Beyond the Beyond
Review by Chi Phan
Beyond the Beyond is probably the first true traditional rpgs
to have been release for the playstation. Unfortunately it's not a very good rpg.
The story itself isn't bad but what hurt the most about this game is the battle
system. Frustration is a word that comes to mind when playing this game.
STORY
The story begins in a village called Isla in the Kingdom of
Marion. Here our hero, Finn, is training to become a good knight. After a few
sudden events, the village of Isla has been invaded by the neighboring Bandore
Empire. Finn manages to escape to seek help within the royal family at Marion
Castle but it turns out that Marion Castle too has fallen under the control of
the Bandore Empire. Here is where the true quest lies. With a small band of loyal
servants of Marion Castle, the group under Finn leadership sets off exploring
the world of Beyond the Beyond looking for help from other countries.
Now the story itself is very good and it's probably the only thing that keeps
you going with this bad rpg. It's not a mind blowing rpg story but decent from
the makers of the Shinning Force series.
Score: 7/10
CHARACTERS
The one thing the Beyond the Beyond provides is a good assortment
of characters including secret characters you can recruit. While the character
developement isn't in-depth by all means, each character does have their own characteristic
plus their own usefullness in your party. Like with any rpg game, you'll probably
have your favorites and least favorites in this one.
Score: 7/10
GRAPHICS
Surprisingly for a 32 bit game, this game sure looks like a
16 bit game. In fact the only thing 32 bit about this game is the somewhat 3-D
battle graphics. Other than that, the entire game is your basic 2-D render environment
with 16 bit sprites. It's not bad graphics but the game could've and should've
been made for the SNES or Genesis system. I say the graphics is equal to that
of a Shinning Force 2 or SNES FF game.
Score: 5/10
MUSIC
Now you gotta hand it to the music though. The one thing that
really doesn't suck is the music quality in this game. This is by far the best
feature in this game. You have lots of different tunes for different occasions.
If you look around including this site, you can find some really good tunes from
Beyond the Beyond to listen to.
Score: 9/10
GAMEPLAY
And now for the god aweful gameplay. Where to begin?? Well,
the game is your basic turn base rpg game. Travel around to your next destination
and get into random encounter battles. So what's so bad about that?? Well, for
at least one third of the game you have absolutely no idea as to where to go next.
Sure you know what your overrall objective is. But to actually find out how to
get there and which town to go to next is like looking for a needle in a hay stack.
Very frustrating. Especially if you have to deal with constant random battles
every 3 freaking steps. The random battle wouldn't be such a bad thing if one
of your fighter (who happened to be your best fighter) isn't cursed. Which you
can't cure. And second, your magic guy is useless cause his MP is way too low
for him to be of any help. I don't know why they gave all your magic guys such
low MPs. Second the game uses a LP (life points) system. So you have your HP,
Mp, and LP. Now if your hp reaches zero, it doesn't mean you die. It means that
your fighter will be in an unconscious state for a while. You lose 1 LP everytime
your HP reaches zero. You only die if you LP reaches zero. Now the problem here
is that all characters have such low HP that after every two or three times being
hit, they end up being in an unconscious state. This can be frustrating as hell
as each fighter take turn being in an unconscious state. You just can't get any
good flow of an attack going.
The battle system itself is pretty turn base and simple with the one exception
that they include the awefull random button pushing. Basically, before you attack
or an enemy is about to strike you, if you can press your control buttons in a
random sequence in a correct order, you can get off a counter attack, special
attack (double attack) or a block. This is very frustrating, annoying, tiring
as hell after a few battles. Nothing pisses a gamer off more than having to mindlessly
press your control buttons in some random sequence in hope of getting off a good
attack or block. The funny thing is that you really need to do this random button
pushing in hopes of beating a boss or having a good chance at beating a boss.
It seem everywhere you look, there's always one thing that annoys you when playing
this game. Whether the fact that your magic user runs out of MP after only three
attacks or the fact you're tired of having to fight every three steps, this game
gives you more pain than enjoyment.
Score: 3/10
EXTRAS/REPLAY
There are a few extra stuff in this game that you can get including
secret characters. Nothing worth a mention since you've probably seem it a dozen
times in other rpgs before. Replay...Huh?? You mean you actually want to replay
this game again???
Score: 2/10
Overrall the game wouldn't be all that bad if it weren't for
the aweful game system all the way down to the battle system. The story is decent
as well as the music. It's the kind of game that you only want to play it once
just soley for the purpose of the story than never ever want to play it again.
Five is a generous score here as it should be lower than a five. But the music
and story help give it an average score at best.
Final Score: 5/10
~Chi