Without a doubt the first real rpg for the Playstation 2. It's an action rpg and it's brought to you by Sony themselves to boot. You don't see many rpgs coming from Sony developement that's for sure. When this game first came out, I wasn't too excited about getting it so I passed on it. But as a greatest hits collection? I couldn't pass the chance of getting it. And you know what? I'm glad I got it. A very fun rpg game to play. So check out the review.
STORY
In the beginning..
Please let go of me leg!
Dark Clouds story begin at a ruin where a group of people under the command of
a general from an eastern country unleashing or in this case, releasing an evil
dark genie from a very large urn. With the Dark Genie release and under the command
of the general, the general then order the Dark Genie to destroy the world. Or
in this case the villages of the world. Fast forward to a small village called
Norune where the people of the villages are having a festival. Our hero Toan decides
to show up to enjoy the festival when all of a sudden the Dark Genie appears and
preceeded to destroy the village. During the so called destruction of Norune.
Toan lost consciousness. The next morning, Toan awaken to find his village gone
but with an ancient figure called the Spirit King standing before him. The Spirit
King explain to Toan, that just a few seconds before the destruction of Norune
and all the other villages that the Dark Genie destroyed, he casted a magical
spell where entire villages from houses to people are encased in spheres called
Atla. This is to save them from the Dark Genie. But these Atlas are scattered
throughout the world in dungeons and that the Spirit King will grant Toan a magical
amulet that will help unseal these various parts of villages trapped in Atlas.
Once Toan is successful in unsealing the people and houses from the Atlas, he
then must restore the villages to their former self. Once all that's done, Toan
then must face and defeat the Dark Genie to save the world from destruction. That's
the glist fo the story.
It seems to me that the story is built around the gameplay and not the gameplay
being built around the story. This is not a good way to make a good rpg story.
You have the first part of the story which is the introduction of the Genie and
and how the destruction of the world became. You then have the ending of the story
which is the origin of Dark Genie and the final showdown with the Dark Genie.
But there's no middle part to the story. The entire middle part is you the player
going through the various dungeons and unleashing the Atlas. There's really no
plot development in the middle of the story at all. Think of it this way, you
have a book with numerious chapters. You have chapter 1 and you have the last
chapter which is chapter 10. In between those 2 chapters are chapters 2-9. Those
chapters are used to build up the story to the very climatic ending which is chapter
10. Now you take away all the middle chapters of that book and what do you get?
A book with no substance in the middle. Well the same would apply here. You have
no substance in the middle of the story. The story fail to really give us any
details of who the Fairy King is and the different regions and history of this
world. Or even the characters involved for that matter. Like I said, the story
is more or less base around the gameplay. They made the gameplay first then they
seem to come up with how the story will evolve around the gameplay. Now I'm not
saying it's a totally bad story but one that could definetly used more meat in
it. Characters and plotlines are totally under developed here.
Score: 4/10
CHARACTERS
Am I not cute?
Next to the story, this is another disappointment. There are six characters in
the game but really, the game mainly focuses on the main character, Toan. Even
then that's very weak. All the characters have little personalities or background
development. They also hardly take part in the story at all. Well it's not like
there's much of a story to interact with to begin with. Toan, who's character
design is so real and life like that during the story, you just wish he would
talk or say anything and come to life but all you see him do is nod now and then
in the game. The supporting cast have absolutely no point in the storyline at
all and really serves no usefullness other than to use their unique abilites in
dungeons. In fact during the story you really don't see them at all other than
their initial introduction. You hardly think there's even a six party member quest
involve in this game. Very weak and uninteresting characters.
Score: 4/10
GRAPHICS
Genie in a bottle.
For an early Playstation 2 game, the graphic is excellent in terms of 3-D and
polygons. The entire world of Dark Cloud is done in 3-D with finely detailed polygons
characters and settings. Building and settings are done in a nice texture with
excellent colors for each time of the day. Characters are in perfect 3-D smoothly
detailed polygon design with an unique anime look to them. The facial expression,
especially Toan facial expression is excellently done with eyes and mouth of the
japanese animation kind that makes these character look so real. This is one of
the best 3-D polygon graphics I've seen. I give this an 8 by Playstation 2 standard.
