith's should be pretty easy to deal with now As a side note check out all the stuff these guys have equipped. Not only can these orbs be useful to you, but they also sell for a pretty penny. Around 1.75 million HL to be exact when everything's added up. When you're stronger make it a habit to throw them into your base to recruit them and get all of their stuff. |Bonuses | Target Listing | Experience / HL | Equipped Items |--------|-------------------------------|-----------------|------------------ |0-3 ->13|Lv 34 Wraith x9 3,323 Exp Moon Orb |4-7 ->14| 1,731 HL Moon Orb |8-9 ->15| Star Orb | | | |Lv 34 Wraith x2 3,323 Exp Moon Orb | | 1,731 HL Moon Orb | | King Orb | | | |Lv 34 Silence Gr 1,282 Exp - | | 666 HL - |--------|-------------------------------------------------------------------- Primordial Soup Two enemies, not much higher level than the last battle. Just gang up on them and they should be gone in about 2 or 3 turns at most. |Bonuses | Enemy Targets | Experience / HL | Equipped Items |--------|-------------------------------|-----------------|------------------ |0-3 ->13|Lv 38 Defender* Boss 5,130 Exp Ion 9k Samurai |4-7 ->14| 2,460 HL Power Jacket |8-9 ->15| Bulletproof Vest | | Muscle Dream | | | |Lv 38 Super Robot* Boss 5,130 Exp Cobra Fang | | 2,460 HL Steel Armor | | Steel Armor | | Steel Armor | | | |Lv 38 Cyclops* Stand 20,493 Exp - | | 1,230 HL - |--------|-------------------------------------------------------------------- Note: 1 Cyclops will replace both the characters on this map after it's cleared. 1.10 |=================================EPISODE 10================================== |============================================================================= |Sea of Gehenna |============================================================================= Fervent Melody Pretty annoying map due to the No Lifting and Invincibility effect covering nearly the entire map. Knock one of the Guardians (square by square) onto the non-affected panels using fist skills, lift up a bunch of your characters, and throw the monster onto the No Lifting symbol to get rid of it. Phew, now you have map that offers you just Invincibility. Throw the monsters onto the non-affected panels and just smash 'em. |Bonuses | Target Listing | Experience / HL | Equipped Items |--------|-------------------------------|-----------------|------------------ |0 ->13|Lv 34 Guardian x5 3,323 Exp - |1-4 ->14| 1,864 HL - |5-8 ->15| |9 ->16|Lv 34 Invincibility Bl+Bl 1,282 Exp - | | 666 HL - | | | |Lv 34 No Lifting Bl+Bl 1,282 Exp - | | 666 HL - |--------|-------------------------------------------------------------------- Wasteland of Woe Not much to say here, this map can be annoying due to the number and type of enemies here. Be careful of the Dragons here, don't let them get too close or you'll be done for. Basically you just need to be at around Level 35 to get through this map with ease. |Bonuses | Enemy Targets | Experience / HL | Equipped Items |--------|-------------------------------|-----------------|------------------ |0 ->13|Lv 23 Hobbit x4 950 Exp - |1-4 ->14| 650 HL - |5-8 ->15| |9 ->16|Lv 23 Hobbit 950 Exp Paw Glove | | 650 HL - | | | |Lv 27 Puck x3 1,559 Exp Cat's Claw | | 957 HL Dimensional Cape | | Amulet | | | |Lv 28 Puck x2 1,709 Exp Cat's Claw | | 1,023 HL Dimensional Cape | | Amulet | | | |Lv 33 Brownie 2,840 Exp Porcu-Spine | | 1,512 HL Magic Vest | | Chain Mail | | Protector | | | |Lv 36 Dragon x2 4,449 Exp - | | 2,223 HL - | | | |Lv 40 Fafnir 6,258 Exp - | | 2,889 HL - |--------|-------------------------------------------------------------------- River of Lava Yuck. This map requires so much work to get through that it's a bit annoying to deal with. Take out the Brownies, and then get all those symbols off of the geo panels and place the Def -50% symbol on a geo panel so that you can even damage the Sentinel that's sitting on that 1 specific panel on the map. |Bonuses | Target Listing | Experience / HL | Equipped Items |--------|-------------------------------|-----------------|------------------ |0 ->13|Lv 33 Brownie x4 2,840 Exp Procu-Spine |1-4 ->14| 1,512 HL Magic Vest |5-8 ->15| |9 ->16|Lv 40 Sentinel 16,810 Exp Spiked Shell | | 1,083 HL Stealth Cape | | Steel Armor | | King Orb | | | |Lv 40 Recovery 20% Gr+Gr x2 1,960 Exp - | | 903 HL - | | | |Lv 40 Enemy Boostx3 Gr+Gr 1,960 Exp - | | 903 HL - | | | |Lv 40 Attacks +1 Gr+Gr 1,960 Exp - | | 903 HL - | | | |Lv 40 No Lifting Gr+Gr 1,960 Exp - | | 903 HL - | | | |Lv 40 DEF -50% Gr 1,960 Exp - | | 903 HL - |--------|-------------------------------------------------------------------- Searing Tyranny A bit of a level building map here. All the enemies near you are sitting on Exp +100% panels, so smash them to bits quickly. This leaves you with 5 more monsters to get rid of, none of which are much of a threat, so make use of bonus experience this map offers. |Bonuses | Target Listing | Experience / HL | Equipped Items |--------|-------------------------------|-----------------|------------------ |0-1 ->14|Lv 35 Treant x12 3,309 Exp - |2-5 ->15| 1,687 HL - |6-9 ->16| | |Lv 35 Exp +50% Gr+Gr x2 1,382 Exp - | | 703 Exp - |--------|-------------------------------------------------------------------- Inferno Be careful here, there's a lot of enemies, and they're all pretty powerful. This map is made quite difficult because of it's diagonal layout, which makes moving about to actually get to these enemies particularly difficult. You're gonna have to let the enemies come to you, as they'll bunch up on their approach towards you. Take out the Dragons and Pucks FAST, because Mid-Boss isn't much of a threat with them around. Throw enemies into 3x3 formations when need be, as it will really help you out. |Bonuses | Enemy Targets | Experience / HL | Equipped Items |--------|-------------------------------|-----------------|------------------ |0-1 ->14|Lv 31 Puck x8 2,217 Exp - |2-5 ->15| 1,234 HL - |6-9 ->16| | |Lv 40 Fafnir x2 6,258 Exp Procu-Spine | | 2,889 HL Bushido Armor | | | |Lv 44 Mid-Boss* Boss 37,749 Exp Spiked Shell | | 16,215 HL Dandy Gown | | Dimensional Cape | | Falcon Shoes | | | |Lv 44 Nidhogg* Stand 12,840 Exp Spiked Shell | | 5,049 HL Magic Vest |--------|-------------------------------------------------------------------- Note: The Nidhogg will replace the boss of this map after it's cleared. 1.11 |==================================EPISODE 11================================= |============================================================================= |Forest of the Dead |============================================================================= Ghostly Whisper Twelve enemies, lined up in rows of 6 on Exp +100% panels. Your mages should have fun here, as you can probably kill them all on the first turn. If not, get rid of the Star Skulls first, and then take out the pumpkinheads. Their attacks can get quite annoying at times, so be prepared to take a lot of damage. |Bonuses | Target Listing | Experience / HL | Equipped Items |--------|-------------------------------|-----------------|------------------ |0-2 ->15|Lv 37 Star Skull x6 3,506 Exp Pixie Staff |3-6 ->16| 1,872 HL Magic Vest |7-9 ->17| | |Lv 38 Mandrake x6 2,737 Exp - | | 3,116 HL - | | | |Lv 40 Exp +50% Bl+Bl x2 1,960 Exp - | | 903 HL - |--------|-------------------------------------------------------------------- Rising Fear Seems the designers knew of the visibility problems this game has and hid all the pumpkinheads under trees on purpose. Not much to say here either. The Skulls can be killed off in 1 turn, and that leaves just a handful of pumpkin- heads to deal with at a time. Careful of the Rune Knight though, stealing her sword is a sure way to make her less of a threat. |Bonuses | Enemy Targets | Experience / HL | Equipped Items |--------|-------------------------------|-----------------|------------------ |0-2 ->15|Lv 40 Scarecrow