Imagine what can even be more achieve once developers fully understand the Playstation
2 graphic engine.
Score: 8/10
MUSIC
Transformers, robots in disguise..
I have to say the music is very good. Not great or outstanding but very good. It has that arabian middle east influence in the theme. That's understandable since the game is base on Genies. A fairy tale character from the Arabian Knights story from the middle east. There's no real love tunes in the game but that's expected since this story isn't really about a love story. But each tune is upbeat and in a high tempo that makes exploring dungeons fun. The sound effects in this game is amazing. From footsteps in dungeons to the sound that monster makes. Good overall sound and a nice large selection of middle eastern influence tunes that's perfect when playing this game. Just missing some memorable tunes that will keep you thinking about the music when you're not even playing the game.
Score: 8/10
GAMEPLAY
I shall free you, Atlas!
I am a god!
Game Information
Genre: Action Rpg
Publisher:
Sony
Disc:1 Disc DVD
Memory:390KB
Players: 1 Player
Mode
Vibration:Yes
Dual Analog:Yes
Digital Control:No
Rating: Teen
Release:Summer
2001
It's in the game. And that's what this game is about. Dark Cloud is an action
rpg game that consists one of the most addictive and unique gameplay around. As
stated in the story section of this review. The world of Dark Cloud has been sealed
up with people, houses, and accessories of those houses in Atlas (round spheres)
inside various dungeons. Your mission should you choose to accept this, is to
explore the various dungeons and release the people, houses, ect, trapped inside
the Atlas. Once they are release you then have to assembly the villages back together
to your own liking. A very cool feature and very addictive. You can assembly the
villages anyway you like but if you follow the requests from the villagers on
how they like to have their village assemble for them, you can get a cool item
for completing all their requests. Now going back to the dungeon exploration.
Each dungeon have a certain number of floors to explore. Inorder to advance to
the next floor, you will need to find the key that will open the door to gain
access to the next floor level. Various monsters inside each floor will hold such
a key. Hack, slash, shoot and kill all the monsters to find that key. Now each
floor will require you to use an unique ability of a certain character inorder
to further explore that floor onward. You can easily switch characters during
the dungeon exploration and use their unique attack style and abilities. A very
good feature. Overall fighting the monsters and exploring the dungeon aren't very
hard. As you explore each floor, an overhead map begins to fill out so you can't
get lost. You should be able to complete each floor in no time flat. There's a
thirst meter on all your characters so the more time they spend on a floor, the
more they will become thirsty. If they thirst reaches zero, they die. You can
avoid this by bringing water drops in your bags of accessories. Still a very easy
game. So the main glist of it all is to explore the dungeon and rebuild the world
of Dark Cloud.
Now besides all that, this game feature one of the most unique weapons customization
around. It's also a little bit complicated too so I'll try and explain it as best
as I can. Each character uses a unique type of weapon. For example, Toan uses
sword type weapons. Now weapons can gain experience. They gain experience when
the weapon being used kills the monster. Once you reach enough experience, you
can then upgrade your weapon. Upgrading the weapon boost it's stats. There are
alot of stats on these weapon. Weapon stats comes in three categories. Statistic,
Elemental, and Monsters. Statistic is attack, endurance, speed, and mp. This effect
the speed of your weapon and the power of your weapon. Elemental is the added
elemental effect with the power of your weapon. For example: your weapon can have
an added fire attribute to boost it's power even more again monsters weak against
fire. And lastly Monsters stats effect the added extra boost again certain monsters.
Each time you upgrade your weapon, these stats all go up. Now in addition to the
stats level up with the boost from upgrade, you can add gems to help further boost
your stats. Gems comes in 3 categories just like weapons stats. You can buy, steal
or find gems in treasure chests. You attach these gems, on the weapons to boost
their stats further. But it's only temporarily. But once you upgrade your weapon,
the gems can then be absorb into the weapon and their stats boost will permanently
become a part of the weapon stats. This is all part of the weapon customizing.