x7 3,523 Exp Electric Eel |3-6 ->16| 3,612 HL Muscle Armor |7-9 ->17| | |Lv 41 Red Skull 4,177 Exp Pixie Staff | | 2,081 HL Magic Vest | | | |Lv 41 Green Skull 4,177 Exp Pixie Staff | | 2,081 HL Magic Vest | | | |Lv 41 Blue Skull 4,177 Exp Pixie Staff | | 2,081 HL Magic Vest | | | |Lv 44 Rune Knight* 10,576 Exp Taser Sword | | 4,536 HL Ghost Cape | | Magic Vest | | Slippers |--------|-------------------------------------------------------------------- Crawling Terror A really annoying map, the map is very long and drawn out, with all of the symbols clumped together at the far end. It'll probably take almost all your characters to get there by throwing, and in fact you should use all your characters to get there as there's a bunch of symbols to get rid of, chief of which is that annoying No Lifting symbol. Once the Symbols are taken off the panels work your way back to your base by walking and killing the monsters which line the map. |Bonuses | Target Listing | Experience / HL | Equipped Items |--------|-------------------------------|-----------------|------------------ |0-3 ->16|Lv 43 Alp x11 6,158 Exp Magic Vest |4-7 ->17| 2,898 HL - |8-9 ->18| | |Lv 43 Alp 6,158 Exp - | | 2,898 HL - | | | |Lv 43 Recovery 20% Bl+Bl x2 2,372 Exp - | | 1,035 HL - | | | |Lv 43 DEF +50% Bl+Bl x2 2,372 Exp - | | 1,035 HL - | | | |Lv 43 No Lifting Bl+Bl 2,372 Exp - | | 1,035 HL - |--------|-------------------------------------------------------------------- Hero's Tomb At first the map seems ridiculously hard, what with the entire map covered with Enemy Boost x6!! Read: the battlefield where all the enemies are sitting and then some more close to your base. But a look over the map reveals a couple interesting observations. 1) the two geo symbols are right next to eachother 2) there's an enemy which you can use that's on a throwing line to get rid of the panels. First order of business is to throw a character on the spot that's directly between a symbol and a pumpkin head, throw the pumpkin- head onto the symbol; that's one down. Now throw another character on the spot between the next symbol and where the pumpkinhead is standing now, so that you can throw the symbol onto the pumpkinhead. There that's the Enemy Boost effect disabled. Since the enemy forces have been divided into 2 bring most of your characters over to where all those pumpkinheads are. Oh and you might want to have a couple characters take out those 2 pumpkinheads which block the "path of Alps", and keep them well back for now. On the third turn the enemies will clue in that you're attacking them from the side and join in but by then, you've probably dispatched almost all the Pumpkin heads and can deal with them now. Also bring those two characters you used to take care of those 2 pumpkin heads earlier and catch them in a pincer attack. Just hack away at the rest of them and you'll win. |Bonuses | Target Listing | Experience / HL | Equipped Items |--------|-------------------------------|-----------------|------------------ |0-3 ->16|Lv 40 Scarecrow x6 3,523 Exp - |4-7 ->17| 3,612 HL - |8-9 ->18| | |Lv 43 Alp x4 6,158 Exp Cobra Fang | | 2,198 HL - | | | |Lv 43 Alp x2 6,158 Exp - | | 2,198 HL - | | | |Lv 45 Corpse x3 6,417 Exp Cobra Fang | | 2,707 HL - | | | |Lv 35 1st Defender* Boss 20,656 Exp Electric Eel | | 10,545 HL Stinky Jacket | | | |Lv 45 Enemy Boostx3 Bl+Bl x2 2,677 Exp - | | 1,128 HL - |--------|-------------------------------------------------------------------- Note: The boss will be removed after the stage is cleared. 1.12 |==================================EPISODE 12================================= |============================================================================= |Stellar Graveyard II |============================================================================= Embryon Fairly easy map, the enemies walk along the "paths" clumping them together, they can attack from a distance, but you can attack them from even farther away and damage many of them at a time with Mages. |Bonuses | Target Listing | Experience / HL | Equipped Items |--------|-------------------------------|-----------------|------------------ |0 ->16|Lv 44 Recruit x7 5,038 Exp RQ57 Dragon |1-4 ->17| 2,162 HL Stealth Cape |5-8 ->18| |9 ->19|Lv 48 Officer 6,992 Exp RQ66 Saint | | 2,805 HL Silver Tux | | Steel Armor | | | |Lv 44 Ally Damage 20% Gr+Gr 2,522 Exp - | | 1,081 HL - |--------|-------------------------------------------------------------------- Core Point No. 4 Yuck, it's either "can't use skills" or "Get killed on the next turn". Anyways throw a character over to the Silence symbol and throw it into the green area. Now, just hack away at the enemies from a distance, they can't really touch you now. Be mindful of the two enemies with Guns on the pillar in the middle of the map. |Bonuses | Target Listing | Experience / HL | Equipped Items |--------|-------------------------------|-----------------|------------------ |0 ->16|Lv 44 Recruit x9 5,038 Exp Silver Axe |1-4 ->17| 2,162 Hl Silver Tux |5-8 ->18| |9 ->19|Lv 44 Recruit x2 5,038 Exp RQ66 Saint | | 2,162 HL Silver Tux | | | |Lv 44 Ally Damage20% Gr+Gr x5 2,522 Exp - | | 1,081 HL - | | | |Lv 44 Silence Rd+Rd 2,522 Exp - | | 1,081 HL - |--------|-------------------------------------------------------------------- Star Cluster Another invincibility based map, means more fun. First order of business should obviously be to get rid of that Ally Damage 20% symbol. Simply throw your characters towards and get rid of it by throwing it onto the Officer from behind. Next, get rid of the Enemy Boost symbol by throwing and enemy onto it down there. Now you can have fun exploiting your invincibility. |Bonuses | Target Listing | Experience / HL | Equipped Items |--------|-------------------------------|-----------------|------------------ |0-1 ->17|Lv 44 Recruit x4 5,038 Exp Silver Axe |2-5 ->18| 2,162 HL Silver Tux |6-9 ->19| | |Lv 44 Recruit x4 5,038 Exp LDT54-2 | | 2,162 HL Silver Tux | | | |Lv 44 Recruit 5,038 Exp Silver Axe | | 2,162 HL Stealth Cape | | | |Lv 48 Officer 6,992 Exp Adamant Axe | | 2,805 HL Gritty Vest | | Steel Armor | | | |Lv 48 Officer 6,992 Exp RQ66 Saint | | 2,805 HL Gritty Vest | | Steel Armor | | | |Lv 44 Enemy Boost+50% Rd+Gr 2,522 Exp - | | 1,081 HL - | | | |Lv 44 Ally Damage 20% Rd+Rd 2,522 Exp - | | 1,081 HL - | | | |Lv 44 Invincibility Rd+Rd 2,522 Exp - | | 1,081 HL - |--------|-------------------------------------------------------------------- Sidereal Rift You'll have to slug it out here. You should probably be around level 45-50 to make things go by smoothly. |Bonuses | Enemy Targets | Experience / HL | Equipped Items |--------|-------------------------------|-----------------|------------------ |0-1 ->17|Lv 44 Recruit x4 5,038 Exp Bloody Axe |2-5 ->18| 2,162 HL Silver Tux |6-9 ->19| Power Jacket | | Muscle Victory | | | |Lv 44 Recruit x3 5,038 Exp RQ66 Saint | | 2,162 HL Silver Tux | | Steel Armor | | | |Lv 48 Officer 6,992 Exp Adamant Axe | | 2,805 HL Gritty Vest | | Steel Armor | | Monster Belt | | | |Lv 48 Officer 6,992 Exp H30k | | 2,805 HL Gold Tux | | Crosshair Scope | | Muscle Dream | | | |Lv 52 Rival* Boss 59,116 Exp Panda Claw | | 22,275 HL Hero Cape | | Gritty Vest | | Steel Belt |--------|-------------------------------------------------------------------- Note: The boss of this stage will be removed after the map is cleared. 