Now in addition to all this, after upgrading and upgrading, if a weapon has reach
a certain point where all of it's stats meets a requirement, you can then build
up the weapon into another more powerful weapon. You can repeat this process of
upgrading and building up to a more powerful weapon until you get the ultimate
weapon at the end of that weapon. A very good feature. Problem is that when you
are trying to build up a weapon to another weapon, it's very hard to do so. Even
with all the gems. The reason for that is, getting the require particular gem
to boost a certain weapon stat is quite hard and time consuming. This is probably
the downside of it all. Another problem is that weapons can break during battle
usage. Each weapon has a WHP (weapons hit points) guage. Each time you use a weapon,
your guage goes down. If it reaches zero, the weapon breaks and is lost forever.
This is very annoying when in the heat of the battle your favorite weapon break
and is lost forever. You have to constantly carry around repair powders to use
on your weapon incase it's WHP get's too low. This is one of the thing I don't
like about the weapons feature. But overall I enjoy the weapon feature quite a
bit. It just needs to improve on allow players to boost weapon stats a little
bit more easier as gems don't really give much of a stats boost.
So to break it down. A very basic but fun hack and slash game where you explore various dungeons, recreate villages in to your own liking, and customize your weapons. A gameplay in which I found very addictive and fun to play.
Score: 9/10
EXTRAS/REPLAY
Will you bite already!
During the story game, there's not much in terms of mini games or extra stuff
to do other than the mini fishing games in different part of the region. Basically
the fishing game is where you can fish to catch different types of fishes. Each
type of fish will give you different amount of FP (fish points). As you accumulate
FP from catching fishes, you can then exchange those FP for various items ranging
from gem attachments to weapons. Of course each fish will require different types
of baits. You can gain baits by buying them, stealing them from monsters, or from
treasure chests. Overall the fishing game isn't very good. Most of the time, the
fishes would just eat your bait than anything else. And if you do catch a fish,
the FP given are very small so you need to spend alot of time fishing. You can
however try and catch 2 of the legendary fishes that will give you an enormous
amount of FP but that's easier said then done. Personnally, I gave up on the fishing
game.
So that leaves the Demon Shaft as the only other extra secret stuff to do in the
game. But it's a huge one. After you finish the first game, you can then go back
into the world map and you will notice a secret section open up to you. By then
the story point of the game is over. Here is where the Demon Shaft lies. The Demon
Shaft is 100 levels long. Your goal is to reach the 100 level and fight a secret
boss and gain the best sword in the game. As you can see the 100 level will take
sometime to do but in terms of extra side stuff. It's well worth it and your time.
Replay is kind of disappointing as there's really no replay value at all. You
don't need to play the game again inorder to get the Demon Shaft as you can just
access that once you finish the game the first time. There's really no point to
play this again unless you really enjoy the story and game.
Score: 8/10
I'm glad I finally got a chance to play this game. I enjoyed it alot and am looking forward to the sequel. The only thing that I didn't really like about this game is that it's a little too short and the story is quite dull. Other than that, the gameplay is great. If you love the option to create your own world and customizing weapons in an action rpg environment, then this game is for you. I find it very addictive and fun.
Final Score: 6.8/10
Time to complete: about 40 hours for the story game.
Difficulty: medium
Favorite character: None
Best sword: Chronicles Sword 2
Best fighter: Toan
Worst overall fighter: Ungaga
Best feature: Customizing weapons
Also try: Azure Dreams(?)
Up next: Grandia Extreme(?)
STORY
A super short story that can be told in under 20 minutes if you take out the gameplay.
4
CHARACTERS
Characters are dull and don't really interact in the story at all.
4
GRAPHICS
One of the best 3-D polygons graphics on the Playstation 2.
8
MUSIC
A good selection of tunes with some arabian influence in them.
8
GAMEPLAY
A simply but very fun and addictive game.
9
EXTRAS/REPLAY
A 100 level bonus dungeon to do for those that finish the game.