1.13 |==================================EPISODE 13================================= |============================================================================= |Gargantua Deck |============================================================================= Point Alpha-III The objective for this map is rather obscure. You may think you have to destroy all the cannons here to pass, but when you realize that on every turn they make mincemeat out of anything that even so much as gets in their line of fire, and not only that but the ridiculous level and stats of those 2 big guns at the far end of the map, makes one wonder "what the hell am I supposed to do here!?" The answer is relatively simple, yet obscure. There's a flashing yellow panel at the far end of the map between two small pillars You'll have to throw characters there to reach it. However you cannot throw a character directly onto the panel, they have to WALK onto it. So you'll have to pick up a character that hasn't moved and throw them near the panel, and then have them walk onto it, to clear the map. |Bonuses | Enemy Targets | Experience / HL | Equipped Items |--------|-------------------------------|-----------------|------------------ |0-2 ->18|Lv 50 Turret x4 21,276 Exp - |3-6 ->19| 8,268 HL - |7-9 ->20| | |Lv 100 Big Gun x2 185,241 Exp - | | 52,530 HL - |--------|-------------------------------------------------------------------- |============================================================================= |Gargantua Interior |============================================================================= Main Corridor 1 Easy, easy, easy, there's only 6 enemies here, and in such close quarters, you should be able to dispatch them with ease. |Bonuses | Enemy Targets | Experience / HL | Equipped Items |--------|-------------------------------|-----------------|------------------ |0-2 ->18|Lv 50 Cyborg x4 8,514 Exp Silver Arm |3-6 ->19| 3,107 HL Gold Tux |7-9 ->20| | |Lv 50 Cyborg x2 8,514 Exp PS-714 | | 3,107 HL Gold Tux |--------|-------------------------------------------------------------------- Main Corridor 2 Another placeholder battle. You should be able to wipe out all the enemies here except for the Psi-Soldier on the first turn. Which leaves only him to gang up on in the second turn. |Bonuses | Enemy Targets | Experience / HL | Equipped Items |--------|-------------------------------|-----------------|------------------ |0-2 ->18|Lv 45 Recruit x5 5,349 Exp Adamant Axe |3-6 ->19| 2,256 HL Silver Tux |7-9 ->20| Steel Armor | | | |Lv 50 Cyborg x2 8,514 Exp PS-714 | | 3,107 HL Gold Tux | | Stealth Cape | | Crosshair Scope | | | |Lv 55 Psi-Soldier* 17,901 Exp Light Saber | | 6,445 HL Gold Tux | | Ghost Cape | | Steel Belt |--------|-------------------------------------------------------------------- Main Corridor 3 Not good. You're completely surrounded, on a map that's entirely Enemy Boosted to 150%. And each of the 3 symbols is behind the enemies in 3 different directions. Send your tank characters out to throw them to those three symbols and get rid of them by throwing them onto the enemies that guard them on the first turn. Now in the next 2 or 3 turns, you'll have to kill all the enemies here as fast as you possibly can. Use multiple area of effect attacks and mages to make short work of all these soldiers. If you played it right, you'll have gotten rid of all the soldiers and the Boss is still waiting for you to advance on him. With only the boss around you can just gang up on him. |Bonuses | Target Listing | Experience / HL | Equipped Items |--------|-------------------------------|-----------------|------------------ |0-2 ->18|Lv 50 Cyborg x6 8,514 Exp PS-714 |3-6 ->19| 3,107 HL Gritty Vest |7-9 ->20| | |Lv 55 Psi-Soldier x3 11,934 Exp Light Saber | | 4,297 HL Gold Tux | | Ghost Cape | | | |Lv 60 Rival* Boss 87,256 Exp Demon's Hand | | 29,295 HL Gold Tux | | Hero Cape | | | |Lv 60 Psi-Soldier* Stand 22,692 Exp Light Saber | | 7,616 HL Platinum Tux | | Ghost Cape | | | |Lv 30 Enemy Boost+50% Rd+Rd x3 930 Exp - | | 528 HL - |--------|-------------------------------------------------------------------- Note: The boss of this stage will be replaced by a Psi-Soldier after the map is cleared. Bridge WARNING: If you still want to do stuff here, not that there's much here to do in this episode, do not take this battle yet. Because after you win you will not be allowed to visit the Gargantua again. With that out of the way, this battle will introduce you to the very cool Angel class, which you'll be seeing a lot of from here on out. There's not much to say, the battlefield is pretty constrictive, and there's a fair number of enemies here, so they tend to bunch up a lot. You can probably take them all out in 2 turns with area of effect attacks. If you're at level 45 this should be a breeze. |Bonuses | Enemy Targets | Experience / HL | Equipped Items |--------|-------------------------------|-----------------|------------------ |0-3 ->19|Lv 50 Angel x8 8,514 Exp Mistral Spear |4-7 ->20| 3,582 HL Mistral Armor |8-9 ->21| Fur Coat | | | |Lv 55 Angel Cadet* x2 17,901 Exp Shining Arrow | | 4,628 HL Jupiter's Armor | | Fur Coat |--------|-------------------------------------------------------------------- Note: After this stage is cleared you cannot go back to any of the maps in Episode 13 1.14 |===============================FINAL EPISODE================================= |============================================================================= |Celestia |============================================================================= Field of Virtue Very easy stage, bring out all your characters, except for 1 with an area of effect attack that damage everyone around him. Throw the monsters so that they are right near and surround the base. Now bring out that 1 character, and just blast them all with area of effect attacks. You should probably be able to kill everything here and severely damage Mid-Boss on the first turn. After that just mop things up. Side Note: this is a GREAT levelling map, and is the one you should fall back on if you have trouble with the rest of the battles here. |Bonuses | Target Listing | Experience / HL | Equipped Items |--------|-------------------------------|-----------------|------------------ |0 ->19|Lv 65 Strigoi x3 27,537 Exp Demon's Hand |1-4 ->20| 8,656 HL Reaper's Cloak |5-8 ->21| |9 ->22|Lv 70 Mid-Boss* Boss 133,351 Exp Finedish Claw | | 39,420 HL Black Armor | | Gritty Vest | | | |Lv 70 Neuntoter* Stand 53,346 Exp Fiendish Claw | | 15,768 HL Black Armor | | Gritty Vest | | | |Lv 60 Exp +50% Rd+Rd x2 5,822 Exp - | | 1,953 HL - |--------|-------------------------------------------------------------------- Note: The Neuntoter will replace the boss of this stage once it's cleared. Paradise Tough map, due to the fact you need to focus on getting rid of both those Warp symbols on your first turn. Throw the symbols onto the Angel Cadets to get rid of them. From there it's just a hack and slash fest. You'll need to be around level 50 to get through this map alive, as the Angels here are quite strong and numerous. |Bonuses | Target Listing | Experience / HL | Equipped Items |--------|-------------------------------|-----------------|------------------ |0 ->19|Lv 55 Angel x6 11,017 Exp Mistral Sword |1-4 ->20| 4,297 HL Mistral Armor |5-8 ->21| |9 ->22|Lv 60 Angel Cadet x2 15,128 Exp Zephyr | | 5,468 HL Jupiter's Armor | | Stealth Cape | | | |Lv 65 Angel Soldier* 30,438 Exp Golden Axe | | 10,251 HL Gold Tux | | | |Lv 60 Warp Rd+Rd x2 5,822 Exp - | | 1,953 HL - |--------|-------------------------------------------------------------------- Angelic Choir Let the enemies advance towards you, they're just slightly out of range to take on, on the first turn, so make use of the two Geo Panels near your base and put your strongest characters on them. Hack away and use magic on the enemies as they approach you, advance slowly forward so that the enemies in the distance rush towards you. Not too hard, but then again, you'll need to above level 50 to survive this onslaught. |Bonuses | Target Listing | Experience / HL | Equipped Items |--------|-------------------------------|-----------------|------------------ |0-1 ->20|Lv 55 Angel x3 11,017 Exp Mistral Sword |2-5 ->21| 4,297 HL Mistral Armor |6-9 ->22| | |Lv 57 Rune Knight x4 14,162 Exp Bloodlust | | 4,956 HL Cactus Armor | | Ghost Cape | | | |Lv 60 Valkyrie x2 15,128 Exp Judgment Arrow | | 5,077 HL Gold Tux | | Ghost Cape | | | |Lv 60 Angel Cadet x2 15,128 Exp Bahamut's Horn | | 5,468 HL Gold Tux | | Fur Coat | | | |Lv 60 Angel Cadet 15,128 Exp Bahamut's Fang | | 5,468 HL Gold Tux | | Fur Coat | | | |Lv 65 Angel Soldier* 30,438 Exp Golden Axe | | 10,251 HL Gold Tux | | Prophet's Robe | | | |Lv 70 DEF +50% Rd+Rd 5,822 Exp - | | 1,953 HL - | | | |Lv 70 Recovery 20% Rd+Rd 5,822 Exp - | | 1,953 HL - |--------|-------------------------------------------------------------------- Coliseum This game sure knows how to throw everything it can in terms of map design, this is one that really takes the cake. You'll quickly notice with the way the No Entry lines are laid out, that you can only move in single file, and that throwing your characters to get farther is virtually useless. On top of that there are enemies on the other half of the map who can move about freely and pick your characters of as they move through this zigzag layout. The only thing I can suggest is to get yourself a very powerful mage and carefully pick off the enemies from as far away as you possibly can. You can probably get about half of all the enemies on the other side of the map before one decides to ambush you. But thankfully by then, you have some degree of safe movement available to you that they can join in on picking off the enemies. When all is said and done, there should be one lone Valkyrie way off in the distance and you've probably advanced far enough that you can finally reach the No Entry symbol and lift it off, enabling you to rush to the other side of the map that was locked off. Definitely one of the harder maps in the game. An Alternate strategy emailed to me by Using a Scout's Dark Cannon to take out the Geo Symbol is an incredibly viable option. Placing the cannon on the other side of the "wall" would be ideal. |Bonuses | Target Listing | Experience / HL | Equipped Items |--------|-------------------------------|-----------------|------------------ |0-1 ->20|Lv 60 Valkyrie x6 15,128 Exp Judgment Arrow |2-5 ->21| 5,077 HL Gold Tux |6-9 ->22| Ghost Cape | | | |Lv 65 Angel Soldier x4 20,292 Exp Prophet's Staff | | 6,834 HL Gold Tux | | Prophet's Robe | | | |Lv 70 Crusader* 40,011 Exp Adamant Sword | | 12,614 HL Nine Tail Fur | | Gold Tux | |Lv 70 No Entry Rd+Rd 5,822 Exp - | | 1,953 HL - |--------|-------------------------------------------------------------------- Divine Prison Just a few monsters here, but they have a LOT of HP. So gang up and take them out one by one. Be very careful of that one dragon, it's the most powerful monster here. |Bonuses | Enemy Targets | Experience / HL | Equipped Items |--------|-------------------------------|-----------------|------------------ |0-1 ->20|Lv 75 Balrog* 48,447 Exp - |2-5 ->21| 14,414 HL - |6-9 ->22| | |Lv 75 Sea Dragon* 48,447 Exp - | | 13,513 HL - | | | |Lv 75 Myrmecoleo* 48,447 Exp - | | 11,711 HL - | | | |Lv 75 Ahzi Dahaka* 58,134 Exp - | | 16,216 HL - | | | |Lv 75 Neuntoter* 64,593 Exp - | | 18,018 HL - |--------|-------------------------------------------------------------------- |============================================================================= |Seraphic Sanctuary |============================================================================= Inner Sanctum Uh, is this a joke? Only 3 enemies, and they're not nearly as powerful as the ones you just beat. Have fun, you should be able to finish this map in a single turn. |Bonuses | Enemy Targets | Experience / HL | Equipped Items |--------|-------------------------------|-----------------|------------------ |0-2 ->21|Lv 75 Avenger* x2 51,675 Exp Pallas Athene |3-6 ->22| 15,315 HL Gold Tux |7-9 ->23| Prophet's Robe | | | |Lv 75 Avenger* 51,675 Exp Wyrmslayer | | 15,315 HL Gold Tux | | Prophet's Robe |--------|-------------------------------------------------------------------- Hall of Justice What a neat map :) Loads of enemies here, and all of them pretty powerful, especially the Crusaders located near the top. They'll all advance down the stairs though. Anyways when you start off, you can start by using your mages to basically snipe those 3 Angel Soldiers with bows who are lined up nicely The spot you can use to reach them is 1 panel past the first column nearest to the base. You'll need a Mage with a range of at least 6 to reach them, with an area of effect-6 spell. From there, throw a couple characters towards the 5 Angels at the bottom, they're quite weak and can be killed in a couple of attacks. Next come the Angel Cadets, you may have had a character or two to injure them on your first turn, there's only 3 so it should be relatively easy to get rid of them. Next come the last 2 Angel Soldiers, they're also easily dealt with. Now comes the hard part in dealing with the Crusaders. Their Wind Cutters are wicked powerful, and there's four of them to deal with. Hit them as hard and as fast as you can. If you're lucky you'll probably only get to deal with two of them at a time rather than all 4 at once. Finally after all that you can start pounding on the Archangel. He's not overly powerful, but he does have over 10,000 HP so it'll take a while to knock him down. I recommend you be at least level 60 before attempting this map. |Bonuses | Enemy Targets | Experience / HL | Equipped Items |--------|-------------------------------|-----------------|------------------ |0-2 ->21|Lv 55 Angel 11,017 Exp Mirage |3-6 ->22| 4,297 HL Gold Tux |7-9 ->23| | |Lv 55 Angel 11,017 Exp Golden Axe | | 4,297 HL Gold Tux | | | |Lv 55 Angel 11,017 Exp Remote Bow | | 4,297 HL Gold Tux | | | |Lv 55 Angel 11,017 Exp Bloodlust | | 4,297 HL Gold Tux | | | |Lv 55 Angel 11,017 Exp Zephyr | | 4,297 HL Gold Tux | | | |Lv 60 Angel Cadet x2 15,128 Exp Bahamut's Horn | | 5,468 HL Gold Tux | | | |Lv 60 Angel Cadet 15,128 Exp Rune Staff | | 5,468 HL Gold Tux | | Prophet's Robe | | | |Lv 65 Angel Soldier x5 20,292 Exp Platinum Bow | | 6,834 HL Gold Tux | | Gritty Vest | | | |Lv 70 Crusader x4 26,674 Exp Adamant Sword | | 8,409 HL Nine Tail Fur | | Gold Tux | | | |Lv 80 Archangel* Boss 193,261 Exp Geo Saber | | 51,045 HL Celestial Armor | | Holy Orb | | Muscle Dream |--------|-------------------------------------------------------------------- Note: The boss of this stage will be removed after it's cleared. Sacred Altar Well this is it, this is the final map, and the last boss is quite nasty. If you're at level 60, as you would be to pass the previous map with ease, be prepared to have characters killed in a single hit at full HP from this boss. The Avengers surrounding him can be easily taken care of in 2 turns, so focus on them first before the last boss, as they just make this fight harder than it already is. To make things more bearable, have some high level thieves around and nab his equipment. Go for the weapon first, then the Testament which will drastically lower his attack power. You can go for the Armor if you want but it's not necessary. If he can't kill characters in a single hit you're better off than when you were. It will take a while to whittle off all his 20,000 HP but it's not too terribly difficult. Level 60 is the bare minimum to be in order to win, but to make things easier you should be around Level 70-75. |Bonuses | Enemy Targets | Experience / HL | Equipped Items |--------|-------------------------------|-----------------|------------------ |0-3 ->22|Lv 75 Avenger 34,550 Exp Platinum Lance |4-7 ->23| 10,210 HL Bahamut's Scale |8-9 ->24| Spirit Belt | | | |Lv 75 Avenger 34,550 Exp Bahamut's Aim | | 10,210 HL Bahamut's Scale | | Spirit Belt | | | |Lv 75 Avenger 34,550 Exp Crisis | | 10,210 HL Bahamut's Scale | | Spirit Belt | | | |Lv 75 Avenger 34,550 Exp Bahamut's Talon | | 10,210 HL Bahamut's Scale | | Spirit Belt | | | |Lv 75 Avenger 34,550 Exp Laevateinn | | 10,210 HL Bahamut's Scale | | Spirit Belt | | | |Lv 90 Seraph*